Добавление операции комбинирования для Posture3
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3 changed files with 49 additions and 38 deletions
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@ -12,6 +12,8 @@ extern inline void bgc_fp64_posture3_swap(BGC_FP64_Posture3* posture1, BGC_FP64_
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extern inline void bgc_fp32_posture3_convert_to_fp64(BGC_FP64_Posture3* destination, const BGC_FP32_Posture3* source);
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extern inline void bgc_fp32_posture3_convert_to_fp64(BGC_FP64_Posture3* destination, const BGC_FP32_Posture3* source);
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extern inline void bgc_fp64_posture3_convert_to_fp32(BGC_FP32_Posture3* destination, const BGC_FP64_Posture3* source);
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extern inline void bgc_fp64_posture3_convert_to_fp32(BGC_FP32_Posture3* destination, const BGC_FP64_Posture3* source);
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extern inline void bgc_fp32_posture3_combine(BGC_FP32_Posture3* combination, const BGC_FP32_Posture3* first, const BGC_FP32_Posture3* second);
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extern inline void bgc_fp64_posture3_combine(BGC_FP64_Posture3* combination, const BGC_FP64_Posture3* first, const BGC_FP64_Posture3* second);
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void _bgc_fp32_posture3_normalize(BGC_FP32_Posture3* posture, const float square_magnitude)
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void _bgc_fp32_posture3_normalize(BGC_FP32_Posture3* posture, const float square_magnitude)
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{
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{
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@ -22,8 +24,7 @@ void _bgc_fp32_posture3_normalize(BGC_FP32_Posture3* posture, const float square
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const float multiplier = sqrtf(1.0f / square_magnitude);
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const float multiplier = sqrtf(1.0f / square_magnitude);
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bgc_fp32_quaternion_multiply_by_real(&posture->_real_part, &posture->_real_part, multiplier);
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bgc_fp32_dual_quaternion_multiply_by_real_number(&posture->_versor, &posture->_versor, multiplier);
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bgc_fp32_quaternion_multiply_by_real(&posture->_dual_part, &posture->_dual_part, multiplier);
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}
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}
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void _bgc_fp64_posture3_normalize(BGC_FP64_Posture3* posture, const double square_magnitude)
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void _bgc_fp64_posture3_normalize(BGC_FP64_Posture3* posture, const double square_magnitude)
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@ -35,6 +36,5 @@ void _bgc_fp64_posture3_normalize(BGC_FP64_Posture3* posture, const double squar
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const double multiplier = sqrt(1.0 / square_magnitude);
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const double multiplier = sqrt(1.0 / square_magnitude);
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bgc_fp64_quaternion_multiply_by_real(&posture->_real_part, &posture->_real_part, multiplier);
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bgc_fp64_dual_quaternion_multiply_by_real_number(&posture->_versor, &posture->_versor, multiplier);
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bgc_fp64_quaternion_multiply_by_real(&posture->_dual_part, &posture->_dual_part, multiplier);
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}
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}
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@ -15,66 +15,61 @@ void _bgc_fp64_posture3_normalize(BGC_FP64_Posture3* posture, const double squar
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inline void bgc_fp32_posture3_reset(BGC_FP32_Posture3* posture)
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inline void bgc_fp32_posture3_reset(BGC_FP32_Posture3* posture)
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{
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{
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posture->_real_part.s0 = 1.0f;
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posture->_versor.real_part.s0 = 1.0f;
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posture->_real_part.x1 = 0.0f;
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posture->_versor.real_part.x1 = 0.0f;
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posture->_real_part.x2 = 0.0f;
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posture->_versor.real_part.x2 = 0.0f;
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posture->_real_part.x3 = 0.0f;
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posture->_versor.real_part.x3 = 0.0f;
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posture->_dual_part.s0 = 0.0f;
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posture->_versor.dual_part.s0 = 0.0f;
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posture->_dual_part.x1 = 0.0f;
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posture->_versor.dual_part.x1 = 0.0f;
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posture->_dual_part.x2 = 0.0f;
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posture->_versor.dual_part.x2 = 0.0f;
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posture->_dual_part.x3 = 0.0f;
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posture->_versor.dual_part.x3 = 0.0f;
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}
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}
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inline void bgc_fp64_posture3_reset(BGC_FP64_Posture3* posture)
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inline void bgc_fp64_posture3_reset(BGC_FP64_Posture3* posture)
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{
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{
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posture->_real_part.s0 = 1.0;
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posture->_versor.real_part.s0 = 1.0;
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posture->_real_part.x1 = 0.0;
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posture->_versor.real_part.x1 = 0.0;
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posture->_real_part.x2 = 0.0;
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posture->_versor.real_part.x2 = 0.0;
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posture->_real_part.x3 = 0.0;
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posture->_versor.real_part.x3 = 0.0;
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posture->_dual_part.s0 = 0.0;
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posture->_versor.dual_part.s0 = 0.0;
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posture->_dual_part.x1 = 0.0;
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posture->_versor.dual_part.x1 = 0.0;
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posture->_dual_part.x2 = 0.0;
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posture->_versor.dual_part.x2 = 0.0;
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posture->_dual_part.x3 = 0.0;
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posture->_versor.dual_part.x3 = 0.0;
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}
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}
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// ==================== Copy ==================== //
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// ==================== Copy ==================== //
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inline void bgc_fp32_posture3_copy(BGC_FP32_Posture3* destination, const BGC_FP32_Posture3* source)
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inline void bgc_fp32_posture3_copy(BGC_FP32_Posture3* destination, const BGC_FP32_Posture3* source)
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{
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{
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bgc_fp32_quaternion_copy(&destination->_real_part, &source->_real_part);
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bgc_fp32_dual_quaternion_copy(&destination->_versor, &source->_versor);
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bgc_fp32_quaternion_copy(&destination->_dual_part, &source->_dual_part);
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}
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}
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inline void bgc_fp64_posture3_copy(BGC_FP64_Posture3* destination, const BGC_FP64_Posture3* source)
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inline void bgc_fp64_posture3_copy(BGC_FP64_Posture3* destination, const BGC_FP64_Posture3* source)
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{
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{
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bgc_fp64_quaternion_copy(&destination->_real_part, &source->_real_part);
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bgc_fp64_dual_quaternion_copy(&destination->_versor, &source->_versor);
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bgc_fp64_quaternion_copy(&destination->_dual_part, &source->_dual_part);
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}
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}
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// ==================== Swap ==================== //
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// ==================== Swap ==================== //
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inline void bgc_fp32_posture3_swap(BGC_FP32_Posture3* posture1, BGC_FP32_Posture3* posture2)
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inline void bgc_fp32_posture3_swap(BGC_FP32_Posture3* posture1, BGC_FP32_Posture3* posture2)
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{
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{
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bgc_fp32_quaternion_swap(&posture1->_real_part, &posture2->_real_part);
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bgc_fp32_dual_quaternion_swap(&posture1->_versor, &posture2->_versor);
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bgc_fp32_quaternion_swap(&posture1->_dual_part, &posture2->_dual_part);
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}
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}
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inline void bgc_fp64_posture3_swap(BGC_FP64_Posture3* posture1, BGC_FP64_Posture3* posture2)
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inline void bgc_fp64_posture3_swap(BGC_FP64_Posture3* posture1, BGC_FP64_Posture3* posture2)
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{
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{
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bgc_fp64_quaternion_swap(&posture1->_real_part, &posture2->_real_part);
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bgc_fp64_dual_quaternion_swap(&posture1->_versor, &posture2->_versor);
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bgc_fp64_quaternion_swap(&posture1->_dual_part, &posture2->_dual_part);
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}
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}
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// ================== Convert =================== //
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// ================== Convert =================== //
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inline void bgc_fp32_posture3_convert_to_fp64(BGC_FP64_Posture3* destination, const BGC_FP32_Posture3* source)
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inline void bgc_fp32_posture3_convert_to_fp64(BGC_FP64_Posture3* destination, const BGC_FP32_Posture3* source)
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{
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{
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bgc_fp32_quaternion_convert_to_fp64(&destination->_real_part, &source->_real_part);
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bgc_fp32_dual_quaternion_convert_to_fp64(&destination->_versor, &source->_versor);
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bgc_fp32_quaternion_convert_to_fp64(&destination->_dual_part, &source->_dual_part);
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const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&destination->_real_part);
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const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&destination->_versor.real_part);
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if (!bgc_fp64_is_square_unit(square_magnitude)) {
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if (!bgc_fp64_is_square_unit(square_magnitude)) {
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_bgc_fp64_posture3_normalize(destination, square_magnitude);
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_bgc_fp64_posture3_normalize(destination, square_magnitude);
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@ -83,10 +78,9 @@ inline void bgc_fp32_posture3_convert_to_fp64(BGC_FP64_Posture3* destination, co
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inline void bgc_fp64_posture3_convert_to_fp32(BGC_FP32_Posture3* destination, const BGC_FP64_Posture3* source)
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inline void bgc_fp64_posture3_convert_to_fp32(BGC_FP32_Posture3* destination, const BGC_FP64_Posture3* source)
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{
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{
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bgc_fp64_quaternion_convert_to_fp32(&destination->_real_part, &source->_real_part);
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bgc_fp64_dual_quaternion_convert_to_fp32(&destination->_versor, &source->_versor);
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bgc_fp64_quaternion_convert_to_fp32(&destination->_dual_part, &source->_dual_part);
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const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&destination->_real_part);
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const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&destination->_versor.real_part);
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if (!bgc_fp32_is_square_unit(square_magnitude)) {
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if (!bgc_fp32_is_square_unit(square_magnitude)) {
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_bgc_fp32_posture3_normalize(destination, square_magnitude);
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_bgc_fp32_posture3_normalize(destination, square_magnitude);
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@ -95,9 +89,26 @@ inline void bgc_fp64_posture3_convert_to_fp32(BGC_FP32_Posture3* destination, co
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// ================== Combine =================== //
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// ================== Combine =================== //
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inline void bgc_fp32_posture3_combine(BGC_FP32_Posture3* combination, const BGC_FP64_Posture3* first, const BGC_FP64_Posture3* second)
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inline void bgc_fp32_posture3_combine(BGC_FP32_Posture3* combination, const BGC_FP32_Posture3* first, const BGC_FP32_Posture3* second)
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{
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{
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bgc_fp32_dual_quaternion_multiply_by_dual_quaternion(&combination->_versor, &second->_versor, &first->_versor);
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const float square_magnitude = bgc_fp32_quaternion_get_square_magnitude(&combination->_versor.real_part);
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if (!bgc_fp32_is_square_unit(square_magnitude)) {
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_bgc_fp32_posture3_normalize(combination, square_magnitude);
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}
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}
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inline void bgc_fp64_posture3_combine(BGC_FP64_Posture3* combination, const BGC_FP64_Posture3* first, const BGC_FP64_Posture3* second)
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{
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bgc_fp64_dual_quaternion_multiply_by_dual_quaternion(&combination->_versor, &second->_versor, &first->_versor);
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const double square_magnitude = bgc_fp64_quaternion_get_square_magnitude(&combination->_versor.real_part);
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if (!bgc_fp64_is_square_unit(square_magnitude)) {
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_bgc_fp64_posture3_normalize(combination, square_magnitude);
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}
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}
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}
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#endif
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#endif
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@ -214,11 +214,11 @@ typedef struct {
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// ================== Posture3 ================== //
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// ================== Posture3 ================== //
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typedef struct {
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typedef struct {
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BGC_FP32_Quaternion _real_part, _dual_part;
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BGC_FP32_DualQuaternion _versor;
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} BGC_FP32_Posture3;
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} BGC_FP32_Posture3;
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typedef struct {
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typedef struct {
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BGC_FP64_Quaternion _real_part, _dual_part;
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BGC_FP64_DualQuaternion _versor;
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} BGC_FP64_Posture3;
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} BGC_FP64_Posture3;
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#endif
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#endif
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