Исправление функций комбинации, добавление функций исключения одной позиции из другой
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7 changed files with 82 additions and 40 deletions
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@ -43,7 +43,7 @@ void test_versor_combine_fp32()
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print_testing_name("bgc_versor_combine_fp32");
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for (int i = 0; i < _TEST_FP32_VERSOR_TRIPLET_AMOUNT; i++) {
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bgc_versor_combine_fp32(&_TEST_FP32_VERSOR_TRIPLET_LIST[i].second, &_TEST_FP32_VERSOR_TRIPLET_LIST[i].first, &versor);
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bgc_versor_combine_fp32(&_TEST_FP32_VERSOR_TRIPLET_LIST[i].first, &_TEST_FP32_VERSOR_TRIPLET_LIST[i].second, &versor);
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if (!bgc_versor_are_close_fp32(&versor, &_TEST_FP32_VERSOR_TRIPLET_LIST[i].result)) {
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print_testing_failed();
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@ -93,7 +93,7 @@ void test_versor_combine_fp64()
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print_testing_name("bgc_versor_combine_fp64");
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for (int i = 0; i < _TEST_FP64_VERSOR_TRIPLET_AMOUNT; i++) {
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bgc_versor_combine_fp64(&_TEST_FP64_VERSOR_TRIPLET_LIST[i].second, &_TEST_FP64_VERSOR_TRIPLET_LIST[i].first, &versor);
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bgc_versor_combine_fp64(&_TEST_FP64_VERSOR_TRIPLET_LIST[i].first, &_TEST_FP64_VERSOR_TRIPLET_LIST[i].second, &versor);
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if (!bgc_versor_are_close_fp64(&versor, &_TEST_FP64_VERSOR_TRIPLET_LIST[i].result)) {
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print_testing_failed();
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@ -18,8 +18,11 @@ extern inline void bgc_position2_invert_fp64(BgcPosition2FP64 * position);
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extern inline void bgc_position2_get_inverse_fp32(const BgcPosition2FP32 * position, BgcPosition2FP32 * inverted);
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extern inline void bgc_position2_get_inverse_fp64(const BgcPosition2FP64 * position, BgcPosition2FP64 * inverted);
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extern inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * parent, const BgcPosition2FP32 * child, BgcPosition2FP32 * combination);
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extern inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * parent, const BgcPosition2FP64 * child, BgcPosition2FP64 * combination);
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extern inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * first, const BgcPosition2FP32 * second, BgcPosition2FP32 * combination);
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extern inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * first, const BgcPosition2FP64 * second, BgcPosition2FP64 * combination);
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extern inline void bgc_position2_exclude_fp32(const BgcPosition2FP32 * base, const BgcPosition2FP32 * excludand, BgcPosition2FP32 * difference);
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extern inline void bgc_position2_exclude_fp64(const BgcPosition2FP64 * base, const BgcPosition2FP64 * excludand, BgcPosition2FP64 * difference);
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extern inline void bgc_position2_get_outward_affine_fp32(const BgcPosition2FP32 * position, BgcAffine2FP32 * outward_affine_map);
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extern inline void bgc_position2_get_outward_affine_fp64(const BgcPosition2FP64 * position, BgcAffine2FP64 * outward_affine_map);
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@ -36,5 +39,5 @@ extern inline void bgc_position2_transform_point_inwards_fp64(const BgcPosition2
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extern inline void bgc_position2_transform_vector_outwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * inner_vector, BgcVector2FP32 * outer_vector);
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extern inline void bgc_position2_transform_vector_outwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * inner_vector, BgcVector2FP64 * outer_vector);
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extern inline void bgc_position2_transform_vector_inward_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector);
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extern inline void bgc_position2_transform_vector_inward_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector);
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extern inline void bgc_position2_transform_vector_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector);
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extern inline void bgc_position2_transform_vector_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector);
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@ -108,20 +108,38 @@ inline void bgc_position2_get_inverse_fp64(const BgcPosition2FP64 * position, Bg
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// =================== Combine =================== //
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inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * parent, const BgcPosition2FP32 * child, BgcPosition2FP32 * combination)
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inline void bgc_position2_combine_fp32(const BgcPosition2FP32 * first, const BgcPosition2FP32 * second, BgcPosition2FP32 * combination)
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{
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BgcVector2FP32 relative_shift;
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bgc_cotes_number_turn_vector_fp32(&parent->turn, &child->shift, &relative_shift);
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bgc_cotes_number_combine_fp32(&child->turn, &parent->turn, &combination->turn);
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bgc_vector2_add_fp32(&parent->shift, &relative_shift, &combination->shift);
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bgc_cotes_number_turn_vector_fp32(&second->turn, &first->shift, &relative_shift);
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bgc_cotes_number_combine_fp32(&first->turn, &second->turn, &combination->turn);
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bgc_vector2_add_fp32(&relative_shift, &second->shift, &combination->shift);
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}
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inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * parent, const BgcPosition2FP64 * child, BgcPosition2FP64 * combination)
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inline void bgc_position2_combine_fp64(const BgcPosition2FP64 * first, const BgcPosition2FP64 * second, BgcPosition2FP64 * combination)
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{
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BgcVector2FP64 relative_shift;
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bgc_cotes_number_turn_vector_fp64(&parent->turn, &child->shift, &relative_shift);
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bgc_cotes_number_combine_fp64(&child->turn, &parent->turn, &combination->turn);
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bgc_vector2_add_fp64(&parent->shift, &relative_shift, &combination->shift);
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bgc_cotes_number_turn_vector_fp64(&second->turn, &first->shift, &relative_shift);
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bgc_cotes_number_combine_fp64(&first->turn, &second->turn, &combination->turn);
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bgc_vector2_add_fp64(&relative_shift, &second->shift, &combination->shift);
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}
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// =================== Exclude =================== //
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inline void bgc_position2_exclude_fp32(const BgcPosition2FP32 * base, const BgcPosition2FP32 * excludand, BgcPosition2FP32 * difference)
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{
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BgcVector2FP32 relative_shift;
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bgc_vector2_subtract_fp32(&base->shift, &excludand->shift, &relative_shift);
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bgc_cotes_number_turn_vector_back_fp32(&excludand->turn, &relative_shift, &difference->shift);
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bgc_cotes_number_exclude_fp32(&base->turn, &excludand->turn, &difference->turn);
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}
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inline void bgc_position2_exclude_fp64(const BgcPosition2FP64 * base, const BgcPosition2FP64 * excludand, BgcPosition2FP64 * difference)
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{
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BgcVector2FP64 relative_shift;
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bgc_vector2_subtract_fp64(&base->shift, &excludand->shift, &relative_shift);
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bgc_cotes_number_turn_vector_back_fp64(&excludand->turn, &relative_shift, &difference->shift);
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bgc_cotes_number_exclude_fp64(&base->turn, &excludand->turn, &difference->turn);
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}
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// ============= Get Outward Affine ============== //
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@ -202,12 +220,12 @@ inline void bgc_position2_transform_vector_outwards_fp64(const BgcPosition2FP64
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// ========== Transform Vector Inwards =========== //
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inline void bgc_position2_transform_vector_inward_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector)
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inline void bgc_position2_transform_vector_inwards_fp32(const BgcPosition2FP32 * position, const BgcVector2FP32 * outer_vector, BgcVector2FP32 * inner_vector)
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{
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bgc_cotes_number_turn_vector_back_fp32(&position->turn, outer_vector, inner_vector);
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}
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inline void bgc_position2_transform_vector_inward_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector)
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inline void bgc_position2_transform_vector_inwards_fp64(const BgcPosition2FP64 * position, const BgcVector2FP64 * outer_vector, BgcVector2FP64 * inner_vector)
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{
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bgc_cotes_number_turn_vector_back_fp64(&position->turn, outer_vector, inner_vector);
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}
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@ -18,8 +18,11 @@ extern inline void bgc_position3_invert_fp64(BgcPosition3FP64 * position);
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extern inline void bgc_position3_get_inverse_fp32(const BgcPosition3FP32 * position, BgcPosition3FP32 * inverted);
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extern inline void bgc_position3_get_inverse_fp64(const BgcPosition3FP64 * position, BgcPosition3FP64 * inverted);
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extern inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * parent, const BgcPosition3FP32 * child, BgcPosition3FP32 * combination);
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extern inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * parent, const BgcPosition3FP64 * child, BgcPosition3FP64 * combination);
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extern inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * first, const BgcPosition3FP32 * second, BgcPosition3FP32 * combination);
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extern inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * first, const BgcPosition3FP64 * second, BgcPosition3FP64 * combination);
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extern inline void bgc_position3_exclude_fp32(const BgcPosition3FP32 * base, const BgcPosition3FP32 * excludant, BgcPosition3FP32 * difference);
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extern inline void bgc_position3_exclude_fp64(const BgcPosition3FP64 * base, const BgcPosition3FP64 * excludant, BgcPosition3FP64 * difference);
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extern inline void bgc_position3_get_outward_affine_fp32(const BgcPosition3FP32 * position, BgcAffine3FP32 * outward_affine_map);
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extern inline void bgc_position3_get_outward_affine_fp64(const BgcPosition3FP64 * position, BgcAffine3FP64 * outward_affine_map);
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@ -36,5 +39,5 @@ extern inline void bgc_position3_transform_point_inwards_fp64(const BgcPosition3
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extern inline void bgc_position3_transform_vector_outwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * inner_vector, BgcVector3FP32 * outer_vector);
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extern inline void bgc_position3_transform_vector_outwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * inner_vector, BgcVector3FP64 * outer_vector);
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extern inline void bgc_position3_transform_vector_inward_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector);
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extern inline void bgc_position3_transform_vector_inward_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector);
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extern inline void bgc_position3_transform_vector_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector);
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extern inline void bgc_position3_transform_vector_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector);
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@ -107,20 +107,38 @@ inline void bgc_position3_get_inverse_fp64(const BgcPosition3FP64 * position, Bg
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// =================== Combine =================== //
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inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * parent, const BgcPosition3FP32 * child, BgcPosition3FP32 * combination)
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inline void bgc_position3_combine_fp32(const BgcPosition3FP32 * first, const BgcPosition3FP32 * second, BgcPosition3FP32 * combination)
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{
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BgcVector3FP32 relative_shift;
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bgc_versor_turn_vector_fp32(&parent->turn, &child->shift, &relative_shift);
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bgc_versor_combine_fp32(&child->turn, &parent->turn, &combination->turn);
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bgc_vector3_add_fp32(&parent->shift, &relative_shift, &combination->shift);
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bgc_versor_turn_vector_fp32(&second->turn, &first->shift, &relative_shift);
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bgc_versor_combine_fp32(&first->turn, &second->turn, &combination->turn);
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bgc_vector3_add_fp32(&relative_shift, &second->shift, &combination->shift);
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}
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inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * parent, const BgcPosition3FP64 * child, BgcPosition3FP64 * combination)
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inline void bgc_position3_combine_fp64(const BgcPosition3FP64 * first, const BgcPosition3FP64 * second, BgcPosition3FP64 * combination)
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{
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BgcVector3FP64 relative_shift;
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bgc_versor_turn_vector_fp64(&parent->turn, &child->shift, &relative_shift);
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bgc_versor_combine_fp64(&child->turn, &parent->turn, &combination->turn);
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bgc_vector3_add_fp64(&parent->shift, &relative_shift, &combination->shift);
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bgc_versor_turn_vector_fp64(&second->turn, &first->shift, &relative_shift);
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bgc_versor_combine_fp64(&first->turn, &second->turn, &combination->turn);
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bgc_vector3_add_fp64(&relative_shift, &second->shift, &combination->shift);
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}
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// =================== Exclude =================== //
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inline void bgc_position3_exclude_fp32(const BgcPosition3FP32 * base, const BgcPosition3FP32 * excludant, BgcPosition3FP32 * difference)
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{
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BgcVector3FP32 relative_shift;
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bgc_vector3_subtract_fp32(&base->shift, &excludant->shift, &relative_shift);
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bgc_versor_turn_vector_back_fp32(&excludant->turn, &relative_shift, &difference->shift);
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bgc_versor_exclude_fp32(&base->turn, &excludant->turn, &difference->turn);
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}
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inline void bgc_position3_exclude_fp64(const BgcPosition3FP64 * base, const BgcPosition3FP64 * excludant, BgcPosition3FP64 * difference)
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{
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BgcVector3FP64 relative_shift;
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bgc_vector3_subtract_fp64(&base->shift, &excludant->shift, &relative_shift);
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bgc_versor_turn_vector_back_fp64(&excludant->turn, &relative_shift, &difference->shift);
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bgc_versor_exclude_fp64(&base->turn, &excludant->turn, &difference->turn);
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}
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// ============= Get Outward Affine ============== //
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@ -201,12 +219,12 @@ inline void bgc_position3_transform_vector_outwards_fp64(const BgcPosition3FP64
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// ========== Transform Vector Inwards =========== //
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inline void bgc_position3_transform_vector_inward_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector)
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inline void bgc_position3_transform_vector_inwards_fp32(const BgcPosition3FP32 * position, const BgcVector3FP32 * outer_vector, BgcVector3FP32 * inner_vector)
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{
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bgc_versor_turn_vector_back_fp32(&position->turn, outer_vector, inner_vector);
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}
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inline void bgc_position3_transform_vector_inward_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector)
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inline void bgc_position3_transform_vector_inwards_fp64(const BgcPosition3FP64 * position, const BgcVector3FP64 * outer_vector, BgcVector3FP64 * inner_vector)
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{
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bgc_versor_turn_vector_back_fp64(&position->turn, outer_vector, inner_vector);
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}
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@ -46,11 +46,11 @@ extern inline void bgc_versor_invert_fp64(BgcVersorFP64* versor);
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extern inline void bgc_versor_get_inverse_fp32(const BgcVersorFP32* versor, BgcVersorFP32* inverse);
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extern inline void bgc_versor_get_inverse_fp64(const BgcVersorFP64* versor, BgcVersorFP64* inverse);
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extern inline void bgc_versor_combine_fp32(const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result);
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extern inline void bgc_versor_combine_fp64(const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result);
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extern inline void bgc_versor_combine_fp32(const BgcVersorFP32* first, const BgcVersorFP32* second, BgcVersorFP32* result);
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extern inline void bgc_versor_combine_fp64(const BgcVersorFP64* first, const BgcVersorFP64* second, BgcVersorFP64* result);
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extern inline void bgc_versor_combine3_fp32(const BgcVersorFP32* third, const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result);
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extern inline void bgc_versor_combine3_fp64(const BgcVersorFP64* third, const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result);
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extern inline void bgc_versor_combine3_fp32(const BgcVersorFP32* first, const BgcVersorFP32* second, const BgcVersorFP32* third, BgcVersorFP32* result);
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extern inline void bgc_versor_combine3_fp64(const BgcVersorFP64* first, const BgcVersorFP64* second, const BgcVersorFP64* third, BgcVersorFP64* result);
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extern inline void bgc_versor_exclude_fp32(const BgcVersorFP32* base, const BgcVersorFP32* excludant, BgcVersorFP32* difference);
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extern inline void bgc_versor_exclude_fp64(const BgcVersorFP64* base, const BgcVersorFP64* excludant, BgcVersorFP64* difference);
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@ -355,7 +355,7 @@ int bgc_versor_make_basis_difference_fp32(
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}
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// Step 6: Combine turn1 and turn2:
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bgc_versor_combine_fp32(&turn2, &turn1, result);
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bgc_versor_combine_fp32(&turn1, &turn2, result);
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return BGC_SUCCESS;
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}
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@ -426,7 +426,7 @@ int bgc_versor_make_basis_difference_fp64(
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}
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// Step 6: Combine turn1 and turn2:
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bgc_versor_combine_fp64(&turn2, &turn1, result);
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bgc_versor_combine_fp64(&turn1, &turn2, result);
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return BGC_SUCCESS;
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}
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@ -352,7 +352,7 @@ void bgc_versor_get_exponation_fp64(const BgcVersorFP64* base, const double expo
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// ================ Combination ================= //
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inline void bgc_versor_combine_fp32(const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result)
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inline void bgc_versor_combine_fp32(const BgcVersorFP32* first, const BgcVersorFP32* second, BgcVersorFP32* result)
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{
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bgc_versor_set_values_fp32(
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(second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3),
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@ -363,7 +363,7 @@ inline void bgc_versor_combine_fp32(const BgcVersorFP32* second, const BgcVersor
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);
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}
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inline void bgc_versor_combine_fp64(const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result)
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inline void bgc_versor_combine_fp64(const BgcVersorFP64* first, const BgcVersorFP64* second, BgcVersorFP64* result)
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{
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bgc_versor_set_values_fp64(
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(second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3),
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@ -376,7 +376,7 @@ inline void bgc_versor_combine_fp64(const BgcVersorFP64* second, const BgcVersor
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// ============ Combination of three ============ //
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inline void bgc_versor_combine3_fp32(const BgcVersorFP32* third, const BgcVersorFP32* second, const BgcVersorFP32* first, BgcVersorFP32* result)
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inline void bgc_versor_combine3_fp32(const BgcVersorFP32* first, const BgcVersorFP32* second, const BgcVersorFP32* third, BgcVersorFP32* result)
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{
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const float s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3);
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const float x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3);
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|
@ -392,7 +392,7 @@ inline void bgc_versor_combine3_fp32(const BgcVersorFP32* third, const BgcVersor
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);
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}
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inline void bgc_versor_combine3_fp64(const BgcVersorFP64* third, const BgcVersorFP64* second, const BgcVersorFP64* first, BgcVersorFP64* result)
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inline void bgc_versor_combine3_fp64(const BgcVersorFP64* first, const BgcVersorFP64* second, const BgcVersorFP64* third, BgcVersorFP64* result)
|
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{
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const double s0 = (second->_s0 * first->_s0 - second->_x1 * first->_x1) - (second->_x2 * first->_x2 + second->_x3 * first->_x3);
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const double x1 = (second->_x1 * first->_s0 + second->_s0 * first->_x1) - (second->_x3 * first->_x2 - second->_x2 * first->_x3);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue