Отказ от терминов Versor и Cotes Number в пользу Turn3 и Turn2, использование кватернионов внутри Turn3
This commit is contained in:
parent
38cff7e27d
commit
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27 changed files with 1815 additions and 2045 deletions
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@ -60,10 +60,6 @@
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="complex.h" />
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<Unit filename="cotes-number.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="cotes-number.h" />
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<Unit filename="dual-number.c">
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<Option compilerVar="CC" />
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</Unit>
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@ -116,14 +112,18 @@
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="quaternion.h" />
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<Unit filename="rotation3.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="rotation3.h" />
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<Unit filename="slerp.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="slerp.h" />
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<Unit filename="turn2.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="turn2.h" />
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<Unit filename="turn3.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="turn3.h" />
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<Unit filename="utilities.c">
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<Option compilerVar="CC" />
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</Unit>
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@ -136,10 +136,6 @@
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="vector3.h" />
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<Unit filename="versor.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="versor.h" />
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<Extensions />
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</Project>
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</CodeBlocks_project_file>
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@ -18,15 +18,14 @@
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#include "./affine3.h"
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#include "./complex.h"
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#include "./cotes-number.h"
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#include "./quaternion.h"
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#include "./rotation3.h"
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#include "./turn2.h"
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#include "./turn3.h"
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#include "./quaternion.h"
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#include "./versor.h"
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#include "./position2.h"
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#include "./position3.h"
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#include "./slerp.h"
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#include "./position2.h"
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#include "./position3.h"
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#endif
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@ -1,91 +0,0 @@
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#include "./cotes-number.h"
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const BGC_FP32_CotesNumber BGC_FP32_IDLE_COTES_NUMBER = { 1.0f, 0.0f };
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const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER = { 1.0, 0.0 };
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extern inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number);
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extern inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number);
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extern inline void bgc_fp32_cotes_number_make(BGC_FP32_CotesNumber* number, const float x1, const float x2);
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extern inline void bgc_fp64_cotes_number_make(BGC_FP64_CotesNumber* number, const double x1, const double x2);
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extern inline void bgc_fp32_cotes_number_make_for_angle(BGC_FP32_CotesNumber* number, const float angle, const int angle_unit);
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extern inline void bgc_fp64_cotes_number_make_for_angle(BGC_FP64_CotesNumber* number, const double angle, const int angle_unit);
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extern inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number);
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extern inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number);
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extern inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit);
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extern inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit);
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extern inline void bgc_fp32_cotes_number_copy(BGC_FP32_CotesNumber* destination, const BGC_FP32_CotesNumber* source);
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extern inline void bgc_fp64_cotes_number_copy(BGC_FP64_CotesNumber* destination, const BGC_FP64_CotesNumber* source);
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extern inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2);
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extern inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2);
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extern inline void bgc_fp64_cotes_number_convert_to_fp32(BGC_FP32_CotesNumber* destination, const BGC_FP64_CotesNumber* source);
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extern inline void bgc_fp32_cotes_number_convert_to_fp64(BGC_FP64_CotesNumber* destination, const BGC_FP32_CotesNumber* source);
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extern inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number);
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extern inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number);
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extern inline void bgc_fp32_cotes_number_get_reverse(BGC_FP32_CotesNumber* reverse, const BGC_FP32_CotesNumber* number);
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extern inline void bgc_fp64_cotes_number_get_reverse(BGC_FP64_CotesNumber* reverse, const BGC_FP64_CotesNumber* number);
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extern inline void bgc_fp32_cotes_number_get_exponation(BGC_FP32_CotesNumber* power, const BGC_FP32_CotesNumber* base, const float exponent);
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extern inline void bgc_fp64_cotes_number_get_exponation(BGC_FP64_CotesNumber* power, const BGC_FP64_CotesNumber* base, const double exponent);
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extern inline void bgc_fp32_cotes_number_combine(BGC_FP32_CotesNumber* combination, const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2);
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extern inline void bgc_fp64_cotes_number_combine(BGC_FP64_CotesNumber* combination, const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2);
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extern inline void bgc_fp32_cotes_number_exclude(BGC_FP32_CotesNumber* difference, const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant);
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extern inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant);
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extern inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number);
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extern inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number);
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extern inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number);
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extern inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number);
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extern inline void bgc_fp32_cotes_number_turn_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector);
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extern inline void bgc_fp64_cotes_number_turn_vector(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector);
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extern inline void bgc_fp32_cotes_number_turn_vector_back(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector);
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extern inline void bgc_fp64_cotes_number_turn_vector_back(BGC_FP64_Vector2* turned_vector, const BGC_FP64_CotesNumber* number, const BGC_FP64_Vector2* vector);
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extern inline int bgc_fp32_cotes_number_are_close(const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2);
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extern inline int bgc_fp64_cotes_number_are_close(const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2);
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void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* number)
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{
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const float square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
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if (square_modulus <= BGC_FP32_SQUARE_EPSILON || isnan(square_modulus)) {
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number->_cos = 1.0f;
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number->_sin = 0.0f;
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return;
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}
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const float multiplier = sqrtf(1.0f / square_modulus);
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number->_cos *= multiplier;
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number->_sin *= multiplier;
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}
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void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* number)
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{
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const double square_modulus = number->_cos * number->_cos + number->_sin * number->_sin;
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if (square_modulus <= BGC_FP64_SQUARE_EPSILON || isnan(square_modulus)) {
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number->_cos = 1.0;
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number->_sin = 0.0;
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return;
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}
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const double multiplier = sqrt(1.0 / square_modulus);
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number->_cos *= multiplier;
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number->_sin *= multiplier;
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}
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@ -1,343 +0,0 @@
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#ifndef _BGC_COTES_NUMBER_H_
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#define _BGC_COTES_NUMBER_H_
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#include <math.h>
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#include "utilities.h"
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#include "angle.h"
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#include "vector2.h"
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#include "matrix2x2.h"
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// =================== Types ==================== //
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typedef struct
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{
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float _cos, _sin;
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} BGC_FP32_CotesNumber;
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typedef struct
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{
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double _cos, _sin;
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} BGC_FP64_CotesNumber;
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// ================= Constants ================== //
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extern const BGC_FP32_CotesNumber BGC_FP32_IDLE_COTES_NUMBER;
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extern const BGC_FP64_CotesNumber BGC_FP64_IDLE_COTES_NUMBER;
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// =================== Reset ==================== //
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inline void bgc_fp32_cotes_number_reset(BGC_FP32_CotesNumber* number)
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{
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number->_cos = 1.0f;
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number->_sin = 0.0f;
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}
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inline void bgc_fp64_cotes_number_reset(BGC_FP64_CotesNumber* number)
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{
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number->_cos = 1.0;
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number->_sin = 0.0;
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}
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// ================== Set Turn ================== //
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inline void bgc_fp32_cotes_number_make_for_angle(BGC_FP32_CotesNumber* number, const float angle, const int angle_unit)
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{
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const float radians = bgc_fp32_angle_to_radians(angle, angle_unit);
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number->_cos = cosf(radians);
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number->_sin = sinf(radians);
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}
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inline void bgc_fp64_cotes_number_make_for_angle(BGC_FP64_CotesNumber* number, const double angle, const int angle_unit)
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{
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const double radians = bgc_fp64_angle_to_radians(angle, angle_unit);
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number->_cos = cos(radians);
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number->_sin = sin(radians);
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}
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// ================== Set Turn ================== //
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inline int bgc_fp32_cotes_number_is_idle(const BGC_FP32_CotesNumber* number)
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{
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return bgc_fp32_is_unit(number->_cos) && bgc_fp32_is_zero(number->_sin);
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}
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inline int bgc_fp64_cotes_number_is_idle(const BGC_FP64_CotesNumber* number)
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{
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return bgc_fp64_is_unit(number->_cos) && bgc_fp64_is_zero(number->_sin);
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}
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// ==================== Set ===================== //
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void _bgc_fp32_cotes_number_normalize(BGC_FP32_CotesNumber* twin);
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void _bgc_fp64_cotes_number_normalize(BGC_FP64_CotesNumber* twin);
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inline void bgc_fp32_cotes_number_make(BGC_FP32_CotesNumber* number, const float x1, const float x2)
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{
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const float square_modulus = x1 * x1 + x2 * x2;
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number->_cos = x1;
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number->_sin = x2;
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if (!bgc_fp32_is_square_unit(square_modulus)) {
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_bgc_fp32_cotes_number_normalize(number);
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}
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}
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inline void bgc_fp64_cotes_number_make(BGC_FP64_CotesNumber* number, const double x1, const double x2)
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{
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const double square_modulus = x1 * x1 + x2 * x2;
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number->_cos = x1;
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number->_sin = x2;
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if (!bgc_fp64_is_square_unit(square_modulus)) {
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_bgc_fp64_cotes_number_normalize(number);
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}
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}
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// =================== Angle =================== //
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inline float bgc_fp32_cotes_number_get_angle(const BGC_FP32_CotesNumber* number, const int angle_unit)
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{
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return bgc_fp32_radians_to_units(atan2f(number->_sin, number->_cos), angle_unit);
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}
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inline double bgc_fp64_cotes_number_get_angle(const BGC_FP64_CotesNumber* number, const int angle_unit)
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{
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return bgc_fp64_radians_to_units(atan2(number->_sin, number->_cos), angle_unit);
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}
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// ==================== Copy ==================== //
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inline void bgc_fp32_cotes_number_copy(BGC_FP32_CotesNumber* destination, const BGC_FP32_CotesNumber* source)
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{
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destination->_cos = source->_cos;
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destination->_sin = source->_sin;
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}
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inline void bgc_fp64_cotes_number_copy(BGC_FP64_CotesNumber* destination, const BGC_FP64_CotesNumber* source)
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{
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destination->_cos = source->_cos;
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destination->_sin = source->_sin;
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}
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// ==================== Swap ==================== //
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inline void bgc_fp32_cotes_number_swap(BGC_FP32_CotesNumber* number1, BGC_FP32_CotesNumber* number2)
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{
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const float cos = number1->_cos;
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const float sin = number1->_sin;
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number1->_cos = number2->_cos;
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number1->_sin = number2->_sin;
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number2->_cos = cos;
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number2->_sin = sin;
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}
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inline void bgc_fp64_cotes_number_swap(BGC_FP64_CotesNumber* number1, BGC_FP64_CotesNumber* number2)
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{
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const double cos = number1->_cos;
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const double sin = number1->_sin;
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number1->_cos = number2->_cos;
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number1->_sin = number2->_sin;
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number2->_cos = cos;
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number2->_sin = sin;
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}
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// ================== Convert =================== //
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inline void bgc_fp64_cotes_number_convert_to_fp32(BGC_FP32_CotesNumber* destination, const BGC_FP64_CotesNumber* source)
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{
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bgc_fp32_cotes_number_make(destination, (float)source->_cos, (float)source->_sin);
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}
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inline void bgc_fp32_cotes_number_convert_to_fp64(BGC_FP64_CotesNumber* destination, const BGC_FP32_CotesNumber* source)
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{
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bgc_fp64_cotes_number_make(destination, (double)source->_cos, (double)source->_sin);
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}
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// =================== Revert =================== //
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inline void bgc_fp32_cotes_number_revert(BGC_FP32_CotesNumber* number)
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{
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number->_sin = -number->_sin;
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}
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inline void bgc_fp64_cotes_number_revert(BGC_FP64_CotesNumber* number)
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{
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number->_sin = -number->_sin;
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}
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inline void bgc_fp32_cotes_number_get_reverse(BGC_FP32_CotesNumber* reverse, const BGC_FP32_CotesNumber* number)
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{
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reverse->_cos = number->_cos;
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reverse->_sin = -number->_sin;
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}
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inline void bgc_fp64_cotes_number_get_reverse(BGC_FP64_CotesNumber* reverse, const BGC_FP64_CotesNumber* number)
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{
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reverse->_cos = number->_cos;
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reverse->_sin = -number->_sin;
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}
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// ================= Exponation ================= //
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inline void bgc_fp32_cotes_number_get_exponation(BGC_FP32_CotesNumber* power, const BGC_FP32_CotesNumber* base, const float exponent)
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{
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const float power_angle = exponent * atan2f(base->_sin, base->_cos);
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power->_cos = cosf(power_angle);
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power->_sin = sinf(power_angle);
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}
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inline void bgc_fp64_cotes_number_get_exponation(BGC_FP64_CotesNumber* power, const BGC_FP64_CotesNumber* base, const double exponent)
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{
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const double power_angle = exponent * atan2(base->_sin, base->_cos);
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power->_cos = cos(power_angle);
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power->_sin = sin(power_angle);
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}
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// ================ Combination ================= //
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inline void bgc_fp32_cotes_number_combine(BGC_FP32_CotesNumber* combination, const BGC_FP32_CotesNumber* number1, const BGC_FP32_CotesNumber* number2)
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{
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bgc_fp32_cotes_number_make(
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combination,
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number1->_cos * number2->_cos - number1->_sin * number2->_sin,
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number1->_cos * number2->_sin + number1->_sin * number2->_cos
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);
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}
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inline void bgc_fp64_cotes_number_combine(BGC_FP64_CotesNumber* combination, const BGC_FP64_CotesNumber* number1, const BGC_FP64_CotesNumber* number2)
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{
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bgc_fp64_cotes_number_make(
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combination,
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number1->_cos * number2->_cos - number1->_sin * number2->_sin,
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number1->_cos * number2->_sin + number1->_sin * number2->_cos
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);
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}
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// ================= Exclusion ================== //
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inline void bgc_fp32_cotes_number_exclude(BGC_FP32_CotesNumber* difference, const BGC_FP32_CotesNumber* base, const BGC_FP32_CotesNumber* excludant)
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{
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bgc_fp32_cotes_number_make(
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difference,
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base->_cos * excludant->_cos + base->_sin * excludant->_sin,
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base->_sin * excludant->_cos - base->_cos * excludant->_sin
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);
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}
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|
||||
inline void bgc_fp64_cotes_number_exclude(BGC_FP64_CotesNumber* difference, const BGC_FP64_CotesNumber* base, const BGC_FP64_CotesNumber* excludant)
|
||||
{
|
||||
bgc_fp64_cotes_number_make(
|
||||
difference,
|
||||
base->_cos * excludant->_cos + base->_sin * excludant->_sin,
|
||||
base->_sin * excludant->_cos - base->_cos * excludant->_sin
|
||||
);
|
||||
}
|
||||
|
||||
// ============== Rotation Matrix =============== //
|
||||
|
||||
inline void bgc_fp32_cotes_number_get_rotation_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
|
||||
{
|
||||
matrix->r1c1 = number->_cos;
|
||||
matrix->r1c2 = -number->_sin;
|
||||
matrix->r2c1 = number->_sin;
|
||||
matrix->r2c2 = number->_cos;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_cotes_number_get_rotation_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
|
||||
{
|
||||
matrix->r1c1 = number->_cos;
|
||||
matrix->r1c2 = -number->_sin;
|
||||
matrix->r2c1 = number->_sin;
|
||||
matrix->r2c2 = number->_cos;
|
||||
}
|
||||
|
||||
// ============== Reverse Matrix ================ //
|
||||
|
||||
inline void bgc_fp32_cotes_number_get_reverse_matrix(BGC_FP32_Matrix2x2* matrix, const BGC_FP32_CotesNumber* number)
|
||||
{
|
||||
matrix->r1c1 = number->_cos;
|
||||
matrix->r1c2 = number->_sin;
|
||||
matrix->r2c1 = -number->_sin;
|
||||
matrix->r2c2 = number->_cos;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_cotes_number_get_reverse_matrix(BGC_FP64_Matrix2x2* matrix, const BGC_FP64_CotesNumber* number)
|
||||
{
|
||||
matrix->r1c1 = number->_cos;
|
||||
matrix->r1c2 = number->_sin;
|
||||
matrix->r2c1 = -number->_sin;
|
||||
matrix->r2c2 = number->_cos;
|
||||
}
|
||||
|
||||
// ================ Turn Vector ================= //
|
||||
|
||||
inline void bgc_fp32_cotes_number_turn_vector(BGC_FP32_Vector2* turned_vector, const BGC_FP32_CotesNumber* number, const BGC_FP32_Vector2* vector)
|
||||
{
|
||||
const float x1 = number->_cos * vector->x1 - number->_sin * vector->x2;
|
||||
const float x2 = number->_sin * vector->x1 + number->_cos * vector->x2;
|
||||
|
||||
turned_vector->x1 = x1;
|
||||