Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации

This commit is contained in:
Andrey Pokidov 2026-03-29 22:06:01 +07:00
parent d83ab7160d
commit b8d383da33
38 changed files with 2104 additions and 2070 deletions

View file

@ -10,8 +10,8 @@ extern inline void bgc_fp64_turn2_reset(BGC_FP64_Turn2* const turn);
extern void _bgc_fp32_turn2_normalize(BGC_FP32_Turn2* const turn);
extern void _bgc_fp64_turn2_normalize(BGC_FP64_Turn2* const turn);
extern inline void bgc_fp32_turn2_set_values(BGC_FP32_Turn2* const turn, const float x1, const float x2);
extern inline void bgc_fp64_turn2_set_values(BGC_FP64_Turn2* const turn, const double x1, const double x2);
extern inline void bgc_fp32_turn2_set_values(BGC_FP32_Turn2* const turn, const float x, const float y);
extern inline void bgc_fp64_turn2_set_values(BGC_FP64_Turn2* const turn, const double x, const double y);
extern inline void bgc_fp32_turn2_set_angle(BGC_FP32_Turn2* const turn, const float angle, const int angle_unit);
extern inline void bgc_fp64_turn2_set_angle(BGC_FP64_Turn2* const turn, const double angle, const int angle_unit);