Исправление функций комбинации, добавление функций исключения одной позиции из другой
This commit is contained in:
parent
101df9f089
commit
e1dce83d63
7 changed files with 82 additions and 40 deletions
|
|
@ -107,20 +107,38 @@ inline void bgc_position3_get_inverse_fp64(const BgcPosition3FP64 * position, Bg
|
|||
|
||||
// =================== Combine =================== //
|
||||
|
||||
inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * parent, const BgcPosition3FP32 * child, BgcPosition3FP32 * combination)
|
||||
inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * first, const BgcPosition3FP32 * second, BgcPosition3FP32 * combination)
|
||||
{
|
||||
BgcVector3FP32 relative_shift;
|
||||
bgc_versor_turn_vector_fp32(&parent->turn, &child->shift, &relative_shift);
|
||||
bgc_versor_combine_fp32(&child->turn, &parent->turn, &combination->turn);
|
||||
bgc_vector3_add_fp32(&parent->shift, &relative_shift, &combination->shift);
|
||||
bgc_versor_turn_vector_fp32(&second->turn, &first->shift, &relative_shift);
|
||||
bgc_versor_combine_fp32(&first->turn, &second->turn, &combination->turn);
|
||||
bgc_vector3_add_fp32(&relative_shift, &second->shift, &combination->shift);
|
||||
}
|
||||
|
||||
inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * parent, const BgcPosition3FP64 * child, BgcPosition3FP64 * combination)
|
||||
inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * first, const BgcPosition3FP64 * second, BgcPosition3FP64 * combination)
|
||||
{
|
||||
BgcVector3FP64 relative_shift;
|
||||
bgc_versor_turn_vector_fp64(&parent->turn, &child->shift, &relative_shift);
|
||||
bgc_versor_combine_fp64(&child->turn, &parent->turn, &combination->turn);
|
||||
bgc_vector3_add_fp64(&parent->shift, &relative_shift, &combination->shift);
|
||||
bgc_versor_turn_vector_fp64(&second->turn, &first->shift, &relative_shift);
|
||||
bgc_versor_combine_fp64(&first->turn, &second->turn, &combination->turn);
|
||||
bgc_vector3_add_fp64(&relative_shift, &second->shift, &combination->shift);
|
||||
}
|
||||
|
||||
// =================== Exclude =================== //
|
||||
|
||||
inline void bgc_position3_exclude_fp32(const BgcPosition3FP32 * base, const BgcPosition3FP32 * excludant, BgcPosition3FP32 * difference)
|
||||
{
|
||||
BgcVector3FP32 relative_shift;
|
||||
bgc_vector3_subtract_fp32(&base->shift, &excludant->shift, &relative_shift);
|
||||
bgc_versor_turn_vector_back_fp32(&excludant->turn, &relative_shift, &difference->shift);
|
||||
bgc_versor_exclude_fp32(&base->turn, &excludant->turn, &difference->turn);
|
||||
}
|
||||
|
||||
inline void bgc_position3_exclude_fp64(const BgcPosition3FP64 * base, const BgcPosition3FP64 * excludant, BgcPosition3FP64 * difference)
|
||||
{
|
||||
BgcVector3FP64 relative_shift;
|
||||
bgc_vector3_subtract_fp64(&base->shift, &excludant->shift, &relative_shift);
|
||||
bgc_versor_turn_vector_back_fp64(&excludant->turn, &relative_shift, &difference->shift);
|
||||
bgc_versor_exclude_fp64(&base->turn, &excludant->turn, &difference->turn);
|
||||
}
|
||||
|
||||
// ============= Get Outward Affine ============== //
|
||||
|
|
@ -201,12 +219,12 @@ inline void bgc_position3_transform_vector_outwards_fp64(const BgcPosition3FP64
|
|||
|
||||
// ========== Transform Vector Inwards =========== //
|
||||
|
||||
inline void bgc_position3_transform_vector_inward_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector)
|
||||
inline void bgc_position3_transform_vector_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector)
|
||||
{
|
||||
bgc_versor_turn_vector_back_fp32(&position->turn, outer_vector, inner_vector);
|
||||
}
|
||||
|
||||
inline void bgc_position3_transform_vector_inward_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector)
|
||||
inline void bgc_position3_transform_vector_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector)
|
||||
{
|
||||
bgc_versor_turn_vector_back_fp64(&position->turn, outer_vector, inner_vector);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue