Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации
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38 changed files with 2104 additions and 2070 deletions
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@ -3,8 +3,8 @@
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extern inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* const vector);
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extern inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* const vector);
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extern inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x1, const float x2, const float x3);
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extern inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x1, const double x2, const double x3);
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extern inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x, const float y, const float z);
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extern inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x, const double y, const double z);
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extern inline float bgc_fp32_vector3_get_squared_length(const BGC_FP32_Vector3* const vector);
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extern inline double bgc_fp64_vector3_get_squared_length(const BGC_FP64_Vector3* const vector);
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