Переименование функций для лучшего соответствия названия операции

This commit is contained in:
Andrey Pokidov 2026-03-25 23:42:49 +07:00
parent 6945c69ef2
commit dc759e61f7
7 changed files with 193 additions and 193 deletions

View file

@ -18,11 +18,11 @@ extern inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* const
extern inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2* const position);
extern inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_invert(BGC_FP32_Position2* const position);
extern inline void bgc_fp64_position2_invert(BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_revert(BGC_FP32_Position2* const position);
extern inline void bgc_fp64_position2_revert(BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* const inverted, const BGC_FP32_Position2* const position);
extern inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* const inverted, const BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_get_reverse_position(BGC_FP32_Position2* const reverted, const BGC_FP32_Position2* const position);
extern inline void bgc_fp64_position2_get_reverse_position(BGC_FP64_Position2* const reverted, const BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_combine(BGC_FP32_Position2* const combination, const BGC_FP32_Position2* const first, const BGC_FP32_Position2* const second);
extern inline void bgc_fp64_position2_combine(BGC_FP64_Position2* const combination, const BGC_FP64_Position2* const first, const BGC_FP64_Position2* const second);
@ -30,20 +30,20 @@ extern inline void bgc_fp64_position2_combine(BGC_FP64_Position2* const combinat
extern inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* const difference, const BGC_FP32_Position2* const base, const BGC_FP32_Position2* const excludand);
extern inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* const difference, const BGC_FP64_Position2* const base, const BGC_FP64_Position2* const excludand);
extern inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* const outward_affine_map, const BGC_FP32_Position2* const position);
extern inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* const outward_affine_map, const BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_get_affine(BGC_FP32_Affine2* const affine_map, const BGC_FP32_Position2* const position);
extern inline void bgc_fp64_position2_get_affine(BGC_FP64_Affine2* const affine_map, const BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* const inward_affine_map, const BGC_FP32_Position2* const position);
extern inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* const inward_affine_map, const BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_get_reverse_affine(BGC_FP32_Affine2* const affine_map, const BGC_FP32_Position2* const position);
extern inline void bgc_fp64_position2_get_reverse_affine(BGC_FP64_Affine2* const affine_map, const BGC_FP64_Position2* const position);
extern inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* const outer_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const inner_point);
extern inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* const outer_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const inner_point);
extern inline void bgc_fp32_position2_transform_point(BGC_FP32_Vector2* const transformed_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_point);
extern inline void bgc_fp64_position2_transform_point(BGC_FP64_Vector2* const transformed_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_point);
extern inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* const inner_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const outer_point);
extern inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* const inner_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const outer_point);
extern inline void bgc_fp32_position2_transform_point_back(BGC_FP32_Vector2* const transformed_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_point);
extern inline void bgc_fp64_position2_transform_point_back(BGC_FP64_Vector2* const transformed_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_point);
extern inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* const outer_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const inner_vector);
extern inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* const outer_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const inner_vector);
extern inline void bgc_fp32_position2_transform_vector(BGC_FP32_Vector2* const transformed_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_vector);
extern inline void bgc_fp64_position2_transform_vector(BGC_FP64_Vector2* const transformed_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_vector);
extern inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* const inner_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const outer_vector);
extern inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* const inner_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const outer_vector);
extern inline void bgc_fp32_position2_transform_vector_back(BGC_FP32_Vector2* const transformed_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_vector);
extern inline void bgc_fp64_position2_transform_vector_back(BGC_FP64_Vector2* const transformed_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_vector);

View file

@ -89,32 +89,32 @@ inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2* const position)
return bgc_fp64_vector2_is_zero(&position->shift) && bgc_fp64_turn2_is_idle(&position->turn);
}
// =================== Invert ==================== //
// =================== Revert ==================== //
inline void bgc_fp32_position2_invert(BGC_FP32_Position2* const position)
inline void bgc_fp32_position2_revert(BGC_FP32_Position2* const position)
{
bgc_fp32_turn2_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp32_turn2_revert(&position->turn);
bgc_fp32_vector2_revert(&position->shift);
}
inline void bgc_fp64_position2_invert(BGC_FP64_Position2* const position)
inline void bgc_fp64_position2_revert(BGC_FP64_Position2* const position)
{
bgc_fp64_turn2_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp64_turn2_revert(&position->turn);
bgc_fp64_vector2_revert(&position->shift);
}
// ================= Get Inverse ================= //
// ============ Get Reverse Position ============= //
inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* const inverted, const BGC_FP32_Position2* const position)
inline void bgc_fp32_position2_get_reverse_position(BGC_FP32_Position2* const inverted, const BGC_FP32_Position2* const position)
{
bgc_fp32_turn2_vector_back(&inverted->shift, &position->turn, &position->shift);
bgc_fp32_turn2_get_reverse(&inverted->turn, &position->turn);
bgc_fp32_vector2_revert(&inverted->shift);
}
inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* const inverted, const BGC_FP64_Position2* const position)
inline void bgc_fp64_position2_get_reverse_position(BGC_FP64_Position2* const inverted, const BGC_FP64_Position2* const position)
{
bgc_fp64_turn2_vector_back(&inverted->shift, &position->turn, &position->shift);
bgc_fp64_turn2_get_reverse(&inverted->turn, &position->turn);
@ -157,92 +157,92 @@ inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* const difference, con
bgc_fp64_turn2_exclude(&difference->turn, &base->turn, &excludand->turn);
}
// ============= Get Outward Affine ============== //
// ================= Get Affine ================== //
inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* const outward_affine_map, const BGC_FP32_Position2* const position)
inline void bgc_fp32_position2_get_affine(BGC_FP32_Affine2* const affine_map, const BGC_FP32_Position2* const position)
{
bgc_fp32_turn2_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
bgc_fp32_vector2_copy(&outward_affine_map->shift, &position->shift);
bgc_fp32_turn2_get_rotation_matrix(&affine_map->distortion, &position->turn);
bgc_fp32_vector2_copy(&affine_map->shift, &position->shift);
}
inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* const outward_affine_map, const BGC_FP64_Position2* const position)
inline void bgc_fp64_position2_get_affine(BGC_FP64_Affine2* const affine_map, const BGC_FP64_Position2* const position)
{
bgc_fp64_turn2_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
bgc_fp64_vector2_copy(&outward_affine_map->shift, &position->shift);
bgc_fp64_turn2_get_rotation_matrix(&affine_map->distortion, &position->turn);
bgc_fp64_vector2_copy(&affine_map->shift, &position->shift);
}
// ============== Get Inward Affine ============== //
// ============= Get Reverse Affine ============== //
inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* const inward_affine_map, const BGC_FP32_Position2* const position)
inline void bgc_fp32_position2_get_reverse_affine(BGC_FP32_Affine2* const affine_map, const BGC_FP32_Position2* const position)
{
bgc_fp32_turn2_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
bgc_fp32_matrix2x2_multiply_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift);
bgc_fp32_vector2_revert(&inward_affine_map->shift);
bgc_fp32_turn2_get_reverse_matrix(&affine_map->distortion, &position->turn);
bgc_fp32_matrix2x2_multiply_by_vector2(&affine_map->shift, &affine_map->distortion, &position->shift);
bgc_fp32_vector2_revert(&affine_map->shift);
}
inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* const inward_affine_map, const BGC_FP64_Position2* const position)
inline void bgc_fp64_position2_get_reverse_affine(BGC_FP64_Affine2* const affine_map, const BGC_FP64_Position2* const position)
{
bgc_fp64_turn2_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
bgc_fp64_matrix2x2_multiply_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift);
bgc_fp64_vector2_revert(&inward_affine_map->shift);
bgc_fp64_turn2_get_reverse_matrix(&affine_map->distortion, &position->turn);
bgc_fp64_matrix2x2_multiply_by_vector2(&affine_map->shift, &affine_map->distortion, &position->shift);
bgc_fp64_vector2_revert(&affine_map->shift);
}
// ========== Transform Point Outwards =========== //
// =============== Transform Point =============== //
inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* const outer_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const inner_point)
inline void bgc_fp32_position2_transform_point(BGC_FP32_Vector2* const transformed_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_point)
{
BGC_FP32_Vector2 turned_point;
bgc_fp32_turn2_vector(&turned_point, &position->turn, inner_point);
bgc_fp32_vector2_add(outer_point, &position->shift, &turned_point);
bgc_fp32_turn2_vector(&turned_point, &position->turn, initial_point);
bgc_fp32_vector2_add(transformed_point, &position->shift, &turned_point);
}
inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* const outer_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const inner_point)
inline void bgc_fp64_position2_transform_point(BGC_FP64_Vector2* const transformed_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_point)
{
BGC_FP64_Vector2 turned_point;
bgc_fp64_turn2_vector(&turned_point, &position->turn, inner_point);
bgc_fp64_vector2_add(outer_point, &position->shift, &turned_point);
bgc_fp64_turn2_vector(&turned_point, &position->turn, initial_point);
bgc_fp64_vector2_add(transformed_point, &position->shift, &turned_point);
}
// =========== Transform Point Inwards =========== //
// ========== Transform Point Backwards ========== //
inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* const inner_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const outer_point)
inline void bgc_fp32_position2_transform_point_back(BGC_FP32_Vector2* const transformed_point, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_point)
{
BGC_FP32_Vector2 relative_point;
bgc_fp32_vector2_subtract(&relative_point, outer_point, &position->shift);
bgc_fp32_turn2_vector_back(inner_point, &position->turn, &relative_point);
bgc_fp32_vector2_subtract(&relative_point, initial_point, &position->shift);
bgc_fp32_turn2_vector_back(transformed_point, &position->turn, &relative_point);
}
inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* const inner_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const outer_point)
inline void bgc_fp64_position2_transform_point_back(BGC_FP64_Vector2* const transformed_point, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_point)
{
BGC_FP64_Vector2 relative_point;
bgc_fp64_vector2_subtract(&relative_point, outer_point, &position->shift);
bgc_fp64_turn2_vector_back(inner_point, &position->turn, &relative_point);
bgc_fp64_vector2_subtract(&relative_point, initial_point, &position->shift);
bgc_fp64_turn2_vector_back(transformed_point, &position->turn, &relative_point);
}
// ========== Transform Vector Outwards ========== //
// ============== Transform Vector =============== //
inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* const outer_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const inner_vector)
inline void bgc_fp32_position2_transform_vector(BGC_FP32_Vector2* const transformed_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_vector)
{
bgc_fp32_turn2_vector(outer_vector, &position->turn, inner_vector);
bgc_fp32_turn2_vector(transformed_vector, &position->turn, initial_vector);
}
inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* const outer_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const inner_vector)
inline void bgc_fp64_position2_transform_vector(BGC_FP64_Vector2* const transformed_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_vector)
{
bgc_fp64_turn2_vector(outer_vector, &position->turn, inner_vector);
bgc_fp64_turn2_vector(transformed_vector, &position->turn, initial_vector);
}
// ========== Transform Vector Inwards =========== //
// ========= Transform Vector Backwards ========== //
inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* const inner_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const outer_vector)
inline void bgc_fp32_position2_transform_vector_back(BGC_FP32_Vector2* const transformed_vector, const BGC_FP32_Position2* const position, const BGC_FP32_Vector2* const initial_vector)
{
bgc_fp32_turn2_vector_back(inner_vector, &position->turn, outer_vector);
bgc_fp32_turn2_vector_back(transformed_vector, &position->turn, initial_vector);
}
inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* const inner_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const outer_vector)
inline void bgc_fp64_position2_transform_vector_back(BGC_FP64_Vector2* const transformed_vector, const BGC_FP64_Position2* const position, const BGC_FP64_Vector2* const initial_vector)
{
bgc_fp64_turn2_vector_back(inner_vector, &position->turn, outer_vector);
bgc_fp64_turn2_vector_back(transformed_vector, &position->turn, initial_vector);
}
#endif

View file

@ -18,11 +18,11 @@ extern inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* const
extern inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3* const position);
extern inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_invert(BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_invert(BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_revert(BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_revert(BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* const inverse, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* const inverse, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_reverse_position(BGC_FP32_Position3* const reverse, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_reverse_position(BGC_FP64_Position3* const reverse, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_combine(BGC_FP32_Position3* const combination, const BGC_FP32_Position3* const first, const BGC_FP32_Position3* const second);
extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* const combination, const BGC_FP64_Position3* const first, const BGC_FP64_Position3* const second);
@ -30,20 +30,20 @@ extern inline void bgc_fp64_position3_combine(BGC_FP64_Position3* const combinat
extern inline void bgc_fp32_position3_exclude(BGC_FP32_Position3* const difference, const BGC_FP32_Position3* const base, const BGC_FP32_Position3* const excludant);
extern inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* const difference, const BGC_FP64_Position3* const base, const BGC_FP64_Position3* const excludant);
extern inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* const outward_affine_map, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* const outward_affine_map, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_affine(BGC_FP32_Affine3* const outward_affine_map, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_affine(BGC_FP64_Affine3* const outward_affine_map, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* const inward_affine_map, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* const inward_affine_map, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_get_reverse_affine(BGC_FP32_Affine3* const inward_affine_map, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_position3_get_reverse_affine(BGC_FP64_Affine3* const inward_affine_map, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* const outer_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_point);
extern inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* const outer_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_point);
extern inline void bgc_fp32_position3_transform_point(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_point);
extern inline void bgc_fp64_position3_transform_point(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_point);
extern inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* const inner_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_point);
extern inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* const inner_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_point);
extern inline void bgc_fp32_position3_transform_point_back(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_point);
extern inline void bgc_fp64_position3_transform_point_back(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_point);
extern inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* const outer_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_vector);
extern inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* const outer_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_vector);
extern inline void bgc_fp32_position3_transform_vector(BGC_FP32_Vector3* const transformed_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_vector);
extern inline void bgc_fp64_position3_transform_vector(BGC_FP64_Vector3* const transformed_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_vector);
extern inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* const inner_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_vector);
extern inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* const inner_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_vector);
extern inline void bgc_fp32_position3_transform_vector_back(BGC_FP32_Vector3* const transformed_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_vector);
extern inline void bgc_fp64_position3_transform_vector_back(BGC_FP64_Vector3* const transformed_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_vector);

View file

@ -88,36 +88,36 @@ inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3* const position)
return bgc_fp64_vector3_is_zero(&position->shift) && bgc_fp64_turn3_is_idle(&position->turn);
}
// =================== Invert ==================== //
// =================== Revert ==================== //
inline void bgc_fp32_position3_invert(BGC_FP32_Position3* const position)
inline void bgc_fp32_position3_revert(BGC_FP32_Position3* const position)
{
bgc_fp32_turn3_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp32_turn3_revert(&position->turn);
bgc_fp32_vector3_revert(&position->shift);
}
inline void bgc_fp64_position3_invert(BGC_FP64_Position3* const position)
inline void bgc_fp64_position3_revert(BGC_FP64_Position3* const position)
{
bgc_fp64_turn3_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp64_turn3_revert(&position->turn);
bgc_fp64_vector3_revert(&position->shift);
}
// ================= Get Inverse ================= //
// ============ Get Reverse Position ============= //
inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* const inverse, const BGC_FP32_Position3* const position)
inline void bgc_fp32_position3_get_reverse_position(BGC_FP32_Position3* const reverse, const BGC_FP32_Position3* const position)
{
bgc_fp32_turn3_vector_back(&inverse->shift, &position->turn, &position->shift);
bgc_fp32_turn3_get_reverse(&inverse->turn, &position->turn);
bgc_fp32_vector3_revert(&inverse->shift);
bgc_fp32_turn3_vector_back(&reverse->shift, &position->turn, &position->shift);
bgc_fp32_turn3_get_reverse(&reverse->turn, &position->turn);
bgc_fp32_vector3_revert(&reverse->shift);
}
inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* const inverse, const BGC_FP64_Position3* const position)
inline void bgc_fp64_position3_get_reverse_position(BGC_FP64_Position3* const reverse, const BGC_FP64_Position3* const position)
{
bgc_fp64_turn3_vector_back(&inverse->shift, &position->turn, &position->shift);
bgc_fp64_turn3_get_reverse(&inverse->turn, &position->turn);
bgc_fp64_vector3_revert(&inverse->shift);
bgc_fp64_turn3_vector_back(&reverse->shift, &position->turn, &position->shift);
bgc_fp64_turn3_get_reverse(&reverse->turn, &position->turn);
bgc_fp64_vector3_revert(&reverse->shift);
}
// =================== Combine =================== //
@ -156,92 +156,92 @@ inline void bgc_fp64_position3_exclude(BGC_FP64_Position3* const difference, con
bgc_fp64_turn3_exclude(&difference->turn, &base->turn, &excludant->turn);
}
// ============= Get Outward Affine ============== //
// ================= Get Affine ================== //
inline void bgc_fp32_position3_get_outward_affine(BGC_FP32_Affine3* const outward_affine_map, const BGC_FP32_Position3* const position)
inline void bgc_fp32_position3_get_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_Position3* const position)
{
bgc_fp32_turn3_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
bgc_fp32_vector3_copy(&outward_affine_map->shift, &position->shift);
bgc_fp32_turn3_get_rotation_matrix(&affine_map->distortion, &position->turn);
bgc_fp32_vector3_copy(&affine_map->shift, &position->shift);
}
inline void bgc_fp64_position3_get_outward_affine(BGC_FP64_Affine3* const outward_affine_map, const BGC_FP64_Position3* const position)
inline void bgc_fp64_position3_get_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_Position3* const position)
{
bgc_fp64_turn3_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
bgc_fp64_vector3_copy(&outward_affine_map->shift, &position->shift);
bgc_fp64_turn3_get_rotation_matrix(&affine_map->distortion, &position->turn);
bgc_fp64_vector3_copy(&affine_map->shift, &position->shift);
}
// ============== Get Inward Affine ============== //
// ============= Get Reverse Affine ============== //
inline void bgc_fp32_position3_get_inward_affine(BGC_FP32_Affine3* const inward_affine_map, const BGC_FP32_Position3* const position)
inline void bgc_fp32_position3_get_reverse_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_Position3* const position)
{
bgc_fp32_turn3_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
bgc_fp32_matrix3x3_multiply_by_vector3(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift);
bgc_fp32_vector3_revert(&inward_affine_map->shift);
bgc_fp32_turn3_get_reverse_matrix(&affine_map->distortion, &position->turn);
bgc_fp32_matrix3x3_multiply_by_vector3(&affine_map->shift, &affine_map->distortion, &position->shift);
bgc_fp32_vector3_revert(&affine_map->shift);
}
inline void bgc_fp64_position3_get_inward_affine(BGC_FP64_Affine3* const inward_affine_map, const BGC_FP64_Position3* const position)
inline void bgc_fp64_position3_get_reverse_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_Position3* const position)
{
bgc_fp64_turn3_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
bgc_fp64_matrix3x3_multiply_by_vector3(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift);
bgc_fp64_vector3_revert(&inward_affine_map->shift);
bgc_fp64_turn3_get_reverse_matrix(&affine_map->distortion, &position->turn);
bgc_fp64_matrix3x3_multiply_by_vector3(&affine_map->shift, &affine_map->distortion, &position->shift);
bgc_fp64_vector3_revert(&affine_map->shift);
}
// ========== Transform Point Outwards =========== //
// =============== Transform Point =============== //
inline void bgc_fp32_position3_transform_point_outwards(BGC_FP32_Vector3* const outer_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_point)
inline void bgc_fp32_position3_transform_point(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_point)
{
BGC_FP32_Vector3 turned_point;
bgc_fp32_turn3_vector(&turned_point, &position->turn, inner_point);
bgc_fp32_vector3_add(outer_point, &position->shift, &turned_point);
bgc_fp32_turn3_vector(&turned_point, &position->turn, initial_point);
bgc_fp32_vector3_add(transformed_point, &position->shift, &turned_point);
}
inline void bgc_fp64_position3_transform_point_outwards(BGC_FP64_Vector3* const outer_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_point)
inline void bgc_fp64_position3_transform_point(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_point)
{
BGC_FP64_Vector3 turned_point;
bgc_fp64_turn3_vector(&turned_point, &position->turn, inner_point);
bgc_fp64_vector3_add(outer_point, &position->shift, &turned_point);
bgc_fp64_turn3_vector(&turned_point, &position->turn, initial_point);
bgc_fp64_vector3_add(transformed_point, &position->shift, &turned_point);
}
// =========== Transform Point Inwards =========== //
// ========== Transform Point Backwards ========== //
inline void bgc_fp32_position3_transform_point_inwards(BGC_FP32_Vector3* const inner_point, const BGC_FP32_Position3 * const position, const BGC_FP32_Vector3 * const outer_point)
inline void bgc_fp32_position3_transform_point_back(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Position3 * const position, const BGC_FP32_Vector3 * const initial_point)
{
BGC_FP32_Vector3 relative_point;
bgc_fp32_vector3_subtract(&relative_point, outer_point, &position->shift);
bgc_fp32_turn3_vector_back(inner_point, &position->turn, &relative_point);
bgc_fp32_vector3_subtract(&relative_point, initial_point, &position->shift);
bgc_fp32_turn3_vector_back(transformed_point, &position->turn, &relative_point);
}
inline void bgc_fp64_position3_transform_point_inwards(BGC_FP64_Vector3* const inner_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_point)
inline void bgc_fp64_position3_transform_point_back(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_point)
{
BGC_FP64_Vector3 relative_point;
bgc_fp64_vector3_subtract(&relative_point, outer_point, &position->shift);
bgc_fp64_turn3_vector_back(inner_point, &position->turn, &relative_point);
bgc_fp64_vector3_subtract(&relative_point, initial_point, &position->shift);
bgc_fp64_turn3_vector_back(transformed_point, &position->turn, &relative_point);
}
// ========== Transform Vector Outwards ========== //
// ============== Transform Vector =============== //
inline void bgc_fp32_position3_transform_vector_outwards(BGC_FP32_Vector3* const outer_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const inner_vector)
inline void bgc_fp32_position3_transform_vector(BGC_FP32_Vector3* const transformed_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_vector)
{
bgc_fp32_turn3_vector(outer_vector, &position->turn, inner_vector);
bgc_fp32_turn3_vector(transformed_vector, &position->turn, initial_vector);
}
inline void bgc_fp64_position3_transform_vector_outwards(BGC_FP64_Vector3* const outer_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const inner_vector)
inline void bgc_fp64_position3_transform_vector(BGC_FP64_Vector3* const transformed_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_vector)
{
bgc_fp64_turn3_vector(outer_vector, &position->turn, inner_vector);
bgc_fp64_turn3_vector(transformed_vector, &position->turn, initial_vector);
}
// ========== Transform Vector Inwards =========== //
inline void bgc_fp32_position3_transform_vector_inwards(BGC_FP32_Vector3* const inner_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const outer_vector)
inline void bgc_fp32_position3_transform_vector_back(BGC_FP32_Vector3* const transformed_vector, const BGC_FP32_Position3* const position, const BGC_FP32_Vector3* const initial_vector)
{
bgc_fp32_turn3_vector_back(inner_vector, &position->turn, outer_vector);
bgc_fp32_turn3_vector_back(transformed_vector, &position->turn, initial_vector);
}
inline void bgc_fp64_position3_transform_vector_inwards(BGC_FP64_Vector3* const inner_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const outer_vector)
inline void bgc_fp64_position3_transform_vector_back(BGC_FP64_Vector3* const transformed_vector, const BGC_FP64_Position3* const position, const BGC_FP64_Vector3* const initial_vector)
{
bgc_fp64_turn3_vector_back(inner_vector, &position->turn, outer_vector);
bgc_fp64_turn3_vector_back(transformed_vector, &position->turn, initial_vector);
}
#endif // _BGC_POSITION_H_INCLUDED_

View file

@ -42,8 +42,8 @@ extern inline void bgc_fp64_rigid_pose3_get_alternative(BGC_FP64_RigidPose3* con
extern inline void bgc_fp32_rigid_pose3_revert(BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_revert(BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_reverse(BGC_FP32_RigidPose3* const reverse, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_reverse(BGC_FP64_RigidPose3* const reverse, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_reverse_pose(BGC_FP32_RigidPose3* const reverse, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_reverse_pose(BGC_FP64_RigidPose3* const reverse, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_combine(BGC_FP32_RigidPose3* const combination, const BGC_FP32_RigidPose3* const first, const BGC_FP32_RigidPose3* const second);
extern inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* const combination, const BGC_FP64_RigidPose3* const first, const BGC_FP64_RigidPose3* const second);
@ -51,32 +51,32 @@ extern inline void bgc_fp64_rigid_pose3_combine(BGC_FP64_RigidPose3* const combi
extern inline void bgc_fp32_rigid_pose3_exclude(BGC_FP32_RigidPose3* const difference, const BGC_FP32_RigidPose3* const base, const BGC_FP32_RigidPose3* const excludant);
extern inline void bgc_fp64_rigid_pose3_exclude(BGC_FP64_RigidPose3* const difference, const BGC_FP64_RigidPose3* const base, const BGC_FP64_RigidPose3* const excludant);
extern inline void bgc_fp32_rigid_pose3_get_outward_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_outward_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_inward_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_inward_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_reverse_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_reverse_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_outer_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_outer_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_inner_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_inner_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_reverse_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_reverse_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_outward_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_outward_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_inward_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_inward_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_reverse_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_reverse_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_outer_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_outer_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_set_outer_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_rigid_pose3_set_outer_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_rigid_pose3_set_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_rigid_pose3_set_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_rigid_pose3_get_inner_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_inner_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_get_reverse_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose);
extern inline void bgc_fp64_rigid_pose3_get_reverse_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose);
extern inline void bgc_fp32_rigid_pose3_set_inner_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_rigid_pose3_set_inner_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position);
extern inline void bgc_fp32_rigid_pose3_set_reverse_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position);
extern inline void bgc_fp64_rigid_pose3_set_reverse_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position);

View file

@ -252,15 +252,15 @@ inline void bgc_fp64_rigid_pose3_revert(BGC_FP64_RigidPose3* const pose)
bgc_fp64_quaternion_conjugate(&pose->_versor.dual_part);
}
// ================ Get Reverse ================= //
// ============== Get Reverse Pose ============== //
inline void bgc_fp32_rigid_pose3_get_reverse(BGC_FP32_RigidPose3* const reverse, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_reverse_pose(BGC_FP32_RigidPose3* const reverse, const BGC_FP32_RigidPose3* const pose)
{
bgc_fp32_quaternion_get_conjugate(&reverse->_versor.real_part, &pose->_versor.real_part);
bgc_fp32_quaternion_get_conjugate(&reverse->_versor.dual_part, &pose->_versor.dual_part);
}
inline void bgc_fp64_rigid_pose3_get_reverse(BGC_FP64_RigidPose3* const reverse, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_reverse_pose(BGC_FP64_RigidPose3* const reverse, const BGC_FP64_RigidPose3* const pose)
{
bgc_fp64_quaternion_get_conjugate(&reverse->_versor.real_part, &pose->_versor.real_part);
bgc_fp64_quaternion_get_conjugate(&reverse->_versor.dual_part, &pose->_versor.dual_part);
@ -308,33 +308,33 @@ inline void bgc_fp64_rigid_pose3_exclude(BGC_FP64_RigidPose3* const difference,
_bgc_fp64_rigid_pose3_normalize(difference);
}
// ============= Get Outward Matrix ============= //
// ============ Get Rotation Matrix ============= //
inline void bgc_fp32_rigid_pose3_get_outward_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose)
{
_bgc_fp32_versor_get_rotation_matrix(matrix, &pose->_versor.real_part);
}
inline void bgc_fp64_rigid_pose3_get_outward_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose)
{
_bgc_fp64_versor_get_rotation_matrix(matrix, &pose->_versor.real_part);
}
// ============= Get Inward Matrix ============== //
// ============= Get Reverse Matrix ============= //
inline void bgc_fp32_rigid_pose3_get_inward_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_reverse_matrix(BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_RigidPose3* const pose)
{
_bgc_fp32_versor_get_reverse_matrix(matrix, &pose->_versor.real_part);
}
inline void bgc_fp64_rigid_pose3_get_inward_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_reverse_matrix(BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_RigidPose3* const pose)
{
_bgc_fp64_versor_get_reverse_matrix(matrix, &pose->_versor.real_part);
}
// ============== Get Outer Shift =============== //
// ================= Get Shift ================== //
inline void bgc_fp32_rigid_pose3_get_outer_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose)
{
const BGC_FP32_Quaternion* const real = &pose->_versor.real_part;
const BGC_FP32_Quaternion* const dual = &pose->_versor.dual_part;
@ -344,7 +344,7 @@ inline void bgc_fp32_rigid_pose3_get_outer_shift(BGC_FP32_Vector3* const shift,
shift->x3 = 2.0f * ((dual->x3 * real->s0 + dual->x2 * real->x1) - (dual->s0 * real->x3 + dual->x1 * real->x2));
}
inline void bgc_fp64_rigid_pose3_get_outer_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose)
{
const BGC_FP64_Quaternion* const real = &pose->_versor.real_part;
const BGC_FP64_Quaternion* const dual = &pose->_versor.dual_part;
@ -354,9 +354,9 @@ inline void bgc_fp64_rigid_pose3_get_outer_shift(BGC_FP64_Vector3* const shift,
shift->x3 = 2.0 * ((dual->x3 * real->s0 + dual->x2 * real->x1) - (dual->s0 * real->x3 + dual->x1 * real->x2));
}
// ============== Get Inner Shift ============== //
// ============= Get Reverse Shift ============= //
inline void bgc_fp32_rigid_pose3_get_inner_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_reverse_shift(BGC_FP32_Vector3* const shift, const BGC_FP32_RigidPose3* const pose)
{
const BGC_FP32_Quaternion* const real = &pose->_versor.real_part;
const BGC_FP32_Quaternion* const dual = &pose->_versor.dual_part;
@ -366,7 +366,7 @@ inline void bgc_fp32_rigid_pose3_get_inner_shift(BGC_FP32_Vector3* const shift,
shift->x3 = 2.0f * ((dual->s0 * real->x3 - dual->x3 * real->s0) + (dual->x2 * real->x1 - dual->x1 * real->x2));
}
inline void bgc_fp64_rigid_pose3_get_inner_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_reverse_shift(BGC_FP64_Vector3* const shift, const BGC_FP64_RigidPose3* const pose)
{
const BGC_FP64_Quaternion* const real = &pose->_versor.real_part;
const BGC_FP64_Quaternion* const dual = &pose->_versor.dual_part;
@ -376,51 +376,51 @@ inline void bgc_fp64_rigid_pose3_get_inner_shift(BGC_FP64_Vector3* const shift,
shift->x3 = 2.0 * ((dual->s0 * real->x3 - dual->x3 * real->s0) + (dual->x2 * real->x1 - dual->x1 * real->x2));
}
// ============ Get Outward Affine3 ============= //
// ================ Get Affine3 ================= //
inline void bgc_fp32_rigid_pose3_get_outward_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose)
{
_bgc_fp32_versor_get_rotation_matrix(&affine_map->distortion, &pose->_versor.real_part);
bgc_fp32_rigid_pose3_get_outer_shift(&affine_map->shift, pose);
bgc_fp32_rigid_pose3_get_shift(&affine_map->shift, pose);
}
inline void bgc_fp64_rigid_pose3_get_outward_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose)
{
_bgc_fp64_versor_get_rotation_matrix(&affine_map->distortion, &pose->_versor.real_part);
bgc_fp64_rigid_pose3_get_outer_shift(&affine_map->shift, pose);
bgc_fp64_rigid_pose3_get_shift(&affine_map->shift, pose);
}
// ============= Get Inward Affine3 ============= //
// ============ Get Reverse Affine3 ============= //
inline void bgc_fp32_rigid_pose3_get_inward_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_reverse_affine(BGC_FP32_Affine3* const affine_map, const BGC_FP32_RigidPose3* const pose)
{
_bgc_fp32_versor_get_reverse_matrix(&affine_map->distortion, &pose->_versor.real_part);
bgc_fp32_rigid_pose3_get_inner_shift(&affine_map->shift, pose);
bgc_fp32_rigid_pose3_get_reverse_shift(&affine_map->shift, pose);
}
inline void bgc_fp64_rigid_pose3_get_inward_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_reverse_affine(BGC_FP64_Affine3* const affine_map, const BGC_FP64_RigidPose3* const pose)
{
_bgc_fp64_versor_get_reverse_matrix(&affine_map->distortion, &pose->_versor.real_part);
bgc_fp64_rigid_pose3_get_inner_shift(&affine_map->shift, pose);
bgc_fp64_rigid_pose3_get_reverse_shift(&affine_map->shift, pose);
}
// ============ Get Outer Position3 ============= //
// =============== Get Position3 ================ //
inline void bgc_fp32_rigid_pose3_get_outer_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose)
{
bgc_fp32_quaternion_copy(&position->turn._versor, &pose->_versor.real_part);
bgc_fp32_rigid_pose3_get_outer_shift(&position->shift, pose);
bgc_fp32_rigid_pose3_get_shift(&position->shift, pose);
}
inline void bgc_fp64_rigid_pose3_get_outer_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose)
{
bgc_fp64_quaternion_copy(&position->turn._versor, &pose->_versor.real_part);
bgc_fp64_rigid_pose3_get_outer_shift(&position->shift, pose);
bgc_fp64_rigid_pose3_get_shift(&position->shift, pose);
}
// ============ Set Outer Position3 ============= //
// =============== Set Position3 ================ //
inline void bgc_fp32_rigid_pose3_set_outer_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position)
inline void bgc_fp32_rigid_pose3_set_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position)
{
const BGC_FP32_Quaternion* const versor = &position->turn._versor;
const BGC_FP32_Vector3* const shift = &position->shift;
@ -433,7 +433,7 @@ inline void bgc_fp32_rigid_pose3_set_outer_position(BGC_FP32_RigidPose3* const p
pose->_versor.dual_part.x3 = -0.5f * (shift->x2 * versor->x1 - shift->x1 * versor->x2 - shift->x3 * versor->s0);
}
inline void bgc_fp64_rigid_pose3_set_outer_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position)
inline void bgc_fp64_rigid_pose3_set_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position)
{
const BGC_FP64_Quaternion* const versor = &position->turn._versor;
const BGC_FP64_Vector3* const shift = &position->shift;
@ -446,23 +446,23 @@ inline void bgc_fp64_rigid_pose3_set_outer_position(BGC_FP64_RigidPose3* const p
pose->_versor.dual_part.x3 = -0.5 * (shift->x2 * versor->x1 - shift->x1 * versor->x2 - shift->x3 * versor->s0);
}
// ============ Get Inner Position3 ============= //
// =========== Get Reverse Position3 ============ //
inline void bgc_fp32_rigid_pose3_get_inner_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose)
inline void bgc_fp32_rigid_pose3_get_reverse_position(BGC_FP32_Position3* const position, const BGC_FP32_RigidPose3* const pose)
{
bgc_fp32_quaternion_get_conjugate(&position->turn._versor, &pose->_versor.real_part);
bgc_fp32_rigid_pose3_get_inner_shift(&position->shift, pose);
bgc_fp32_rigid_pose3_get_reverse_shift(&position->shift, pose);
}
inline void bgc_fp64_rigid_pose3_get_inner_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose)
inline void bgc_fp64_rigid_pose3_get_reverse_position(BGC_FP64_Position3* const position, const BGC_FP64_RigidPose3* const pose)
{
bgc_fp64_quaternion_get_conjugate(&position->turn._versor, &pose->_versor.real_part);
bgc_fp64_rigid_pose3_get_inner_shift(&position->shift, pose);
bgc_fp64_rigid_pose3_get_reverse_shift(&position->shift, pose);
}
// ============ Set Inner Position3 ============= //
// =========== Set Reverse Position3 ============ //
inline void bgc_fp32_rigid_pose3_set_inner_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position)
inline void bgc_fp32_rigid_pose3_set_reverse_position(BGC_FP32_RigidPose3* const pose, const BGC_FP32_Position3* const position)
{
const BGC_FP32_Quaternion* const versor = &position->turn._versor;
const BGC_FP32_Vector3* const shift = &position->shift;
@ -475,7 +475,7 @@ inline void bgc_fp32_rigid_pose3_set_inner_position(BGC_FP32_RigidPose3* const p
pose->_versor.dual_part.x3 = -0.5f * (versor->s0 * shift->x3 + versor->x2 * shift->x1 - versor->x1 * shift->x2);
}
inline void bgc_fp64_rigid_pose3_set_inner_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position)
inline void bgc_fp64_rigid_pose3_set_reverse_position(BGC_FP64_RigidPose3* const pose, const BGC_FP64_Position3* const position)
{
const BGC_FP64_Quaternion* const versor = &position->turn._versor;
const BGC_FP64_Vector3* const shift = &position->shift;