Переименование функций для лучшего соответствия названия операции

This commit is contained in:
Andrey Pokidov 2026-03-25 23:42:49 +07:00
parent 6945c69ef2
commit dc759e61f7
7 changed files with 193 additions and 193 deletions

View file

@ -18,11 +18,11 @@ extern inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* const
extern inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3* const position);
extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_invert(BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_invert(BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_revert(BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_revert(BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* const inverse, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* const inverse, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_reverse_position(BGC_FP32_Position3* const reverse, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_reverse_position(BGC_FP64_Position3* const reverse, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_combine(BGC_FP32_Position3* const combination, const BGC_FP32_Position3* const first, const BGC_FP32_Position3* const second);
extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* const combination, const BGC_FP64_Position3* const first, const BGC_FP64_Position3* const second);
@ -30,20 +30,20 @@ extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* const combinat
extern inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* const difference, const BGC_FP32_Position3* const base, const BGC_FP32_Position3* const excludant);
extern inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* const difference, const BGC_FP64_Position3* const base, const BGC_FP64_Position3* const excludant);
extern inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* const outward_affine_map, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* const outward_affine_map, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_affine(BGC_FP32_Affine3* const outward_affine_map, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_affine(BGC_FP64_Affine3* const outward_affine_map, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* const inward_affine_map, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* const inward_affine_map, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_reverse_affine(BGC_FP32_Affine3* const inward_affine_map, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_reverse_affine(BGC_FP64_Affine3* const inward_affine_map, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* const outer_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_point);
extern inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* const outer_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_point);
extern inline void bgc_fp32_position3_transform_point(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_point);
extern inline void bgc_fp64_position3_transform_point(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_point);
extern inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* const inner_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_point);
extern inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* const inner_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_point);
extern inline void bgc_fp32_position3_transform_point_back(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_point);
extern inline void bgc_fp64_position3_transform_point_back(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_point);
extern inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* const outer_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_vector);
extern inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* const outer_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_vector);
extern inline void bgc_fp32_position3_transform_vector(BGC_FP32_Vector3* const transformed_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_vector);
extern inline void bgc_fp64_position3_transform_vector(BGC_FP64_Vector3* const transformed_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_vector);
extern inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* const inner_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_vector);
extern inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* const inner_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_vector);
extern inline void bgc_fp32_position3_transform_vector_back(BGC_FP32_Vector3* const transformed_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_vector);
extern inline void bgc_fp64_position3_transform_vector_back(BGC_FP64_Vector3* const transformed_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_vector);