Развитие дуальный чисел, векторов и кватернионов, а также гомогенных векторов и матриц

This commit is contained in:
Andrey Pokidov 2026-02-03 19:56:56 +07:00
parent 3f96b661a9
commit b87518cd3f
21 changed files with 1787 additions and 1511 deletions

View file

@ -8,13 +8,13 @@
// Homogeneous 3D Vector
typedef struct
{
float x1, x2, x3, ratio;
float x1, x2, x3, d0;
} BGC_FP32_HgVector3;
// Homogeneous 3D Vector
typedef struct
{
double x1, x2, x3, ratio;
double x1, x2, x3, d0;
} BGC_FP64_HgVector3;
// ================ Reset Point ================= //
@ -24,7 +24,7 @@ inline void bgc_fp32_hg_vector3_reset_point(BGC_FP32_HgVector3* homogeneous_vect
homogeneous_vector->x1 = 0.0f;
homogeneous_vector->x2 = 0.0f;
homogeneous_vector->x3 = 0.0f;
homogeneous_vector->ratio = 1.0f;
homogeneous_vector->d0 = 1.0f;
}
inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vector)
@ -32,7 +32,7 @@ inline void bgc_fp64_hg_vector3_reset_point(BGC_FP64_HgVector3* homogeneous_vect
homogeneous_vector->x1 = 0.0;
homogeneous_vector->x2 = 0.0;
homogeneous_vector->x3 = 0.0;
homogeneous_vector->ratio = 1.0;
homogeneous_vector->d0 = 1.0;
}
// ================ Reset Point ================= //
@ -42,7 +42,7 @@ inline void bgc_fp32_hg_vector3_reset_vector(BGC_FP32_HgVector3* homogeneous_vec
homogeneous_vector->x1 = 0.0f;
homogeneous_vector->x2 = 0.0f;
homogeneous_vector->x3 = 0.0f;
homogeneous_vector->ratio = 0.0f;
homogeneous_vector->d0 = 0.0f;
}
inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vector)
@ -50,25 +50,25 @@ inline void bgc_fp64_hg_vector3_reset_vector(BGC_FP64_HgVector3* homogeneous_vec
homogeneous_vector->x1 = 0.0;
homogeneous_vector->x2 = 0.0;
homogeneous_vector->x3 = 0.0;
homogeneous_vector->ratio = 0.0;
homogeneous_vector->d0 = 0.0;
}
// ==================== Make ==================== //
inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float ratio)
inline void bgc_fp32_hg_vector3_make(BGC_FP32_HgVector3* homogeneous_vector, const float x1, const float x2, const float x3, const float d0)
{
homogeneous_vector->x1 = x1;
homogeneous_vector->x2 = x2;
homogeneous_vector->x3 = x3;
homogeneous_vector->ratio = ratio;
homogeneous_vector->d0 = d0;
}
inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double ratio)
inline void bgc_fp64_hg_vector3_make(BGC_FP64_HgVector3* homogeneous_vector, const double x1, const double x2, const double x3, const double d0)
{
homogeneous_vector->x1 = x1;
homogeneous_vector->x2 = x2;
homogeneous_vector->x3 = x3;
homogeneous_vector->ratio = ratio;
homogeneous_vector->d0 = d0;
}
// ================= Make Point ================= //
@ -78,7 +78,7 @@ inline void bgc_fp32_hg_vector3_make_point(BGC_FP32_HgVector3* homogeneous_vecto
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 1.0f;
homogeneous_vector->d0 = 1.0f;
}
inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
@ -86,7 +86,7 @@ inline void bgc_fp64_hg_vector3_make_point(BGC_FP64_HgVector3* homogeneous_vecto
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 1.0;
homogeneous_vector->d0 = 1.0;
}
// ================ Make Vector ================= //
@ -96,7 +96,7 @@ inline void bgc_fp32_hg_vector3_make_vector(BGC_FP32_HgVector3* homogeneous_vect
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 0.0f;
homogeneous_vector->d0 = 0.0f;
}
inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vector, const BGC_FP64_Vector3* regular_vector)
@ -104,31 +104,31 @@ inline void bgc_fp64_hg_vector3_make_vector(BGC_FP64_HgVector3* homogeneous_vect
homogeneous_vector->x1 = regular_vector->x1;
homogeneous_vector->x2 = regular_vector->x2;
homogeneous_vector->x3 = regular_vector->x3;
homogeneous_vector->ratio = 0.0;
homogeneous_vector->d0 = 0.0;
}
// ================== Is Point ================== //
inline int bgc_fp32_hg_vector3_is_point(const BGC_FP32_HgVector3* homogeneous_vector)
{
return !bgc_fp32_is_zero(homogeneous_vector->ratio);
return !bgc_fp32_is_zero(homogeneous_vector->d0);
}
inline int bgc_fp64_hg_vector3_is_point(const BGC_FP64_HgVector3* homogeneous_vector)
{
return !bgc_fp64_is_zero(homogeneous_vector->ratio);
return !bgc_fp64_is_zero(homogeneous_vector->d0);
}
// ================= Is Vector ================== //
inline int bgc_fp32_hg_vector3_is_vector(const BGC_FP32_HgVector3* homogeneous_vector)
{
return bgc_fp32_is_zero(homogeneous_vector->ratio);
return bgc_fp32_is_zero(homogeneous_vector->d0);
}
inline int bgc_fp64_hg_vector3_is_vector(const BGC_FP64_HgVector3* homogeneous_vector)
{
return bgc_fp64_is_zero(homogeneous_vector->ratio);
return bgc_fp64_is_zero(homogeneous_vector->d0);
}
// ==================== Copy ==================== //
@ -138,7 +138,7 @@ inline void bgc_fp32_hg_vector3_copy(BGC_FP32_HgVector3* destination, const BGC_
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
destination->ratio = source->ratio;
destination->d0 = source->d0;
}
inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_FP64_HgVector3* source)
@ -146,7 +146,7 @@ inline void bgc_fp64_hg_vector3_copy(BGC_FP64_HgVector3* destination, const BGC_
destination->x1 = source->x1;
destination->x2 = source->x2;
destination->x3 = source->x3;
destination->ratio = source->ratio;
destination->d0 = source->d0;
}
// ==================== Swap ==================== //
@ -156,17 +156,17 @@ inline void bgc_fp32_hg_vector3_swap(BGC_FP32_HgVector3* first, BGC_FP32_HgVecto
const float x1 = first->x1;
const float x2 = first->x2;
const float x3 = first->x3;
const float ratio = first->ratio;
const float d0 = first->d0;
first->x1 = second->x1;
first->x2 = second->x2;
first->x3 = second->x3;
first->ratio = second->ratio;
first->d0 = second->d0;
second->x1 = x1;
second->x2 = x2;
second->x3 = x3;
second->ratio = ratio;
second->d0 = d0;
}
inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVector3* second)
@ -174,17 +174,51 @@ inline void bgc_fp64_hg_vector3_swap(BGC_FP64_HgVector3* first, BGC_FP64_HgVecto
const double x1 = first->x1;
const double x2 = first->x2;
const double x3 = first->x3;
const double ratio = first->ratio;
const double d0 = first->d0;
first->x1 = second->x1;
first->x2 = second->x2;
first->x3 = second->x3;
first->ratio = second->ratio;
first->d0 = second->d0;
second->x1 = x1;
second->x2 = x2;
second->x3 = x3;
second->ratio = ratio;
second->d0 = d0;
}
// ================== Rescale =================== //
inline int bgc_fp32_hg_vector3_rescale(BGC_FP32_HgVector3* homogeneous_vector, const float new_ratio)
{
if (bgc_fp32_is_zero(homogeneous_vector->d0)) {
return 0;
}
const float multiplier = new_ratio / homogeneous_vector->d0;
homogeneous_vector->x1 *= multiplier;
homogeneous_vector->x2 *= multiplier;
homogeneous_vector->x3 *= multiplier;
homogeneous_vector->d0 = new_ratio;
return 1;
}
inline int bgc_fp64_hg_vector3_rescale(BGC_FP64_HgVector3* homogeneous_vector, const double new_ratio)
{
if (bgc_fp64_is_zero(homogeneous_vector->d0)) {
return 0;
}
const double multiplier = new_ratio / homogeneous_vector->d0;
homogeneous_vector->x1 *= multiplier;
homogeneous_vector->x2 *= multiplier;
homogeneous_vector->x3 *= multiplier;
homogeneous_vector->d0 = new_ratio;
return 1;
}
#endif