Развитие дуальный чисел, векторов и кватернионов, а также гомогенных векторов и матриц
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21 changed files with 1787 additions and 1511 deletions
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// ================== Matrix2x2 ================= //
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typedef struct {
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float row1_col1, row1_col2;
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float row2_col1, row2_col2;
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float r1c1, r1c2;
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float r2c1, r2c2;
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} BGC_FP32_Matrix2x2;
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typedef struct {
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double row1_col1, row1_col2;
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double row2_col1, row2_col2;
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double r1c1, r1c2;
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double r2c1, r2c2;
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} BGC_FP64_Matrix2x2;
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// ================== Matrix2x3 ================= //
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typedef struct {
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float row1_col1, row1_col2;
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float row2_col1, row2_col2;
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float row3_col1, row3_col2;
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float r1c1, r1c2;
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float r2c1, r2c2;
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float r3c1, r3c2;
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} BGC_FP32_Matrix2x3;
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typedef struct {
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double row1_col1, row1_col2;
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double row2_col1, row2_col2;
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double row3_col1, row3_col2;
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double r1c1, r1c2;
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double r2c1, r2c2;
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double r3c1, r3c2;
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} BGC_FP64_Matrix2x3;
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// ================== Matrix3x2 ================= //
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typedef struct {
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float row1_col1, row1_col2, row1_col3;
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float row2_col1, row2_col2, row2_col3;
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float r1c1, r1c2, r1c3;
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float r2c1, r2c2, r2c3;
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} BGC_FP32_Matrix3x2;
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typedef struct {
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double row1_col1, row1_col2, row1_col3;
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double row2_col1, row2_col2, row2_col3;
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double r1c1, r1c2, r1c3;
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double r2c1, r2c2, r2c3;
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} BGC_FP64_Matrix3x2;
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// ================== Matrix3x3 ================= //
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typedef struct {
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float row1_col1, row1_col2, row1_col3;
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float row2_col1, row2_col2, row2_col3;
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float row3_col1, row3_col2, row3_col3;
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float r1c1, r1c2, r1c3;
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float r2c1, r2c2, r2c3;
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float r3c1, r3c2, r3c3;
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} BGC_FP32_Matrix3x3;
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typedef struct {
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double row1_col1, row1_col2, row1_col3;
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double row2_col1, row2_col2, row2_col3;
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double row3_col1, row3_col2, row3_col3;
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double r1c1, r1c2, r1c3;
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double r2c1, r2c2, r2c3;
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double r3c1, r3c2, r3c3;
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} BGC_FP64_Matrix3x3;
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// ========== Matrix Product 2x2 at 2x2 ========= //
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inline void bgc_fp32_multiply_matrix2x2_by_matrix2x2(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix2x2* matrix2)
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{
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const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
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const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
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const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
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const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
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const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
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const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
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const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
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const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
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product->row1_col1 = row1_col1;
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product->row1_col2 = row1_col2;
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product->r1c1 = r1c1;
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product->r1c2 = r1c2;
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product->row2_col1 = row2_col1;
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product->row2_col2 = row2_col2;
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product->r2c1 = r2c1;
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product->r2c2 = r2c2;
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}
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inline void bgc_fp64_multiply_matrix2x2_by_matrix2x2(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix2x2* matrix2)
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{
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const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
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const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
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const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
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const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
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const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
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const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
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const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
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const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
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product->row1_col1 = row1_col1;
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product->row1_col2 = row1_col2;
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product->r1c1 = r1c1;
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product->r1c2 = r1c2;
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product->row2_col1 = row2_col1;
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product->row2_col2 = row2_col2;
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product->r2c1 = r2c1;
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product->r2c2 = r2c2;
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}
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// ========== Matrix Product 2x2 at 3x2 ========= //
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inline void bgc_fp32_multiply_matrix2x2_by_matrix3x2(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix2x2* matrix1, const BGC_FP32_Matrix3x2* matrix2)
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{
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const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
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const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
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const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
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const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
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const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
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const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
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const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
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const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
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const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
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const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
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const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
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const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
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product->row1_col1 = row1_col1;
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product->row1_col2 = row1_col2;
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product->row1_col3 = row1_col3;
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product->r1c1 = r1c1;
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product->r1c2 = r1c2;
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product->r1c3 = r1c3;
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product->row2_col1 = row2_col1;
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product->row2_col2 = row2_col2;
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product->row2_col3 = row2_col3;
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product->r2c1 = r2c1;
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product->r2c2 = r2c2;
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product->r2c3 = r2c3;
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}
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inline void bgc_fp64_multiply_matrix2x2_by_matrix3x2(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix2x2* matrix1, const BGC_FP64_Matrix3x2* matrix2)
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{
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const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
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const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
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const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
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const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
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const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
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const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
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const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
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const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
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const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
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const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
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const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
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const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
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product->row1_col1 = row1_col1;
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product->row1_col2 = row1_col2;
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product->row1_col3 = row1_col3;
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product->r1c1 = r1c1;
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product->r1c2 = r1c2;
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product->r1c3 = r1c3;
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product->row2_col1 = row2_col1;
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product->row2_col2 = row2_col2;
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product->row2_col3 = row2_col3;
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product->r2c1 = r2c1;
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product->r2c2 = r2c2;
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product->r2c3 = r2c3;
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}
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// ========== Matrix Product 2x3 at 2x2 ========= //
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inline void bgc_fp32_multiply_matrix2x3_by_matrix2x2(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix2x2* matrix2)
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{
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const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
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const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
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const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
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const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
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const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
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const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
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const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
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const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
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const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
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const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
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const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
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const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
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product->row1_col1 = row1_col1;
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product->row1_col2 = row1_col2;
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product->r1c1 = r1c1;
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product->r1c2 = r1c2;
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product->row2_col1 = row2_col1;
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product->row2_col2 = row2_col2;
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product->r2c1 = r2c1;
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product->r2c2 = r2c2;
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product->row3_col1 = row3_col1;
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product->row3_col2 = row3_col2;
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product->r3c1 = r3c1;
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product->r3c2 = r3c2;
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}
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inline void bgc_fp64_multiply_matrix2x3_by_matrix2x2(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix2x2* matrix2)
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{
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const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
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const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
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const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
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const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
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const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
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const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
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const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
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const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
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const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
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const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
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const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
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const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
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product->row1_col1 = row1_col1;
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product->row1_col2 = row1_col2;
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product->r1c1 = r1c1;
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product->r1c2 = r1c2;
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product->row2_col1 = row2_col1;
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product->row2_col2 = row2_col2;
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product->r2c1 = r2c1;
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product->r2c2 = r2c2;
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product->row3_col1 = row3_col1;
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product->row3_col2 = row3_col2;
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product->r3c1 = r3c1;
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product->r3c2 = r3c2;
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}
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// ========== Matrix Product 2x3 at 3x2 ========= //
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inline void bgc_fp32_multiply_matrix2x3_by_matrix3x2(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix2x3* matrix1, const BGC_FP32_Matrix3x2* matrix2)
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{
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product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
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product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
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product->row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
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product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
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product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
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product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
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product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
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product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
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product->row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
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product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
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product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
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product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
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product->row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
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product->row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
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product->row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3;
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product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
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product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
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product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
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}
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inline void bgc_fp64_multiply_matrix2x3_by_matrix3x2(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix2x3* matrix1, const BGC_FP64_Matrix3x2* matrix2)
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{
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product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1;
|
||||
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2;
|
||||
product->row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3;
|
||||
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||
product->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
|
||||
|
||||
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1;
|
||||
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2;
|
||||
product->row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3;
|
||||
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||
product->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
|
||||
|
||||
product->row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1;
|
||||
product->row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2;
|
||||
product->row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3;
|
||||
product->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
|
||||
product->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
|
||||
product->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
|
||||
}
|
||||
|
||||
// ========== Matrix Product 3x2 at 2x3 ========= //
|
||||
|
||||
inline void bgc_fp32_multiply_matrix3x2_by_matrix2x3(BGC_FP32_Matrix2x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix2x3* matrix2)
|
||||
{
|
||||
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
||||
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
||||
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
|
||||
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
||||
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
||||
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_multiply_matrix3x2_by_matrix2x3(BGC_FP64_Matrix2x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix2x3* matrix2)
|
||||
{
|
||||
product->row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
||||
product->row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
||||
product->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
product->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
|
||||
product->row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
||||
product->row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
||||
product->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
product->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
}
|
||||
|
||||
// ========== Matrix Product 3x2 at 3x3 ========= //
|
||||
|
||||
inline void bgc_fp32_multiply_matrix3x2_by_matrix3x3(BGC_FP32_Matrix3x2* product, const BGC_FP32_Matrix3x2* matrix1, const BGC_FP32_Matrix3x3* matrix2)
|
||||
{
|
||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
||||
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
|
||||
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||
|
||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
||||
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
|
||||
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||
|
||||
product->row1_col1 = row1_col1;
|
||||
product->row1_col2 = row1_col2;
|
||||
product->row1_col3 = row1_col3;
|
||||
product->r1c1 = r1c1;
|
||||
product->r1c2 = r1c2;
|
||||
product->r1c3 = r1c3;
|
||||
|
||||
product->row2_col1 = row2_col1;
|
||||
product->row2_col2 = row2_col2;
|
||||
product->row2_col3 = row2_col3;
|
||||
product->r2c1 = r2c1;
|
||||
product->r2c2 = r2c2;
|
||||
product->r2c3 = r2c3;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_multiply_matrix3x2_by_matrix3x3(BGC_FP64_Matrix3x2* product, const BGC_FP64_Matrix3x2* matrix1, const BGC_FP64_Matrix3x3* matrix2)
|
||||
{
|
||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
||||
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
|
||||
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||
|
||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
||||
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
|
||||
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||
|
||||
product->row1_col1 = row1_col1;
|
||||
product->row1_col2 = row1_col2;
|
||||
product->row1_col3 = row1_col3;
|
||||
product->r1c1 = r1c1;
|
||||
product->r1c2 = r1c2;
|
||||
product->r1c3 = r1c3;
|
||||
|
||||
product->row2_col1 = row2_col1;
|
||||
product->row2_col2 = row2_col2;
|
||||
product->row2_col3 = row2_col3;
|
||||
product->r2c1 = r2c1;
|
||||
product->r2c2 = r2c2;
|
||||
product->r2c3 = r2c3;
|
||||
}
|
||||
|
||||
// ========== Matrix Product 3x3 at 2x3 ========= //
|
||||
|
||||
inline void bgc_fp32_multiply_matrix3x3_by_matrix2x3(BGC_FP32_Matrix2x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix2x3* matrix2)
|
||||
{
|
||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
||||
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
|
||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
||||
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
|
||||
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
|
||||
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
|
||||
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||
|
||||
product->row1_col1 = row1_col1;
|
||||
product->row1_col2 = row1_col2;
|
||||
product->r1c1 = r1c1;
|
||||
product->r1c2 = r1c2;
|
||||
|
||||
product->row2_col1 = row2_col1;
|
||||
product->row2_col2 = row2_col2;
|
||||
product->r2c1 = r2c1;
|
||||
product->r2c2 = r2c2;
|
||||
|
||||
product->row3_col1 = row3_col1;
|
||||
product->row3_col2 = row3_col2;
|
||||
product->r3c1 = r3c1;
|
||||
product->r3c2 = r3c2;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_multiply_matrix3x3_by_matrix2x3(BGC_FP64_Matrix2x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix2x3* matrix2)
|
||||
{
|
||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
||||
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
|
||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
||||
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
|
||||
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
|
||||
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
|
||||
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||
|
||||
product->row1_col1 = row1_col1;
|
||||
product->row1_col2 = row1_col2;
|
||||
product->r1c1 = r1c1;
|
||||
product->r1c2 = r1c2;
|
||||
|
||||
product->row2_col1 = row2_col1;
|
||||
product->row2_col2 = row2_col2;
|
||||
product->r2c1 = r2c1;
|
||||
product->r2c2 = r2c2;
|
||||
|
||||
product->row3_col1 = row3_col1;
|
||||
product->row3_col2 = row3_col2;
|
||||
product->r3c1 = r3c1;
|
||||
product->r3c2 = r3c2;
|
||||
}
|
||||
|
||||
// ========== Matrix Product 3x3 at 3x3 ========= //
|
||||
|
||||
inline void bgc_fp32_multiply_matrix3x3_by_matrix3x3(BGC_FP32_Matrix3x3* product, const BGC_FP32_Matrix3x3* matrix1, const BGC_FP32_Matrix3x3* matrix2)
|
||||
{
|
||||
const float row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
||||
const float row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
||||
const float row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
|
||||
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||
|
||||
const float row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
||||
const float row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
||||
const float row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
|
||||
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||
|
||||
const float row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
|
||||
const float row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
|
||||
const float row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3 + matrix1->row3_col3 * matrix2->row3_col3;
|
||||
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||
const float r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
|
||||
|
||||
product->row1_col1 = row1_col1;
|
||||
product->row1_col2 = row1_col2;
|
||||
product->row1_col3 = row1_col3;
|
||||
product->r1c1 = r1c1;
|
||||
product->r1c2 = r1c2;
|
||||
product->r1c3 = r1c3;
|
||||
|
||||
product->row2_col1 = row2_col1;
|
||||
product->row2_col2 = row2_col2;
|
||||
product->row2_col3 = row2_col3;
|
||||
product->r2c1 = r2c1;
|
||||
product->r2c2 = r2c2;
|
||||
product->r2c3 = r2c3;
|
||||
|
||||
product->row3_col1 = row3_col1;
|
||||
product->row3_col2 = row3_col2;
|
||||
product->row3_col3 = row3_col3;
|
||||
product->r3c1 = r3c1;
|
||||
product->r3c2 = r3c2;
|
||||
product->r3c3 = r3c3;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_multiply_matrix3x3_by_matrix3x3(BGC_FP64_Matrix3x3* product, const BGC_FP64_Matrix3x3* matrix1, const BGC_FP64_Matrix3x3* matrix2)
|
||||
{
|
||||
const double row1_col1 = matrix1->row1_col1 * matrix2->row1_col1 + matrix1->row1_col2 * matrix2->row2_col1 + matrix1->row1_col3 * matrix2->row3_col1;
|
||||
const double row1_col2 = matrix1->row1_col1 * matrix2->row1_col2 + matrix1->row1_col2 * matrix2->row2_col2 + matrix1->row1_col3 * matrix2->row3_col2;
|
||||
const double row1_col3 = matrix1->row1_col1 * matrix2->row1_col3 + matrix1->row1_col2 * matrix2->row2_col3 + matrix1->row1_col3 * matrix2->row3_col3;
|
||||
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||
|
||||
const double row2_col1 = matrix1->row2_col1 * matrix2->row1_col1 + matrix1->row2_col2 * matrix2->row2_col1 + matrix1->row2_col3 * matrix2->row3_col1;
|
||||
const double row2_col2 = matrix1->row2_col1 * matrix2->row1_col2 + matrix1->row2_col2 * matrix2->row2_col2 + matrix1->row2_col3 * matrix2->row3_col2;
|
||||
const double row2_col3 = matrix1->row2_col1 * matrix2->row1_col3 + matrix1->row2_col2 * matrix2->row2_col3 + matrix1->row2_col3 * matrix2->row3_col3;
|
||||
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||
|
||||
const double row3_col1 = matrix1->row3_col1 * matrix2->row1_col1 + matrix1->row3_col2 * matrix2->row2_col1 + matrix1->row3_col3 * matrix2->row3_col1;
|
||||
const double row3_col2 = matrix1->row3_col1 * matrix2->row1_col2 + matrix1->row3_col2 * matrix2->row2_col2 + matrix1->row3_col3 * matrix2->row3_col2;
|
||||
const double row3_col3 = matrix1->row3_col1 * matrix2->row1_col3 + matrix1->row3_col2 * matrix2->row2_col3 + matrix1->row3_col3 * matrix2->row3_col3;
|
||||
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||
const double r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
|
||||
|
||||
product->row1_col1 = row1_col1;
|
||||
product->row1_col2 = row1_col2;
|
||||
product->row1_col3 = row1_col3;
|
||||
product->r1c1 = r1c1;
|
||||
product->r1c2 = r1c2;
|
||||
product->r1c3 = r1c3;
|
||||
|
||||
product->row2_col1 = row2_col1;
|
||||
product->row2_col2 = row2_col2;
|
||||
product->row2_col3 = row2_col3;
|
||||
product->r2c1 = r2c1;
|
||||
product->r2c2 = r2c2;
|
||||
product->r2c3 = r2c3;
|
||||
|
||||
product->row3_col1 = row3_col1;
|
||||
product->row3_col2 = row3_col2;
|
||||
product->row3_col3 = row3_col3;
|
||||
product->r3c1 = r3c1;
|
||||
product->r3c2 = r3c2;
|
||||
product->r3c3 = r3c3;
|
||||
}
|
||||
|
||||
#endif // _BGC_MATRIX_TYPES_H_
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue