Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации

This commit is contained in:
Andrey Pokidov 2026-03-29 22:06:01 +07:00
parent d83ab7160d
commit b8d383da33
38 changed files with 2104 additions and 2070 deletions

View file

@ -53,22 +53,22 @@ structure_fp32_t* make_structures(const unsigned int amount)
void print_quaternion_fp32(const BGC_FP32_Quaternion* quaternion)
{
printf("Quaternion FP32(s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", quaternion->s0, quaternion->x1, quaternion->x2, quaternion->x3);
printf("Quaternion FP32(s = %0.12f, x = %0.12f, y = %0.12f, z = %0.12f)\n", quaternion->s, quaternion->x, quaternion->y, quaternion->z);
}
void print_quaternion_fp64(const BGC_FP64_Quaternion* quaternion)
{
printf("Quaternion FP64(s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", quaternion->s0, quaternion->x1, quaternion->x2, quaternion->x3);
printf("Quaternion FP64(s = %0.12f, x = %0.12f, y = %0.12f, z = %0.12f)\n", quaternion->s, quaternion->x, quaternion->y, quaternion->z);
}
void print_vector_fp32(const BGC_FP32_Vector3* vector)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_fp32_vector3_get_length(vector));
printf("(%f, %f, %f) / %f\n", vector->x, vector->y, vector->z, bgc_fp32_vector3_get_length(vector));
}
void print_vector_fp64(const BGC_FP64_Vector3* vector)
{
printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_fp64_vector3_get_length(vector));
printf("(%lf, %lf, %lf) / %lf\n", vector->x, vector->y, vector->z, bgc_fp64_vector3_get_length(vector));
}
void list_work(const uint_fast32_t amount, structure_fp32_t* list)