Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации
This commit is contained in:
parent
d83ab7160d
commit
b8d383da33
38 changed files with 2104 additions and 2070 deletions
|
|
@ -48,9 +48,9 @@ BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
|
|||
get_random_value_fp32()
|
||||
);
|
||||
|
||||
position.shift.x1 = get_random_value_fp32();
|
||||
position.shift.x2 = get_random_value_fp32();
|
||||
position.shift.x3 = get_random_value_fp32();
|
||||
position.shift.x = get_random_value_fp32();
|
||||
position.shift.y = get_random_value_fp32();
|
||||
position.shift.z = get_random_value_fp32();
|
||||
|
||||
bgc_fp32_position3_get_affine(&affines[i], &position);
|
||||
}
|
||||
|
|
@ -72,9 +72,9 @@ BGC_FP32_Vector3* _create_bgc_vector3_random_list(int amount)
|
|||
}
|
||||
|
||||
for (int i = 0; i < amount; i++) {
|
||||
vectors[i].x1 = get_random_value_fp32();
|
||||
vectors[i].x2 = get_random_value_fp32();
|
||||
vectors[i].x3 = get_random_value_fp32();
|
||||
vectors[i].x = get_random_value_fp32();
|
||||
vectors[i].y = get_random_value_fp32();
|
||||
vectors[i].z = get_random_value_fp32();
|
||||
}
|
||||
|
||||
return vectors;
|
||||
|
|
@ -146,7 +146,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
|
|||
time = (float)(end.tv_sec - start.tv_sec) + (end.tv_nsec - start.tv_nsec) * 0.000000001f;
|
||||
#endif // _WIN64
|
||||
|
||||
printf("Result vector [0] = (%f, %f, %f)\n", result_vectors[0].x1, result_vectors[0].x2, result_vectors[0].x3);
|
||||
printf("Result vector [0] = (%f, %f, %f)\n", result_vectors[0].x, result_vectors[0].y, result_vectors[0].z);
|
||||
|
||||
free(result_vectors);
|
||||
free(source_vectors);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue