Переименование проектов / Renaming of projects

This commit is contained in:
Andrey Pokidov 2024-11-22 16:47:26 +07:00
parent da61a9bf7c
commit beb237fd4e
44 changed files with 6588 additions and 9 deletions

View file

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="basic-geometry-test" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/basic-geometry-test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="../basic-geometry" />
</Compiler>
<Linker>
<Add library="basic-geometry" />
<Add library="m" />
<Add directory="../basic-geometry/bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/basic-geometry-test" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add directory="../basic-geometry" />
</Compiler>
<Linker>
<Add option="-O3" />
<Add option="-s" />
<Add library="basic-geometry" />
<Add library="m" />
<Add directory="../basic-geometry/bin/Release" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="fp32_vector2_test.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="fp32_vector2_test.h" />
<Unit filename="geometry_test.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="geometry_test.h" />
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Extensions />
</Project>
</CodeBlocks_project_file>

View file

@ -0,0 +1,162 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{48dae315-715f-4044-adf5-0308483b887c}</ProjectGuid>
<RootNamespace>basic-geometry-test</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectReference Include="..\basic-geometry\basic-geometry.vcxproj">
<Project>{40ca6fb4-135f-4d54-a8d9-7338ba56e6a7}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ClCompile Include="geometry_test.c" />
<ClCompile Include="main.c" />
<ClCompile Include="sp_vector2_test.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="geometry_test.h" />
<ClInclude Include="sp_vector2_test.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View file

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Исходные файлы">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Файлы заголовков">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="geometry_test.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="sp_vector2_test.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="geometry_test.h">
<Filter>Исходные файлы</Filter>
</ClInclude>
<ClInclude Include="sp_vector2_test.h">
<Filter>Исходные файлы</Filter>
</ClInclude>
</ItemGroup>
</Project>

View file

@ -0,0 +1,150 @@
#include "fp32_vector2_test.h"
const int TEST_BG_FP32_VECTOR2_AMOUNT_1 = 5;
const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1[] = {
{ 3.0f, 4.0f },
{ -3.0f, -4.0f },
{ 10000.0f, -20000.0f },
{ 0.1f, -10.0f },
{ -123.5f, 3.7283f }
};
const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_2[] = {
{ -3.0f, -4.0f },
{ -3.0f, -4.0f },
{ 0.002f, -0.05f },
{ -0.2f, 12.0f },
{ 1.5f, -23.35f }
};
// =============== Square module ================ //
const float BG_FP32_VECTOR2_SQUARE_MODULE_1[] = { 25.0f, 25.0f, 500000000.0f, 100.01f, 15266.150221f };
int test_bg_fp32_vector2_square_module()
{
print_test_name("BgFP32Vector2 square module");
float square_module;
for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
square_module = bg_fp32_vector2_get_square_module(&TEST_BG_FP32_VECTOR2_COMMON_1[i]);
if (!test_bg_fp32_are_equal(square_module, BG_FP32_VECTOR2_SQUARE_MODULE_1[i], TEST_BG_FP32_TWO_EPSYLON)) {
print_test_failed();
return TEST_RESULT_FAILED;
}
}
print_test_success();
return TEST_RESULT_SUCCES;
}
// =================== Module =================== //
const float BG_FP32_VECTOR2_MODULE_1[] = { 5.0f, 5.0f, 22360.68f, 10.0005f, 123.55626338f };
int test_bg_fp32_vector2_module()
{
print_test_name("BgFP32Vector2 module");
float square_module;
for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
square_module = bg_fp32_vector2_get_module(&TEST_BG_FP32_VECTOR2_COMMON_1[i]);
if (!test_bg_fp32_are_equal(square_module, BG_FP32_VECTOR2_MODULE_1[i], TEST_BG_FP32_EPSYLON)) {
print_test_failed();
return TEST_RESULT_FAILED;
}
}
print_test_success();
return TEST_RESULT_SUCCES;
}
// ===================== Add ==================== //
const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[] = {
{ 0.0f, 0.0f },
{ -6.0f, -8.0f },
{ 10000.002f, -20000.05f },
{ -0.1f, 2.0f },
{ -122.0f, -19.6217f }
};
int test_bg_fp32_vector2_add()
{
print_test_name("BgFP32Vector2 add");
BgFP32Vector2 vector;
for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
bg_fp32_vector2_add(&TEST_BG_FP32_VECTOR2_COMMON_1[i], &TEST_BG_FP32_VECTOR2_COMMON_2[i], &vector);
if (!test_bg_fp32_are_equal(vector.x1, TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[i].x1, TEST_BG_FP32_EPSYLON) ||
!test_bg_fp32_are_equal(vector.x2, TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[i].x2, TEST_BG_FP32_EPSYLON)) {
print_test_failed();
return TEST_RESULT_FAILED;
}
}
print_test_success();
return TEST_RESULT_SUCCES;
}
// ================== Subtract ================== //
const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[] = {
{ 6.0f, 8.0f },
{ 0.0f, 0.0f },
{ 9999.998f, -19999.95f },
{ 0.3f, -22.0f },
{ -125.0f, 27.0783f }
};
int test_bg_fp32_vector2_subtract()
{
print_test_name("BgFP32Vector2 subtract");
BgFP32Vector2 vector;
for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
bg_fp32_vector2_subtract(&TEST_BG_FP32_VECTOR2_COMMON_1[i], &TEST_BG_FP32_VECTOR2_COMMON_2[i], &vector);
if (!test_bg_fp32_are_equal(vector.x1, TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[i].x1, TEST_BG_FP32_EPSYLON) ||
!test_bg_fp32_are_equal(vector.x2, TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[i].x2, TEST_BG_FP32_EPSYLON)) {
print_test_failed();
return TEST_RESULT_FAILED;
}
}
print_test_success();
return TEST_RESULT_SUCCES;
}
// ==================== 1234 ==================== //
int test_bg_fp32_vector2()
{
print_test_section("BgFP32Vector2");
if (test_bg_fp32_vector2_square_module() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED;
}
if (test_bg_fp32_vector2_module() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED;
}
if (test_bg_fp32_vector2_add() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED;
}
if (test_bg_fp32_vector2_subtract() != TEST_RESULT_SUCCES) {
return TEST_RESULT_FAILED;
}
return TEST_RESULT_SUCCES;
}

View file

@ -0,0 +1,16 @@
#ifndef __GEOMETRY_VECTOR2_FLOAT_TEST_H__
#define __GEOMETRY_VECTOR2_FLOAT_TEST_H__
#include "geometry_test.h"
int test_bg_fp32_vector2();
int test_bg_fp32_vector2_square_module();
int test_bg_fp32_vector2_module();
int test_bg_fp32_vector2_add();
int test_bg_fp32_vector2_subtract();
#endif

View file

@ -0,0 +1,23 @@
#include "geometry_test.h"
#include <stdio.h>
void print_test_section(const char * name)
{
printf("================ %s ================\n", name);
}
void print_test_name(const char * name)
{
printf(" Testing of %s: ", name);
}
void print_test_success()
{
printf("[ \x1b[32mSuccess\x1b[0m ]\n");
}
void print_test_failed()
{
printf("[ \x1b[31mFailed\x1b[0m ]\n");
}

View file

@ -0,0 +1,53 @@
#ifndef __GEOMETRY_TEST_H__
#define __GEOMETRY_TEST_H__
#include <geometry.h>
#define TEST_RESULT_SUCCES 0
#define TEST_RESULT_FAILED 100
#define TEST_BG_FP32_EPSYLON 1E-6f
#define TEST_BG_FP32_TWO_EPSYLON 2E-6f
#define TEST_BG_FP32_SQUARE_EPSYLON 1E-12f
#define TEST_BG_FP64_EPSYLON 1E-13f
#define TEST_BG_FP64_TWO_EPSYLON 2E-13f
#define TEST_BG_FP64_SQUARE_EPSYLON 1E-26f
void print_test_section(const char * name);
void print_test_name(const char * name);
void print_test_success();
void print_test_failed();
inline int test_bg_fp32_are_equal(const float value1, const float value2, const float epsylon)
{
if (-1.0f <= value1 && value1 <= 1.0f) {
const float difference = value1 - value2;
return -epsylon <= difference && difference <= epsylon;
}
if (value1 > 0.0f) {
return value1 <= value2 * (1.0f + epsylon) && value2 <= value1 * (1.0f + epsylon);
}
return value1 * (1.0f + epsylon) <= value2 && value2 * (1.0f + epsylon) <= value1;
}
inline int test_bg_fp64_are_equal(const double value1, const double value2, const double epsylon)
{
if (-1.0 <= value1 && value1 <= 1.0) {
const double difference = value1 - value2;
return -epsylon <= difference && difference <= epsylon;
}
if (value1 > 0.0) {
return value1 <= value2 * (1.0 + epsylon) && value2 <= value1 * (1.0 + epsylon);
}
return value1 * (1.0 + epsylon) <= value2 && value2 * (1.0 + epsylon) <= value1;
}
#endif

View file

@ -0,0 +1,17 @@
#include <stdio.h>
#include <stdlib.h>
#include "geometry_test.h"
#include "fp32_vector2_test.h"
#define PROGRAM_RESULT_SUCCESS 0
#define PROGRAM_RESULT_FAILED 1
int main()
{
if (test_bg_fp32_vector2() == TEST_RESULT_FAILED) {
return PROGRAM_RESULT_FAILED;
}
return PROGRAM_RESULT_SUCCESS;
}