Развитие дуальный чисел, векторов и кватернионов, а также гомогенных векторов и матриц
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21 changed files with 1787 additions and 1511 deletions
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@ -64,6 +64,22 @@
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<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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</Unit>
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</Unit>
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<Unit filename="cotes-number.h" />
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<Unit filename="cotes-number.h" />
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<Unit filename="dual-number.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="dual-number.h" />
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<Unit filename="dual-quaternion.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="dual-quaternion.h" />
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<Unit filename="dual-vector3.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="dual-vector3.h" />
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<Unit filename="hg-matrix3x3.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="hg-matrix3x3.h" />
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<Unit filename="hg-vector3.c">
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<Unit filename="hg-vector3.c">
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<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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</Unit>
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</Unit>
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@ -250,36 +250,36 @@ inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, cons
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inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
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inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
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{
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{
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matrix->row1_col1 = number->_cos;
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matrix->r1c1 = number->_cos;
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matrix->row1_col2 = -number->_sin;
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matrix->r1c2 = -number->_sin;
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matrix->row2_col1 = number->_sin;
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matrix->r2c1 = number->_sin;
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matrix->row2_col2 = number->_cos;
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matrix->r2c2 = number->_cos;
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}
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}
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inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
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inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
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{
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{
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matrix->row1_col1 = number->_cos;
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matrix->r1c1 = number->_cos;
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matrix->row1_col2 = -number->_sin;
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matrix->r1c2 = -number->_sin;
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matrix->row2_col1 = number->_sin;
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matrix->r2c1 = number->_sin;
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matrix->row2_col2 = number->_cos;
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matrix->r2c2 = number->_cos;
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}
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}
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// ============== Reverse Matrix ================ //
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// ============== Reverse Matrix ================ //
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inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
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inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
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{
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{
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matrix->row1_col1 = number->_cos;
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matrix->r1c1 = number->_cos;
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matrix->row1_col2 = number->_sin;
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matrix->r1c2 = number->_sin;
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matrix->row2_col1 = -number->_sin;
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matrix->r2c1 = -number->_sin;
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matrix->row2_col2 = number->_cos;
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matrix->r2c2 = number->_cos;
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}
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}
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inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
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inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
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{
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{
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matrix->row1_col1 = number->_cos;
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matrix->r1c1 = number->_cos;
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matrix->row1_col2 = number->_sin;
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matrix->r1c2 = number->_sin;
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matrix->row2_col1 = -number->_sin;
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matrix->r2c1 = -number->_sin;
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matrix->row2_col2 = number->_cos;
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matrix->r2c2 = number->_cos;
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}
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}
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// ================ Turn Vector ================= //
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// ================ Turn Vector ================= //
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@ -11,3 +11,24 @@ inline void bgc_fp64_dual_number_copy(BGC_FP64_DualNumber* destination, const BG
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inline void bgc_fp32_dual_number_swap(BGC_FP32_DualNumber* first, BGC_FP32_DualNumber* second);
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inline void bgc_fp32_dual_number_swap(BGC_FP32_DualNumber* first, BGC_FP32_DualNumber* second);
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inline void bgc_fp64_dual_number_swap(BGC_FP64_DualNumber* first, BGC_FP64_DualNumber* second);
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inline void bgc_fp64_dual_number_swap(BGC_FP64_DualNumber* first, BGC_FP64_DualNumber* second);
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inline void bgc_fp32_dual_number_add(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second);
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inline void bgc_fp64_dual_number_add(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second);
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inline void bgc_fp32_dual_number_add_scaled(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* base_number, const BGC_FP32_DualNumber* scalable_number, const float scale);
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inline void bgc_fp64_dual_number_add_scaled(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* base_number, const BGC_FP64_DualNumber* scalable_number, const double scale);
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inline void bgc_fp32_dual_number_subtract(BGC_FP32_DualNumber* difference, const BGC_FP32_DualNumber* minuend, const BGC_FP32_DualNumber* subtrahend);
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inline void bgc_fp64_dual_number_subtract(BGC_FP64_DualNumber* difference, const BGC_FP64_DualNumber* minuend, const BGC_FP64_DualNumber* subtrahend);
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inline void bgc_fp32_dual_number_multiply(BGC_FP32_DualNumber* product, const BGC_FP32_DualNumber* multiplicand, const float multiplier);
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inline void bgc_fp64_dual_number_multiply(BGC_FP64_DualNumber* product, const BGC_FP64_DualNumber* multiplicand, const double multiplier);
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inline void bgc_fp32_dual_number_divide(BGC_FP32_DualNumber* quotient, const BGC_FP32_DualNumber* dividend, const float divisor);
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inline void bgc_fp64_dual_number_divide(BGC_FP64_DualNumber* quotient, const BGC_FP64_DualNumber* dividend, const double divisor);
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inline void bgc_fp32_dual_number_get_mean2(BGC_FP32_DualNumber* mean, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second);
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inline void bgc_fp64_dual_number_get_mean2(BGC_FP64_DualNumber* mean, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second);
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inline void bgc_fp32_dual_number_get_mean3(BGC_FP32_DualNumber* mean, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second, const BGC_FP32_DualNumber* third);
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inline void bgc_fp64_dual_number_get_mean3(BGC_FP64_DualNumber* mean, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second, const BGC_FP64_DualNumber* third);
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@ -1,6 +1,8 @@
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#ifndef _BGC_DUAL_NUMBER_H_
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#ifndef _BGC_DUAL_NUMBER_H_
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#define _BGC_DUAL_NUMBER_H_
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#define _BGC_DUAL_NUMBER_H_
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#include "utilities.h"
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// =================== Types ==================== //
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// =================== Types ==================== //
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typedef struct {
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typedef struct {
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@ -67,4 +69,100 @@ inline void bgc_fp64_dual_number_swap(BGC_FP64_DualNumber* first, BGC_FP64_DualN
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first->dual = second->dual;
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first->dual = second->dual;
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}
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}
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// ==================== Add ===================== //
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inline void bgc_fp32_dual_number_add(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second)
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{
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sum->real = first->real + second->real;
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sum->dual = first->dual + second->dual;
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}
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inline void bgc_fp64_dual_number_add(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second)
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{
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sum->real = first->real + second->real;
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sum->dual = first->dual + second->dual;
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}
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// ================= Add Scaled ================= //
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inline void bgc_fp32_dual_number_add_scaled(BGC_FP32_DualNumber* sum, const BGC_FP32_DualNumber* base_number, const BGC_FP32_DualNumber* scalable_number, const float scale)
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{
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sum->real = base_number->real + scalable_number->real * scale;
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sum->dual = base_number->dual + scalable_number->dual * scale;
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}
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inline void bgc_fp64_dual_number_add_scaled(BGC_FP64_DualNumber* sum, const BGC_FP64_DualNumber* base_number, const BGC_FP64_DualNumber* scalable_number, const double scale)
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{
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sum->real = base_number->real + scalable_number->real * scale;
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sum->dual = base_number->dual + scalable_number->dual * scale;
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}
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// ================== Subtract ================== //
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inline void bgc_fp32_dual_number_subtract(BGC_FP32_DualNumber* difference, const BGC_FP32_DualNumber* minuend, const BGC_FP32_DualNumber* subtrahend)
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{
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difference->real = minuend->real - subtrahend->real;
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difference->dual = minuend->dual - subtrahend->dual;
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}
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inline void bgc_fp64_dual_number_subtract(BGC_FP64_DualNumber* difference, const BGC_FP64_DualNumber* minuend, const BGC_FP64_DualNumber* subtrahend)
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{
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difference->real = minuend->real - subtrahend->real;
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difference->dual = minuend->dual - subtrahend->dual;
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}
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// ================== Multiply ================== //
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inline void bgc_fp32_dual_number_multiply(BGC_FP32_DualNumber* product, const BGC_FP32_DualNumber* multiplicand, const float multiplier)
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{
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product->real = multiplicand->real * multiplier;
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product->dual = multiplicand->dual * multiplier;
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}
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inline void bgc_fp64_dual_number_multiply(BGC_FP64_DualNumber* product, const BGC_FP64_DualNumber* multiplicand, const double multiplier)
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{
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product->real = multiplicand->real * multiplier;
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product->dual = multiplicand->dual * multiplier;
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}
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// =================== Divide =================== //
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inline void bgc_fp32_dual_number_divide(BGC_FP32_DualNumber* quotient, const BGC_FP32_DualNumber* dividend, const float divisor)
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{
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bgc_fp32_dual_number_multiply(quotient, dividend, 1.0f / divisor);
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}
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inline void bgc_fp64_dual_number_divide(BGC_FP64_DualNumber* quotient, const BGC_FP64_DualNumber* dividend, const double divisor)
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{
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bgc_fp64_dual_number_multiply(quotient, dividend, 1.0 / divisor);
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}
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// ================ Mean of Two ================= //
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inline void bgc_fp32_dual_number_get_mean2(BGC_FP32_DualNumber* mean, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second)
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{
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mean->real = (first->real + second->real) * 0.5f;
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mean->dual = (first->dual + second->dual) * 0.5f;
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}
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inline void bgc_fp64_dual_number_get_mean2(BGC_FP64_DualNumber* mean, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second)
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{
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mean->real = (first->real + second->real) * 0.5;
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mean->dual = (first->dual + second->dual) * 0.5;
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}
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// =============== Mean of Three ================ //
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inline void bgc_fp32_dual_number_get_mean3(BGC_FP32_DualNumber* mean, const BGC_FP32_DualNumber* first, const BGC_FP32_DualNumber* second, const BGC_FP32_DualNumber* third)
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{
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mean->real = (first->real + second->real + third->real) * BGC_FP32_ONE_THIRD;
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mean->dual = (first->dual + second->dual + third->dual) * BGC_FP32_ONE_THIRD;
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}
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inline void bgc_fp64_dual_number_get_mean3(BGC_FP64_DualNumber* mean, const BGC_FP64_DualNumber* first, const BGC_FP64_DualNumber* second, const BGC_FP64_DualNumber* third)
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{
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mean->real = (first->real + second->real + third->real) * BGC_FP64_ONE_THIRD;
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mean->dual = (first->dual + second->dual + third->dual) * BGC_FP64_ONE_THIRD;
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}
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#endif
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#endif
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10
basic-geometry/dual-quaternion.c
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10
basic-geometry/dual-quaternion.c
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#include "dual-quaternion.h"
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extern inline void bgc_fp32_dual_quaternion_reset(BGC_FP32_DualQuaternion* quaternion);
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extern inline void bgc_fp64_dual_quaternion_reset(BGC_FP64_DualQuaternion* quaternion);
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extern inline void bgc_fp32_dual_quaternion_copy(BGC_FP32_DualQuaternion* destination, const BGC_FP32_DualQuaternion* source);
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extern inline void bgc_fp64_dual_quaternion_copy(BGC_FP64_DualQuaternion* destination, const BGC_FP64_DualQuaternion* source);
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extern inline void bgc_fp32_dual_quaternion_swap(BGC_FP32_DualQuaternion* first, BGC_FP32_DualQuaternion* second);
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extern inline void bgc_fp64_dual_quaternion_swap(BGC_FP64_DualQuaternion* first, BGC_FP64_DualQuaternion* second);
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58
basic-geometry/dual-quaternion.h
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58
basic-geometry/dual-quaternion.h
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#ifndef _BGC_DUAL_QUATERNION_H_
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#define _BGC_DUAL_QUATERNION_H_
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#include "quaternion.h"
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// =================== Types ==================== //
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typedef struct {
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BGC_FP32_Quaternion real, dual;
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} BGC_FP32_DualQuaternion;
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typedef struct {
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BGC_FP64_Quaternion real, dual;
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} BGC_FP64_DualQuaternion;
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// =================== Reset ==================== //
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inline void bgc_fp32_dual_quaternion_reset(BGC_FP32_DualQuaternion* quaternion)
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{
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bgc_fp32_quaternion_reset(&quaternion->real);
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bgc_fp32_quaternion_reset(&quaternion->dual);
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}
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inline void bgc_fp64_dual_quaternion_reset(BGC_FP64_DualQuaternion* quaternion)
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{
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bgc_fp64_quaternion_reset(&quaternion->real);
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bgc_fp64_quaternion_reset(&quaternion->dual);
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}
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// ==================== Copy ==================== //
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inline void bgc_fp32_dual_quaternion_copy(BGC_FP32_DualQuaternion* destination, const BGC_FP32_DualQuaternion* source)
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{
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bgc_fp32_quaternion_copy(&destination->real, &source->real);
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bgc_fp32_quaternion_copy(&destination->dual, &source->dual);
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}
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inline void bgc_fp64_dual_quaternion_copy(BGC_FP64_DualQuaternion* destination, const BGC_FP64_DualQuaternion* source)
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{
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bgc_fp64_quaternion_copy(&destination->real, &source->real);
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bgc_fp64_quaternion_copy(&destination->dual, &source->dual);
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}
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// ==================== Swap ==================== //
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inline void bgc_fp32_dual_quaternion_swap(BGC_FP32_DualQuaternion* first, BGC_FP32_DualQuaternion* second)
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{
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bgc_fp32_quaternion_swap(&first->real, &second->real);
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bgc_fp32_quaternion_swap(&first->dual, &second->dual);
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}
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inline void bgc_fp64_dual_quaternion_swap(BGC_FP64_DualQuaternion* first, BGC_FP64_DualQuaternion* second)
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{
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bgc_fp64_quaternion_swap(&first->real, &second->real);
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bgc_fp64_quaternion_swap(&first->dual, &second->dual);
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}
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#endif
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#include "./dual-vector3.h"
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#include "./dual-vector3.h"
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inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector);
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extern inline void bgc_fp32_dual_vector3_reset(BGC_FP32_DualVector3* vector);
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inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector);
|
extern inline void bgc_fp64_dual_vector3_reset(BGC_FP64_DualVector3* vector);
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_make(BGC_FP32_DualVector3* vector, const BGC_FP32_Vector3* real, const BGC_FP32_Vector3* dual);
|
extern inline void bgc_fp32_dual_vector3_make(BGC_FP32_DualVector3* vector, const BGC_FP32_Vector3* real, const BGC_FP32_Vector3* dual);
|
||||||
inline void bgc_fp64_dual_vector3_make(BGC_FP64_DualVector3* vector, const BGC_FP64_Vector3* real, const BGC_FP64_Vector3* dual);
|
extern inline void bgc_fp64_dual_vector3_make(BGC_FP64_DualVector3* vector, const BGC_FP64_Vector3* real, const BGC_FP64_Vector3* dual);
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_set_real_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3);
|
extern inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source);
|
||||||
inline void bgc_fp64_dual_vector3_set_real_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3);
|
extern inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source);
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_set_dual_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3);
|
extern inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second);
|
||||||
inline void bgc_fp64_dual_vector3_set_dual_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3);
|
extern inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second);
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second);
|
extern inline void bgc_fp32_dual_vector3_set_real_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3);
|
||||||
inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second);
|
extern inline void bgc_fp64_dual_vector3_set_real_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3);
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale);
|
extern inline void bgc_fp32_dual_vector3_set_dual_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3);
|
||||||
inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale);
|
extern inline void bgc_fp64_dual_vector3_set_dual_values(BGC_FP64_DualVector3* vector, const double x1, const double x2, const double x3);
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend);
|
extern inline void bgc_fp32_dual_vector3_add(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* first, const BGC_FP32_DualVector3* second);
|
||||||
inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend);
|
extern inline void bgc_fp64_dual_vector3_add(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* first, const BGC_FP64_DualVector3* second);
|
||||||
|
|
||||||
|
extern inline void bgc_fp32_dual_vector3_add_scaled(BGC_FP32_DualVector3* sum, const BGC_FP32_DualVector3* base_vector, const BGC_FP32_DualVector3* scalable_vector, const float scale);
|
||||||
|
extern inline void bgc_fp64_dual_vector3_add_scaled(BGC_FP64_DualVector3* sum, const BGC_FP64_DualVector3* base_vector, const BGC_FP64_DualVector3* scalable_vector, const double scale);
|
||||||
|
|
||||||
|
extern inline void bgc_fp32_dual_vector3_subtract(BGC_FP32_DualVector3* difference, const BGC_FP32_DualVector3* minuend, const BGC_FP32_DualVector3* subtrahend);
|
||||||
|
extern inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, const BGC_FP64_DualVector3* minuend, const BGC_FP64_DualVector3* subtrahend);
|
||||||
|
|
||||||
|
extern inline void bgc_fp32_dual_vector3_multiply(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier);
|
||||||
|
extern inline void bgc_fp64_dual_vector3_multiply(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier);
|
||||||
|
|
||||||
|
extern inline void bgc_fp32_dual_vector3_divide(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor);
|
||||||
|
extern inline void bgc_fp64_dual_vector3_divide(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor);
|
||||||
|
|
|
||||||
|
|
@ -41,6 +41,34 @@ inline void bgc_fp64_dual_vector3_make(BGC_FP64_DualVector3* vector, const BGC_F
|
||||||
bgc_fp64_vector3_copy(&vector->dual, dual);
|
bgc_fp64_vector3_copy(&vector->dual, dual);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ==================== Copy ==================== //
|
||||||
|
|
||||||
|
inline void bgc_fp32_dual_vector3_copy(BGC_FP32_DualVector3* destination, const BGC_FP32_DualVector3* source)
|
||||||
|
{
|
||||||
|
bgc_fp32_vector3_copy(&destination->real, &source->real);
|
||||||
|
bgc_fp32_vector3_copy(&destination->dual, &source->dual);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bgc_fp64_dual_vector3_copy(BGC_FP64_DualVector3* destination, const BGC_FP64_DualVector3* source)
|
||||||
|
{
|
||||||
|
bgc_fp64_vector3_copy(&destination->real, &source->real);
|
||||||
|
bgc_fp64_vector3_copy(&destination->dual, &source->dual);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ==================== Swap ==================== //
|
||||||
|
|
||||||
|
inline void bgc_fp32_dual_vector3_swap(BGC_FP32_DualVector3* first, BGC_FP32_DualVector3* second)
|
||||||
|
{
|
||||||
|
bgc_fp32_vector3_swap(&first->real, &second->real);
|
||||||
|
bgc_fp32_vector3_swap(&first->dual, &second->dual);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bgc_fp64_dual_vector3_swap(BGC_FP64_DualVector3* first, BGC_FP64_DualVector3* second)
|
||||||
|
{
|
||||||
|
bgc_fp64_vector3_swap(&first->real, &second->real);
|
||||||
|
bgc_fp64_vector3_swap(&first->dual, &second->dual);
|
||||||
|
}
|
||||||
|
|
||||||
// ================== Set Real ================== //
|
// ================== Set Real ================== //
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_set_real_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3)
|
inline void bgc_fp32_dual_vector3_set_real_values(BGC_FP32_DualVector3* vector, const float x1, const float x2, const float x3)
|
||||||
|
|
@ -115,6 +143,32 @@ inline void bgc_fp64_dual_vector3_subtract(BGC_FP64_DualVector3* difference, con
|
||||||
bgc_fp64_vector3_subtract(&difference->dual, &minuend->dual, &subtrahend->dual);
|
bgc_fp64_vector3_subtract(&difference->dual, &minuend->dual, &subtrahend->dual);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ================== Multiply ================== //
|
||||||
|
|
||||||
|
inline void bgc_fp32_dual_vector3_multiply(BGC_FP32_DualVector3* product, const BGC_FP32_DualVector3* multiplicand, const float multiplier)
|
||||||
|
{
|
||||||
|
bgc_fp32_vector3_multiply(&product->real, &multiplicand->real, multiplier);
|
||||||
|
bgc_fp32_vector3_multiply(&product->dual, &multiplicand->dual, multiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bgc_fp64_dual_vector3_multiply(BGC_FP64_DualVector3* product, const BGC_FP64_DualVector3* multiplicand, const double multiplier)
|
||||||
|
{
|
||||||
|
bgc_fp64_vector3_multiply(&product->real, &multiplicand->real, multiplier);
|
||||||
|
bgc_fp64_vector3_multiply(&product->dual, &multiplicand->dual, multiplier);
|
||||||
|
}
|
||||||
|
|
||||||
|
// =================== Divide =================== //
|
||||||
|
|
||||||
|
inline void bgc_fp32_dual_vector3_divide(BGC_FP32_DualVector3* quotient, const BGC_FP32_DualVector3* dividend, const float divisor)
|
||||||
|
{
|
||||||
|
bgc_fp32_dual_vector3_multiply(quotient, dividend, 1.0f / divisor);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bgc_fp64_dual_vector3_divide(BGC_FP64_DualVector3* quotient, const BGC_FP64_DualVector3* dividend, const double divisor)
|
||||||
|
{
|
||||||
|
bgc_fp64_dual_vector3_multiply(quotient, dividend, 1.0 / divisor);
|
||||||
|
}
|
||||||
|
|
||||||
// ================== Average2 ================== //
|
// ================== Average2 ================== //
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2)
|
inline void bgc_fp32_dual_vector3_get_mean2(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2)
|
||||||
|
|
@ -133,14 +187,14 @@ inline void bgc_fp64_dual_vector3_get_mean2(BGC_FP64_DualVector3* mean, const BG
|
||||||
|
|
||||||
inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3)
|
inline void bgc_fp32_dual_vector3_get_mean3(BGC_FP32_DualVector3* mean, const BGC_FP32_DualVector3* vector1, const BGC_FP32_DualVector3* vector2, const BGC_FP32_DualVector3* vector3)
|
||||||
{
|
{
|
||||||
bgc_fp32_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real, &vector3->real);
|
bgc_fp32_vector3_get_mean3(&mean->real, &vector1->real, &vector2->real, &vector3->real);
|
||||||
bgc_fp32_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
|
bgc_fp32_vector3_get_mean3(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2, const BGC_FP64_DualVector3* vector3)
|
inline void bgc_fp64_dual_vector3_get_mean3(BGC_FP64_DualVector3* mean, const BGC_FP64_DualVector3* vector1, const BGC_FP64_DualVector3* vector2, const BGC_FP64_DualVector3* vector3)
|
||||||
{
|
{
|
||||||
bgc_fp64_vector3_get_mean2(&mean->real, &vector1->real, &vector2->real, &vector3->real);
|
bgc_fp64_vector3_get_mean3(&mean->real, &vector1->real, &vector2->real, &vector3->real);
|
||||||
bgc_fp64_vector3_get_mean2(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
|
bgc_fp64_vector3_get_mean3(&mean->dual, &vector1->dual, &vector2->dual, &vector3->dual);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
||||||
#include "dual-versor.h"
|
|
||||||
|
|
||||||
extern inline void bgc_fp32_dual_versor_reset(BGC_FP32_DualVersor* number);
|
|
||||||
extern inline void bgc_fp64_dual_versor_reset(BGC_FP64_DualVersor* number);
|
|
||||||
|
|
||||||
extern inline void bgc_fp32_dual_versor_copy(BGC_FP32_DualVersor* destination, const BGC_FP32_DualVersor* source);
|
|
||||||
extern inline void bgc_fp64_dual_versor_copy(BGC_FP64_DualVersor* destination, const BGC_FP64_DualVersor* source);
|
|
||||||
|
|
||||||
extern inline void bgc_fp32_dual_versor_swap(BGC_FP32_DualVersor* first, BGC_FP32_DualVersor* second);
|
|
||||||
extern inline void bgc_fp64_dual_versor_swap(BGC_FP64_DualVersor* first, BGC_FP64_DualVersor* second);
|
|
||||||
|
|
@ -1,147 +0,0 @@
|
||||||
#ifndef _BGC_DUAL_VERSOR_H_
|
|
||||||
#define _BGC_DUAL_VERSOR_H_
|
|
||||||
|
|
||||||
// =================== Types ==================== //
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
struct {
|
|
||||||
float s0, x1, x2, x3;
|
|
||||||
} _real, _dual;
|
|
||||||
} BGC_FP32_DualVersor;
|
|
||||||
|
|
||||||
typedef struct {
|
|
||||||
struct {
|
|
||||||
double s0, x1, x2, x3;
|
|
||||||
} _real, _dual;
|
|
||||||
} BGC_FP64_DualVersor;
|
|
||||||
|
|
||||||
// =================== Reset ==================== //
|
|
||||||
|
|
||||||
inline void bgc_fp32_dual_versor_reset(BGC_FP32_DualVersor* number)
|
|
||||||
{
|
|
||||||
number->_real.s0 = 1.0f;
|
|
||||||
number->_real.x1 = 0.0f;
|
|
||||||
number->_real.x2 = 0.0f;
|
|
||||||
number->_real.x3 = 0.0f;
|
|
||||||
|
|
||||||
number->_dual.s0 = 0.0f;
|
|
||||||
number->_dual.x1 = 0.0f;
|
|
||||||
number->_dual.x2 = 0.0f;
|
|
||||||
number->_dual.x3 = 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void bgc_fp64_dual_versor_reset(BGC_FP64_DualVersor* number)
|
|
||||||
{
|
|
||||||
number->_real.s0 = 1.0f;
|
|
||||||
number->_real.x1 = 0.0f;
|
|
||||||
number->_real.x2 = 0.0f;
|
|
||||||
number->_real.x3 = 0.0f;
|
|
||||||
|
|
||||||
number->_dual.s0 = 0.0f;
|
|
||||||
number->_dual.x1 = 0.0f;
|
|
||||||
number->_dual.x2 = 0.0f;
|
|
||||||
number->_dual.x3 = 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ==================== Copy ==================== //
|
|
||||||
|
|
||||||
inline void bgc_fp32_dual_versor_copy(BGC_FP32_DualVersor* destination, const BGC_FP32_DualVersor* source)
|
|
||||||
{
|
|
||||||
destination->_real.s0 = source->_real.s0;
|
|
||||||
destination->_real.x1 = source->_real.x1;
|
|
||||||
destination->_real.x2 = source->_real.x2;
|
|
||||||
destination->_real.x3 = source->_real.x3;
|
|
||||||
|
|
||||||
destination->_dual.s0 = source->_dual.s0;
|
|
||||||
destination->_dual.x1 = source->_dual.x1;
|
|
||||||
destination->_dual.x2 = source->_dual.x2;
|
|
||||||
destination->_dual.x3 = source->_dual.x3;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void bgc_fp64_dual_versor_copy(BGC_FP64_DualVersor* destination, const BGC_FP64_DualVersor* source)
|
|
||||||
{
|
|
||||||
destination->_real.s0 = source->_real.s0;
|
|
||||||
destination->_real.x1 = source->_real.x1;
|
|
||||||
destination->_real.x2 = source->_real.x2;
|
|
||||||
destination->_real.x3 = source->_real.x3;
|
|
||||||
|
|
||||||
destination->_dual.s0 = source->_dual.s0;
|
|
||||||
destination->_dual.x1 = source->_dual.x1;
|
|
||||||
destination->_dual.x2 = source->_dual.x2;
|
|
||||||
destination->_dual.x3 = source->_dual.x3;
|
|
||||||
}
|
|
||||||
|
|
||||||
// ==================== Swap ==================== //
|
|
||||||
|
|
||||||
inline void bgc_fp32_dual_versor_swap(BGC_FP32_DualVersor* first, BGC_FP32_DualVersor* second)
|
|
||||||
{
|
|
||||||
// Real
|
|
||||||
float s0 = second->_real.s0;
|
|
||||||
float x1 = second->_real.x1;
|
|
||||||
float x2 = second->_real.x2;
|
|
||||||
float x3 = second->_real.x3;
|
|
||||||
|
|
||||||
second->_real.s0 = first->_real.s0;
|
|
||||||
second->_real.x1 = first->_real.x1;
|
|
||||||
second->_real.x2 = first->_real.x2;
|
|
||||||
second->_real.x3 = first->_real.x3;
|
|
||||||
|
|
||||||
first->_real.s0 = s0;
|
|
||||||
first->_real.x1 = x1;
|
|
||||||
first->_real.x2 = x2;
|
|
||||||
first->_real.x3 = x3;
|
|
||||||
|
|
||||||
// Dual
|
|
||||||
s0 = second->_dual.s0;
|
|
||||||
x1 = second->_dual.x1;
|
|
||||||
x2 = second->_dual.x2;
|
|
||||||
x3 = second->_dual.x3;
|
|
||||||
|
|
||||||
second->_dual.s0 = first->_dual.s0;
|
|
||||||
second->_dual.x1 = first->_dual.x1;
|
|
||||||
second->_dual.x2 = first->_dual.x2;
|
|
||||||
second->_dual.x3 = first->_dual.x3;
|
|
||||||
|
|
||||||
first->_dual.s0 = s0;
|
|
||||||
first->_dual.x1 = x1;
|
|
||||||
first->_dual.x2 = x2;
|
|
||||||
first->_dual.x3 = x3;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void bgc_fp64_dual_versor_swap(BGC_FP64_DualVersor* first, BGC_FP64_DualVersor* second)
|
|
||||||
{
|
|
||||||
// Real
|
|
||||||
double s0 = second->_real.s0;
|
|
||||||
double x1 = second->_real.x1;
|
|
||||||
double x2 = second->_real.x2;
|
|
||||||
double x3 = second->_real.x3;
|
|
||||||
|
|
||||||
second->_real.s0 = first->_real.s0;
|
|
||||||
second->_real.x1 = first->_real.x1;
|
|
||||||
second->_real.x2 = first->_real.x2;
|
|
||||||
second->_real.x3 = first->_real.x3;
|
|
||||||
|
|
||||||
first->_real.s0 = s0;
|
|
||||||
first->_real.x1 = x1;
|
|
||||||
first->_real.x2 = x2;
|
|
||||||
first->_real.x3 = x3;
|
|
||||||
|
|
||||||
// Dual
|
|
||||||
s0 = second->_dual.s0;
|
|
||||||
x1 = second->_dual.x1;
|
|
||||||
x2 = second->_dual.x2;
|
|
||||||
x3 = second->_dual.x3;
|
|
||||||
|
|
||||||
second->_dual.s0 = first->_dual.s0;
|
|
||||||
second->_dual.x1 = first->_dual.x1;
|
|
||||||
second->_dual.x2 = first->_dual.x2;
|
|
||||||
second->_dual.x3 = first->_dual.x3;
|
|
||||||
|
|
||||||
first->_dual.s0 = s0;
|
|
||||||
first->_dual.x1 = x1;
|
|
||||||
first->_dual.x2 = x2;
|
|
||||||
first->_dual.x3 = x3;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif
|
|
||||||
7
basic-geometry/hg-matrix3x3.c
Normal file
7
basic-geometry/hg-matrix3x3.c
Normal file
|
|
@ -0,0 +1,7 @@
|
||||||
|
#include "hg-matrix3x3.h"
|
||||||
|
|
||||||
|
inline void bgc_fp32_hg_matrix3x3_reset(BGC_FP32_HgMatrix3x3* homogeneous_matrix);
|
||||||
|
inline void bgc_fp64_hg_matrix3x3_reset(BGC_FP64_HgMatrix3x3* homogeneous_matrix);
|
||||||
|
|
||||||
|
inline void bgc_fp32_hg_matrix3x3_make(BGC_FP32_HgMatrix3x3* homogeneous_matrix, const BGC_FP32_Matrix3x3* linear_matrix, const BGC_FP32_Vector3* shift);
|
||||||
|
inline void bgc_fp64_hg_matrix3x3_make(BGC_FP64_HgMatrix3x3* homogeneous_matrix, const BGC_FP64_Matrix3x3* linear_matrix, const BGC_FP64_Vector3* shift);
|
||||||
123
basic-geometry/hg-matrix3x3.h
Normal file
123
basic-geometry/hg-matrix3x3.h
Normal file
|
|
@ -0,0 +1,123 @@
|
||||||
|
#ifndef _BGC_HG_MATRIX3X3_H_INCLUDED_
|
||||||
|
#define _BGC_HG_MATRIX3X3_H_INCLUDED_
|
||||||
|
|
||||||
|
#include "vector3.h"
|
||||||
|
#include "matrices.h"
|
||||||
|
|
||||||
|
#include "hg-vector3.h"
|
||||||
|
|
||||||
|
// =================== Types ==================== //
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
float r1c1, r1c2, r1c3, r1d0;
|
||||||
|
float r2c1, r2c2, r2c3, r2d0;
|
||||||
|
float r3c1, r3c2, r3c3, r3d0;
|
||||||
|
float d0c1, d0c2, d0c3, d0d0;
|
||||||
|
} BGC_FP32_HgMatrix3x3;
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
double r1c1, r1c2, r1c3, r1d0;
|
||||||
|
double r2c1, r2c2, r2c3, r2d0;
|
||||||
|
double r3c1, r3c2, r3c3, r3d0;
|
||||||
|
double d0c1, d0c2, d0c3, d0d0;
|
||||||
|
} BGC_FP64_HgMatrix3x3;
|
||||||
|
|
||||||
|
// =================== Reset ==================== //
|
||||||
|
|
||||||
|
inline void bgc_fp32_hg_matrix3x3_reset(BGC_FP32_HgMatrix3x3* homogeneous_matrix)
|
||||||
|
{
|
||||||
|
homogeneous_matrix->r1c1 = 1.0f;
|
||||||
|
homogeneous_matrix->r1c2 = 0.0f;
|
||||||
|
homogeneous_matrix->r1c2 = 0.0f;
|
||||||
|
homogeneous_matrix->r1d0 = 0.0f;
|
||||||
|
|
||||||
|
homogeneous_matrix->r2c1 = 0.0f;
|
||||||
|
homogeneous_matrix->r2c2 = 1.0f;
|
||||||
|
homogeneous_matrix->r2c2 = 0.0f;
|
||||||
|
homogeneous_matrix->r2d0 = 0.0f;
|
||||||
|
|
||||||
|
homogeneous_matrix->r3c1 = 0.0f;
|
||||||
|
homogeneous_matrix->r3c2 = 0.0f;
|
||||||
|
homogeneous_matrix->r3c2 = 1.0f;
|
||||||
|
homogeneous_matrix->r3d0 = 0.0f;
|
||||||
|
|
||||||
|
homogeneous_matrix->d0c1 = 0.0f;
|
||||||
|
homogeneous_matrix->d0c2 = 0.0f;
|
||||||
|
homogeneous_matrix->d0c2 = 0.0f;
|
||||||
|
homogeneous_matrix->d0d0 = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bgc_fp64_hg_matrix3x3_reset(BGC_FP64_HgMatrix3x3* homogeneous_matrix)
|
||||||
|
{
|
||||||
|
homogeneous_matrix->r1c1 = 1.0;
|
||||||
|
homogeneous_matrix->r1c2 = 0.0;
|
||||||
|
homogeneous_matrix->r1c2 = 0.0;
|
||||||
|
homogeneous_matrix->r1d0 = 0.0;
|
||||||
|
|
||||||
|
homogeneous_matrix->r2c1 = 0.0;
|
||||||
|
homogeneous_matrix->r2c2 = 1.0;
|
||||||
|
homogeneous_matrix->r2c2 = 0.0;
|
||||||
|
homogeneous_matrix->r2d0 = 0.0;
|
||||||
|
|
||||||
|
homogeneous_matrix->r3c1 = 0.0;
|
||||||
|
homogeneous_matrix->r3c2 = 0.0;
|
||||||
|
homogeneous_matrix->r3c2 = 1.0;
|
||||||
|
homogeneous_matrix->r3d0 = 0.0;
|
||||||
|
|
||||||
|
homogeneous_matrix->d0c1 = 0.0;
|
||||||
|
homogeneous_matrix->d0c2 = 0.0;
|
||||||
|
homogeneous_matrix->d0c2 = 0.0;
|
||||||
|
homogeneous_matrix->d0d0 = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ==================== Make ==================== //
|
||||||
|
|
||||||
|
inline void bgc_fp32_hg_matrix3x3_make(BGC_FP32_HgMatrix3x3* homogeneous_matrix, const BGC_FP32_Matrix3x3* linear_matrix, const BGC_FP32_Vector3* shift)
|
||||||
|
{
|
||||||
|
homogeneous_matrix->r1c1 = linear_matrix->r1c1;
|
||||||
|
homogeneous_matrix->r1c2 = linear_matrix->r1c2;
|
||||||
|
homogeneous_matrix->r1c2 = linear_matrix->r1c3;
|
||||||
|
homogeneous_matrix->r1d0 = shift->x1;
|
||||||
|
|
||||||
|
homogeneous_matrix->r2c1 = linear_matrix->r2c1;
|
||||||
|
homogeneous_matrix->r2c2 = linear_matrix->r2c2;
|
||||||
|
homogeneous_matrix->r2c2 = linear_matrix->r2c3;
|
||||||
|
homogeneous_matrix->r2d0 = shift->x2;
|
||||||
|
|
||||||
|
homogeneous_matrix->r3c1 = linear_matrix->r3c1;
|
||||||
|
homogeneous_matrix->r3c2 = linear_matrix->r3c2;
|
||||||
|
homogeneous_matrix->r3c2 = linear_matrix->r3c3;
|
||||||
|
homogeneous_matrix->r3d0 = shift->x3;
|
||||||
|
|
||||||
|
homogeneous_matrix->d0c1 = 0.0f;
|
||||||
|
homogeneous_matrix->d0c2 = 0.0f;
|
||||||
|
homogeneous_matrix->d0c2 = 0.0f;
|
||||||
|
homogeneous_matrix->d0d0 = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline void bgc_fp64_hg_matrix3x3_make(BGC_FP64_HgMatrix3x3* homogeneous_matrix, const BGC_FP64_Matrix3x3* linear_matrix, const BGC_FP64_Vector3* shift)
|
||||||
|
{
|
||||||
|
homogeneous_matrix->r1c1 = linear_matrix->r1c1;
|
||||||
|
homogeneous_matrix->r1c2 = linear_matrix->r1c2;
|
||||||
|
homogeneous_matrix->r1c2 = linear_matrix->r1c3;
|
||||||
|
homogeneous_matrix->r1d0 = shift->x1;
|
||||||
|
|
||||||
|
homogeneous_matrix->r2c1 = linear_matrix->r2c1;
|
||||||
|
homogeneous_matrix->r2c2 = linear_matrix->r2c2;
|
||||||
|
homogeneous_matrix->r2c2 = linear_matrix->r2c3;
|
||||||
|
homogeneous_matrix->r2d0 = shift->x2;
|
||||||
|
|
||||||
|
homogeneous_matrix->r3c1 = linear_matrix->r3c1;
|
||||||
|
homogeneous_matrix->r3c2 = linear_matrix->r3c2;
|
||||||
|
homogeneous_matrix->r3c2 = linear_matrix->r3c3;
|
||||||
|
homogeneous_matrix->r3d0 = shift->x3;
|
||||||
|
|
||||||
|
homogeneous_matrix->d0c1 = 0.0;
|
||||||
|
homogeneous_matrix->d0c2 = 0.0;
|
||||||
|
homogeneous_matrix->d0c2 = 0.0;
|
||||||
|
homogeneous_matrix->d0d0 = 1.0;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
@ -8,13 +8,13 @@
|
||||||
// Homogeneous 3D Vector
|
// Homogeneous 3D Vector
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
float x1, x2, x3, ratio;
|
float x1, x2, x3, d0;
|
||||||
} BGC_FP32_HgVector3;
|
} BGC_FP32_HgVector3;
|
||||||
|
|
||||||
// Homogeneous 3D Vector
|
// Homogeneous 3D Vector
|
||||||
typedef struct
|
typedef struct
|
||||||
{
|
{
|
||||||
double x1, x2, x3, ratio;
|
double x1, x2, x3, d0;
|
||||||
} BGC_FP64_HgVector3;
|
} BGC_FP64_HgVector3;
|
||||||
|
|
||||||
// ================ Reset Point ================= //
|
// ================ Reset Point ================= //
|
||||||
|
|
@ -24,7 +24,7 @@ inline void bgc_fp32_hg_vector3_reset_point(BGC_FP32_HgVector3* homogeneous_vect
|
||||||
homogeneous_vector->x1 = 0.0f;
|
homogeneous_vector->x1 = 0.0f;
|
||||||
homogeneous_vector->x2 = 0.0f;
|
homogeneous_vector->x2 = 0.0f;
|
||||||
homogeneous_vector->x3 = 0.0f;
|
homogeneous_vector->x3 = 0.0f;
|
||||||
homogeneous_vector->ratio = 1.0f;
|
homogeneous_vector->d0 = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vector)
|
inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vector)
|
||||||
|
|
@ -32,7 +32,7 @@ inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vect
|
||||||
homogeneous_vector->x1 = 0.0;
|
homogeneous_vector->x1 = 0.0;
|
||||||
homogeneous_vector->x2 = 0.0;
|
homogeneous_vector->x2 = 0.0;
|
||||||
homogeneous_vector->x3 = 0.0;
|
homogeneous_vector->x3 = 0.0;
|
||||||
homogeneous_vector->ratio = 1.0;
|
homogeneous_vector->d0 = 1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================ Reset Point ================= //
|
// ================ Reset Point ================= //
|
||||||
|
|
@ -42,7 +42,7 @@ inline void bgc_fp32_hg_vector3_reset_vector(BGC_FP32_HgVector3* homogeneous_vec
|
||||||
homogeneous_vector->x1 = 0.0f;
|
homogeneous_vector->x1 = 0.0f;
|
||||||
homogeneous_vector->x2 = 0.0f;
|
homogeneous_vector->x2 = 0.0f;
|
||||||
homogeneous_vector->x3 = 0.0f;
|
homogeneous_vector->x3 = 0.0f;
|
||||||
homogeneous_vector->ratio = 0.0f;
|
homogeneous_vector->d0 = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vector)
|
inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vector)
|
||||||
|
|
@ -50,25 +50,25 @@ inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vec
|
||||||
homogeneous_vector->x1 = 0.0;
|
homogeneous_vector->x1 = 0.0;
|
||||||
homogeneous_vector->x2 = 0.0;
|
homogeneous_vector->x2 = 0.0;
|
||||||
homogeneous_vector->x3 = 0.0;
|
homogeneous_vector->x3 = 0.0;
|
||||||
homogeneous_vector->ratio = 0.0;
|
homogeneous_vector->d0 = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==================== Make ==================== //
|
// ==================== Make ==================== //
|
||||||
|
|
||||||
inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float ratio)
|
inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float d0)
|
||||||
{
|
{
|
||||||
homogeneous_vector->x1 = x1;
|
homogeneous_vector->x1 = x1;
|
||||||
homogeneous_vector->x2 = x2;
|
homogeneous_vector->x2 = x2;
|
||||||
homogeneous_vector->x3 = x3;
|
homogeneous_vector->x3 = x3;
|
||||||
homogeneous_vector->ratio = ratio;
|
homogeneous_vector->d0 = d0;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double ratio)
|
inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double d0)
|
||||||
{
|
{
|
||||||
homogeneous_vector->x1 = x1;
|
homogeneous_vector->x1 = x1;
|
||||||
homogeneous_vector->x2 = x2;
|
homogeneous_vector->x2 = x2;
|
||||||
homogeneous_vector->x3 = x3;
|
homogeneous_vector->x3 = x3;
|
||||||
homogeneous_vector->ratio = ratio;
|
homogeneous_vector->d0 = d0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================= Make Point ================= //
|
// ================= Make Point ================= //
|
||||||
|
|
@ -78,7 +78,7 @@ inline void bgc_fp32_hg_vector3_make_point(BGC_FP32_HgVector3* homogeneous_vecto
|
||||||
homogeneous_vector->x1 = regular_vector->x1;
|
homogeneous_vector->x1 = regular_vector->x1;
|
||||||
homogeneous_vector->x2 = regular_vector->x2;
|
homogeneous_vector->x2 = regular_vector->x2;
|
||||||
homogeneous_vector->x3 = regular_vector->x3;
|
homogeneous_vector->x3 = regular_vector->x3;
|
||||||
homogeneous_vector->ratio = 1.0f;
|
homogeneous_vector->d0 = 1.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
|
inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
|
||||||
|
|
@ -86,7 +86,7 @@ inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vecto
|
||||||
homogeneous_vector->x1 = regular_vector->x1;
|
homogeneous_vector->x1 = regular_vector->x1;
|
||||||
homogeneous_vector->x2 = regular_vector->x2;
|
homogeneous_vector->x2 = regular_vector->x2;
|
||||||
homogeneous_vector->x3 = regular_vector->x3;
|
homogeneous_vector->x3 = regular_vector->x3;
|
||||||
homogeneous_vector->ratio = 1.0;
|
homogeneous_vector->d0 = 1.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================ Make Vector ================= //
|
// ================ Make Vector ================= //
|
||||||
|
|
@ -96,7 +96,7 @@ inline void bgc_fp32_hg_vector3_make_vector(BGC_FP32_HgVector3* homogeneous_vect
|
||||||
homogeneous_vector->x1 = regular_vector->x1;
|
homogeneous_vector->x1 = regular_vector->x1;
|
||||||
homogeneous_vector->x2 = regular_vector->x2;
|
homogeneous_vector->x2 = regular_vector->x2;
|
||||||
homogeneous_vector->x3 = regular_vector->x3;
|
homogeneous_vector->x3 = regular_vector->x3;
|
||||||
homogeneous_vector->ratio = 0.0f;
|
homogeneous_vector->d0 = 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
|
inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
|
||||||
|
|
@ -104,31 +104,31 @@ inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vect
|
||||||
homogeneous_vector->x1 = regular_vector->x1;
|
homogeneous_vector->x1 = regular_vector->x1;
|
||||||
homogeneous_vector->x2 = regular_vector->x2;
|
homogeneous_vector->x2 = regular_vector->x2;
|
||||||
homogeneous_vector->x3 = regular_vector->x3;
|
homogeneous_vector->x3 = regular_vector->x3;
|
||||||
homogeneous_vector->ratio = 0.0;
|
homogeneous_vector->d0 = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================== Is Point ================== //
|
// ================== Is Point ================== //
|
||||||
|
|
||||||
inline int bgc_fp32_hg_vector3_is_point(const BGC_FP32_HgVector3* homogeneous_vector)
|
inline int bgc_fp32_hg_vector3_is_point(const BGC_FP32_HgVector3* homogeneous_vector)
|
||||||
{
|
{
|
||||||
return !bgc_fp32_is_zero(homogeneous_vector->ratio);
|
return !bgc_fp32_is_zero(homogeneous_vector->d0);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int bgc_fp64_hg_vector3_is_point(const BGC_FP64_HgVector3* homogeneous_vector)
|
inline int bgc_fp64_hg_vector3_is_point(const BGC_FP64_HgVector3* homogeneous_vector)
|
||||||
{
|
{
|
||||||
return !bgc_fp64_is_zero(homogeneous_vector->ratio);
|
return !bgc_fp64_is_zero(homogeneous_vector->d0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================= Is Vector ================== //
|
// ================= Is Vector ================== //
|
||||||
|
|
||||||
inline int bgc_fp32_hg_vector3_is_vector(const BGC_FP32_HgVector3* homogeneous_vector)
|
inline int bgc_fp32_hg_vector3_is_vector(const BGC_FP32_HgVector3* homogeneous_vector)
|
||||||
{
|
{
|
||||||
return bgc_fp32_is_zero(homogeneous_vector->ratio);
|
return bgc_fp32_is_zero(homogeneous_vector->d0);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int bgc_fp64_hg_vector3_is_vector(const BGC_FP64_HgVector3* homogeneous_vector)
|
inline int bgc_fp64_hg_vector3_is_vector(const BGC_FP64_HgVector3* homogeneous_vector)
|
||||||
{
|
{
|
||||||
return bgc_fp64_is_zero(homogeneous_vector->ratio);
|
return bgc_fp64_is_zero(homogeneous_vector->d0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==================== Copy ==================== //
|
// ==================== Copy ==================== //
|
||||||
|
|
@ -138,7 +138,7 @@ inline void bgc_fp32_hg_vector3_copy(BGC_FP32_HgVector3* destination, const BGC_
|
||||||
destination->x1 = source->x1;
|
destination->x1 = source->x1;
|
||||||
destination->x2 = source->x2;
|
destination->x2 = source->x2;
|
||||||
destination->x3 = source->x3;
|
destination->x3 = source->x3;
|
||||||
destination->ratio = source->ratio;
|
destination->d0 = source->d0;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_FP64_HgVector3* source)
|
inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_FP64_HgVector3* source)
|
||||||
|
|
@ -146,7 +146,7 @@ inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_
|
||||||
destination->x1 = source->x1;
|
destination->x1 = source->x1;
|
||||||
destination->x2 = source->x2;
|
destination->x2 = source->x2;
|
||||||
destination->x3 = source->x3;
|
destination->x3 = source->x3;
|
||||||
destination->ratio = source->ratio;
|
destination->d0 = source->d0;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ==================== Swap ==================== //
|
// ==================== Swap ==================== //
|
||||||
|
|
@ -156,17 +156,17 @@ inline void bgc_fp32_hg_vector3_swap(BGC_FP32_HgVector3* first, BGC_FP32_HgVecto
|
||||||
const float x1 = first->x1;
|
const float x1 = first->x1;
|
||||||
const float x2 = first->x2;
|
const float x2 = first->x2;
|
||||||
const float x3 = first->x3;
|
const float x3 = first->x3;
|
||||||
const float ratio = first->ratio;
|
const float d0 = first->d0;
|
||||||
|
|
||||||
first->x1 = second->x1;
|
first->x1 = second->x1;
|
||||||
first->x2 = second->x2;
|
first->x2 = second->x2;
|
||||||
first->x3 = second->x3;
|
first->x3 = second->x3;
|
||||||
first->ratio = second->ratio;
|
first->d0 = second->d0;
|
||||||
|
|
||||||
second->x1 = x1;
|
second->x1 = x1;
|
||||||
second->x2 = x2;
|
second->x2 = x2;
|
||||||
second->x3 = x3;
|
second->x3 = x3;
|
||||||
second->ratio = ratio;
|
second->d0 = d0;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVector3* second)
|
inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVector3* second)
|
||||||
|
|
@ -174,17 +174,51 @@ inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVecto
|
||||||
const double x1 = first->x1;
|
const double x1 = first->x1;
|
||||||
const double x2 = first->x2;
|
const double x2 = first->x2;
|
||||||
const double x3 = first->x3;
|
const double x3 = first->x3;
|
||||||
const double ratio = first->ratio;
|
const double d0 = first->d0;
|
||||||
|
|
||||||
first->x1 = second->x1;
|
first->x1 = second->x1;
|
||||||
first->x2 = second->x2;
|
first->x2 = second->x2;
|
||||||
first->x3 = second->x3;
|
first->x3 = second->x3;
|
||||||
first->ratio = second->ratio;
|
first->d0 = second->d0;
|
||||||
|
|
||||||
second->x1 = x1;
|
second->x1 = x1;
|
||||||
second->x2 = x2;
|
second->x2 = x2;
|
||||||
second->x3 = x3;
|
second->x3 = x3;
|
||||||
second->ratio = ratio;
|
second->d0 = d0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ================== Rescale =================== //
|
||||||
|
|
||||||
|
inline int bgc_fp32_hg_vector3_rescale(BGC_FP32_HgVector3* homogeneous_vector, const float new_ratio)
|
||||||
|
{
|
||||||
|
if (bgc_fp32_is_zero(homogeneous_vector->d0)) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const float multiplier = new_ratio / homogeneous_vector->d0;
|
||||||
|
|
||||||
|
homogeneous_vector->x1 *= multiplier;
|
||||||
|
homogeneous_vector->x2 *= multiplier;
|
||||||
|
homogeneous_vector->x3 *= multiplier;
|
||||||
|
homogeneous_vector->d0 = new_ratio;
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline int bgc_fp64_hg_vector3_rescale(BGC_FP64_HgVector3* homogeneous_vector, const double new_ratio)
|
||||||
|
{
|
||||||
|
if (bgc_fp64_is_zero(homogeneous_vector->d0)) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
const double multiplier = new_ratio / homogeneous_vector->d0;
|
||||||
|
|
||||||
|
homogeneous_vector->x1 *= multiplier;
|
||||||
|
homogeneous_vector->x2 *= multiplier;
|
||||||
|
homogeneous_vector->x3 *= multiplier;
|
||||||
|
homogeneous_vector->d0 = new_ratio;
|
||||||
|
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
||||||
|
|
@ -4,361 +4,361 @@
|
||||||
// ================== Matrix2x2 ================= //
|
// ================== Matrix2x2 ================= //
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
float row1_col1, row1_col2;
|
float r1c1, r1c2;
|
||||||
float row2_col1, row2_col2;
|
float r2c1, r2c2;
|
||||||
} BGC_FP32_Matrix2x2;
|
} BGC_FP32_Matrix2x2;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
double row1_col1, row1_col2;
|
double r1c1, r1c2;
|
||||||
double row2_col1, row2_col2;
|
double r2c1, r2c2;
|
||||||
} BGC_FP64_Matrix2x2;
|
} BGC_FP64_Matrix2x2;
|
||||||
|
|
||||||
// ================== Matrix2x3 ================= //
|
// ================== Matrix2x3 ================= //
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
float row1_col1, row1_col2;
|
float r1c1, r1c2;
|
||||||
float row2_col1, row2_col2;
|
float r2c1, r2c2;
|
||||||
float row3_col1, row3_col2;
|
float r3c1, r3c2;
|
||||||
} BGC_FP32_Matrix2x3;
|
} BGC_FP32_Matrix2x3;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
double row1_col1, row1_col2;
|
double r1c1, r1c2;
|
||||||
double row2_col1, row2_col2;
|
double r2c1, r2c2;
|
||||||
double row3_col1, row3_col2;
|
double r3c1, r3c2;
|
||||||
} BGC_FP64_Matrix2x3;
|
} BGC_FP64_Matrix2x3;
|
||||||
|
|
||||||
// ================== Matrix3x2 ================= //
|
// ================== Matrix3x2 ================= //
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
float row1_col1, row1_col2, row1_col3;
|
float r1c1, r1c2, r1c3;
|
||||||
float row2_col1, row2_col2, row2_col3;
|
float r2c1, r2c2, r2c3;
|
||||||
} BGC_FP32_Matrix3x2;
|
} BGC_FP32_Matrix3x2;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
double row1_col1, row1_col2, row1_col3;
|
double r1c1, r1c2, r1c3;
|
||||||
double row2_col1, row2_col2, row2_col3;
|
double r2c1, r2c2, r2c3;
|
||||||
} BGC_FP64_Matrix3x2;
|
} BGC_FP64_Matrix3x2;
|
||||||
|
|
||||||
// ================== Matrix3x3 ================= //
|
// ================== Matrix3x3 ================= //
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
float row1_col1, row1_col2, row1_col3;
|
float r1c1, r1c2, r1c3;
|
||||||
float row2_col1, row2_col2, row2_col3;
|
float r2c1, r2c2, r2c3;
|
||||||
float row3_col1, row3_col2, row3_col3;
|
float r3c1, r3c2, r3c3;
|
||||||
} BGC_FP32_Matrix3x3;
|
} BGC_FP32_Matrix3x3;
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
double row1_col1, row1_col2, row1_col3;
|
double r1c1, r1c2, r1c3;
|
||||||
double row2_col1, row2_col2, row2_col3;
|
double r2c1, r2c2, r2c3;
|
||||||
double row3_col1, row3_col2, row3_col3;
|
double r3c1, r3c2, r3c3;
|
||||||
} BGC_FP64_Matrix3x3;
|
} BGC_FP64_Matrix3x3;
|
||||||
|
|
||||||
// ========== Matrix Product 2x2 at 2x2 ========= //
|
// ========== Matrix Product 2x2 at 2x2 ========= //
|
||||||
|
|
||||||
inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2)
|
inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2)
|
||||||
{
|
{
|
||||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||||
|
|
||||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2)
|
inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2)
|
||||||
{
|
{
|
||||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||||
|
|
||||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ========== Matrix Product 2x2 at 3x2 ========= //
|
// ========== Matrix Product 2x2 at 3x2 ========= //
|
||||||
|
|
||||||
inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2)
|
inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2)
|
||||||
{
|
{
|
||||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||||
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
|
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
|
||||||
|
|
||||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||||
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
|
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
product->row1_col3 = row1_col3;
|
product->r1c3 = r1c3;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
product->row2_col3 = row2_col3;
|
product->r2c3 = r2c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2)
|
inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2)
|
||||||
{
|
{
|
||||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||||
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
|
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
|
||||||
|
|
||||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||||
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
|
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
product->row1_col3 = row1_col3;
|
product->r1c3 = r1c3;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
product->row2_col3 = row2_col3;
|
product->r2c3 = r2c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ========== Matrix Product 2x3 at 2x2 ========= //
|
// ========== Matrix Product 2x3 at 2x2 ========= //
|
||||||
|
|
||||||
inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2)
|
inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2)
|
||||||
{
|
{
|
||||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||||
|
|
||||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||||
|
|
||||||
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
|
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
|
||||||
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
|
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
|
|
||||||
product->row3_col1 = row3_col1;
|
product->r3c1 = r3c1;
|
||||||
product->row3_col2 = row3_col2;
|
product->r3c2 = r3c2;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2)
|
inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2)
|
||||||
{
|
{
|
||||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||||
|
|
||||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||||
|
|
||||||
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
|
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
|
||||||
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
|
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
|
|
||||||
product->row3_col1 = row3_col1;
|
product->r3c1 = r3c1;
|
||||||
product->row3_col2 = row3_col2;
|
product->r3c2 = r3c2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ========== Matrix Product 2x3 at 3x2 ========= //
|
// ========== Matrix Product 2x3 at 3x2 ========= //
|
||||||
|
|
||||||
inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2)
|
inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2)
|
||||||
{
|
{
|
||||||
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||||
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||||
product->row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
|
product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
|
||||||
|
|
||||||
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||||
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||||
product->row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
|
product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
|
||||||
|
|
||||||
product->row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
|
product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
|
||||||
product->row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
|
product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
|
||||||
product->row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3;
|
product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2)
|
inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2)
|
||||||
{
|
{
|
||||||
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||||
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||||
product->row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
|
product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
|
||||||
|
|
||||||
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||||
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||||
product->row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
|
product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
|
||||||
|
|
||||||
product->row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
|
product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
|
||||||
product->row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
|
product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
|
||||||
product->row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3;
|
product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ========== Matrix Product 3x2 at 2x3 ========= //
|
// ========== Matrix Product 3x2 at 2x3 ========= //
|
||||||
|
|
||||||
inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2)
|
inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2)
|
||||||
{
|
{
|
||||||
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||||
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||||
|
|
||||||
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||||
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2)
|
inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2)
|
||||||
{
|
{
|
||||||
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||||
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||||
|
|
||||||
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||||
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ========== Matrix Product 3x2 at 3x3 ========= //
|
// ========== Matrix Product 3x2 at 3x3 ========= //
|
||||||
|
|
||||||
inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2)
|
inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2)
|
||||||
{
|
{
|
||||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||||
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
|
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||||
|
|
||||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||||
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
|
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
product->row1_col3 = row1_col3;
|
product->r1c3 = r1c3;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
product->row2_col3 = row2_col3;
|
product->r2c3 = r2c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2)
|
inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2)
|
||||||
{
|
{
|
||||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||||
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
|
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||||
|
|
||||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||||
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
|
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
product->row1_col3 = row1_col3;
|
product->r1c3 = r1c3;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
product->row2_col3 = row2_col3;
|
product->r2c3 = r2c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ========== Matrix Product 3x3 at 2x3 ========= //
|
// ========== Matrix Product 3x3 at 2x3 ========= //
|
||||||
|
|
||||||
inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2)
|
inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2)
|
||||||
{
|
{
|
||||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||||
|
|
||||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||||
|
|
||||||
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
|
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||||
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
|
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
|
|
||||||
product->row3_col1 = row3_col1;
|
product->r3c1 = r3c1;
|
||||||
product->row3_col2 = row3_col2;
|
product->r3c2 = r3c2;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2)
|
inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2)
|
||||||
{
|
{
|
||||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||||
|
|
||||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||||
|
|
||||||
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
|
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||||
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
|
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
|
|
||||||
product->row3_col1 = row3_col1;
|
product->r3c1 = r3c1;
|
||||||
product->row3_col2 = row3_col2;
|
product->r3c2 = r3c2;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ========== Matrix Product 3x3 at 3x3 ========= //
|
// ========== Matrix Product 3x3 at 3x3 ========= //
|
||||||
|
|
||||||
inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2)
|
inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2)
|
||||||
{
|
{
|
||||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||||
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
|
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||||
|
|
||||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||||
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
|
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||||
|
|
||||||
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
|
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||||
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
|
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||||
const float row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3 + matrix1->row3_col3 * matrix2->row3_col3;
|
const float r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
product->row1_col3 = row1_col3;
|
product->r1c3 = r1c3;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
product->row2_col3 = row2_col3;
|
product->r2c3 = r2c3;
|
||||||
|
|
||||||
product->row3_col1 = row3_col1;
|
product->r3c1 = r3c1;
|
||||||
product->row3_col2 = row3_col2;
|
product->r3c2 = r3c2;
|
||||||
product->row3_col3 = row3_col3;
|
product->r3c3 = r3c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2)
|
inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2)
|
||||||
{
|
{
|
||||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||||
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
|
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||||
|
|
||||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||||
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
|
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||||
|
|
||||||
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
|
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||||
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
|
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||||
const double row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3 + matrix1->row3_col3 * matrix2->row3_col3;
|
const double r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
|
||||||
|
|
||||||
product->row1_col1 = row1_col1;
|
product->r1c1 = r1c1;
|
||||||
product->row1_col2 = row1_col2;
|
product->r1c2 = r1c2;
|
||||||
product->row1_col3 = row1_col3;
|
product->r1c3 = r1c3;
|
||||||
|
|
||||||
product->row2_col1 = row2_col1;
|
product->r2c1 = r2c1;
|
||||||
product->row2_col2 = row2_col2;
|
product->r2c2 = r2c2;
|
||||||
product->row2_col3 = row2_col3;
|
product->r2c3 = r2c3;
|
||||||
|
|
||||||
product->row3_col1 = row3_col1;
|
product->r3c1 = r3c1;
|
||||||
product->row3_col2 = row3_col2;
|
product->r3c2 = r3c2;
|
||||||
product->row3_col3 = row3_col3;
|
product->r3c3 = r3c3;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif // _BGC_MATRIX_TYPES_H_
|
#endif // _BGC_MATRIX_TYPES_H_
|
||||||
|
|
|
||||||
|
|
@ -9,54 +9,54 @@
|
||||||
|
|
||||||
inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix)
|
inline void bgc_fp32_matrix2x2_reset(BGC_FP32_Matrix2x2* matrix)
|
||||||
{
|
{
|
||||||
matrix->row1_col1 = 0.0f;
|
matrix->r1c1 = 0.0f;
|
||||||
matrix->row1_col2 = 0.0f;
|
matrix->r1c2 = 0.0f;
|
||||||