Добавление сферической интерполяции, переход от применения acos к применению atan2, исправление ошибок
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17 changed files with 558 additions and 134 deletions
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@ -223,14 +223,14 @@ inline void bgc_versor_shorten_fp32(const BgcVersorFP32* versor, BgcVersorFP32*
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_BgcDarkTwinVersorFP32* twin = (_BgcDarkTwinVersorFP32*)shortened;
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if (versor->s0 >= 0.0f) {
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twin->x1 = versor->s0;
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twin->s0 = versor->s0;
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twin->x1 = versor->x1;
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twin->x2 = versor->x2;
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twin->x3 = versor->x3;
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return;
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}
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twin->x1 = -versor->s0;
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twin->s0 = -versor->s0;
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twin->x1 = -versor->x1;
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twin->x2 = -versor->x2;
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twin->x3 = -versor->x3;
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@ -241,14 +241,14 @@ inline void bgc_versor_shorten_fp64(const BgcVersorFP64* versor, BgcVersorFP64*
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_BgcDarkTwinVersorFP64* twin = (_BgcDarkTwinVersorFP64*)shortened;
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if (versor->s0 >= 0.0) {
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twin->x1 = versor->s0;
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twin->s0 = versor->s0;
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twin->x1 = versor->x1;
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twin->x2 = versor->x2;
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twin->x3 = versor->x3;
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return;
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}
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twin->x1 = -versor->s0;
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twin->s0 = -versor->s0;
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twin->x1 = -versor->x1;
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twin->x2 = -versor->x2;
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twin->x3 = -versor->x3;
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@ -362,6 +362,12 @@ inline void bgc_versor_exclude_fp64(const BgcVersorFP64* base, const BgcVersorFP
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);
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}
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// ============ Sphere Interpolation ============ //
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void bgc_versor_spherically_interpolate_fp32(const BgcVersorFP32* start, const BgcVersorFP32* end, const float phase, BgcVersorFP32* result);
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void bgc_versor_spherically_interpolate_fp64(const BgcVersorFP64* start, const BgcVersorFP64* end, const double phase, BgcVersorFP64* result);
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// ================ Get Rotation ================ //
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void bgc_versor_get_rotation_fp32(const BgcVersorFP32* versor, BgcRotation3FP32* result);
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