Отказ от терминов Versor и Cotes Number в пользу Turn3 и Turn2, использование кватернионов внутри Turn3
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27 changed files with 1815 additions and 2045 deletions
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@ -3,17 +3,17 @@
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#include "vector3.h"
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#include "affine3.h"
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#include "versor.h"
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#include "turn3.h"
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// ==================== Types ==================== //
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typedef struct {
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BGC_FP32_Versor turn;
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BGC_FP32_Turn3 turn;
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BGC_FP32_Vector3 shift;
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} BGC_FP32_Position3;
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typedef struct {
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BGC_FP64_Versor turn;
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BGC_FP64_Turn3 turn;
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BGC_FP64_Vector3 shift;
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} BGC_FP64_Position3;
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@ -21,27 +21,27 @@ typedef struct {
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inline void bgc_fp32_position3_reset(BGC_FP32_Position3 * position)
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{
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bgc_fp32_versor_reset(&position->turn);
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bgc_fp32_turn3_reset(&position->turn);
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bgc_fp32_vector3_reset(&position->shift);
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}
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inline void bgc_fp64_position3_reset(BGC_FP64_Position3 * position)
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{
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bgc_fp64_versor_reset(&position->turn);
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bgc_fp64_turn3_reset(&position->turn);
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bgc_fp64_vector3_reset(&position->shift);
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}
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// ==================== Make ===================== //
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inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Versor * turn, const BGC_FP32_Vector3 * shift)
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inline void bgc_fp32_position3_make(BGC_FP32_Position3* position, const BGC_FP32_Turn3 * turn, const BGC_FP32_Vector3 * shift)
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{
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bgc_fp32_versor_copy(&position->turn, turn);
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bgc_fp32_turn3_copy(&position->turn, turn);
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bgc_fp32_vector3_copy(&position->shift, shift);
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}
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inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Versor * turn, const BGC_FP64_Vector3 * shift)
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inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64_Turn3 * turn, const BGC_FP64_Vector3 * shift)
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{
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bgc_fp64_versor_copy(&position->turn, turn);
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bgc_fp64_turn3_copy(&position->turn, turn);
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bgc_fp64_vector3_copy(&position->shift, shift);
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}
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@ -49,13 +49,13 @@ inline void bgc_fp64_position3_make(BGC_FP64_Position3* position, const BGC_FP64
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inline void bgc_fp32_position3_copy(BGC_FP32_Position3* destination, const BGC_FP32_Position3 * source)
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{
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bgc_fp32_versor_copy(&destination->turn, &source->turn);
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bgc_fp32_turn3_copy(&destination->turn, &source->turn);
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bgc_fp32_vector3_copy(&destination->shift, &source->shift);
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}
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inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_FP64_Position3 * source)
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{
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bgc_fp64_versor_copy(&destination->turn, &source->turn);
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bgc_fp64_turn3_copy(&destination->turn, &source->turn);
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bgc_fp64_vector3_copy(&destination->shift, &source->shift);
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}
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@ -63,13 +63,13 @@ inline void bgc_fp64_position3_copy(BGC_FP64_Position3* destination, const BGC_F
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inline void bgc_fp32_position3_swap(BGC_FP32_Position3 * first, BGC_FP32_Position3 * second)
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{
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bgc_fp32_versor_swap(&first->turn, &second->turn);
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bgc_fp32_turn3_swap(&first->turn, &second->turn);
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bgc_fp32_vector3_swap(&first->shift, &second->shift);
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}
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inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Position3 * second)
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{
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bgc_fp64_versor_swap(&first->turn, &second->turn);
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bgc_fp64_turn3_swap(&first->turn, &second->turn);
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bgc_fp64_vector3_swap(&first->shift, &second->shift);
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}
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@ -77,13 +77,13 @@ inline void bgc_fp64_position3_swap(BGC_FP64_Position3 * first, BGC_FP64_Positio
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inline void bgc_fp32_position3_convert_to_fp64(BGC_FP64_Position3* destination, const BGC_FP32_Position3 * source)
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{
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bgc_fp32_versor_convert_to_fp64(&destination->turn, &source->turn);
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bgc_fp32_turn3_convert_to_fp64(&destination->turn, &source->turn);
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bgc_fp32_vector3_convert_to_fp64(&destination->shift, &source->shift);
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}
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inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination, const BGC_FP64_Position3* source)
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{
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bgc_fp64_versor_convert_to_fp32(&destination->turn, &source->turn);
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bgc_fp64_turn3_convert_to_fp32(&destination->turn, &source->turn);
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bgc_fp64_vector3_convert_to_fp32(&destination->shift, &source->shift);
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}
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@ -91,27 +91,27 @@ inline void bgc_fp64_position3_convert_to_fp32(BGC_FP32_Position3* destination,
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inline int bgc_fp32_position3_is_idle(const BGC_FP32_Position3 * position)
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{
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return bgc_fp32_vector3_is_zero(&position->shift) && bgc_fp32_versor_is_idle(&position->turn);
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return bgc_fp32_vector3_is_zero(&position->shift) && bgc_fp32_turn3_is_idle(&position->turn);
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}
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inline int bgc_fp64_position3_is_idle(const BGC_FP64_Position3 * position)
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{
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return bgc_fp64_vector3_is_zero(&position->shift) && bgc_fp64_versor_is_idle(&position->turn);
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return bgc_fp64_vector3_is_zero(&position->shift) && bgc_fp64_turn3_is_idle(&position->turn);
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}
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// =================== Invert ==================== //
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inline void bgc_fp32_position3_invert(BGC_FP32_Position3 * position)
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{
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bgc_fp32_versor_turn_vector_back(&position->shift, &position->turn, &position->shift);
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bgc_fp32_versor_revert(&position->turn);
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bgc_fp32_turn3_vector_back(&position->shift, &position->turn, &position->shift);
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bgc_fp32_turn3_revert(&position->turn);
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bgc_fp32_vector3_revert(&position->shift);
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}
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inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position)
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{
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bgc_fp64_versor_turn_vector_back(&position->shift, &position->turn, &position->shift);
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bgc_fp64_versor_revert(&position->turn);
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bgc_fp64_turn3_vector_back(&position->shift, &position->turn, &position->shift);
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bgc_fp64_turn3_revert(&position->turn);
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bgc_fp64_vector3_revert(&position->shift);
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}
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@ -119,15 +119,15 @@ inline void bgc_fp64_position3_invert(BGC_FP64_Position3 * position)
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inline void bgc_fp32_position3_get_inverse(BGC_FP32_Position3* inverse, const BGC_FP32_Position3 * position)
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{
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bgc_fp32_versor_turn_vector_back(&inverse->shift, &position->turn, &position->shift);
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bgc_fp32_versor_get_reverse(&inverse->turn, &position->turn);
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bgc_fp32_turn3_vector_back(&inverse->shift, &position->turn, &position->shift);
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bgc_fp32_turn3_get_reverse(&inverse->turn, &position->turn);
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bgc_fp32_vector3_revert(&inverse->shift);
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}
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inline void bgc_fp64_position3_get_inverse(BGC_FP64_Position3* inverse, const BGC_FP64_Position3 * position)
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{
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bgc_fp64_versor_turn_vector_back(&inverse->shift, &position->turn, &position->shift);
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