Операции минимальный и максимальный для векторов

This commit is contained in:
Andrey Pokidov 2025-02-19 15:02:45 +07:00
parent 5754c5747c
commit e7ba1ad218
4 changed files with 124 additions and 0 deletions

View file

@ -63,6 +63,12 @@ extern inline void bgc_vector2_mean_of_two_fp64(const BgcVector2FP64* vector1, c
extern inline void bgc_vector2_mean_of_three_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcVector2FP32* vector3, BgcVector2FP32* mean);
extern inline void bgc_vector2_mean_of_three_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, const BgcVector2FP64* vector3, BgcVector2FP64* mean);
extern inline void bgc_vector2_minimize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* minimal);
extern inline void bgc_vector2_minimize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* minimal);
extern inline void bgc_vector2_maximize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* maximal);
extern inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* maximal);
extern inline float bgc_vector2_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2);
extern inline double bgc_vector2_scalar_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2);

View file

@ -366,6 +366,54 @@ inline void bgc_vector2_mean_of_three_fp64(const BgcVector2FP64* vector1, const
mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_ONE_THIRD_FP64;
}
// ================== Minimal =================== //
inline void bgc_vector2_minimize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* minimal)
{
if (vector->x1 < minimal->x1) {
minimal->x1 = vector->x1;
}
if (vector->x2 < minimal->x2) {
minimal->x2 = vector->x2;
}
}
inline void bgc_vector2_minimize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* minimal)
{
if (vector->x1 < minimal->x1) {
minimal->x1 = vector->x1;
}
if (vector->x2 < minimal->x2) {
minimal->x2 = vector->x2;
}
}
// ================== Maximal =================== //
inline void bgc_vector2_maximize_fp32(const BgcVector2FP32* vector, BgcVector2FP32* maximal)
{
if (vector->x1 > maximal->x1) {
maximal->x1 = vector->x1;
}
if (vector->x2 > maximal->x2) {
maximal->x2 = vector->x2;
}
}
inline void bgc_vector2_maximize_fp64(const BgcVector2FP64* vector, BgcVector2FP64* maximal)
{
if (vector->x1 > maximal->x1) {
maximal->x1 = vector->x1;
}
if (vector->x2 > maximal->x2) {
maximal->x2 = vector->x2;
}
}
// =============== Scalar Product =============== //
inline float bgc_vector2_scalar_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2)

View file

@ -63,6 +63,12 @@ extern inline void bgc_vector3_mean_of_two_fp64(const BgcVector3FP64* vector1, c
extern inline void bgc_vector3_mean_of_three_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result);
extern inline void bgc_vector3_mean_of_three_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result);
extern inline void bgc_vector3_minimize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* minimal);
extern inline void bgc_vector3_minimize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* minimal);
extern inline void bgc_vector3_maximize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* maximal);
extern inline void bgc_vector3_maximize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* maximal);
extern inline float bgc_vector3_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
extern inline double bgc_vector3_scalar_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);

View file

@ -378,6 +378,70 @@ inline void bgc_vector3_mean_of_three_fp64(const BgcVector3FP64* vector1, const
result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BGC_ONE_THIRD_FP64;
}
// ================== Minimal =================== //
inline void bgc_vector3_minimize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* minimal)
{
if (vector->x1 < minimal->x1) {
minimal->x1 = vector->x1;
}
if (vector->x2 < minimal->x2) {
minimal->x2 = vector->x2;
}
if (vector->x3 < minimal->x3) {
minimal->x3 = vector->x3;
}
}
inline void bgc_vector3_minimize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* minimal)
{
if (vector->x1 < minimal->x1) {
minimal->x1 = vector->x1;
}
if (vector->x2 < minimal->x2) {
minimal->x2 = vector->x2;
}
if (vector->x3 < minimal->x3) {
minimal->x3 = vector->x3;
}
}
// ================== Maximal =================== //
inline void bgc_vector3_maximize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* maximal)
{
if (vector->x1 > maximal->x1) {
maximal->x1 = vector->x1;
}
if (vector->x2 > maximal->x2) {
maximal->x2 = vector->x2;
}
if (vector->x3 > minimal->x3) {
minimal->x3 = vector->x3;
}
}
inline void bgc_vector3_maximize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* maximal)
{
if (vector->x1 > maximal->x1) {
maximal->x1 = vector->x1;
}
if (vector->x2 > maximal->x2) {
maximal->x2 = vector->x2;
}
if (vector->x3 > minimal->x3) {
minimal->x3 = vector->x3;
}
}
// =============== Scalar Product =============== //
inline float bgc_vector3_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2)