Переименование проектов / Renaming of projects

This commit is contained in:
Andrey Pokidov 2024-11-22 16:47:26 +07:00
parent da61a9bf7c
commit beb237fd4e
44 changed files with 6588 additions and 9 deletions

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@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="Workspace">
<Project filename="src/geometry.cbp" />
<Project filename="dev/geometry-dev.cbp">
<Depends filename="src/geometry.cbp" />
<Project filename="basic-geometry/basic-geometry.cbp" />
<Project filename="basic-geometry-dev/basic-geometry-dev.cbp">
<Depends filename="basic-geometry/basic-geometry.cbp" />
</Project>
<Project filename="test/geometry-test.cbp">
<Depends filename="src/geometry.cbp" />
<Project filename="basic-geometry-test/basic-geometry-test.cbp">
<Depends filename="basic-geometry/basic-geometry.cbp" />
</Project>
</Workspace>
</CodeBlocks_workspace_file>

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@ -1,5 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_layout_file>
<FileVersion major="1" minor="0" />
<ActiveProject path="dev/geometry-dev.cbp" />
<ActiveProject path="basic-geometry-dev/basic-geometry-dev.cbp" />
<PreferredTarget name="Release" />
</CodeBlocks_workspace_layout_file>

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@ -3,11 +3,11 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32421.90
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "geometry", "src\geometry.vcxproj", "{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic-geometry", "basic-geometry\basic-geometry.vcxproj", "{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "geometry-test", "test\geometry-test.vcxproj", "{48DAE315-715F-4044-ADF5-0308483B887C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic-geometry-test", "basic-geometry-test\basic-geometry-test.vcxproj", "{48DAE315-715F-4044-ADF5-0308483B887C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "geometry-dev", "dev\geometry-dev.vcxproj", "{46DE6C8F-3179-4652-95CF-28D44AC4774A}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic-geometry-dev", "basic-geometry-dev\basic-geometry-dev.vcxproj", "{46DE6C8F-3179-4652-95CF-28D44AC4774A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution

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@ -0,0 +1,50 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="basic-geometry-dev" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/basic-geometry-dev" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="../basic-geometry" />
</Compiler>
<Linker>
<Add library="basic-geometry" />
<Add library="m" />
<Add directory="../basic-geometry/bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/basic-geometry-dev" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="../basic-geometry" />
</Compiler>
<Linker>
<Add option="-O2" />
<Add option="-s" />
<Add library="basic-geometry" />
<Add library="m" />
<Add directory="../basic-geometry/bin/Release" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Extensions />
</Project>
</CodeBlocks_project_file>

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@ -0,0 +1,165 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\basic-geometry\basic-geometry.vcxproj">
<Project>{40ca6fb4-135f-4d54-a8d9-7338ba56e6a7}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{46de6c8f-3179-4652-95cf-28d44ac4774a}</ProjectGuid>
<RootNamespace>basic-geometry-dev</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CompileAs>CompileAsC</CompileAs>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<CompileAs>CompileAsC</CompileAs>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<ExceptionHandling>Sync</ExceptionHandling>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Исходные файлы">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Файлы заголовков">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<ItemGroup>
<ClCompile Include="main.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
</Project>

194
basic-geometry-dev/main.c Normal file
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@ -0,0 +1,194 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <basic-geometry.h>
#ifdef _WIN64
#include <windows.h>
#else
#include <time.h>
#endif // _WINDOWS_
BgFP32Versor * allocate_versors(const unsigned int amount)
{
return calloc(amount, sizeof(BgFP32Versor));
}
BgFP32Versor * make_zero_versors(const unsigned int amount)
{
BgFP32Versor * list = allocate_versors(amount);
if (list == 0) {
return 0;
}
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_versor_reset(&list[i]);
}
return list;
}
BgFP32Versor * make_random_versors(const unsigned int amount)
{
BgFP32Versor * list = allocate_versors(amount);
if (list == 0) {
return 0;
}
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_versor_set_values(
(2.0f * rand()) / RAND_MAX - 1.0f,
(2.0f * rand()) / RAND_MAX - 1.0f,
(2.0f * rand()) / RAND_MAX - 1.0f,
(2.0f * rand()) / RAND_MAX - 1.0f,
&list[i]
);
}
return list;
}
void print_versor(const BgFP32Versor* versor)
{
printf("(%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_vector(const BgFP32Vector3* vector)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bg_fp32_vector3_get_module(vector));
}
/*
int main()
{
const unsigned int amount = 1000000;
#ifdef _WIN64
ULONGLONG now;
now = GetTickCount64();
srand((unsigned int)(now & 0xfffffff));
#else
struct timespec now;
clock_gettime(CLOCK_REALTIME, &now);
srand((unsigned int)(now.tv_nsec & 0xfffffff));
#endif // _WIN64
BgFP32Versor * versors = make_random_versors(amount);
if (versors == 0) {
printf("Cannot allocate memory for versors");
return 0;
}
BgFP32Vector3 initial, result;
bg_fp32_vector3_set_values(1, 2, 3, &initial);
bg_fp32_vector3_copy(&initial, &result);
#ifdef _WIN64
ULONGLONG start, end;
start = GetTickCount64();
#else
struct timespec start, end;
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_versor_turn2(&versors[i], &result, &result);
}
for (unsigned int i = amount; i > 0; i--) {
bg_fp32_versor_turn_back2(&versors[i - 1], &result, &result);
}
#ifdef _WIN64
end = GetTickCount64();
printf("Time: %lld\n", end - start);
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
print_vector(&initial);
print_vector(&result);
free(versors);
return 0;
}
*/
int main()
{
const unsigned int amount = 1000000;
#ifdef _WIN64
ULONGLONG now;
now = GetTickCount64();
srand((unsigned int)(now & 0xfffffff));
#else
struct timespec now;
clock_gettime(CLOCK_REALTIME, &now);
srand((unsigned int)(now.tv_nsec & 0xfffffff));
#endif // _WIN64
BgFP32Versor * versors1 = make_random_versors(amount);
if (versors1 == 0) {
printf("Cannot allocate memory for versors1");
return 0;
}
BgFP32Versor * versors2 = make_random_versors(amount);
if (versors2 == 0) {
printf("Cannot allocate memory for versors2");
free(versors1);
return 0;
}
BgFP32Versor * results = make_zero_versors(amount);
if (results == 0) {
printf("Cannot allocate memory for results");
free(versors2);
free(versors1);
return 0;
}
#ifdef _WIN64
ULONGLONG start, end;
start = GetTickCount64();
#else
struct timespec start, end;
clock_gettime(CLOCK_REALTIME, &start);
#endif // _WIN64
for (int j = 0; j < 1000; j++) {
for (unsigned int i = 0; i < amount; i++) {
bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
}
}
#ifdef _WIN64
end = GetTickCount64();
printf("Time: %lld\n", end - start);
#else
clock_gettime(CLOCK_REALTIME, &end);
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
print_versor(versors1 + 10);
print_versor(versors2 + 10);
print_versor(results + 10);
free(results);
free(versors2);
free(versors1);
return 0;
}

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@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="basic-geometry-test" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/basic-geometry-test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="../basic-geometry" />
</Compiler>
<Linker>
<Add library="basic-geometry" />
<Add library="m" />
<Add directory="../basic-geometry/bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/basic-geometry-test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add directory="../basic-geometry" />
</Compiler>
<Linker>
<Add option="-O3" />
<Add option="-s" />
<Add library="basic-geometry" />
<Add library="m" />
<Add directory="../basic-geometry/bin/Release" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="fp32_vector2_test.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="fp32_vector2_test.h" />
<Unit filename="geometry_test.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="geometry_test.h" />
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Extensions />
</Project>
</CodeBlocks_project_file>

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@ -0,0 +1,162 @@
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{48dae315-715f-4044-adf5-0308483b887c}</ProjectGuid>
<RootNamespace>basic-geometry-test</RootNamespace>
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#include "fp32_vector2_test.h"
const int TEST_BG_FP32_VECTOR2_AMOUNT_1 = 5;
const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1[] = {
{ 3.0f, 4.0f },
{ -3.0f, -4.0f },
{ 10000.0f, -20000.0f },
{ 0.1f, -10.0f },
{ -123.5f, 3.7283f }
};
const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_2[] = {
{ -3.0f, -4.0f },
{ -3.0f, -4.0f },
{ 0.002f, -0.05f },
{ -0.2f, 12.0f },
{ 1.5f, -23.35f }
};
// =============== Square module ================ //
const float BG_FP32_VECTOR2_SQUARE_MODULE_1[] = { 25.0f, 25.0f, 500000000.0f, 100.01f, 15266.150221f };
int test_bg_fp32_vector2_square_module()
{
print_test_name("BgFP32Vector2 square module");
float square_module;
for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
square_module = bg_fp32_vector2_get_square_module(&TEST_BG_FP32_VECTOR2_COMMON_1[i]);
if (!test_bg_fp32_are_equal(square_module, BG_FP32_VECTOR2_SQUARE_MODULE_1[i], TEST_BG_FP32_TWO_EPSYLON)) {
print_test_failed();
return TEST_RESULT_FAILED;
}
}
print_test_success();
return TEST_RESULT_SUCCES;
}
// =================== Module =================== //
const float BG_FP32_VECTOR2_MODULE_1[] = { 5.0f, 5.0f, 22360.68f, 10.0005f, 123.55626338f };
int test_bg_fp32_vector2_module()
{
print_test_name("BgFP32Vector2 module");
float square_module;
for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
square_module = bg_fp32_vector2_get_module(&TEST_BG_FP32_VECTOR2_COMMON_1[i]);
if (!test_bg_fp32_are_equal(square_module, BG_FP32_VECTOR2_MODULE_1[i], TEST_BG_FP32_EPSYLON)) {
print_test_failed();
return TEST_RESULT_FAILED;
}
}
print_test_success();
return TEST_RESULT_SUCCES;
}
// ===================== Add ==================== //
const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[] = {
{ 0.0f, 0.0f },
{ -6.0f, -8.0f },
{ 10000.002f, -20000.05f },
{ -0.1f, 2.0f },
{ -122.0f, -19.6217f }
};
int test_bg_fp32_vector2_add()
{
print_test_name("BgFP32Vector2 add");
BgFP32Vector2 vector;
for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
bg_fp32_vector2_add(&TEST_BG_FP32_VECTOR2_COMMON_1[i], &TEST_BG_FP32_VECTOR2_COMMON_2[i], &vector);
if (!test_bg_fp32_are_equal(vector.x1, TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[i].x1, TEST_BG_FP32_EPSYLON) ||
!test_bg_fp32_are_equal(vector.x2, TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[i].x2, TEST_BG_FP32_EPSYLON)) {
print_test_failed();
return TEST_RESULT_FAILED;
}
}
print_test_success();
return TEST_RESULT_SUCCES;
}
// ================== Subtract ================== //
const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[] = {
{ 6.0f, 8.0f },
{ 0.0f, 0.0f },
{ 9999.998f, -19999.95f },
{ 0.3f, -22.0f },
{ -125.0f, 27.0783f }
};
int test_bg_fp32_vector2_subtract()
{
print_test_name("BgFP32Vector2 subtract");
BgFP32Vector2 vector;
for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
bg_fp32_vector2_subtract(&TEST_BG_FP32_VECTOR2_COMMON_1[i], &TEST_BG_FP32_VECTOR2_COMMON_2[i], &vector);
if (!test_bg_fp32_are_equal(vector.x1, TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[i].x1, TEST_BG_FP32_EPSYLON) ||
!test_bg_fp32_are_equal(vector.x2, TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[i].x2, TEST_BG_FP32_EPSYLON)) {
print_test_failed();
return TEST_RESULT_FAILED;
}
}
print_test_success();
return TEST_RESULT_SUCCES;
}
// ==================== 1234 ==================== //
int test_bg_fp32_vector2()
{
print_test_section("BgFP32Vector2");
if (test_bg_fp32_vector2_square_module() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED;
}
if (test_bg_fp32_vector2_module() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED;
}
if (test_bg_fp32_vector2_add() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED;
}
if (test_bg_fp32_vector2_subtract() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED;
}
return TEST_RESULT_SUCCES;
}

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#ifndef __GEOMETRY_VECTOR2_FLOAT_TEST_H__
#define __GEOMETRY_VECTOR2_FLOAT_TEST_H__
#include "geometry_test.h"
int test_bg_fp32_vector2();
int test_bg_fp32_vector2_square_module();
int test_bg_fp32_vector2_module();
int test_bg_fp32_vector2_add();
int test_bg_fp32_vector2_subtract();
#endif

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#include "geometry_test.h"
#include <stdio.h>
void print_test_section(const char * name)
{
printf("================ %s ================\n", name);
}
void print_test_name(const char * name)
{
printf(" Testing of %s: ", name);
}
void print_test_success()
{
printf("[ \x1b[32mSuccess\x1b[0m ]\n");
}
void print_test_failed()
{
printf("[ \x1b[31mFailed\x1b[0m ]\n");
}

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Internal server error - Personal Git Server: Beyond coding. We Forge.

500

Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

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#ifndef __GEOMETRY_TEST_H__
#define __GEOMETRY_TEST_H__
#include <geometry.h>
#define TEST_RESULT_SUCCES 0
#define TEST_RESULT_FAILED 100
#define TEST_BG_FP32_EPSYLON 1E-6f
#define TEST_BG_FP32_TWO_EPSYLON 2E-6f
#define TEST_BG_FP32_SQUARE_EPSYLON 1E-12f
#define TEST_BG_FP64_EPSYLON 1E-13f
#define TEST_BG_FP64_TWO_EPSYLON 2E-13f
#define TEST_BG_FP64_SQUARE_EPSYLON 1E-26f
void print_test_section(const char * name);
void print_test_name(const char * name);
void print_test_success();
void print_test_failed();
inline int test_bg_fp32_are_equal(const float value1, const float value2, const float epsylon)
{
if (-1.0f <= value1 && value1 <= 1.0f) {
const float difference = value1 - value2;