Отказ от терминов Versor и Cotes Number в пользу Turn3 и Turn2, использование кватернионов внутри Turn3

This commit is contained in:
Andrey Pokidov 2026-02-04 21:02:15 +07:00
parent 38cff7e27d
commit b470a3194b
27 changed files with 1815 additions and 2045 deletions

View file

@ -40,7 +40,7 @@ BGC_FP32_Affine3* _create_bgc_affine3_random_list(int affine_amount)
BGC_FP32_Position3 position;
for (int i = 0; i < affine_amount; i++) {
bgc_fp32_versor_make(
bgc_fp32_turn3_set_raw_values(
&position.turn,
get_random_value_fp32(),
get_random_value_fp32(),

View file

@ -10,7 +10,7 @@
#endif // _WINDOWS_
typedef struct {
BGC_FP32_Versor versor1, versor2, result;
BGC_FP32_Turn3 versor1, versor2, result;
} structure_fp32_t;
structure_fp32_t* allocate_structures(const unsigned int amount)
@ -29,7 +29,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
bgc_fp32_versor_make(
bgc_fp32_turn3_set_raw_values(
&list[i].versor1,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -37,7 +37,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
rand() * multiplier - 1.0f
);
bgc_fp32_versor_make(
bgc_fp32_turn3_set_raw_values(
&list[i].versor2,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
@ -45,20 +45,20 @@ structure_fp32_t* make_structures(const unsigned int amount)
rand() * multiplier - 1.0f
);
bgc_fp32_versor_reset(&list[i].result);
bgc_fp32_turn3_reset(&list[i].result);
}
return list;
}
void print_versor_fp32(const BGC_FP32_Versor* versor)
void print_quaternion_fp32(const BGC_FP32_Quaternion* quaternion)
{
printf("Versor (s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
printf("Quaternion FP32(s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", quaternion->s0, quaternion->x1, quaternion->x2, quaternion->x3);
}
void print_versor_fp64(const BGC_FP64_Versor* versor)
void print_quaternion_fp64(const BGC_FP64_Quaternion* quaternion)
{
printf("Versor (s0 = %0.20f, x1 = %0.20f, x2 = %0.20f, x3 = %0.20f)\n", versor->_s0, versor->_x1, versor->_x2, versor->_x3);
printf("Quaternion FP64(s0 = %0.12f, x1 = %0.12f, x2 = %0.12f, x3 = %0.12f)\n", quaternion->s0, quaternion->x1, quaternion->x2, quaternion->x3);
}
void print_vector_fp32(const BGC_FP32_Vector3* vector)
@ -75,11 +75,11 @@ void list_work(const uint_fast32_t amount, structure_fp32_t* list)
{
for (uint_fast32_t j = 0; j < 1000; j++) {
for (uint_fast32_t i = 0; i < amount; i++) {
bgc_fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result);
bgc_fp32_turn3_combine(&list[i].result, &list[i].versor1, &list[i].versor2);
}
}
}
/*
int main()
{
const unsigned int amount = 1000000;
@ -113,15 +113,15 @@ int main()
printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
#endif // _WIN64
print_versor_fp32(&list[10].versor1);
print_versor_fp32(&list[10].versor2);
print_versor_fp32(&list[10].result);
print_quaternion_fp32(&list[10].versor1._versor);
print_quaternion_fp32(&list[10].versor2._versor);
print_quaternion_fp32(&list[10].result._versor);
free(list);
return 0;
}
*/
/*
int main() {
@ -140,10 +140,10 @@ int main() {
*/
/*
int main() {
BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
BGC_FP32_Versor result;
bgc_fp32_versor_spherical_interpolation(&start, &end, 0.5f, &result);
BGC_FP32_Turn3 start = { 1.0f, 0.0f, 0.0f, 0.0f };
BGC_FP32_Turn3 end = { 0.0f, 1.0f, 0.0f, 0.0f };
BGC_FP32_Turn3 result;
bgc_fp32_turn3_spherical_interpolation(&start, &end, 0.5f, &result);
printf("Result: %0.12f, %0.12f, %0.12f, %0.12f\n", result.s0, result.x1, result.x2, result.x3);
return 0;
}
@ -154,7 +154,7 @@ void test_basis_difference_fp32()
BGC_FP32_Vector3 initial_primary, initial_auxiliary;
BGC_FP32_Vector3 final_primary, final_auxiliary;
BGC_FP32_Versor turn;
BGC_FP32_Turn3 turn;
// No turn
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
@ -163,10 +163,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nNo turn:\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// Turn around (1, 1, 0) axis on 180 degrees
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
@ -175,10 +175,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// 180 degree turn
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
@ -187,10 +187,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, -1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// 90 degree turn around x3 axis
bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f);
@ -199,10 +199,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary,-1.0f, 0.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_fp32_vector3_make(&initial_primary, 2.0f, 0.0f, 0.0f);
@ -211,10 +211,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 0.0f, 10.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 5.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// Zero vectors
bgc_fp32_vector3_make(&initial_primary, 0.0f, 0.0f, 0.0f);
@ -224,11 +224,11 @@ void test_basis_difference_fp32()
int code;
code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
code = bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
if (code >= 0) {
printf("\nZero vectors: this cannot be!\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
}
else {
printf("\nZero vector validation works fine\n");
@ -240,11 +240,11 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 1.0f, 0.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 1.0f, 0.0f);
code = bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
code = bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
}
else {
printf("\nParallelism validation works fine\n");
@ -257,10 +257,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 0.999848f, 0.017452f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, -0.017452f, 0.999848f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn , &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn , &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// About 179 degrees turn
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
@ -269,10 +269,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, -0.999848f, -0.017452f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.017452f, -0.999848f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nAbout 179 degrees turn:\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// 120 degrees around (-1, -1, 1)
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
@ -281,10 +281,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 0.0f, 0.0f, -1.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\n120 degees turn:\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
@ -293,10 +293,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 0.0f, 1.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, -1.0f, 0.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
// About 0.01 degree turn difference between initial_primary and initial_auxiliary directions
bgc_fp32_vector3_make(&initial_primary, 1.0f, 0.0f, 0.0f);
@ -304,10 +304,10 @@ void test_basis_difference_fp32()
bgc_fp32_vector3_make(&final_primary, 0.0f, -1.0f, 0.0f);
bgc_fp32_vector3_make(&final_auxiliary, 1.0f, 0.0f, 0.0f);
bgc_fp32_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp32_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp32(&turn);
print_quaternion_fp32(&turn._versor);
}
void test_basis_difference_fp64()
@ -315,7 +315,7 @@ void test_basis_difference_fp64()
BGC_FP64_Vector3 initial_primary, initial_auxiliary;
BGC_FP64_Vector3 final_primary, final_auxiliary;
BGC_FP64_Versor turn;
BGC_FP64_Turn3 turn;
// No turn
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
@ -323,10 +323,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nNo turn:\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// Turn around (1, 1, 0) axis on 180 degrees
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
@ -334,10 +334,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nTurn around (1, 1, 0) axis on 180 degrees:\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// 180 degree turn
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
@ -346,10 +346,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&initial_auxiliary, -1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\n180 degree turn around (0, 1, 0):\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// 90 degree turn around x3 axis
bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0);
@ -358,10 +358,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\n90 degree turn around (0, 0, 1):\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// Unorthogonal pairs turn at 90 degrees around x3 axis
bgc_fp64_vector3_make(&initial_primary, 2.0, 0.0, 0.0);
@ -370,10 +370,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 0.0, 10.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 5.0, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nUnorthogonal pairs turn at 90 degrees around (0, 0, 1):\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// Zero vectors
bgc_fp64_vector3_make(&initial_primary, 0.0, 0.0, 0.0);
@ -383,11 +383,11 @@ void test_basis_difference_fp64()
int code;
code = bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
code = bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
if (code >= 0) {
printf("\nZero vectors: this cannot be!\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
}
else {
printf("\nZero vector validation works fine\n");
@ -399,11 +399,11 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 1.0, 0.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 1.0, 0.0);
code = bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
code = bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
if (code >= 0) {
printf("\nParallel vectors: this cannot be!\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
}
else {
printf("\nParallelism validation works fine\n");
@ -416,10 +416,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 0.999848, 0.017452, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, -0.017452, 0.999848, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nSmall angle turn (about 1 degree):\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// About 179 degrees turn
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
@ -428,10 +428,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, -0.999848, -0.017452, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.017452, -0.999848, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nAbout 179 degrees turn:\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// 120 degrees around (-1, -1, 1)
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
@ -440,10 +440,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 0.0, 0.0, -1.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\n120 degees turn:\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// About 1 degree turn difference between initial_primary and initial_auxiliary directions
@ -452,10 +452,10 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 0.0, 1.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, -1.0, 0.0, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nAbout 1 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
// About 0.001 degree turn difference between initial_primary and initial_auxiliary directions
bgc_fp64_vector3_make(&initial_primary, 1.0, 0.0, 0.0);
@ -463,30 +463,30 @@ void test_basis_difference_fp64()
bgc_fp64_vector3_make(&final_primary, 0.0, -1.0, 0.0);
bgc_fp64_vector3_make(&final_auxiliary, 1.0, 0.0, 0.0);
bgc_fp64_versor_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
bgc_fp64_turn3_make_basis_difference(&turn, &initial_primary, &initial_auxiliary, &final_primary, &final_auxiliary);
printf("\nAbout 0.01 degree turn difference between initial_primary and initial_auxiliary directions:\n");
print_versor_fp64(&turn);
print_quaternion_fp64(&turn._versor);
}
/*
#include "affine3.h"
int main()
{
//BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
//BGC_FP32_Versor end = { 0.0f, 1.0f, 0.0f, 0.0f };
BGC_FP32_Versor start = { 1.0f, 0.0f, 0.0f, 0.0f };
BGC_FP32_Versor end = { 0.9999f, 0.01414f, 0.0f, 0.0f };
//BGC_FP32_Turn3 start = { 1.0f, 0.0f, 0.0f, 0.0f };
//BGC_FP32_Turn3 end = { 0.0f, 1.0f, 0.0f, 0.0f };
BGC_FP32_Turn3 start = { 1.0f, 0.0f, 0.0f, 0.0f };
BGC_FP32_Turn3 end = { 0.9999f, 0.01414f, 0.0f, 0.0f };
BGC_FP32_Slerp slerp;
BGC_FP32_Versor result;
BGC_FP32_Turn3 result;
bgc_fp32_slerp_make_full(&slerp, &start, &end);
bgc_fp32_slerp_get_phase_versor(&result, &slerp, 0.5f);
//print_versor_fp32(&result);
//print_quaternion_fp32(&result);
test_basis_difference_fp64();
//printf("Affine3 performance test: %f\n", test_bgc_affine3_performance(10000000, 10));
//printf("sizeof(BGC_FP32_Affine3) = %zu\n", sizeof(BGC_FP32_Affine3));
@ -495,3 +495,4 @@ int main()
return 0;
}
*/

View file

@ -25,19 +25,19 @@ typedef struct {
// =================== Versor =================== //
typedef struct {
BGC_FP32_Versor first, second;
BGC_FP32_Turn3 first, second;
} TestVersorPairFP32;
typedef struct {
BGC_FP64_Versor first, second;
BGC_FP64_Turn3 first, second;
} TestVersorPairFP64;
typedef struct {
BGC_FP32_Versor first, second, result;
BGC_FP32_Turn3 first, second, result;
} TestVersorTripletFP32;
typedef struct {
BGC_FP64_Versor first, second, result;
BGC_FP64_Turn3 first, second, result;
} TestVersorTripletFP64;
// ================= Functions ================== //

View file

@ -60,10 +60,6 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="complex.h" />
<Unit filename="cotes-number.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="cotes-number.h" />
<Unit filename="dual-number.c">
<Option compilerVar="CC" />
</Unit>
@ -116,14 +112,18 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="quaternion.h" />
<Unit filename="rotation3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="rotation3.h" />
<Unit filename="slerp.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="slerp.h" />
<Unit filename="turn2.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="turn2.h" />
<Unit filename="turn3.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="turn3.h" />
<Unit filename="utilities.c">
<Option compilerVar="CC" />
</Unit>
@ -136,10 +136,6 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="vector3.h" />
<Unit filename="versor.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="versor.h" />
<Extensions />
</Project>
</CodeBlocks_project_file>

View file

@ -18,15 +18,14 @@
#include "./affine3.h"
#include "./complex.h"
#include "./cotes-number.h"
#include "./quaternion.h"
#include "./rotation3.h"
#include "./turn2.h"
#include "./turn3.h"
#include "./quaternion.h"
#include "./versor.h"
#include "./position2.h"
#include "./position3.h"
#include "./slerp.h"
#include "./position2.h"
#include "./position3.h"
#endif

View file

@ -1,91 +0,0 @@
#include "./cotes-number.h"
const BGC_FP32_CotesNumber BGC_FP32_IDLE_COTES_NUMBER = { 1.0f, 0.0f };
const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER = { 1.0, 0.0 };
extern inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number);
extern inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number);
extern inline void bgc_fp32_cotes_number_make(BGC_FP32_CotesNumber* number, const float x1, const float x2);
extern inline void bgc_fp64_cotes_number_make(BGC_FP64_CotesNumber* number, const double x1, const double x2);
extern inline void bgc_fp32_cotes_number_make_for_angle(BGC_FP32_CotesNumber* number, const float angle, const int angle_unit);
extern inline void bgc_fp64_cotes_number_make_for_angle(BGC_FP64_CotesNumber* number, const double angle, const int angle_unit);
extern inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number);
extern inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number);
extern inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit);
extern inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit);
extern inline void bgc_fp32_cotes_number_copy(BGC_FP32_CotesNumber* destination, const BGC_FP32_CotesNumber* source);
extern inline void bgc_fp64_cotes_number_copy(BGC_FP64_CotesNumber* destination, const BGC_FP64_CotesNumber* source);
extern inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2);
extern inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2);
extern inline void bgc_fp64_cotes_number_convert_to_fp32(BGC_FP32_CotesNumber* destination, const BGC_FP64_CotesNumber* source);
extern inline void bgc_fp32_cotes_number_convert_to_fp64(BGC_FP64_CotesNumber* destination, const BGC_FP32_CotesNumber* source);
extern inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number);
extern inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number);
extern inline void bgc_fp32_cotes_number_get_reverse(BGC_FP32_CotesNumber* reverse, const BGC_FP32_CotesNumber* number);
extern inline void bgc_fp64_cotes_number_get_reverse(BGC_FP64_CotesNumber* reverse, const BGC_FP64_CotesNumber* number);
extern inline void bgc_fp32_cotes_number_get_exponation(BGC_FP32_CotesNumber* power, const BGC_FP32_CotesNumber* base, const float exponent);
extern inline void bgc_fp64_cotes_number_get_exponation(BGC_FP64_CotesNumber* power, const BGC_FP64_CotesNumber* base, const double exponent);
extern inline void bgc_fp32_cotes_number_combine(BGC_FP32_CotesNumber* combination, const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2);
extern inline void bgc_fp64_cotes_number_combine(BGC_FP64_CotesNumber* combination, const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2);
extern inline void bgc_fp32_cotes_number_exclude(BGC_FP32_CotesNumber* difference, const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant);
extern inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant);
extern inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number);
extern inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number);
extern inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number);
extern inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number);
extern inline void bgc_fp32_cotes_number_turn_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector);
extern inline void bgc_fp64_cotes_number_turn_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector);
extern inline void bgc_fp32_cotes_number_turn_vector_back(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector);
extern inline void bgc_fp64_cotes_number_turn_vector_back(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector);
extern inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2);
extern inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2);
void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* number)
{
const float square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
number->_cos = 1.0f;
number->_sin = 0.0f;
return;
}
const float multiplier = sqrtf(1.0f / square_modulus);
number->_cos *= multiplier;
number->_sin *= multiplier;
}
void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* number)
{
const double square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
number->_cos = 1.0;
number->_sin = 0.0;
return;
}
const double multiplier = sqrt(1.0 / square_modulus);
number->_cos *= multiplier;
number->_sin *= multiplier;
}

View file

@ -1,343 +0,0 @@
#ifndef _BGC_COTES_NUMBER_H_
#define _BGC_COTES_NUMBER_H_
#include <math.h>
#include "utilities.h"
#include "angle.h"
#include "vector2.h"
#include "matrix2x2.h"
// =================== Types ==================== //
typedef struct
{
float _cos, _sin;
} BGC_FP32_CotesNumber;
typedef struct
{
double _cos, _sin;
} BGC_FP64_CotesNumber;
// ================= Constants ================== //
extern const BGC_FP32_CotesNumber BGC_FP32_IDLE_COTES_NUMBER;
extern const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER;
// =================== Reset ==================== //
inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number)
{
number->_cos = 1.0f;
number->_sin = 0.0f;
}
inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number)
{
number->_cos = 1.0;
number->_sin = 0.0;
}
// ================== Set Turn ================== //
inline void bgc_fp32_cotes_number_make_for_angle(BGC_FP32_CotesNumber* number, const float angle, const int angle_unit)
{
const float radians = bgc_fp32_angle_to_radians(angle, angle_unit);
number->_cos = cosf(radians);
number->_sin = sinf(radians);
}
inline void bgc_fp64_cotes_number_make_for_angle(BGC_FP64_CotesNumber* number, const double angle, const int angle_unit)
{
const double radians = bgc_fp64_angle_to_radians(angle, angle_unit);
number->_cos = cos(radians);
number->_sin = sin(radians);
}
// ================== Set Turn ================== //
inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number)
{
return bgc_fp32_is_unit(number->_cos) && bgc_fp32_is_zero(number->_sin);
}
inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number)
{
return bgc_fp64_is_unit(number->_cos) && bgc_fp64_is_zero(number->_sin);
}
// ==================== Set ===================== //
void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* twin);
void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* twin);
inline void bgc_fp32_cotes_number_make(BGC_FP32_CotesNumber* number, const float x1, const float x2)
{
const float square_modulus = x1 * x1 + x2 * x2;
number->_cos = x1;
number->_sin = x2;
if (!bgc_fp32_is_square_unit(square_modulus)) {
_bgc_fp32_cotes_number_normalize(number);
}
}
inline void bgc_fp64_cotes_number_make(BGC_FP64_CotesNumber* number, const double x1, const double x2)
{
const double square_modulus = x1 * x1 + x2 * x2;
number->_cos = x1;
number->_sin = x2;
if (!bgc_fp64_is_square_unit(square_modulus)) {
_bgc_fp64_cotes_number_normalize(number);
}
}
// =================== Angle =================== //
inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit)
{
return bgc_fp32_radians_to_units(atan2f(number->_sin, number->_cos), angle_unit);
}
inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit)
{
return bgc_fp64_radians_to_units(atan2(number->_sin, number->_cos), angle_unit);
}
// ==================== Copy ==================== //
inline void bgc_fp32_cotes_number_copy(BGC_FP32_CotesNumber* destination, const BGC_FP32_CotesNumber* source)
{
destination->_cos = source->_cos;
destination->_sin = source->_sin;
}
inline void bgc_fp64_cotes_number_copy(BGC_FP64_CotesNumber* destination, const BGC_FP64_CotesNumber* source)
{
destination->_cos = source->_cos;
destination->_sin = source->_sin;
}
// ==================== Swap ==================== //
inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2)
{
const float cos = number1->_cos;
const float sin = number1->_sin;
number1->_cos = number2->_cos;
number1->_sin = number2->_sin;
number2->_cos = cos;
number2->_sin = sin;
}
inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2)
{
const double cos = number1->_cos;
const double sin = number1->_sin;
number1->_cos = number2->_cos;
number1->_sin = number2->_sin;
number2->_cos = cos;
number2->_sin = sin;
}
// ================== Convert =================== //
inline void bgc_fp64_cotes_number_convert_to_fp32(BGC_FP32_CotesNumber* destination, const BGC_FP64_CotesNumber* source)
{
bgc_fp32_cotes_number_make(destination, (float)source->_cos, (float)source->_sin);
}
inline void bgc_fp32_cotes_number_convert_to_fp64(BGC_FP64_CotesNumber* destination, const BGC_FP32_CotesNumber* source)
{
bgc_fp64_cotes_number_make(destination, (double)source->_cos, (double)source->_sin);
}
// =================== Revert =================== //
inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number)
{
number->_sin = -number->_sin;
}
inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number)
{
number->_sin = -number->_sin;
}
inline void bgc_fp32_cotes_number_get_reverse(BGC_FP32_CotesNumber* reverse, const BGC_FP32_CotesNumber* number)
{
reverse->_cos = number->_cos;
reverse->_sin = -number->_sin;
}
inline void bgc_fp64_cotes_number_get_reverse(BGC_FP64_CotesNumber* reverse, const BGC_FP64_CotesNumber* number)
{
reverse->_cos = number->_cos;
reverse->_sin = -number->_sin;
}
// ================= Exponation ================= //
inline void bgc_fp32_cotes_number_get_exponation(BGC_FP32_CotesNumber* power, const BGC_FP32_CotesNumber* base, const float exponent)
{
const float power_angle = exponent * atan2f(base->_sin, base->_cos);
power->_cos = cosf(power_angle);
power->_sin = sinf(power_angle);
}
inline void bgc_fp64_cotes_number_get_exponation(BGC_FP64_CotesNumber* power, const BGC_FP64_CotesNumber* base, const double exponent)
{
const double power_angle = exponent * atan2(base->_sin, base->_cos);
power->_cos = cos(power_angle);
power->_sin = sin(power_angle);
}
// ================ Combination ================= //
inline void bgc_fp32_cotes_number_combine(BGC_FP32_CotesNumber* combination, const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2)
{
bgc_fp32_cotes_number_make(
combination,
number1->_cos * number2->_cos - number1->_sin * number2->_sin,
number1->_cos * number2->_sin + number1->_sin * number2->_cos
);
}
inline void bgc_fp64_cotes_number_combine(BGC_FP64_CotesNumber* combination, const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2)
{
bgc_fp64_cotes_number_make(
combination,
number1->_cos * number2->_cos - number1->_sin * number2->_sin,
number1->_cos * number2->_sin + number1->_sin * number2->_cos
);
}
// ================= Exclusion ================== //
inline void bgc_fp32_cotes_number_exclude(BGC_FP32_CotesNumber* difference, const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant)
{
bgc_fp32_cotes_number_make(
difference,
base->_cos * excludant->_cos + base->_sin * excludant->_sin,
base->_sin * excludant->_cos - base->_cos * excludant->_sin
);
}
inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant)
{
bgc_fp64_cotes_number_make(
difference,
base->_cos * excludant->_cos + base->_sin * excludant->_sin,
base->_sin * excludant->_cos - base->_cos * excludant->_sin
);
}
// ============== Rotation Matrix =============== //
inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = -number->_sin;
matrix->r2c1 = number->_sin;
matrix->r2c2 = number->_cos;
}
inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = -number->_sin;
matrix->r2c1 = number->_sin;
matrix->r2c2 = number->_cos;
}
// ============== Reverse Matrix ================ //
inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = number->_sin;
matrix->r2c1 = -number->_sin;
matrix->r2c2 = number->_cos;
}
inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
{
matrix->r1c1 = number->_cos;
matrix->r1c2 = number->_sin;
matrix->r2c1 = -number->_sin;
matrix->r2c2 = number->_cos;
}
// ================ Turn Vector ================= //
inline void bgc_fp32_cotes_number_turn_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector)
{
const float x1 = number->_cos * vector->x1 - number->_sin * vector->x2;
const float x2 = number->_sin * vector->x1 + number->_cos * vector->x2;
turned_vector->x1 = x1;
turned_vector->x2 = x2;
}
inline void bgc_fp64_cotes_number_turn_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector)
{
const double x1 = number->_cos * vector->x1 - number->_sin * vector->x2;
const double x2 = number->_sin * vector->x1 + number->_cos * vector->x2;
turned_vector->x1 = x1;
turned_vector->x2 = x2;
}
// ============ Turn Vector Backward ============ //
inline void bgc_fp32_cotes_number_turn_vector_back(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector)
{
const float x1 = number->_sin * vector->x2 + number->_cos * vector->x1;
const float x2 = number->_cos * vector->x2 - number->_sin * vector->x1;
turned_vector->x1 = x1;
turned_vector->x2 = x2;
}
inline void bgc_fp64_cotes_number_turn_vector_back(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector)
{
const double x1 = number->_sin * vector->x2 + number->_cos * vector->x1;
const double x2 = number->_cos * vector->x2 - number->_sin * vector->x1;
turned_vector->x1 = x1;
turned_vector->x2 = x2;
}
// ================== Are Close ================= //
inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2)
{
const float d_cos = number1->_cos - number2->_cos;
const float d_sin = number1->_sin - number2->_sin;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP32_SQUARE_EPSILON;
}
inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2)
{
const double d_cos = number1->_cos - number2->_cos;
const double d_sin = number1->_sin - number2->_sin;
return d_cos * d_cos + d_sin * d_sin <= BGC_FP64_SQUARE_EPSILON;
}
#endif

View file

Internal server error - Personal Git Server: Beyond coding. We Forge.

500

Internal server error

Forgejo version: 11.0.1+gitea-1.22.0

@ -15,8 +15,8 @@ extern inline void bgc_fp64_dual_quaternion_convert_to_fp32(BGC_FP32_DualQuatern
extern inline void bgc_fp32_dual_quaternion_add(BGC_FP32_DualQuaternion* sum, const BGC_FP32_DualQuaternion* first, const BGC_FP32_DualQuaternion* second);
extern inline void bgc_fp64_dual_quaternion_add(BGC_FP64_DualQuaternion* sum, const BGC_FP64_DualQuaternion* first, const BGC_FP64_DualQuaternion* second);
extern inline void bgc_fp32_dual_quaternion_add(BGC_FP32_DualQuaternion* sum, const BGC_FP32_DualQuaternion* base_quaternion, const BGC_FP32_DualQuaternion* scalable_quaternion, const float scale);
extern inline void bgc_fp64_dual_quaternion_add(BGC_FP64_DualQuaternion* sum, const BGC_FP64_DualQuaternion* base_quaternion, const BGC_FP64_DualQuaternion* scalable_quaternion, const double scale);