Реорганизация методов для версоров и тангентов

This commit is contained in:
Andrey Pokidov 2025-01-30 01:10:41 +07:00
parent 0027924f86
commit e39765b733
5 changed files with 147 additions and 247 deletions

View file

@ -12,7 +12,7 @@
typedef struct {
BgcVersorFP32 versor1, versor2, result;
//BgcMatrix3x3FP32 matrix;
BgcVector3FP32 vector1, vector2;
//BgcVector3FP32 vector1, vector2;
} structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount)
@ -50,7 +50,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
bgc_versor_reset_fp32(&list[i].result);
//bgc_matrix3x3_set_to_identity_fp32(&list[i].matrix);
/*
bgc_vector3_set_values_fp32(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -59,6 +59,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
);
bgc_vector3_reset_fp32(&list[i].vector2);
*/
}
return list;
@ -84,51 +85,37 @@ void print_vector_fp64(const BgcVector3FP64* vector)
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_vector3_get_modulus_fp64(vector));
}
void item_work(structure_fp32_t* item)
void list_work(const uint_fast32_t amount, structure_fp32_t* list)
{
for (unsigned int j = 0; j < 1000; j++) {
bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
//bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
for (uint_fast32_t j = 0; j < 1000; j++) {
for (uint_fast32_t i = 0; i < amount; i++) {
bgc_versor_combine_fp32(&list[i].versor1, &list[i].versor1, &list[i].result);
}
}
}
int main()
{
const unsigned int amount = 1000000;
structure_fp32_t* list;
structure_fp32_t* list = make_structures(amount);
#ifdef _WIN64
ULONGLONG now, start, end;
now = GetTickCount64();
srand((unsigned int)(now & 0xfffffff));
ULONGLONG start, end;
start = GetTickCount64();
srand((unsigned int)(start & 0xfffffff));
start = GetTickCount64();
#else
struct timespec start, end;
clock_gettime(0, &start);
srand((unsigned int)(start.tv_nsec & 0xfffffff));
#endif // _WIN64
list = make_structures(amount);
#ifdef _WIN64
end = GetTickCount64();
printf("Setup time: %lld\n", end - now);
start = GetTickCount64();
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
for (unsigned int i = 0; i < amount; i++) {
//for (int j = 0; j < 1000; j++) {
item_work(list + i);
//structure_fp32_t* item = list + i;
//bgc_versor_combine_fp32(&item->versor1, &item->versor2, &item->result);
//bgc_versor_turn_vector_fp32(&item->result, &item->vector1, &item->vector2);
//}
}
list_work(amount, list);
#ifdef _WIN64
end = GetTickCount64();
@ -140,9 +127,9 @@ int main()
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
//print_versor_fp32(&list[10].versor1);
//print_versor_fp32(&list[10].versor2);
//print_versor_fp32(&list[10].result);
print_versor_fp32(&list[10].versor1);
print_versor_fp32(&list[10].versor2);
print_versor_fp32(&list[10].result);
free(list);

View file

@ -3,3 +3,35 @@
const BgcTangentFP32 BGC_IDLE_TANGENT_FP32 = { 1.0f, 0.0f };
const BgcTangentFP64 BGC_IDLE_TANGENT_FP64 = { 1.0, 0.0 };
void _bgc_tangent_normalize_fp32(const float square_modulus, _BgcDarkTwinTangentFP32* twin)
{
// (square_modulus != square_modulus) is true when square_modulus is NaN
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
twin->cos = 1.0f;
twin->sin = 0.0f;
return;
}
const float multiplier = sqrtf(1.0f / square_modulus);
twin->cos *= multiplier;
twin->sin *= multiplier;
}
void _bgc_tangent_normalize_fp64(const double square_modulus, _BgcDarkTwinTangentFP64* twin)
{
// (square_modulus != square_modulus) is true when square_modulus is NaN
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
twin->cos = 1.0;
twin->sin = 0.0;
return;
}
const double multiplier = sqrt(1.0 / square_modulus);
twin->cos *= multiplier;
twin->sin *= multiplier;
}

View file

@ -55,54 +55,40 @@ inline void bgc_tangent_reset_fp64(BgcTangentFP64* tangent)
// ==================== Set ===================== //
void _bgc_tangent_normalize_fp32(const float square_modulus, _BgcDarkTwinTangentFP32* twin);
void _bgc_tangent_normalize_fp64(const double square_modulus, _BgcDarkTwinTangentFP64* twin);
inline void bgc_tangent_set_values_fp32(const float x1, const float x2, BgcTangentFP32* tangent)
{
const float square_module = x1 * x1 + x2 * x2;
const float square_modulus = x1 * x1 + x2 * x2;
_BgcDarkTwinTangentFP32* twin = (_BgcDarkTwinTangentFP32*)tangent;
twin->cos = x1;
twin->sin = x2;
if (1.0f - BGC_TWO_EPSYLON_FP32 <= square_module && square_module <= 1.0f + BGC_TWO_EPSYLON_FP32) {
if (1.0f - BGC_TWO_EPSYLON_FP32 <= square_modulus && square_modulus <= 1.0f + BGC_TWO_EPSYLON_FP32) {
return;
}
if (square_module <= BGC_SQUARE_EPSYLON_FP32) {
twin->cos = 1.0f;
twin->sin = 0.0f;
return;
}
const float multiplier = sqrtf(1.0f / square_module);
twin->cos = x1 * multiplier;
twin->sin = x2 * multiplier;
_bgc_tangent_normalize_fp32(square_modulus, twin);
}
inline void bgc_tangent_set_values_fp64(const double x1, const double x2, BgcTangentFP64* tangent)
{
const double square_module = x1 * x1 + x2 * x2;
const double square_modulus = x1 * x1 + x2 * x2;
_BgcDarkTwinTangentFP64* twin = (_BgcDarkTwinTangentFP64*)tangent;
twin->cos = x1;
twin->sin = x2;
if (1.0 - BGC_TWO_EPSYLON_FP64 <= square_module && square_module <= 1.0 + BGC_TWO_EPSYLON_FP64) {
if (1.0 - BGC_TWO_EPSYLON_FP64 <= square_modulus && square_modulus <= 1.0 + BGC_TWO_EPSYLON_FP64) {
return;
}
if (square_module <= BGC_SQUARE_EPSYLON_FP64) {
twin->cos = 1.0;
twin->sin = 0.0;
return;
}
const double multiplier = sqrt(1.0 / square_module);
twin->cos = x1 * multiplier;
twin->sin = x2 * multiplier;
_bgc_tangent_normalize_fp64(square_modulus, twin);
}
// ==================== Copy ==================== //

View file

@ -7,6 +7,49 @@ const BgcVersorFP32 BGC_IDLE_VERSOR_FP32 = { 1.0f, 0.0f, 0.0f, 0.0f };
const BgcVersorFP64 BGC_IDLE_VERSOR_FP64 = { 1.0, 0.0, 0.0, 0.0 };
// =============== Normalization ================ //
void _bgc_versor_normalize_fp32(const float square_modulus, _BgcDarkTwinVersorFP32* twin)
{
// (square_modulus != square_modulus) is true when square_modulus is NaN
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
twin->s0 = 1.0f;
twin->x1 = 0.0f;
twin->x2 = 0.0f;
twin->x3 = 0.0f;
return;
}
const float multiplier = sqrtf(1.0f / square_modulus);
twin->s0 *= multiplier;
twin->x1 *= multiplier;
twin->x2 *= multiplier;
twin->x3 *= multiplier;
}
void _bgc_versor_normalize_fp64(const double square_modulus, _BgcDarkTwinVersorFP64* twin)
{
// (square_modulus != square_modulus) is true when square_modulus is NaN
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
twin->s0 = 1.0;
twin->x1 = 0.0;
twin->x2 = 0.0;
twin->x3 = 0.0;
return;
}
const double multiplier = sqrt(1.0 / square_modulus);
twin->s0 *= multiplier;
twin->x1 *= multiplier;
twin->x2 *= multiplier;
twin->x3 *= multiplier;
}
// =============== Set Crude Turn =============== //
void bgc_versor_set_crude_turn_fp32(const float x1, const float x2, const float x3, const float angle, const BgcAngleUnitEnum unit, BgcVersorFP32* result)

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@ -58,6 +58,10 @@ inline void bgc_versor_reset_fp64(BgcVersorFP64* versor)
// ==================== Set ===================== //
void _bgc_versor_normalize_fp32(const float square_modulus, _BgcDarkTwinVersorFP32* twin);
void _bgc_versor_normalize_fp64(const double square_modulus, _BgcDarkTwinVersorFP64* twin);