Отказ от restrict функций для упрощения библиотеки. Компиляторы достаточно хорошо оптимизируют не-restrict inline-функции

This commit is contained in:
Andrey Pokidov 2026-03-30 12:05:25 +07:00
parent f402f68516
commit ed404690ed
17 changed files with 48 additions and 257 deletions

View file

@ -222,9 +222,9 @@ inline void bgc_fp32_dual_vector3_multiply_by_matrix3x3(BGC_FP32_DualVector3* co
product->real_part.y = real_y;
product->real_part.z = real_z;
product->real_part.x = real_x;
product->real_part.y = real_y;
product->real_part.z = real_z;
product->real_part.x = dual_x;
product->real_part.y = dual_y;
product->real_part.z = dual_z;
}
inline void bgc_fp64_dual_vector3_multiply_by_matrix3x3(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const vector, const BGC_FP64_Matrix3x3* const matrix)
@ -241,33 +241,9 @@ inline void bgc_fp64_dual_vector3_multiply_by_matrix3x3(BGC_FP64_DualVector3* co
product->real_part.y = real_y;
product->real_part.z = real_z;
product->real_part.x = real_x;
product->real_part.y = real_y;
product->real_part.z = real_z;
}
// ===== Restrict Left Dual Vector Product ====== //
inline void _bgc_fp32_restrict_dual_vector3_multiply_by_matrix3x3(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_DualVector3* const vector, const BGC_FP32_Matrix3x3* const matrix)
{
product->real_part.x = vector->real_part.x * matrix->r1c1 + vector->real_part.y * matrix->r2c1 + vector->real_part.z * matrix->r3c1;
product->real_part.y = vector->real_part.x * matrix->r1c2 + vector->real_part.y * matrix->r2c2 + vector->real_part.z * matrix->r3c2;
product->real_part.z = vector->real_part.x * matrix->r1c3 + vector->real_part.y * matrix->r2c3 + vector->real_part.z * matrix->r3c3;
product->real_part.x = vector->real_part.x * matrix->r1c1 + vector->real_part.y * matrix->r2c1 + vector->real_part.z * matrix->r3c1;
product->real_part.y = vector->real_part.x * matrix->r1c2 + vector->real_part.y * matrix->r2c2 + vector->real_part.z * matrix->r3c2;
product->real_part.z = vector->real_part.x * matrix->r1c3 + vector->real_part.y * matrix->r2c3 + vector->real_part.z * matrix->r3c3;
}
inline void _bgc_fp64_restrict_dual_vector3_multiply_by_matrix3x3(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_DualVector3* const vector, const BGC_FP64_Matrix3x3* const matrix)
{
product->real_part.x = vector->real_part.x * matrix->r1c1 + vector->real_part.y * matrix->r2c1 + vector->real_part.z * matrix->r3c1;
product->real_part.y = vector->real_part.x * matrix->r1c2 + vector->real_part.y * matrix->r2c2 + vector->real_part.z * matrix->r3c2;
product->real_part.z = vector->real_part.x * matrix->r1c3 + vector->real_part.y * matrix->r2c3 + vector->real_part.z * matrix->r3c3;
product->real_part.x = vector->real_part.x * matrix->r1c1 + vector->real_part.y * matrix->r2c1 + vector->real_part.z * matrix->r3c1;
product->real_part.y = vector->real_part.x * matrix->r1c2 + vector->real_part.y * matrix->r2c2 + vector->real_part.z * matrix->r3c2;
product->real_part.z = vector->real_part.x * matrix->r1c3 + vector->real_part.y * matrix->r2c3 + vector->real_part.z * matrix->r3c3;
product->real_part.x = dual_x;
product->real_part.y = dual_y;
product->real_part.z = dual_z;
}
// =================== Divide =================== //
@ -422,8 +398,8 @@ inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* const
{
BGC_FP32_Vector3 part1, part2;
_bgc_fp32_restrict_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
_bgc_fp32_restrict_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
bgc_fp32_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
bgc_fp32_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
bgc_fp32_vector3_get_cross_product(&product->real_part, &first->real_part, &second->real_part);
bgc_fp32_vector3_add(&product->dual_part, &part1, &part2);
@ -433,8 +409,8 @@ inline void bgc_fp64_dual_vector3_get_cross_product(BGC_FP64_DualVector3* const
{
BGC_FP64_Vector3 part1, part2;
_bgc_fp64_restrict_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
_bgc_fp64_restrict_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
bgc_fp64_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
bgc_fp64_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
bgc_fp64_vector3_get_cross_product(&product->real_part, &first->real_part, &second->real_part);
bgc_fp64_vector3_add(&product->dual_part, &part1, &part2);