Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации

This commit is contained in:
Andrey Pokidov 2026-03-29 22:06:01 +07:00
parent d83ab7160d
commit b8d383da33
38 changed files with 2104 additions and 2070 deletions

View file

@ -3,8 +3,8 @@
extern inline void bgc_fp32_vector3_reset(BGC_FP32_Vector3* const vector);
extern inline void bgc_fp64_vector3_reset(BGC_FP64_Vector3* const vector);
extern inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x1, const float x2, const float x3);
extern inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x1, const double x2, const double x3);
extern inline void bgc_fp32_vector3_set_values(BGC_FP32_Vector3* const destination, const float x, const float y, const float z);
extern inline void bgc_fp64_vector3_set_values(BGC_FP64_Vector3* const destination, const double x, const double y, const double z);
extern inline float bgc_fp32_vector3_get_squared_length(const BGC_FP32_Vector3* const vector);
extern inline double bgc_fp64_vector3_get_squared_length(const BGC_FP64_Vector3* const vector);