Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации

This commit is contained in:
Andrey Pokidov 2026-03-29 22:06:01 +07:00
parent d83ab7160d
commit b8d383da33
38 changed files with 2104 additions and 2070 deletions

View file

@ -11,40 +11,40 @@
inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* const vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
vector->x = 0.0f;
vector->y = 0.0f;
}
inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* const vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
vector->x = 0.0;
vector->y = 0.0;
}
// ==================== Set ===================== //
inline void bgc_fp32_vector2_set_values(BGC_FP32_Vector2* const destination, const float x1, const float x2)
inline void bgc_fp32_vector2_set_values(BGC_FP32_Vector2* const destination, const float x, const float y)
{
destination->x1 = x1;
destination->x2 = x2;
destination->x = x;
destination->y = y;
}
inline void bgc_fp64_vector2_set_values(BGC_FP64_Vector2* const destination, const double x1, const double x2)
inline void bgc_fp64_vector2_set_values(BGC_FP64_Vector2* const destination, const double x, const double y)
{
destination->x1 = x1;
destination->x2 = x2;
destination->x = x;
destination->y = y;
}
// ================== Modulus =================== //
inline float bgc_fp32_vector2_get_squared_length(const BGC_FP32_Vector2* const vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
return vector->x * vector->x + vector->y * vector->y;
}
inline double bgc_fp64_vector2_get_squared_length(const BGC_FP64_Vector2* const vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
return vector->x * vector->x + vector->y * vector->y;
}
inline float bgc_fp32_vector2_get_length(const BGC_FP32_Vector2* const vector)
@ -83,160 +83,160 @@ inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* const vector)
inline void bgc_fp32_vector2_copy(BGC_FP32_Vector2* const destination, const BGC_FP32_Vector2* const source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x = source->x;
destination->y = source->y;
}
inline void bgc_fp64_vector2_copy(BGC_FP64_Vector2* const destination, const BGC_FP64_Vector2* const source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x = source->x;
destination->y = source->y;
}
// ==================== Swap ==================== //
inline void bgc_fp32_vector2_swap(BGC_FP32_Vector2* const vector1, BGC_FP32_Vector2* const vector2)
{
const float x1 = vector2->x1;
const float x2 = vector2->x2;
const float x = vector2->x;
const float y = vector2->y;
vector2->x1 = vector1->x1;
vector2->x2 = vector1->x2;
vector2->x = vector1->x;
vector2->y = vector1->y;
vector1->x1 = x1;
vector1->x2 = x2;
vector1->x = x;
vector1->y = y;
}
inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* const vector1, BGC_FP64_Vector2* const vector2)
{
const double x1 = vector2->x1;
const double x2 = vector2->x2;
const double x = vector2->x;
const double y = vector2->y;
vector2->x1 = vector1->x1;
vector2->x2 = vector1->x2;
vector2->x = vector1->x;
vector2->y = vector1->y;
vector1->x1 = x1;
vector1->x2 = x2;
vector1->x = x;
vector1->y = y;
}
// ================== Convert =================== //
inline void bgc_fp32_vector2_convert_to_fp64(BGC_FP64_Vector2* const destination, const BGC_FP32_Vector2* const source)
{
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x = source->x;
destination->y = source->y;
}
inline void bgc_fp64_vector2_convert_to_fp32(BGC_FP32_Vector2* const destination, const BGC_FP64_Vector2* const source)
{
destination->x1 = (float)source->x1;
destination->x2 = (float)source->x2;
destination->x = (float)source->x;
destination->y = (float)source->y;
}
// ==================== Add ===================== //
inline void bgc_fp32_vector2_add(BGC_FP32_Vector2* const sum, const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x = vector1->x + vector2->x;
sum->y = vector1->y + vector2->y;
}
inline void bgc_fp64_vector2_add(BGC_FP64_Vector2* const sum, const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
{
sum->x1 = vector1->x1 + vector2->x1;
sum->x2 = vector1->x2 + vector2->x2;
sum->x = vector1->x + vector2->x;
sum->y = vector1->y + vector2->y;
}
// ================= Add Scaled ================= //
inline void bgc_fp32_vector2_add_scaled(BGC_FP32_Vector2* const sum, const BGC_FP32_Vector2* const basic_vector, const BGC_FP32_Vector2* const scalable_vector, const float scale)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
sum->x = basic_vector->x + scalable_vector->x * scale;
sum->y = basic_vector->y + scalable_vector->y * scale;
}
inline void bgc_fp64_vector2_add_scaled(BGC_FP64_Vector2* const sum, const BGC_FP64_Vector2* const basic_vector, const BGC_FP64_Vector2* const scalable_vector, const double scale)
{
sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
sum->x = basic_vector->x + scalable_vector->x * scale;
sum->y = basic_vector->y + scalable_vector->y * scale;
}
// ================== Subtract ================== //
inline void bgc_fp32_vector2_subtract(BGC_FP32_Vector2* const difference, const BGC_FP32_Vector2* const minuend, const BGC_FP32_Vector2* const subtrahend)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x = minuend->x - subtrahend->x;
difference->y = minuend->y - subtrahend->y;
}
inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* const difference, const BGC_FP64_Vector2* const minuend, const BGC_FP64_Vector2* const subtrahend)
{
difference->x1 = minuend->x1 - subtrahend->x1;
difference->x2 = minuend->x2 - subtrahend->x2;
difference->x = minuend->x - subtrahend->x;
difference->y = minuend->y - subtrahend->y;
}
// ============== Subtract Scaled =============== //
inline void bgc_fp32_vector2_subtract_scaled(BGC_FP32_Vector2* const difference, const BGC_FP32_Vector2* const basic_vector, const BGC_FP32_Vector2* const scalable_vector, const float scale)
{
difference->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
difference->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
difference->x = basic_vector->x - scalable_vector->x * scale;
difference->y = basic_vector->y - scalable_vector->y * scale;
}
inline void bgc_fp64_vector2_subtract_scaled(BGC_FP64_Vector2* const difference, const BGC_FP64_Vector2* const basic_vector, const BGC_FP64_Vector2* const scalable_vector, const double scale)
{
difference->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
difference->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
difference->x = basic_vector->x - scalable_vector->x * scale;
difference->y = basic_vector->y - scalable_vector->y * scale;
}
// ================== Multiply ================== //
inline void bgc_fp32_vector2_multiply_by_real_number(BGC_FP32_Vector2* const product, const BGC_FP32_Vector2* const multiplicand, const float multiplier)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x = multiplicand->x * multiplier;
product->y = multiplicand->y * multiplier;
}
inline void bgc_fp64_vector2_multiply_by_real_number(BGC_FP64_Vector2* const product, const BGC_FP64_Vector2* const multiplicand, const double multiplier)
{
product->x1 = multiplicand->x1 * multiplier;
product->x2 = multiplicand->x2 * multiplier;
product->x = multiplicand->x * multiplier;
product->y = multiplicand->y * multiplier;
}
// ============ Left Vector Product ============= //
inline void bgc_fp32_vector2_multiply_by_matrix2x2(BGC_FP32_Vector2* const product, const BGC_FP32_Vector2* const vector, const BGC_FP32_Matrix2x2* const matrix)
{
const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
const float x = vector->x * matrix->r1c1 + vector->y * matrix->r2c1;
const float y = vector->x * matrix->r1c2 + vector->y * matrix->r2c2;
product->x1 = x1;
product->x2 = x2;
product->x = x;
product->y = y;
}
inline void bgc_fp64_vector2_multiply_by_matrix2x2(BGC_FP64_Vector2* const product, const BGC_FP64_Vector2* const vector, const BGC_FP64_Matrix2x2* const matrix)
{
const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
const double x = vector->x * matrix->r1c1 + vector->y * matrix->r2c1;
const double y = vector->x * matrix->r1c2 + vector->y * matrix->r2c2;
product->x1 = x1;
product->x2 = x2;
product->x = x;
product->y = y;
}
// ============ Left Vector Product ============= //
inline void bgc_fp32_vector2_multiply_by_matrix3x2(BGC_FP32_Vector3* const product, const BGC_FP32_Vector2* const vector, const BGC_FP32_Matrix3x2* const matrix)
{
product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
product->x = vector->x * matrix->r1c1 + vector->y * matrix->r2c1;
product->y = vector->x * matrix->r1c2 + vector->y * matrix->r2c2;
product->z = vector->x * matrix->r1c3 + vector->y * matrix->r2c3;
}
inline void bgc_fp64_vector2_multiply_by_matrix3x2(BGC_FP64_Vector3* const product, const BGC_FP64_Vector2* const vector, const BGC_FP64_Matrix3x2* const matrix)
{
product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
product->x = vector->x * matrix->r1c1 + vector->y * matrix->r2c1;
product->y = vector->x * matrix->r1c2 + vector->y * matrix->r2c2;
product->z = vector->x * matrix->r1c3 + vector->y * matrix->r2c3;
}
// =================== Divide =================== //
@ -267,28 +267,28 @@ inline int bgc_fp64_vector2_divide_by_real_number(BGC_FP64_Vector2* const quotie
inline void bgc_fp32_vector2_get_mean2(BGC_FP32_Vector2* const mean, const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
{
mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
mean->x2 = (vector1->x2 + vector2->x2) * 0.5f;
mean->x = (vector1->x + vector2->x) * 0.5f;
mean->y = (vector1->y + vector2->y) * 0.5f;
}
inline void bgc_fp64_vector2_get_mean2(BGC_FP64_Vector2* const mean, const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
{
mean->x1 = (vector1->x1 + vector2->x1) * 0.5;
mean->x2 = (vector1->x2 + vector2->x2) * 0.5;
mean->x = (vector1->x + vector2->x) * 0.5;
mean->y = (vector1->y + vector2->y) * 0.5;
}
// =============== Mean of Three ================ //
inline void bgc_fp32_vector2_get_mean3(BGC_FP32_Vector2* const mean, const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2, const BGC_FP32_Vector2* const vector3)
{
mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
mean->x = (vector1->x + vector2->x + vector3->x) * BGC_FP32_ONE_THIRD;
mean->y = (vector1->y + vector2->y + vector3->y) * BGC_FP32_ONE_THIRD;
}
inline void bgc_fp64_vector2_get_mean3(BGC_FP64_Vector2* const mean, const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2, const BGC_FP64_Vector2* const vector3)
{
mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
mean->x = (vector1->x + vector2->x + vector3->x) * BGC_FP64_ONE_THIRD;
mean->y = (vector1->y + vector2->y + vector3->y) * BGC_FP64_ONE_THIRD;
}
// =================== Linear =================== //
@ -297,42 +297,42 @@ inline void bgc_fp32_vector2_interpolate(BGC_FP32_Vector2* const interpolation,
{
const float counter_phase = 1.0f - phase;
interpolation->x1 = first->x1 * counter_phase + second->x1 * phase;
interpolation->x2 = first->x2 * counter_phase + second->x2 * phase;
interpolation->x = first->x * counter_phase + second->x * phase;
interpolation->y = first->y * counter_phase + second->y * phase;
}
inline void bgc_fp64_vector2_interpolate(BGC_FP64_Vector2* const interpolation, const BGC_FP64_Vector2* const first, const BGC_FP64_Vector2* const second, const double phase)
{
const double counter_phase = 1.0 - phase;
interpolation->x1 = first->x1 * counter_phase + second->x1 * phase;
interpolation->x2 = first->x2 * counter_phase + second->x2 * phase;
interpolation->x = first->x * counter_phase + second->x * phase;
interpolation->y = first->y * counter_phase + second->y * phase;
}
// ================== Negative ================== //
inline void bgc_fp32_vector2_revert(BGC_FP32_Vector2* const vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x = -vector->x;
vector->y = -vector->y;
}
inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* const vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
vector->x = -vector->x;
vector->y = -vector->y;
}
inline void bgc_fp32_vector2_get_reverse(BGC_FP32_Vector2* const reverse, const BGC_FP32_Vector2* const vector)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x = -vector->x;
reverse->y = -vector->y;
}
inline void bgc_fp64_vector2_get_reverse(BGC_FP64_Vector2* const reverse, const BGC_FP64_Vector2* const vector)
{
reverse->x1 = -vector->x1;
reverse->x2 = -vector->x2;
reverse->x = -vector->x;
reverse->y = -vector->y;
}
// ================= Normalize ================== //
@ -351,8 +351,8 @@ inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* const vector)
const float multiplier = sqrtf(1.0f / square_modulus);
vector->x1 *= multiplier;
vector->x2 *= multiplier;
vector->x *= multiplier;
vector->y *= multiplier;
return BGC_SUCCESS;
}
@ -371,8 +371,8 @@ inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* const vector)
const double multiplier = sqrt(1.0 / square_modulus);
vector->x1 *= multiplier;
vector->x2 *= multiplier;
vector->x *= multiplier;
vector->y *= multiplier;
return BGC_SUCCESS;
}
@ -417,24 +417,24 @@ inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* const normalized, c
inline float bgc_fp32_vector2_get_dot_product(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
return vector1->x * vector2->x + vector1->y * vector2->y;
}
inline double bgc_fp64_vector2_get_dot_product(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
return vector1->x * vector2->x + vector1->y * vector2->y;
}
// ============= Get Cross Product ============== //
inline float bgc_fp32_vector2_get_cross_product(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
return vector1->x * vector2->y - vector1->y * vector2->x;
}
inline double bgc_fp64_vector2_get_cross_product(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
return vector1->x * vector2->y - vector1->y * vector2->x;
}
// ================= Get Angle ================== //
@ -447,18 +447,18 @@ double bgc_fp64_vector2_get_angle(const BGC_FP64_Vector2* const vector1, const B
inline float bgc_fp32_vector2_get_square_distance(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
{
const float dx1 = vector1->x1 - vector2->x1;
const float dx2 = vector1->x2 - vector2->x2;
const float dx = vector1->x - vector2->x;
const float dy = vector1->y - vector2->y;
return dx1 * dx1 + dx2 * dx2;
return dx * dx + dy * dy;
}
inline double bgc_fp64_vector2_get_square_distance(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
{
const double dx1 = vector1->x1 - vector2->x1;
const double dx2 = vector1->x2 - vector2->x2;
const double dx = vector1->x - vector2->x;
const double dy = vector1->y - vector2->y;
return dx1 * dx1 + dx2 * dx2;
return dx * dx + dy * dy;
}
// ================== Distance ================== //