Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации
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38 changed files with 2104 additions and 2070 deletions
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@ -12,8 +12,8 @@ extern inline void bgc_fp64_matrix3x3_make_diagonal(BGC_FP64_Matrix3x3* const ma
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extern inline void bgc_fp32_matrix3x3_copy(BGC_FP32_Matrix3x3* const destination, const BGC_FP32_Matrix3x3* const source);
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extern inline void bgc_fp64_matrix3x3_copy(BGC_FP64_Matrix3x3* const destination, const BGC_FP64_Matrix3x3* const source);
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extern inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* const matrix1, BGC_FP32_Matrix3x3* const matrix2);
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extern inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* const matrix1, BGC_FP64_Matrix3x3* const matrix2);
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extern inline void bgc_fp32_matrix3x3_swap(BGC_FP32_Matrix3x3* const matrix, BGC_FP32_Matrix3x3* const matriy);
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extern inline void bgc_fp64_matrix3x3_swap(BGC_FP64_Matrix3x3* const matrix, BGC_FP64_Matrix3x3* const matriy);
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extern inline void bgc_fp64_matrix3x3_convert_to_fp32(BGC_FP32_Matrix3x3* const destination, const BGC_FP64_Matrix3x3* const source);
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extern inline void bgc_fp32_matrix3x3_convert_to_fp64(BGC_FP64_Matrix3x3* const destination, const BGC_FP32_Matrix3x3* const source);
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@ -51,8 +51,8 @@ extern inline void bgc_fp64_matrix3x3_get_column(BGC_FP64_Vector3* const column,
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extern inline void bgc_fp32_matrix3x3_set_column(BGC_FP32_Matrix3x3* const matrix, const int column_number, const BGC_FP32_Vector3* const column);
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extern inline void bgc_fp64_matrix3x3_set_column(BGC_FP64_Matrix3x3* const matrix, const int column_number, const BGC_FP64_Vector3* const column);
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extern inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix3x3* const matrix2);
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extern inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix3x3* const matrix2);
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extern inline void bgc_fp32_matrix3x3_add(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Matrix3x3* const matriy);
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extern inline void bgc_fp64_matrix3x3_add(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Matrix3x3* const matriy);
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extern inline void bgc_fp32_matrix3x3_add_scaled(BGC_FP32_Matrix3x3* const sum, const BGC_FP32_Matrix3x3* const basic_matrix, const BGC_FP32_Matrix3x3* const scalable_matrix, const float scale);
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extern inline void bgc_fp64_matrix3x3_add_scaled(BGC_FP64_Matrix3x3* const sum, const BGC_FP64_Matrix3x3* const basic_matrix, const BGC_FP64_Matrix3x3* const scalable_matrix, const double scale);
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@ -78,11 +78,11 @@ extern inline void _bgc_fp64_restrict_matrix3x3_multiply_by_vector3(BGC_FP64_Vec
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extern inline void _bgc_fp32_restrict_matrix3x3_multiply_by_dual_vector3(BGC_FP32_DualVector3* restrict const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_DualVector3* const vector);
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extern inline void _bgc_fp64_restrict_matrix3x3_multiply_by_dual_vector3(BGC_FP64_DualVector3* restrict const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_DualVector3* const vector);
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extern inline void bgc_fp32_matrix3x3_multiply_by_matrix2x3(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix2x3* const matrix2);
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extern inline void bgc_fp64_matrix3x3_multiply_by_matrix2x3(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix2x3* const matrix2);
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extern inline void bgc_fp32_matrix3x3_multiply_by_matrix2x3(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Matrix2x3* const matriy);
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extern inline void bgc_fp64_matrix3x3_multiply_by_matrix2x3(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Matrix2x3* const matriy);
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extern inline void bgc_fp32_matrix3x3_multiply_by_matrix3x3(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix3x3* const matrix1, const BGC_FP32_Matrix3x3* const matrix2);
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extern inline void bgc_fp64_matrix3x3_multiply_by_matrix3x3(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix3x3* const matrix1, const BGC_FP64_Matrix3x3* const matrix2);
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extern inline void bgc_fp32_matrix3x3_multiply_by_matrix3x3(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix3x3* const matrix, const BGC_FP32_Matrix3x3* const matriy);
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extern inline void bgc_fp64_matrix3x3_multiply_by_matrix3x3(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix3x3* const matrix, const BGC_FP64_Matrix3x3* const matriy);
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extern inline int bgc_fp32_matrix3x3_divide_by_real_number(BGC_FP32_Matrix3x3* const quotient, const BGC_FP32_Matrix3x3* const dividend, const float divisor);
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extern inline int bgc_fp64_matrix3x3_divide_by_real_number(BGC_FP64_Matrix3x3* const quotient, const BGC_FP64_Matrix3x3* const dividend, const double divisor);
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