Большое переименование
This commit is contained in:
parent
e354b2425c
commit
e7616ae80c
30 changed files with 1356 additions and 1348 deletions
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_layout_file>
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<FileVersion major="1" minor="0" />
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<ActiveTarget name="Debug" />
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<ActiveTarget name="Release" />
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<File name="main.c" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="3793" topLine="116" />
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42
dev/main.c
42
dev/main.c
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@ -9,36 +9,36 @@
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#include <time.h>
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#endif // _WINDOWS_
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SPVersor * allocate_versors(const unsigned int amount)
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BgFP32Versor * allocate_versors(const unsigned int amount)
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{
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return calloc(amount, sizeof(SPVersor));
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return calloc(amount, sizeof(BgFP32Versor));
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}
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SPVersor * make_zero_versors(const unsigned int amount)
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BgFP32Versor * make_zero_versors(const unsigned int amount)
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{
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SPVersor * list = allocate_versors(amount);
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BgFP32Versor * list = allocate_versors(amount);
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if (list == 0) {
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return 0;
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}
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for (unsigned int i = 0; i < amount; i++) {
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sp_versor_reset(&list[i]);
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bg_fp32_versor_reset(&list[i]);
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}
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return list;
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}
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SPVersor * make_random_versors(const unsigned int amount)
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BgFP32Versor * make_random_versors(const unsigned int amount)
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{
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SPVersor * list = allocate_versors(amount);
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BgFP32Versor * list = allocate_versors(amount);
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if (list == 0) {
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return 0;
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}
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for (unsigned int i = 0; i < amount; i++) {
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sp_versor_set(
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bg_fp32_versor_set_values(
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(2.0f * rand()) / RAND_MAX - 1.0f,
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(2.0f * rand()) / RAND_MAX - 1.0f,
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(2.0f * rand()) / RAND_MAX - 1.0f,
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@ -50,14 +50,14 @@ SPVersor * make_random_versors(const unsigned int amount)
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return list;
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}
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void print_versor(const SPVersor* versor)
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void print_versor(const BgFP32Versor* versor)
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{
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printf("(%f, %f, %f, %f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
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}
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void print_vector(const SPVector3* vector)
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void print_vector(const BgFP32Vector3* vector)
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{
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printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, sp_vector3_get_module(vector));
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printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bg_fp32_vector3_get_module(vector));
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}
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/*
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int main()
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@ -74,17 +74,17 @@ int main()
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srand((unsigned int)(now.tv_nsec & 0xfffffff));
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#endif // _WIN64
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SPVersor * versors = make_random_versors(amount);
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BgFP32Versor * versors = make_random_versors(amount);
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if (versors == 0) {
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printf("Cannot allocate memory for versors");
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return 0;
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}
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SPVector3 initial, result;
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BgFP32Vector3 initial, result;
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sp_vector3_set_values(1, 2, 3, &initial);
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sp_vector3_copy(&initial, &result);
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bg_fp32_vector3_set_values(1, 2, 3, &initial);
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bg_fp32_vector3_copy(&initial, &result);
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#ifdef _WIN64
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ULONGLONG start, end;
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@ -94,11 +94,11 @@ int main()
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clock_gettime(CLOCK_REALTIME, &start);
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#endif // _WIN64
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for (unsigned int i = 0; i < amount; i++) {
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sp_versor_turn2(&versors[i], &result, &result);
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bg_fp32_versor_turn2(&versors[i], &result, &result);
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}
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for (unsigned int i = amount; i > 0; i--) {
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sp_versor_turn_back2(&versors[i - 1], &result, &result);
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bg_fp32_versor_turn_back2(&versors[i - 1], &result, &result);
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}
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#ifdef _WIN64
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@ -135,14 +135,14 @@ int main()
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srand((unsigned int)(now.tv_nsec & 0xfffffff));
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#endif // _WIN64
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SPVersor * versors1 = make_random_versors(amount);
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BgFP32Versor * versors1 = make_random_versors(amount);
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if (versors1 == 0) {
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printf("Cannot allocate memory for versors1");
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return 0;
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}
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SPVersor * versors2 = make_random_versors(amount);
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BgFP32Versor * versors2 = make_random_versors(amount);
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if (versors2 == 0) {
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printf("Cannot allocate memory for versors2");
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@ -150,7 +150,7 @@ int main()
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return 0;
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}
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SPVersor * results = make_zero_versors(amount);
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BgFP32Versor * results = make_zero_versors(amount);
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if (results == 0) {
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printf("Cannot allocate memory for results");
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@ -168,7 +168,7 @@ int main()
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#endif // _WIN64
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for (int j = 0; j < 1000; j++) {
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for (unsigned int i = 0; i < amount; i++) {
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sp_versor_combine(&versors1[i], &versors2[i], &results[i]);
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bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
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}
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}
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720
src/angle.h
720
src/angle.h
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@ -4,34 +4,34 @@
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#include <math.h>
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#include "basis.h"
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#define SP_PI 3.1415926536f
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#define SP_TWO_PI 6.2831853072f
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#define SP_HALF_OF_PI 1.5707963268f
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#define SP_THIRD_OF_PI 1.0471975512f
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#define SP_FOURTH_OF_PI 0.7853981634f
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#define SP_SIXTH_OF_PI 0.5235987756f
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#define BG_FP32_PI 3.1415926536f
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#define BG_FP32_TWO_PI 6.2831853072f
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#define BG_FP32_HALF_OF_PI 1.5707963268f
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#define BG_FP32_THIRD_OF_PI 1.0471975512f
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#define BG_FP32_FOURTH_OF_PI 0.7853981634f
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#define BG_FP32_SIXTH_OF_PI 0.5235987756f
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#define SP_DEGREES_IN_RADIAN 57.295779513f
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#define SP_TURNS_IN_RADIAN 0.1591549431f
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#define SP_RADIANS_IN_DEGREE 1.745329252E-2f
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#define SP_TURNS_IN_DEGREE 2.7777777778E-3f
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#define BG_FP32_DEGREES_IN_RADIAN 57.295779513f
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#define BG_FP32_TURNS_IN_RADIAN 0.1591549431f
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#define BG_FP32_RADIANS_IN_DEGREE 1.745329252E-2f
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#define BG_FP32_TURNS_IN_DEGREE 2.7777777778E-3f
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#define DP_PI 3.14159265358979324
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#define DP_TWO_PI 6.28318530717958648
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#define DP_HALF_OF_PI 1.57079632679489662
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#define DP_THIRD_OF_PI 1.04719755119659775
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#define DP_FOURTH_OF_PI 0.78539816339744831
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#define DP_SIXTH_OF_PI 0.523598775598298873
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#define BG_FP64_PI 3.14159265358979324
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#define BG_FP64_TWO_PI 6.28318530717958648
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#define BG_FP64_HALF_OF_PI 1.57079632679489662
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#define BG_FP64_THIRD_OF_PI 1.04719755119659775
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#define BG_FP64_FOURTH_OF_PI 0.78539816339744831
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#define BG_FP64_SIXTH_OF_PI 0.523598775598298873
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#define DP_DEGREES_IN_RADIAN 57.2957795130823209
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#define DP_TURNS_IN_RADIAN 0.159154943091895336
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#define DP_RADIANS_IN_DEGREE 1.74532925199432958E-2
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#define DP_TURNS_IN_DEGREE 2.77777777777777778E-3
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#define BG_FP64_DEGREES_IN_RADIAN 57.2957795130823209
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#define BG_FP64_TURNS_IN_RADIAN 0.159154943091895336
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#define BG_FP64_RADIANS_IN_DEGREE 1.74532925199432958E-2
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#define BG_FP64_TURNS_IN_DEGREE 2.77777777777777778E-3
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typedef enum {
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ANGLE_UNIT_RADIANS = 1,
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ANGLE_UNIT_DEGREES = 2,
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ANGLE_UNIT_TURNS = 3
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BG_ANGLE_UNIT_RADIANS = 1,
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BG_ANGLE_UNIT_DEGREES = 2,
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BG_ANGLE_UNIT_TURNS = 3
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} angle_unit_t;
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typedef enum {
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* The measure of an angle with a range of:
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* [0, 360) degrees, [0, 2xPI) radians, [0, 1) turns, [0, 400) gradians
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*/
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ANGLE_RANGE_UNSIGNED = 1,
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BG_ANGLE_RANGE_UNSIGNED = 1,
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/**
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* The measure of an angle with a range of:
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* (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
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*/
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ANGLE_RANGE_SIGNED = 2
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BG_ANGLE_RANGE_SIGNED = 2
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} angle_range_t;
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// !================= Radians ==================! //
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// ========= Convert radians to degrees ========= //
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static inline float sp_radians_to_degrees(const float radians)
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static inline float bg_fp32_radians_to_degrees(const float radians)
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{
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return radians * SP_DEGREES_IN_RADIAN;
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return radians * BG_FP32_DEGREES_IN_RADIAN;
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}
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static inline double dp_radians_to_degrees(const double radians)
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static inline double bg_fp64_radians_to_degrees(const double radians)
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{
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return radians * DP_DEGREES_IN_RADIAN;
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return radians * BG_FP64_DEGREES_IN_RADIAN;
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}
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// ========== Convert radians to turns ========== //
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static inline float sp_radians_to_turns(const float radians)
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static inline float bg_fp32_radians_to_turns(const float radians)
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{
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return radians * SP_TURNS_IN_RADIAN;
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return radians * BG_FP32_TURNS_IN_RADIAN;
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}
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static inline double dp_radians_to_turns(const double radians)
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static inline double bg_fp64_radians_to_turns(const double radians)
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{
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return radians * DP_TURNS_IN_RADIAN;
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}
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// ========= Convert degrees to radians ========= //
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static inline float sp_degrees_to_radians(const float degrees)
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{
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return degrees * SP_RADIANS_IN_DEGREE;
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}
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static inline double dp_degrees_to_radians(const double degrees)
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{
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return degrees * DP_RADIANS_IN_DEGREE;
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}
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// ========== Convert degrees to turns ========== //
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static inline float sp_degrees_to_turns(const float radians)
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{
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return radians * SP_TURNS_IN_DEGREE;
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}
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static inline double dp_degrees_to_turns(const double radians)
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{
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return radians * DP_TURNS_IN_DEGREE;
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}
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// ========== Convert turns to radians ========== //
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static inline float sp_turns_to_radians(const float turns)
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{
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return turns * SP_TWO_PI;
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}
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static inline double dp_turns_to_radians(const double turns)
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{
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return turns * DP_TWO_PI;
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}
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// ========== Convert turns to degrees ========== //
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static inline float sp_turns_to_degrees(const float turns)
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{
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return turns * 360.0f;
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}
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static inline double dp_turns_to_degrees(const double turns)
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{
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return turns * 360.0;
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return radians * BG_FP64_TURNS_IN_RADIAN;
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}
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// ========= Convert radians to any unit ======== //
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static inline float sp_convert_from_radians(const float radians, const angle_unit_t to_unit)
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static inline float bg_fp32_radians_to_units(const float radians, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_DEGREES) {
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return radians * SP_DEGREES_IN_RADIAN;
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if (to_unit == BG_ANGLE_UNIT_DEGREES) {
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return radians * BG_FP32_DEGREES_IN_RADIAN;
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}
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if (to_unit == ANGLE_UNIT_TURNS) {
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return radians * SP_TURNS_IN_RADIAN;
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if (to_unit == BG_ANGLE_UNIT_TURNS) {
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return radians * BG_FP32_TURNS_IN_RADIAN;
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}
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return radians;
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}
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static inline double dp_convert_from_radians(const double radians, const angle_unit_t to_unit)
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static inline double bg_fp64_radians_to_units(const double radians, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_DEGREES) {
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return radians * DP_DEGREES_IN_RADIAN;
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if (to_unit == BG_ANGLE_UNIT_DEGREES) {
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return radians * BG_FP64_DEGREES_IN_RADIAN;
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}
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if (to_unit == ANGLE_UNIT_TURNS) {
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return radians * DP_TURNS_IN_RADIAN;
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if (to_unit == BG_ANGLE_UNIT_TURNS) {
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return radians * BG_FP64_TURNS_IN_RADIAN;
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}
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return radians;
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}
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// ========= Convert degreess to any unit ======== //
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static inline float sp_convert_from_degrees(const float degrees, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_RADIANS) {
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return degrees * SP_RADIANS_IN_DEGREE;
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}
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if (to_unit == ANGLE_UNIT_TURNS) {
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return degrees * SP_TURNS_IN_DEGREE;
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}
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return degrees;
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}
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static inline double dp_convert_from_degrees(const double degrees, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_RADIANS) {
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return degrees * DP_RADIANS_IN_DEGREE;
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}
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if (to_unit == ANGLE_UNIT_TURNS) {
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return degrees * DP_TURNS_IN_DEGREE;
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}
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return degrees;
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}
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// ========= Convert turns to any unit ======== //
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static inline float sp_convert_from_turns(const float turns, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_RADIANS) {
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return turns * SP_TWO_PI;
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}
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if (to_unit == ANGLE_UNIT_DEGREES) {
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return turns * 360.0f;
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}
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return turns;
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}
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static inline double dp_convert_from_turns(const double turns, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_RADIANS) {
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return turns * DP_TWO_PI;
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}
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if (to_unit == ANGLE_UNIT_DEGREES) {
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return turns * 360.0;
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}
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return turns;
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}
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// ========= Convert any unit to radians ======== //
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static inline float sp_convert_to_radians(const float angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_DEGREES) {
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return angle * SP_RADIANS_IN_DEGREE;
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}
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if (unit == ANGLE_UNIT_TURNS) {
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return angle * SP_TWO_PI;
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}
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return angle;
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}
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static inline double dp_convert_to_radians(const double angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_DEGREES) {
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return angle * DP_RADIANS_IN_DEGREE;
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}
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if (unit == ANGLE_UNIT_TURNS) {
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return angle * DP_TWO_PI;
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}
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return angle;
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}
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// ========= Convert any unit to degreess ======== //
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static inline float sp_convert_to_degrees(const float angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_DEGREES) {
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return angle * SP_DEGREES_IN_RADIAN;
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}
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if (unit == ANGLE_UNIT_TURNS) {
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return angle * 360.0f;
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}
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return angle;
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}
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static inline double dp_convert_to_degrees(const double angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_RADIANS) {
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return angle * DP_DEGREES_IN_RADIAN;
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}
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|
||||
if (unit == ANGLE_UNIT_TURNS) {
|
||||
return angle * 360.0;
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
// ========= Convert any unit to turns ======== //
|
||||
|
||||
static inline float sp_convert_to_turns(const float angle, const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return angle * SP_TURNS_IN_RADIAN;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return angle * SP_TURNS_IN_DEGREE;
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
static inline double dp_convert_to_turns(const double angle, const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return angle * DP_TURNS_IN_RADIAN;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return angle * DP_TURNS_IN_DEGREE;
|
||||
}
|
||||
|
||||
return angle;
|
||||
}
|
||||
|
||||
// ============= Get Full Circle ============== //
|
||||
|
||||
static inline float sp_get_full_circle(const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return SP_TWO_PI;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return 360.0f;
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
static inline double dp_get_full_circle(const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return DP_TWO_PI;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return 360.0;
|
||||
}
|
||||
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
// ============= Get Half Circle ============== //
|
||||
|
||||
static inline float sp_get_half_circle(const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return SP_PI;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return 180.0f;
|
||||
}
|
||||
|
||||
return 0.5f;
|
||||
}
|
||||
|
||||
static inline double dp_get_half_circle(const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return DP_PI;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return 180.0;
|
||||
}
|
||||
|
||||
return 0.5;
|
||||
}
|
||||
|
||||
// ============= Get Half Circle ============== //
|
||||
|
||||
static inline float sp_get_quater_circle(const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return SP_HALF_OF_PI;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return 90.0f;
|
||||
}
|
||||
|
||||
return 0.25f;
|
||||
}
|
||||
|
||||
static inline double dp_get_quater_circle(const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return DP_HALF_OF_PI;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return 90.0;
|
||||
}
|
||||
|
||||
return 0.25;
|
||||
}
|
||||
|
||||
// ============ Normalize radians ============= //
|
||||
|
||||
static inline float sp_normalize_radians(const float radians, const angle_range_t range)
|
||||
static inline float bg_fp32_radians_normalize(const float radians, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0f <= radians && radians < SP_TWO_PI) {
|
||||
if (range == BG_ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0f <= radians && radians < BG_FP32_TWO_PI) {
|
||||
return radians;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (-SP_PI < radians && radians <= SP_PI) {
|
||||
if (-BG_FP32_PI < radians && radians <= BG_FP32_PI) {
|
||||
return radians;
|
||||
}
|
||||
}
|
||||
|
||||
float turns = radians * SP_TURNS_IN_RADIAN;
|
||||
float turns = radians * BG_FP32_TURNS_IN_RADIAN;
|
||||
|
||||
turns -= floorf(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && turns > 0.5f) {
|
||||
if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5f) {
|
||||
turns -= 1.0f;
|
||||
}
|
||||
|
||||
return turns * SP_TWO_PI;
|
||||
return turns * BG_FP32_TWO_PI;
|
||||
}
|
||||
|
||||
static inline double dp_normalize_radians(const double radians, const angle_range_t range)
|
||||
static inline double bg_fp64_radians_normalize(const double radians, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0 <= radians && radians < DP_TWO_PI) {
|
||||
if (range == BG_ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0 <= radians && radians < BG_FP64_TWO_PI) {
|
||||
return radians;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (-DP_PI < radians && radians <= DP_PI) {
|
||||
if (-BG_FP64_PI < radians && radians <= BG_FP64_PI) {
|
||||
return radians;
|
||||
}
|
||||
}
|
||||
|
||||
double turns = radians * DP_TURNS_IN_RADIAN;
|
||||
double turns = radians * BG_FP64_TURNS_IN_RADIAN;
|
||||
|
||||
turns -= floor(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && turns > 0.5) {
|
||||
if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5) {
|
||||
turns -= 1.0;
|
||||
}
|
||||
|
||||
return turns * DP_TWO_PI;
|
||||
return turns * BG_FP64_TWO_PI;
|
||||
}
|
||||
|
||||
// !================= Degrees ==================! //
|
||||
|
||||
// ========= Convert degrees to radians ========= //
|
||||
|
||||
static inline float bg_fp32_degrees_to_radians(const float degrees)
|
||||
{
|
||||
return degrees * BG_FP32_RADIANS_IN_DEGREE;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_degrees_to_radians(const double degrees)
|
||||
{
|
||||
return degrees * BG_FP64_RADIANS_IN_DEGREE;
|
||||
}
|
||||
|
||||
// ========== Convert degrees to turns ========== //
|
||||
|
||||
static inline float bg_fp32_degrees_to_turns(const float radians)
|
||||
{
|
||||
return radians * BG_FP32_TURNS_IN_DEGREE;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_degrees_to_turns(const double radians)
|
||||
{
|
||||
return radians * BG_FP64_TURNS_IN_DEGREE;
|
||||
}
|
||||
|
||||
// ========= Convert degreess to any unit ======== //
|
||||
|
||||
static inline float bg_fp32_degrees_to_units(const float degrees, const angle_unit_t to_unit)
|
||||
{
|
||||
if (to_unit == BG_ANGLE_UNIT_RADIANS) {
|
||||
return degrees * BG_FP32_RADIANS_IN_DEGREE;
|
||||
}
|
||||
|
||||
if (to_unit == BG_ANGLE_UNIT_TURNS) {
|
||||
return degrees * BG_FP32_TURNS_IN_DEGREE;
|
||||
}
|
||||
|
||||
return degrees;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_degrees_to_units(const double degrees, const angle_unit_t to_unit)
|
||||
{
|
||||
if (to_unit == BG_ANGLE_UNIT_RADIANS) {
|
||||
return degrees * BG_FP64_RADIANS_IN_DEGREE;
|
||||
}
|
||||
|
||||
if (to_unit == BG_ANGLE_UNIT_TURNS) {
|
||||
return degrees * BG_FP64_TURNS_IN_DEGREE;
|
||||
}
|
||||
|
||||
return degrees;
|
||||
}
|
||||
|
||||
// ============ Normalize degrees ============= //
|
||||
|
||||
static inline float sp_normalize_degrees(const float degrees, const angle_range_t range)
|
||||
static inline float bg_fp32_degrees_normalize(const float degrees, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (range == BG_ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0f <= degrees && degrees < 360.0f) {
|
||||
return degrees;
|
||||
}
|
||||
|
|
@ -437,20 +221,20 @@ static inline float sp_normalize_degrees(const float degrees, const angle_range_
|
|||
}
|
||||
}
|
||||
|
||||
float turns = degrees * SP_TURNS_IN_DEGREE;
|
||||
float turns = degrees * BG_FP32_TURNS_IN_DEGREE;
|
||||
|
||||
turns -= floorf(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && turns > 0.5f) {
|
||||
if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5f) {
|
||||
turns -= 1.0f;
|
||||
}
|
||||
|
||||
return turns * 360.0f;
|
||||
}
|
||||
|
||||
static inline double dp_normalize_degrees(const double degrees, const angle_range_t range)
|
||||
static inline double bg_fp64_degrees_normalize(const double degrees, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (range == BG_ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0 <= degrees && degrees < 360.0) {
|
||||
return degrees;
|
||||
}
|
||||
|
|
@ -461,22 +245,76 @@ static inline double dp_normalize_degrees(const double degrees, const angle_rang
|
|||
}
|
||||
}
|
||||
|
||||
double turns = degrees * DP_TURNS_IN_DEGREE;
|
||||
double turns = degrees * BG_FP64_TURNS_IN_DEGREE;
|
||||
|
||||
turns -= floor(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && turns > 0.5) {
|
||||
if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5) {
|
||||
turns -= 1.0;
|
||||
}
|
||||
|
||||
return turns * 360.0;
|
||||
}
|
||||
|
||||
// !================== Turns ===================! //
|
||||
|
||||
// ========== Convert turns to radians ========== //
|
||||
|
||||
static inline float bg_fp32_turns_to_radians(const float turns)
|
||||
{
|
||||
return turns * BG_FP32_TWO_PI;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_turns_to_radians(const double turns)
|
||||
{
|
||||
return turns * BG_FP64_TWO_PI;
|
||||
}
|
||||
|
||||
// ========== Convert turns to degrees ========== //
|
||||
|
||||
static inline float bg_fp32_turns_to_degrees(const float turns)
|
||||
{
|
||||
return turns * 360.0f;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_turns_to_degrees(const double turns)
|
||||
{
|
||||
return turns * 360.0;
|
||||
}
|
||||
|
||||
// ========= Convert turns to any unit ======== //
|
||||
|
||||
static inline float bg_fp32_turns_to_units(const float turns, const angle_unit_t to_unit)
|
||||
{
|
||||
if (to_unit == BG_ANGLE_UNIT_RADIANS) {
|
||||
return turns * BG_FP32_TWO_PI;
|
||||
}
|
||||
|
||||
if (to_unit == BG_ANGLE_UNIT_DEGREES) {
|
||||
return turns * 360.0f;
|
||||
}
|
||||
|
||||
return turns;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_turns_to_units(const double turns, const angle_unit_t to_unit)
|
||||
{
|
||||
if (to_unit == BG_ANGLE_UNIT_RADIANS) {
|
||||
return turns * BG_FP64_TWO_PI;
|
||||
}
|
||||
|
||||
if (to_unit == BG_ANGLE_UNIT_DEGREES) {
|
||||
return turns * 360.0;
|
||||
}
|
||||
|
||||
return turns;
|
||||
}
|
||||
|
||||
// ============= Normalize turns ============== //
|
||||
|
||||
static inline float sp_normalize_turns(const float turns, const angle_range_t range)
|
||||
static inline float bg_fp32_turns_normalize(const float turns, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (range == BG_ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0f <= turns && turns < 1.0f) {
|
||||
return turns;
|
||||
}
|
||||
|
|
@ -489,16 +327,16 @@ static inline float sp_normalize_turns(const float turns, const angle_range_t ra
|
|||
|
||||
float rest = turns - floorf(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && rest > 0.5f) {
|
||||
if (range == BG_ANGLE_RANGE_SIGNED && rest > 0.5f) {
|
||||
return rest - 1.0f;
|
||||
}
|
||||
|
||||
return rest;
|
||||
}
|
||||
|
||||
static inline double dp_normalize_turns(const double turns, const angle_range_t range)
|
||||
static inline double bg_fp64_turns_normalize(const double turns, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (range == BG_ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0 <= turns && turns < 1.0) {
|
||||
return turns;
|
||||
}
|
||||
|
|
@ -511,39 +349,209 @@ static inline double dp_normalize_turns(const double turns, const angle_range_t
|
|||
|
||||
double rest = turns - floor(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && rest > 0.5) {
|
||||
if (range == BG_ANGLE_RANGE_SIGNED && rest > 0.5) {
|
||||
return rest - 1.0;
|
||||
}
|
||||
|
||||
return rest;
|
||||
}
|
||||
|
||||
// ================ Normalize ================= //
|
||||
// !================== Angle ===================! //
|
||||
|
||||
static inline float sp_normalize_angle(const float angle, const angle_unit_t unit, const angle_range_t range)
|
||||
// ========= Convert any unit to radians ======== //
|
||||
|
||||
static inline float bg_fp32_angle_to_radians(const float angle, const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return sp_normalize_degrees(angle, range);
|
||||
if (unit == BG_ANGLE_UNIT_DEGREES) {
|
||||
return angle * BG_FP32_RADIANS_IN_DEGREE;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_TURNS) {
|
||||
return sp_normalize_turns(angle, range);
|
||||
if (unit == BG_ANGLE_UNIT_TURNS) {
|
||||
return angle * BG_FP32_TWO_PI;
|
||||
}
|
||||
|
||||
return sp_normalize_radians(angle, range);
|
||||
return angle;
|
||||
}
|
||||
|
||||
static inline double dp_normalize_angle(const double angle, const angle_unit_t unit, const angle_range_t range)
|
||||
static inline double bg_fp64_angle_to_radians(const double angle, const angle_unit_t unit)
|
||||
{
|
||||