diff --git a/basic-geometry/affine2.c b/basic-geometry/affine2.c index e40bef6..3bbc749 100644 --- a/basic-geometry/affine2.c +++ b/basic-geometry/affine2.c @@ -1,31 +1,31 @@ #include "./affine2.h" -extern inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* affine); -extern inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine); +extern inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* const affine); +extern inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* const affine); -extern inline void bgc_fp32_affine2_make(BGC_FP32_Affine2* affine, const BGC_FP32_Matrix2x2* distortion, const BGC_FP32_Vector2* shift); -extern inline void bgc_fp64_affine2_make(BGC_FP64_Affine2* affine, const BGC_FP64_Matrix2x2* distortion, const BGC_FP64_Vector2* shift); +extern inline void bgc_fp32_affine2_make(BGC_FP32_Affine2* const affine, const BGC_FP32_Matrix2x2* const distortion, const BGC_FP32_Vector2* const shift); +extern inline void bgc_fp64_affine2_make(BGC_FP64_Affine2* const affine, const BGC_FP64_Matrix2x2* const distortion, const BGC_FP64_Vector2* const shift); -extern inline void bgc_fp32_affine2_copy(BGC_FP32_Affine2* destination, const BGC_FP32_Affine2* source); -extern inline void bgc_fp64_affine2_copy(BGC_FP64_Affine2* destination, const BGC_FP64_Affine2* source); +extern inline void bgc_fp32_affine2_copy(BGC_FP32_Affine2* const destination, const BGC_FP32_Affine2* const source); +extern inline void bgc_fp64_affine2_copy(BGC_FP64_Affine2* const destination, const BGC_FP64_Affine2* const source); -extern inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2* first, BGC_FP32_Affine2* second); -extern inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2* first, BGC_FP64_Affine2* second); +extern inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2* const first, BGC_FP32_Affine2* const second); +extern inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2* const first, BGC_FP64_Affine2* const second); -extern inline void bgc_fp32_affine2_convert_to_fp64(BGC_FP64_Affine2* destination, const BGC_FP32_Affine2* source); -extern inline void bgc_fp64_affine2_convert_to_fp32(BGC_FP32_Affine2* destination, const BGC_FP64_Affine2* source); +extern inline void bgc_fp32_affine2_convert_to_fp64(BGC_FP64_Affine2* const destination, const BGC_FP32_Affine2* const source); +extern inline void bgc_fp64_affine2_convert_to_fp32(BGC_FP32_Affine2* const destination, const BGC_FP64_Affine2* const source); -extern inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2* affine); -extern inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2* affine); +extern inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2* const affine); +extern inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2* const affine); -extern inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* inverse, const BGC_FP32_Affine2* affine); -extern inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP64_Affine2* affine); +extern inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* const inverse, const BGC_FP32_Affine2* const affine); +extern inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* const inverse, const BGC_FP64_Affine2* const affine); -extern inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP32_Affine2* first, const BGC_FP32_Affine2* second); -extern inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP64_Affine2* first, const BGC_FP64_Affine2* second); +extern inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* const combination, const BGC_FP32_Affine2* const first, const BGC_FP32_Affine2* const second); +extern inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* const combination, const BGC_FP64_Affine2* const first, const BGC_FP64_Affine2* const second); -extern inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* transformed_point, const BGC_FP32_Affine2* affine, const BGC_FP32_Vector2* initial_point); -extern inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point, const BGC_FP64_Affine2* affine, const BGC_FP64_Vector2* initial_point); +extern inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* const transformed_point, const BGC_FP32_Affine2* const affine, const BGC_FP32_Vector2* const initial_point); +extern inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* const transformed_point, const BGC_FP64_Affine2* const affine, const BGC_FP64_Vector2* const initial_point); -extern inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* transformed_vector, const BGC_FP32_Affine2* affine, const BGC_FP32_Vector2* initial_vector); -extern inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* transformed_vector, const BGC_FP64_Affine2* affine, const BGC_FP64_Vector2* initial_vector); +extern inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* const transformed_vector, const BGC_FP32_Affine2* const affine, const BGC_FP32_Vector2* const initial_vector); +extern inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* const transformed_vector, const BGC_FP64_Affine2* const affine, const BGC_FP64_Vector2* const initial_vector); diff --git a/basic-geometry/affine2.h b/basic-geometry/affine2.h index d75e978..364eb9a 100644 --- a/basic-geometry/affine2.h +++ b/basic-geometry/affine2.h @@ -7,13 +7,13 @@ // ==================== Reset ==================== // -inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* affine) +inline void bgc_fp32_affine2_reset(BGC_FP32_Affine2* const affine) { bgc_fp32_matrix2x2_make_identity(&affine->distortion); bgc_fp32_vector2_reset(&affine->shift); } -inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine) +inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* const affine) { bgc_fp64_matrix2x2_make_identity(&affine->distortion); bgc_fp64_vector2_reset(&affine->shift); @@ -21,13 +21,13 @@ inline void bgc_fp64_affine2_reset(BGC_FP64_Affine2* affine) // ==================== Make ===================== // -inline void bgc_fp32_affine2_make(BGC_FP32_Affine2* affine, const BGC_FP32_Matrix2x2* distortion, const BGC_FP32_Vector2* shift) +inline void bgc_fp32_affine2_make(BGC_FP32_Affine2* const affine, const BGC_FP32_Matrix2x2* const distortion, const BGC_FP32_Vector2* const shift) { bgc_fp32_matrix2x2_copy(&affine->distortion, distortion); bgc_fp32_vector2_copy(&affine->shift, shift); } -inline void bgc_fp64_affine2_make(BGC_FP64_Affine2* affine, const BGC_FP64_Matrix2x2* distortion, const BGC_FP64_Vector2* shift) +inline void bgc_fp64_affine2_make(BGC_FP64_Affine2* const affine, const BGC_FP64_Matrix2x2* const distortion, const BGC_FP64_Vector2* const shift) { bgc_fp64_matrix2x2_copy(&affine->distortion, distortion); bgc_fp64_vector2_copy(&affine->shift, shift); @@ -36,13 +36,13 @@ inline void bgc_fp64_affine2_make(BGC_FP64_Affine2* affine, const BGC_FP64_Matri // ==================== Copy ===================== // -inline void bgc_fp32_affine2_copy(BGC_FP32_Affine2* destination, const BGC_FP32_Affine2* source) +inline void bgc_fp32_affine2_copy(BGC_FP32_Affine2* const destination, const BGC_FP32_Affine2* const source) { bgc_fp32_matrix2x2_copy(&destination->distortion, &source->distortion); bgc_fp32_vector2_copy(&destination->shift, &source->shift); } -inline void bgc_fp64_affine2_copy(BGC_FP64_Affine2* destination, const BGC_FP64_Affine2* source) +inline void bgc_fp64_affine2_copy(BGC_FP64_Affine2* const destination, const BGC_FP64_Affine2* const source) { bgc_fp64_matrix2x2_copy(&destination->distortion, &source->distortion); bgc_fp64_vector2_copy(&destination->shift, &source->shift); @@ -50,13 +50,13 @@ inline void bgc_fp64_affine2_copy(BGC_FP64_Affine2* destination, const BGC_FP64_ // ==================== Swap ===================== // -inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2 * first, BGC_FP32_Affine2 * second) +inline void bgc_fp32_affine2_swap(BGC_FP32_Affine2* const first, BGC_FP32_Affine2* const second) { bgc_fp32_matrix2x2_swap(&first->distortion, &second->distortion); bgc_fp32_vector2_swap(&first->shift, &second->shift); } -inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2 * first, BGC_FP64_Affine2 * second) +inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2* const first, BGC_FP64_Affine2* const second) { bgc_fp64_matrix2x2_swap(&first->distortion, &second->distortion); bgc_fp64_vector2_swap(&first->shift, &second->shift); @@ -64,13 +64,13 @@ inline void bgc_fp64_affine2_swap(BGC_FP64_Affine2 * first, BGC_FP64_Affine2 * s // =================== Convert =================== // -inline void bgc_fp32_affine2_convert_to_fp64(BGC_FP64_Affine2* destination, const BGC_FP32_Affine2* source) +inline void bgc_fp32_affine2_convert_to_fp64(BGC_FP64_Affine2* const destination, const BGC_FP32_Affine2* const source) { bgc_fp32_matrix2x2_convert_to_fp64(&destination->distortion, &source->distortion); bgc_fp32_vector2_convert_to_fp64(&destination->shift, &source->shift); } -inline void bgc_fp64_affine2_convert_to_fp32(BGC_FP32_Affine2* destination, const BGC_FP64_Affine2 * source) +inline void bgc_fp64_affine2_convert_to_fp32(BGC_FP32_Affine2* const destination, const BGC_FP64_Affine2* const source) { bgc_fp64_matrix2x2_convert_to_fp32(&destination->distortion, &source->distortion); bgc_fp64_vector2_convert_to_fp32(&destination->shift, &source->shift); @@ -78,7 +78,7 @@ inline void bgc_fp64_affine2_convert_to_fp32(BGC_FP32_Affine2* destination, cons // =================== Invert ==================== // -inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine) +inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2* const affine) { if (bgc_fp32_matrix2x2_invert(&affine->distortion) != BGC_SUCCESS) { return BGC_FAILURE; @@ -90,7 +90,7 @@ inline int bgc_fp32_affine2_invert(BGC_FP32_Affine2 * affine) return BGC_SUCCESS; } -inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine) +inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2* const affine) { if (bgc_fp64_matrix2x2_invert(&affine->distortion) != BGC_SUCCESS) { return BGC_FAILURE; @@ -104,7 +104,7 @@ inline int bgc_fp64_affine2_invert(BGC_FP64_Affine2 * affine) // ================= Get Inverse ================= // -inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* inverse, const BGC_FP32_Affine2 * affine) +inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* const inverse, const BGC_FP32_Affine2* const affine) { if (bgc_fp32_matrix2x2_get_inverse(&inverse->distortion, &affine->distortion) != BGC_SUCCESS) { return BGC_FAILURE; @@ -116,7 +116,7 @@ inline int bgc_fp32_affine2_get_inverse(BGC_FP32_Affine2* inverse, const BGC_FP3 return BGC_SUCCESS; } -inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP64_Affine2 * affine) +inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* const inverse, const BGC_FP64_Affine2* const affine) { if (bgc_fp64_matrix2x2_get_inverse(&inverse->distortion, &affine->distortion) != BGC_SUCCESS) { return BGC_FAILURE; @@ -130,7 +130,7 @@ inline int bgc_fp64_affine2_get_inverse(BGC_FP64_Affine2* inverse, const BGC_FP6 // =================== Combine =================== // -inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP32_Affine2 * first, const BGC_FP32_Affine2 * second) +inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* const combination, const BGC_FP32_Affine2* const first, const BGC_FP32_Affine2* const second) { BGC_FP32_Vector2 first_shift; bgc_fp32_matrix2x2_multiply_by_vector2(&first_shift, &second->distortion, &first->shift); @@ -138,7 +138,7 @@ inline void bgc_fp32_affine2_combine(BGC_FP32_Affine2* combination, const BGC_FP bgc_fp32_vector2_add(&combination->shift, &second->shift, &first_shift); } -inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP64_Affine2 * first, const BGC_FP64_Affine2 * second) +inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* const combination, const BGC_FP64_Affine2* const first, const BGC_FP64_Affine2* const second) { BGC_FP64_Vector2 first_shift; bgc_fp64_matrix2x2_multiply_by_vector2(&first_shift, &second->distortion, &first->shift); @@ -148,14 +148,14 @@ inline void bgc_fp64_affine2_combine(BGC_FP64_Affine2* combination, const BGC_FP // =============== Transform Point =============== // -inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* transformed_point, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_point) +inline void bgc_fp32_affine2_transform_point(BGC_FP32_Vector2* const transformed_point, const BGC_FP32_Affine2* const affine, const BGC_FP32_Vector2* const initial_point) { BGC_FP32_Vector2 distorted; bgc_fp32_matrix2x2_multiply_by_vector2(&distorted, &affine->distortion, initial_point); bgc_fp32_vector2_add(transformed_point, &affine->shift, &distorted); } -inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_point) +inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* const transformed_point, const BGC_FP64_Affine2* const affine, const BGC_FP64_Vector2* const initial_point) { BGC_FP64_Vector2 distorted; bgc_fp64_matrix2x2_multiply_by_vector2(&distorted, &affine->distortion, initial_point); @@ -164,12 +164,12 @@ inline void bgc_fp64_affine2_transform_point(BGC_FP64_Vector2* transformed_point // ============== Transform Vector =============== // -inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* transformed_vector, const BGC_FP32_Affine2 * affine, const BGC_FP32_Vector2 * initial_vector) +inline void bgc_fp32_affine2_transform_vector(BGC_FP32_Vector2* const transformed_vector, const BGC_FP32_Affine2* const affine, const BGC_FP32_Vector2* const initial_vector) { bgc_fp32_matrix2x2_multiply_by_vector2(transformed_vector, &affine->distortion, initial_vector); } -inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* transformed_vector, const BGC_FP64_Affine2 * affine, const BGC_FP64_Vector2 * initial_vector) +inline void bgc_fp64_affine2_transform_vector(BGC_FP64_Vector2* const transformed_vector, const BGC_FP64_Affine2* const affine, const BGC_FP64_Vector2* const initial_vector) { bgc_fp64_matrix2x2_multiply_by_vector2(transformed_vector, &affine->distortion, initial_vector); } diff --git a/basic-geometry/affine3.c b/basic-geometry/affine3.c index 37ac046..34742e9 100644 --- a/basic-geometry/affine3.c +++ b/basic-geometry/affine3.c @@ -1,31 +1,31 @@ #include "./affine3.h" -extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3* affine); -extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3* affine); +extern inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3* const affine); +extern inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3* const affine); -extern inline void bgc_fp32_affine3_make(BGC_FP32_Affine3* affine, const BGC_FP32_Matrix3x3* distortion, const BGC_FP32_Vector3* shift); -extern inline void bgc_fp64_affine3_make(BGC_FP64_Affine3* affine, const BGC_FP64_Matrix3x3* distortion, const BGC_FP64_Vector3* shift); +extern inline void bgc_fp32_affine3_make(BGC_FP32_Affine3* const affine, const BGC_FP32_Matrix3x3* const distortion, const BGC_FP32_Vector3* const shift); +extern inline void bgc_fp64_affine3_make(BGC_FP64_Affine3* const affine, const BGC_FP64_Matrix3x3* const distortion, const BGC_FP64_Vector3* const shift); -extern inline void bgc_fp32_affine3_copy(BGC_FP32_Affine3* destination, const BGC_FP32_Affine3* source); -extern inline void bgc_fp64_affine3_copy(BGC_FP64_Affine3* destination, const BGC_FP64_Affine3* source); +extern inline void bgc_fp32_affine3_copy(BGC_FP32_Affine3* const destination, const BGC_FP32_Affine3* const source); +extern inline void bgc_fp64_affine3_copy(BGC_FP64_Affine3* const destination, const BGC_FP64_Affine3* const source); -extern inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3* first, BGC_FP32_Affine3* second); -extern inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3* first, BGC_FP64_Affine3* second); +extern inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3* const first, BGC_FP32_Affine3* const second); +extern inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3* const first, BGC_FP64_Affine3* const second); -extern inline void bgc_fp32_affine3_convert_to_fp64(BGC_FP64_Affine3* destination, const BGC_FP32_Affine3* source); -extern inline void bgc_fp64_affine3_convert_to_fp32(BGC_FP32_Affine3* destination, const BGC_FP64_Affine3* source); +extern inline void bgc_fp32_affine3_convert_to_fp64(BGC_FP64_Affine3* const destination, const BGC_FP32_Affine3* const source); +extern inline void bgc_fp64_affine3_convert_to_fp32(BGC_FP32_Affine3* const destination, const BGC_FP64_Affine3* const source); -extern inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3* affine); -extern inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3* affine); +extern inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3* const affine); +extern inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3* const affine); -extern inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* inverse, const BGC_FP32_Affine3* affine); -extern inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* inverse, const BGC_FP64_Affine3* affine); +extern inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* const inverse, const BGC_FP32_Affine3* const affine); +extern inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* const inverse, const BGC_FP64_Affine3* const affine); -extern inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3* first, const BGC_FP32_Affine3* second); -extern inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3* first, const BGC_FP64_Affine3* second); +extern inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* const combination, const BGC_FP32_Affine3* const first, const BGC_FP32_Affine3* const second); +extern inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* const combination, const BGC_FP64_Affine3* const first, const BGC_FP64_Affine3* const second); -extern inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3* affine, const BGC_FP32_Vector3* initial_point); -extern inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3* affine, const BGC_FP64_Vector3* initial_point); +extern inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Affine3* const affine, const BGC_FP32_Vector3* const initial_point); +extern inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Affine3* const affine, const BGC_FP64_Vector3* const initial_point); -extern inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3* affine, const BGC_FP32_Vector3* initial_vector); -extern inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3* affine, const BGC_FP64_Vector3* initial_vector); +extern inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* const transformed_vector, const BGC_FP32_Affine3* const affine, const BGC_FP32_Vector3* const initial_vector); +extern inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* const transformed_vector, const BGC_FP64_Affine3* const affine, const BGC_FP64_Vector3* const initial_vector); diff --git a/basic-geometry/affine3.h b/basic-geometry/affine3.h index c54ebb6..3da65fb 100644 --- a/basic-geometry/affine3.h +++ b/basic-geometry/affine3.h @@ -7,13 +7,13 @@ // ==================== Reset ==================== // -inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3 * affine) +inline void bgc_fp32_affine3_reset(BGC_FP32_Affine3* const affine) { bgc_fp32_matrix3x3_make_identity(&affine->distortion); bgc_fp32_vector3_reset(&affine->shift); } -inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3 * affine) +inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3* const affine) { bgc_fp64_matrix3x3_make_identity(&affine->distortion); bgc_fp64_vector3_reset(&affine->shift); @@ -21,13 +21,13 @@ inline void bgc_fp64_affine3_reset(BGC_FP64_Affine3 * affine) // ==================== Make ===================== // -inline void bgc_fp32_affine3_make(BGC_FP32_Affine3* affine, const BGC_FP32_Matrix3x3 * distortion, const BGC_FP32_Vector3 * shift) +inline void bgc_fp32_affine3_make(BGC_FP32_Affine3* const affine, const BGC_FP32_Matrix3x3* const distortion, const BGC_FP32_Vector3* const shift) { bgc_fp32_matrix3x3_copy(&affine->distortion, distortion); bgc_fp32_vector3_copy(&affine->shift, shift); } -inline void bgc_fp64_affine3_make(BGC_FP64_Affine3* affine, const BGC_FP64_Matrix3x3 * distortion, const BGC_FP64_Vector3 * shift) +inline void bgc_fp64_affine3_make(BGC_FP64_Affine3* const affine, const BGC_FP64_Matrix3x3* const distortion, const BGC_FP64_Vector3* const shift) { bgc_fp64_matrix3x3_copy(&affine->distortion, distortion); bgc_fp64_vector3_copy(&affine->shift, shift); @@ -35,13 +35,13 @@ inline void bgc_fp64_affine3_make(BGC_FP64_Affine3* affine, const BGC_FP64_Matri // ==================== Copy ===================== // -inline void bgc_fp32_affine3_copy(BGC_FP32_Affine3* destination, const BGC_FP32_Affine3 * source) +inline void bgc_fp32_affine3_copy(BGC_FP32_Affine3* const destination, const BGC_FP32_Affine3* const source) { bgc_fp32_matrix3x3_copy(&destination->distortion, &source->distortion); bgc_fp32_vector3_copy(&destination->shift, &source->shift); } -inline void bgc_fp64_affine3_copy(BGC_FP64_Affine3* destination, const BGC_FP64_Affine3 * source) +inline void bgc_fp64_affine3_copy(BGC_FP64_Affine3* const destination, const BGC_FP64_Affine3* const source) { bgc_fp64_matrix3x3_copy(&destination->distortion, &source->distortion); bgc_fp64_vector3_copy(&destination->shift, &source->shift); @@ -49,13 +49,13 @@ inline void bgc_fp64_affine3_copy(BGC_FP64_Affine3* destination, const BGC_FP64_ // ==================== Swap ===================== // -inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3 * first, BGC_FP32_Affine3 * second) +inline void bgc_fp32_affine3_swap(BGC_FP32_Affine3* const first, BGC_FP32_Affine3* const second) { bgc_fp32_matrix3x3_swap(&first->distortion, &second->distortion); bgc_fp32_vector3_swap(&first->shift, &second->shift); } -inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3 * first, BGC_FP64_Affine3 * second) +inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3* const first, BGC_FP64_Affine3* const second) { bgc_fp64_matrix3x3_swap(&first->distortion, &second->distortion); bgc_fp64_vector3_swap(&first->shift, &second->shift); @@ -63,13 +63,13 @@ inline void bgc_fp64_affine3_swap(BGC_FP64_Affine3 * first, BGC_FP64_Affine3 * s // =================== Convert =================== // -inline void bgc_fp32_affine3_convert_to_fp64(BGC_FP64_Affine3* destination, const BGC_FP32_Affine3 * source) +inline void bgc_fp32_affine3_convert_to_fp64(BGC_FP64_Affine3* const destination, const BGC_FP32_Affine3* const source) { bgc_fp32_matrix3x3_convert_to_fp64(&destination->distortion, &source->distortion); bgc_fp32_vector3_convert_to_fp64(&destination->shift, &source->shift); } -inline void bgc_fp64_affine3_convert_to_fp32(BGC_FP32_Affine3* destination, const BGC_FP64_Affine3* source) +inline void bgc_fp64_affine3_convert_to_fp32(BGC_FP32_Affine3* const destination, const BGC_FP64_Affine3* const source) { bgc_fp64_matrix3x3_convert_to_fp32(&destination->distortion, &source->distortion); bgc_fp64_vector3_convert_to_fp32(&destination->shift, &source->shift); @@ -77,7 +77,7 @@ inline void bgc_fp64_affine3_convert_to_fp32(BGC_FP32_Affine3* destination, cons // =================== Invert ==================== // -inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine) +inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3* const affine) { if (bgc_fp32_matrix3x3_invert(&affine->distortion) != BGC_SUCCESS) { return BGC_FAILURE; @@ -89,7 +89,7 @@ inline int bgc_fp32_affine3_invert(BGC_FP32_Affine3 * affine) return BGC_SUCCESS; } -inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine) +inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3* const affine) { if (bgc_fp64_matrix3x3_invert(&affine->distortion) != BGC_SUCCESS) { return BGC_FAILURE; @@ -103,7 +103,7 @@ inline int bgc_fp64_affine3_invert(BGC_FP64_Affine3 * affine) // ================= Get Inverse ================= // -inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* destination, const BGC_FP32_Affine3 * source) +inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* const destination, const BGC_FP32_Affine3* const source) { if (bgc_fp32_matrix3x3_get_inverse(&destination->distortion, &source->distortion) != BGC_SUCCESS) { return BGC_FAILURE; @@ -115,7 +115,7 @@ inline int bgc_fp32_affine3_get_inverse(BGC_FP32_Affine3* destination, const BGC return BGC_SUCCESS; } -inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC_FP64_Affine3 * source) +inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* const destination, const BGC_FP64_Affine3* const source) { if (bgc_fp64_matrix3x3_get_inverse(&destination->distortion, &source->distortion) != BGC_SUCCESS) { return BGC_FAILURE; @@ -129,7 +129,7 @@ inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* destination, const BGC // =================== Combine =================== // -inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP32_Affine3 * first, const BGC_FP32_Affine3 * second) +inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* const combination, const BGC_FP32_Affine3* const first, const BGC_FP32_Affine3* const second) { BGC_FP32_Vector3 first_shift; bgc_fp32_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift); @@ -137,7 +137,7 @@ inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* combination, const BGC_FP bgc_fp32_vector3_add(&combination->shift, &first_shift, &second->shift); } -inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP64_Affine3 * first, const BGC_FP64_Affine3 * second) +inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* const combination, const BGC_FP64_Affine3* const first, const BGC_FP64_Affine3* const second) { BGC_FP64_Vector3 first_shift; bgc_fp64_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift); @@ -147,14 +147,14 @@ inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* combination, const BGC_FP // =============== Transform Point =============== // -inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* transformed_point, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_point) +inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Affine3* const affine, const BGC_FP32_Vector3* const initial_point) { BGC_FP32_Vector3 distorted; bgc_fp32_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point); bgc_fp32_vector3_add(transformed_point, &affine->shift, &distorted); } -inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_point) +inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Affine3* const affine, const BGC_FP64_Vector3* const initial_point) { BGC_FP64_Vector3 distorted; bgc_fp64_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point); @@ -163,12 +163,12 @@ inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* transformed_point // ============== Transform Vector =============== // -inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* transformed_vector, const BGC_FP32_Affine3 * affine, const BGC_FP32_Vector3 * initial_vector) +inline void bgc_fp32_affine3_transform_vector(BGC_FP32_Vector3* const transformed_vector, const BGC_FP32_Affine3* const affine, const BGC_FP32_Vector3* const initial_vector) { bgc_fp32_matrix3x3_multiply_by_vector3(transformed_vector, &affine->distortion, initial_vector); } -inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* transformed_vector, const BGC_FP64_Affine3 * affine, const BGC_FP64_Vector3 * initial_vector) +inline void bgc_fp64_affine3_transform_vector(BGC_FP64_Vector3* const transformed_vector, const BGC_FP64_Affine3* const affine, const BGC_FP64_Vector3* const initial_vector) { bgc_fp64_matrix3x3_multiply_by_vector3(transformed_vector, &affine->distortion, initial_vector); } diff --git a/basic-geometry/dual-vector3.c b/basic-geometry/dual-vector3.c index 0a005e0..109de89 100644 --- a/basic-geometry/dual-vector3.c +++ b/basic-geometry/dual-vector3.c @@ -1,64 +1,64 @@ #include "./dual-vector3.h" -extern inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector); -extern inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector); +extern inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* const vector); +extern inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* const vector); -extern inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source); -extern inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source); +extern inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* const destination, const BGC_FP32_DualVector3* const source); +extern inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* const destination, const BGC_FP64_DualVector3* const source); -extern inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second); -extern inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second); +extern inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* const first, BGC_FP32_DualVector3* const second); +extern inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* const first, BGC_FP64_DualVector3* const second); -extern inline void bgc_fp32_dual_vector3_convert_to_fp64(BGC_FP64_DualVector3* destination, const BGC_FP32_DualVector3* source); -extern inline void bgc_fp64_dual_vector3_convert_to_fp32(BGC_FP32_DualVector3* destination, const BGC_FP64_DualVector3* source); +extern inline void bgc_fp32_dual_vector3_convert_to_fp64(BGC_FP64_DualVector3* const destination, const BGC_FP32_DualVector3* const source); +extern inline void bgc_fp64_dual_vector3_convert_to_fp32(BGC_FP32_DualVector3* const destination, const BGC_FP64_DualVector3* const source); -extern inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* vector); -extern inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector); +extern inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* const vector); +extern inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* const vector); -extern inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* reverse, const BGC_FP32_DualVector3* vector); -extern inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, const BGC_FP64_DualVector3* vector); +extern inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* const reverse, const BGC_FP32_DualVector3* const vector); +extern inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* const reverse, const BGC_FP64_DualVector3* const vector); -extern inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second); -extern inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second); +extern inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* const sum, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second); +extern inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* const sum, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second); -extern inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale); -extern inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale); +extern inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* const sum, const BGC_FP32_DualVector3* const base_vector, const BGC_FP32_DualVector3* const scalable_vector, const float scale); +extern inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* const sum, const BGC_FP64_DualVector3* const base_vector, const BGC_FP64_DualVector3* const scalable_vector, const double scale); -extern inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend); -extern inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend); +extern inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* const difference, const BGC_FP32_DualVector3* const minuend, const BGC_FP32_DualVector3* const subtrahend); +extern inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* const difference, const BGC_FP64_DualVector3* const minuend, const BGC_FP64_DualVector3* const subtrahend); -extern inline void bgc_fp32_dual_vector3_subtract_scaled(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale); -extern inline void bgc_fp64_dual_vector3_subtract_scaled(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale); +extern inline void bgc_fp32_dual_vector3_subtract_scaled(BGC_FP32_DualVector3* const difference, const BGC_FP32_DualVector3* const base_vector, const BGC_FP32_DualVector3* const scalable_vector, const float scale); +extern inline void bgc_fp64_dual_vector3_subtract_scaled(BGC_FP64_DualVector3* const difference, const BGC_FP64_DualVector3* const base_vector, const BGC_FP64_DualVector3* const scalable_vector, const double scale); -extern inline void bgc_fp32_dual_vector3_multiply_by_real(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier); -extern inline void bgc_fp64_dual_vector3_multiply_by_real(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier); +extern inline void bgc_fp32_dual_vector3_multiply_by_real(BGC_FP32_DualVector3* const product, const BGC_FP32_DualVector3* const multiplicand, const float multiplier); +extern inline void bgc_fp64_dual_vector3_multiply_by_real(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const multiplicand, const double multiplier); -extern inline void bgc_fp32_dual_vector3_multiply_by_dual(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualNumber* multiplier); -extern inline void bgc_fp64_dual_vector3_multiply_by_dual(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualNumber* multiplier); +extern inline void bgc_fp32_dual_vector3_multiply_by_dual(BGC_FP32_DualVector3* const product, const BGC_FP32_DualVector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier); +extern inline void bgc_fp64_dual_vector3_multiply_by_dual(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier); -extern inline void bgc_fp32_dual_vector3_multiply_by_conjugate(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualNumber* multiplier_to_conjugate); -extern inline void bgc_fp64_dual_vector3_multiply_by_conjugate(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualNumber* multiplier_to_conjugate); +extern inline void bgc_fp32_dual_vector3_multiply_by_conjugate(BGC_FP32_DualVector3* const product, const BGC_FP32_DualVector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier_to_conjugate); +extern inline void bgc_fp64_dual_vector3_multiply_by_conjugate(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier_to_conjugate); -extern inline int bgc_fp32_dual_vector3_divide_by_real(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor); -extern inline int bgc_fp64_dual_vector3_divide_by_real(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor); +extern inline int bgc_fp32_dual_vector3_divide_by_real(BGC_FP32_DualVector3* const quotient, const BGC_FP32_DualVector3* const dividend, const float divisor); +extern inline int bgc_fp64_dual_vector3_divide_by_real(BGC_FP64_DualVector3* const quotient, const BGC_FP64_DualVector3* const dividend, const double divisor); -extern inline int bgc_fp32_dual_vector3_divide_by_dual(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const BGC_FP32_DualNumber* divisor); -extern inline int bgc_fp64_dual_vector3_divide_by_dual(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const BGC_FP64_DualNumber* divisor); +extern inline int bgc_fp32_dual_vector3_divide_by_dual(BGC_FP32_DualVector3* const quotient, const BGC_FP32_DualVector3* const dividend, const BGC_FP32_DualNumber* const divisor); +extern inline int bgc_fp64_dual_vector3_divide_by_dual(BGC_FP64_DualVector3* const quotient, const BGC_FP64_DualVector3* const dividend, const BGC_FP64_DualNumber* const divisor); -extern inline int bgc_fp32_dual_vector3_divide_by_conjugate(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const BGC_FP32_DualNumber* divisor_to_conjugate); -extern inline int bgc_fp64_dual_vector3_divide_by_conjugate(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const BGC_FP64_DualNumber* divisor_to_conjugate); +extern inline int bgc_fp32_dual_vector3_divide_by_conjugate(BGC_FP32_DualVector3* const quotient, const BGC_FP32_DualVector3* const dividend, const BGC_FP32_DualNumber* const divisor_to_conjugate); +extern inline int bgc_fp64_dual_vector3_divide_by_conjugate(BGC_FP64_DualVector3* const quotient, const BGC_FP64_DualVector3* const dividend, const BGC_FP64_DualNumber* const divisor_to_conjugate); -extern inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second); -extern inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second); +extern inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* const mean, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second); +extern inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* const mean, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second); -extern inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const BGC_FP32_DualVector3* third); -extern inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const BGC_FP64_DualVector3* third); +extern inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* const mean, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second, const BGC_FP32_DualVector3* const third); +extern inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* const mean, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second, const BGC_FP64_DualVector3* const third); -extern inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const float phase); -extern inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const double phase); +extern inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* const interpolation, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second, const float phase); +extern inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* const interpolation, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second, const double phase); -extern inline void bgc_fp32_dual_vector3_get_dot_product(BGC_FP32_DualNumber* product, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second); -extern inline void bgc_fp64_dual_vector3_get_dot_product(BGC_FP64_DualNumber* product, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second); +extern inline void bgc_fp32_dual_vector3_get_dot_product(BGC_FP32_DualNumber* const product, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second); +extern inline void bgc_fp64_dual_vector3_get_dot_product(BGC_FP64_DualNumber* const product, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second); -extern inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second); -extern inline void bgc_fp64_dual_vector3_get_cross_product(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second); +extern inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* const product, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second); +extern inline void bgc_fp64_dual_vector3_get_cross_product(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second); diff --git a/basic-geometry/dual-vector3.h b/basic-geometry/dual-vector3.h index e4851ea..8df06da 100644 --- a/basic-geometry/dual-vector3.h +++ b/basic-geometry/dual-vector3.h @@ -6,13 +6,13 @@ // =================== Reset ==================== // -inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector) +inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* const vector) { bgc_fp32_vector3_reset(&vector->real_part); bgc_fp32_vector3_reset(&vector->dual_part); } -inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector) +inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* const vector) { bgc_fp64_vector3_reset(&vector->real_part); bgc_fp64_vector3_reset(&vector->dual_part); @@ -20,13 +20,13 @@ inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector) // ==================== Copy ==================== // -inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source) +inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* const destination, const BGC_FP32_DualVector3* const source) { bgc_fp32_vector3_copy(&destination->real_part, &source->real_part); bgc_fp32_vector3_copy(&destination->dual_part, &source->dual_part); } -inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source) +inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* const destination, const BGC_FP64_DualVector3* const source) { bgc_fp64_vector3_copy(&destination->real_part, &source->real_part); bgc_fp64_vector3_copy(&destination->dual_part, &source->dual_part); @@ -34,13 +34,13 @@ inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const // ==================== Swap ==================== // -inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second) +inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* const first, BGC_FP32_DualVector3* const second) { bgc_fp32_vector3_swap(&first->real_part, &second->real_part); bgc_fp32_vector3_swap(&first->dual_part, &second->dual_part); } -inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second) +inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* const first, BGC_FP64_DualVector3* const second) { bgc_fp64_vector3_swap(&first->real_part, &second->real_part); bgc_fp64_vector3_swap(&first->dual_part, &second->dual_part); @@ -48,13 +48,13 @@ inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_Dua // ================== Convert =================== // -inline void bgc_fp32_dual_vector3_convert_to_fp64(BGC_FP64_DualVector3* destination, const BGC_FP32_DualVector3* source) +inline void bgc_fp32_dual_vector3_convert_to_fp64(BGC_FP64_DualVector3* const destination, const BGC_FP32_DualVector3* const source) { bgc_fp32_vector3_convert_to_fp64(&destination->real_part, &source->real_part); bgc_fp32_vector3_convert_to_fp64(&destination->dual_part, &source->dual_part); } -inline void bgc_fp64_dual_vector3_convert_to_fp32(BGC_FP32_DualVector3* destination, const BGC_FP64_DualVector3* source) +inline void bgc_fp64_dual_vector3_convert_to_fp32(BGC_FP32_DualVector3* const destination, const BGC_FP64_DualVector3* const source) { bgc_fp64_vector3_convert_to_fp32(&destination->real_part, &source->real_part); bgc_fp64_vector3_convert_to_fp32(&destination->dual_part, &source->dual_part); @@ -62,13 +62,13 @@ inline void bgc_fp64_dual_vector3_convert_to_fp32(BGC_FP32_DualVector3* destinat // =================== Revert =================== // -inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* vector) +inline void bgc_fp32_dual_vector3_revert(BGC_FP32_DualVector3* const vector) { bgc_fp32_vector3_revert(&vector->real_part); bgc_fp32_vector3_revert(&vector->dual_part); } -inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector) +inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* const vector) { bgc_fp64_vector3_revert(&vector->real_part); bgc_fp64_vector3_revert(&vector->dual_part); @@ -76,13 +76,13 @@ inline void bgc_fp64_dual_vector3_revert(BGC_FP64_DualVector3* vector) // ================ Get Reverse ================= // -inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* reverse, const BGC_FP32_DualVector3* vector) +inline void bgc_fp32_dual_vector3_get_reverse(BGC_FP32_DualVector3* const reverse, const BGC_FP32_DualVector3* const vector) { bgc_fp32_vector3_get_reverse(&reverse->real_part, &vector->real_part); bgc_fp32_vector3_get_reverse(&reverse->dual_part, &vector->dual_part); } -inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, const BGC_FP64_DualVector3* vector) +inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* const reverse, const BGC_FP64_DualVector3* const vector) { bgc_fp64_vector3_get_reverse(&reverse->real_part, &vector->real_part); bgc_fp64_vector3_get_reverse(&reverse->dual_part, &vector->dual_part); @@ -90,13 +90,13 @@ inline void bgc_fp64_dual_vector3_get_reverse(BGC_FP64_DualVector3* reverse, con // ==================== Add ===================== // -inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) +inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* const sum, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second) { bgc_fp32_vector3_add(&sum->real_part, &first->real_part, &second->real_part); bgc_fp32_vector3_add(&sum->dual_part, &first->dual_part, &second->dual_part); } -inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) +inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* const sum, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second) { bgc_fp64_vector3_add(&sum->real_part, &first->real_part, &second->real_part); bgc_fp64_vector3_add(&sum->dual_part, &first->dual_part, &second->dual_part); @@ -104,13 +104,13 @@ inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_ // ================= Add Scaled ================= // -inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale) +inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* const sum, const BGC_FP32_DualVector3* const base_vector, const BGC_FP32_DualVector3* const scalable_vector, const float scale) { bgc_fp32_vector3_add_scaled(&sum->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp32_vector3_add_scaled(&sum->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); } -inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale) +inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* const sum, const BGC_FP64_DualVector3* const base_vector, const BGC_FP64_DualVector3* const scalable_vector, const double scale) { bgc_fp64_vector3_add_scaled(&sum->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp64_vector3_add_scaled(&sum->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); @@ -118,13 +118,13 @@ inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BG // ================== Subtract ================== // -inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend) +inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* const difference, const BGC_FP32_DualVector3* const minuend, const BGC_FP32_DualVector3* const subtrahend) { bgc_fp32_vector3_subtract(&difference->real_part, &minuend->real_part, &subtrahend->real_part); bgc_fp32_vector3_subtract(&difference->dual_part, &minuend->dual_part, &subtrahend->dual_part); } -inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend) +inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* const difference, const BGC_FP64_DualVector3* const minuend, const BGC_FP64_DualVector3* const subtrahend) { bgc_fp64_vector3_subtract(&difference->real_part, &minuend->real_part, &subtrahend->real_part); bgc_fp64_vector3_subtract(&difference->dual_part, &minuend->dual_part, &subtrahend->dual_part); @@ -132,13 +132,13 @@ inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, con // ============== Subtract Scaled =============== // -inline void bgc_fp32_dual_vector3_subtract_scaled(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale) +inline void bgc_fp32_dual_vector3_subtract_scaled(BGC_FP32_DualVector3* const difference, const BGC_FP32_DualVector3* const base_vector, const BGC_FP32_DualVector3* const scalable_vector, const float scale) { bgc_fp32_vector3_subtract_scaled(&difference->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp32_vector3_subtract_scaled(&difference->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); } -inline void bgc_fp64_dual_vector3_subtract_scaled(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale) +inline void bgc_fp64_dual_vector3_subtract_scaled(BGC_FP64_DualVector3* const difference, const BGC_FP64_DualVector3* const base_vector, const BGC_FP64_DualVector3* const scalable_vector, const double scale) { bgc_fp64_vector3_subtract_scaled(&difference->real_part, &base_vector->real_part, &scalable_vector->real_part, scale); bgc_fp64_vector3_subtract_scaled(&difference->dual_part, &base_vector->dual_part, &scalable_vector->dual_part, scale); @@ -146,13 +146,13 @@ inline void bgc_fp64_dual_vector3_subtract_scaled(BGC_FP64_DualVector3* differen // ================== Multiply ================== // -inline void bgc_fp32_dual_vector3_multiply_by_real(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier) +inline void bgc_fp32_dual_vector3_multiply_by_real(BGC_FP32_DualVector3* const product, const BGC_FP32_DualVector3* const multiplicand, const float multiplier) { bgc_fp32_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier); bgc_fp32_vector3_multiply_by_real(&product->dual_part, &multiplicand->dual_part, multiplier); } -inline void bgc_fp64_dual_vector3_multiply_by_real(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier) +inline void bgc_fp64_dual_vector3_multiply_by_real(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const multiplicand, const double multiplier) { bgc_fp64_vector3_multiply_by_real(&product->real_part, &multiplicand->real_part, multiplier); bgc_fp64_vector3_multiply_by_real(&product->dual_part, &multiplicand->dual_part, multiplier); @@ -160,7 +160,7 @@ inline void bgc_fp64_dual_vector3_multiply_by_real(BGC_FP64_DualVector3* product // ========== Multiply by Dual Number =========== // -inline void bgc_fp32_dual_vector3_multiply_by_dual(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualNumber* multiplier) +inline void bgc_fp32_dual_vector3_multiply_by_dual(BGC_FP32_DualVector3* const product, const BGC_FP32_DualVector3* const multiplicand, const BGC_FP32_DualNumber* multiplier) { BGC_FP32_Vector3 dual_part; @@ -171,7 +171,7 @@ inline void bgc_fp32_dual_vector3_multiply_by_dual(BGC_FP32_DualVector3* product bgc_fp32_vector3_copy(&product->dual_part, &dual_part); } -inline void bgc_fp64_dual_vector3_multiply_by_dual(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualNumber* multiplier) +inline void bgc_fp64_dual_vector3_multiply_by_dual(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const multiplicand, const BGC_FP64_DualNumber* multiplier) { BGC_FP64_Vector3 dual_part; @@ -184,7 +184,7 @@ inline void bgc_fp64_dual_vector3_multiply_by_dual(BGC_FP64_DualVector3* product // ===== Multiply by Conjugate Dual Number ====== // -inline void bgc_fp32_dual_vector3_multiply_by_conjugate(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const BGC_FP32_DualNumber* multiplier_to_conjugate) +inline void bgc_fp32_dual_vector3_multiply_by_conjugate(BGC_FP32_DualVector3* const product, const BGC_FP32_DualVector3* const multiplicand, const BGC_FP32_DualNumber* const multiplier_to_conjugate) { BGC_FP32_Vector3 dual_part; @@ -195,7 +195,7 @@ inline void bgc_fp32_dual_vector3_multiply_by_conjugate(BGC_FP32_DualVector3* pr bgc_fp32_vector3_copy(&product->dual_part, &dual_part); } -inline void bgc_fp64_dual_vector3_multiply_by_conjugate(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const BGC_FP64_DualNumber* multiplier_to_conjugate) +inline void bgc_fp64_dual_vector3_multiply_by_conjugate(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const multiplicand, const BGC_FP64_DualNumber* const multiplier_to_conjugate) { BGC_FP64_Vector3 dual_part; @@ -208,7 +208,7 @@ inline void bgc_fp64_dual_vector3_multiply_by_conjugate(BGC_FP64_DualVector3* pr // =================== Divide =================== // -inline int bgc_fp32_dual_vector3_divide_by_real(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor) +inline int bgc_fp32_dual_vector3_divide_by_real(BGC_FP32_DualVector3* const quotient, const BGC_FP32_DualVector3* const dividend, const float divisor) { if (bgc_fp32_is_zero(divisor)) { return BGC_FAILURE; @@ -222,7 +222,7 @@ inline int bgc_fp32_dual_vector3_divide_by_real(BGC_FP32_DualVector3* quotient, return BGC_SUCCESS; } -inline int bgc_fp64_dual_vector3_divide_by_real(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor) +inline int bgc_fp64_dual_vector3_divide_by_real(BGC_FP64_DualVector3* const quotient, const BGC_FP64_DualVector3* const dividend, const double divisor) { if (bgc_fp64_is_zero(divisor)) { return BGC_FAILURE; @@ -238,7 +238,7 @@ inline int bgc_fp64_dual_vector3_divide_by_real(BGC_FP64_DualVector3* quotient, // =========== Divide by Dual Number ============ // -inline int bgc_fp32_dual_vector3_divide_by_dual(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const BGC_FP32_DualNumber* divisor) +inline int bgc_fp32_dual_vector3_divide_by_dual(BGC_FP32_DualVector3* const quotient, const BGC_FP32_DualVector3* const dividend, const BGC_FP32_DualNumber* const divisor) { const float square_modulus = divisor->real_part * divisor->real_part; @@ -252,7 +252,7 @@ inline int bgc_fp32_dual_vector3_divide_by_dual(BGC_FP32_DualVector3* quotient, return BGC_SUCCESS; } -inline int bgc_fp64_dual_vector3_divide_by_dual(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const BGC_FP64_DualNumber* divisor) +inline int bgc_fp64_dual_vector3_divide_by_dual(BGC_FP64_DualVector3* const quotient, const BGC_FP64_DualVector3* const dividend, const BGC_FP64_DualNumber* const divisor) { const double square_modulus = divisor->real_part * divisor->real_part; @@ -268,7 +268,7 @@ inline int bgc_fp64_dual_vector3_divide_by_dual(BGC_FP64_DualVector3* quotient, // ====== Divide by Conjugate Dual Number ======= // -inline int bgc_fp32_dual_vector3_divide_by_conjugate(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const BGC_FP32_DualNumber* divisor_to_conjugate) +inline int bgc_fp32_dual_vector3_divide_by_conjugate(BGC_FP32_DualVector3* const quotient, const BGC_FP32_DualVector3* const dividend, const BGC_FP32_DualNumber* const divisor_to_conjugate) { const float square_modulus = divisor_to_conjugate->real_part * divisor_to_conjugate->real_part; @@ -282,7 +282,7 @@ inline int bgc_fp32_dual_vector3_divide_by_conjugate(BGC_FP32_DualVector3* quoti return BGC_SUCCESS; } -inline int bgc_fp64_dual_vector3_divide_by_conjugate(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const BGC_FP64_DualNumber* divisor_to_conjugate) +inline int bgc_fp64_dual_vector3_divide_by_conjugate(BGC_FP64_DualVector3* const quotient, const BGC_FP64_DualVector3* const dividend, const BGC_FP64_DualNumber* const divisor_to_conjugate) { const double square_modulus = divisor_to_conjugate->real_part * divisor_to_conjugate->real_part; @@ -298,13 +298,13 @@ inline int bgc_fp64_dual_vector3_divide_by_conjugate(BGC_FP64_DualVector3* quoti // ================ Mean of Two ================= // -inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) +inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* const mean, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second) { bgc_fp32_vector3_get_mean2(&mean->real_part, &first->real_part, &second->real_part); bgc_fp32_vector3_get_mean2(&mean->dual_part, &first->dual_part, &second->dual_part); } -inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) +inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* const mean, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second) { bgc_fp64_vector3_get_mean2(&mean->real_part, &first->real_part, &second->real_part); bgc_fp64_vector3_get_mean2(&mean->dual_part, &first->dual_part, &second->dual_part); @@ -312,13 +312,13 @@ inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BG // =============== Mean of Three ================ // -inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const BGC_FP32_DualVector3* third) +inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* const mean, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second, const BGC_FP32_DualVector3* const third) { bgc_fp32_vector3_get_mean3(&mean->real_part, &first->real_part, &second->real_part, &third->real_part); bgc_fp32_vector3_get_mean3(&mean->dual_part, &first->dual_part, &second->dual_part, &third->dual_part); } -inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const BGC_FP64_DualVector3* third) +inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* const mean, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second, const BGC_FP64_DualVector3* const third) { bgc_fp64_vector3_get_mean3(&mean->real_part, &first->real_part, &second->real_part, &third->real_part); bgc_fp64_vector3_get_mean3(&mean->dual_part, &first->dual_part, &second->dual_part, &third->dual_part); @@ -326,13 +326,13 @@ inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BG // ============ Linear Interpolation ============ // -inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* interpolation, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second, const float phase) +inline void bgc_fp32_dual_vector3_interpolate(BGC_FP32_DualVector3* const interpolation, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second, const float phase) { bgc_fp32_vector3_interpolate(&interpolation->real_part, &first->real_part, &second->real_part, phase); bgc_fp32_vector3_interpolate(&interpolation->dual_part, &first->dual_part, &second->dual_part, phase); } -inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolation, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second, const double phase) +inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* const interpolation, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second, const double phase) { bgc_fp64_vector3_interpolate(&interpolation->real_part, &first->real_part, &second->real_part, phase); bgc_fp64_vector3_interpolate(&interpolation->dual_part, &first->dual_part, &second->dual_part, phase); @@ -340,13 +340,13 @@ inline void bgc_fp64_dual_vector3_interpolate(BGC_FP64_DualVector3* interpolatio // ================ Dot Product ================= // -inline void bgc_fp32_dual_vector3_get_dot_product(BGC_FP32_DualNumber* product, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) +inline void bgc_fp32_dual_vector3_get_dot_product(BGC_FP32_DualNumber* const product, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second) { product->real_part = bgc_fp32_vector3_get_dot_product(&first->real_part, &second->real_part); product->dual_part = bgc_fp32_vector3_get_dot_product(&first->dual_part, &second->real_part) + bgc_fp32_vector3_get_dot_product(&first->real_part, &second->dual_part); } -inline void bgc_fp64_dual_vector3_get_dot_product(BGC_FP64_DualNumber* product, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) +inline void bgc_fp64_dual_vector3_get_dot_product(BGC_FP64_DualNumber* const product, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second) { product->real_part = bgc_fp64_vector3_get_dot_product(&first->real_part, &second->real_part); product->dual_part = bgc_fp64_vector3_get_dot_product(&first->dual_part, &second->real_part) + bgc_fp64_vector3_get_dot_product(&first->real_part, &second->dual_part); @@ -354,7 +354,7 @@ inline void bgc_fp64_dual_vector3_get_dot_product(BGC_FP64_DualNumber* product, // =============== Cross Product ================ // -inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second) +inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* const product, const BGC_FP32_DualVector3* const first, const BGC_FP32_DualVector3* const second) { BGC_FP32_Vector3 part1, part2; @@ -365,7 +365,7 @@ inline void bgc_fp32_dual_vector3_get_cross_product(BGC_FP32_DualVector3* produc bgc_fp32_vector3_add(&product->dual_part, &part1, &part2); } -inline void bgc_fp64_dual_vector3_get_cross_product(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second) +inline void bgc_fp64_dual_vector3_get_cross_product(BGC_FP64_DualVector3* const product, const BGC_FP64_DualVector3* const first, const BGC_FP64_DualVector3* const second) { BGC_FP64_Vector3 part1, part2; diff --git a/basic-geometry/matrix2x2.c b/basic-geometry/matrix2x2.c index 91be710..a9256d0 100644 --- a/basic-geometry/matrix2x2.c +++ b/basic-geometry/matrix2x2.c @@ -1,94 +1,94 @@ #include "./matrix2x2.h" -extern inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* const matrix); +extern inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* const matrix); -extern inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* const matrix); +extern inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* const matrix); -extern inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* matrix, const float d1, const float d2); -extern inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* matrix, const double d1, const double d2); +extern inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* const matrix, const float d1, const float d2); +extern inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* const matrix, const double d1, const double d2); -extern inline void bgc_fp32_matrix2x2_set_turn(BGC_FP32_Matrix2x2* matrix, const float angle, const int angle_unit); -extern inline void bgc_fp64_matrix2x2_set_turn(BGC_FP64_Matrix2x2* matrix, const double angle, const int angle_unit); +extern inline void bgc_fp32_matrix2x2_set_turn(BGC_FP32_Matrix2x2* const matrix, const float angle, const int angle_unit); +extern inline void bgc_fp64_matrix2x2_set_turn(BGC_FP64_Matrix2x2* const matrix, const double angle, const int angle_unit); -extern inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix); -extern inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix); +extern inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* const matrix); +extern inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* const matrix); -extern inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* matrix); -extern inline int bgc_fp64_matrix2x2_is_identity(const BGC_FP64_Matrix2x2* matrix); +extern inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* const matrix); +extern inline int bgc_fp64_matrix2x2_is_identity(const BGC_FP64_Matrix2x2* const matrix); -extern inline int bgc_fp32_matrix2x2_is_singular(const BGC_FP32_Matrix2x2* matrix); -extern inline int bgc_fp64_matrix2x2_is_singular(const BGC_FP64_Matrix2x2* matrix); +extern inline int bgc_fp32_matrix2x2_is_singular(const BGC_FP32_Matrix2x2* const matrix); +extern inline int bgc_fp64_matrix2x2_is_singular(const BGC_FP64_Matrix2x2* const matrix); -extern inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix); -extern inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix); +extern inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* const matrix); +extern inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* const matrix); -extern inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source); -extern inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source); +extern inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* const destination, const BGC_FP32_Matrix2x2* const source); +extern inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* const destination, const BGC_FP64_Matrix2x2* const source); -extern inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix2x2* matrix2); -extern inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix2x2* matrix2); +extern inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* const matrix1, BGC_FP32_Matrix2x2* const matrix2); +extern inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* const matrix1, BGC_FP64_Matrix2x2* const matrix2); -extern inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source); -extern inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source); +extern inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* const destination, const BGC_FP64_Matrix2x2* const source); +extern inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* const destination, const BGC_FP32_Matrix2x2* const source); -extern inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* inverse, const BGC_FP32_Matrix2x2* matrix); -extern inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* inverse, const BGC_FP64_Matrix2x2* matrix); +extern inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* const inverse, const BGC_FP32_Matrix2x2* const matrix); +extern inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* const inverse, const BGC_FP64_Matrix2x2* const matrix); -extern inline int bgc_fp32_matrix2x2_invert(BGC_FP32_Matrix2x2* matrix); -extern inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix); +extern inline int bgc_fp32_matrix2x2_invert(BGC_FP32_Matrix2x2* const matrix); +extern inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* const matrix); -extern inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* const matrix); +extern inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* const matrix); -extern inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* transposed, const BGC_FP32_Matrix2x2* matrix); -extern inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, const BGC_FP64_Matrix2x2* matrix); +extern inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* const transposed, const BGC_FP32_Matrix2x2* const matrix); +extern inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* const transposed, const BGC_FP64_Matrix2x2* const matrix); -extern inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x2* matrix, const int row_number); -extern inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x2* matrix, const int row_number); +extern inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* const row, const BGC_FP32_Matrix2x2* const matrix, const int row_number); +extern inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* const row, const BGC_FP64_Matrix2x2* const matrix, const int row_number); -extern inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* matrix, const int row_number, const BGC_FP32_Vector2* row); -extern inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row_number, const BGC_FP64_Vector2* row); +extern inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* const matrix, const int row_number, const BGC_FP32_Vector2* const row); +extern inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* const matrix, const int row_number, const BGC_FP64_Vector2* const row); -extern inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix2x2* matrix, const int column_number); -extern inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix2x2* matrix, const int column_number); +extern inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* const column, const BGC_FP32_Matrix2x2* const matrix, const int column_number); +extern inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* const column, const BGC_FP64_Matrix2x2* const matrix, const int column_number); -extern inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* matrix, const int column_number, const BGC_FP32_Vector2* column); -extern inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int column_number, const BGC_FP64_Vector2* column); +extern inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* const matrix, const int column_number, const BGC_FP32_Vector2* const column); +extern inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* const matrix, const int column_number, const BGC_FP64_Vector2* const column); -extern inline void bgc_fp32_matrix2x2_add(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2); -extern inline void bgc_fp64_matrix2x2_add(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2); +extern inline void bgc_fp32_matrix2x2_add(BGC_FP32_Matrix2x2* const sum, const BGC_FP32_Matrix2x2* const matrix1, const BGC_FP32_Matrix2x2* const matrix2); +extern inline void bgc_fp64_matrix2x2_add(BGC_FP64_Matrix2x2* const sum, const BGC_FP64_Matrix2x2* const matrix1, const BGC_FP64_Matrix2x2* const matrix2); -extern inline void bgc_fp32_matrix2x2_add_scaled(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale); -extern inline void bgc_fp64_matrix2x2_add_scaled(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale); +extern inline void bgc_fp32_matrix2x2_add_scaled(BGC_FP32_Matrix2x2* const sum, const BGC_FP32_Matrix2x2* const basic_matrix, const BGC_FP32_Matrix2x2* const scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix2x2_add_scaled(BGC_FP64_Matrix2x2* const sum, const BGC_FP64_Matrix2x2* const basic_matrix, const BGC_FP64_Matrix2x2* const scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix2x2_subtract(BGC_FP32_Matrix2x2* difference, const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend); -extern inline void bgc_fp64_matrix2x2_subtract(BGC_FP64_Matrix2x2* difference, const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend); +extern inline void bgc_fp32_matrix2x2_subtract(BGC_FP32_Matrix2x2* const difference, const BGC_FP32_Matrix2x2* const minuend, const BGC_FP32_Matrix2x2* const subtrahend); +extern inline void bgc_fp64_matrix2x2_subtract(BGC_FP64_Matrix2x2* const difference, const BGC_FP64_Matrix2x2* const minuend, const BGC_FP64_Matrix2x2* const subtrahend); -extern inline void bgc_fp32_matrix2x2_subtract_scaled(BGC_FP32_Matrix2x2* difference, const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale); -extern inline void bgc_fp64_matrix2x2_subtract_scaled(BGC_FP64_Matrix2x2* difference, const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale); +extern inline void bgc_fp32_matrix2x2_subtract_scaled(BGC_FP32_Matrix2x2* const difference, const BGC_FP32_Matrix2x2* const basic_matrix, const BGC_FP32_Matrix2x2* const scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix2x2_subtract_scaled(BGC_FP64_Matrix2x2* const difference, const BGC_FP64_Matrix2x2* const basic_matrix, const BGC_FP64_Matrix2x2* const scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix2x2_multiply_by_real(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* multiplicand, const float multiplier); -extern inline void bgc_fp64_matrix2x2_multiply_by_real(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* multiplicand, const double multiplier); +extern inline void bgc_fp32_matrix2x2_multiply_by_real(BGC_FP32_Matrix2x2* const product, const BGC_FP32_Matrix2x2* const multiplicand, const float multiplier); +extern inline void bgc_fp64_matrix2x2_multiply_by_real(BGC_FP64_Matrix2x2* const product, const BGC_FP64_Matrix2x2* const multiplicand, const double multiplier); -extern inline void bgc_fp32_matrix2x2_multiply_by_vector2(BGC_FP32_Vector2* product, const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector); -extern inline void bgc_fp64_matrix2x2_multiply_by_vector2(BGC_FP64_Vector2* product, const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector); +extern inline void bgc_fp32_matrix2x2_multiply_by_vector2(BGC_FP32_Vector2* const product, const BGC_FP32_Matrix2x2* const matrix, const BGC_FP32_Vector2* const vector); +extern inline void bgc_fp64_matrix2x2_multiply_by_vector2(BGC_FP64_Vector2* const product, const BGC_FP64_Matrix2x2* const matrix, const BGC_FP64_Vector2* const vector); -extern inline void bgc_fp32_matrix2x2_multiply_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2); -extern inline void bgc_fp64_matrix2x2_multiply_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2); +extern inline void bgc_fp32_matrix2x2_multiply_by_matrix2x2(BGC_FP32_Matrix2x2* const product, const BGC_FP32_Matrix2x2* const matrix1, const BGC_FP32_Matrix2x2* const matrix2); +extern inline void bgc_fp64_matrix2x2_multiply_by_matrix2x2(BGC_FP64_Matrix2x2* const product, const BGC_FP64_Matrix2x2* const matrix1, const BGC_FP64_Matrix2x2* const matrix2); -extern inline void bgc_fp32_matrix2x2_multiply_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2); -extern inline void bgc_fp64_matrix2x2_multiply_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2); +extern inline void bgc_fp32_matrix2x2_multiply_by_matrix3x2(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix2x2* const matrix1, const BGC_FP32_Matrix3x2* const matrix2); +extern inline void bgc_fp64_matrix2x2_multiply_by_matrix3x2(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix2x2* const matrix1, const BGC_FP64_Matrix3x2* const matrix2); -extern inline int bgc_fp32_matrix2x2_divide_by_real(BGC_FP32_Matrix2x2* quotient, const BGC_FP32_Matrix2x2* dividend, const float divisor); -extern inline int bgc_fp64_matrix2x2_divide_by_real(BGC_FP64_Matrix2x2* quotient, const BGC_FP64_Matrix2x2* dividend, const double divisor); +extern inline int bgc_fp32_matrix2x2_divide_by_real(BGC_FP32_Matrix2x2* const quotient, const BGC_FP32_Matrix2x2* const dividend, const float divisor); +extern inline int bgc_fp64_matrix2x2_divide_by_real(BGC_FP64_Matrix2x2* const quotient, const BGC_FP64_Matrix2x2* const dividend, const double divisor); -extern inline void bgc_fp32_matrix2x2_get_mean2(BGC_FP32_Matrix2x2* mean, const BGC_FP32_Matrix2x2* term1, const BGC_FP32_Matrix2x2* term2); -extern inline void bgc_fp64_matrix2x2_get_mean2(BGC_FP64_Matrix2x2* mean, const BGC_FP64_Matrix2x2* term1, const BGC_FP64_Matrix2x2* term2); +extern inline void bgc_fp32_matrix2x2_get_mean2(BGC_FP32_Matrix2x2* const mean, const BGC_FP32_Matrix2x2* const term1, const BGC_FP32_Matrix2x2* const term2); +extern inline void bgc_fp64_matrix2x2_get_mean2(BGC_FP64_Matrix2x2* const mean, const BGC_FP64_Matrix2x2* const term1, const BGC_FP64_Matrix2x2* const term2); -extern inline void bgc_fp32_matrix2x2_get_mean3(BGC_FP32_Matrix2x2* mean, const BGC_FP32_Matrix2x2* term1, const BGC_FP32_Matrix2x2* term2, const BGC_FP32_Matrix2x2* term3); -extern inline void bgc_fp64_matrix2x2_get_mean3(BGC_FP64_Matrix2x2* mean, const BGC_FP64_Matrix2x2* term1, const BGC_FP64_Matrix2x2* term2, const BGC_FP64_Matrix2x2* term3); +extern inline void bgc_fp32_matrix2x2_get_mean3(BGC_FP32_Matrix2x2* const mean, const BGC_FP32_Matrix2x2* const term1, const BGC_FP32_Matrix2x2* const term2, const BGC_FP32_Matrix2x2* const term3); +extern inline void bgc_fp64_matrix2x2_get_mean3(BGC_FP64_Matrix2x2* const mean, const BGC_FP64_Matrix2x2* const term1, const BGC_FP64_Matrix2x2* const term2, const BGC_FP64_Matrix2x2* const term3); -extern inline void bgc_fp32_matrix2x2_interpolate(BGC_FP32_Matrix2x2* interpolation, const BGC_FP32_Matrix2x2* first, const BGC_FP32_Matrix2x2* second, const float phase); -extern inline void bgc_fp64_matrix2x2_interpolate(BGC_FP64_Matrix2x2* interpolation, const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase); +extern inline void bgc_fp32_matrix2x2_interpolate(BGC_FP32_Matrix2x2* const interpolation, const BGC_FP32_Matrix2x2* const first, const BGC_FP32_Matrix2x2* const second, const float phase); +extern inline void bgc_fp64_matrix2x2_interpolate(BGC_FP64_Matrix2x2* const interpolation, const BGC_FP64_Matrix2x2* const first, const BGC_FP64_Matrix2x2* const second, const double phase); diff --git a/basic-geometry/matrix2x2.h b/basic-geometry/matrix2x2.h index c036fec..9fc7d55 100644 --- a/basic-geometry/matrix2x2.h +++ b/basic-geometry/matrix2x2.h @@ -9,7 +9,7 @@ // =================== Reset ==================== // -inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* const matrix) { matrix->r1c1 = 0.0f; matrix->r1c2 = 0.0f; @@ -17,7 +17,7 @@ inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix) matrix->r2c2 = 0.0f; } -inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* const matrix) { matrix->r1c1 = 0.0; matrix->r1c2 = 0.0; @@ -27,7 +27,7 @@ inline void bgc_fp64_matrix2x2_reset(BGC_FP64_Matrix2x2* matrix) // ================== Identity ================== // -inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* const matrix) { matrix->r1c1 = 1.0f; matrix->r1c2 = 0.0f; @@ -35,7 +35,7 @@ inline void bgc_fp32_matrix2x2_make_identity(BGC_FP32_Matrix2x2* matrix) matrix->r2c2 = 1.0f; } -inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* const matrix) { matrix->r1c1 = 1.0; matrix->r1c2 = 0.0; @@ -45,7 +45,7 @@ inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix) // ================ Set Diagonal ================ // -inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* matrix, const float d1, const float d2) +inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* const matrix, const float d1, const float d2) { matrix->r1c1 = d1; matrix->r1c2 = 0.0f; @@ -53,7 +53,7 @@ inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* matrix, const f matrix->r2c2 = d2; } -inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* matrix, const double d1, const double d2) +inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* const matrix, const double d1, const double d2) { matrix->r1c1 = d1; matrix->r1c2 = 0.0; @@ -63,7 +63,7 @@ inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* matrix, const d // ============== Rotation Matrix =============== // -inline void bgc_fp32_matrix2x2_set_turn(BGC_FP32_Matrix2x2* matrix, const float angle, const int angle_unit) +inline void bgc_fp32_matrix2x2_set_turn(BGC_FP32_Matrix2x2* const matrix, const float angle, const int angle_unit) { const float radians = bgc_fp32_angle_to_radians(angle, angle_unit); const float cosine = cosf(radians); @@ -75,7 +75,7 @@ inline void bgc_fp32_matrix2x2_set_turn(BGC_FP32_Matrix2x2* matrix, const float matrix->r2c2 = cosine; } -inline void bgc_fp64_matrix2x2_set_turn(BGC_FP64_Matrix2x2* matrix, const double angle, const int angle_unit) +inline void bgc_fp64_matrix2x2_set_turn(BGC_FP64_Matrix2x2* const matrix, const double angle, const int angle_unit) { const double radians = bgc_fp64_angle_to_radians(angle, angle_unit); const double cosine = cos(radians); @@ -89,19 +89,19 @@ inline void bgc_fp64_matrix2x2_set_turn(BGC_FP64_Matrix2x2* matrix, const double // ================ Determinant ================= // -inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix) +inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* const matrix) { return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; } -inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix) +inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* const matrix) { return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1; } // ================ Is Identity ================= // -inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* matrix) +inline int bgc_fp32_matrix2x2_is_identity(const BGC_FP32_Matrix2x2* const matrix) { return bgc_fp32_is_unit(matrix->r1c1) && bgc_fp32_is_zero(matrix->r1c2) && bgc_fp32_is_zero(matrix->r2c1) && bgc_fp32_is_unit(matrix->r2c2); @@ -115,19 +115,19 @@ inline int bgc_fp64_matrix2x2_is_identity(const BGC_FP64_Matrix2x2* matrix) // ================ Is Singular ================= // -inline int bgc_fp32_matrix2x2_is_singular(const BGC_FP32_Matrix2x2* matrix) +inline int bgc_fp32_matrix2x2_is_singular(const BGC_FP32_Matrix2x2* const matrix) { return bgc_fp32_is_zero(bgc_fp32_matrix2x2_get_determinant(matrix)); } -inline int bgc_fp64_matrix2x2_is_singular(const BGC_FP64_Matrix2x2* matrix) +inline int bgc_fp64_matrix2x2_is_singular(const BGC_FP64_Matrix2x2* const matrix) { return bgc_fp64_is_zero(bgc_fp64_matrix2x2_get_determinant(matrix)); } // ================ Is Rotation ================= // -inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix) +inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* const matrix) { BGC_FP32_Matrix2x2 product; @@ -140,7 +140,7 @@ inline int bgc_fp32_matrix2x2_is_rotation(const BGC_FP32_Matrix2x2* matrix) return bgc_fp32_matrix2x2_is_identity(&product); } -inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix) +inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* const matrix) { BGC_FP64_Matrix2x2 product; @@ -155,7 +155,7 @@ inline int bgc_fp64_matrix2x2_is_rotation(const BGC_FP64_Matrix2x2* matrix) // ==================== Copy ==================== // -inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source) +inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* const destination, const BGC_FP32_Matrix2x2* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -164,7 +164,7 @@ inline void bgc_fp32_matrix2x2_copy(BGC_FP32_Matrix2x2* destination, const BGC_F destination->r2c2 = source->r2c2; } -inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source) +inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* const destination, const BGC_FP64_Matrix2x2* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -175,7 +175,7 @@ inline void bgc_fp64_matrix2x2_copy(BGC_FP64_Matrix2x2* destination, const BGC_F // ==================== Swap ==================== // -inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix2x2* matrix2) +inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* const matrix1, BGC_FP32_Matrix2x2* const matrix2) { const float r1c1 = matrix2->r1c1; const float r1c2 = matrix2->r1c2; @@ -196,7 +196,7 @@ inline void bgc_fp32_matrix2x2_swap(BGC_FP32_Matrix2x2* matrix1, BGC_FP32_Matrix matrix1->r2c2 = r2c2; } -inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix2x2* matrix2) +inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* const matrix1, BGC_FP64_Matrix2x2* const matrix2) { const double r1c1 = matrix2->r1c1; const double r1c2 = matrix2->r1c2; @@ -219,7 +219,7 @@ inline void bgc_fp64_matrix2x2_swap(BGC_FP64_Matrix2x2* matrix1, BGC_FP64_Matrix // ================== Convert =================== // -inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* destination, const BGC_FP64_Matrix2x2* source) +inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* const destination, const BGC_FP64_Matrix2x2* const source) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; @@ -228,7 +228,7 @@ inline void bgc_fp64_matrix2x2_convert_to_fp32(BGC_FP32_Matrix2x2* destination, destination->r2c2 = (float)source->r2c2; } -inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* destination, const BGC_FP32_Matrix2x2* source) +inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* const destination, const BGC_FP32_Matrix2x2* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -239,7 +239,7 @@ inline void bgc_fp32_matrix2x2_convert_to_fp64(BGC_FP64_Matrix2x2* destination, // ================ Get Inverse ================= // -inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* inverse, const BGC_FP32_Matrix2x2* matrix) +inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* const inverse, const BGC_FP32_Matrix2x2* const matrix) { const float determinant = bgc_fp32_matrix2x2_get_determinant(matrix); @@ -264,7 +264,7 @@ inline int bgc_fp32_matrix2x2_get_inverse(BGC_FP32_Matrix2x2* inverse, const BGC return BGC_SUCCESS; } -inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* inverse, const BGC_FP64_Matrix2x2* matrix) +inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* const inverse, const BGC_FP64_Matrix2x2* const matrix) { const double determinant = bgc_fp64_matrix2x2_get_determinant(matrix); @@ -291,26 +291,26 @@ inline int bgc_fp64_matrix2x2_get_inverse(BGC_FP64_Matrix2x2* inverse, const BGC // =================== Invert =================== // -inline int bgc_fp32_matrix2x2_invert(BGC_FP32_Matrix2x2* matrix) +inline int bgc_fp32_matrix2x2_invert(BGC_FP32_Matrix2x2* const matrix) { return bgc_fp32_matrix2x2_get_inverse(matrix, matrix); } -inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* matrix) +inline int bgc_fp64_matrix2x2_invert(BGC_FP64_Matrix2x2* const matrix) { return bgc_fp64_matrix2x2_get_inverse(matrix, matrix); } // ================= Transpose ================== // -inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_matrix2x2_transpose(BGC_FP32_Matrix2x2* const matrix) { const float r1c2 = matrix->r1c2; matrix->r1c2 = matrix->r2c1; matrix->r2c1 = r1c2; } -inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* const matrix) { const double r1c2 = matrix->r1c2; matrix->r1c2 = matrix->r2c1; @@ -319,7 +319,7 @@ inline void bgc_fp64_matrix2x2_transpose(BGC_FP64_Matrix2x2* matrix) // =============== Get Transpose ================ // -inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* transposed, const BGC_FP32_Matrix2x2* matrix) +inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* const transposed, const BGC_FP32_Matrix2x2* const matrix) { const float r1c2 = matrix->r1c2; @@ -330,7 +330,7 @@ inline void bgc_fp32_matrix2x2_get_transposed(BGC_FP32_Matrix2x2* transposed, co transposed->r2c2 = matrix->r2c2; } -inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, const BGC_FP64_Matrix2x2* matrix) +inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* const transposed, const BGC_FP64_Matrix2x2* const matrix) { const double r1c2 = matrix->r1c2; @@ -343,7 +343,7 @@ inline void bgc_fp64_matrix2x2_get_transposed(BGC_FP64_Matrix2x2* transposed, co // ================== Get Row =================== // -inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x2* matrix, const int row_number) +inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* const row, const BGC_FP32_Matrix2x2* const matrix, const int row_number) { if (row_number == 1) { row->x1 = matrix->r1c1; @@ -361,7 +361,7 @@ inline void bgc_fp32_matrix2x2_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Mat row->x2 = 0.0f; } -inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x2* matrix, const int row_number) +inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* const row, const BGC_FP64_Matrix2x2* const matrix, const int row_number) { if (row_number == 1) { row->x1 = matrix->r1c1; @@ -381,7 +381,7 @@ inline void bgc_fp64_matrix2x2_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Mat // ================== Set Row =================== // -inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* matrix, const int row_number, const BGC_FP32_Vector2* row) +inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* const matrix, const int row_number, const BGC_FP32_Vector2* const row) { if (row_number == 1) { matrix->r1c1 = row->x1; @@ -395,7 +395,7 @@ inline void bgc_fp32_matrix2x2_set_row(BGC_FP32_Matrix2x2* matrix, const int row } } -inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row_number, const BGC_FP64_Vector2* row) +inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* const matrix, const int row_number, const BGC_FP64_Vector2* const row) { if (row_number == 1) { matrix->r1c1 = row->x1; @@ -411,7 +411,7 @@ inline void bgc_fp64_matrix2x2_set_row(BGC_FP64_Matrix2x2* matrix, const int row // ================= Get Column ================= // -inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix2x2* matrix, const int column_number) +inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* const column, const BGC_FP32_Matrix2x2* const matrix, const int column_number) { if (column_number == 1) { column->x1 = matrix->r1c1; @@ -429,7 +429,7 @@ inline void bgc_fp32_matrix2x2_get_column(BGC_FP32_Vector2* column, const BGC_FP column->x2 = 0.0f; } -inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix2x2* matrix, const int column_number) +inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* const column, const BGC_FP64_Matrix2x2* const matrix, const int column_number) { if (column_number == 1) { column->x1 = matrix->r1c1; @@ -449,7 +449,7 @@ inline void bgc_fp64_matrix2x2_get_column(BGC_FP64_Vector2* column, const BGC_FP // ================= Set Column ================= // -inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* matrix, const int column_number, const BGC_FP32_Vector2* column) +inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* const matrix, const int column_number, const BGC_FP32_Vector2* const column) { if (column_number == 1) { matrix->r1c1 = column->x1; @@ -463,7 +463,7 @@ inline void bgc_fp32_matrix2x2_set_column(BGC_FP32_Matrix2x2* matrix, const int } } -inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int column_number, const BGC_FP64_Vector2* column) +inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* const matrix, const int column_number, const BGC_FP64_Vector2* const column) { if (column_number == 1) { matrix->r1c1 = column->x1; @@ -479,7 +479,7 @@ inline void bgc_fp64_matrix2x2_set_column(BGC_FP64_Matrix2x2* matrix, const int // ==================== Add ===================== // -inline void bgc_fp32_matrix2x2_add(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2) +inline void bgc_fp32_matrix2x2_add(BGC_FP32_Matrix2x2* const sum, const BGC_FP32_Matrix2x2* const matrix1, const BGC_FP32_Matrix2x2* const matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -488,7 +488,7 @@ inline void bgc_fp32_matrix2x2_add(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matri sum->r2c2 = matrix1->r2c2 + matrix2->r2c2; } -inline void bgc_fp64_matrix2x2_add(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2) +inline void bgc_fp64_matrix2x2_add(BGC_FP64_Matrix2x2* const sum, const BGC_FP64_Matrix2x2* const matrix1, const BGC_FP64_Matrix2x2* const matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -499,7 +499,7 @@ inline void bgc_fp64_matrix2x2_add(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matri // ================= Add Scaled ================= // -inline void bgc_fp32_matrix2x2_add_scaled(BGC_FP32_Matrix2x2* sum, const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale) +inline void bgc_fp32_matrix2x2_add_scaled(BGC_FP32_Matrix2x2* const sum, const BGC_FP32_Matrix2x2* const basic_matrix, const BGC_FP32_Matrix2x2* const scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -508,7 +508,7 @@ inline void bgc_fp32_matrix2x2_add_scaled(BGC_FP32_Matrix2x2* sum, const BGC_FP3 sum->r2c2 = basic_matrix->r2c2 + scalable_matrix->r2c2 * scale; } -inline void bgc_fp64_matrix2x2_add_scaled(BGC_FP64_Matrix2x2* sum, const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale) +inline void bgc_fp64_matrix2x2_add_scaled(BGC_FP64_Matrix2x2* const sum, const BGC_FP64_Matrix2x2* const basic_matrix, const BGC_FP64_Matrix2x2* const scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -519,7 +519,7 @@ inline void bgc_fp64_matrix2x2_add_scaled(BGC_FP64_Matrix2x2* sum, const BGC_FP6 // ================== Subtract ================== // -inline void bgc_fp32_matrix2x2_subtract(BGC_FP32_Matrix2x2* difference, const BGC_FP32_Matrix2x2* minuend, const BGC_FP32_Matrix2x2* subtrahend) +inline void bgc_fp32_matrix2x2_subtract(BGC_FP32_Matrix2x2* const difference, const BGC_FP32_Matrix2x2* const minuend, const BGC_FP32_Matrix2x2* const subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -528,7 +528,7 @@ inline void bgc_fp32_matrix2x2_subtract(BGC_FP32_Matrix2x2* difference, const BG difference->r2c2 = minuend->r2c2 - subtrahend->r2c2; } -inline void bgc_fp64_matrix2x2_subtract(BGC_FP64_Matrix2x2* difference, const BGC_FP64_Matrix2x2* minuend, const BGC_FP64_Matrix2x2* subtrahend) +inline void bgc_fp64_matrix2x2_subtract(BGC_FP64_Matrix2x2* const difference, const BGC_FP64_Matrix2x2* const minuend, const BGC_FP64_Matrix2x2* const subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -539,7 +539,7 @@ inline void bgc_fp64_matrix2x2_subtract(BGC_FP64_Matrix2x2* difference, const BG // ============== Subtract Scaled =============== // -inline void bgc_fp32_matrix2x2_subtract_scaled(BGC_FP32_Matrix2x2* difference, const BGC_FP32_Matrix2x2* basic_matrix, const BGC_FP32_Matrix2x2* scalable_matrix, const float scale) +inline void bgc_fp32_matrix2x2_subtract_scaled(BGC_FP32_Matrix2x2* const difference, const BGC_FP32_Matrix2x2* const basic_matrix, const BGC_FP32_Matrix2x2* const scalable_matrix, const float scale) { difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; @@ -548,7 +548,7 @@ inline void bgc_fp32_matrix2x2_subtract_scaled(BGC_FP32_Matrix2x2* difference, c difference->r2c2 = basic_matrix->r2c2 - scalable_matrix->r2c2 * scale; } -inline void bgc_fp64_matrix2x2_subtract_scaled(BGC_FP64_Matrix2x2* difference, const BGC_FP64_Matrix2x2* basic_matrix, const BGC_FP64_Matrix2x2* scalable_matrix, const double scale) +inline void bgc_fp64_matrix2x2_subtract_scaled(BGC_FP64_Matrix2x2* const difference, const BGC_FP64_Matrix2x2* const basic_matrix, const BGC_FP64_Matrix2x2* const scalable_matrix, const double scale) { difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; @@ -559,7 +559,7 @@ inline void bgc_fp64_matrix2x2_subtract_scaled(BGC_FP64_Matrix2x2* difference, c // ================== Multiply ================== // -inline void bgc_fp32_matrix2x2_multiply_by_real(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* multiplicand, const float multiplier) +inline void bgc_fp32_matrix2x2_multiply_by_real(BGC_FP32_Matrix2x2* const product, const BGC_FP32_Matrix2x2* const multiplicand, const float multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -568,7 +568,7 @@ inline void bgc_fp32_matrix2x2_multiply_by_real(BGC_FP32_Matrix2x2* product, con product->r2c2 = multiplicand->r2c2 * multiplier; } -inline void bgc_fp64_matrix2x2_multiply_by_real(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* multiplicand, const double multiplier) +inline void bgc_fp64_matrix2x2_multiply_by_real(BGC_FP64_Matrix2x2* const product, const BGC_FP64_Matrix2x2* const multiplicand, const double multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -579,7 +579,7 @@ inline void bgc_fp64_matrix2x2_multiply_by_real(BGC_FP64_Matrix2x2* product, con // ============ Right Vector Product ============ // -inline void bgc_fp32_matrix2x2_multiply_by_vector2(BGC_FP32_Vector2* product, const BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Vector2* vector) +inline void bgc_fp32_matrix2x2_multiply_by_vector2(BGC_FP32_Vector2* const product, const BGC_FP32_Matrix2x2* const matrix, const BGC_FP32_Vector2* const vector) { const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; @@ -588,7 +588,7 @@ inline void bgc_fp32_matrix2x2_multiply_by_vector2(BGC_FP32_Vector2* product, co product->x2 = x2; } -inline void bgc_fp64_matrix2x2_multiply_by_vector2(BGC_FP64_Vector2* product, const BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Vector2* vector) +inline void bgc_fp64_matrix2x2_multiply_by_vector2(BGC_FP64_Vector2* const product, const BGC_FP64_Matrix2x2* const matrix, const BGC_FP64_Vector2* const vector) { const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; @@ -599,7 +599,7 @@ inline void bgc_fp64_matrix2x2_multiply_by_vector2(BGC_FP64_Vector2* product, co // ========== Matrix Product 2x2 at 2x2 ========= // -inline void bgc_fp32_matrix2x2_multiply_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2) +inline void bgc_fp32_matrix2x2_multiply_by_matrix2x2(BGC_FP32_Matrix2x2* const product, const BGC_FP32_Matrix2x2* const matrix1, const BGC_FP32_Matrix2x2* const matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -614,7 +614,7 @@ inline void bgc_fp32_matrix2x2_multiply_by_matrix2x2(BGC_FP32_Matrix2x2* product product->r2c2 = r2c2; } -inline void bgc_fp64_matrix2x2_multiply_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2) +inline void bgc_fp64_matrix2x2_multiply_by_matrix2x2(BGC_FP64_Matrix2x2* const product, const BGC_FP64_Matrix2x2* const matrix1, const BGC_FP64_Matrix2x2* const matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -631,7 +631,7 @@ inline void bgc_fp64_matrix2x2_multiply_by_matrix2x2(BGC_FP64_Matrix2x2* product // ========== Matrix Product 2x2 at 3x2 ========= // -inline void bgc_fp32_matrix2x2_multiply_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2) +inline void bgc_fp32_matrix2x2_multiply_by_matrix3x2(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix2x2* const matrix1, const BGC_FP32_Matrix3x2* const matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -650,7 +650,7 @@ inline void bgc_fp32_matrix2x2_multiply_by_matrix3x2(BGC_FP32_Matrix3x2* product product->r2c3 = r2c3; } -inline void bgc_fp64_matrix2x2_multiply_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2) +inline void bgc_fp64_matrix2x2_multiply_by_matrix3x2(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix2x2* const matrix1, const BGC_FP64_Matrix3x2* const matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -671,7 +671,7 @@ inline void bgc_fp64_matrix2x2_multiply_by_matrix3x2(BGC_FP64_Matrix3x2* product // =================== Divide =================== // -inline int bgc_fp32_matrix2x2_divide_by_real(BGC_FP32_Matrix2x2* quotient, const BGC_FP32_Matrix2x2* dividend, const float divisor) +inline int bgc_fp32_matrix2x2_divide_by_real(BGC_FP32_Matrix2x2* const quotient, const BGC_FP32_Matrix2x2* const dividend, const float divisor) { if (bgc_fp32_is_zero(divisor) || isnan(divisor)) { return BGC_FAILURE; @@ -681,7 +681,7 @@ inline int bgc_fp32_matrix2x2_divide_by_real(BGC_FP32_Matrix2x2* quotient, const return BGC_SUCCESS; } -inline int bgc_fp64_matrix2x2_divide_by_real(BGC_FP64_Matrix2x2* quotient, const BGC_FP64_Matrix2x2* dividend, const double divisor) +inline int bgc_fp64_matrix2x2_divide_by_real(BGC_FP64_Matrix2x2* const quotient, const BGC_FP64_Matrix2x2* const dividend, const double divisor) { if (bgc_fp64_is_zero(divisor) || isnan(divisor)) { return BGC_FAILURE; @@ -693,7 +693,7 @@ inline int bgc_fp64_matrix2x2_divide_by_real(BGC_FP64_Matrix2x2* quotient, const // ================== Average2 ================== // -inline void bgc_fp32_matrix2x2_get_mean2(BGC_FP32_Matrix2x2* mean, const BGC_FP32_Matrix2x2* term1, const BGC_FP32_Matrix2x2* term2) +inline void bgc_fp32_matrix2x2_get_mean2(BGC_FP32_Matrix2x2* const mean, const BGC_FP32_Matrix2x2* const term1, const BGC_FP32_Matrix2x2* const term2) { mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5f; mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5f; @@ -702,7 +702,7 @@ inline void bgc_fp32_matrix2x2_get_mean2(BGC_FP32_Matrix2x2* mean, const BGC_FP3 mean->r2c2 = (term1->r2c2 + term2->r2c2) * 0.5f; } -inline void bgc_fp64_matrix2x2_get_mean2(BGC_FP64_Matrix2x2* mean, const BGC_FP64_Matrix2x2* term1, const BGC_FP64_Matrix2x2* term2) +inline void bgc_fp64_matrix2x2_get_mean2(BGC_FP64_Matrix2x2* const mean, const BGC_FP64_Matrix2x2* const term1, const BGC_FP64_Matrix2x2* const term2) { mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5; mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5; @@ -713,7 +713,7 @@ inline void bgc_fp64_matrix2x2_get_mean2(BGC_FP64_Matrix2x2* mean, const BGC_FP6 // ================== Average3 ================== // -inline void bgc_fp32_matrix2x2_get_mean3(BGC_FP32_Matrix2x2* mean, const BGC_FP32_Matrix2x2* term1, const BGC_FP32_Matrix2x2* term2, const BGC_FP32_Matrix2x2* term3) +inline void bgc_fp32_matrix2x2_get_mean3(BGC_FP32_Matrix2x2* const mean, const BGC_FP32_Matrix2x2* const term1, const BGC_FP32_Matrix2x2* const term2, const BGC_FP32_Matrix2x2* const term3) { mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP32_ONE_THIRD; mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP32_ONE_THIRD; @@ -722,7 +722,7 @@ inline void bgc_fp32_matrix2x2_get_mean3(BGC_FP32_Matrix2x2* mean, const BGC_FP3 mean->r2c2 = (term1->r2c2 + term2->r2c2 + term3->r2c2) * BGC_FP32_ONE_THIRD; } -inline void bgc_fp64_matrix2x2_get_mean3(BGC_FP64_Matrix2x2* mean, const BGC_FP64_Matrix2x2* term1, const BGC_FP64_Matrix2x2* term2, const BGC_FP64_Matrix2x2* term3) +inline void bgc_fp64_matrix2x2_get_mean3(BGC_FP64_Matrix2x2* const mean, const BGC_FP64_Matrix2x2* const term1, const BGC_FP64_Matrix2x2* const term2, const BGC_FP64_Matrix2x2* const term3) { mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP64_ONE_THIRD; mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP64_ONE_THIRD; @@ -733,7 +733,7 @@ inline void bgc_fp64_matrix2x2_get_mean3(BGC_FP64_Matrix2x2* mean, const BGC_FP6 // ================ Interpolate ================= // -inline void bgc_fp32_matrix2x2_interpolate(BGC_FP32_Matrix2x2* interpolation, const BGC_FP32_Matrix2x2* first, const BGC_FP32_Matrix2x2* second, const float phase) +inline void bgc_fp32_matrix2x2_interpolate(BGC_FP32_Matrix2x2* const interpolation, const BGC_FP32_Matrix2x2* const first, const BGC_FP32_Matrix2x2* const second, const float phase) { const float counter_phase = 1.0f - phase; @@ -744,7 +744,7 @@ inline void bgc_fp32_matrix2x2_interpolate(BGC_FP32_Matrix2x2* interpolation, co interpolation->r2c2 = first->r2c2 * counter_phase + second->r2c2 * phase; } -inline void bgc_fp64_matrix2x2_interpolate(BGC_FP64_Matrix2x2* interpolation, const BGC_FP64_Matrix2x2* first, const BGC_FP64_Matrix2x2* second, const double phase) +inline void bgc_fp64_matrix2x2_interpolate(BGC_FP64_Matrix2x2* const interpolation, const BGC_FP64_Matrix2x2* const first, const BGC_FP64_Matrix2x2* const second, const double phase) { const double counter_phase = 1.0 - phase; diff --git a/basic-geometry/matrix2x3.c b/basic-geometry/matrix2x3.c index 3ef523f..b416882 100644 --- a/basic-geometry/matrix2x3.c +++ b/basic-geometry/matrix2x3.c @@ -1,64 +1,64 @@ #include "./matrix2x3.h" -extern inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* matrix); -extern inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* matrix); +extern inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* const matrix); +extern inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* const matrix); -extern inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source); -extern inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source); +extern inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* const destination, const BGC_FP32_Matrix2x3* const source); +extern inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* const destination, const BGC_FP64_Matrix2x3* const source); -extern inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* matrix1, BGC_FP32_Matrix2x3* matrix2); -extern inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* matrix1, BGC_FP64_Matrix2x3* matrix2); +extern inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* const matrix1, BGC_FP32_Matrix2x3* const matrix2); +extern inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* const matrix1, BGC_FP64_Matrix2x3* const matrix2); -extern inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source); -extern inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source); +extern inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* const destination, const BGC_FP32_Matrix2x3* const source); +extern inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* const destination, const BGC_FP64_Matrix2x3* const source); -extern inline void bgc_fp32_matrix2x3_get_transposed(BGC_FP32_Matrix2x3* transposed, const BGC_FP32_Matrix3x2* matrix); -extern inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* transposed, const BGC_FP64_Matrix3x2* matrix); +extern inline void bgc_fp32_matrix2x3_get_transposed(BGC_FP32_Matrix2x3* const transposed, const BGC_FP32_Matrix3x2* const matrix); +extern inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* const transposed, const BGC_FP64_Matrix3x2* const matrix); -extern inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x3* matrix, const int row_number); -extern inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x3* matrix, const int row_number); +extern inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* const row, const BGC_FP32_Matrix2x3* const matrix, const int row_number); +extern inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* const row, const BGC_FP64_Matrix2x3* const matrix, const int row_number); -extern inline void bgc_fp32_matrix2x3_set_row(BGC_FP32_Matrix2x3* matrix, const int row_number, const BGC_FP32_Vector2* row); -extern inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* matrix, const int row_number, const BGC_FP64_Vector2* row); +extern inline void bgc_fp32_matrix2x3_set_row(BGC_FP32_Matrix2x3* const matrix, const int row_number, const BGC_FP32_Vector2* const row); +extern inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* const matrix, const int row_number, const BGC_FP64_Vector2* const row); -extern inline void bgc_fp32_matrix2x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix2x3* matrix, const int column_number); -extern inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix2x3* matrix, const int column_number); +extern inline void bgc_fp32_matrix2x3_get_column(BGC_FP32_Vector3* const column, const BGC_FP32_Matrix2x3* const matrix, const int column_number); +extern inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* const column, const BGC_FP64_Matrix2x3* const matrix, const int column_number); -extern inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* matrix, const int number, const BGC_FP32_Vector3* column); -extern inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* matrix, const int number, const BGC_FP64_Vector3* column); +extern inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* const matrix, const int number, const BGC_FP32_Vector3* const column); +extern inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* const matrix, const int number, const BGC_FP64_Vector3* const column); -extern inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2); -extern inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2); +extern inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix2x3* const matrix2); +extern inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix2x3* const matrix2); -extern inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale); -extern inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale); +extern inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const basic_matrix, const BGC_FP32_Matrix2x3* const scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const basic_matrix, const BGC_FP64_Matrix2x3* const scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix2x3_subtract(BGC_FP32_Matrix2x3* difference, const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend); -extern inline void bgc_fp64_matrix2x3_subtract(BGC_FP64_Matrix2x3* difference, const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend); +extern inline void bgc_fp32_matrix2x3_subtract(BGC_FP32_Matrix2x3* const difference, const BGC_FP32_Matrix2x3* const minuend, const BGC_FP32_Matrix2x3* const subtrahend); +extern inline void bgc_fp64_matrix2x3_subtract(BGC_FP64_Matrix2x3* const difference, const BGC_FP64_Matrix2x3* const minuend, const BGC_FP64_Matrix2x3* const subtrahend); -extern inline void bgc_fp32_matrix2x3_subtract_scaled(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale); -extern inline void bgc_fp64_matrix2x3_subtract_scaled(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale); +extern inline void bgc_fp32_matrix2x3_subtract_scaled(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const basic_matrix, const BGC_FP32_Matrix2x3* const scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix2x3_subtract_scaled(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const basic_matrix, const BGC_FP64_Matrix2x3* const scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix2x3_multiply_by_real(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* multiplicand, const float multiplier); -extern inline void bgc_fp64_matrix2x3_multiply_by_real(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* multiplicand, const double multiplier); +extern inline void bgc_fp32_matrix2x3_multiply_by_real(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix2x3* const multiplicand, const float multiplier); +extern inline void bgc_fp64_matrix2x3_multiply_by_real(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix2x3* const multiplicand, const double multiplier); -extern inline void bgc_fp32_matrix2x3_multiply_by_vector2(BGC_FP32_Vector3* product, const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector); -extern inline void bgc_fp64_matrix2x3_multiply_by_vector2(BGC_FP64_Vector3* product, const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector); +extern inline void bgc_fp32_matrix2x3_multiply_by_vector2(BGC_FP32_Vector3* const product, const BGC_FP32_Matrix2x3* const matrix, const BGC_FP32_Vector2* const vector); +extern inline void bgc_fp64_matrix2x3_multiply_by_vector2(BGC_FP64_Vector3* const product, const BGC_FP64_Matrix2x3* const matrix, const BGC_FP64_Vector2* const vector); -extern inline void bgc_fp32_matrix2x3_multiply_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2); -extern inline void bgc_fp64_matrix2x3_multiply_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2); +extern inline void bgc_fp32_matrix2x3_multiply_by_matrix2x2(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix2x2* const matrix2); +extern inline void bgc_fp64_matrix2x3_multiply_by_matrix2x2(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix2x2* const matrix2); -extern inline void bgc_fp32_matrix2x3_multiply_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2); -extern inline void bgc_fp64_matrix2x3_multiply_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2); +extern inline void bgc_fp32_matrix2x3_multiply_by_matrix3x2(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix3x2* const matrix2); +extern inline void bgc_fp64_matrix2x3_multiply_by_matrix3x2(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix3x2* const matrix2); -extern inline int bgc_fp32_matrix2x3_divide_by_real(BGC_FP32_Matrix2x3* quotient, const BGC_FP32_Matrix2x3* dividend, const float divisor); -extern inline int bgc_fp64_matrix2x3_divide_by_real(BGC_FP64_Matrix2x3* quotient, const BGC_FP64_Matrix2x3* dividend, const double divisor); +extern inline int bgc_fp32_matrix2x3_divide_by_real(BGC_FP32_Matrix2x3* const quotient, const BGC_FP32_Matrix2x3* const dividend, const float divisor); +extern inline int bgc_fp64_matrix2x3_divide_by_real(BGC_FP64_Matrix2x3* const quotient, const BGC_FP64_Matrix2x3* const dividend, const double divisor); -extern inline void bgc_fp32_matrix2x3_get_mean2(BGC_FP32_Matrix2x3* mean, const BGC_FP32_Matrix2x3* term1, const BGC_FP32_Matrix2x3* term2); -extern inline void bgc_fp64_matrix2x3_get_mean2(BGC_FP64_Matrix2x3* mean, const BGC_FP64_Matrix2x3* term1, const BGC_FP64_Matrix2x3* term2); +extern inline void bgc_fp32_matrix2x3_get_mean2(BGC_FP32_Matrix2x3* const mean, const BGC_FP32_Matrix2x3* const term1, const BGC_FP32_Matrix2x3* const term2); +extern inline void bgc_fp64_matrix2x3_get_mean2(BGC_FP64_Matrix2x3* const mean, const BGC_FP64_Matrix2x3* const term1, const BGC_FP64_Matrix2x3* const term2); -extern inline void bgc_fp32_matrix2x3_get_mean3(BGC_FP32_Matrix2x3* mean, const BGC_FP32_Matrix2x3* term1, const BGC_FP32_Matrix2x3* term2, const BGC_FP32_Matrix2x3* term3); -extern inline void bgc_fp64_matrix2x3_get_mean3(BGC_FP64_Matrix2x3* mean, const BGC_FP64_Matrix2x3* term1, const BGC_FP64_Matrix2x3* term2, const BGC_FP64_Matrix2x3* term3); +extern inline void bgc_fp32_matrix2x3_get_mean3(BGC_FP32_Matrix2x3* const mean, const BGC_FP32_Matrix2x3* const term1, const BGC_FP32_Matrix2x3* const term2, const BGC_FP32_Matrix2x3* const term3); +extern inline void bgc_fp64_matrix2x3_get_mean3(BGC_FP64_Matrix2x3* const mean, const BGC_FP64_Matrix2x3* const term1, const BGC_FP64_Matrix2x3* const term2, const BGC_FP64_Matrix2x3* const term3); -extern inline void bgc_fp32_matrix2x3_interpolate(BGC_FP32_Matrix2x3* interpolation, const BGC_FP32_Matrix2x3* first, const BGC_FP32_Matrix2x3* second, const float phase); -extern inline void bgc_fp64_matrix2x3_interpolate(BGC_FP64_Matrix2x3* interpolation, const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase); +extern inline void bgc_fp32_matrix2x3_interpolate(BGC_FP32_Matrix2x3* const interpolation, const BGC_FP32_Matrix2x3* const first, const BGC_FP32_Matrix2x3* const second, const float phase); +extern inline void bgc_fp64_matrix2x3_interpolate(BGC_FP64_Matrix2x3* const interpolation, const BGC_FP64_Matrix2x3* const first, const BGC_FP64_Matrix2x3* const second, const double phase); diff --git a/basic-geometry/matrix2x3.h b/basic-geometry/matrix2x3.h index 624585c..3c160ad 100644 --- a/basic-geometry/matrix2x3.h +++ b/basic-geometry/matrix2x3.h @@ -8,7 +8,7 @@ // =================== Reset ==================== // -inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* matrix) +inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* const matrix) { matrix->r1c1 = 0.0f; matrix->r1c2 = 0.0f; @@ -20,7 +20,7 @@ inline void bgc_fp32_matrix2x3_reset(BGC_FP32_Matrix2x3* matrix) matrix->r3c2 = 0.0f; } -inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* matrix) +inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* const matrix) { matrix->r1c1 = 0.0; matrix->r1c2 = 0.0; @@ -34,7 +34,7 @@ inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* matrix) // ==================== Copy ==================== // -inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source) +inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* const destination, const BGC_FP32_Matrix2x3* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -46,7 +46,7 @@ inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* destination, const BGC_F destination->r3c2 = source->r3c2; } -inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source) +inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* const destination, const BGC_FP64_Matrix2x3* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -60,7 +60,7 @@ inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* destination, const BGC_F // ==================== Swap ==================== // -inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* matrix1, BGC_FP32_Matrix2x3* matrix2) +inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* const matrix1, BGC_FP32_Matrix2x3* const matrix2) { const float r1c1 = matrix2->r1c1; const float r1c2 = matrix2->r1c2; @@ -90,7 +90,7 @@ inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* matrix1, BGC_FP32_Matrix matrix1->r3c2 = r3c2; } -inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* matrix1, BGC_FP64_Matrix2x3* matrix2) +inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* const matrix1, BGC_FP64_Matrix2x3* const matrix2) { const double r1c1 = matrix2->r1c1; const double r1c2 = matrix2->r1c2; @@ -122,7 +122,7 @@ inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* matrix1, BGC_FP64_Matrix // ================== Convert =================== // -inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* destination, const BGC_FP64_Matrix2x3* source) +inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* const destination, const BGC_FP64_Matrix2x3* const source) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; @@ -134,7 +134,7 @@ inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* destination, destination->r3c2 = (float)source->r3c2; } -inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* destination, const BGC_FP32_Matrix2x3* source) +inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* const destination, const BGC_FP32_Matrix2x3* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -148,7 +148,7 @@ inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* destination, // ================= Transpose ================== // -inline void bgc_fp32_matrix2x3_get_transposed(BGC_FP32_Matrix2x3* transposed, const BGC_FP32_Matrix3x2* matrix) +inline void bgc_fp32_matrix2x3_get_transposed(BGC_FP32_Matrix2x3* const transposed, const BGC_FP32_Matrix3x2* const matrix) { transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; @@ -160,7 +160,7 @@ inline void bgc_fp32_matrix2x3_get_transposed(BGC_FP32_Matrix2x3* transposed, co transposed->r3c2 = matrix->r2c3; } -inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* transposed, const BGC_FP64_Matrix3x2* matrix) +inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* const transposed, const BGC_FP64_Matrix3x2* const matrix) { transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; @@ -174,7 +174,7 @@ inline void bgc_fp64_matrix2x3_get_transposed(BGC_FP64_Matrix2x3* transposed, co // ================== Get Row =================== // -inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Matrix2x3* matrix, const int row_number) +inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* const row, const BGC_FP32_Matrix2x3* const matrix, const int row_number) { if (row_number == 1) { row->x1 = matrix->r1c1; @@ -198,7 +198,7 @@ inline void bgc_fp32_matrix2x3_get_row(BGC_FP32_Vector2* row, const BGC_FP32_Mat row->x2 = 0.0f; } -inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Matrix2x3* matrix, const int row_number) +inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* const row, const BGC_FP64_Matrix2x3* const matrix, const int row_number) { if (row_number == 1) { row->x1 = matrix->r1c1; @@ -224,7 +224,7 @@ inline void bgc_fp64_matrix2x3_get_row(BGC_FP64_Vector2* row, const BGC_FP64_Mat // ================== Set Row =================== // -inline void bgc_fp32_matrix2x3_set_row(BGC_FP32_Matrix2x3* matrix, const int row_number, const BGC_FP32_Vector2* row) +inline void bgc_fp32_matrix2x3_set_row(BGC_FP32_Matrix2x3* const matrix, const int row_number, const BGC_FP32_Vector2* const row) { if (row_number == 1) { matrix->r1c1 = row->x1; @@ -244,7 +244,7 @@ inline void bgc_fp32_matrix2x3_set_row(BGC_FP32_Matrix2x3* matrix, const int row } } -inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* matrix, const int row_number, const BGC_FP64_Vector2* row) +inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* const matrix, const int row_number, const BGC_FP64_Vector2* const row) { if (row_number == 1) { matrix->r1c1 = row->x1; @@ -266,7 +266,7 @@ inline void bgc_fp64_matrix2x3_set_row(BGC_FP64_Matrix2x3* matrix, const int row // ================= Get Column ================= // -inline void bgc_fp32_matrix2x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix2x3* matrix, const int column_number) +inline void bgc_fp32_matrix2x3_get_column(BGC_FP32_Vector3* const column, const BGC_FP32_Matrix2x3* const matrix, const int column_number) { if (column_number == 1) { column->x1 = matrix->r1c1; @@ -282,7 +282,7 @@ inline void bgc_fp32_matrix2x3_get_column(BGC_FP32_Vector3* column, const BGC_FP } } -inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix2x3* matrix, const int column_number) +inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* const column, const BGC_FP64_Matrix2x3* const matrix, const int column_number) { if (column_number == 1) { column->x1 = matrix->r1c1; @@ -300,7 +300,7 @@ inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* column, const BGC_FP // ================= Set Column ================= // -inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* matrix, const int column_number, const BGC_FP32_Vector3* column) +inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* const matrix, const int column_number, const BGC_FP32_Vector3* const column) { if (column_number == 1) { matrix->r1c1 = column->x1; @@ -316,7 +316,7 @@ inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* matrix, const int } } -inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* matrix, const int column_number, const BGC_FP64_Vector3* column) +inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* const matrix, const int column_number, const BGC_FP64_Vector3* const column) { if (column_number == 1) { matrix->r1c1 = column->x1; @@ -334,7 +334,7 @@ inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* matrix, const int // ==================== Add ===================== // -inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x3* matrix2) +inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix2x3* const matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -346,7 +346,7 @@ inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matri sum->r3c2 = matrix1->r3c2 + matrix2->r3c2; } -inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x3* matrix2) +inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix2x3* const matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -360,7 +360,7 @@ inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matri // ================= Add Scaled ================= // -inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale) +inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const basic_matrix, const BGC_FP32_Matrix2x3* const scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -372,7 +372,7 @@ inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* sum, const BGC_FP3 sum->r3c2 = basic_matrix->r3c2 + scalable_matrix->r3c2 * scale; } -inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale) +inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const basic_matrix, const BGC_FP64_Matrix2x3* const scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -386,7 +386,7 @@ inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* sum, const BGC_FP6 // ================== Subtract ================== // -inline void bgc_fp32_matrix2x3_subtract(BGC_FP32_Matrix2x3* difference, const BGC_FP32_Matrix2x3* minuend, const BGC_FP32_Matrix2x3* subtrahend) +inline void bgc_fp32_matrix2x3_subtract(BGC_FP32_Matrix2x3* const difference, const BGC_FP32_Matrix2x3* const minuend, const BGC_FP32_Matrix2x3* const subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -398,7 +398,7 @@ inline void bgc_fp32_matrix2x3_subtract(BGC_FP32_Matrix2x3* difference, const BG difference->r3c2 = minuend->r3c2 - subtrahend->r3c2; } -inline void bgc_fp64_matrix2x3_subtract(BGC_FP64_Matrix2x3* difference, const BGC_FP64_Matrix2x3* minuend, const BGC_FP64_Matrix2x3* subtrahend) +inline void bgc_fp64_matrix2x3_subtract(BGC_FP64_Matrix2x3* const difference, const BGC_FP64_Matrix2x3* const minuend, const BGC_FP64_Matrix2x3* const subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -412,7 +412,7 @@ inline void bgc_fp64_matrix2x3_subtract(BGC_FP64_Matrix2x3* difference, const BG // ============== Subtract scaled =============== // -inline void bgc_fp32_matrix2x3_subtract_scaled(BGC_FP32_Matrix2x3* sum, const BGC_FP32_Matrix2x3* basic_matrix, const BGC_FP32_Matrix2x3* scalable_matrix, const float scale) +inline void bgc_fp32_matrix2x3_subtract_scaled(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const basic_matrix, const BGC_FP32_Matrix2x3* const scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; @@ -424,7 +424,7 @@ inline void bgc_fp32_matrix2x3_subtract_scaled(BGC_FP32_Matrix2x3* sum, const BG sum->r3c2 = basic_matrix->r3c2 - scalable_matrix->r3c2 * scale; } -inline void bgc_fp64_matrix2x3_subtract_scaled(BGC_FP64_Matrix2x3* sum, const BGC_FP64_Matrix2x3* basic_matrix, const BGC_FP64_Matrix2x3* scalable_matrix, const double scale) +inline void bgc_fp64_matrix2x3_subtract_scaled(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const basic_matrix, const BGC_FP64_Matrix2x3* const scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; @@ -438,7 +438,7 @@ inline void bgc_fp64_matrix2x3_subtract_scaled(BGC_FP64_Matrix2x3* sum, const BG // ================== Multiply ================== // -inline void bgc_fp32_matrix2x3_multiply_by_real(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* multiplicand, const float multiplier) +inline void bgc_fp32_matrix2x3_multiply_by_real(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix2x3* const multiplicand, const float multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -450,7 +450,7 @@ inline void bgc_fp32_matrix2x3_multiply_by_real(BGC_FP32_Matrix2x3* product, con product->r3c2 = multiplicand->r3c2 * multiplier; } -inline void bgc_fp64_matrix2x3_multiply_by_real(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* multiplicand, const double multiplier) +inline void bgc_fp64_matrix2x3_multiply_by_real(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix2x3* const multiplicand, const double multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -464,14 +464,14 @@ inline void bgc_fp64_matrix2x3_multiply_by_real(BGC_FP64_Matrix2x3* product, con // ============ Right Vector Product ============ // -inline void bgc_fp32_matrix2x3_multiply_by_vector2(BGC_FP32_Vector3* product, const BGC_FP32_Matrix2x3* matrix, const BGC_FP32_Vector2* vector) +inline void bgc_fp32_matrix2x3_multiply_by_vector2(BGC_FP32_Vector3* const product, const BGC_FP32_Matrix2x3* const matrix, const BGC_FP32_Vector2* vector) { product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; product->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2; } -inline void bgc_fp64_matrix2x3_multiply_by_vector2(BGC_FP64_Vector3* product, const BGC_FP64_Matrix2x3* matrix, const BGC_FP64_Vector2* vector) +inline void bgc_fp64_matrix2x3_multiply_by_vector2(BGC_FP64_Vector3* const product, const BGC_FP64_Matrix2x3* const matrix, const BGC_FP64_Vector2* vector) { product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2; product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2; @@ -481,7 +481,7 @@ inline void bgc_fp64_matrix2x3_multiply_by_vector2(BGC_FP64_Vector3* product, co // ========== Matrix Product 2x3 at 2x2 ========= // -inline void bgc_fp32_matrix2x3_multiply_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2) +inline void bgc_fp32_matrix2x3_multiply_by_matrix2x2(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix2x2* const matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -502,7 +502,7 @@ inline void bgc_fp32_matrix2x3_multiply_by_matrix2x2(BGC_FP32_Matrix2x3* product product->r3c2 = r3c2; } -inline void bgc_fp64_matrix2x3_multiply_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2) +inline void bgc_fp64_matrix2x3_multiply_by_matrix2x2(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix2x2* const matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -525,7 +525,7 @@ inline void bgc_fp64_matrix2x3_multiply_by_matrix2x2(BGC_FP64_Matrix2x3* product // ========== Matrix Product 2x3 at 3x2 ========= // -inline void bgc_fp32_matrix2x3_multiply_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2) +inline void bgc_fp32_matrix2x3_multiply_by_matrix3x2(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix3x2* const matrix2) { product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -540,7 +540,7 @@ inline void bgc_fp32_matrix2x3_multiply_by_matrix3x2(BGC_FP32_Matrix3x3* product product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3; } -inline void bgc_fp64_matrix2x3_multiply_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2) +inline void bgc_fp64_matrix2x3_multiply_by_matrix3x2(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix3x2* const matrix2) { product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1; product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2; @@ -557,7 +557,7 @@ inline void bgc_fp64_matrix2x3_multiply_by_matrix3x2(BGC_FP64_Matrix3x3* product // =================== Divide =================== // -inline int bgc_fp32_matrix2x3_divide_by_real(BGC_FP32_Matrix2x3* quotient, const BGC_FP32_Matrix2x3* dividend, const float divisor) +inline int bgc_fp32_matrix2x3_divide_by_real(BGC_FP32_Matrix2x3* const quotient, const BGC_FP32_Matrix2x3* const dividend, const float divisor) { if (bgc_fp32_is_zero(divisor)) { return BGC_FAILURE; @@ -567,7 +567,7 @@ inline int bgc_fp32_matrix2x3_divide_by_real(BGC_FP32_Matrix2x3* quotient, const return BGC_SUCCESS; } -inline int bgc_fp64_matrix2x3_divide_by_real(BGC_FP64_Matrix2x3* quotient, const BGC_FP64_Matrix2x3* dividend, const double divisor) +inline int bgc_fp64_matrix2x3_divide_by_real(BGC_FP64_Matrix2x3* const quotient, const BGC_FP64_Matrix2x3* const dividend, const double divisor) { if (bgc_fp64_is_zero(divisor)) { return BGC_FAILURE; @@ -579,7 +579,7 @@ inline int bgc_fp64_matrix2x3_divide_by_real(BGC_FP64_Matrix2x3* quotient, const // ================== Average2 ================== // -inline void bgc_fp32_matrix2x3_get_mean2(BGC_FP32_Matrix2x3* mean, const BGC_FP32_Matrix2x3* term1, const BGC_FP32_Matrix2x3* term2) +inline void bgc_fp32_matrix2x3_get_mean2(BGC_FP32_Matrix2x3* const mean, const BGC_FP32_Matrix2x3* const term1, const BGC_FP32_Matrix2x3* const term2) { mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5f; mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5f; @@ -591,7 +591,7 @@ inline void bgc_fp32_matrix2x3_get_mean2(BGC_FP32_Matrix2x3* mean, const BGC_FP3 mean->r3c2 = (term1->r3c2 + term2->r3c2) * 0.5f; } -inline void bgc_fp64_matrix2x3_get_mean2(BGC_FP64_Matrix2x3* mean, const BGC_FP64_Matrix2x3* term1, const BGC_FP64_Matrix2x3* term2) +inline void bgc_fp64_matrix2x3_get_mean2(BGC_FP64_Matrix2x3* const mean, const BGC_FP64_Matrix2x3* const term1, const BGC_FP64_Matrix2x3* const term2) { mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5; mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5; @@ -605,7 +605,7 @@ inline void bgc_fp64_matrix2x3_get_mean2(BGC_FP64_Matrix2x3* mean, const BGC_FP6 // ================== Average3 ================== // -inline void bgc_fp32_matrix2x3_get_mean3(BGC_FP32_Matrix2x3* mean, const BGC_FP32_Matrix2x3* term1, const BGC_FP32_Matrix2x3* term2, const BGC_FP32_Matrix2x3* term3) +inline void bgc_fp32_matrix2x3_get_mean3(BGC_FP32_Matrix2x3* const mean, const BGC_FP32_Matrix2x3* const term1, const BGC_FP32_Matrix2x3* const term2, const BGC_FP32_Matrix2x3* const term3) { mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP32_ONE_THIRD; mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP32_ONE_THIRD; @@ -617,7 +617,7 @@ inline void bgc_fp32_matrix2x3_get_mean3(BGC_FP32_Matrix2x3* mean, const BGC_FP3 mean->r3c2 = (term1->r3c2 + term2->r3c2 + term3->r3c2) * BGC_FP32_ONE_THIRD; } -inline void bgc_fp64_matrix2x3_get_mean3(BGC_FP64_Matrix2x3* mean, const BGC_FP64_Matrix2x3* term1, const BGC_FP64_Matrix2x3* term2, const BGC_FP64_Matrix2x3* term3) +inline void bgc_fp64_matrix2x3_get_mean3(BGC_FP64_Matrix2x3* const mean, const BGC_FP64_Matrix2x3* const term1, const BGC_FP64_Matrix2x3* const term2, const BGC_FP64_Matrix2x3* const term3) { mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP64_ONE_THIRD; mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP64_ONE_THIRD; @@ -631,7 +631,7 @@ inline void bgc_fp64_matrix2x3_get_mean3(BGC_FP64_Matrix2x3* mean, const BGC_FP6 // ================ Interpolate ================= // -inline void bgc_fp32_matrix2x3_interpolate(BGC_FP32_Matrix2x3* interpolation, const BGC_FP32_Matrix2x3* first, const BGC_FP32_Matrix2x3* second, const float phase) +inline void bgc_fp32_matrix2x3_interpolate(BGC_FP32_Matrix2x3* const interpolation, const BGC_FP32_Matrix2x3* const first, const BGC_FP32_Matrix2x3* const second, const float phase) { const float couter_phase = 1.0f - phase; @@ -645,7 +645,7 @@ inline void bgc_fp32_matrix2x3_interpolate(BGC_FP32_Matrix2x3* interpolation, co interpolation->r3c2 = first->r3c2 * couter_phase + second->r3c2 * phase; } -inline void bgc_fp64_matrix2x3_interpolate(BGC_FP64_Matrix2x3* interpolation, const BGC_FP64_Matrix2x3* first, const BGC_FP64_Matrix2x3* second, const double phase) +inline void bgc_fp64_matrix2x3_interpolate(BGC_FP64_Matrix2x3* const interpolation, const BGC_FP64_Matrix2x3* const first, const BGC_FP64_Matrix2x3* const second, const double phase) { const double couter_phase = 1.0 - phase; diff --git a/basic-geometry/matrix3x2.c b/basic-geometry/matrix3x2.c index 775c92d..5952d35 100644 --- a/basic-geometry/matrix3x2.c +++ b/basic-geometry/matrix3x2.c @@ -1,64 +1,64 @@ #include "./matrix3x2.h" -extern inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix); -extern inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix); +extern inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* const matrix); +extern inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* const matrix); -extern inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source); -extern inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source); +extern inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* const destination, const BGC_FP32_Matrix3x2* const source); +extern inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* const destination, const BGC_FP64_Matrix3x2* const source); -extern inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix3x2* matrix2); -extern inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix3x2* matrix2); +extern inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* const matrix1, BGC_FP32_Matrix3x2* const matrix2); +extern inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* const matrix1, BGC_FP64_Matrix3x2* const matrix2); -extern inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source); -extern inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source); +extern inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* const destination, const BGC_FP32_Matrix3x2* const source); +extern inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* const destination, const BGC_FP64_Matrix3x2* const source); -extern inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* transposed, const BGC_FP32_Matrix2x3* matrix); -extern inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* transposed, const BGC_FP64_Matrix2x3* matrix); +extern inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* const transposed, const BGC_FP32_Matrix2x3* const matrix); +extern inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* const transposed, const BGC_FP64_Matrix2x3* const matrix); -extern inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x2* matrix, const int row_number); -extern inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x2* matrix, const int row_number); +extern inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* const row, const BGC_FP32_Matrix3x2* const matrix, const int row_number); +extern inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* const row, const BGC_FP64_Matrix3x2* const matrix, const int row_number); -extern inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* matrix, const int row_number, const BGC_FP32_Vector3* row); -extern inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* matrix, const int row_number, const BGC_FP64_Vector3* row); +extern inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* const matrix, const int row_number, const BGC_FP32_Vector3* const row); +extern inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* const matrix, const int row_number, const BGC_FP64_Vector3* const row); -extern inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix3x2* matrix, const int column_number); -extern inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix3x2* matrix, const int column_number); +extern inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* const column, const BGC_FP32_Matrix3x2* const matrix, const int column_number); +extern inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* const column, const BGC_FP64_Matrix3x2* const matrix, const int column_number); -extern inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* matrix, const int column_number, const BGC_FP32_Vector2* column); -extern inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* matrix, const int column_number, const BGC_FP64_Vector2* column); +extern inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* const matrix, const int column_number, const BGC_FP32_Vector2* const column); +extern inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* const matrix, const int column_number, const BGC_FP64_Vector2* const column); -extern inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2); -extern inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2); +extern inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* const sum, const BGC_FP32_Matrix3x2* const matrix1, const BGC_FP32_Matrix3x2* const matrix2); +extern inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* const sum, const BGC_FP64_Matrix3x2* const matrix1, const BGC_FP64_Matrix3x2* const matrix2); -extern inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale); -extern inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale); +extern inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* const sum, const BGC_FP32_Matrix3x2* const basic_matrix, const BGC_FP32_Matrix3x2* const scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* const sum, const BGC_FP64_Matrix3x2* const basic_matrix, const BGC_FP64_Matrix3x2* const scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* difference, const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend); -extern inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* difference, const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend); +extern inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* const difference, const BGC_FP32_Matrix3x2* const minuend, const BGC_FP32_Matrix3x2* const subtrahend); +extern inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* const difference, const BGC_FP64_Matrix3x2* const minuend, const BGC_FP64_Matrix3x2* const subtrahend); -extern inline void bgc_fp32_matrix3x2_subtract_scaled(BGC_FP32_Matrix3x2* difference, const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale); -extern inline void bgc_fp64_matrix3x2_subtract_scaled(BGC_FP64_Matrix3x2* difference, const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale); +extern inline void bgc_fp32_matrix3x2_subtract_scaled(BGC_FP32_Matrix3x2* const difference, const BGC_FP32_Matrix3x2* const basic_matrix, const BGC_FP32_Matrix3x2* const scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix3x2_subtract_scaled(BGC_FP64_Matrix3x2* const difference, const BGC_FP64_Matrix3x2* const basic_matrix, const BGC_FP64_Matrix3x2* const scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix3x2_multiply_by_real(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* multiplicand, const float multiplier); -extern inline void bgc_fp64_matrix3x2_multiply_by_real(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* multiplicand, const double multiplier); +extern inline void bgc_fp32_matrix3x2_multiply_by_real(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix3x2* const multiplicand, const float multiplier); +extern inline void bgc_fp64_matrix3x2_multiply_by_real(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix3x2* const multiplicand, const double multiplier); -extern inline void bgc_fp32_matrix3x2_multiply_by_vector3(BGC_FP32_Vector2* product, const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector); -extern inline void bgc_fp64_matrix3x2_multiply_by_vector3(BGC_FP64_Vector2* product, const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector); +extern inline void bgc_fp32_matrix3x2_multiply_by_vector3(BGC_FP32_Vector2* const product, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Vector3* const vector); +extern inline void bgc_fp64_matrix3x2_multiply_by_vector3(BGC_FP64_Vector2* const product, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Vector3* const vector); -extern inline void bgc_fp32_matrix3x2_multiply_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2); -extern inline void bgc_fp64_matrix3x2_multiply_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2); +extern inline void bgc_fp32_matrix3x2_multiply_by_matrix2x3(BGC_FP32_Matrix2x2* const product, const BGC_FP32_Matrix3x2* const matrix1, const BGC_FP32_Matrix2x3* const matrix2); +extern inline void bgc_fp64_matrix3x2_multiply_by_matrix2x3(BGC_FP64_Matrix2x2* const product, const BGC_FP64_Matrix3x2* const matrix1, const BGC_FP64_Matrix2x3* const matrix2); -extern inline void bgc_fp32_matrix3x2_multiply_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2); -extern inline void bgc_fp64_matrix3x2_multiply_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2); +extern inline void bgc_fp32_matrix3x2_multiply_by_matrix3x3(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix3x2* const matrix1, const BGC_FP32_Matrix3x3* const matrix2); +extern inline void bgc_fp64_matrix3x2_multiply_by_matrix3x3(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix3x2* const matrix1, const BGC_FP64_Matrix3x3* const matrix2); -extern inline int bgc_fp32_matrix3x2_divide_by_real(BGC_FP32_Matrix3x2* quotient, const BGC_FP32_Matrix3x2* dividend, const float divisor); -extern inline int bgc_fp64_matrix3x2_divide_by_real(BGC_FP64_Matrix3x2* quotient, const BGC_FP64_Matrix3x2* dividend, const double divisor); +extern inline int bgc_fp32_matrix3x2_divide_by_real(BGC_FP32_Matrix3x2* const quotient, const BGC_FP32_Matrix3x2* const dividend, const float divisor); +extern inline int bgc_fp64_matrix3x2_divide_by_real(BGC_FP64_Matrix3x2* const quotient, const BGC_FP64_Matrix3x2* const dividend, const double divisor); -extern inline void bgc_fp32_matrix3x2_get_mean2(BGC_FP32_Matrix3x2* mean, const BGC_FP32_Matrix3x2* term1, const BGC_FP32_Matrix3x2* term2); -extern inline void bgc_fp64_matrix3x2_get_mean2(BGC_FP64_Matrix3x2* mean, const BGC_FP64_Matrix3x2* term1, const BGC_FP64_Matrix3x2* term2); +extern inline void bgc_fp32_matrix3x2_get_mean2(BGC_FP32_Matrix3x2* const mean, const BGC_FP32_Matrix3x2* const term1, const BGC_FP32_Matrix3x2* const term2); +extern inline void bgc_fp64_matrix3x2_get_mean2(BGC_FP64_Matrix3x2* const mean, const BGC_FP64_Matrix3x2* const term1, const BGC_FP64_Matrix3x2* const term2); -extern inline void bgc_fp32_matrix3x2_get_mean3(BGC_FP32_Matrix3x2* mean, const BGC_FP32_Matrix3x2* term1, const BGC_FP32_Matrix3x2* term2, const BGC_FP32_Matrix3x2* term3); -extern inline void bgc_fp64_matrix3x2_get_mean3(BGC_FP64_Matrix3x2* mean, const BGC_FP64_Matrix3x2* term1, const BGC_FP64_Matrix3x2* term2, const BGC_FP64_Matrix3x2* term3); +extern inline void bgc_fp32_matrix3x2_get_mean3(BGC_FP32_Matrix3x2* const mean, const BGC_FP32_Matrix3x2* const term1, const BGC_FP32_Matrix3x2* const term2, const BGC_FP32_Matrix3x2* const term3); +extern inline void bgc_fp64_matrix3x2_get_mean3(BGC_FP64_Matrix3x2* const mean, const BGC_FP64_Matrix3x2* const term1, const BGC_FP64_Matrix3x2* const term2, const BGC_FP64_Matrix3x2* const term3); -extern inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* interpolation, const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase); -extern inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* interpolation, const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase); +extern inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* const interpolation, const BGC_FP32_Matrix3x2* const first, const BGC_FP32_Matrix3x2* const second, const float phase); +extern inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* const interpolation, const BGC_FP64_Matrix3x2* const first, const BGC_FP64_Matrix3x2* const second, const double phase); diff --git a/basic-geometry/matrix3x2.h b/basic-geometry/matrix3x2.h index d696b1d..37260be 100644 --- a/basic-geometry/matrix3x2.h +++ b/basic-geometry/matrix3x2.h @@ -8,7 +8,7 @@ // =================== Reset ==================== // -inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix) +inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* const matrix) { matrix->r1c1 = 0.0f; matrix->r1c2 = 0.0f; @@ -19,7 +19,7 @@ inline void bgc_fp32_matrix3x2_reset(BGC_FP32_Matrix3x2* matrix) matrix->r2c3 = 0.0f; } -inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix) +inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* const matrix) { matrix->r1c1 = 0.0; matrix->r1c2 = 0.0; @@ -32,7 +32,7 @@ inline void bgc_fp64_matrix3x2_reset(BGC_FP64_Matrix3x2* matrix) // ==================== Copy ==================== // -inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source) +inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* const destination, const BGC_FP32_Matrix3x2* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -43,7 +43,7 @@ inline void bgc_fp32_matrix3x2_copy(BGC_FP32_Matrix3x2* destination, const BGC_F destination->r2c3 = source->r2c3; } -inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source) +inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* const destination, const BGC_FP64_Matrix3x2* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -56,7 +56,7 @@ inline void bgc_fp64_matrix3x2_copy(BGC_FP64_Matrix3x2* destination, const BGC_F // ==================== Swap ==================== // -inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix3x2* matrix2) +inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* const matrix1, BGC_FP32_Matrix3x2* const matrix2) { const float r1c1 = matrix2->r1c1; const float r1c2 = matrix2->r1c2; @@ -83,7 +83,7 @@ inline void bgc_fp32_matrix3x2_swap(BGC_FP32_Matrix3x2* matrix1, BGC_FP32_Matrix matrix1->r2c3 = r2c3; } -inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix3x2* matrix2) +inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* const matrix1, BGC_FP64_Matrix3x2* const matrix2) { const double r1c1 = matrix2->r1c1; const double r1c2 = matrix2->r1c2; @@ -112,7 +112,7 @@ inline void bgc_fp64_matrix3x2_swap(BGC_FP64_Matrix3x2* matrix1, BGC_FP64_Matrix // ================== Convert =================== // -inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* destination, const BGC_FP64_Matrix3x2* source) +inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* const destination, const BGC_FP64_Matrix3x2* const source) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; @@ -123,7 +123,7 @@ inline void bgc_fp64_matrix3x2_convert_to_fp32(BGC_FP32_Matrix3x2* destination, destination->r2c3 = (float)source->r2c3; } -inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* destination, const BGC_FP32_Matrix3x2* source) +inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* const destination, const BGC_FP32_Matrix3x2* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -136,7 +136,7 @@ inline void bgc_fp32_matrix3x2_convert_to_fp64(BGC_FP64_Matrix3x2* destination, // ================= Transpose ================== // -inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* transposed, const BGC_FP32_Matrix2x3* matrix) +inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* const transposed, const BGC_FP32_Matrix2x3* const matrix) { transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; @@ -147,7 +147,7 @@ inline void bgc_fp32_matrix3x2_get_transposed(BGC_FP32_Matrix3x2* transposed, co transposed->r2c3 = matrix->r3c2; } -inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* transposed, const BGC_FP64_Matrix2x3* matrix) +inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* const transposed, const BGC_FP64_Matrix2x3* const matrix) { transposed->r1c1 = matrix->r1c1; transposed->r1c2 = matrix->r2c1; @@ -160,7 +160,7 @@ inline void bgc_fp64_matrix3x2_get_transposed(BGC_FP64_Matrix3x2* transposed, co // ================== Get Row =================== // -inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x2* matrix, const int row_number) +inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* const row, const BGC_FP32_Matrix3x2* const matrix, const int row_number) { if (row_number == 1) { @@ -183,7 +183,7 @@ inline void bgc_fp32_matrix3x2_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Mat row->x3 = 0.0f; } -inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x2* matrix, const int row_number) +inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* const row, const BGC_FP64_Matrix3x2* const matrix, const int row_number) { if (row_number == 1) { @@ -208,7 +208,7 @@ inline void bgc_fp64_matrix3x2_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Mat // ================== Set Row =================== // -inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* matrix, const int row_number, const BGC_FP32_Vector3* row) +inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* const matrix, const int row_number, const BGC_FP32_Vector3* const row) { if (row_number == 1) { @@ -226,7 +226,7 @@ inline void bgc_fp32_matrix3x2_set_row(BGC_FP32_Matrix3x2* matrix, const int row } } -inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* matrix, const int row_number, const BGC_FP64_Vector3* row) +inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* const matrix, const int row_number, const BGC_FP64_Vector3* const row) { if (row_number == 1) { @@ -246,7 +246,7 @@ inline void bgc_fp64_matrix3x2_set_row(BGC_FP64_Matrix3x2* matrix, const int row // ================= Get Column ================= // -inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* column, const BGC_FP32_Matrix3x2* matrix, const int column_number) +inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* const column, const BGC_FP32_Matrix3x2* const matrix, const int column_number) { if (column_number == 1) { @@ -273,7 +273,7 @@ inline void bgc_fp32_matrix3x2_get_column(BGC_FP32_Vector2* column, const BGC_FP column->x2 = 0.0f; } -inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* column, const BGC_FP64_Matrix3x2* matrix, const int column_number) +inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* const column, const BGC_FP64_Matrix3x2* const matrix, const int column_number) { if (column_number == 1) { @@ -302,7 +302,7 @@ inline void bgc_fp64_matrix3x2_get_column(BGC_FP64_Vector2* column, const BGC_FP // ================= Set Column ================= // -inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* matrix, const int column_number, const BGC_FP32_Vector2* column) +inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* const matrix, const int column_number, const BGC_FP32_Vector2* const column) { if (column_number == 1) { @@ -325,7 +325,7 @@ inline void bgc_fp32_matrix3x2_set_column(BGC_FP32_Matrix3x2* matrix, const int } } -inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* matrix, const int column_number, const BGC_FP64_Vector2* column) +inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* const matrix, const int column_number, const BGC_FP64_Vector2* const column) { if (column_number == 1) { @@ -350,7 +350,7 @@ inline void bgc_fp64_matrix3x2_set_column(BGC_FP64_Matrix3x2* matrix, const int // ==================== Add ===================== // -inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x2* matrix2) +inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* const sum, const BGC_FP32_Matrix3x2* const matrix1, const BGC_FP32_Matrix3x2* const matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -361,7 +361,7 @@ inline void bgc_fp32_matrix3x2_add(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matri sum->r2c3 = matrix1->r2c3 + matrix2->r2c3; } -inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x2* matrix2) +inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* const sum, const BGC_FP64_Matrix3x2* const matrix1, const BGC_FP64_Matrix3x2* const matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -374,7 +374,7 @@ inline void bgc_fp64_matrix3x2_add(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matri // ================= Add Scaled ================= // -inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* sum, const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale) +inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* const sum, const BGC_FP32_Matrix3x2* const basic_matrix, const BGC_FP32_Matrix3x2* const scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -385,7 +385,7 @@ inline void bgc_fp32_matrix3x2_add_scaled(BGC_FP32_Matrix3x2* sum, const BGC_FP3 sum->r2c3 = basic_matrix->r2c3 + scalable_matrix->r2c3 * scale; } -inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* sum, const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale) +inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* const sum, const BGC_FP64_Matrix3x2* const basic_matrix, const BGC_FP64_Matrix3x2* const scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -398,7 +398,7 @@ inline void bgc_fp64_matrix3x2_add_scaled(BGC_FP64_Matrix3x2* sum, const BGC_FP6 // ================== Subtract ================== // -inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* difference, const BGC_FP32_Matrix3x2* minuend, const BGC_FP32_Matrix3x2* subtrahend) +inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* const difference, const BGC_FP32_Matrix3x2* const minuend, const BGC_FP32_Matrix3x2* const subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -409,7 +409,7 @@ inline void bgc_fp32_matrix3x2_subtract(BGC_FP32_Matrix3x2* difference, const BG difference->r2c3 = minuend->r2c3 - subtrahend->r2c3; } -inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* difference, const BGC_FP64_Matrix3x2* minuend, const BGC_FP64_Matrix3x2* subtrahend) +inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* const difference, const BGC_FP64_Matrix3x2* const minuend, const BGC_FP64_Matrix3x2* const subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -422,7 +422,7 @@ inline void bgc_fp64_matrix3x2_subtract(BGC_FP64_Matrix3x2* difference, const BG // ============== Subtract Scaled =============== // -inline void bgc_fp32_matrix3x2_subtract_scaled(BGC_FP32_Matrix3x2* difference, const BGC_FP32_Matrix3x2* basic_matrix, const BGC_FP32_Matrix3x2* scalable_matrix, const float scale) +inline void bgc_fp32_matrix3x2_subtract_scaled(BGC_FP32_Matrix3x2* const difference, const BGC_FP32_Matrix3x2* const basic_matrix, const BGC_FP32_Matrix3x2* const scalable_matrix, const float scale) { difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; @@ -433,7 +433,7 @@ inline void bgc_fp32_matrix3x2_subtract_scaled(BGC_FP32_Matrix3x2* difference, c difference->r2c3 = basic_matrix->r2c3 - scalable_matrix->r2c3 * scale; } -inline void bgc_fp64_matrix3x2_subtract_scaled(BGC_FP64_Matrix3x2* difference, const BGC_FP64_Matrix3x2* basic_matrix, const BGC_FP64_Matrix3x2* scalable_matrix, const double scale) +inline void bgc_fp64_matrix3x2_subtract_scaled(BGC_FP64_Matrix3x2* const difference, const BGC_FP64_Matrix3x2* const basic_matrix, const BGC_FP64_Matrix3x2* const scalable_matrix, const double scale) { difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; @@ -446,7 +446,7 @@ inline void bgc_fp64_matrix3x2_subtract_scaled(BGC_FP64_Matrix3x2* difference, c // ================== Multiply ================== // -inline void bgc_fp32_matrix3x2_multiply_by_real(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* multiplicand, const float multiplier) +inline void bgc_fp32_matrix3x2_multiply_by_real(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix3x2* const multiplicand, const float multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -457,7 +457,7 @@ inline void bgc_fp32_matrix3x2_multiply_by_real(BGC_FP32_Matrix3x2* product, con product->r2c3 = multiplicand->r2c3 * multiplier; } -inline void bgc_fp64_matrix3x2_multiply_by_real(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* multiplicand, const double multiplier) +inline void bgc_fp64_matrix3x2_multiply_by_real(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix3x2* const multiplicand, const double multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -470,13 +470,13 @@ inline void bgc_fp64_matrix3x2_multiply_by_real(BGC_FP64_Matrix3x2* product, con // ============ Right Vector Product ============ // -inline void bgc_fp32_matrix3x2_multiply_by_vector3(BGC_FP32_Vector2* product, const BGC_FP32_Matrix3x2* matrix, const BGC_FP32_Vector3* vector) +inline void bgc_fp32_matrix3x2_multiply_by_vector3(BGC_FP32_Vector2* const product, const BGC_FP32_Matrix3x2* const matrix, const BGC_FP32_Vector3* const vector) { product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; } -inline void bgc_fp64_matrix3x2_multiply_by_vector3(BGC_FP64_Vector2* product, const BGC_FP64_Matrix3x2* matrix, const BGC_FP64_Vector3* vector) +inline void bgc_fp64_matrix3x2_multiply_by_vector3(BGC_FP64_Vector2* const product, const BGC_FP64_Matrix3x2* const matrix, const BGC_FP64_Vector3* const vector) { product->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; product->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; @@ -484,7 +484,7 @@ inline void bgc_fp64_matrix3x2_multiply_by_vector3(BGC_FP64_Vector2* product, co // ========== Matrix Product 3x2 at 2x3 ========= // -inline void bgc_fp32_matrix3x2_multiply_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2) +inline void bgc_fp32_matrix3x2_multiply_by_matrix2x3(BGC_FP32_Matrix2x2* const product, const BGC_FP32_Matrix3x2* const matrix1, const BGC_FP32_Matrix2x3* const matrix2) { product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -493,7 +493,7 @@ inline void bgc_fp32_matrix3x2_multiply_by_matrix2x3(BGC_FP32_Matrix2x2* product product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2; } -inline void bgc_fp64_matrix3x2_multiply_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2) +inline void bgc_fp64_matrix3x2_multiply_by_matrix2x3(BGC_FP64_Matrix2x2* const product, const BGC_FP64_Matrix3x2* const matrix1, const BGC_FP64_Matrix2x3* const matrix2) { product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -504,7 +504,7 @@ inline void bgc_fp64_matrix3x2_multiply_by_matrix2x3(BGC_FP64_Matrix2x2* product // ========== Matrix Product 3x2 at 3x2 ========= // -inline void bgc_fp32_matrix3x2_multiply_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2) +inline void bgc_fp32_matrix3x2_multiply_by_matrix3x3(BGC_FP32_Matrix3x2* const product, const BGC_FP32_Matrix3x2* const matrix1, const BGC_FP32_Matrix3x3* const matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -523,7 +523,7 @@ inline void bgc_fp32_matrix3x2_multiply_by_matrix3x3(BGC_FP32_Matrix3x2* product product->r2c3 = r2c3; } -inline void bgc_fp64_matrix3x2_multiply_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2) +inline void bgc_fp64_matrix3x2_multiply_by_matrix3x3(BGC_FP64_Matrix3x2* const product, const BGC_FP64_Matrix3x2* const matrix1, const BGC_FP64_Matrix3x3* const matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -544,7 +544,7 @@ inline void bgc_fp64_matrix3x2_multiply_by_matrix3x3(BGC_FP64_Matrix3x2* product // =================== Divide =================== // -inline int bgc_fp32_matrix3x2_divide_by_real(BGC_FP32_Matrix3x2* quotient, const BGC_FP32_Matrix3x2* dividend, const float divisor) +inline int bgc_fp32_matrix3x2_divide_by_real(BGC_FP32_Matrix3x2* const quotient, const BGC_FP32_Matrix3x2* const dividend, const float divisor) { if (bgc_fp32_is_zero(divisor)) { return BGC_FAILURE; @@ -554,7 +554,7 @@ inline int bgc_fp32_matrix3x2_divide_by_real(BGC_FP32_Matrix3x2* quotient, const return BGC_SUCCESS; } -inline int bgc_fp64_matrix3x2_divide_by_real(BGC_FP64_Matrix3x2* quotient, const BGC_FP64_Matrix3x2* dividend, const double divisor) +inline int bgc_fp64_matrix3x2_divide_by_real(BGC_FP64_Matrix3x2* const quotient, const BGC_FP64_Matrix3x2* const dividend, const double divisor) { if (bgc_fp64_is_zero(divisor)) { return BGC_FAILURE; @@ -566,7 +566,7 @@ inline int bgc_fp64_matrix3x2_divide_by_real(BGC_FP64_Matrix3x2* quotient, const // ================== Average2 ================== // -inline void bgc_fp32_matrix3x2_get_mean2(BGC_FP32_Matrix3x2* mean, const BGC_FP32_Matrix3x2* term1, const BGC_FP32_Matrix3x2* term2) +inline void bgc_fp32_matrix3x2_get_mean2(BGC_FP32_Matrix3x2* const mean, const BGC_FP32_Matrix3x2* const term1, const BGC_FP32_Matrix3x2* const term2) { mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5f; mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5f; @@ -577,7 +577,7 @@ inline void bgc_fp32_matrix3x2_get_mean2(BGC_FP32_Matrix3x2* mean, const BGC_FP3 mean->r2c3 = (term1->r2c3 + term2->r2c3) * 0.5f; } -inline void bgc_fp64_matrix3x2_get_mean2(BGC_FP64_Matrix3x2* mean, const BGC_FP64_Matrix3x2* term1, const BGC_FP64_Matrix3x2* term2) +inline void bgc_fp64_matrix3x2_get_mean2(BGC_FP64_Matrix3x2* const mean, const BGC_FP64_Matrix3x2* const term1, const BGC_FP64_Matrix3x2* const term2) { mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5; mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5; @@ -590,7 +590,7 @@ inline void bgc_fp64_matrix3x2_get_mean2(BGC_FP64_Matrix3x2* mean, const BGC_FP6 // ================== Average3 ================== // -inline void bgc_fp32_matrix3x2_get_mean3(BGC_FP32_Matrix3x2* mean, const BGC_FP32_Matrix3x2* term1, const BGC_FP32_Matrix3x2* term2, const BGC_FP32_Matrix3x2* term3) +inline void bgc_fp32_matrix3x2_get_mean3(BGC_FP32_Matrix3x2* const mean, const BGC_FP32_Matrix3x2* const term1, const BGC_FP32_Matrix3x2* const term2, const BGC_FP32_Matrix3x2* const term3) { mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP32_ONE_THIRD; mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP32_ONE_THIRD; @@ -601,7 +601,7 @@ inline void bgc_fp32_matrix3x2_get_mean3(BGC_FP32_Matrix3x2* mean, const BGC_FP3 mean->r2c3 = (term1->r2c3 + term2->r2c3 + term3->r2c3) * BGC_FP32_ONE_THIRD; } -inline void bgc_fp64_matrix3x2_get_mean3(BGC_FP64_Matrix3x2* mean, const BGC_FP64_Matrix3x2* term1, const BGC_FP64_Matrix3x2* term2, const BGC_FP64_Matrix3x2* term3) +inline void bgc_fp64_matrix3x2_get_mean3(BGC_FP64_Matrix3x2* const mean, const BGC_FP64_Matrix3x2* const term1, const BGC_FP64_Matrix3x2* const term2, const BGC_FP64_Matrix3x2* const term3) { mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP64_ONE_THIRD; mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP64_ONE_THIRD; @@ -614,7 +614,7 @@ inline void bgc_fp64_matrix3x2_get_mean3(BGC_FP64_Matrix3x2* mean, const BGC_FP6 // ================ Interpolate ================= // -inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* interpolation, const BGC_FP32_Matrix3x2* first, const BGC_FP32_Matrix3x2* second, const float phase) +inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* const interpolation, const BGC_FP32_Matrix3x2* const first, const BGC_FP32_Matrix3x2* const second, const float phase) { const float couter_phase = 1.0f - phase; @@ -627,7 +627,7 @@ inline void bgc_fp32_matrix3x2_interpolate(BGC_FP32_Matrix3x2* interpolation, co interpolation->r2c3 = first->r2c3 * couter_phase + second->r2c3 * phase; } -inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* interpolation, const BGC_FP64_Matrix3x2* first, const BGC_FP64_Matrix3x2* second, const double phase) +inline void bgc_fp64_matrix3x2_interpolate(BGC_FP64_Matrix3x2* const interpolation, const BGC_FP64_Matrix3x2* const first, const BGC_FP64_Matrix3x2* const second, const double phase) { const double couter_phase = 1.0 - phase; diff --git a/basic-geometry/matrix3x3.c b/basic-geometry/matrix3x3.c index 568c29c..21497b8 100644 --- a/basic-geometry/matrix3x3.c +++ b/basic-geometry/matrix3x3.c @@ -1,95 +1,95 @@ #include "./matrix3x3.h" -extern inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* const matrix); +extern inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* const matrix); -extern inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* const matrix); +extern inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* const matrix); -extern inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* matrix, const float d1, const float d2, const float d3); -extern inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* matrix, const double d1, const double d2, const double d3); +extern inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* const matrix, const float d1, const float d2, const float d3); +extern inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* const matrix, const double d1, const double d2, const double d3); -extern inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source); -extern inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source); +extern inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* const destination, const BGC_FP32_Matrix3x3* const source); +extern inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* const destination, const BGC_FP64_Matrix3x3* const source); -extern inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* matrix1, BGC_FP32_Matrix3x3* matrix2); -extern inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix3x3* matrix2); +extern inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* const matrix1, BGC_FP32_Matrix3x3* const matrix2); +extern inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* const matrix1, BGC_FP64_Matrix3x3* const matrix2); -extern inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source); -extern inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source); +extern inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* const destination, const BGC_FP64_Matrix3x3* const source); +extern inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* const destination, const BGC_FP32_Matrix3x3* const source); -extern inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* matrix); -extern inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* matrix); +extern inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* const matrix); +extern inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* const matrix); -extern inline int bgc_fp32_matrix3x3_is_identity(const BGC_FP32_Matrix3x3* matrix); -extern inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* matrix); +extern inline int bgc_fp32_matrix3x3_is_identity(const BGC_FP32_Matrix3x3* const matrix); +extern inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* const matrix); -extern inline int bgc_fp32_matrix3x3_is_singular(const BGC_FP32_Matrix3x3* matrix); -extern inline int bgc_fp64_matrix3x3_is_singular(const BGC_FP64_Matrix3x3* matrix); +extern inline int bgc_fp32_matrix3x3_is_singular(const BGC_FP32_Matrix3x3* const matrix); +extern inline int bgc_fp64_matrix3x3_is_singular(const BGC_FP64_Matrix3x3* const matrix); -extern inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* matrix); -extern inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* matrix); +extern inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* const matrix); +extern inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* const matrix); -extern inline int bgc_fp32_matrix3x3_invert(BGC_FP32_Matrix3x3* matrix); -extern inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* matrix); +extern inline int bgc_fp32_matrix3x3_invert(BGC_FP32_Matrix3x3* const matrix); +extern inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* const matrix); -extern inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* const matrix); +extern inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* const matrix); -extern inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* transposed, const BGC_FP32_Matrix3x3* matrix); -extern inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* transposed, const BGC_FP64_Matrix3x3* matrix); +extern inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* const transposed, const BGC_FP32_Matrix3x3* const matrix); +extern inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* const transposed, const BGC_FP64_Matrix3x3* const matrix); -extern inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x3* matrix, const int row_number); -extern inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x3* matrix, const int row_number); +extern inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* const row, const BGC_FP32_Matrix3x3* const matrix, const int row_number); +extern inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* const row, const BGC_FP64_Matrix3x3* const matrix, const int row_number); -extern inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* matrix, const int row_number, const BGC_FP32_Vector3* row); -extern inline void bgc_fp64_matrix3x3_set_row(BGC_FP64_Matrix3x3* matrix, const int row_number, const BGC_FP64_Vector3* row); +extern inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* const matrix, const int row_number, const BGC_FP32_Vector3* const row); +extern inline void bgc_fp64_matrix3x3_set_row(BGC_FP64_Matrix3x3* const matrix, const int row_number, const BGC_FP64_Vector3* const row); -extern inline void bgc_fp32_matrix3x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix3x3* matrix, const int column_number); -extern inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix3x3* matrix, const int column_number); +extern inline void bgc_fp32_matrix3x3_get_column(BGC_FP32_Vector3* const column, const BGC_FP32_Matrix3x3* const matrix, const int column_number); +extern inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* const column, const BGC_FP64_Matrix3x3* const matrix, const int column_number); -extern inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* matrix, const int column_number, const BGC_FP32_Vector3* column); -extern inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* matrix, const int column_number, const BGC_FP64_Vector3* column); +extern inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* const matrix, const int column_number, const BGC_FP32_Vector3* const column); +extern inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* const matrix, const int column_number, const BGC_FP64_Vector3* const column); -extern inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2); -extern inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2); +extern inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix3x3* const matrix2); +extern inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix3x3* const matrix2); -extern inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale); -extern inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale); +extern inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const basic_matrix, const BGC_FP32_Matrix3x3* const scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const basic_matrix, const BGC_FP64_Matrix3x3* const scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix3x3_subtract(BGC_FP32_Matrix3x3* difference, const BGC_FP32_Matrix3x3* minuend, const BGC_FP32_Matrix3x3* subtrahend); -extern inline void bgc_fp64_matrix3x3_subtract(BGC_FP64_Matrix3x3* difference, const BGC_FP64_Matrix3x3* minuend, const BGC_FP64_Matrix3x3* subtrahend); +extern inline void bgc_fp32_matrix3x3_subtract(BGC_FP32_Matrix3x3* const difference, const BGC_FP32_Matrix3x3* const minuend, const BGC_FP32_Matrix3x3* const subtrahend); +extern inline void bgc_fp64_matrix3x3_subtract(BGC_FP64_Matrix3x3* const difference, const BGC_FP64_Matrix3x3* const minuend, const BGC_FP64_Matrix3x3* const subtrahend); -extern inline void bgc_fp32_matrix3x3_subtract_scaled(BGC_FP32_Matrix3x3* difference, const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale); -extern inline void bgc_fp64_matrix3x3_subtract_scaled(BGC_FP64_Matrix3x3* difference, const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale); +extern inline void bgc_fp32_matrix3x3_subtract_scaled(BGC_FP32_Matrix3x3* const difference, const BGC_FP32_Matrix3x3* const basic_matrix, const BGC_FP32_Matrix3x3* const scalable_matrix, const float scale); +extern inline void bgc_fp64_matrix3x3_subtract_scaled(BGC_FP64_Matrix3x3* const difference, const BGC_FP64_Matrix3x3* const basic_matrix, const BGC_FP64_Matrix3x3* const scalable_matrix, const double scale); -extern inline void bgc_fp32_matrix3x3_multiply_by_real(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* multiplicand, const float multiplier); -extern inline void bgc_fp64_matrix3x3_multiply_by_real(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* multiplicand, const double multiplier); +extern inline void bgc_fp32_matrix3x3_multiply_by_real(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix3x3* const multiplicand, const float multiplier); +extern inline void bgc_fp64_matrix3x3_multiply_by_real(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix3x3* const multiplicand, const double multiplier); -extern inline void bgc_fp32_matrix3x3_multiply_by_vector3(BGC_FP32_Vector3* product, const BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Vector3* vector); -extern inline void bgc_fp64_matrix3x3_multiply_by_vector3(BGC_FP64_Vector3* product, const BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Vector3* vector); +extern inline void bgc_fp32_matrix3x3_multiply_by_vector3(BGC_FP32_Vector3* const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Vector3* const vector); +extern inline void bgc_fp64_matrix3x3_multiply_by_vector3(BGC_FP64_Vector3* const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Vector3* const vector); -extern inline void bgc_fp32_matrix3x3_multiply_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2); -extern inline void bgc_fp64_matrix3x3_multiply_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2); +extern inline void bgc_fp32_matrix3x3_multiply_by_matrix2x3(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix2x3* const matrix2); +extern inline void bgc_fp64_matrix3x3_multiply_by_matrix2x3(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix2x3* const matrix2); -extern inline void bgc_fp32_matrix3x3_multiply_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2); -extern inline void bgc_fp64_matrix3x3_multiply_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2); +extern inline void bgc_fp32_matrix3x3_multiply_by_matrix3x3(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix3x3* const matrix2); +extern inline void bgc_fp64_matrix3x3_multiply_by_matrix3x3(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix3x3* const matrix2); -extern inline int bgc_fp32_matrix3x3_divide_by_real(BGC_FP32_Matrix3x3* quotient, const BGC_FP32_Matrix3x3* dividend, const float divisor); -extern inline int bgc_fp64_matrix3x3_divide_by_real(BGC_FP64_Matrix3x3* quotient, const BGC_FP64_Matrix3x3* dividend, const double divisor); +extern inline int bgc_fp32_matrix3x3_divide_by_real(BGC_FP32_Matrix3x3* const quotient, const BGC_FP32_Matrix3x3* const dividend, const float divisor); +extern inline int bgc_fp64_matrix3x3_divide_by_real(BGC_FP64_Matrix3x3* const quotient, const BGC_FP64_Matrix3x3* const dividend, const double divisor); -extern inline void bgc_fp32_matrix3x3_get_mean2(BGC_FP32_Matrix3x3* mean, const BGC_FP32_Matrix3x3* term1, const BGC_FP32_Matrix3x3* term2); -extern inline void bgc_fp64_matrix3x3_get_mean2(BGC_FP64_Matrix3x3* mean, const BGC_FP64_Matrix3x3* term1, const BGC_FP64_Matrix3x3* term2); +extern inline void bgc_fp32_matrix3x3_get_mean2(BGC_FP32_Matrix3x3* const mean, const BGC_FP32_Matrix3x3* const term1, const BGC_FP32_Matrix3x3* const term2); +extern inline void bgc_fp64_matrix3x3_get_mean2(BGC_FP64_Matrix3x3* const mean, const BGC_FP64_Matrix3x3* const term1, const BGC_FP64_Matrix3x3* const term2); -extern inline void bgc_fp32_matrix3x3_get_mean3(BGC_FP32_Matrix3x3* mean, const BGC_FP32_Matrix3x3* term1, const BGC_FP32_Matrix3x3* term2, const BGC_FP32_Matrix3x3* term3); -extern inline void bgc_fp64_matrix3x3_get_mean3(BGC_FP64_Matrix3x3* mean, const BGC_FP64_Matrix3x3* term1, const BGC_FP64_Matrix3x3* term2, const BGC_FP64_Matrix3x3* term3); +extern inline void bgc_fp32_matrix3x3_get_mean3(BGC_FP32_Matrix3x3* const mean, const BGC_FP32_Matrix3x3* const term1, const BGC_FP32_Matrix3x3* const term2, const BGC_FP32_Matrix3x3* const term3); +extern inline void bgc_fp64_matrix3x3_get_mean3(BGC_FP64_Matrix3x3* const mean, const BGC_FP64_Matrix3x3* const term1, const BGC_FP64_Matrix3x3* const term2, const BGC_FP64_Matrix3x3* const term3); -extern inline void bgc_fp32_matrix3x3_interpolate(BGC_FP32_Matrix3x3* interpolation, const BGC_FP32_Matrix3x3* first, const BGC_FP32_Matrix3x3* second, const float phase); -extern inline void bgc_fp64_matrix3x3_interpolate(BGC_FP64_Matrix3x3* interpolation, const BGC_FP64_Matrix3x3* first, const BGC_FP64_Matrix3x3* second, const double phase); +extern inline void bgc_fp32_matrix3x3_interpolate(BGC_FP32_Matrix3x3* const interpolation, const BGC_FP32_Matrix3x3* const first, const BGC_FP32_Matrix3x3* const second, const float phase); +extern inline void bgc_fp64_matrix3x3_interpolate(BGC_FP64_Matrix3x3* const interpolation, const BGC_FP64_Matrix3x3* const first, const BGC_FP64_Matrix3x3* const second, const double phase); // ================ Get Inverse ================= // -int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* inverse, const BGC_FP32_Matrix3x3* matrix) +int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* const inverse, const BGC_FP32_Matrix3x3* const matrix) { const float determinant = bgc_fp32_matrix3x3_get_determinant(matrix); @@ -126,7 +126,7 @@ int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* inverse, const BGC_FP32_M return BGC_SUCCESS; } -int bgc_fp64_matrix3x3_get_inverse(BGC_FP64_Matrix3x3* inverse, const BGC_FP64_Matrix3x3* matrix) +int bgc_fp64_matrix3x3_get_inverse(BGC_FP64_Matrix3x3* const inverse, const BGC_FP64_Matrix3x3* const matrix) { const double determinant = bgc_fp64_matrix3x3_get_determinant(matrix); diff --git a/basic-geometry/matrix3x3.h b/basic-geometry/matrix3x3.h index b587055..d476e12 100644 --- a/basic-geometry/matrix3x3.h +++ b/basic-geometry/matrix3x3.h @@ -8,7 +8,7 @@ // =================== Reset ==================== // -inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* const matrix) { matrix->r1c1 = 0.0f; matrix->r1c2 = 0.0f; @@ -23,7 +23,7 @@ inline void bgc_fp32_matrix3x3_reset(BGC_FP32_Matrix3x3* matrix) matrix->r3c3 = 0.0f; } -inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* const matrix) { matrix->r1c1 = 0.0; matrix->r1c2 = 0.0; @@ -40,7 +40,7 @@ inline void bgc_fp64_matrix3x3_reset(BGC_FP64_Matrix3x3* matrix) // ================== Identity ================== // -inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* const matrix) { matrix->r1c1 = 1.0f; matrix->r1c2 = 0.0f; @@ -55,7 +55,7 @@ inline void bgc_fp32_matrix3x3_make_identity(BGC_FP32_Matrix3x3* matrix) matrix->r3c3 = 1.0f; } -inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* const matrix) { matrix->r1c1 = 1.0; matrix->r1c2 = 0.0; @@ -72,7 +72,7 @@ inline void bgc_fp64_matrix3x3_make_identity(BGC_FP64_Matrix3x3* matrix) // ================ Set Diagonal ================ // -inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* matrix, const float d1, const float d2, const float d3) +inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* const matrix, const float d1, const float d2, const float d3) { matrix->r1c1 = d1; matrix->r1c2 = 0.0f; @@ -87,7 +87,7 @@ inline void bgc_fp32_matrix3x3_make_diagonal(BGC_FP32_Matrix3x3* matrix, const f matrix->r3c3 = d2; } -inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* matrix, const double d1, const double d2, const double d3) +inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* const matrix, const double d1, const double d2, const double d3) { matrix->r1c1 = d1; matrix->r1c2 = 0.0; @@ -104,7 +104,7 @@ inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* matrix, const d // ==================== Copy ==================== // -inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source) +inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* const destination, const BGC_FP32_Matrix3x3* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -119,7 +119,7 @@ inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* destination, const BGC_F destination->r3c3 = source->r3c3; } -inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source) +inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* const destination, const BGC_FP64_Matrix3x3* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -136,7 +136,7 @@ inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* destination, const BGC_F // ==================== Swap ==================== // -inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* matrix1, BGC_FP32_Matrix3x3* matrix2) +inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* const matrix1, BGC_FP32_Matrix3x3* const matrix2) { const float r1c1 = matrix2->r1c1; const float r1c2 = matrix2->r1c2; @@ -175,7 +175,7 @@ inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* matrix1, BGC_FP32_Matrix matrix1->r3c3 = r3c3; } -inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix3x3* matrix2) +inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* const matrix1, BGC_FP64_Matrix3x3* const matrix2) { const double r1c1 = matrix2->r1c1; const double r1c2 = matrix2->r1c2; @@ -216,7 +216,7 @@ inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* matrix1, BGC_FP64_Matrix // ================== Convert =================== // -inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* destination, const BGC_FP64_Matrix3x3* source) +inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* const destination, const BGC_FP64_Matrix3x3* const source) { destination->r1c1 = (float)source->r1c1; destination->r1c2 = (float)source->r1c2; @@ -231,7 +231,7 @@ inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* destination, destination->r3c3 = (float)source->r3c3; } -inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* destination, const BGC_FP32_Matrix3x3* source) +inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* const destination, const BGC_FP32_Matrix3x3* const source) { destination->r1c1 = source->r1c1; destination->r1c2 = source->r1c2; @@ -248,14 +248,14 @@ inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* destination, // ================ Determinant ================= // -inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* matrix) +inline float bgc_fp32_matrix3x3_get_determinant(const BGC_FP32_Matrix3x3* const matrix) { return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2) + matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3) + matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1); } -inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* matrix) +inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* const matrix) { return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2) + matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3) @@ -264,14 +264,14 @@ inline double bgc_fp64_matrix3x3_get_determinant(const BGC_FP64_Matrix3x3* matri // ================ Is Identity ================= // -inline int bgc_fp32_matrix3x3_is_identity(const BGC_FP32_Matrix3x3* matrix) +inline int bgc_fp32_matrix3x3_is_identity(const BGC_FP32_Matrix3x3* const matrix) { return bgc_fp32_is_unit(matrix->r1c1) && bgc_fp32_is_zero(matrix->r1c2) && bgc_fp32_is_zero(matrix->r1c3) && bgc_fp32_is_zero(matrix->r2c1) && bgc_fp32_is_unit(matrix->r2c2) && bgc_fp32_is_zero(matrix->r2c3) && bgc_fp32_is_zero(matrix->r3c1) && bgc_fp32_is_zero(matrix->r3c2) && bgc_fp32_is_unit(matrix->r3c3); } -inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* matrix) +inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* const matrix) { return bgc_fp64_is_unit(matrix->r1c1) && bgc_fp64_is_zero(matrix->r1c2) && bgc_fp64_is_zero(matrix->r1c3) && bgc_fp64_is_zero(matrix->r2c1) && bgc_fp64_is_unit(matrix->r2c2) && bgc_fp64_is_zero(matrix->r2c3) @@ -280,19 +280,19 @@ inline int bgc_fp64_matrix3x3_is_identity(const BGC_FP64_Matrix3x3* matrix) // ================ Is Singular ================= // -inline int bgc_fp32_matrix3x3_is_singular(const BGC_FP32_Matrix3x3* matrix) +inline int bgc_fp32_matrix3x3_is_singular(const BGC_FP32_Matrix3x3* const matrix) { return bgc_fp32_is_zero(bgc_fp32_matrix3x3_get_determinant(matrix)); } -inline int bgc_fp64_matrix3x3_is_singular(const BGC_FP64_Matrix3x3* matrix) +inline int bgc_fp64_matrix3x3_is_singular(const BGC_FP64_Matrix3x3* const matrix) { return bgc_fp64_is_zero(bgc_fp64_matrix3x3_get_determinant(matrix)); } // ================ Is Rotation ================= // -inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* matrix) +inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* const matrix) { BGC_FP32_Matrix3x3 product; @@ -311,7 +311,7 @@ inline int bgc_fp32_matrix3x3_is_rotation(const BGC_FP32_Matrix3x3* matrix) return bgc_fp32_matrix3x3_is_identity(&product); } -inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* matrix) +inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* const matrix) { BGC_FP64_Matrix3x3 product; @@ -332,25 +332,25 @@ inline int bgc_fp64_matrix3x3_is_rotation(const BGC_FP64_Matrix3x3* matrix) // ================ Get Inverse ================= // -int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* inverse, const BGC_FP32_Matrix3x3* matrix); +int bgc_fp32_matrix3x3_get_inverse(BGC_FP32_Matrix3x3* const inverse, const BGC_FP32_Matrix3x3* const matrix); -int bgc_fp64_matrix3x3_get_inverse(BGC_FP64_Matrix3x3* inverse, const BGC_FP64_Matrix3x3* matrix); +int bgc_fp64_matrix3x3_get_inverse(BGC_FP64_Matrix3x3* const inverse, const BGC_FP64_Matrix3x3* const matrix); // =================== Invert =================== // -inline int bgc_fp32_matrix3x3_invert(BGC_FP32_Matrix3x3* matrix) +inline int bgc_fp32_matrix3x3_invert(BGC_FP32_Matrix3x3* const matrix) { return bgc_fp32_matrix3x3_get_inverse(matrix, matrix); } -inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* matrix) +inline int bgc_fp64_matrix3x3_invert(BGC_FP64_Matrix3x3* const matrix) { return bgc_fp64_matrix3x3_get_inverse(matrix, matrix); } // ================= Transpose ================== // -inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* const matrix) { const float r1c2 = matrix->r1c2; const float r1c3 = matrix->r1c3; @@ -365,7 +365,7 @@ inline void bgc_fp32_matrix3x3_transpose(BGC_FP32_Matrix3x3* matrix) matrix->r3c2 = r2c3; } -inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* const matrix) { const double r1c2 = matrix->r1c2; const double r1c3 = matrix->r1c3; @@ -382,7 +382,7 @@ inline void bgc_fp64_matrix3x3_transpose(BGC_FP64_Matrix3x3* matrix) // =============== Get Transpose ================ // -inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* transposed, const BGC_FP32_Matrix3x3* matrix) +inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* const transposed, const BGC_FP32_Matrix3x3* const matrix) { transposed->r1c1 = matrix->r1c1; transposed->r2c2 = matrix->r2c2; @@ -401,7 +401,7 @@ inline void bgc_fp32_matrix3x3_get_transposed(BGC_FP32_Matrix3x3* transposed, co transposed->r3c2 = r2c3; } -inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* transposed, const BGC_FP64_Matrix3x3* matrix) +inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* const transposed, const BGC_FP64_Matrix3x3* const matrix) { transposed->r1c1 = matrix->r1c1; transposed->r2c2 = matrix->r2c2; @@ -422,7 +422,7 @@ inline void bgc_fp64_matrix3x3_get_transposed(BGC_FP64_Matrix3x3* transposed, co // ================== Get Row -================== // -inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Matrix3x3* matrix, const int row_number) +inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* const row, const BGC_FP32_Matrix3x3* const matrix, const int row_number) { if (row_number == 1) { @@ -453,7 +453,7 @@ inline void bgc_fp32_matrix3x3_get_row(BGC_FP32_Vector3* row, const BGC_FP32_Mat row->x3 = 0.0f; } -inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Matrix3x3* matrix, const int row_number) +inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* const row, const BGC_FP64_Matrix3x3* const matrix, const int row_number) { if (row_number == 1) { @@ -486,7 +486,7 @@ inline void bgc_fp64_matrix3x3_get_row(BGC_FP64_Vector3* row, const BGC_FP64_Mat // ================== Set Row =================== // -inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* matrix, const int row_number, const BGC_FP32_Vector3* row) +inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* const matrix, const int row_number, const BGC_FP32_Vector3* const row) { if (row_number == 1) { @@ -512,7 +512,7 @@ inline void bgc_fp32_matrix3x3_set_row(BGC_FP32_Matrix3x3* matrix, const int row } } -inline void bgc_fp64_matrix3x3_set_row(BGC_FP64_Matrix3x3* matrix, const int row_number, const BGC_FP64_Vector3* row) +inline void bgc_fp64_matrix3x3_set_row(BGC_FP64_Matrix3x3* const matrix, const int row_number, const BGC_FP64_Vector3* const row) { if (row_number == 1) { @@ -540,7 +540,7 @@ inline void bgc_fp64_matrix3x3_set_row(BGC_FP64_Matrix3x3* matrix, const int row // ================= Get Column ================= // -inline void bgc_fp32_matrix3x3_get_column(BGC_FP32_Vector3* column, const BGC_FP32_Matrix3x3* matrix, const int column_number) +inline void bgc_fp32_matrix3x3_get_column(BGC_FP32_Vector3* const column, const BGC_FP32_Matrix3x3* const matrix, const int column_number) { if (column_number == 1) { @@ -571,7 +571,7 @@ inline void bgc_fp32_matrix3x3_get_column(BGC_FP32_Vector3* column, const BGC_FP column->x3 = 0.0f; } -inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* column, const BGC_FP64_Matrix3x3* matrix, const int column_number) +inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* const column, const BGC_FP64_Matrix3x3* const matrix, const int column_number) { if (column_number == 1) { @@ -604,7 +604,7 @@ inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* column, const BGC_FP // ================= Set Column ================= // -inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* matrix, const int column_number, const BGC_FP32_Vector3* column) +inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* const matrix, const int column_number, const BGC_FP32_Vector3* const column) { if (column_number == 1) { @@ -630,7 +630,7 @@ inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* matrix, const int } } -inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* matrix, const int column_number, const BGC_FP64_Vector3* column) +inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* const matrix, const int column_number, const BGC_FP64_Vector3* const column) { if (column_number == 1) { @@ -658,7 +658,7 @@ inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* matrix, const int // ==================== Add ===================== // -inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2) +inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix3x3* const matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -673,7 +673,7 @@ inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matri sum->r3c3 = matrix1->r3c3 + matrix2->r3c3; } -inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2) +inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix3x3* const matrix2) { sum->r1c1 = matrix1->r1c1 + matrix2->r1c1; sum->r1c2 = matrix1->r1c2 + matrix2->r1c2; @@ -690,7 +690,7 @@ inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matri // ================= Add Scaled ================= // -inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* sum, const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale) +inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const basic_matrix, const BGC_FP32_Matrix3x3* const scalable_matrix, const float scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -705,7 +705,7 @@ inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* sum, const BGC_FP3 sum->r3c3 = basic_matrix->r3c3 + scalable_matrix->r3c3 * scale; } -inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* sum, const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale) +inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const basic_matrix, const BGC_FP64_Matrix3x3* const scalable_matrix, const double scale) { sum->r1c1 = basic_matrix->r1c1 + scalable_matrix->r1c1 * scale; sum->r1c2 = basic_matrix->r1c2 + scalable_matrix->r1c2 * scale; @@ -722,7 +722,7 @@ inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* sum, const BGC_FP6 // ================== Subtract ================== // -inline void bgc_fp32_matrix3x3_subtract(BGC_FP32_Matrix3x3* difference, const BGC_FP32_Matrix3x3* minuend, const BGC_FP32_Matrix3x3* subtrahend) +inline void bgc_fp32_matrix3x3_subtract(BGC_FP32_Matrix3x3* const difference, const BGC_FP32_Matrix3x3* const minuend, const BGC_FP32_Matrix3x3* const subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -737,7 +737,7 @@ inline void bgc_fp32_matrix3x3_subtract(BGC_FP32_Matrix3x3* difference, const BG difference->r3c3 = minuend->r3c3 - subtrahend->r3c3; } -inline void bgc_fp64_matrix3x3_subtract(BGC_FP64_Matrix3x3* difference, const BGC_FP64_Matrix3x3* minuend, const BGC_FP64_Matrix3x3* subtrahend) +inline void bgc_fp64_matrix3x3_subtract(BGC_FP64_Matrix3x3* const difference, const BGC_FP64_Matrix3x3* const minuend, const BGC_FP64_Matrix3x3* const subtrahend) { difference->r1c1 = minuend->r1c1 - subtrahend->r1c1; difference->r1c2 = minuend->r1c2 - subtrahend->r1c2; @@ -754,7 +754,7 @@ inline void bgc_fp64_matrix3x3_subtract(BGC_FP64_Matrix3x3* difference, const BG // ============== Subtract Scaled =============== // -inline void bgc_fp32_matrix3x3_subtract_scaled(BGC_FP32_Matrix3x3* difference, const BGC_FP32_Matrix3x3* basic_matrix, const BGC_FP32_Matrix3x3* scalable_matrix, const float scale) +inline void bgc_fp32_matrix3x3_subtract_scaled(BGC_FP32_Matrix3x3* const difference, const BGC_FP32_Matrix3x3* const basic_matrix, const BGC_FP32_Matrix3x3* const scalable_matrix, const float scale) { difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; @@ -769,7 +769,7 @@ inline void bgc_fp32_matrix3x3_subtract_scaled(BGC_FP32_Matrix3x3* difference, c difference->r3c3 = basic_matrix->r3c3 - scalable_matrix->r3c3 * scale; } -inline void bgc_fp64_matrix3x3_subtract_scaled(BGC_FP64_Matrix3x3* difference, const BGC_FP64_Matrix3x3* basic_matrix, const BGC_FP64_Matrix3x3* scalable_matrix, const double scale) +inline void bgc_fp64_matrix3x3_subtract_scaled(BGC_FP64_Matrix3x3* const difference, const BGC_FP64_Matrix3x3* const basic_matrix, const BGC_FP64_Matrix3x3* const scalable_matrix, const double scale) { difference->r1c1 = basic_matrix->r1c1 - scalable_matrix->r1c1 * scale; difference->r1c2 = basic_matrix->r1c2 - scalable_matrix->r1c2 * scale; @@ -786,7 +786,7 @@ inline void bgc_fp64_matrix3x3_subtract_scaled(BGC_FP64_Matrix3x3* difference, c // ================== Multiply ================== // -inline void bgc_fp32_matrix3x3_multiply_by_real(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* multiplicand, const float multiplier) +inline void bgc_fp32_matrix3x3_multiply_by_real(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix3x3* const multiplicand, const float multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -801,7 +801,7 @@ inline void bgc_fp32_matrix3x3_multiply_by_real(BGC_FP32_Matrix3x3* product, con product->r3c3 = multiplicand->r3c3 * multiplier; } -inline void bgc_fp64_matrix3x3_multiply_by_real(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* multiplicand, const double multiplier) +inline void bgc_fp64_matrix3x3_multiply_by_real(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix3x3* const multiplicand, const double multiplier) { product->r1c1 = multiplicand->r1c1 * multiplier; product->r1c2 = multiplicand->r1c2 * multiplier; @@ -818,7 +818,7 @@ inline void bgc_fp64_matrix3x3_multiply_by_real(BGC_FP64_Matrix3x3* product, con // ============ Right Vector Product ============ // -inline void bgc_fp32_matrix3x3_multiply_by_vector3(BGC_FP32_Vector3* product, const BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Vector3* vector) +inline void bgc_fp32_matrix3x3_multiply_by_vector3(BGC_FP32_Vector3* const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Vector3* const vector) { const float x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; const float x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; @@ -829,7 +829,7 @@ inline void bgc_fp32_matrix3x3_multiply_by_vector3(BGC_FP32_Vector3* product, co product->x3 = x3; } -inline void bgc_fp64_matrix3x3_multiply_by_vector3(BGC_FP64_Vector3* product, const BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Vector3* vector) +inline void bgc_fp64_matrix3x3_multiply_by_vector3(BGC_FP64_Vector3* const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Vector3* const vector) { const double x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3; const double x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3; @@ -843,7 +843,7 @@ inline void bgc_fp64_matrix3x3_multiply_by_vector3(BGC_FP64_Vector3* product, co // ========== Matrix Product 3x3 at 2x3 ========= // -inline void bgc_fp32_matrix3x3_multiply_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2) +inline void bgc_fp32_matrix3x3_multiply_by_matrix2x3(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix2x3* const matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -864,7 +864,7 @@ inline void bgc_fp32_matrix3x3_multiply_by_matrix2x3(BGC_FP32_Matrix2x3* product product->r3c2 = r3c2; } -inline void bgc_fp64_matrix3x3_multiply_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2) +inline void bgc_fp64_matrix3x3_multiply_by_matrix2x3(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix2x3* const matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -887,7 +887,7 @@ inline void bgc_fp64_matrix3x3_multiply_by_matrix2x3(BGC_FP64_Matrix2x3* product // ========== Matrix Product 3x3 at 3x3 ========= // -inline void bgc_fp32_matrix3x3_multiply_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2) +inline void bgc_fp32_matrix3x3_multiply_by_matrix3x3(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix3x3* const matrix2) { const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -914,7 +914,7 @@ inline void bgc_fp32_matrix3x3_multiply_by_matrix3x3(BGC_FP32_Matrix3x3* product product->r3c3 = r3c3; } -inline void bgc_fp64_matrix3x3_multiply_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2) +inline void bgc_fp64_matrix3x3_multiply_by_matrix3x3(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix3x3* const matrix2) { const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1; const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2; @@ -943,7 +943,7 @@ inline void bgc_fp64_matrix3x3_multiply_by_matrix3x3(BGC_FP64_Matrix3x3* product // =================== Divide =================== // -inline int bgc_fp32_matrix3x3_divide_by_real(BGC_FP32_Matrix3x3* quotient, const BGC_FP32_Matrix3x3* dividend, const float divisor) +inline int bgc_fp32_matrix3x3_divide_by_real(BGC_FP32_Matrix3x3* const quotient, const BGC_FP32_Matrix3x3* const dividend, const float divisor) { if (bgc_fp32_is_zero(divisor) || isnan(divisor)) { return BGC_FAILURE; @@ -953,7 +953,7 @@ inline int bgc_fp32_matrix3x3_divide_by_real(BGC_FP32_Matrix3x3* quotient, const return BGC_SUCCESS; } -inline int bgc_fp64_matrix3x3_divide_by_real(BGC_FP64_Matrix3x3* quotient, const BGC_FP64_Matrix3x3* dividend, const double divisor) +inline int bgc_fp64_matrix3x3_divide_by_real(BGC_FP64_Matrix3x3* const quotient, const BGC_FP64_Matrix3x3* const dividend, const double divisor) { if (bgc_fp64_is_zero(divisor) || isnan(divisor)) { return BGC_FAILURE; @@ -965,7 +965,7 @@ inline int bgc_fp64_matrix3x3_divide_by_real(BGC_FP64_Matrix3x3* quotient, const // ================== Average2 ================== // -inline void bgc_fp32_matrix3x3_get_mean2(BGC_FP32_Matrix3x3* mean, const BGC_FP32_Matrix3x3* term1, const BGC_FP32_Matrix3x3* term2) +inline void bgc_fp32_matrix3x3_get_mean2(BGC_FP32_Matrix3x3* const mean, const BGC_FP32_Matrix3x3* const term1, const BGC_FP32_Matrix3x3* const term2) { mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5f; mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5f; @@ -980,7 +980,7 @@ inline void bgc_fp32_matrix3x3_get_mean2(BGC_FP32_Matrix3x3* mean, const BGC_FP3 mean->r3c3 = (term1->r3c3 + term2->r3c3) * 0.5f; } -inline void bgc_fp64_matrix3x3_get_mean2(BGC_FP64_Matrix3x3* mean, const BGC_FP64_Matrix3x3* term1, const BGC_FP64_Matrix3x3* term2) +inline void bgc_fp64_matrix3x3_get_mean2(BGC_FP64_Matrix3x3* const mean, const BGC_FP64_Matrix3x3* const term1, const BGC_FP64_Matrix3x3* const term2) { mean->r1c1 = (term1->r1c1 + term2->r1c1) * 0.5; mean->r1c2 = (term1->r1c2 + term2->r1c2) * 0.5; @@ -997,7 +997,7 @@ inline void bgc_fp64_matrix3x3_get_mean2(BGC_FP64_Matrix3x3* mean, const BGC_FP6 // ================== Average3 ================== // -inline void bgc_fp32_matrix3x3_get_mean3(BGC_FP32_Matrix3x3* mean, const BGC_FP32_Matrix3x3* term1, const BGC_FP32_Matrix3x3* term2, const BGC_FP32_Matrix3x3* term3) +inline void bgc_fp32_matrix3x3_get_mean3(BGC_FP32_Matrix3x3* const mean, const BGC_FP32_Matrix3x3* const term1, const BGC_FP32_Matrix3x3* const term2, const BGC_FP32_Matrix3x3* const term3) { mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP32_ONE_THIRD; mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP32_ONE_THIRD; @@ -1012,7 +1012,7 @@ inline void bgc_fp32_matrix3x3_get_mean3(BGC_FP32_Matrix3x3* mean, const BGC_FP3 mean->r3c3 = (term1->r3c3 + term2->r3c3 + term3->r3c3) * BGC_FP32_ONE_THIRD; } -inline void bgc_fp64_matrix3x3_get_mean3(BGC_FP64_Matrix3x3* mean, const BGC_FP64_Matrix3x3* term1, const BGC_FP64_Matrix3x3* term2, const BGC_FP64_Matrix3x3* term3) +inline void bgc_fp64_matrix3x3_get_mean3(BGC_FP64_Matrix3x3* const mean, const BGC_FP64_Matrix3x3* const term1, const BGC_FP64_Matrix3x3* const term2, const BGC_FP64_Matrix3x3* const term3) { mean->r1c1 = (term1->r1c1 + term2->r1c1 + term3->r1c1) * BGC_FP64_ONE_THIRD; mean->r1c2 = (term1->r1c2 + term2->r1c2 + term3->r1c2) * BGC_FP64_ONE_THIRD; @@ -1029,7 +1029,7 @@ inline void bgc_fp64_matrix3x3_get_mean3(BGC_FP64_Matrix3x3* mean, const BGC_FP6 // ================ Interpolate ================= // -inline void bgc_fp32_matrix3x3_interpolate(BGC_FP32_Matrix3x3* interpolation, const BGC_FP32_Matrix3x3* first, const BGC_FP32_Matrix3x3* second, const float phase) +inline void bgc_fp32_matrix3x3_interpolate(BGC_FP32_Matrix3x3* const interpolation, const BGC_FP32_Matrix3x3* const first, const BGC_FP32_Matrix3x3* const second, const float phase) { const float counter_phase = 1.0f - phase; @@ -1046,7 +1046,7 @@ inline void bgc_fp32_matrix3x3_interpolate(BGC_FP32_Matrix3x3* interpolation, co interpolation->r3c3 = first->r3c3 * counter_phase + second->r3c3 * phase; } -inline void bgc_fp64_matrix3x3_interpolate(BGC_FP64_Matrix3x3* interpolation, const BGC_FP64_Matrix3x3* first, const BGC_FP64_Matrix3x3* second, const double phase) +inline void bgc_fp64_matrix3x3_interpolate(BGC_FP64_Matrix3x3* const interpolation, const BGC_FP64_Matrix3x3* const first, const BGC_FP64_Matrix3x3* const second, const double phase) { const double counter_phase = 1.0 - phase; diff --git a/basic-geometry/position2.c b/basic-geometry/position2.c index de159ac..20464f9 100644 --- a/basic-geometry/position2.c +++ b/basic-geometry/position2.c @@ -1,49 +1,49 @@ #include "./position2.h" -extern inline void bgc_fp32_position2_reset(BGC_FP32_Position2* node); -extern inline void bgc_fp64_position2_reset(BGC_FP64_Position2* node); +extern inline void bgc_fp32_position2_reset(BGC_FP32_Position2* const node); +extern inline void bgc_fp64_position2_reset(BGC_FP64_Position2* const node); -extern inline void bgc_fp32_position2_make(BGC_FP32_Position2* position, const BGC_FP32_Turn2* turn, const BGC_FP32_Vector2* shift); -extern inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64_Turn2* turn, const BGC_FP64_Vector2* shift); +extern inline void bgc_fp32_position2_make(BGC_FP32_Position2* const position, const BGC_FP32_Turn2* const turn, const BGC_FP32_Vector2* const shift); +extern inline void bgc_fp64_position2_make(BGC_FP64_Position2* const position, const BGC_FP64_Turn2* const turn, const BGC_FP64_Vector2* const shift); -extern inline void bgc_fp32_position2_copy(BGC_FP32_Position2* destination, const BGC_FP32_Position2* source); -extern inline void bgc_fp64_position2_copy(BGC_FP64_Position2* destination, const BGC_FP64_Position2* source); +extern inline void bgc_fp32_position2_copy(BGC_FP32_Position2* const destination, const BGC_FP32_Position2* const source); +extern inline void bgc_fp64_position2_copy(BGC_FP64_Position2* const destination, const BGC_FP64_Position2* const source); -extern inline void bgc_fp32_position2_swap(BGC_FP32_Position2* first, BGC_FP32_Position2* second); -extern inline void bgc_fp64_position2_swap(BGC_FP64_Position2* first, BGC_FP64_Position2* second); +extern inline void bgc_fp32_position2_swap(BGC_FP32_Position2* const first, BGC_FP32_Position2* const second); +extern inline void bgc_fp64_position2_swap(BGC_FP64_Position2* const first, BGC_FP64_Position2* const second); -extern inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* destination, const BGC_FP64_Position2* source); -extern inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* destination, const BGC_FP32_Position2* source); +extern inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* const destination, const BGC_FP64_Position2* const source); +extern inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* const destination, const BGC_FP32_Position2* const source); -extern inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2* position); -extern inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2* position); +extern inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2* const position); +extern inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2* const position); -extern inline void bgc_fp32_position2_invert(BGC_FP32_Position2* position); -extern inline void bgc_fp64_position2_invert(BGC_FP64_Position2* position); +extern inline void bgc_fp32_position2_invert(BGC_FP32_Position2* const position); +extern inline void bgc_fp64_position2_invert(BGC_FP64_Position2* const position); -extern inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* inverted, const BGC_FP32_Position2* position); -extern inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* inverted, const BGC_FP64_Position2* position); +extern inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* const inverted, const BGC_FP32_Position2* const position); +extern inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* const inverted, const BGC_FP64_Position2* const position); -extern inline void bgc_fp32_position2_combine(BGC_FP32_Position2* combination, const BGC_FP32_Position2* first, const BGC_FP32_Position2* second); -extern inline void bgc_fp64_position2_combine(BGC_FP64_Position2* combination, const BGC_FP64_Position2* first, const BGC_FP64_Position2* second); +extern inline void bgc_fp32_position2_combine(BGC_FP32_Position2* const combination, const BGC_FP32_Position2* const first, const BGC_FP32_Position2* const second); +extern inline void bgc_fp64_position2_combine(BGC_FP64_Position2* const combination, const BGC_FP64_Position2* const first, const BGC_FP64_Position2* const second); -extern inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* difference, const BGC_FP32_Position2* base, const BGC_FP32_Position2* excludand); -extern inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* difference, const BGC_FP64_Position2* base, const BGC_FP64_Position2* excludand); +extern inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* const difference, const BGC_FP32_Position2* const base, const BGC_FP32_Position2* const excludand); +extern inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* const difference, const BGC_FP64_Position2* const base, const BGC_FP64_Position2* const excludand); -extern inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* outward_affine_map, const BGC_FP32_Position2* position); -extern inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* outward_affine_map, const BGC_FP64_Position2* position); +extern inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* const outward_affine_map, const BGC_FP32_Position2* const position); +extern inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* const outward_affine_map, const BGC_FP64_Position2* const position); -extern inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* inward_affine_map, const BGC_FP32_Position2* position); -extern inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* inward_affine_map, const BGC_FP64_Position2* position); +extern inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* const inward_affine_map, const BGC_FP32_Position2* const position); +extern inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* const inward_affine_map, const BGC_FP64_Position2* const position); -extern inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* outer_point, const BGC_FP32_Position2* position, const BGC_FP32_Vector2* inner_point); -extern inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* outer_point, const BGC_FP64_Position2* position, const BGC_FP64_Vector2* inner_point); +extern inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* const outer_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const inner_point); +extern inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* const outer_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const inner_point); -extern inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* inner_point, const BGC_FP32_Position2* position, const BGC_FP32_Vector2* outer_point); -extern inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* inner_point, const BGC_FP64_Position2* position, const BGC_FP64_Vector2* outer_point); +extern inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* const inner_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const outer_point); +extern inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* const inner_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const outer_point); -extern inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* outer_vector, const BGC_FP32_Position2* position, const BGC_FP32_Vector2* inner_vector); -extern inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* outer_vector, const BGC_FP64_Position2* position, const BGC_FP64_Vector2* inner_vector); +extern inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* const outer_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const inner_vector); +extern inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* const outer_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const inner_vector); -extern inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* inner_vector, const BGC_FP32_Position2* position, const BGC_FP32_Vector2* outer_vector); -extern inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* inner_vector, const BGC_FP64_Position2* position, const BGC_FP64_Vector2* outer_vector); +extern inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* const inner_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const outer_vector); +extern inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* const inner_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const outer_vector); diff --git a/basic-geometry/position2.h b/basic-geometry/position2.h index 82370a9..d8ed9b6 100644 --- a/basic-geometry/position2.h +++ b/basic-geometry/position2.h @@ -8,13 +8,13 @@ // ==================== Reset ==================== // -inline void bgc_fp32_position2_reset(BGC_FP32_Position2* position) +inline void bgc_fp32_position2_reset(BGC_FP32_Position2* const position) { bgc_fp32_turn2_reset(&position->turn); bgc_fp32_vector2_reset(&position->shift); } -inline void bgc_fp64_position2_reset(BGC_FP64_Position2* position) +inline void bgc_fp64_position2_reset(BGC_FP64_Position2* const position) { bgc_fp64_turn2_reset(&position->turn); bgc_fp64_vector2_reset(&position->shift); @@ -22,13 +22,13 @@ inline void bgc_fp64_position2_reset(BGC_FP64_Position2* position) // ==================== Make ===================== // -inline void bgc_fp32_position2_make(BGC_FP32_Position2* position, const BGC_FP32_Turn2* turn, const BGC_FP32_Vector2* shift) +inline void bgc_fp32_position2_make(BGC_FP32_Position2* const position, const BGC_FP32_Turn2* const turn, const BGC_FP32_Vector2* const shift) { bgc_fp32_turn2_copy(&position->turn, turn); bgc_fp32_vector2_copy(&position->shift, shift); } -inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64_Turn2* turn, const BGC_FP64_Vector2* shift) +inline void bgc_fp64_position2_make(BGC_FP64_Position2* const position, const BGC_FP64_Turn2* const turn, const BGC_FP64_Vector2* const shift) { bgc_fp64_turn2_copy(&position->turn, turn); bgc_fp64_vector2_copy(&position->shift, shift); @@ -37,13 +37,13 @@ inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64 // ==================== Copy ===================== // -inline void bgc_fp32_position2_copy(BGC_FP32_Position2* destination, const BGC_FP32_Position2* source) +inline void bgc_fp32_position2_copy(BGC_FP32_Position2* const destination, const BGC_FP32_Position2* const source) { bgc_fp32_turn2_copy(&destination->turn, &source->turn); bgc_fp32_vector2_copy(&destination->shift, &source->shift); } -inline void bgc_fp64_position2_copy(BGC_FP64_Position2* destination, const BGC_FP64_Position2* source) +inline void bgc_fp64_position2_copy(BGC_FP64_Position2* const destination, const BGC_FP64_Position2* const source) { bgc_fp64_turn2_copy(&destination->turn, &source->turn); bgc_fp64_vector2_copy(&destination->shift, &source->shift); @@ -51,13 +51,13 @@ inline void bgc_fp64_position2_copy(BGC_FP64_Position2* destination, const BGC_F // ==================== Swap ===================== // -inline void bgc_fp32_position2_swap(BGC_FP32_Position2 * first, BGC_FP32_Position2 * second) +inline void bgc_fp32_position2_swap(BGC_FP32_Position2* const first, BGC_FP32_Position2* const second) { bgc_fp32_turn2_swap(&first->turn, &second->turn); bgc_fp32_vector2_swap(&first->shift, &second->shift); } -inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Position2 * second) +inline void bgc_fp64_position2_swap(BGC_FP64_Position2* const first, BGC_FP64_Position2* const second) { bgc_fp64_turn2_swap(&first->turn, &second->turn); bgc_fp64_vector2_swap(&first->shift, &second->shift); @@ -65,13 +65,13 @@ inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Positio // =================== Convert =================== // -inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* destination, const BGC_FP64_Position2 * source) +inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* const destination, const BGC_FP64_Position2* const source) { bgc_fp64_turn2_convert_to_fp32(&destination->turn, &source->turn); bgc_fp64_vector2_convert_to_fp32(&destination->shift, &source->shift); } -inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* destination, const BGC_FP32_Position2 * source) +inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* const destination, const BGC_FP32_Position2* const source) { bgc_fp32_turn2_convert_to_fp64(&destination->turn, &source->turn); bgc_fp32_vector2_convert_to_fp64(&destination->shift, &source->shift); @@ -79,26 +79,26 @@ inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* destination, // =================== Is Idle =================== // -inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2 * position) +inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2* const position) { return bgc_fp32_vector2_is_zero(&position->shift) && bgc_fp32_turn2_is_idle(&position->turn); } -inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2 * position) +inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2* const position) { return bgc_fp64_vector2_is_zero(&position->shift) && bgc_fp64_turn2_is_idle(&position->turn); } // =================== Invert ==================== // -inline void bgc_fp32_position2_invert(BGC_FP32_Position2 * position) +inline void bgc_fp32_position2_invert(BGC_FP32_Position2* const position) { bgc_fp32_turn2_vector_back(&position->shift, &position->turn, &position->shift); bgc_fp32_turn2_revert(&position->turn); bgc_fp32_vector2_revert(&position->shift); } -inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position) +inline void bgc_fp64_position2_invert(BGC_FP64_Position2* const position) { bgc_fp64_turn2_vector_back(&position->shift, &position->turn, &position->shift); bgc_fp64_turn2_revert(&position->turn); @@ -107,14 +107,14 @@ inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position) // ================= Get Inverse ================= // -inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* inverted, const BGC_FP32_Position2 * position) +inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* const inverted, const BGC_FP32_Position2* const position) { bgc_fp32_turn2_vector_back(&inverted->shift, &position->turn, &position->shift); bgc_fp32_turn2_get_reverse(&inverted->turn, &position->turn); bgc_fp32_vector2_revert(&inverted->shift); } -inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* inverted, const BGC_FP64_Position2 * position) +inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* const inverted, const BGC_FP64_Position2* const position) { bgc_fp64_turn2_vector_back(&inverted->shift, &position->turn, &position->shift); bgc_fp64_turn2_get_reverse(&inverted->turn, &position->turn); @@ -123,7 +123,7 @@ inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* inverted, const B // =================== Combine =================== // -inline void bgc_fp32_position2_combine(BGC_FP32_Position2* combination, const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second) +inline void bgc_fp32_position2_combine(BGC_FP32_Position2* const combination, const BGC_FP32_Position2* const first, const BGC_FP32_Position2* const second) { BGC_FP32_Vector2 relative_shift; bgc_fp32_turn2_vector(&relative_shift, &second->turn, &first->shift); @@ -131,7 +131,7 @@ inline void bgc_fp32_position2_combine(BGC_FP32_Position2* combination, const BG bgc_fp32_vector2_add(&combination->shift, &second->shift, &relative_shift); } -inline void bgc_fp64_position2_combine(BGC_FP64_Position2* combination, const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second) +inline void bgc_fp64_position2_combine(BGC_FP64_Position2* const combination, const BGC_FP64_Position2* const first, const BGC_FP64_Position2* const second) { BGC_FP64_Vector2 relative_shift; bgc_fp64_turn2_vector(&relative_shift, &second->turn, &first->shift); @@ -141,7 +141,7 @@ inline void bgc_fp64_position2_combine(BGC_FP64_Position2* combination, const BG // =================== Exclude =================== // -inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* difference, const BGC_FP32_Position2 * base, const BGC_FP32_Position2 * excludand) +inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* const difference, const BGC_FP32_Position2* const base, const BGC_FP32_Position2* const excludand) { BGC_FP32_Vector2 relative_shift; bgc_fp32_vector2_subtract(&relative_shift, &base->shift, &excludand->shift); @@ -149,7 +149,7 @@ inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* difference, const BGC bgc_fp32_turn2_exclude(&difference->turn, &base->turn, &excludand->turn); } -inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* difference, const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand) +inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* const difference, const BGC_FP64_Position2* const base, const BGC_FP64_Position2* const excludand) { BGC_FP64_Vector2 relative_shift; bgc_fp64_vector2_subtract(&relative_shift, &base->shift, &excludand->shift); @@ -159,13 +159,13 @@ inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* difference, const BGC // ============= Get Outward Affine ============== // -inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* outward_affine_map, const BGC_FP32_Position2 * position) +inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* const outward_affine_map, const BGC_FP32_Position2* const position) { bgc_fp32_turn2_get_rotation_matrix(&outward_affine_map->distortion, &position->turn); bgc_fp32_vector2_copy(&outward_affine_map->shift, &position->shift); } -inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* outward_affine_map, const BGC_FP64_Position2 * position) +inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* const outward_affine_map, const BGC_FP64_Position2* const position) { bgc_fp64_turn2_get_rotation_matrix(&outward_affine_map->distortion, &position->turn); bgc_fp64_vector2_copy(&outward_affine_map->shift, &position->shift); @@ -173,14 +173,14 @@ inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* outward_affi // ============== Get Inward Affine ============== // -inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* inward_affine_map, const BGC_FP32_Position2 * position) +inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* const inward_affine_map, const BGC_FP32_Position2* const position) { bgc_fp32_turn2_get_reverse_matrix(&inward_affine_map->distortion, &position->turn); bgc_fp32_matrix2x2_multiply_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift); bgc_fp32_vector2_revert(&inward_affine_map->shift); } -inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* inward_affine_map, const BGC_FP64_Position2 * position) +inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* const inward_affine_map, const BGC_FP64_Position2* const position) { bgc_fp64_turn2_get_reverse_matrix(&inward_affine_map->distortion, &position->turn); bgc_fp64_matrix2x2_multiply_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift); @@ -189,14 +189,14 @@ inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* inward_affine // ========== Transform Point Outwards =========== // -inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* outer_point, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point) +inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* const outer_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const inner_point) { BGC_FP32_Vector2 turned_point; bgc_fp32_turn2_vector(&turned_point, &position->turn, inner_point); bgc_fp32_vector2_add(outer_point, &position->shift, &turned_point); } -inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* outer_point, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point) +inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* const outer_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const inner_point) { BGC_FP64_Vector2 turned_point; bgc_fp64_turn2_vector(&turned_point, &position->turn, inner_point); @@ -205,7 +205,7 @@ inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* outer_ // =========== Transform Point Inwards =========== // -inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* inner_point, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_point) +inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* const inner_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const outer_point) { BGC_FP32_Vector2 relative_point; bgc_fp32_vector2_subtract(&relative_point, outer_point, &position->shift); @@ -213,7 +213,7 @@ inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* inner_p } -inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* inner_point, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_point) +inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* const inner_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const outer_point) { BGC_FP64_Vector2 relative_point; bgc_fp64_vector2_subtract(&relative_point, outer_point, &position->shift); @@ -223,24 +223,24 @@ inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* inner_p // ========== Transform Vector Outwards ========== // -inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* outer_vector, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector) +inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* const outer_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const inner_vector) { bgc_fp32_turn2_vector(outer_vector, &position->turn, inner_vector); } -inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* outer_vector, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector) +inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* const outer_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const inner_vector) { bgc_fp64_turn2_vector(outer_vector, &position->turn, inner_vector); } // ========== Transform Vector Inwards =========== // -inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* inner_vector, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector) +inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* const inner_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const outer_vector) { bgc_fp32_turn2_vector_back(inner_vector, &position->turn, outer_vector); } -inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* inner_vector, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector) +inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* const inner_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const outer_vector) { bgc_fp64_turn2_vector_back(inner_vector, &position->turn, outer_vector); } diff --git a/basic-geometry/position3.c b/basic-geometry/position3.c index edebacb..0382312 100644 --- a/basic-geometry/position3.c +++ b/basic-geometry/position3.c @@ -1,49 +1,49 @@ #include "./position3.h" -extern inline void bgc_fp32_position3_reset(BGC_FP32_Position3 * node); -extern inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * node); +extern inline void bgc_fp32_position3_reset(BGC_FP32_Position3* const node); +extern inline void bgc_fp64_position3_reset(BGC_FP64_Position3* const node); -extern inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* shift); -extern inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Turn3 * turn, const BGC_FP64_Vector3 * shift); +extern inline void bgc_fp32_position3_make(BGC_FP32_Position3* const position, const BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const shift); +extern inline void bgc_fp64_position3_make(BGC_FP64_Position3* const position, const BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const shift); -extern inline void bgc_fp32_position3_copy(BGC_FP32_Position3* destination, const BGC_FP32_Position3* source); -extern inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_FP64_Position3 * source); +extern inline void bgc_fp32_position3_copy(BGC_FP32_Position3* const destination, const BGC_FP32_Position3* const source); +extern inline void bgc_fp64_position3_copy(BGC_FP64_Position3* const destination, const BGC_FP64_Position3* const source); -extern inline void bgc_fp32_position3_swap(BGC_FP32_Position3 * first, BGC_FP32_Position3 * second); -extern inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Position3 * second); +extern inline void bgc_fp32_position3_swap(BGC_FP32_Position3* const first, BGC_FP32_Position3* const second); +extern inline void bgc_fp64_position3_swap(BGC_FP64_Position3* const first, BGC_FP64_Position3* const second); -extern inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* destination,const BGC_FP32_Position3 * source); -extern inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination, const BGC_FP64_Position3* source); +extern inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* const destination, const BGC_FP32_Position3* const source); +extern inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* const destination, const BGC_FP64_Position3* const source); -extern inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3 * position); -extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position); +extern inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3* const position); +extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3* const position); -extern inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position); -extern inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position); +extern inline void bgc_fp32_position3_invert(BGC_FP32_Position3* const position); +extern inline void bgc_fp64_position3_invert(BGC_FP64_Position3* const position); -extern inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* inverse, const BGC_FP32_Position3* position); -extern inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* inverse, const BGC_FP64_Position3 * position); +extern inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* const inverse, const BGC_FP32_Position3* const position); +extern inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* const inverse, const BGC_FP64_Position3* const position); -extern inline void bgc_fp32_position3_combine(BGC_FP32_Position3* combination, const BGC_FP32_Position3* first, const BGC_FP32_Position3* second); -extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* combination, const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second); +extern inline void bgc_fp32_position3_combine(BGC_FP32_Position3* const combination, const BGC_FP32_Position3* const first, const BGC_FP32_Position3* const second); +extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* const combination, const BGC_FP64_Position3* const first, const BGC_FP64_Position3* const second); -extern inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* difference, const BGC_FP32_Position3* base, const BGC_FP32_Position3* excludant); -extern inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* difference, const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant); +extern inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* const difference, const BGC_FP32_Position3* const base, const BGC_FP32_Position3* const excludant); +extern inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* const difference, const BGC_FP64_Position3* const base, const BGC_FP64_Position3* const excludant); -extern inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* outward_affine_map, const BGC_FP32_Position3* position); -extern inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* outward_affine_map, const BGC_FP64_Position3 * position); +extern inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* const outward_affine_map, const BGC_FP32_Position3* const position); +extern inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* const outward_affine_map, const BGC_FP64_Position3* const position); -extern inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* inward_affine_map, const BGC_FP32_Position3* position); -extern inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* inward_affine_map, const BGC_FP64_Position3 * position); +extern inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* const inward_affine_map, const BGC_FP32_Position3* const position); +extern inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* const inward_affine_map, const BGC_FP64_Position3* const position); -extern inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* outer_point, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* inner_point); -extern inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* outer_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point); +extern inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* const outer_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_point); +extern inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* const outer_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_point); -extern inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* inner_point, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* outer_point); -extern inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* inner_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point); +extern inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* const inner_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_point); +extern inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* const inner_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_point); -extern inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* outer_vector, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* inner_vector); -extern inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* outer_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector); +extern inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* const outer_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_vector); +extern inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* const outer_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_vector); -extern inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* inner_vector, const BGC_FP32_Position3* position, const BGC_FP32_Vector3* outer_vector); -extern inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* inner_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector); +extern inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* const inner_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_vector); +extern inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* const inner_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_vector); diff --git a/basic-geometry/position3.h b/basic-geometry/position3.h index 49d7b0f..ddafdff 100644 --- a/basic-geometry/position3.h +++ b/basic-geometry/position3.h @@ -8,13 +8,13 @@ // ==================== Reset ==================== // -inline void bgc_fp32_position3_reset(BGC_FP32_Position3 * position) +inline void bgc_fp32_position3_reset(BGC_FP32_Position3* const position) { bgc_fp32_turn3_reset(&position->turn); bgc_fp32_vector3_reset(&position->shift); } -inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * position) +inline void bgc_fp64_position3_reset(BGC_FP64_Position3* const position) { bgc_fp64_turn3_reset(&position->turn); bgc_fp64_vector3_reset(&position->shift); @@ -22,13 +22,13 @@ inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * position) // ==================== Make ===================== // -inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Turn3 * turn, const BGC_FP32_Vector3 * shift) +inline void bgc_fp32_position3_make(BGC_FP32_Position3* const position, const BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const shift) { bgc_fp32_turn3_copy(&position->turn, turn); bgc_fp32_vector3_copy(&position->shift, shift); } -inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Turn3 * turn, const BGC_FP64_Vector3 * shift) +inline void bgc_fp64_position3_make(BGC_FP64_Position3* const position, const BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const shift) { bgc_fp64_turn3_copy(&position->turn, turn); bgc_fp64_vector3_copy(&position->shift, shift); @@ -36,13 +36,13 @@ inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64 // ==================== Copy ===================== // -inline void bgc_fp32_position3_copy(BGC_FP32_Position3* destination, const BGC_FP32_Position3 * source) +inline void bgc_fp32_position3_copy(BGC_FP32_Position3* const destination, const BGC_FP32_Position3* const source) { bgc_fp32_turn3_copy(&destination->turn, &source->turn); bgc_fp32_vector3_copy(&destination->shift, &source->shift); } -inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_FP64_Position3 * source) +inline void bgc_fp64_position3_copy(BGC_FP64_Position3* const destination, const BGC_FP64_Position3* const source) { bgc_fp64_turn3_copy(&destination->turn, &source->turn); bgc_fp64_vector3_copy(&destination->shift, &source->shift); @@ -50,13 +50,13 @@ inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_F // ==================== Swap ===================== // -inline void bgc_fp32_position3_swap(BGC_FP32_Position3 * first, BGC_FP32_Position3 * second) +inline void bgc_fp32_position3_swap(BGC_FP32_Position3* const first, BGC_FP32_Position3* const second) { bgc_fp32_turn3_swap(&first->turn, &second->turn); bgc_fp32_vector3_swap(&first->shift, &second->shift); } -inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Position3 * second) +inline void bgc_fp64_position3_swap(BGC_FP64_Position3* const first, BGC_FP64_Position3* const second) { bgc_fp64_turn3_swap(&first->turn, &second->turn); bgc_fp64_vector3_swap(&first->shift, &second->shift); @@ -64,13 +64,13 @@ inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Positio // =================== Convert =================== // -inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* destination, const BGC_FP32_Position3 * source) +inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* const destination, const BGC_FP32_Position3* const source) { bgc_fp32_turn3_convert_to_fp64(&destination->turn, &source->turn); bgc_fp32_vector3_convert_to_fp64(&destination->shift, &source->shift); } -inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination, const BGC_FP64_Position3* source) +inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* const destination, const BGC_FP64_Position3* const source) { bgc_fp64_turn3_convert_to_fp32(&destination->turn, &source->turn); bgc_fp64_vector3_convert_to_fp32(&destination->shift, &source->shift); @@ -78,26 +78,26 @@ inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination, // =================== Is Idle =================== // -inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3 * position) +inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3* const position) { return bgc_fp32_vector3_is_zero(&position->shift) && bgc_fp32_turn3_is_idle(&position->turn); } -inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position) +inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3* const position) { return bgc_fp64_vector3_is_zero(&position->shift) && bgc_fp64_turn3_is_idle(&position->turn); } // =================== Invert ==================== // -inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position) +inline void bgc_fp32_position3_invert(BGC_FP32_Position3* const position) { bgc_fp32_turn3_vector_back(&position->shift, &position->turn, &position->shift); bgc_fp32_turn3_revert(&position->turn); bgc_fp32_vector3_revert(&position->shift); } -inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position) +inline void bgc_fp64_position3_invert(BGC_FP64_Position3* const position) { bgc_fp64_turn3_vector_back(&position->shift, &position->turn, &position->shift); bgc_fp64_turn3_revert(&position->turn); @@ -106,14 +106,14 @@ inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position) // ================= Get Inverse ================= // -inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* inverse, const BGC_FP32_Position3 * position) +inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* const inverse, const BGC_FP32_Position3* const position) { bgc_fp32_turn3_vector_back(&inverse->shift, &position->turn, &position->shift); bgc_fp32_turn3_get_reverse(&inverse->turn, &position->turn); bgc_fp32_vector3_revert(&inverse->shift); } -inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* inverse, const BGC_FP64_Position3 * position) +inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* const inverse, const BGC_FP64_Position3* const position) { bgc_fp64_turn3_vector_back(&inverse->shift, &position->turn, &position->shift); bgc_fp64_turn3_get_reverse(&inverse->turn, &position->turn); @@ -122,7 +122,7 @@ inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* inverse, const BG // =================== Combine =================== // -inline void bgc_fp32_position3_combine(BGC_FP32_Position3* combination, const BGC_FP32_Position3 * first, const BGC_FP32_Position3 * second) +inline void bgc_fp32_position3_combine(BGC_FP32_Position3* const combination, const BGC_FP32_Position3* const first, const BGC_FP32_Position3* const second) { BGC_FP32_Vector3 relative_shift; bgc_fp32_turn3_vector(&relative_shift, &second->turn, &first->shift); @@ -130,7 +130,7 @@ inline void bgc_fp32_position3_combine(BGC_FP32_Position3* combination, const BG bgc_fp32_vector3_add(&combination->shift, &relative_shift, &second->shift); } -inline void bgc_fp64_position3_combine(BGC_FP64_Position3* combination, const BGC_FP64_Position3 * first, const BGC_FP64_Position3 * second) +inline void bgc_fp64_position3_combine(BGC_FP64_Position3* const combination, const BGC_FP64_Position3* const first, const BGC_FP64_Position3* const second) { BGC_FP64_Vector3 relative_shift; bgc_fp64_turn3_vector(&relative_shift, &second->turn, &first->shift); @@ -140,7 +140,7 @@ inline void bgc_fp64_position3_combine(BGC_FP64_Position3* combination, const BG // =================== Exclude =================== // -inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* difference, const BGC_FP32_Position3 * base, const BGC_FP32_Position3 * excludant) +inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* const difference, const BGC_FP32_Position3* const base, const BGC_FP32_Position3* const excludant) { BGC_FP32_Vector3 relative_shift; bgc_fp32_vector3_subtract(&relative_shift, &base->shift, &excludant->shift); @@ -148,7 +148,7 @@ inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* difference, const BGC bgc_fp32_turn3_exclude(&difference->turn, &base->turn, &excludant->turn); } -inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* difference, const BGC_FP64_Position3 * base, const BGC_FP64_Position3 * excludant) +inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* const difference, const BGC_FP64_Position3* const base, const BGC_FP64_Position3* const excludant) { BGC_FP64_Vector3 relative_shift; bgc_fp64_vector3_subtract(&relative_shift, &base->shift, &excludant->shift); @@ -158,13 +158,13 @@ inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* difference, const BGC // ============= Get Outward Affine ============== // -inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* outward_affine_map, const BGC_FP32_Position3 * position) +inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* const outward_affine_map, const BGC_FP32_Position3* const position) { bgc_fp32_turn3_get_rotation_matrix(&outward_affine_map->distortion, &position->turn); bgc_fp32_vector3_copy(&outward_affine_map->shift, &position->shift); } -inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* outward_affine_map, const BGC_FP64_Position3 * position) +inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* const outward_affine_map, const BGC_FP64_Position3* const position) { bgc_fp64_turn3_get_rotation_matrix(&outward_affine_map->distortion, &position->turn); bgc_fp64_vector3_copy(&outward_affine_map->shift, &position->shift); @@ -172,14 +172,14 @@ inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* outward_affi // ============== Get Inward Affine ============== // -inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* inward_affine_map, const BGC_FP32_Position3 * position) +inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* const inward_affine_map, const BGC_FP32_Position3* const position) { bgc_fp32_turn3_get_reverse_matrix(&inward_affine_map->distortion, &position->turn); bgc_fp32_matrix3x3_multiply_by_vector3(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift); bgc_fp32_vector3_revert(&inward_affine_map->shift); } -inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* inward_affine_map, const BGC_FP64_Position3 * position) +inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* const inward_affine_map, const BGC_FP64_Position3* const position) { bgc_fp64_turn3_get_reverse_matrix(&inward_affine_map->distortion, &position->turn); bgc_fp64_matrix3x3_multiply_by_vector3(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift); @@ -188,14 +188,14 @@ inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* inward_affine // ========== Transform Point Outwards =========== // -inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* outer_point, const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_point) +inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* const outer_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_point) { BGC_FP32_Vector3 turned_point; bgc_fp32_turn3_vector(&turned_point, &position->turn, inner_point); bgc_fp32_vector3_add(outer_point, &position->shift, &turned_point); } -inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* outer_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_point) +inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* const outer_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_point) { BGC_FP64_Vector3 turned_point; bgc_fp64_turn3_vector(&turned_point, &position->turn, inner_point); @@ -204,7 +204,7 @@ inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* outer_ // =========== Transform Point Inwards =========== // -inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* inner_point, const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_point) +inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* const inner_point, const BGC_FP32_Position3 * const position, const BGC_FP32_Vector3 * const outer_point) { BGC_FP32_Vector3 relative_point; bgc_fp32_vector3_subtract(&relative_point, outer_point, &position->shift); @@ -212,7 +212,7 @@ inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* inner_p } -inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* inner_point, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_point) +inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* const inner_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_point) { BGC_FP64_Vector3 relative_point; bgc_fp64_vector3_subtract(&relative_point, outer_point, &position->shift); @@ -222,24 +222,24 @@ inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* inner_p // ========== Transform Vector Outwards ========== // -inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* outer_vector, const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * inner_vector) +inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* const outer_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_vector) { bgc_fp32_turn3_vector(outer_vector, &position->turn, inner_vector); } -inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* outer_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * inner_vector) +inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* const outer_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_vector) { bgc_fp64_turn3_vector(outer_vector, &position->turn, inner_vector); } // ========== Transform Vector Inwards =========== // -inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* inner_vector, const BGC_FP32_Position3 * position, const BGC_FP32_Vector3 * outer_vector) +inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* const inner_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_vector) { bgc_fp32_turn3_vector_back(inner_vector, &position->turn, outer_vector); } -inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* inner_vector, const BGC_FP64_Position3 * position, const BGC_FP64_Vector3 * outer_vector) +inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* const inner_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_vector) { bgc_fp64_turn3_vector_back(inner_vector, &position->turn, outer_vector); } diff --git a/basic-geometry/slerp3.c b/basic-geometry/slerp3.c index d951539..7a1934a 100644 --- a/basic-geometry/slerp3.c +++ b/basic-geometry/slerp3.c @@ -1,27 +1,27 @@ #include "./slerp3.h" -extern inline void bgc_fp32_slerp3_reset(BGC_FP32_Slerp3* slerp); -extern inline void bgc_fp64_slerp3_reset(BGC_FP64_Slerp3* slerp); +extern inline void bgc_fp32_slerp3_reset(BGC_FP32_Slerp3* const slerp); +extern inline void bgc_fp64_slerp3_reset(BGC_FP64_Slerp3* const slerp); -extern inline void bgc_fp32_slerp3_make_full(BGC_FP32_Slerp3* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end); -extern inline void bgc_fp64_slerp3_make_full(BGC_FP64_Slerp3* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end); +extern inline void bgc_fp32_slerp3_make_full(BGC_FP32_Slerp3* const slerp, const BGC_FP32_Turn3* const start, const BGC_FP32_Turn3* const end); +extern inline void bgc_fp64_slerp3_make_full(BGC_FP64_Slerp3* const slerp, const BGC_FP64_Turn3* const start, const BGC_FP64_Turn3* const end); -extern inline void bgc_fp32_slerp3_make_shortened(BGC_FP32_Slerp3* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end); -extern inline void bgc_fp64_slerp3_make_shortened(BGC_FP64_Slerp3* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end); +extern inline void bgc_fp32_slerp3_make_shortened(BGC_FP32_Slerp3* const slerp, const BGC_FP32_Turn3* const start, const BGC_FP32_Turn3* const end); +extern inline void bgc_fp64_slerp3_make_shortened(BGC_FP64_Slerp3* const slerp, const BGC_FP64_Turn3* const start, const BGC_FP64_Turn3* const end); -extern inline void bgc_fp32_slerp3_get_phase_turn(BGC_FP32_Turn3* versor, const BGC_FP32_Slerp3* slerp, const float phase); -extern inline void bgc_fp64_slerp3_get_phase_turn(BGC_FP64_Turn3* versor, const BGC_FP64_Slerp3* slerp, const double phase); +extern inline void bgc_fp32_slerp3_get_phase_turn(BGC_FP32_Turn3* const versor, const BGC_FP32_Slerp3* const slerp, const float phase); +extern inline void bgc_fp64_slerp3_get_phase_turn(BGC_FP64_Turn3* const versor, const BGC_FP64_Slerp3* const slerp, const double phase); -extern inline void bgc_fp32_slerp3_get_phase_rotation_matrix(BGC_FP32_Matrix3x3* rotation_matrix, const BGC_FP32_Slerp3* slerp, const float phase); -extern inline void bgc_fp64_slerp3_get_phase_rotation_matrix(BGC_FP64_Matrix3x3* rotation_matrix, const BGC_FP64_Slerp3* slerp, const double phase); +extern inline void bgc_fp32_slerp3_get_phase_rotation_matrix(BGC_FP32_Matrix3x3* const rotation_matrix, const BGC_FP32_Slerp3* const slerp, const float phase); +extern inline void bgc_fp64_slerp3_get_phase_rotation_matrix(BGC_FP64_Matrix3x3* const rotation_matrix, const BGC_FP64_Slerp3* const slerp, const double phase); -extern inline void bgc_fp32_slerp3_get_phase_reverse_matrix(BGC_FP32_Matrix3x3* reverse_matrix, const BGC_FP32_Slerp3* slerp, const float phase); -extern inline void bgc_fp64_slerp3_get_phase_rotation_matrix(BGC_FP64_Matrix3x3* reverse_matrix, const BGC_FP64_Slerp3* slerp, const double phase); +extern inline void bgc_fp32_slerp3_get_phase_reverse_matrix(BGC_FP32_Matrix3x3* const reverse_matrix, const BGC_FP32_Slerp3* const slerp, const float phase); +extern inline void bgc_fp64_slerp3_get_phase_reverse_matrix(BGC_FP64_Matrix3x3* const reverse_matrix, const BGC_FP64_Slerp3* const slerp, const double phase); -extern inline void bgc_fp32_slerp3_get_phase_both_matrices(BGC_FP32_Matrix3x3* rotation_matrix, BGC_FP32_Matrix3x3* reverse_matrix, const BGC_FP32_Slerp3* slerp, const float phase); -extern inline void bgc_fp64_slerp3_get_phase_both_matrices(BGC_FP64_Matrix3x3* rotation_matrix, BGC_FP64_Matrix3x3* reverse_matrix, const BGC_FP64_Slerp3* slerp, const double phase); +extern inline void bgc_fp32_slerp3_get_phase_both_matrices(BGC_FP32_Matrix3x3* const rotation_matrix, BGC_FP32_Matrix3x3* const reverse_matrix, const BGC_FP32_Slerp3* const slerp, const float phase); +extern inline void bgc_fp64_slerp3_get_phase_both_matrices(BGC_FP64_Matrix3x3* const rotation_matrix, BGC_FP64_Matrix3x3* const reverse_matrix, const BGC_FP64_Slerp3* const slerp, const double phase); -void bgc_fp32_slerp3_make(BGC_FP32_Slerp3* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* augment) +void bgc_fp32_slerp3_make(BGC_FP32_Slerp3* const slerp, const BGC_FP32_Turn3* const start, const BGC_FP32_Turn3* const augment) { const float square_vector = augment->_versor.x1 * augment->_versor.x1 + augment->_versor.x2 * augment->_versor.x2 + augment->_versor.x3 * augment->_versor.x3; @@ -62,7 +62,7 @@ void bgc_fp32_slerp3_make(BGC_FP32_Slerp3* slerp, const BGC_FP32_Turn3* start, c slerp->_sine_weight.x3 = multiplier * (augment->_versor.x3 * start->_versor.s0 - augment->_versor.x2 * start->_versor.x1 + augment->_versor.x1 * start->_versor.x2); } -void bgc_fp64_slerp3_make(BGC_FP64_Slerp3* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* augment) +void bgc_fp64_slerp3_make(BGC_FP64_Slerp3* const slerp, const BGC_FP64_Turn3* const start, const BGC_FP64_Turn3* const augment) { const double square_vector = augment->_versor.x1 * augment->_versor.x1 + augment->_versor.x2 * augment->_versor.x2 + augment->_versor.x3 * augment->_versor.x3; diff --git a/basic-geometry/slerp3.h b/basic-geometry/slerp3.h index e6f2614..3712d82 100644 --- a/basic-geometry/slerp3.h +++ b/basic-geometry/slerp3.h @@ -7,7 +7,7 @@ // =================== Reset ==================== // -inline void bgc_fp32_slerp3_reset(BGC_FP32_Slerp3* slerp) +inline void bgc_fp32_slerp3_reset(BGC_FP32_Slerp3* const slerp) { slerp->_cosine_weight.s0 = 1.0f; slerp->_cosine_weight.x1 = 0.0f; @@ -22,7 +22,7 @@ inline void bgc_fp32_slerp3_reset(BGC_FP32_Slerp3* slerp) slerp->radians = 0.0f; } -inline void bgc_fp64_slerp3_reset(BGC_FP64_Slerp3* slerp) +inline void bgc_fp64_slerp3_reset(BGC_FP64_Slerp3* const slerp) { slerp->_cosine_weight.s0 = 1.0; slerp->_cosine_weight.x1 = 0.0; @@ -39,12 +39,12 @@ inline void bgc_fp64_slerp3_reset(BGC_FP64_Slerp3* slerp) // ==================== Make ==================== // -void bgc_fp32_slerp3_make(BGC_FP32_Slerp3* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* augment); -void bgc_fp64_slerp3_make(BGC_FP64_Slerp3* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* augment); +void bgc_fp32_slerp3_make(BGC_FP32_Slerp3* const slerp, const BGC_FP32_Turn3* const start, const BGC_FP32_Turn3* const augment); +void bgc_fp64_slerp3_make(BGC_FP64_Slerp3* const slerp, const BGC_FP64_Turn3* const start, const BGC_FP64_Turn3* const augment); // ================= Make Full ================== // -inline void bgc_fp32_slerp3_make_full(BGC_FP32_Slerp3* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end) +inline void bgc_fp32_slerp3_make_full(BGC_FP32_Slerp3* const slerp, const BGC_FP32_Turn3* const start, const BGC_FP32_Turn3* const end) { BGC_FP32_Turn3 augment; @@ -53,7 +53,7 @@ inline void bgc_fp32_slerp3_make_full(BGC_FP32_Slerp3* slerp, const BGC_FP32_Tur bgc_fp32_slerp3_make(slerp, start, &augment); } -inline void bgc_fp64_slerp3_make_full(BGC_FP64_Slerp3* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end) +inline void bgc_fp64_slerp3_make_full(BGC_FP64_Slerp3* const slerp, const BGC_FP64_Turn3* const start, const BGC_FP64_Turn3* const end) { BGC_FP64_Turn3 augment; @@ -64,7 +64,7 @@ inline void bgc_fp64_slerp3_make_full(BGC_FP64_Slerp3* slerp, const BGC_FP64_Tur // =============== Make Shortened =============== // -inline void bgc_fp32_slerp3_make_shortened(BGC_FP32_Slerp3* slerp, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end) +inline void bgc_fp32_slerp3_make_shortened(BGC_FP32_Slerp3* const slerp, const BGC_FP32_Turn3* const start, const BGC_FP32_Turn3* const end) { BGC_FP32_Turn3 augment; @@ -74,7 +74,7 @@ inline void bgc_fp32_slerp3_make_shortened(BGC_FP32_Slerp3* slerp, const BGC_FP3 bgc_fp32_slerp3_make(slerp, start, &augment); } -inline void bgc_fp64_slerp3_make_shortened(BGC_FP64_Slerp3* slerp, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end) +inline void bgc_fp64_slerp3_make_shortened(BGC_FP64_Slerp3* const slerp, const BGC_FP64_Turn3* const start, const BGC_FP64_Turn3* const end) { BGC_FP64_Turn3 augment; @@ -86,7 +86,7 @@ inline void bgc_fp64_slerp3_make_shortened(BGC_FP64_Slerp3* slerp, const BGC_FP6 // =============== Get Phase Turn =============== // -inline void bgc_fp32_slerp3_get_phase_turn(BGC_FP32_Turn3* turn, const BGC_FP32_Slerp3* slerp, const float phase) +inline void bgc_fp32_slerp3_get_phase_turn(BGC_FP32_Turn3* const turn, const BGC_FP32_Slerp3* const slerp, const float phase) { const float angle = slerp->radians * phase; const float cosine = cosf(angle); @@ -100,7 +100,7 @@ inline void bgc_fp32_slerp3_get_phase_turn(BGC_FP32_Turn3* turn, const BGC_FP32_ bgc_fp32_turn3_set_quaternion(turn, &q); } -inline void bgc_fp64_slerp3_get_phase_turn(BGC_FP64_Turn3* turn, const BGC_FP64_Slerp3* slerp, const double phase) +inline void bgc_fp64_slerp3_get_phase_turn(BGC_FP64_Turn3* const turn, const BGC_FP64_Slerp3* const slerp, const double phase) { const double angle = slerp->radians * phase; const double cosine = cos(angle); @@ -116,7 +116,7 @@ inline void bgc_fp64_slerp3_get_phase_turn(BGC_FP64_Turn3* turn, const BGC_FP64_ // ========= Get Phase Rotation Matrix ========== // -inline void bgc_fp32_slerp3_get_phase_rotation_matrix(BGC_FP32_Matrix3x3* rotation_matrix, const BGC_FP32_Slerp3* slerp, const float phase) +inline void bgc_fp32_slerp3_get_phase_rotation_matrix(BGC_FP32_Matrix3x3* const rotation_matrix, const BGC_FP32_Slerp3* const slerp, const float phase) { const float angle = slerp->radians * phase; const float cosine = cosf(angle); @@ -130,7 +130,7 @@ inline void bgc_fp32_slerp3_get_phase_rotation_matrix(BGC_FP32_Matrix3x3* rotati bgc_fp32_quaternion_get_rotation_matrix(rotation_matrix, &q); } -inline void bgc_fp64_slerp3_get_phase_rotation_matrix(BGC_FP64_Matrix3x3* rotation_matrix, const BGC_FP64_Slerp3* slerp, const double phase) +inline void bgc_fp64_slerp3_get_phase_rotation_matrix(BGC_FP64_Matrix3x3* const rotation_matrix, const BGC_FP64_Slerp3* const slerp, const double phase) { const double angle = slerp->radians * phase; const double cosine = cos(angle); @@ -146,7 +146,7 @@ inline void bgc_fp64_slerp3_get_phase_rotation_matrix(BGC_FP64_Matrix3x3* rotati // ========== Get Phase Reverse Matrix ========== // -inline void bgc_fp32_slerp3_get_phase_reverse_matrix(BGC_FP32_Matrix3x3* reverse_matrix, const BGC_FP32_Slerp3* slerp, const float phase) +inline void bgc_fp32_slerp3_get_phase_reverse_matrix(BGC_FP32_Matrix3x3* const reverse_matrix, const BGC_FP32_Slerp3* const slerp, const float phase) { const float angle = slerp->radians * phase; const float cosine = cosf(angle); @@ -160,7 +160,7 @@ inline void bgc_fp32_slerp3_get_phase_reverse_matrix(BGC_FP32_Matrix3x3* reverse bgc_fp32_quaternion_get_reverse_matrix(reverse_matrix, &q); } -inline void bgc_fp64_slerp3_get_phase_reverse_matrix(BGC_FP64_Matrix3x3* reverse_matrix, const BGC_FP64_Slerp3* slerp, const double phase) +inline void bgc_fp64_slerp3_get_phase_reverse_matrix(BGC_FP64_Matrix3x3* const reverse_matrix, const BGC_FP64_Slerp3* const slerp, const double phase) { const double angle = slerp->radians * phase; const double cosine = cos(angle); @@ -176,7 +176,7 @@ inline void bgc_fp64_slerp3_get_phase_reverse_matrix(BGC_FP64_Matrix3x3* reverse // ========== Get Phase Both Matrices =========== // -inline void bgc_fp32_slerp3_get_phase_both_matrices(BGC_FP32_Matrix3x3* rotation_matrix, BGC_FP32_Matrix3x3* reverse_matrix, const BGC_FP32_Slerp3* slerp, const float phase) +inline void bgc_fp32_slerp3_get_phase_both_matrices(BGC_FP32_Matrix3x3* const rotation_matrix, BGC_FP32_Matrix3x3* const reverse_matrix, const BGC_FP32_Slerp3* const slerp, const float phase) { const float angle = slerp->radians * phase; const float cosine = cosf(angle); @@ -190,7 +190,7 @@ inline void bgc_fp32_slerp3_get_phase_both_matrices(BGC_FP32_Matrix3x3* rotation bgc_fp32_quaternion_get_both_matrices(rotation_matrix, reverse_matrix, &q); } -inline void bgc_fp64_slerp3_get_phase_both_matrices(BGC_FP64_Matrix3x3* rotation_matrix, BGC_FP64_Matrix3x3* reverse_matrix, const BGC_FP64_Slerp3* slerp, const double phase) +inline void bgc_fp64_slerp3_get_phase_both_matrices(BGC_FP64_Matrix3x3* const rotation_matrix, BGC_FP64_Matrix3x3* const reverse_matrix, const BGC_FP64_Slerp3* const slerp, const double phase) { const double angle = slerp->radians * phase; const double cosine = cos(angle); diff --git a/basic-geometry/turn2.c b/basic-geometry/turn2.c index 530fea0..ac61ad8 100644 --- a/basic-geometry/turn2.c +++ b/basic-geometry/turn2.c @@ -4,61 +4,61 @@ const BGC_FP32_Turn2 BGC_FP32_IDLE_TURN2 = { 1.0f, 0.0f }; const BGC_FP64_Turn2 BGC_FP64_IDLE_TURN2 = { 1.0, 0.0 }; -extern inline void bgc_fp32_turn2_reset(BGC_FP32_Turn2* turn); -extern inline void bgc_fp64_turn2_reset(BGC_FP64_Turn2* turn); +extern inline void bgc_fp32_turn2_reset(BGC_FP32_Turn2* const turn); +extern inline void bgc_fp64_turn2_reset(BGC_FP64_Turn2* const turn); -extern inline void bgc_fp32_turn2_make(BGC_FP32_Turn2* turn, const float x1, const float x2); -extern inline void bgc_fp64_turn2_make(BGC_FP64_Turn2* turn, const double x1, const double x2); +extern inline void bgc_fp32_turn2_make(BGC_FP32_Turn2* const turn, const float x1, const float x2); +extern inline void bgc_fp64_turn2_make(BGC_FP64_Turn2* const turn, const double x1, const double x2); -extern inline void bgc_fp32_turn2_make_for_angle(BGC_FP32_Turn2* turn, const float angle, const int angle_unit); -extern inline void bgc_fp64_turn2_make_for_angle(BGC_FP64_Turn2* turn, const double angle, const int angle_unit); +extern inline void bgc_fp32_turn2_make_for_angle(BGC_FP32_Turn2* const turn, const float angle, const int angle_unit); +extern inline void bgc_fp64_turn2_make_for_angle(BGC_FP64_Turn2* const turn, const double angle, const int angle_unit); -extern inline int bgc_fp32_turn2_is_idle(const BGC_FP32_Turn2* turn); -extern inline int bgc_fp64_turn2_is_idle(const BGC_FP64_Turn2* turn); +extern inline int bgc_fp32_turn2_is_idle(const BGC_FP32_Turn2* const turn); +extern inline int bgc_fp64_turn2_is_idle(const BGC_FP64_Turn2* const turn); -extern inline float bgc_fp32_turn2_get_angle(const BGC_FP32_Turn2* turn, const int angle_unit); -extern inline double bgc_fp64_turn2_get_angle(const BGC_FP64_Turn2* turn, const int angle_unit); +extern inline float bgc_fp32_turn2_get_angle(const BGC_FP32_Turn2* const turn, const int angle_unit); +extern inline double bgc_fp64_turn2_get_angle(const BGC_FP64_Turn2* const turn, const int angle_unit); -extern inline void bgc_fp32_turn2_copy(BGC_FP32_Turn2* destination, const BGC_FP32_Turn2* source); -extern inline void bgc_fp64_turn2_copy(BGC_FP64_Turn2* destination, const BGC_FP64_Turn2* source); +extern inline void bgc_fp32_turn2_copy(BGC_FP32_Turn2* const destination, const BGC_FP32_Turn2* const source); +extern inline void bgc_fp64_turn2_copy(BGC_FP64_Turn2* const destination, const BGC_FP64_Turn2* const source); -extern inline void bgc_fp32_turn2_swap(BGC_FP32_Turn2* turn1, BGC_FP32_Turn2* turn2); -extern inline void bgc_fp64_turn2_swap(BGC_FP64_Turn2* turn1, BGC_FP64_Turn2* turn2); +extern inline void bgc_fp32_turn2_swap(BGC_FP32_Turn2* const turn1, BGC_FP32_Turn2* const turn2); +extern inline void bgc_fp64_turn2_swap(BGC_FP64_Turn2* const turn1, BGC_FP64_Turn2* const turn2); -extern inline void bgc_fp64_turn2_convert_to_fp32(BGC_FP32_Turn2* destination, const BGC_FP64_Turn2* source); -extern inline void bgc_fp32_turn2_convert_to_fp64(BGC_FP64_Turn2* destination, const BGC_FP32_Turn2* source); +extern inline void bgc_fp64_turn2_convert_to_fp32(BGC_FP32_Turn2* const destination, const BGC_FP64_Turn2* const source); +extern inline void bgc_fp32_turn2_convert_to_fp64(BGC_FP64_Turn2* const destination, const BGC_FP32_Turn2* const source); -extern inline void bgc_fp32_turn2_revert(BGC_FP32_Turn2* turn); -extern inline void bgc_fp64_turn2_revert(BGC_FP64_Turn2* turn); +extern inline void bgc_fp32_turn2_revert(BGC_FP32_Turn2* const turn); +extern inline void bgc_fp64_turn2_revert(BGC_FP64_Turn2* const turn); -extern inline void bgc_fp32_turn2_get_reverse(BGC_FP32_Turn2* reverse, const BGC_FP32_Turn2* turn); -extern inline void bgc_fp64_turn2_get_reverse(BGC_FP64_Turn2* reverse, const BGC_FP64_Turn2* turn); +extern inline void bgc_fp32_turn2_get_reverse(BGC_FP32_Turn2* const reverse, const BGC_FP32_Turn2* const turn); +extern inline void bgc_fp64_turn2_get_reverse(BGC_FP64_Turn2* const reverse, const BGC_FP64_Turn2* const turn); -extern inline void bgc_fp32_turn2_get_power(BGC_FP32_Turn2* power, const BGC_FP32_Turn2* base, const float exponent); -extern inline void bgc_fp64_turn2_get_power(BGC_FP64_Turn2* power, const BGC_FP64_Turn2* base, const double exponent); +extern inline void bgc_fp32_turn2_get_power(BGC_FP32_Turn2* const power, const BGC_FP32_Turn2* const base, const float exponent); +extern inline void bgc_fp64_turn2_get_power(BGC_FP64_Turn2* const power, const BGC_FP64_Turn2* const base, const double exponent); -extern inline void bgc_fp32_turn2_combine(BGC_FP32_Turn2* combination, const BGC_FP32_Turn2* turn1, const BGC_FP32_Turn2* turn2); -extern inline void bgc_fp64_turn2_combine(BGC_FP64_Turn2* combination, const BGC_FP64_Turn2* turn1, const BGC_FP64_Turn2* turn2); +extern inline void bgc_fp32_turn2_combine(BGC_FP32_Turn2* const combination, const BGC_FP32_Turn2* const turn1, const BGC_FP32_Turn2* const turn2); +extern inline void bgc_fp64_turn2_combine(BGC_FP64_Turn2* const combination, const BGC_FP64_Turn2* const turn1, const BGC_FP64_Turn2* const turn2); -extern inline void bgc_fp32_turn2_exclude(BGC_FP32_Turn2* difference, const BGC_FP32_Turn2* base, const BGC_FP32_Turn2* excludant); -extern inline void bgc_fp64_turn2_exclude(BGC_FP64_Turn2* difference, const BGC_FP64_Turn2* base, const BGC_FP64_Turn2* excludant); +extern inline void bgc_fp32_turn2_exclude(BGC_FP32_Turn2* const difference, const BGC_FP32_Turn2* const base, const BGC_FP32_Turn2* const excludant); +extern inline void bgc_fp64_turn2_exclude(BGC_FP64_Turn2* const difference, const BGC_FP64_Turn2* const base, const BGC_FP64_Turn2* const excludant); -extern inline void bgc_fp32_turn2_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Turn2* turn); -extern inline void bgc_fp64_turn2_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Turn2* turn); +extern inline void bgc_fp32_turn2_get_rotation_matrix(BGC_FP32_Matrix2x2* const matrix, const BGC_FP32_Turn2* const turn); +extern inline void bgc_fp64_turn2_get_rotation_matrix(BGC_FP64_Matrix2x2* const matrix, const BGC_FP64_Turn2* const turn); -extern inline void bgc_fp32_turn2_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Turn2* turn); -extern inline void bgc_fp64_turn2_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Turn2* turn); +extern inline void bgc_fp32_turn2_get_reverse_matrix(BGC_FP32_Matrix2x2* const matrix, const BGC_FP32_Turn2* const turn); +extern inline void bgc_fp64_turn2_get_reverse_matrix(BGC_FP64_Matrix2x2* const matrix, const BGC_FP64_Turn2* const turn); -extern inline void bgc_fp32_turn2_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_Turn2* turn, const BGC_FP32_Vector2* vector); -extern inline void bgc_fp64_turn2_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP64_Turn2* turn, const BGC_FP64_Vector2* vector); +extern inline void bgc_fp32_turn2_vector(BGC_FP32_Vector2* const turned_vector, const BGC_FP32_Turn2* const turn, const BGC_FP32_Vector2* const vector); +extern inline void bgc_fp64_turn2_vector(BGC_FP64_Vector2* const turned_vector, const BGC_FP64_Turn2* const turn, const BGC_FP64_Vector2* const vector); -extern inline void bgc_fp32_turn2_vector_back(BGC_FP32_Vector2* turned_vector, const BGC_FP32_Turn2* turn, const BGC_FP32_Vector2* vector); -extern inline void bgc_fp64_turn2_vector_back(BGC_FP64_Vector2* turned_vector, const BGC_FP64_Turn2* turn, const BGC_FP64_Vector2* vector); +extern inline void bgc_fp32_turn2_vector_back(BGC_FP32_Vector2* const turned_vector, const BGC_FP32_Turn2* const turn, const BGC_FP32_Vector2* const vector); +extern inline void bgc_fp64_turn2_vector_back(BGC_FP64_Vector2* const turned_vector, const BGC_FP64_Turn2* const turn, const BGC_FP64_Vector2* const vector); -extern inline int bgc_fp32_turn2_are_close(const BGC_FP32_Turn2* turn1, const BGC_FP32_Turn2* turn2); -extern inline int bgc_fp64_turn2_are_close(const BGC_FP64_Turn2* turn1, const BGC_FP64_Turn2* turn2); +extern inline int bgc_fp32_turn2_are_close(const BGC_FP32_Turn2* const turn1, const BGC_FP32_Turn2* const turn2); +extern inline int bgc_fp64_turn2_are_close(const BGC_FP64_Turn2* const turn1, const BGC_FP64_Turn2* const turn2); -void _bgc_fp32_turn2_normalize(BGC_FP32_Turn2* turn) +void _bgc_fp32_turn2_normalize(BGC_FP32_Turn2* const turn) { const float square_modulus = turn->_cos * turn->_cos + turn->_sin * turn->_sin; @@ -74,7 +74,7 @@ void _bgc_fp32_turn2_normalize(BGC_FP32_Turn2* turn) turn->_sin *= multiplier; } -void _bgc_fp64_turn2_normalize(BGC_FP64_Turn2* turn) +void _bgc_fp64_turn2_normalize(BGC_FP64_Turn2* const turn) { const double square_modulus = turn->_cos * turn->_cos + turn->_sin * turn->_sin; diff --git a/basic-geometry/turn2.h b/basic-geometry/turn2.h index 8798180..37c047f 100644 --- a/basic-geometry/turn2.h +++ b/basic-geometry/turn2.h @@ -14,13 +14,13 @@ extern const BGC_FP64_Turn2 BGC_FP64_IDLE_TURN2; // =================== Reset ==================== // -inline void bgc_fp32_turn2_reset(BGC_FP32_Turn2* turn) +inline void bgc_fp32_turn2_reset(BGC_FP32_Turn2* const turn) { turn->_cos = 1.0f; turn->_sin = 0.0f; } -inline void bgc_fp64_turn2_reset(BGC_FP64_Turn2* turn) +inline void bgc_fp64_turn2_reset(BGC_FP64_Turn2* const turn) { turn->_cos = 1.0; turn->_sin = 0.0; @@ -28,7 +28,7 @@ inline void bgc_fp64_turn2_reset(BGC_FP64_Turn2* turn) // ================== Set Turn ================== // -inline void bgc_fp32_turn2_make_for_angle(BGC_FP32_Turn2* turn, const float angle, const int angle_unit) +inline void bgc_fp32_turn2_make_for_angle(BGC_FP32_Turn2* const turn, const float angle, const int angle_unit) { const float radians = bgc_fp32_angle_to_radians(angle, angle_unit); @@ -36,7 +36,7 @@ inline void bgc_fp32_turn2_make_for_angle(BGC_FP32_Turn2* turn, const float angl turn->_sin = sinf(radians); } -inline void bgc_fp64_turn2_make_for_angle(BGC_FP64_Turn2* turn, const double angle, const int angle_unit) +inline void bgc_fp64_turn2_make_for_angle(BGC_FP64_Turn2* const turn, const double angle, const int angle_unit) { const double radians = bgc_fp64_angle_to_radians(angle, angle_unit); @@ -47,23 +47,23 @@ inline void bgc_fp64_turn2_make_for_angle(BGC_FP64_Turn2* turn, const double ang // ================== Set Turn ================== // -inline int bgc_fp32_turn2_is_idle(const BGC_FP32_Turn2* turn) +inline int bgc_fp32_turn2_is_idle(const BGC_FP32_Turn2* const turn) { return bgc_fp32_is_unit(turn->_cos) && bgc_fp32_is_zero(turn->_sin); } -inline int bgc_fp64_turn2_is_idle(const BGC_FP64_Turn2* turn) +inline int bgc_fp64_turn2_is_idle(const BGC_FP64_Turn2* const turn) { return bgc_fp64_is_unit(turn->_cos) && bgc_fp64_is_zero(turn->_sin); } // ==================== Set ===================== // -void _bgc_fp32_turn2_normalize(BGC_FP32_Turn2* twin); +void _bgc_fp32_turn2_normalize(BGC_FP32_Turn2* const twin); -void _bgc_fp64_turn2_normalize(BGC_FP64_Turn2* twin); +void _bgc_fp64_turn2_normalize(BGC_FP64_Turn2* const twin); -inline void bgc_fp32_turn2_make(BGC_FP32_Turn2* turn, const float x1, const float x2) +inline void bgc_fp32_turn2_make(BGC_FP32_Turn2* const turn, const float x1, const float x2) { const float square_modulus = x1 * x1 + x2 * x2; @@ -75,7 +75,7 @@ inline void bgc_fp32_turn2_make(BGC_FP32_Turn2* turn, const float x1, const floa } } -inline void bgc_fp64_turn2_make(BGC_FP64_Turn2* turn, const double x1, const double x2) +inline void bgc_fp64_turn2_make(BGC_FP64_Turn2* const turn, const double x1, const double x2) { const double square_modulus = x1 * x1 + x2 * x2; @@ -89,25 +89,25 @@ inline void bgc_fp64_turn2_make(BGC_FP64_Turn2* turn, const double x1, const dou // =================== Angle =================== // -inline float bgc_fp32_turn2_get_angle(const BGC_FP32_Turn2* turn, const int angle_unit) +inline float bgc_fp32_turn2_get_angle(const BGC_FP32_Turn2* const turn, const int angle_unit) { return bgc_fp32_radians_to_units(atan2f(turn->_sin, turn->_cos), angle_unit); } -inline double bgc_fp64_turn2_get_angle(const BGC_FP64_Turn2* turn, const int angle_unit) +inline double bgc_fp64_turn2_get_angle(const BGC_FP64_Turn2* const turn, const int angle_unit) { return bgc_fp64_radians_to_units(atan2(turn->_sin, turn->_cos), angle_unit); } // ==================== Copy ==================== // -inline void bgc_fp32_turn2_copy(BGC_FP32_Turn2* destination, const BGC_FP32_Turn2* source) +inline void bgc_fp32_turn2_copy(BGC_FP32_Turn2* const destination, const BGC_FP32_Turn2* const source) { destination->_cos = source->_cos; destination->_sin = source->_sin; } -inline void bgc_fp64_turn2_copy(BGC_FP64_Turn2* destination, const BGC_FP64_Turn2* source) +inline void bgc_fp64_turn2_copy(BGC_FP64_Turn2* const destination, const BGC_FP64_Turn2* const source) { destination->_cos = source->_cos; destination->_sin = source->_sin; @@ -115,7 +115,7 @@ inline void bgc_fp64_turn2_copy(BGC_FP64_Turn2* destination, const BGC_FP64_Turn // ==================== Swap ==================== // -inline void bgc_fp32_turn2_swap(BGC_FP32_Turn2* turn1, BGC_FP32_Turn2* turn2) +inline void bgc_fp32_turn2_swap(BGC_FP32_Turn2* const turn1, BGC_FP32_Turn2* const turn2) { const float cos = turn1->_cos; const float sin = turn1->_sin; @@ -127,7 +127,7 @@ inline void bgc_fp32_turn2_swap(BGC_FP32_Turn2* turn1, BGC_FP32_Turn2* turn2) turn2->_sin = sin; } -inline void bgc_fp64_turn2_swap(BGC_FP64_Turn2* turn1, BGC_FP64_Turn2* turn2) +inline void bgc_fp64_turn2_swap(BGC_FP64_Turn2* const turn1, BGC_FP64_Turn2* const turn2) { const double cos = turn1->_cos; const double sin = turn1->_sin; @@ -141,35 +141,35 @@ inline void bgc_fp64_turn2_swap(BGC_FP64_Turn2* turn1, BGC_FP64_Turn2* turn2) // ================== Convert =================== // -inline void bgc_fp64_turn2_convert_to_fp32(BGC_FP32_Turn2* destination, const BGC_FP64_Turn2* source) +inline void bgc_fp64_turn2_convert_to_fp32(BGC_FP32_Turn2* const destination, const BGC_FP64_Turn2* const source) { bgc_fp32_turn2_make(destination, (float)source->_cos, (float)source->_sin); } -inline void bgc_fp32_turn2_convert_to_fp64(BGC_FP64_Turn2* destination, const BGC_FP32_Turn2* source) +inline void bgc_fp32_turn2_convert_to_fp64(BGC_FP64_Turn2* const destination, const BGC_FP32_Turn2* const source) { bgc_fp64_turn2_make(destination, (double)source->_cos, (double)source->_sin); } // =================== Revert =================== // -inline void bgc_fp32_turn2_revert(BGC_FP32_Turn2* turn) +inline void bgc_fp32_turn2_revert(BGC_FP32_Turn2* const turn) { turn->_sin = -turn->_sin; } -inline void bgc_fp64_turn2_revert(BGC_FP64_Turn2* turn) +inline void bgc_fp64_turn2_revert(BGC_FP64_Turn2* const turn) { turn->_sin = -turn->_sin; } -inline void bgc_fp32_turn2_get_reverse(BGC_FP32_Turn2* reverse, const BGC_FP32_Turn2* turn) +inline void bgc_fp32_turn2_get_reverse(BGC_FP32_Turn2* const reverse, const BGC_FP32_Turn2* const turn) { reverse->_cos = turn->_cos; reverse->_sin = -turn->_sin; } -inline void bgc_fp64_turn2_get_reverse(BGC_FP64_Turn2* reverse, const BGC_FP64_Turn2* turn) +inline void bgc_fp64_turn2_get_reverse(BGC_FP64_Turn2* const reverse, const BGC_FP64_Turn2* const turn) { reverse->_cos = turn->_cos; reverse->_sin = -turn->_sin; @@ -177,7 +177,7 @@ inline void bgc_fp64_turn2_get_reverse(BGC_FP64_Turn2* reverse, const BGC_FP64_T // ================= Exponation ================= // -inline void bgc_fp32_turn2_get_power(BGC_FP32_Turn2* power, const BGC_FP32_Turn2* base, const float exponent) +inline void bgc_fp32_turn2_get_power(BGC_FP32_Turn2* const power, const BGC_FP32_Turn2* const base, const float exponent) { const float power_angle = exponent * atan2f(base->_sin, base->_cos); @@ -185,7 +185,7 @@ inline void bgc_fp32_turn2_get_power(BGC_FP32_Turn2* power, const BGC_FP32_Turn2 power->_sin = sinf(power_angle); } -inline void bgc_fp64_turn2_get_power(BGC_FP64_Turn2* power, const BGC_FP64_Turn2* base, const double exponent) +inline void bgc_fp64_turn2_get_power(BGC_FP64_Turn2* const power, const BGC_FP64_Turn2* const base, const double exponent) { const double power_angle = exponent * atan2(base->_sin, base->_cos); @@ -195,7 +195,7 @@ inline void bgc_fp64_turn2_get_power(BGC_FP64_Turn2* power, const BGC_FP64_Turn2 // ================ Combination ================= // -inline void bgc_fp32_turn2_combine(BGC_FP32_Turn2* combination, const BGC_FP32_Turn2* turn1, const BGC_FP32_Turn2* turn2) +inline void bgc_fp32_turn2_combine(BGC_FP32_Turn2* const combination, const BGC_FP32_Turn2* const turn1, const BGC_FP32_Turn2* const turn2) { bgc_fp32_turn2_make( combination, @@ -204,7 +204,7 @@ inline void bgc_fp32_turn2_combine(BGC_FP32_Turn2* combination, const BGC_FP32_T ); } -inline void bgc_fp64_turn2_combine(BGC_FP64_Turn2* combination, const BGC_FP64_Turn2* turn1, const BGC_FP64_Turn2* turn2) +inline void bgc_fp64_turn2_combine(BGC_FP64_Turn2* const combination, const BGC_FP64_Turn2* const turn1, const BGC_FP64_Turn2* const turn2) { bgc_fp64_turn2_make( combination, @@ -215,7 +215,7 @@ inline void bgc_fp64_turn2_combine(BGC_FP64_Turn2* combination, const BGC_FP64_T // ================= Exclusion ================== // -inline void bgc_fp32_turn2_exclude(BGC_FP32_Turn2* difference, const BGC_FP32_Turn2* base, const BGC_FP32_Turn2* excludant) +inline void bgc_fp32_turn2_exclude(BGC_FP32_Turn2* const difference, const BGC_FP32_Turn2* const base, const BGC_FP32_Turn2* const excludant) { bgc_fp32_turn2_make( difference, @@ -224,7 +224,7 @@ inline void bgc_fp32_turn2_exclude(BGC_FP32_Turn2* difference, const BGC_FP32_Tu ); } -inline void bgc_fp64_turn2_exclude(BGC_FP64_Turn2* difference, const BGC_FP64_Turn2* base, const BGC_FP64_Turn2* excludant) +inline void bgc_fp64_turn2_exclude(BGC_FP64_Turn2* const difference, const BGC_FP64_Turn2* const base, const BGC_FP64_Turn2* const excludant) { bgc_fp64_turn2_make( difference, @@ -235,7 +235,7 @@ inline void bgc_fp64_turn2_exclude(BGC_FP64_Turn2* difference, const BGC_FP64_Tu // ============== Rotation Matrix =============== // -inline void bgc_fp32_turn2_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Turn2* turn) +inline void bgc_fp32_turn2_get_rotation_matrix(BGC_FP32_Matrix2x2* const matrix, const BGC_FP32_Turn2* const turn) { matrix->r1c1 = turn->_cos; matrix->r1c2 = -turn->_sin; @@ -243,7 +243,7 @@ inline void bgc_fp32_turn2_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const matrix->r2c2 = turn->_cos; } -inline void bgc_fp64_turn2_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Turn2* turn) +inline void bgc_fp64_turn2_get_rotation_matrix(BGC_FP64_Matrix2x2* const matrix, const BGC_FP64_Turn2* const turn) { matrix->r1c1 = turn->_cos; matrix->r1c2 = -turn->_sin; @@ -253,7 +253,7 @@ inline void bgc_fp64_turn2_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const // ============== Reverse Matrix ================ // -inline void bgc_fp32_turn2_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_Turn2* turn) +inline void bgc_fp32_turn2_get_reverse_matrix(BGC_FP32_Matrix2x2* const matrix, const BGC_FP32_Turn2* const turn) { matrix->r1c1 = turn->_cos; matrix->r1c2 = turn->_sin; @@ -261,7 +261,7 @@ inline void bgc_fp32_turn2_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const matrix->r2c2 = turn->_cos; } -inline void bgc_fp64_turn2_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_Turn2* turn) +inline void bgc_fp64_turn2_get_reverse_matrix(BGC_FP64_Matrix2x2* const matrix, const BGC_FP64_Turn2* const turn) { matrix->r1c1 = turn->_cos; matrix->r1c2 = turn->_sin; @@ -271,7 +271,7 @@ inline void bgc_fp64_turn2_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const // ================ Turn Vector ================= // -inline void bgc_fp32_turn2_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_Turn2* turn, const BGC_FP32_Vector2* vector) +inline void bgc_fp32_turn2_vector(BGC_FP32_Vector2* const turned_vector, const BGC_FP32_Turn2* const turn, const BGC_FP32_Vector2* const vector) { const float x1 = turn->_cos * vector->x1 - turn->_sin * vector->x2; const float x2 = turn->_sin * vector->x1 + turn->_cos * vector->x2; @@ -280,7 +280,7 @@ inline void bgc_fp32_turn2_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP3 turned_vector->x2 = x2; } -inline void bgc_fp64_turn2_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP64_Turn2* turn, const BGC_FP64_Vector2* vector) +inline void bgc_fp64_turn2_vector(BGC_FP64_Vector2* const turned_vector, const BGC_FP64_Turn2* const turn, const BGC_FP64_Vector2* const vector) { const double x1 = turn->_cos * vector->x1 - turn->_sin * vector->x2; const double x2 = turn->_sin * vector->x1 + turn->_cos * vector->x2; @@ -291,7 +291,7 @@ inline void bgc_fp64_turn2_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP6 // ============ Turn Vector Backward ============ // -inline void bgc_fp32_turn2_vector_back(BGC_FP32_Vector2* turned_vector, const BGC_FP32_Turn2* turn, const BGC_FP32_Vector2* vector) +inline void bgc_fp32_turn2_vector_back(BGC_FP32_Vector2* const turned_vector, const BGC_FP32_Turn2* const turn, const BGC_FP32_Vector2* const vector) { const float x1 = turn->_sin * vector->x2 + turn->_cos * vector->x1; const float x2 = turn->_cos * vector->x2 - turn->_sin * vector->x1; @@ -300,7 +300,7 @@ inline void bgc_fp32_turn2_vector_back(BGC_FP32_Vector2* turned_vector, const BG turned_vector->x2 = x2; } -inline void bgc_fp64_turn2_vector_back(BGC_FP64_Vector2* turned_vector, const BGC_FP64_Turn2* turn, const BGC_FP64_Vector2* vector) +inline void bgc_fp64_turn2_vector_back(BGC_FP64_Vector2* const turned_vector, const BGC_FP64_Turn2* const turn, const BGC_FP64_Vector2* const vector) { const double x1 = turn->_sin * vector->x2 + turn->_cos * vector->x1; const double x2 = turn->_cos * vector->x2 - turn->_sin * vector->x1; @@ -311,7 +311,7 @@ inline void bgc_fp64_turn2_vector_back(BGC_FP64_Vector2* turned_vector, const BG // ================== Are Close ================= // -inline int bgc_fp32_turn2_are_close(const BGC_FP32_Turn2* turn1, const BGC_FP32_Turn2* turn2) +inline int bgc_fp32_turn2_are_close(const BGC_FP32_Turn2* const turn1, const BGC_FP32_Turn2* const turn2) { const float d_cos = turn1->_cos - turn2->_cos; const float d_sin = turn1->_sin - turn2->_sin; @@ -319,7 +319,7 @@ inline int bgc_fp32_turn2_are_close(const BGC_FP32_Turn2* turn1, const BGC_FP32_ return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSILON; } -inline int bgc_fp64_turn2_are_close(const BGC_FP64_Turn2* turn1, const BGC_FP64_Turn2* turn2) +inline int bgc_fp64_turn2_are_close(const BGC_FP64_Turn2* const turn1, const BGC_FP64_Turn2* const turn2) { const double d_cos = turn1->_cos - turn2->_cos; const double d_sin = turn1->_sin - turn2->_sin; diff --git a/basic-geometry/turn3.c b/basic-geometry/turn3.c index bbcf2ba..5230e90 100644 --- a/basic-geometry/turn3.c +++ b/basic-geometry/turn3.c @@ -8,78 +8,78 @@ const BGC_FP32_Turn3 BGC_FP32_IDLE_TURN3 = {{ 1.0f, 0.0f, 0.0f, 0.0f }}; const BGC_FP64_Turn3 BGC_FP64_IDLE_TURN3 = {{ 1.0, 0.0, 0.0, 0.0 }}; -extern inline void bgc_fp32_turn3_reset(BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_reset(BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_reset(BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_reset(BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* turn, const float s0, const float x1, const float x2, const float x3); -extern inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* turn, const double s0, const double x1, const double x2, const double x3); +extern inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* const turn, const float s0, const float x1, const float x2, const float x3); +extern inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* const turn, const double s0, const double x1, const double x2, const double x3); -extern inline void bgc_fp32_turn3_get_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_get_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_get_quaternion(BGC_FP32_Quaternion* const quaternion, const BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_get_quaternion(BGC_FP64_Quaternion* const quaternion, const BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* turn, const BGC_FP32_Quaternion* quaternion); -extern inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* turn, const BGC_FP64_Quaternion* quaternion); +extern inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* const turn, const BGC_FP32_Quaternion* const quaternion); +extern inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* const turn, const BGC_FP64_Quaternion* const quaternion); -extern inline void bgc_fp32_turn3_copy(BGC_FP32_Turn3* destination, const BGC_FP32_Turn3* source); -extern inline void bgc_fp64_turn3_copy(BGC_FP64_Turn3* destination, const BGC_FP64_Turn3* source); +extern inline void bgc_fp32_turn3_copy(BGC_FP32_Turn3* const destination, const BGC_FP32_Turn3* const source); +extern inline void bgc_fp64_turn3_copy(BGC_FP64_Turn3* const destination, const BGC_FP64_Turn3* const source); -extern inline void bgc_fp32_turn3_swap(BGC_FP32_Turn3* turn1, BGC_FP32_Turn3* turn2); -extern inline void bgc_fp64_turn3_swap(BGC_FP64_Turn3* turn1, BGC_FP64_Turn3* turn2); +extern inline void bgc_fp32_turn3_swap(BGC_FP32_Turn3* const turn1, BGC_FP32_Turn3* const turn2); +extern inline void bgc_fp64_turn3_swap(BGC_FP64_Turn3* const turn1, BGC_FP64_Turn3* const turn2); -extern inline int bgc_fp32_turn3_is_idle(const BGC_FP32_Turn3* turn); -extern inline int bgc_fp64_turn3_is_idle(const BGC_FP64_Turn3* turn); +extern inline int bgc_fp32_turn3_is_idle(const BGC_FP32_Turn3* const turn); +extern inline int bgc_fp64_turn3_is_idle(const BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* destination, const BGC_FP32_Turn3* source); -extern inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* destination, const BGC_FP64_Turn3* source); +extern inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* const destination, const BGC_FP32_Turn3* const source); +extern inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* const destination, const BGC_FP64_Turn3* const source); -extern inline void bgc_fp32_turn3_shorten(BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_shorten(BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_shorten(BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_shorten(BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* shortened, const BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* shortened, const BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* const shortened, const BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* const shortened, const BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_alternate(BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_alternate(BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_alternate(BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_alternate(BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_get_alternative(BGC_FP32_Turn3* alternative, const BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_get_alternative(BGC_FP64_Turn3* alternative, const BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_get_alternative(BGC_FP32_Turn3* const alternative, const BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_get_alternative(BGC_FP64_Turn3* const alternative, const BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_revert(BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_revert(BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_revert(BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_revert(BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_get_reverse(BGC_FP32_Turn3* inverse, const BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* inverse, const BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_get_reverse(BGC_FP32_Turn3* const inverse, const BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* const inverse, const BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second); -extern inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second); +extern inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* const combination, const BGC_FP32_Turn3* const first, const BGC_FP32_Turn3* const second); +extern inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* const combination, const BGC_FP64_Turn3* const first, const BGC_FP64_Turn3* const second); -extern inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second, const BGC_FP32_Turn3* third); -extern inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second, const BGC_FP64_Turn3* third); +extern inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* const combination, const BGC_FP32_Turn3* const first, const BGC_FP32_Turn3* const second, const BGC_FP32_Turn3* const third); +extern inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* const combination, const BGC_FP64_Turn3* const first, const BGC_FP64_Turn3* const second, const BGC_FP64_Turn3* const third); -extern inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Turn3* base, const BGC_FP32_Turn3* excludant); -extern inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Turn3* base, const BGC_FP64_Turn3* excludant); +extern inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* const difference, const BGC_FP32_Turn3* const base, const BGC_FP32_Turn3* const excludant); +extern inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* const difference, const BGC_FP64_Turn3* const base, const BGC_FP64_Turn3* const excludant); -extern inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Turn3* turn); -extern inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Turn3* turn); +extern inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* const rotation, BGC_FP32_Matrix3x3* const reverse, const BGC_FP32_Turn3* const turn); +extern inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* const rotation, BGC_FP64_Matrix3x3* const reverse, const BGC_FP64_Turn3* const turn); -extern inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* vector); -extern inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* vector); +extern inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const vector); +extern inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const vector); -extern inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* vector); -extern inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* vector); +extern inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const vector); +extern inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const vector); -extern inline int bgc_fp32_turn3_are_close(const BGC_FP32_Turn3* turn1, const BGC_FP32_Turn3* turn2); -extern inline int bgc_fp64_turn3_are_close(const BGC_FP64_Turn3* turn1, const BGC_FP64_Turn3* turn2); +extern inline int bgc_fp32_turn3_are_close(const BGC_FP32_Turn3* const turn1, const BGC_FP32_Turn3* const turn2); +extern inline int bgc_fp64_turn3_are_close(const BGC_FP64_Turn3* const turn1, const BGC_FP64_Turn3* const turn2); // ================= Normalize ================== // -void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* turn, const float square_modulus) +void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* const turn, const float square_modulus) { if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp32_turn3_reset(turn); @@ -89,7 +89,7 @@ void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* turn, const float square_modulus) bgc_fp32_quaternion_multiply_by_real_number(&turn->_versor, &turn->_versor, sqrtf(1.0f / square_modulus)); } -void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus) +void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* const turn, const double square_modulus) { if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) { bgc_fp64_turn3_reset(turn); @@ -102,7 +102,7 @@ void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus // ================ Get Rotation ================ // -float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* axis, const BGC_FP32_Turn3* turn, const int angle_unit) +float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* const axis, const BGC_FP32_Turn3* const turn, const int angle_unit) { const float square_vector_modulus = turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3; @@ -122,7 +122,7 @@ float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* axis, const BGC_FP32_Turn3* return 2.0f * atan2f(vector_modulus, turn->_versor.s0); } -double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* axis, const BGC_FP64_Turn3* turn, const int angle_unit) +double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* const axis, const BGC_FP64_Turn3* const turn, const int angle_unit) { const double square_vector_modulus = turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3; @@ -144,7 +144,7 @@ double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* axis, const BGC_FP64_Turn3* // ================ Set Rotation ================ // -void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* turn, const float x1, const float x2, const float x3, const float angle, const int angle_unit) +void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* const turn, const float x1, const float x2, const float x3, const float angle, const int angle_unit) { const float square_vector = x1 * x1 + x2 * x2 + x3 * x3; @@ -173,7 +173,7 @@ void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* turn, const float x1, const flo } } -void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const double x2, const double x3, const double angle, const int angle_unit) +void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* const turn, const double x1, const double x2, const double x3, const double angle, const int angle_unit) { const double square_vector = x1 * x1 + x2 * x2 + x3 * x3; @@ -204,7 +204,7 @@ void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const do // ========= Find Direction Difference ========== // -int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* first, const BGC_FP32_Vector3* second) +int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const first, const BGC_FP32_Vector3* const second) { const float first_square_modulus = bgc_fp32_vector3_get_squared_length(first); @@ -248,7 +248,7 @@ int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP3 return BGC_SUCCESS; } -int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* first, const BGC_FP64_Vector3* second) +int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const first, const BGC_FP64_Vector3* const second) { const double first_square_modulus = bgc_fp64_vector3_get_squared_length(first); @@ -295,7 +295,7 @@ int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP6 // ============ Make Orthogonal Pair ============ // -static inline int _bgc_fp32_turn3_get_orthogonal_pair(BGC_FP32_Vector3* unit_main, BGC_FP32_Vector3* unit_branch, const BGC_FP32_Vector3* main, const BGC_FP32_Vector3* branch) +static inline int _bgc_fp32_turn3_get_orthogonal_pair(BGC_FP32_Vector3* const unit_main, BGC_FP32_Vector3* const unit_branch, const BGC_FP32_Vector3* const main, const BGC_FP32_Vector3* const branch) { const float main_square_modulus = bgc_fp32_vector3_get_squared_length(main); @@ -324,7 +324,7 @@ static inline int _bgc_fp32_turn3_get_orthogonal_pair(BGC_FP32_Vector3* unit_mai return BGC_SUCCESS; } -static inline int _bgc_fp64_turn3_get_orthogonal_pair(BGC_FP64_Vector3* unit_main, BGC_FP64_Vector3* unit_branch, const BGC_FP64_Vector3* main, const BGC_FP64_Vector3* branch) +static inline int _bgc_fp64_turn3_get_orthogonal_pair(BGC_FP64_Vector3* const unit_main, BGC_FP64_Vector3* const unit_branch, const BGC_FP64_Vector3* const main, const BGC_FP64_Vector3* const branch) { const double main_square_modulus = bgc_fp64_vector3_get_squared_length(main); @@ -355,7 +355,7 @@ static inline int _bgc_fp64_turn3_get_orthogonal_pair(BGC_FP64_Vector3* unit_mai // ========= Make Direction Difference ========== // -static inline void _bgc_fp32_turn3_get_turning_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Vector3* unit_start, const BGC_FP32_Vector3* unit_end, const BGC_FP32_Vector3* unit_orthogonal) +static inline void _bgc_fp32_turn3_get_turning_quaternion(BGC_FP32_Quaternion* const quaternion, const BGC_FP32_Vector3* const unit_start, const BGC_FP32_Vector3* const unit_end, const BGC_FP32_Vector3* const unit_orthogonal) { BGC_FP32_Vector3 axis; @@ -396,7 +396,7 @@ static inline void _bgc_fp32_turn3_get_turning_quaternion(BGC_FP32_Quaternion* q quaternion->x3 = axis.x3 * multiplier; } -static inline void _bgc_fp64_turn3_get_turning_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Vector3* unit_start, const BGC_FP64_Vector3* unit_end, const BGC_FP64_Vector3* unit_orthogonal) +static inline void _bgc_fp64_turn3_get_turning_quaternion(BGC_FP64_Quaternion* const quaternion, const BGC_FP64_Vector3* const unit_start, const BGC_FP64_Vector3* const unit_end, const BGC_FP64_Vector3* const unit_orthogonal) { BGC_FP64_Vector3 axis; @@ -440,11 +440,11 @@ static inline void _bgc_fp64_turn3_get_turning_quaternion(BGC_FP64_Quaternion* q // ============ Make Pair Difference ============ // int bgc_fp32_turn3_find_pair_difference( - BGC_FP32_Turn3* turn, - const BGC_FP32_Vector3* first_pair_main, - const BGC_FP32_Vector3* first_pair_branch, - const BGC_FP32_Vector3* second_pair_main, - const BGC_FP32_Vector3* second_pair_branch + BGC_FP32_Turn3* const turn, + const BGC_FP32_Vector3* const first_pair_main, + const BGC_FP32_Vector3* const first_pair_branch, + const BGC_FP32_Vector3* const second_pair_main, + const BGC_FP32_Vector3* const second_pair_branch ) { BGC_FP32_Vector3 first_fixed_main, first_fixed_branch, first_turned_branch, second_fixed_main, second_fixed_branch; @@ -487,11 +487,11 @@ int bgc_fp32_turn3_find_pair_difference( } int bgc_fp64_turn3_find_pair_difference( - BGC_FP64_Turn3* turn, - const BGC_FP64_Vector3* first_pair_main, - const BGC_FP64_Vector3* first_pair_branch, - const BGC_FP64_Vector3* second_pair_main, - const BGC_FP64_Vector3* second_pair_branch + BGC_FP64_Turn3* const turn, + const BGC_FP64_Vector3* const first_pair_main, + const BGC_FP64_Vector3* const first_pair_branch, + const BGC_FP64_Vector3* const second_pair_main, + const BGC_FP64_Vector3* const second_pair_branch ) { BGC_FP64_Vector3 first_fixed_main, first_fixed_branch, first_turned_branch, second_fixed_main, second_fixed_branch; @@ -535,7 +535,7 @@ int bgc_fp64_turn3_find_pair_difference( // =============== Get Exponation =============== // -void bgc_fp32_turn3_get_power(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent) +void bgc_fp32_turn3_get_power(BGC_FP32_Turn3* const power, const BGC_FP32_Turn3* const base, const float exponent) { const float square_vector = base->_versor.x1 * base->_versor.x1 + base->_versor.x2 * base->_versor.x2 + base->_versor.x3 * base->_versor.x3; @@ -553,7 +553,7 @@ void bgc_fp32_turn3_get_power(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, bgc_fp32_turn3_set_raw_values(power, cosf(angle), base->_versor.x1 * multiplier, base->_versor.x2 * multiplier, base->_versor.x3 * multiplier); } -void bgc_fp64_turn3_get_power(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent) +void bgc_fp64_turn3_get_power(BGC_FP64_Turn3* const power, const BGC_FP64_Turn3* const base, const double exponent) { const double square_vector = base->_versor.x1 * base->_versor.x1 + base->_versor.x2 * base->_versor.x2 + base->_versor.x3 * base->_versor.x3; @@ -573,7 +573,7 @@ void bgc_fp64_turn3_get_power(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, // ============ Sphere Interpolation ============ // -void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* interpolation, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end, const float phase) +void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* const interpolation, const BGC_FP32_Turn3* const start, const BGC_FP32_Turn3* const end, const float phase) { const float delta_s0 = (end->_versor.s0 * start->_versor.s0 + end->_versor.x1 * start->_versor.x1) + (end->_versor.x2 * start->_versor.x2 + end->_versor.x3 * start->_versor.x3); const float delta_x1 = (end->_versor.x1 * start->_versor.s0 + end->_versor.x3 * start->_versor.x2) - (end->_versor.s0 * start->_versor.x1 + end->_versor.x2 * start->_versor.x3); @@ -608,7 +608,7 @@ void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* interpolation, const ); } -void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* interpolation, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end, const double phase) +void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* const interpolation, const BGC_FP64_Turn3* const start, const BGC_FP64_Turn3* const end, const double phase) { const double delta_s0 = (end->_versor.s0 * start->_versor.s0 + end->_versor.x1 * start->_versor.x1) + (end->_versor.x2 * start->_versor.x2 + end->_versor.x3 * start->_versor.x3); const double delta_x1 = (end->_versor.x1 * start->_versor.s0 + end->_versor.x3 * start->_versor.x2) - (end->_versor.s0 * start->_versor.x1 + end->_versor.x2 * start->_versor.x3); diff --git a/basic-geometry/turn3.h b/basic-geometry/turn3.h index 87f642a..880c511 100644 --- a/basic-geometry/turn3.h +++ b/basic-geometry/turn3.h @@ -33,25 +33,25 @@ extern const BGC_FP64_Turn3 BGC_FP64_IDLE_TURN3; // =================== Reset ==================== // -inline void bgc_fp32_turn3_reset(BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_reset(BGC_FP32_Turn3* const turn) { bgc_fp32_quaternion_make(&turn->_versor, 1.0f, 0.0f, 0.0f, 0.0f); } -inline void bgc_fp64_turn3_reset(BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_reset(BGC_FP64_Turn3* const turn) { bgc_fp64_quaternion_make(&turn->_versor, 1.0, 0.0, 0.0, 0.0); } // ============= Private: Normalize ============= // -void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* turn, const float square_modulus); +void _bgc_fp32_turn3_normalize(BGC_FP32_Turn3* const turn, const float square_modulus); -void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* turn, const double square_modulus); +void _bgc_fp64_turn3_normalize(BGC_FP64_Turn3* const turn, const double square_modulus); // ================= Set Values ================= // -inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* turn, const float s0, const float x1, const float x2, const float x3) +inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* const turn, const float s0, const float x1, const float x2, const float x3) { bgc_fp32_quaternion_make(&turn->_versor, s0, x1, x2, x3); @@ -62,7 +62,7 @@ inline void bgc_fp32_turn3_set_raw_values(BGC_FP32_Turn3* turn, const float s0, } } -inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* turn, const double s0, const double x1, const double x2, const double x3) +inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* const turn, const double s0, const double x1, const double x2, const double x3) { bgc_fp64_quaternion_make(&turn->_versor, s0, x1, x2, x3); @@ -75,19 +75,19 @@ inline void bgc_fp64_turn3_set_raw_values(BGC_FP64_Turn3* turn, const double s0, // =============== Get Quaternion =============== // -inline void bgc_fp32_turn3_get_quaternion(BGC_FP32_Quaternion* quaternion, const BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_get_quaternion(BGC_FP32_Quaternion* const quaternion, const BGC_FP32_Turn3* const turn) { bgc_fp32_quaternion_copy(quaternion, &turn->_versor); } -inline void bgc_fp64_turn3_get_quaternion(BGC_FP64_Quaternion* quaternion, const BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_get_quaternion(BGC_FP64_Quaternion* const quaternion, const BGC_FP64_Turn3* const turn) { bgc_fp64_quaternion_copy(quaternion, &turn->_versor); } // =============== Set Quaternion =============== // -inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* turn, const BGC_FP32_Quaternion* quaternion) +inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* const turn, const BGC_FP32_Quaternion* const quaternion) { bgc_fp32_quaternion_copy(&turn->_versor, quaternion); @@ -98,7 +98,7 @@ inline void bgc_fp32_turn3_set_quaternion(BGC_FP32_Turn3* turn, const BGC_FP32_Q } } -inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* turn, const BGC_FP64_Quaternion* quaternion) +inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* const turn, const BGC_FP64_Quaternion* const quaternion) { bgc_fp64_quaternion_copy(&turn->_versor, quaternion); @@ -111,79 +111,79 @@ inline void bgc_fp64_turn3_set_quaternion(BGC_FP64_Turn3* turn, const BGC_FP64_Q // ================ Get Rotation ================ // -float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* axis, const BGC_FP32_Turn3* turn, const int angle_unit); +float bgc_fp32_turn3_get_rotation(BGC_FP32_Vector3* const axis, const BGC_FP32_Turn3* const turn, const int angle_unit); -double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* axis, const BGC_FP64_Turn3* turn, const int angle_unit); +double bgc_fp64_turn3_get_rotation(BGC_FP64_Vector3* const axis, const BGC_FP64_Turn3* const turn, const int angle_unit); // ================ Set Rotation ================ // -void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* turn, const float x1, const float x2, const float x3, const float angle, const int angle_unit); +void bgc_fp32_turn3_set_rotation(BGC_FP32_Turn3* const turn, const float x1, const float x2, const float x3, const float angle, const int angle_unit); -void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const double x2, const double x3, const double angle, const int angle_unit); +void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* const turn, const double x1, const double x2, const double x3, const double angle, const int angle_unit); // ========= Find Direction Difference ========== // -int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end); +int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const start, const BGC_FP32_Vector3* const end); -int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end); +int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const start, const BGC_FP64_Vector3* const end); // ======= Find Direction Pair Difference ======= // int bgc_fp32_turn3_find_pair_difference( - BGC_FP32_Turn3* turn, - const BGC_FP32_Vector3* first_pair_main, - const BGC_FP32_Vector3* first_pair_branch, - const BGC_FP32_Vector3* second_pair_main, - const BGC_FP32_Vector3* second_pair_branch + BGC_FP32_Turn3* const turn, + const BGC_FP32_Vector3* const first_pair_main, + const BGC_FP32_Vector3* const first_pair_branch, + const BGC_FP32_Vector3* const second_pair_main, + const BGC_FP32_Vector3* const second_pair_branch ); int bgc_fp64_turn3_find_pair_difference( - BGC_FP64_Turn3* turn, - const BGC_FP64_Vector3* first_pair_main, - const BGC_FP64_Vector3* first_pair_branch, - const BGC_FP64_Vector3* second_pair_main, - const BGC_FP64_Vector3* second_pair_branch + BGC_FP64_Turn3* const turn, + const BGC_FP64_Vector3* const first_pair_main, + const BGC_FP64_Vector3* const first_pair_branch, + const BGC_FP64_Vector3* const second_pair_main, + const BGC_FP64_Vector3* const second_pair_branch ); // ==================== Copy ==================== // -inline void bgc_fp32_turn3_copy(BGC_FP32_Turn3* destination, const BGC_FP32_Turn3* source) +inline void bgc_fp32_turn3_copy(BGC_FP32_Turn3* const destination, const BGC_FP32_Turn3* const source) { bgc_fp32_quaternion_copy(&destination->_versor, &source->_versor); } -inline void bgc_fp64_turn3_copy(BGC_FP64_Turn3* destination, const BGC_FP64_Turn3* source) +inline void bgc_fp64_turn3_copy(BGC_FP64_Turn3* const destination, const BGC_FP64_Turn3* const source) { bgc_fp64_quaternion_copy(&destination->_versor, &source->_versor); } // ==================== Swap ==================== // -inline void bgc_fp32_turn3_swap(BGC_FP32_Turn3* turn1, BGC_FP32_Turn3* turn2) +inline void bgc_fp32_turn3_swap(BGC_FP32_Turn3* const turn1, BGC_FP32_Turn3* const turn2) { bgc_fp32_quaternion_swap(&turn1->_versor, &turn2->_versor); } -inline void bgc_fp64_turn3_swap(BGC_FP64_Turn3* turn1, BGC_FP64_Turn3* turn2) +inline void bgc_fp64_turn3_swap(BGC_FP64_Turn3* const turn1, BGC_FP64_Turn3* const turn2) { bgc_fp64_quaternion_swap(&turn1->_versor, &turn2->_versor); } // ================= Comparison ================= // -inline int bgc_fp32_turn3_is_idle(const BGC_FP32_Turn3* turn) +inline int bgc_fp32_turn3_is_idle(const BGC_FP32_Turn3* const turn) { return turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3 <= BGC_FP32_SQUARE_EPSILON; } -inline int bgc_fp64_turn3_is_idle(const BGC_FP64_Turn3* turn) +inline int bgc_fp64_turn3_is_idle(const BGC_FP64_Turn3* const turn) { return turn->_versor.x1 * turn->_versor.x1 + turn->_versor.x2 * turn->_versor.x2 + turn->_versor.x3 * turn->_versor.x3 <= BGC_FP64_SQUARE_EPSILON; } // ================== Convert =================== // -inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* destination, const BGC_FP32_Turn3* source) +inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* const destination, const BGC_FP32_Turn3* const source) { bgc_fp32_quaternion_convert_to_fp64(&destination->_versor, &source->_versor); @@ -194,7 +194,7 @@ inline void bgc_fp32_turn3_convert_to_fp64(BGC_FP64_Turn3* destination, const BG } } -inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* destination, const BGC_FP64_Turn3* source) +inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* const destination, const BGC_FP64_Turn3* const source) { bgc_fp64_quaternion_convert_to_fp32(&destination->_versor, &source->_versor); @@ -207,21 +207,21 @@ inline void bgc_fp64_turn3_convert_to_fp32(BGC_FP32_Turn3* destination, const BG // ================== Shorten =================== // -inline void bgc_fp32_turn3_shorten(BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_shorten(BGC_FP32_Turn3* const turn) { if (turn->_versor.s0 < 0.0f) { bgc_fp32_quaternion_revert(&turn->_versor); } } -inline void bgc_fp64_turn3_shorten(BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_shorten(BGC_FP64_Turn3* const turn) { if (turn->_versor.s0 < 0.0) { bgc_fp64_quaternion_revert(&turn->_versor); } } -inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* shortened, const BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* const shortened, const BGC_FP32_Turn3* const turn) { if (turn->_versor.s0 >= 0.0f) { bgc_fp32_quaternion_copy(&shortened->_versor, &turn->_versor); @@ -231,7 +231,7 @@ inline void bgc_fp32_turn3_get_shortened(BGC_FP32_Turn3* shortened, const BGC_FP } } -inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* shortened, const BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* const shortened, const BGC_FP64_Turn3* const turn) { if (turn->_versor.s0 >= 0.0) { bgc_fp64_quaternion_copy(&shortened->_versor, &turn->_versor); @@ -243,57 +243,57 @@ inline void bgc_fp64_turn3_get_shortened(BGC_FP64_Turn3* shortened, const BGC_FP // ================= Alternate ================== // -inline void bgc_fp32_turn3_alternate(BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_alternate(BGC_FP32_Turn3* const turn) { bgc_fp32_quaternion_revert(&turn->_versor); } -inline void bgc_fp64_turn3_alternate(BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_alternate(BGC_FP64_Turn3* const turn) { bgc_fp64_quaternion_revert(&turn->_versor); } -inline void bgc_fp32_turn3_get_alternative(BGC_FP32_Turn3* alternative, const BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_get_alternative(BGC_FP32_Turn3* const alternative, const BGC_FP32_Turn3* const turn) { bgc_fp32_quaternion_get_reverse(&alternative->_versor, &turn->_versor); } -inline void bgc_fp64_turn3_get_alternative(BGC_FP64_Turn3* alternative, const BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_get_alternative(BGC_FP64_Turn3* const alternative, const BGC_FP64_Turn3* const turn) { bgc_fp64_quaternion_get_reverse(&alternative->_versor, &turn->_versor); } // =================== Revert =================== // -inline void bgc_fp32_turn3_revert(BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_revert(BGC_FP32_Turn3* const turn) { bgc_fp32_quaternion_conjugate(&turn->_versor); } -inline void bgc_fp64_turn3_revert(BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_revert(BGC_FP64_Turn3* const turn) { bgc_fp64_quaternion_conjugate(&turn->_versor); } -inline void bgc_fp32_turn3_get_reverse(BGC_FP32_Turn3* inverse, const BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_get_reverse(BGC_FP32_Turn3* const inverse, const BGC_FP32_Turn3* const turn) { bgc_fp32_quaternion_get_conjugate(&inverse->_versor, &turn->_versor); } -inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* inverse, const BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_get_reverse(BGC_FP64_Turn3* const inverse, const BGC_FP64_Turn3* const turn) { bgc_fp64_quaternion_get_conjugate(&inverse->_versor, &turn->_versor); } // =============== Get Exponation =============== // -void bgc_fp32_turn3_get_power(BGC_FP32_Turn3* power, const BGC_FP32_Turn3* base, const float exponent); +void bgc_fp32_turn3_get_power(BGC_FP32_Turn3* const power, const BGC_FP32_Turn3* const base, const float exponent); -void bgc_fp64_turn3_get_power(BGC_FP64_Turn3* power, const BGC_FP64_Turn3* base, const double exponent); +void bgc_fp64_turn3_get_power(BGC_FP64_Turn3* const power, const BGC_FP64_Turn3* const base, const double exponent); // ================ Combination ================= // -inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second) +inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* const combination, const BGC_FP32_Turn3* const first, const BGC_FP32_Turn3* const second) { bgc_fp32_quaternion_multiply_by_quaternion(&combination->_versor, &second->_versor, &first->_versor); @@ -304,7 +304,7 @@ inline void bgc_fp32_turn3_combine(BGC_FP32_Turn3* combination, const BGC_FP32_T } } -inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second) +inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* const combination, const BGC_FP64_Turn3* const first, const BGC_FP64_Turn3* const second) { bgc_fp64_quaternion_multiply_by_quaternion(&combination->_versor, &second->_versor, &first->_versor); @@ -317,7 +317,7 @@ inline void bgc_fp64_turn3_combine(BGC_FP64_Turn3* combination, const BGC_FP64_T // ============ Combination of three ============ // -inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* combination, const BGC_FP32_Turn3* first, const BGC_FP32_Turn3* second, const BGC_FP32_Turn3* third) +inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* const combination, const BGC_FP32_Turn3* const first, const BGC_FP32_Turn3* const second, const BGC_FP32_Turn3* const third) { BGC_FP32_Quaternion product; @@ -332,7 +332,7 @@ inline void bgc_fp32_turn3_combine3(BGC_FP32_Turn3* combination, const BGC_FP32_ } } -inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_Turn3* first, const BGC_FP64_Turn3* second, const BGC_FP64_Turn3* third) +inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* const combination, const BGC_FP64_Turn3* const first, const BGC_FP64_Turn3* const second, const BGC_FP64_Turn3* const third) { BGC_FP64_Quaternion product; @@ -349,7 +349,7 @@ inline void bgc_fp64_turn3_combine3(BGC_FP64_Turn3* combination, const BGC_FP64_ // ================= Exclusion ================== // -inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Turn3* base, const BGC_FP32_Turn3* excludant) +inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* const difference, const BGC_FP32_Turn3* const base, const BGC_FP32_Turn3* const excludant) { bgc_fp32_quaternion_multiply_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor); @@ -360,7 +360,7 @@ inline void bgc_fp32_turn3_exclude(BGC_FP32_Turn3* difference, const BGC_FP32_Tu } } -inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Turn3* base, const BGC_FP64_Turn3* excludant) +inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* const difference, const BGC_FP64_Turn3* const base, const BGC_FP64_Turn3* const excludant) { bgc_fp64_quaternion_multiply_by_conjugate(&difference->_versor, &base->_versor, &excludant->_versor); @@ -373,43 +373,43 @@ inline void bgc_fp64_turn3_exclude(BGC_FP64_Turn3* difference, const BGC_FP64_Tu // ============ Sphere Interpolation ============ // -void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* interpolation, const BGC_FP32_Turn3* start, const BGC_FP32_Turn3* end, const float phase); +void bgc_fp32_turn3_spherically_interpolate(BGC_FP32_Turn3* const interpolation, const BGC_FP32_Turn3* const start, const BGC_FP32_Turn3* const end, const float phase); -void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* interpolation, const BGC_FP64_Turn3* start, const BGC_FP64_Turn3* end, const double phase); +void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* const interpolation, const BGC_FP64_Turn3* const start, const BGC_FP64_Turn3* const end, const double phase); // ============ Get Rotation Matrix ============= // -inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Turn3* const turn) { _bgc_fp32_versor_get_rotation_matrix(matrix, &turn->_versor); } -inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Turn3* const turn) { _bgc_fp64_versor_get_rotation_matrix(matrix, &turn->_versor); } // ============= Get Reverse Matrix ============= // -inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Turn3* const turn) { _bgc_fp32_versor_get_reverse_matrix(matrix, &turn->_versor); } -inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Turn3* const turn) { _bgc_fp64_versor_get_reverse_matrix(matrix, &turn->_versor); } // ============= Get Both Matrixes ============== // -inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Turn3* turn) +inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* const rotation, BGC_FP32_Matrix3x3* const reverse, const BGC_FP32_Turn3* const turn) { _bgc_fp32_versor_get_reverse_matrix(reverse, &turn->_versor); bgc_fp32_matrix3x3_get_transposed(rotation, reverse); } -inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Turn3* turn) +inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* const rotation, BGC_FP64_Matrix3x3* const reverse, const BGC_FP64_Turn3* const turn) { _bgc_fp64_versor_get_reverse_matrix(reverse, &turn->_versor); bgc_fp64_matrix3x3_get_transposed(rotation, reverse); @@ -417,38 +417,38 @@ inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_F // ================ Turn Vector ================= // -inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* original_vector) +inline void bgc_fp32_turn3_vector(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const original_vector) { _bgc_fp32_versor_turn_vector(turned_vector, &turn->_versor, original_vector); } -inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* original_vector) +inline void bgc_fp64_turn3_vector(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const original_vector) { _bgc_fp64_versor_turn_vector(turned_vector, &turn->_versor, original_vector); } // ============== Turn Vector Back ============== // -inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* turned_vector, const BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* original_vector) +inline void bgc_fp32_turn3_vector_back(BGC_FP32_Vector3* const turned_vector, const BGC_FP32_Turn3* const turn, const BGC_FP32_Vector3* const original_vector) { _bgc_fp32_versor_turn_vector_back(turned_vector, &turn->_versor, original_vector); } -inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* turned_vector, const BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* original_vector) +inline void bgc_fp64_turn3_vector_back(BGC_FP64_Vector3* const turned_vector, const BGC_FP64_Turn3* const turn, const BGC_FP64_Vector3* const original_vector) { _bgc_fp64_versor_turn_vector_back(turned_vector, &turn->_versor, original_vector); } // ================== Are Close ================= // -inline int bgc_fp32_turn3_are_close(const BGC_FP32_Turn3* turn1, const BGC_FP32_Turn3* turn2) +inline int bgc_fp32_turn3_are_close(const BGC_FP32_Turn3* const turn1, const BGC_FP32_Turn3* const turn2) { BGC_FP32_Quaternion difference; bgc_fp32_quaternion_subtract(&difference, &turn1->_versor, &turn2->_versor); return bgc_fp32_quaternion_get_square_magnitude(&difference) <= BGC_FP32_SQUARE_EPSILON; } -inline int bgc_fp64_turn3_are_close(const BGC_FP64_Turn3* turn1, const BGC_FP64_Turn3* turn2) +inline int bgc_fp64_turn3_are_close(const BGC_FP64_Turn3* const turn1, const BGC_FP64_Turn3* const turn2) { BGC_FP64_Quaternion difference; bgc_fp64_quaternion_subtract(&difference, &turn1->_versor, &turn2->_versor);