Отказ от терминов Versor и Cotes Number в пользу Turn3 и Turn2, использование кватернионов внутри Turn3
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38cff7e27d
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27 changed files with 1815 additions and 2045 deletions
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@ -3,17 +3,17 @@
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#include "vector2.h"
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#include "affine2.h"
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#include "cotes-number.h"
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#include "turn2.h"
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// ==================== Types ==================== //
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typedef struct {
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BGC_FP32_CotesNumber turn;
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BGC_FP32_Turn2 turn;
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BGC_FP32_Vector2 shift;
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} BGC_FP32_Position2;
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typedef struct {
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BGC_FP64_CotesNumber turn;
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BGC_FP64_Turn2 turn;
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BGC_FP64_Vector2 shift;
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} BGC_FP64_Position2;
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@ -21,27 +21,27 @@ typedef struct {
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inline void bgc_fp32_position2_reset(BGC_FP32_Position2* position)
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{
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bgc_fp32_cotes_number_reset(&position->turn);
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bgc_fp32_turn2_reset(&position->turn);
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bgc_fp32_vector2_reset(&position->shift);
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}
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inline void bgc_fp64_position2_reset(BGC_FP64_Position2* position)
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{
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bgc_fp64_cotes_number_reset(&position->turn);
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bgc_fp64_turn2_reset(&position->turn);
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bgc_fp64_vector2_reset(&position->shift);
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}
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// ==================== Make ===================== //
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inline void bgc_fp32_position2_make(BGC_FP32_Position2* position, const BGC_FP32_CotesNumber* turn, const BGC_FP32_Vector2* shift)
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inline void bgc_fp32_position2_make(BGC_FP32_Position2* position, const BGC_FP32_Turn2* turn, const BGC_FP32_Vector2* shift)
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{
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bgc_fp32_cotes_number_copy(&position->turn, turn);
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bgc_fp32_turn2_copy(&position->turn, turn);
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bgc_fp32_vector2_copy(&position->shift, shift);
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}
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inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64_CotesNumber* turn, const BGC_FP64_Vector2* shift)
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inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64_Turn2* turn, const BGC_FP64_Vector2* shift)
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{
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bgc_fp64_cotes_number_copy(&position->turn, turn);
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bgc_fp64_turn2_copy(&position->turn, turn);
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bgc_fp64_vector2_copy(&position->shift, shift);
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}
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@ -50,13 +50,13 @@ inline void bgc_fp64_position2_make(BGC_FP64_Position2* position, const BGC_FP64
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inline void bgc_fp32_position2_copy(BGC_FP32_Position2* destination, const BGC_FP32_Position2* source)
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{
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bgc_fp32_cotes_number_copy(&destination->turn, &source->turn);
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bgc_fp32_turn2_copy(&destination->turn, &source->turn);
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bgc_fp32_vector2_copy(&destination->shift, &source->shift);
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}
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inline void bgc_fp64_position2_copy(BGC_FP64_Position2* destination, const BGC_FP64_Position2* source)
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{
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bgc_fp64_cotes_number_copy(&destination->turn, &source->turn);
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bgc_fp64_turn2_copy(&destination->turn, &source->turn);
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bgc_fp64_vector2_copy(&destination->shift, &source->shift);
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}
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@ -64,13 +64,13 @@ inline void bgc_fp64_position2_copy(BGC_FP64_Position2* destination, const BGC_F
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inline void bgc_fp32_position2_swap(BGC_FP32_Position2 * first, BGC_FP32_Position2 * second)
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{
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bgc_fp32_cotes_number_swap(&first->turn, &second->turn);
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bgc_fp32_turn2_swap(&first->turn, &second->turn);
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bgc_fp32_vector2_swap(&first->shift, &second->shift);
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}
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inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Position2 * second)
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{
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bgc_fp64_cotes_number_swap(&first->turn, &second->turn);
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bgc_fp64_turn2_swap(&first->turn, &second->turn);
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bgc_fp64_vector2_swap(&first->shift, &second->shift);
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}
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@ -78,13 +78,13 @@ inline void bgc_fp64_position2_swap(BGC_FP64_Position2 * first, BGC_FP64_Positio
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inline void bgc_fp64_position2_convert_to_fp32(BGC_FP32_Position2* destination, const BGC_FP64_Position2 * source)
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{
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bgc_fp64_cotes_number_convert_to_fp32(&destination->turn, &source->turn);
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bgc_fp64_turn2_convert_to_fp32(&destination->turn, &source->turn);
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bgc_fp64_vector2_convert_to_fp32(&destination->shift, &source->shift);
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}
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inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* destination, const BGC_FP32_Position2 * source)
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{
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bgc_fp32_cotes_number_convert_to_fp64(&destination->turn, &source->turn);
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bgc_fp32_turn2_convert_to_fp64(&destination->turn, &source->turn);
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bgc_fp32_vector2_convert_to_fp64(&destination->shift, &source->shift);
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}
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@ -92,27 +92,27 @@ inline void bgc_fp32_position2_convert_to_fp64(BGC_FP64_Position2* destination,
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inline int bgc_fp32_position2_is_idle(const BGC_FP32_Position2 * position)
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{
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return bgc_fp32_vector2_is_zero(&position->shift) && bgc_fp32_cotes_number_is_idle(&position->turn);
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return bgc_fp32_vector2_is_zero(&position->shift) && bgc_fp32_turn2_is_idle(&position->turn);
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}
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inline int bgc_fp64_position2_is_idle(const BGC_FP64_Position2 * position)
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{
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return bgc_fp64_vector2_is_zero(&position->shift) && bgc_fp64_cotes_number_is_idle(&position->turn);
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return bgc_fp64_vector2_is_zero(&position->shift) && bgc_fp64_turn2_is_idle(&position->turn);
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}
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// =================== Invert ==================== //
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inline void bgc_fp32_position2_invert(BGC_FP32_Position2 * position)
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{
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bgc_fp32_cotes_number_turn_vector_back(&position->shift, &position->turn, &position->shift);
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bgc_fp32_cotes_number_revert(&position->turn);
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bgc_fp32_turn2_vector_back(&position->shift, &position->turn, &position->shift);
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bgc_fp32_turn2_revert(&position->turn);
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bgc_fp32_vector2_revert(&position->shift);
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}
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inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position)
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{
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bgc_fp64_cotes_number_turn_vector_back(&position->shift, &position->turn, &position->shift);
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bgc_fp64_cotes_number_revert(&position->turn);
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bgc_fp64_turn2_vector_back(&position->shift, &position->turn, &position->shift);
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bgc_fp64_turn2_revert(&position->turn);
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bgc_fp64_vector2_revert(&position->shift);
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}
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@ -120,15 +120,15 @@ inline void bgc_fp64_position2_invert(BGC_FP64_Position2 * position)
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inline void bgc_fp32_position2_get_inverse(BGC_FP32_Position2* inverted, const BGC_FP32_Position2 * position)
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{
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bgc_fp32_cotes_number_turn_vector_back(&inverted->shift, &position->turn, &position->shift);
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bgc_fp32_cotes_number_get_reverse(&inverted->turn, &position->turn);
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bgc_fp32_turn2_vector_back(&inverted->shift, &position->turn, &position->shift);
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bgc_fp32_turn2_get_reverse(&inverted->turn, &position->turn);
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bgc_fp32_vector2_revert(&inverted->shift);
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}
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inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* inverted, const BGC_FP64_Position2 * position)
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{
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bgc_fp64_cotes_number_turn_vector_back(&inverted->shift, &position->turn, &position->shift);
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bgc_fp64_cotes_number_get_reverse(&inverted->turn, &position->turn);
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bgc_fp64_turn2_vector_back(&inverted->shift, &position->turn, &position->shift);
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bgc_fp64_turn2_get_reverse(&inverted->turn, &position->turn);
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bgc_fp64_vector2_revert(&inverted->shift);
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}
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@ -137,16 +137,16 @@ inline void bgc_fp64_position2_get_inverse(BGC_FP64_Position2* inverted, const B
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inline void bgc_fp32_position2_combine(BGC_FP32_Position2* combination, const BGC_FP32_Position2 * first, const BGC_FP32_Position2 * second)
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{
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BGC_FP32_Vector2 relative_shift;
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bgc_fp32_cotes_number_turn_vector(&relative_shift, &second->turn, &first->shift);
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bgc_fp32_cotes_number_combine(&combination->turn, &first->turn, &second->turn);
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bgc_fp32_turn2_vector(&relative_shift, &second->turn, &first->shift);
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bgc_fp32_turn2_combine(&combination->turn, &first->turn, &second->turn);
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bgc_fp32_vector2_add(&combination->shift, &second->shift, &relative_shift);
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}
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inline void bgc_fp64_position2_combine(BGC_FP64_Position2* combination, const BGC_FP64_Position2 * first, const BGC_FP64_Position2 * second)
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{
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BGC_FP64_Vector2 relative_shift;
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bgc_fp64_cotes_number_turn_vector(&relative_shift, &second->turn, &first->shift);
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bgc_fp64_cotes_number_combine(&combination->turn, &first->turn, &second->turn);
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bgc_fp64_turn2_vector(&relative_shift, &second->turn, &first->shift);
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bgc_fp64_turn2_combine(&combination->turn, &first->turn, &second->turn);
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bgc_fp64_vector2_add(&combination->shift, &second->shift, &relative_shift);
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}
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@ -156,29 +156,29 @@ inline void bgc_fp32_position2_exclude(BGC_FP32_Position2* difference, const BGC
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{
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BGC_FP32_Vector2 relative_shift;
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bgc_fp32_vector2_subtract(&relative_shift, &base->shift, &excludand->shift);
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bgc_fp32_cotes_number_turn_vector_back(&difference->shift, &excludand->turn, &relative_shift);
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bgc_fp32_cotes_number_exclude(&difference->turn, &base->turn, &excludand->turn);
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bgc_fp32_turn2_vector_back(&difference->shift, &excludand->turn, &relative_shift);
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bgc_fp32_turn2_exclude(&difference->turn, &base->turn, &excludand->turn);
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}
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inline void bgc_fp64_position2_exclude(BGC_FP64_Position2* difference, const BGC_FP64_Position2 * base, const BGC_FP64_Position2 * excludand)
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{
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BGC_FP64_Vector2 relative_shift;
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bgc_fp64_vector2_subtract(&relative_shift, &base->shift, &excludand->shift);
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bgc_fp64_cotes_number_turn_vector_back(&difference->shift, &excludand->turn, &relative_shift);
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bgc_fp64_cotes_number_exclude(&difference->turn, &base->turn, &excludand->turn);
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bgc_fp64_turn2_vector_back(&difference->shift, &excludand->turn, &relative_shift);
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bgc_fp64_turn2_exclude(&difference->turn, &base->turn, &excludand->turn);
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}
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// ============= Get Outward Affine ============== //
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inline void bgc_fp32_position2_get_outward_affine(BGC_FP32_Affine2* outward_affine_map, const BGC_FP32_Position2 * position)
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{
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bgc_fp32_cotes_number_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
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bgc_fp32_turn2_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
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bgc_fp32_vector2_copy(&outward_affine_map->shift, &position->shift);
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}
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inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* outward_affine_map, const BGC_FP64_Position2 * position)
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{
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bgc_fp64_cotes_number_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
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bgc_fp64_turn2_get_rotation_matrix(&outward_affine_map->distortion, &position->turn);
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bgc_fp64_vector2_copy(&outward_affine_map->shift, &position->shift);
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}
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@ -186,14 +186,14 @@ inline void bgc_fp64_position2_get_outward_affine(BGC_FP64_Affine2* outward_affi
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inline void bgc_fp32_position2_get_inward_affine(BGC_FP32_Affine2* inward_affine_map, const BGC_FP32_Position2 * position)
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{
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bgc_fp32_cotes_number_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
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bgc_fp32_turn2_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
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bgc_fp32_multiply_matrix2x2_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift);
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bgc_fp32_vector2_revert(&inward_affine_map->shift);
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}
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inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* inward_affine_map, const BGC_FP64_Position2 * position)
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{
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bgc_fp64_cotes_number_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
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bgc_fp64_turn2_get_reverse_matrix(&inward_affine_map->distortion, &position->turn);
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bgc_fp64_multiply_matrix2x2_by_vector2(&inward_affine_map->shift, &inward_affine_map->distortion, &position->shift);
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bgc_fp64_vector2_revert(&inward_affine_map->shift);
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}
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@ -203,14 +203,14 @@ inline void bgc_fp64_position2_get_inward_affine(BGC_FP64_Affine2* inward_affine
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inline void bgc_fp32_position2_transform_point_outwards(BGC_FP32_Vector2* outer_point, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_point)
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{
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BGC_FP32_Vector2 turned_point;
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bgc_fp32_cotes_number_turn_vector(&turned_point, &position->turn, inner_point);
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bgc_fp32_turn2_vector(&turned_point, &position->turn, inner_point);
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bgc_fp32_vector2_add(outer_point, &position->shift, &turned_point);
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}
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inline void bgc_fp64_position2_transform_point_outwards(BGC_FP64_Vector2* outer_point, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_point)
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{
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BGC_FP64_Vector2 turned_point;
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bgc_fp64_cotes_number_turn_vector(&turned_point, &position->turn, inner_point);
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bgc_fp64_turn2_vector(&turned_point, &position->turn, inner_point);
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bgc_fp64_vector2_add(outer_point, &position->shift, &turned_point);
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}
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@ -220,7 +220,7 @@ inline void bgc_fp32_position2_transform_point_inwards(BGC_FP32_Vector2* inner_p
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{
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BGC_FP32_Vector2 relative_point;
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bgc_fp32_vector2_subtract(&relative_point, outer_point, &position->shift);
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bgc_fp32_cotes_number_turn_vector_back(inner_point, &position->turn, &relative_point);
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bgc_fp32_turn2_vector_back(inner_point, &position->turn, &relative_point);
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}
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@ -228,7 +228,7 @@ inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* inner_p
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{
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BGC_FP64_Vector2 relative_point;
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bgc_fp64_vector2_subtract(&relative_point, outer_point, &position->shift);
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bgc_fp64_cotes_number_turn_vector_back(inner_point, &position->turn, &relative_point);
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bgc_fp64_turn2_vector_back(inner_point, &position->turn, &relative_point);
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}
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@ -236,24 +236,24 @@ inline void bgc_fp64_position2_transform_point_inwards(BGC_FP64_Vector2* inner_p
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inline void bgc_fp32_position2_transform_vector_outwards(BGC_FP32_Vector2* outer_vector, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * inner_vector)
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{
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bgc_fp32_cotes_number_turn_vector(outer_vector, &position->turn, inner_vector);
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bgc_fp32_turn2_vector(outer_vector, &position->turn, inner_vector);
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}
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inline void bgc_fp64_position2_transform_vector_outwards(BGC_FP64_Vector2* outer_vector, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * inner_vector)
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{
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bgc_fp64_cotes_number_turn_vector(outer_vector, &position->turn, inner_vector);
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bgc_fp64_turn2_vector(outer_vector, &position->turn, inner_vector);
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}
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// ========== Transform Vector Inwards =========== //
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inline void bgc_fp32_position2_transform_vector_inwards(BGC_FP32_Vector2* inner_vector, const BGC_FP32_Position2 * position, const BGC_FP32_Vector2 * outer_vector)
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{
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bgc_fp32_cotes_number_turn_vector_back(inner_vector, &position->turn, outer_vector);
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bgc_fp32_turn2_vector_back(inner_vector, &position->turn, outer_vector);
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}
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inline void bgc_fp64_position2_transform_vector_inwards(BGC_FP64_Vector2* inner_vector, const BGC_FP64_Position2 * position, const BGC_FP64_Vector2 * outer_vector)
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{
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bgc_fp64_cotes_number_turn_vector_back(inner_vector, &position->turn, outer_vector);
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bgc_fp64_turn2_vector_back(inner_vector, &position->turn, outer_vector);
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}
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#endif
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