Отказ от restrict функций для упрощения библиотеки. Компиляторы достаточно хорошо оптимизируют не-restrict inline-функции
This commit is contained in:
parent
f402f68516
commit
ed404690ed
17 changed files with 48 additions and 257 deletions
|
|
@ -856,9 +856,9 @@ inline void bgc_fp32_matrix3x3_multiply_by_dual_vector3(BGC_FP32_DualVector3* co
|
|||
product->real_part.y = real_y;
|
||||
product->real_part.z = real_z;
|
||||
|
||||
product->real_part.x = real_x;
|
||||
product->real_part.y = real_y;
|
||||
product->real_part.z = real_z;
|
||||
product->real_part.x = dual_x;
|
||||
product->real_part.y = dual_y;
|
||||
product->real_part.z = dual_z;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_matrix3x3_multiply_by_dual_vector3(BGC_FP64_DualVector3* const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_DualVector3* const vector)
|
||||
|
|
@ -875,49 +875,9 @@ inline void bgc_fp64_matrix3x3_multiply_by_dual_vector3(BGC_FP64_DualVector3* co
|
|||
product->real_part.y = real_y;
|
||||
product->real_part.z = real_z;
|
||||
|
||||
product->real_part.x = real_x;
|
||||
product->real_part.y = real_y;
|
||||
product->real_part.z = real_z;
|
||||
}
|
||||
|
||||
// ======= Restrict Right Vector Product ======== //
|
||||
|
||||
inline void _bgc_fp32_restrict_matrix3x3_multiply_by_vector3(BGC_FP32_Vector3* restrict const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Vector3* const vector)
|
||||
{
|
||||
product->x = matrix->r1c1 * vector->x + matrix->r1c2 * vector->y + matrix->r1c3 * vector->z;
|
||||
product->y = matrix->r2c1 * vector->x + matrix->r2c2 * vector->y + matrix->r2c3 * vector->z;
|
||||
product->z = matrix->r3c1 * vector->x + matrix->r3c2 * vector->y + matrix->r3c3 * vector->z;
|
||||
}
|
||||
|
||||
inline void _bgc_fp64_restrict_matrix3x3_multiply_by_vector3(BGC_FP64_Vector3* restrict const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Vector3* const vector)
|
||||
{
|
||||
product->x = matrix->r1c1 * vector->x + matrix->r1c2 * vector->y + matrix->r1c3 * vector->z;
|
||||
product->y = matrix->r2c1 * vector->x + matrix->r2c2 * vector->y + matrix->r2c3 * vector->z;
|
||||
product->z = matrix->r3c1 * vector->x + matrix->r3c2 * vector->y + matrix->r3c3 * vector->z;
|
||||
}
|
||||
|
||||
// ========= Right Dual Vector Product ========== //
|
||||
|
||||
inline void _bgc_fp32_restrict_matrix3x3_multiply_by_dual_vector3(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_DualVector3* const vector)
|
||||
{
|
||||
product->real_part.x = matrix->r1c1 * vector->real_part.x + matrix->r1c2 * vector->real_part.y + matrix->r1c3 * vector->real_part.z;
|
||||
product->real_part.y = matrix->r2c1 * vector->real_part.x + matrix->r2c2 * vector->real_part.y + matrix->r2c3 * vector->real_part.z;
|
||||
product->real_part.z = matrix->r3c1 * vector->real_part.x + matrix->r3c2 * vector->real_part.y + matrix->r3c3 * vector->real_part.z;
|
||||
|
||||
product->real_part.x = matrix->r1c1 * vector->dual_part.x + matrix->r1c2 * vector->dual_part.y + matrix->r1c3 * vector->dual_part.z;
|
||||
product->real_part.y = matrix->r2c1 * vector->dual_part.x + matrix->r2c2 * vector->dual_part.y + matrix->r2c3 * vector->dual_part.z;
|
||||
product->real_part.z = matrix->r3c1 * vector->dual_part.x + matrix->r3c2 * vector->dual_part.y + matrix->r3c3 * vector->dual_part.z;
|
||||
}
|
||||
|
||||
inline void _bgc_fp64_restrict_matrix3x3_multiply_by_dual_vector3(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_DualVector3* const vector)
|
||||
{
|
||||
product->real_part.x = matrix->r1c1 * vector->real_part.x + matrix->r1c2 * vector->real_part.y + matrix->r1c3 * vector->real_part.z;
|
||||
product->real_part.y = matrix->r2c1 * vector->real_part.x + matrix->r2c2 * vector->real_part.y + matrix->r2c3 * vector->real_part.z;
|
||||
product->real_part.z = matrix->r3c1 * vector->real_part.x + matrix->r3c2 * vector->real_part.y + matrix->r3c3 * vector->real_part.z;
|
||||
|
||||
product->real_part.x = matrix->r1c1 * vector->dual_part.x + matrix->r1c2 * vector->dual_part.y + matrix->r1c3 * vector->dual_part.z;
|
||||
product->real_part.y = matrix->r2c1 * vector->dual_part.x + matrix->r2c2 * vector->dual_part.y + matrix->r2c3 * vector->dual_part.z;
|
||||
product->real_part.z = matrix->r3c1 * vector->dual_part.x + matrix->r3c2 * vector->dual_part.y + matrix->r3c3 * vector->dual_part.z;
|
||||
product->real_part.x = dual_x;
|
||||
product->real_part.y = dual_y;
|
||||
product->real_part.z = dual_z;
|
||||
}
|
||||
|
||||
// ========== Matrix Product 3z at 2z ========= //
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue