Переименование s0 -> s, x1 -> x, x2 -> y, x3 -> z, что должно упростить читаемость кода. Также обновление документации

This commit is contained in:
Andrey Pokidov 2026-03-29 22:06:01 +07:00
parent d83ab7160d
commit b8d383da33
38 changed files with 2104 additions and 2070 deletions

View file

@ -6,8 +6,8 @@ extern inline void bgc_fp64_matrix2x3_reset(BGC_FP64_Matrix2x3* const matrix);
extern inline void bgc_fp32_matrix2x3_copy(BGC_FP32_Matrix2x3* const destination, const BGC_FP32_Matrix2x3* const source);
extern inline void bgc_fp64_matrix2x3_copy(BGC_FP64_Matrix2x3* const destination, const BGC_FP64_Matrix2x3* const source);
extern inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* const matrix1, BGC_FP32_Matrix2x3* const matrix2);
extern inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* const matrix1, BGC_FP64_Matrix2x3* const matrix2);
extern inline void bgc_fp32_matrix2x3_swap(BGC_FP32_Matrix2x3* const matrix, BGC_FP32_Matrix2x3* const matriy);
extern inline void bgc_fp64_matrix2x3_swap(BGC_FP64_Matrix2x3* const matrix, BGC_FP64_Matrix2x3* const matriy);
extern inline void bgc_fp32_matrix2x3_convert_to_fp64(BGC_FP64_Matrix2x3* const destination, const BGC_FP32_Matrix2x3* const source);
extern inline void bgc_fp64_matrix2x3_convert_to_fp32(BGC_FP32_Matrix2x3* const destination, const BGC_FP64_Matrix2x3* const source);
@ -27,8 +27,8 @@ extern inline void bgc_fp64_matrix2x3_get_column(BGC_FP64_Vector3* const column,
extern inline void bgc_fp32_matrix2x3_set_column(BGC_FP32_Matrix2x3* const matrix, const int number, const BGC_FP32_Vector3* const column);
extern inline void bgc_fp64_matrix2x3_set_column(BGC_FP64_Matrix2x3* const matrix, const int number, const BGC_FP64_Vector3* const column);
extern inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix2x3* const matrix2);
extern inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix2x3* const matrix2);
extern inline void bgc_fp32_matrix2x3_add(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const matrix, const BGC_FP32_Matrix2x3* const matriy);
extern inline void bgc_fp64_matrix2x3_add(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const matrix, const BGC_FP64_Matrix2x3* const matriy);
extern inline void bgc_fp32_matrix2x3_add_scaled(BGC_FP32_Matrix2x3* const sum, const BGC_FP32_Matrix2x3* const basic_matrix, const BGC_FP32_Matrix2x3* const scalable_matrix, const float scale);
extern inline void bgc_fp64_matrix2x3_add_scaled(BGC_FP64_Matrix2x3* const sum, const BGC_FP64_Matrix2x3* const basic_matrix, const BGC_FP64_Matrix2x3* const scalable_matrix, const double scale);
@ -45,11 +45,11 @@ extern inline void bgc_fp64_matrix2x3_multiply_by_real_number(BGC_FP64_Matrix2x3
extern inline void bgc_fp32_matrix2x3_multiply_by_vector2(BGC_FP32_Vector3* const product, const BGC_FP32_Matrix2x3* const matrix, const BGC_FP32_Vector2* const vector);
extern inline void bgc_fp64_matrix2x3_multiply_by_vector2(BGC_FP64_Vector3* const product, const BGC_FP64_Matrix2x3* const matrix, const BGC_FP64_Vector2* const vector);
extern inline void bgc_fp32_matrix2x3_multiply_by_matrix2x2(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix2x2* const matrix2);
extern inline void bgc_fp64_matrix2x3_multiply_by_matrix2x2(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix2x2* const matrix2);
extern inline void bgc_fp32_matrix2x3_multiply_by_matrix2x2(BGC_FP32_Matrix2x3* const product, const BGC_FP32_Matrix2x3* const matrix, const BGC_FP32_Matrix2x2* const matriy);
extern inline void bgc_fp64_matrix2x3_multiply_by_matrix2x2(BGC_FP64_Matrix2x3* const product, const BGC_FP64_Matrix2x3* const matrix, const BGC_FP64_Matrix2x2* const matriy);
extern inline void bgc_fp32_matrix2x3_multiply_by_matrix3x2(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix2x3* const matrix1, const BGC_FP32_Matrix3x2* const matrix2);
extern inline void bgc_fp64_matrix2x3_multiply_by_matrix3x2(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix2x3* const matrix1, const BGC_FP64_Matrix3x2* const matrix2);
extern inline void bgc_fp32_matrix2x3_multiply_by_matrix3x2(BGC_FP32_Matrix3x3* const product, const BGC_FP32_Matrix2x3* const matrix, const BGC_FP32_Matrix3x2* const matriy);
extern inline void bgc_fp64_matrix2x3_multiply_by_matrix3x2(BGC_FP64_Matrix3x3* const product, const BGC_FP64_Matrix2x3* const matrix, const BGC_FP64_Matrix3x2* const matriy);
extern inline int bgc_fp32_matrix2x3_divide_by_real_number(BGC_FP32_Matrix2x3* const quotient, const BGC_FP32_Matrix2x3* const dividend, const float divisor);
extern inline int bgc_fp64_matrix2x3_divide_by_real_number(BGC_FP64_Matrix2x3* const quotient, const BGC_FP64_Matrix2x3* const dividend, const double divisor);