Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации
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38 changed files with 2104 additions and 2070 deletions
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@ -48,9 +48,9 @@ BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
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get_random_value_fp32()
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);
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position.shift.x1 = get_random_value_fp32();
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position.shift.x2 = get_random_value_fp32();
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position.shift.x3 = get_random_value_fp32();
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position.shift.x = get_random_value_fp32();
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position.shift.y = get_random_value_fp32();
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position.shift.z = get_random_value_fp32();
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bgc_fp32_position3_get_affine(&affines[i], &position);
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}
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@ -72,9 +72,9 @@ BGC_FP32_Vector3* _create_bgc_vector3_random_list(int amount)
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}
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for (int i = 0; i < amount; i++) {
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vectors[i].x1 = get_random_value_fp32();
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vectors[i].x2 = get_random_value_fp32();
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vectors[i].x3 = get_random_value_fp32();
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vectors[i].x = get_random_value_fp32();
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vectors[i].y = get_random_value_fp32();
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vectors[i].z = get_random_value_fp32();
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}
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return vectors;
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@ -146,7 +146,7 @@ float test_bgc_affine3_performance(int affine_amount, int vector_per_affine)
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time = (float)(end.tv_sec - start.tv_sec) + (end.tv_nsec - start.tv_nsec) * 0.000000001f;
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#endif // _WIN64
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printf("Result vector [0] = (%f, %f, %f)\n", result_vectors[0].x1, result_vectors[0].x2, result_vectors[0].x3);
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printf("Result vector [0] = (%f, %f, %f)\n", result_vectors[0].x, result_vectors[0].y, result_vectors[0].z);
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free(result_vectors);
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free(source_vectors);
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@ -53,22 +53,22 @@ structure_fp32_t* make_structures(const unsigned int amount)
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void print_quaternion_fp32(const BGC_FP32_Quaternion* quaternion)
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{
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printf("Quaternion FP32(s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", quaternion->s0, quaternion->x1, quaternion->x2, quaternion->x3);
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printf("Quaternion FP32(s = %0.12f, x = %0.12f, y = %0.12f, z = %0.12f)\n", quaternion->s, quaternion->x, quaternion->y, quaternion->z);
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}
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void print_quaternion_fp64(const BGC_FP64_Quaternion* quaternion)
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{
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printf("Quaternion FP64(s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", quaternion->s0, quaternion->x1, quaternion->x2, quaternion->x3);
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printf("Quaternion FP64(s = %0.12f, x = %0.12f, y = %0.12f, z = %0.12f)\n", quaternion->s, quaternion->x, quaternion->y, quaternion->z);
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}
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void print_vector_fp32(const BGC_FP32_Vector3* vector)
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{
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printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bgc_fp32_vector3_get_length(vector));
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printf("(%f, %f, %f) / %f\n", vector->x, vector->y, vector->z, bgc_fp32_vector3_get_length(vector));
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}
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void print_vector_fp64(const BGC_FP64_Vector3* vector)
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{
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printf("(%lf, %lf, %lf) / %lf\n", vector->x1, vector->x2, vector->x3, bgc_fp64_vector3_get_length(vector));
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printf("(%lf, %lf, %lf) / %lf\n", vector->x, vector->y, vector->z, bgc_fp64_vector3_get_length(vector));
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}
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void list_work(const uint_fast32_t amount, structure_fp32_t* list)
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