Большое переименование

This commit is contained in:
Andrey Pokidov 2024-11-20 16:53:12 +07:00
parent e354b2425c
commit e7616ae80c
30 changed files with 1356 additions and 1348 deletions

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<FileVersion major="1" minor="0" />
<ActiveTarget name="Debug" />
<ActiveTarget name="Release" />
<File name="main.c" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="3793" topLine="116" />

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@ -9,36 +9,36 @@
#include <time.h>
#endif // _WINDOWS_
SPVersor * allocate_versors(const unsigned int amount)
BgFP32Versor * allocate_versors(const unsigned int amount)
{
return calloc(amount, sizeof(SPVersor));
return calloc(amount, sizeof(BgFP32Versor));
}
SPVersor * make_zero_versors(const unsigned int amount)
BgFP32Versor * make_zero_versors(const unsigned int amount)
{
SPVersor * list = allocate_versors(amount);
BgFP32Versor * list = allocate_versors(amount);
if (list == 0) {
return 0;
}
for (unsigned int i = 0; i < amount; i++) {
sp_versor_reset(&list[i]);
bg_fp32_versor_reset(&list[i]);
}
return list;
}
SPVersor * make_random_versors(const unsigned int amount)
BgFP32Versor * make_random_versors(const unsigned int amount)
{
SPVersor * list = allocate_versors(amount);
BgFP32Versor * list = allocate_versors(amount);
if (list == 0) {
return 0;
}
for (unsigned int i = 0; i < amount; i++) {
sp_versor_set(
bg_fp32_versor_set_values(
(2.0f * rand()) / RAND_MAX - 1.0f,
(2.0f * rand()) / RAND_MAX - 1.0f,
(2.0f * rand()) / RAND_MAX - 1.0f,
@ -50,14 +50,14 @@ SPVersor * make_random_versors(const unsigned int amount)
return list;
}
void print_versor(const SPVersor* versor)
void print_versor(const BgFP32Versor* versor)
{
printf("(%f, %f, %f, %f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
}
void print_vector(const SPVector3* vector)
void print_vector(const BgFP32Vector3* vector)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, sp_vector3_get_module(vector));
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bg_fp32_vector3_get_module(vector));
}
/*
int main()
@ -74,17 +74,17 @@ int main()
srand((unsigned int)(now.tv_nsec & 0xfffffff));
#endif // _WIN64
SPVersor * versors = make_random_versors(amount);
BgFP32Versor * versors = make_random_versors(amount);
if (versors == 0) {
printf("Cannot allocate memory for versors");
return 0;
}
SPVector3 initial, result;
BgFP32Vector3 initial, result;
sp_vector3_set_values(1, 2, 3, &initial);
sp_vector3_copy(&initial, &result);
bg_fp32_vector3_set_values(1, 2, 3, &initial);
bg_fp32_vector3_copy(&initial, &result);
#ifdef _WIN64
ULONGLONG start, end;
@ -94,11 +94,11 @@ int main()
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
for (unsigned int i = 0; i < amount; i++) {
sp_versor_turn2(&versors[i], &result, &result);
bg_fp32_versor_turn2(&versors[i], &result, &result);
}
for (unsigned int i = amount; i > 0; i--) {
sp_versor_turn_back2(&versors[i - 1], &result, &result);
bg_fp32_versor_turn_back2(&versors[i - 1], &result, &result);
}
#ifdef _WIN64
@ -135,14 +135,14 @@ int main()
srand((unsigned int)(now.tv_nsec & 0xfffffff));
#endif // _WIN64
SPVersor * versors1 = make_random_versors(amount);
BgFP32Versor * versors1 = make_random_versors(amount);
if (versors1 == 0) {
printf("Cannot allocate memory for versors1");
return 0;
}
SPVersor * versors2 = make_random_versors(amount);
BgFP32Versor * versors2 = make_random_versors(amount);
if (versors2 == 0) {
printf("Cannot allocate memory for versors2");
@ -150,7 +150,7 @@ int main()
return 0;
}
SPVersor * results = make_zero_versors(amount);
BgFP32Versor * results = make_zero_versors(amount);
if (results == 0) {
printf("Cannot allocate memory for results");
@ -168,7 +168,7 @@ int main()
#endif // _WIN64
for (int j = 0; j < 1000; j++) {
for (unsigned int i = 0; i < amount; i++) {
sp_versor_combine(&versors1[i], &versors2[i], &results[i]);
bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
}
}

View file

Internal server error - Personal Git Server: Beyond coding. We Forge.

500

Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -4,34 +4,34 @@
#include <math.h>
#include "basis.h"
#define SP_PI 3.1415926536f
#define SP_TWO_PI 6.2831853072f
#define SP_HALF_OF_PI 1.5707963268f
#define SP_THIRD_OF_PI 1.0471975512f
#define SP_FOURTH_OF_PI 0.7853981634f
#define SP_SIXTH_OF_PI 0.5235987756f
#define BG_FP32_PI 3.1415926536f
#define BG_FP32_TWO_PI 6.2831853072f
#define BG_FP32_HALF_OF_PI 1.5707963268f
#define BG_FP32_THIRD_OF_PI 1.0471975512f
#define BG_FP32_FOURTH_OF_PI 0.7853981634f
#define BG_FP32_SIXTH_OF_PI 0.5235987756f
#define SP_DEGREES_IN_RADIAN 57.295779513f
#define SP_TURNS_IN_RADIAN 0.1591549431f
#define SP_RADIANS_IN_DEGREE 1.745329252E-2f
#define SP_TURNS_IN_DEGREE 2.7777777778E-3f
#define BG_FP32_DEGREES_IN_RADIAN 57.295779513f
#define BG_FP32_TURNS_IN_RADIAN 0.1591549431f
#define BG_FP32_RADIANS_IN_DEGREE 1.745329252E-2f
#define BG_FP32_TURNS_IN_DEGREE 2.7777777778E-3f
#define DP_PI 3.14159265358979324
#define DP_TWO_PI 6.28318530717958648
#define DP_HALF_OF_PI 1.57079632679489662
#define DP_THIRD_OF_PI 1.04719755119659775
#define DP_FOURTH_OF_PI 0.78539816339744831
#define DP_SIXTH_OF_PI 0.523598775598298873
#define BG_FP64_PI 3.14159265358979324
#define BG_FP64_TWO_PI 6.28318530717958648
#define BG_FP64_HALF_OF_PI 1.57079632679489662
#define BG_FP64_THIRD_OF_PI 1.04719755119659775
#define BG_FP64_FOURTH_OF_PI 0.78539816339744831
#define BG_FP64_SIXTH_OF_PI 0.523598775598298873
#define DP_DEGREES_IN_RADIAN 57.2957795130823209
#define DP_TURNS_IN_RADIAN 0.159154943091895336
#define DP_RADIANS_IN_DEGREE 1.74532925199432958E-2
#define DP_TURNS_IN_DEGREE 2.77777777777777778E-3
#define BG_FP64_DEGREES_IN_RADIAN 57.2957795130823209
#define BG_FP64_TURNS_IN_RADIAN 0.159154943091895336
#define BG_FP64_RADIANS_IN_DEGREE 1.74532925199432958E-2
#define BG_FP64_TURNS_IN_DEGREE 2.77777777777777778E-3
typedef enum {
ANGLE_UNIT_RADIANS = 1,
ANGLE_UNIT_DEGREES = 2,
ANGLE_UNIT_TURNS = 3
BG_ANGLE_UNIT_RADIANS = 1,
BG_ANGLE_UNIT_DEGREES = 2,
BG_ANGLE_UNIT_TURNS = 3
} angle_unit_t;
typedef enum {
@ -39,394 +39,178 @@ typedef enum {
* The measure of an angle with a range of:
* [0, 360) degrees, [0, 2xPI) radians, [0, 1) turns, [0, 400) gradians
*/
ANGLE_RANGE_UNSIGNED = 1,
BG_ANGLE_RANGE_UNSIGNED = 1,
/**
* The measure of an angle with a range of:
* (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
*/
ANGLE_RANGE_SIGNED = 2
BG_ANGLE_RANGE_SIGNED = 2
} angle_range_t;
// !================= Radians ==================! //
// ========= Convert radians to degrees ========= //
static inline float sp_radians_to_degrees(const float radians)
static inline float bg_fp32_radians_to_degrees(const float radians)
{
return radians * SP_DEGREES_IN_RADIAN;
return radians * BG_FP32_DEGREES_IN_RADIAN;
}
static inline double dp_radians_to_degrees(const double radians)
static inline double bg_fp64_radians_to_degrees(const double radians)
{
return radians * DP_DEGREES_IN_RADIAN;
return radians * BG_FP64_DEGREES_IN_RADIAN;
}
// ========== Convert radians to turns ========== //
static inline float sp_radians_to_turns(const float radians)
static inline float bg_fp32_radians_to_turns(const float radians)
{
return radians * SP_TURNS_IN_RADIAN;
return radians * BG_FP32_TURNS_IN_RADIAN;
}
static inline double dp_radians_to_turns(const double radians)
static inline double bg_fp64_radians_to_turns(const double radians)
{
return radians * DP_TURNS_IN_RADIAN;
}
// ========= Convert degrees to radians ========= //
static inline float sp_degrees_to_radians(const float degrees)
{
return degrees * SP_RADIANS_IN_DEGREE;
}
static inline double dp_degrees_to_radians(const double degrees)
{
return degrees * DP_RADIANS_IN_DEGREE;
}
// ========== Convert degrees to turns ========== //
static inline float sp_degrees_to_turns(const float radians)
{
return radians * SP_TURNS_IN_DEGREE;
}
static inline double dp_degrees_to_turns(const double radians)
{
return radians * DP_TURNS_IN_DEGREE;
}
// ========== Convert turns to radians ========== //
static inline float sp_turns_to_radians(const float turns)
{
return turns * SP_TWO_PI;
}
static inline double dp_turns_to_radians(const double turns)
{
return turns * DP_TWO_PI;
}
// ========== Convert turns to degrees ========== //
static inline float sp_turns_to_degrees(const float turns)
{
return turns * 360.0f;
}
static inline double dp_turns_to_degrees(const double turns)
{
return turns * 360.0;
return radians * BG_FP64_TURNS_IN_RADIAN;
}
// ========= Convert radians to any unit ======== //
static inline float sp_convert_from_radians(const float radians, const angle_unit_t to_unit)
static inline float bg_fp32_radians_to_units(const float radians, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_DEGREES) {
return radians * SP_DEGREES_IN_RADIAN;
if (to_unit == BG_ANGLE_UNIT_DEGREES) {
return radians * BG_FP32_DEGREES_IN_RADIAN;
}
if (to_unit == ANGLE_UNIT_TURNS) {
return radians * SP_TURNS_IN_RADIAN;
if (to_unit == BG_ANGLE_UNIT_TURNS) {
return radians * BG_FP32_TURNS_IN_RADIAN;
}
return radians;
}
static inline double dp_convert_from_radians(const double radians, const angle_unit_t to_unit)
static inline double bg_fp64_radians_to_units(const double radians, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_DEGREES) {
return radians * DP_DEGREES_IN_RADIAN;
if (to_unit == BG_ANGLE_UNIT_DEGREES) {
return radians * BG_FP64_DEGREES_IN_RADIAN;
}
if (to_unit == ANGLE_UNIT_TURNS) {
return radians * DP_TURNS_IN_RADIAN;
if (to_unit == BG_ANGLE_UNIT_TURNS) {
return radians * BG_FP64_TURNS_IN_RADIAN;
}
return radians;
}
// ========= Convert degreess to any unit ======== //
static inline float sp_convert_from_degrees(const float degrees, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_RADIANS) {
return degrees * SP_RADIANS_IN_DEGREE;
}
if (to_unit == ANGLE_UNIT_TURNS) {
return degrees * SP_TURNS_IN_DEGREE;
}
return degrees;
}
static inline double dp_convert_from_degrees(const double degrees, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_RADIANS) {
return degrees * DP_RADIANS_IN_DEGREE;
}
if (to_unit == ANGLE_UNIT_TURNS) {
return degrees * DP_TURNS_IN_DEGREE;
}
return degrees;
}
// ========= Convert turns to any unit ======== //
static inline float sp_convert_from_turns(const float turns, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_RADIANS) {
return turns * SP_TWO_PI;
}
if (to_unit == ANGLE_UNIT_DEGREES) {
return turns * 360.0f;
}
return turns;
}
static inline double dp_convert_from_turns(const double turns, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_RADIANS) {
return turns * DP_TWO_PI;
}
if (to_unit == ANGLE_UNIT_DEGREES) {
return turns * 360.0;
}
return turns;
}
// ========= Convert any unit to radians ======== //
static inline float sp_convert_to_radians(const float angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_DEGREES) {
return angle * SP_RADIANS_IN_DEGREE;
}
if (unit == ANGLE_UNIT_TURNS) {
return angle * SP_TWO_PI;
}
return angle;
}
static inline double dp_convert_to_radians(const double angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_DEGREES) {
return angle * DP_RADIANS_IN_DEGREE;
}
if (unit == ANGLE_UNIT_TURNS) {
return angle * DP_TWO_PI;
}
return angle;
}
// ========= Convert any unit to degreess ======== //
static inline float sp_convert_to_degrees(const float angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_DEGREES) {
return angle * SP_DEGREES_IN_RADIAN;
}
if (unit == ANGLE_UNIT_TURNS) {
return angle * 360.0f;
}
return angle;
}
static inline double dp_convert_to_degrees(const double angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return angle * DP_DEGREES_IN_RADIAN;
}
if (unit == ANGLE_UNIT_TURNS) {
return angle * 360.0;
}
return angle;
}
// ========= Convert any unit to turns ======== //
static inline float sp_convert_to_turns(const float angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return angle * SP_TURNS_IN_RADIAN;
}
if (unit == ANGLE_UNIT_DEGREES) {
return angle * SP_TURNS_IN_DEGREE;
}
return angle;
}
static inline double dp_convert_to_turns(const double angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return angle * DP_TURNS_IN_RADIAN;
}
if (unit == ANGLE_UNIT_DEGREES) {
return angle * DP_TURNS_IN_DEGREE;
}
return angle;
}
// ============= Get Full Circle ============== //
static inline float sp_get_full_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return SP_TWO_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 360.0f;
}
return 1.0f;
}
static inline double dp_get_full_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return DP_TWO_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 360.0;
}
return 1.0;
}
// ============= Get Half Circle ============== //
static inline float sp_get_half_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return SP_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 180.0f;
}
return 0.5f;
}
static inline double dp_get_half_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return DP_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 180.0;
}
return 0.5;
}
// ============= Get Half Circle ============== //
static inline float sp_get_quater_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return SP_HALF_OF_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 90.0f;
}
return 0.25f;
}
static inline double dp_get_quater_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return DP_HALF_OF_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 90.0;
}
return 0.25;
}
// ============ Normalize radians ============= //
static inline float sp_normalize_radians(const float radians, const angle_range_t range)
static inline float bg_fp32_radians_normalize(const float radians, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (0.0f <= radians && radians < SP_TWO_PI) {
if (range == BG_ANGLE_RANGE_UNSIGNED) {
if (0.0f <= radians && radians < BG_FP32_TWO_PI) {
return radians;
}
}
else {
if (-SP_PI < radians && radians <= SP_PI) {
if (-BG_FP32_PI < radians && radians <= BG_FP32_PI) {
return radians;
}
}
float turns = radians * SP_TURNS_IN_RADIAN;
float turns = radians * BG_FP32_TURNS_IN_RADIAN;
turns -= floorf(turns);
if (range == ANGLE_RANGE_SIGNED && turns > 0.5f) {
if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5f) {
turns -= 1.0f;
}
return turns * SP_TWO_PI;
return turns * BG_FP32_TWO_PI;
}
static inline double dp_normalize_radians(const double radians, const angle_range_t range)
static inline double bg_fp64_radians_normalize(const double radians, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (0.0 <= radians && radians < DP_TWO_PI) {
if (range == BG_ANGLE_RANGE_UNSIGNED) {
if (0.0 <= radians && radians < BG_FP64_TWO_PI) {
return radians;
}
}
else {
if (-DP_PI < radians && radians <= DP_PI) {
if (-BG_FP64_PI < radians && radians <= BG_FP64_PI) {
return radians;
}
}
double turns = radians * DP_TURNS_IN_RADIAN;
double turns = radians * BG_FP64_TURNS_IN_RADIAN;
turns -= floor(turns);
if (range == ANGLE_RANGE_SIGNED && turns > 0.5) {
if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5) {
turns -= 1.0;
}
return turns * DP_TWO_PI;
return turns * BG_FP64_TWO_PI;
}
// !================= Degrees ==================! //
// ========= Convert degrees to radians ========= //
static inline float bg_fp32_degrees_to_radians(const float degrees)
{
return degrees * BG_FP32_RADIANS_IN_DEGREE;
}
static inline double bg_fp64_degrees_to_radians(const double degrees)
{
return degrees * BG_FP64_RADIANS_IN_DEGREE;
}
// ========== Convert degrees to turns ========== //
static inline float bg_fp32_degrees_to_turns(const float radians)
{
return radians * BG_FP32_TURNS_IN_DEGREE;
}
static inline double bg_fp64_degrees_to_turns(const double radians)
{
return radians * BG_FP64_TURNS_IN_DEGREE;
}
// ========= Convert degreess to any unit ======== //
static inline float bg_fp32_degrees_to_units(const float degrees, const angle_unit_t to_unit)
{
if (to_unit == BG_ANGLE_UNIT_RADIANS) {
return degrees * BG_FP32_RADIANS_IN_DEGREE;
}
if (to_unit == BG_ANGLE_UNIT_TURNS) {
return degrees * BG_FP32_TURNS_IN_DEGREE;
}
return degrees;
}
static inline double bg_fp64_degrees_to_units(const double degrees, const angle_unit_t to_unit)
{
if (to_unit == BG_ANGLE_UNIT_RADIANS) {
return degrees * BG_FP64_RADIANS_IN_DEGREE;
}
if (to_unit == BG_ANGLE_UNIT_TURNS) {
return degrees * BG_FP64_TURNS_IN_DEGREE;
}
return degrees;
}
// ============ Normalize degrees ============= //
static inline float sp_normalize_degrees(const float degrees, const angle_range_t range)
static inline float bg_fp32_degrees_normalize(const float degrees, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (range == BG_ANGLE_RANGE_UNSIGNED) {
if (0.0f <= degrees && degrees < 360.0f) {
return degrees;
}
@ -437,20 +221,20 @@ static inline float sp_normalize_degrees(const float degrees, const angle_range_
}
}
float turns = degrees * SP_TURNS_IN_DEGREE;
float turns = degrees * BG_FP32_TURNS_IN_DEGREE;
turns -= floorf(turns);
if (range == ANGLE_RANGE_SIGNED && turns > 0.5f) {
if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5f) {
turns -= 1.0f;
}
return turns * 360.0f;
}
static inline double dp_normalize_degrees(const double degrees, const angle_range_t range)
static inline double bg_fp64_degrees_normalize(const double degrees, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (range == BG_ANGLE_RANGE_UNSIGNED) {
if (0.0 <= degrees && degrees < 360.0) {
return degrees;
}
@ -461,22 +245,76 @@ static inline double dp_normalize_degrees(const double degrees, const angle_rang
}
}
double turns = degrees * DP_TURNS_IN_DEGREE;
double turns = degrees * BG_FP64_TURNS_IN_DEGREE;
turns -= floor(turns);
if (range == ANGLE_RANGE_SIGNED && turns > 0.5) {
if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5) {
turns -= 1.0;
}
return turns * 360.0;
}
// !================== Turns ===================! //
// ========== Convert turns to radians ========== //
static inline float bg_fp32_turns_to_radians(const float turns)
{
return turns * BG_FP32_TWO_PI;
}
static inline double bg_fp64_turns_to_radians(const double turns)
{
return turns * BG_FP64_TWO_PI;
}
// ========== Convert turns to degrees ========== //
static inline float bg_fp32_turns_to_degrees(const float turns)
{
return turns * 360.0f;
}
static inline double bg_fp64_turns_to_degrees(const double turns)
{
return turns * 360.0;
}
// ========= Convert turns to any unit ======== //
static inline float bg_fp32_turns_to_units(const float turns, const angle_unit_t to_unit)
{
if (to_unit == BG_ANGLE_UNIT_RADIANS) {
return turns * BG_FP32_TWO_PI;
}
if (to_unit == BG_ANGLE_UNIT_DEGREES) {
return turns * 360.0f;
}
return turns;
}
static inline double bg_fp64_turns_to_units(const double turns, const angle_unit_t to_unit)
{
if (to_unit == BG_ANGLE_UNIT_RADIANS) {
return turns * BG_FP64_TWO_PI;
}
if (to_unit == BG_ANGLE_UNIT_DEGREES) {
return turns * 360.0;
}
return turns;
}
// ============= Normalize turns ============== //
static inline float sp_normalize_turns(const float turns, const angle_range_t range)
static inline float bg_fp32_turns_normalize(const float turns, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (range == BG_ANGLE_RANGE_UNSIGNED) {
if (0.0f <= turns && turns < 1.0f) {
return turns;
}
@ -489,16 +327,16 @@ static inline float sp_normalize_turns(const float turns, const angle_range_t ra
float rest = turns - floorf(turns);
if (range == ANGLE_RANGE_SIGNED && rest > 0.5f) {
if (range == BG_ANGLE_RANGE_SIGNED && rest > 0.5f) {
return rest - 1.0f;
}
return rest;
}
static inline double dp_normalize_turns(const double turns, const angle_range_t range)
static inline double bg_fp64_turns_normalize(const double turns, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (range == BG_ANGLE_RANGE_UNSIGNED) {
if (0.0 <= turns && turns < 1.0) {
return turns;
}
@ -511,39 +349,209 @@ static inline double dp_normalize_turns(const double turns, const angle_range_t
double rest = turns - floor(turns);
if (range == ANGLE_RANGE_SIGNED && rest > 0.5) {
if (range == BG_ANGLE_RANGE_SIGNED && rest > 0.5) {
return rest - 1.0;
}
return rest;
}
// ================ Normalize ================= //
// !================== Angle ===================! //
static inline float sp_normalize_angle(const float angle, const angle_unit_t unit, const angle_range_t range)
// ========= Convert any unit to radians ======== //
static inline float bg_fp32_angle_to_radians(const float angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_DEGREES) {
return sp_normalize_degrees(angle, range);
if (unit == BG_ANGLE_UNIT_DEGREES) {
return angle * BG_FP32_RADIANS_IN_DEGREE;
}
if (unit == ANGLE_UNIT_TURNS) {
return sp_normalize_turns(angle, range);
if (unit == BG_ANGLE_UNIT_TURNS) {
return angle * BG_FP32_TWO_PI;
}
return sp_normalize_radians(angle, range);
return angle;
}
static inline double dp_normalize_angle(const double angle, const angle_unit_t unit, const angle_range_t range)
static inline double bg_fp64_angle_to_radians(const double angle, const angle_unit_t unit)
{