Отказ от restrict функций для упрощения библиотеки. Компиляторы достаточно хорошо оптимизируют не-restrict inline-функции
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17 changed files with 48 additions and 257 deletions
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@ -222,9 +222,9 @@ inline void bgc_fp32_dual_vector3_multiply_by_matrix3x3(BGC_FP32_DualVector3* co
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product->real_part.y = real_y;
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product->real_part.z = real_z;
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product->real_part.x = real_x;
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product->real_part.y = real_y;
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product->real_part.z = real_z;
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product->real_part.x = dual_x;
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product->real_part.y = dual_y;
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product->real_part.z = dual_z;
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}
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inline void bgc_fp64_dual_vector3_multiply_by_matrix3x3(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const vector, const BGC_FP64_Matrix3x3* const matrix)
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@ -241,33 +241,9 @@ inline void bgc_fp64_dual_vector3_multiply_by_matrix3x3(BGC_FP64_DualVector3* co
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product->real_part.y = real_y;
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product->real_part.z = real_z;
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product->real_part.x = real_x;
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product->real_part.y = real_y;
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product->real_part.z = real_z;
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}
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// ===== Restrict Left Dual Vector Product ====== //
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inline void _bgc_fp32_restrict_dual_vector3_multiply_by_matrix3x3(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_DualVector3* const vector, const BGC_FP32_Matrix3x3* const matrix)
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{
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product->real_part.x = vector->real_part.x * matrix->r1c1 + vector->real_part.y * matrix->r2c1 + vector->real_part.z * matrix->r3c1;
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product->real_part.y = vector->real_part.x * matrix->r1c2 + vector->real_part.y * matrix->r2c2 + vector->real_part.z * matrix->r3c2;
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product->real_part.z = vector->real_part.x * matrix->r1c3 + vector->real_part.y * matrix->r2c3 + vector->real_part.z * matrix->r3c3;
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product->real_part.x = vector->real_part.x * matrix->r1c1 + vector->real_part.y * matrix->r2c1 + vector->real_part.z * matrix->r3c1;
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product->real_part.y = vector->real_part.x * matrix->r1c2 + vector->real_part.y * matrix->r2c2 + vector->real_part.z * matrix->r3c2;
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product->real_part.z = vector->real_part.x * matrix->r1c3 + vector->real_part.y * matrix->r2c3 + vector->real_part.z * matrix->r3c3;
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}
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inline void _bgc_fp64_restrict_dual_vector3_multiply_by_matrix3x3(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_DualVector3* const vector, const BGC_FP64_Matrix3x3* const matrix)
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{
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product->real_part.x = vector->real_part.x * matrix->r1c1 + vector->real_part.y * matrix->r2c1 + vector->real_part.z * matrix->r3c1;
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product->real_part.y = vector->real_part.x * matrix->r1c2 + vector->real_part.y * matrix->r2c2 + vector->real_part.z * matrix->r3c2;
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product->real_part.z = vector->real_part.x * matrix->r1c3 + vector->real_part.y * matrix->r2c3 + vector->real_part.z * matrix->r3c3;
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product->real_part.x = vector->real_part.x * matrix->r1c1 + vector->real_part.y * matrix->r2c1 + vector->real_part.z * matrix->r3c1;
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product->real_part.y = vector->real_part.x * matrix->r1c2 + vector->real_part.y * matrix->r2c2 + vector->real_part.z * matrix->r3c2;
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product->real_part.z = vector->real_part.x * matrix->r1c3 + vector->real_part.y * matrix->r2c3 + vector->real_part.z * matrix->r3c3;
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product->real_part.x = dual_x;
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product->real_part.y = dual_y;
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product->real_part.z = dual_z;
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}
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// =================== Divide =================== //
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@ -422,8 +398,8 @@ inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* const
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{
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BGC_FP32_Vector3 part1, part2;
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_bgc_fp32_restrict_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
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_bgc_fp32_restrict_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
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bgc_fp32_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
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bgc_fp32_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
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bgc_fp32_vector3_get_cross_product(&product->real_part, &first->real_part, &second->real_part);
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bgc_fp32_vector3_add(&product->dual_part, &part1, &part2);
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@ -433,8 +409,8 @@ inline void bgc_fp64_dual_vector3_get_cross_product(BGC_FP64_DualVector3* const
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{
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BGC_FP64_Vector3 part1, part2;
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_bgc_fp64_restrict_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
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_bgc_fp64_restrict_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
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bgc_fp64_vector3_get_cross_product(&part1, &first->dual_part, &second->real_part);
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bgc_fp64_vector3_get_cross_product(&part2, &first->real_part, &second->dual_part);
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bgc_fp64_vector3_get_cross_product(&product->real_part, &first->real_part, &second->real_part);
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bgc_fp64_vector3_add(&product->dual_part, &part1, &part2);
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