Отказ от терминов Versor и Cotes Number в пользу Turn3 и Turn2, использование кватернионов внутри Turn3

This commit is contained in:
Andrey Pokidov 2026-02-04 21:02:15 +07:00
parent 38cff7e27d
commit b470a3194b
27 changed files with 1815 additions and 2045 deletions

View file

@ -9,8 +9,8 @@ extern inline void bgc_fp64_matrix2x2_make_identity(BGC_FP64_Matrix2x2* matrix);
extern inline void bgc_fp32_matrix2x2_make_diagonal(BGC_FP32_Matrix2x2* matrix, const float d1, const float d2);
extern inline void bgc_fp64_matrix2x2_make_diagonal(BGC_FP64_Matrix2x2* matrix, const double d1, const double d2);
extern inline void bgc_fp32_matrix2x2_make_for_turn(BGC_FP32_Matrix2x2* matrix, const float angle, const int angle_unit);
extern inline void bgc_fp64_matrix2x2_make_for_turn(BGC_FP64_Matrix2x2* matrix, const double angle, const int angle_unit);
extern inline void bgc_fp32_matrix2x2_set_turn(BGC_FP32_Matrix2x2* matrix, const float angle, const int angle_unit);
extern inline void bgc_fp64_matrix2x2_set_turn(BGC_FP64_Matrix2x2* matrix, const double angle, const int angle_unit);
extern inline float bgc_fp32_matrix2x2_get_determinant(const BGC_FP32_Matrix2x2* matrix);
extern inline double bgc_fp64_matrix2x2_get_determinant(const BGC_FP64_Matrix2x2* matrix);