Отказ от терминов Versor и Cotes Number в пользу Turn3 и Turn2, использование кватернионов внутри Turn3

This commit is contained in:
Andrey Pokidov 2026-02-04 21:02:15 +07:00
parent 38cff7e27d
commit b470a3194b
27 changed files with 1815 additions and 2045 deletions

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Forgejo version: 11.0.1+gitea-1.22.0

@ -3,17 +3,17 @@
#include "vector3.h"
#include "affine3.h"
#include "versor.h"
#include "turn3.h"
// ==================== Types ==================== //
typedef struct {
BGC_FP32_Versor turn;
BGC_FP32_Turn3 turn;
BGC_FP32_Vector3 shift;
} BGC_FP32_Position3;
typedef struct {
BGC_FP64_Versor turn;
BGC_FP64_Turn3 turn;
BGC_FP64_Vector3 shift;
} BGC_FP64_Position3;
@ -21,27 +21,27 @@ typedef struct {
inline void bgc_fp32_position3_reset(BGC_FP32_Position3 * position)
{
bgc_fp32_versor_reset(&position->turn);
bgc_fp32_turn3_reset(&position->turn);
bgc_fp32_vector3_reset(&position->shift);
}
inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * position)
{
bgc_fp64_versor_reset(&position->turn);
bgc_fp64_turn3_reset(&position->turn);
bgc_fp64_vector3_reset(&position->shift);
}
// ==================== Make ===================== //
inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Versor * turn, const BGC_FP32_Vector3 * shift)
inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Turn3 * turn, const BGC_FP32_Vector3 * shift)
{
bgc_fp32_versor_copy(&position->turn, turn);
bgc_fp32_turn3_copy(&position->turn, turn);
bgc_fp32_vector3_copy(&position->shift, shift);
}
inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Versor * turn, const BGC_FP64_Vector3 * shift)
inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Turn3 * turn, const BGC_FP64_Vector3 * shift)
{
bgc_fp64_versor_copy(&position->turn, turn);
bgc_fp64_turn3_copy(&position->turn, turn);
bgc_fp64_vector3_copy(&position->shift, shift);
}
@ -49,13 +49,13 @@ inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64
inline void bgc_fp32_position3_copy(BGC_FP32_Position3* destination, const BGC_FP32_Position3 * source)
{
bgc_fp32_versor_copy(&destination->turn, &source->turn);
bgc_fp32_turn3_copy(&destination->turn, &source->turn);
bgc_fp32_vector3_copy(&destination->shift, &source->shift);
}
inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_FP64_Position3 * source)
{
bgc_fp64_versor_copy(&destination->turn, &source->turn);
bgc_fp64_turn3_copy(&destination->turn, &source->turn);
bgc_fp64_vector3_copy(&destination->shift, &source->shift);
}
@ -63,13 +63,13 @@ inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_F
inline void bgc_fp32_position3_swap(BGC_FP32_Position3 * first, BGC_FP32_Position3 * second)
{
bgc_fp32_versor_swap(&first->turn, &second->turn);
bgc_fp32_turn3_swap(&first->turn, &second->turn);
bgc_fp32_vector3_swap(&first->shift, &second->shift);
}
inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Position3 * second)
{
bgc_fp64_versor_swap(&first->turn, &second->turn);
bgc_fp64_turn3_swap(&first->turn, &second->turn);
bgc_fp64_vector3_swap(&first->shift, &second->shift);
}
@ -77,13 +77,13 @@ inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Positio
inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* destination, const BGC_FP32_Position3 * source)
{
bgc_fp32_versor_convert_to_fp64(&destination->turn, &source->turn);
bgc_fp32_turn3_convert_to_fp64(&destination->turn, &source->turn);
bgc_fp32_vector3_convert_to_fp64(&destination->shift, &source->shift);
}
inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination, const BGC_FP64_Position3* source)
{
bgc_fp64_versor_convert_to_fp32(&destination->turn, &source->turn);
bgc_fp64_turn3_convert_to_fp32(&destination->turn, &source->turn);
bgc_fp64_vector3_convert_to_fp32(&destination->shift, &source->shift);
}
@ -91,27 +91,27 @@ inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination,
inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3 * position)
{
return bgc_fp32_vector3_is_zero(&position->shift) && bgc_fp32_versor_is_idle(&position->turn);
return bgc_fp32_vector3_is_zero(&position->shift) && bgc_fp32_turn3_is_idle(&position->turn);
}
inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position)
{
return bgc_fp64_vector3_is_zero(&position->shift) && bgc_fp64_versor_is_idle(&position->turn);
return bgc_fp64_vector3_is_zero(&position->shift) && bgc_fp64_turn3_is_idle(&position->turn);
}
// =================== Invert ==================== //
inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position)
{
bgc_fp32_versor_turn_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp32_versor_revert(&position->turn);
bgc_fp32_turn3_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp32_turn3_revert(&position->turn);
bgc_fp32_vector3_revert(&position->shift);
}
inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position)
{
bgc_fp64_versor_turn_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp64_versor_revert(&position->turn);
bgc_fp64_turn3_vector_back(&position->shift, &position->turn, &position->shift);
bgc_fp64_turn3_revert(&position->turn);
bgc_fp64_vector3_revert(&position->shift);
}
@ -119,15 +119,15 @@ inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position)
inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* inverse, const BGC_FP32_Position3 * position)
{
bgc_fp32_versor_turn_vector_back(&inverse->shift, &position->turn, &position->shift);
bgc_fp32_versor_get_reverse(&inverse->turn, &position->turn);
bgc_fp32_turn3_vector_back(&inverse->shift, &position->turn, &position->shift);
bgc_fp32_turn3_get_reverse(&inverse->turn, &position->turn);
bgc_fp32_vector3_revert(&inverse->shift);
}
inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* inverse, const BGC_FP64_Position3 * position)
{
bgc_fp64_versor_turn_vector_back(&inverse->shift, &position->turn, &position->shift);