Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации

This commit is contained in:
Andrey Pokidov 2026-03-29 22:06:01 +07:00
parent d83ab7160d
commit b8d383da33
38 changed files with 2104 additions and 2070 deletions

View file

@ -5,24 +5,24 @@
typedef struct
{
float x1, x2;
float x, y;
} BGC_FP32_Vector2;
typedef struct
{
double x1, x2;
double x, y;
} BGC_FP64_Vector2;
// ================== Vector3 =================== //
typedef struct
{
float x1, x2, x3;
float x, y, z;
} BGC_FP32_Vector3;
typedef struct
{
double x1, x2, x3;
double x, y, z;
} BGC_FP64_Vector3;
// ================== Matrix2x2 ================= //
@ -128,11 +128,11 @@ typedef struct
// ================= Quaternion ================= //
typedef struct {
float s0, x1, x2, x3;
float s, x, y, z;
} BGC_FP32_Quaternion;
typedef struct {
double s0, x1, x2, x3;
double s, x, y, z;
} BGC_FP64_Quaternion;
// =================== Turn3 ==================== //