Переименование tangent в тангенсную пару

This commit is contained in:
Andrey Pokidov 2025-02-08 10:26:26 +07:00
parent 02bcb1bd33
commit 9864653787
18 changed files with 168 additions and 173 deletions

View file

@ -1,3 +1,4 @@
/*
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
@ -59,7 +60,7 @@ structure_fp32_t* make_structures(const unsigned int amount)
);
bgc_vector3_reset_fp32(&list[i].vector2);
*/
*//*
}
return list;
@ -137,23 +138,16 @@ int main()
}
*/
//#include <stdio.h>
//#include <basic-geometry.h>
#include <stdio.h>
#include <basic-geometry.h>
int main()
{
BgcVector3FP32 my_vector1, my_vector2;
BgcVector3FP32 my_vector;
bgc_vector3_set_values_fp32(-2, 7, 5, &my_vector1);
bgc_vector3_set_values_fp32(10, -1, -3, &my_vector2);
bgc_vector3_set_values_fp32(-2, 7, 10, &my_vector);
bgc_vector3_swap_fp32(&my_vector1, &my_vector2);
printf("Vector #1: x1 = %f, x2 = %f, x3 = %f\n", my_vector1.x1, my_vector1.x2, my_vector1.x3);
printf("Vector #2: x1 = %f, x2 = %f, x3 = %f\n", my_vector2.x1, my_vector2.x2, my_vector2.x3);
printf("x1 = %f, x2 = %f, x3 = %f\n", my_vector.x1, my_vector.x2, my_vector.x3);
return 0;
}

View file

@ -14,7 +14,7 @@
#include "matrix3x2.h"
#include "matrix3x3.h"
#include "tangent.h"
#include "tangent-pair.h"
#include "rotation3.h"

View file

@ -28,7 +28,7 @@
<ClInclude Include="matrixes.h" />
<ClInclude Include="quaternion.h" />
<ClInclude Include="rotation3.h" />
<ClInclude Include="tangent.h" />
<ClInclude Include="tangent-pair.h" />
<ClInclude Include="utilities.h" />
<ClInclude Include="versor.h" />
<ClInclude Include="vector2.h" />
@ -44,7 +44,7 @@
<ClCompile Include="matrixes.c" />
<ClCompile Include="quaternion.c" />
<ClCompile Include="rotation3.c" />
<ClCompile Include="tangent.c" />
<ClCompile Include="tangent-pair.c" />
<ClCompile Include="versor.c" />
<ClCompile Include="vector2.c" />
<ClCompile Include="vector3.c" />

View file

@ -54,7 +54,7 @@
<ClInclude Include="matrixes.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="tangent.h">
<ClInclude Include="tangent-pair.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
@ -95,7 +95,7 @@
<ClCompile Include="matrix3x2.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="tangent.c">
<ClCompile Include="tangent-pair.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>

View file

@ -0,0 +1,82 @@
#include "tangent-pair.h"
const BgcTangentPairFP32 BGC_IDLE_TANGENT_PAIR_FP32 = { 1.0f, 0.0f };
const BgcTangentPairFP64 BGC_IDLE_TANGENT_PAIR_FP64 = { 1.0, 0.0 };
extern inline void bgc_tangent_pair_reset_fp32(BgcTangentPairFP32* tangent);
extern inline void bgc_tangent_pair_reset_fp64(BgcTangentPairFP64* tangent);
extern inline void bgc_tangent_pair_set_values_fp32(const float x1, const float x2, BgcTangentPairFP32* tangent);
extern inline void bgc_tangent_pair_set_values_fp64(const double x1, const double x2, BgcTangentPairFP64* tangent);
extern inline void bgc_tangent_pair_copy_fp32(const BgcTangentPairFP32* from, BgcTangentPairFP32* to);
extern inline void bgc_tangent_pair_copy_fp64(const BgcTangentPairFP64* from, BgcTangentPairFP64* to);
extern inline void bgc_tangent_pair_swap_fp32(BgcTangentPairFP32* tangent1, BgcTangentPairFP32* tangent2);
extern inline void bgc_tangent_pair_swap_fp64(BgcTangentPairFP64* tangent1, BgcTangentPairFP64* tangent2);
extern inline void bgc_tangent_pair_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcTangentPairFP32* tangent);
extern inline void bgc_tangent_pair_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcTangentPairFP64* tangent);
extern inline void bgc_tangent_pair_convert_fp64_to_fp32(const BgcTangentPairFP64* from, BgcTangentPairFP32* to);
extern inline void bgc_tangent_pair_convert_fp32_to_fp64(const BgcTangentPairFP32* from, BgcTangentPairFP64* to);
extern inline void bgc_tangent_pair_invert_fp32(BgcTangentPairFP32* tangent);
extern inline void bgc_tangent_pair_invert_fp64(BgcTangentPairFP64* tangent);
extern inline void bgc_tangent_pair_set_inverted_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* result);
extern inline void bgc_tangent_pair_set_inverted_fp64(const BgcTangentPairFP64* tangent, BgcTangentPairFP64* result);
extern inline void bgc_tangent_pair_make_rotation_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix);
extern inline void bgc_tangent_pair_make_rotation_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix);
extern inline void bgc_tangent_pair_make_reverse_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix);
extern inline void bgc_tangent_pair_make_reverse_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix);
extern inline float bgc_tangent_pair_get_angle_fp32(const BgcTangentPairFP32* tangent, const BgcAngleUnitEnum unit);
extern inline double bgc_tangent_pair_get_angle_fp64(const BgcTangentPairFP64* tangent, const BgcAngleUnitEnum unit);
extern inline void bgc_tangent_pair_combine_fp32(const BgcTangentPairFP32* tangent1, const BgcTangentPairFP32* tangent2, BgcTangentPairFP32* result);
extern inline void bgc_tangent_pair_combine_fp64(const BgcTangentPairFP64* tangent1, const BgcTangentPairFP64* tangent2, BgcTangentPairFP64* result);
extern inline void bgc_tangent_pair_turn_vector_fp32(const BgcTangentPairFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result);
extern inline void bgc_tangent_pair_turn_vector_fp64(const BgcTangentPairFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result);
extern inline void bgc_tangent_pair_turn_vector_back_fp32(const BgcTangentPairFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result);
extern inline void bgc_tangent_pair_turn_vector_back_fp64(const BgcTangentPairFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result);
extern inline int bgc_tangent_pair_are_close_fp32(const BgcTangentPairFP32* tangent1, const BgcTangentPairFP32* tangent2);
extern inline int bgc_tangent_pair_are_close_fp64(const BgcTangentPairFP64* tangent1, const BgcTangentPairFP64* tangent2);
void _bgc_tangent_pair_normalize_fp32(const float square_modulus, _BgcTwinTangentPairFP32* twin)
{
// (square_modulus != square_modulus) is true when square_modulus is NaN
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
twin->cos = 1.0f;
twin->sin = 0.0f;
return;
}
const float multiplier = sqrtf(1.0f / square_modulus);
twin->cos *= multiplier;
twin->sin *= multiplier;
}
void _bgc_tangent_pair_normalize_fp64(const double square_modulus, _BgcTwinTangentPairFP64* twin)
{
// (square_modulus != square_modulus) is true when square_modulus is NaN
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
twin->cos = 1.0;
twin->sin = 0.0;
return;
}
const double multiplier = sqrt(1.0 / square_modulus);
twin->cos *= multiplier;
twin->sin *= multiplier;
}

View file

@ -1,5 +1,5 @@
#ifndef _BGC_TANGENT_H_
#define _BGC_TANGENT_H_
#ifndef _bgc_tangent_pair_H_
#define _bgc_tangent_pair_H_
#include <math.h>
@ -13,41 +13,41 @@
typedef struct
{
const float cos, sin;
} BgcTangentFP32;
} BgcTangentPairFP32;
typedef struct
{
const double cos, sin;
} BgcTangentFP64;
} BgcTangentPairFP64;
// ================= Dark Twins ================= //
typedef struct {
float cos, sin;
} _BgcDarkTwinTangentFP32;
} _BgcTwinTangentPairFP32;
typedef struct {
double cos, sin;
} _BgcDarkTwinTangentFP64;
} _BgcTwinTangentPairFP64;
// ================= Constants ================== //
extern const BgcTangentFP32 BGC_IDLE_TANGENT_FP32;
extern const BgcTangentFP64 BGC_IDLE_TANGENT_FP64;
extern const BgcTangentPairFP32 BGC_IDLE_TANGENT_PAIR_FP32;
extern const BgcTangentPairFP64 BGC_IDLE_TANGENT_PAIR_FP64;
// =================== Reset ==================== //
inline void bgc_tangent_reset_fp32(BgcTangentFP32* tangent)
inline void bgc_tangent_pair_reset_fp32(BgcTangentPairFP32* tangent)
{
_BgcDarkTwinTangentFP32* twin = (_BgcDarkTwinTangentFP32*)tangent;
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)tangent;
twin->cos = 1.0f;
twin->sin = 0.0f;
}
inline void bgc_tangent_reset_fp64(BgcTangentFP64* tangent)
inline void bgc_tangent_pair_reset_fp64(BgcTangentPairFP64* tangent)
{
_BgcDarkTwinTangentFP64* twin = (_BgcDarkTwinTangentFP64*)tangent;
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)tangent;
twin->cos = 1.0;
twin->sin = 0.0;
@ -55,51 +55,51 @@ inline void bgc_tangent_reset_fp64(BgcTangentFP64* tangent)
// ==================== Set ===================== //
void _bgc_tangent_normalize_fp32(const float square_modulus, _BgcDarkTwinTangentFP32* twin);
void _bgc_tangent_pair_normalize_fp32(const float square_modulus, _BgcTwinTangentPairFP32* twin);
void _bgc_tangent_normalize_fp64(const double square_modulus, _BgcDarkTwinTangentFP64* twin);
void _bgc_tangent_pair_normalize_fp64(const double square_modulus, _BgcTwinTangentPairFP64* twin);
inline void bgc_tangent_set_values_fp32(const float x1, const float x2, BgcTangentFP32* tangent)
inline void bgc_tangent_pair_set_values_fp32(const float x1, const float x2, BgcTangentPairFP32* tangent)
{
const float square_modulus = x1 * x1 + x2 * x2;
_BgcDarkTwinTangentFP32* twin = (_BgcDarkTwinTangentFP32*)tangent;
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)tangent;
twin->cos = x1;
twin->sin = x2;
if (!bgc_is_sqare_value_unit_fp32(square_modulus)) {
_bgc_tangent_normalize_fp32(square_modulus, twin);
_bgc_tangent_pair_normalize_fp32(square_modulus, twin);
}
}
inline void bgc_tangent_set_values_fp64(const double x1, const double x2, BgcTangentFP64* tangent)
inline void bgc_tangent_pair_set_values_fp64(const double x1, const double x2, BgcTangentPairFP64* tangent)
{
const double square_modulus = x1 * x1 + x2 * x2;
_BgcDarkTwinTangentFP64* twin = (_BgcDarkTwinTangentFP64*)tangent;
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)tangent;
twin->cos = x1;
twin->sin = x2;
if (!bgc_is_sqare_value_unit_fp64(square_modulus)) {
_bgc_tangent_normalize_fp64(square_modulus, twin);
_bgc_tangent_pair_normalize_fp64(square_modulus, twin);
}
}
// ==================== Copy ==================== //
inline void bgc_tangent_copy_fp32(const BgcTangentFP32* from, BgcTangentFP32* to)
inline void bgc_tangent_pair_copy_fp32(const BgcTangentPairFP32* from, BgcTangentPairFP32* to)
{
_BgcDarkTwinTangentFP32* twin = (_BgcDarkTwinTangentFP32*)to;
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)to;
twin->cos = from->cos;
twin->sin = from->sin;
}
inline void bgc_tangent_copy_fp64(const BgcTangentFP64* from, BgcTangentFP64* to)
inline void bgc_tangent_pair_copy_fp64(const BgcTangentPairFP64* from, BgcTangentPairFP64* to)
{
_BgcDarkTwinTangentFP64* twin = (_BgcDarkTwinTangentFP64*)to;
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)to;
twin->cos = from->cos;
twin->sin = from->sin;
@ -107,33 +107,33 @@ inline void bgc_tangent_copy_fp64(const BgcTangentFP64* from, BgcTangentFP64* to
// ==================== Swap ==================== //
inline void bgc_tangent_swap_fp32(BgcTangentFP32* tangent1, BgcTangentFP32* tangent2)
inline void bgc_tangent_pair_swap_fp32(BgcTangentPairFP32* tangent1, BgcTangentPairFP32* tangent2)
{
const float cos = tangent1->cos;
const float sin = tangent1->sin;
_BgcDarkTwinTangentFP32* twin1 = (_BgcDarkTwinTangentFP32*)tangent1;
_BgcTwinTangentPairFP32* twin1 = (_BgcTwinTangentPairFP32*)tangent1;
twin1->cos = tangent2->cos;
twin1->sin = tangent2->sin;
_BgcDarkTwinTangentFP32* twin2 = (_BgcDarkTwinTangentFP32*)tangent2;
_BgcTwinTangentPairFP32* twin2 = (_BgcTwinTangentPairFP32*)tangent2;
twin2->cos = cos;
twin2->sin = sin;
}
inline void bgc_tangent_swap_fp64(BgcTangentFP64* tangent1, BgcTangentFP64* tangent2)
inline void bgc_tangent_pair_swap_fp64(BgcTangentPairFP64* tangent1, BgcTangentPairFP64* tangent2)
{
const double cos = tangent1->cos;
const double sin = tangent1->sin;
_BgcDarkTwinTangentFP64* twin1 = (_BgcDarkTwinTangentFP64*)tangent1;
_BgcTwinTangentPairFP64* twin1 = (_BgcTwinTangentPairFP64*)tangent1;
twin1->cos = tangent2->cos;
twin1->sin = tangent2->sin;
_BgcDarkTwinTangentFP64* twin2 = (_BgcDarkTwinTangentFP64*)tangent2;
_BgcTwinTangentPairFP64* twin2 = (_BgcTwinTangentPairFP64*)tangent2;
twin2->cos = cos;
twin2->sin = sin;
@ -141,21 +141,21 @@ inline void bgc_tangent_swap_fp64(BgcTangentFP64* tangent1, BgcTangentFP64* tang
// ================== Set Turn ================== //
inline void bgc_tangent_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcTangentFP32* tangent)
inline void bgc_tangent_pair_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcTangentPairFP32* tangent)
{
const float radians = bgc_angle_to_radians_fp32(angle, unit);
_BgcDarkTwinTangentFP32* twin = (_BgcDarkTwinTangentFP32*)tangent;
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)tangent;
twin->cos = cosf(radians);
twin->sin = sinf(radians);
}
inline void bgc_tangent_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcTangentFP64* tangent)
inline void bgc_tangent_pair_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcTangentPairFP64* tangent)
{
const double radians = bgc_angle_to_radians_fp64(angle, unit);
_BgcDarkTwinTangentFP64* twin = (_BgcDarkTwinTangentFP64*)tangent;
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)tangent;
twin->cos = cos(radians);
twin->sin = sin(radians);
@ -163,41 +163,41 @@ inline void bgc_tangent_set_turn_fp64(const double angle, const BgcAngleUnitEnum
// ============= Copy to twin type ============== //
inline void bgc_tangent_convert_fp64_to_fp32(const BgcTangentFP64* from, BgcTangentFP32* to)
inline void bgc_tangent_pair_convert_fp64_to_fp32(const BgcTangentPairFP64* from, BgcTangentPairFP32* to)
{
bgc_tangent_set_values_fp32((float)from->cos, (float)from->sin, to);
bgc_tangent_pair_set_values_fp32((float)from->cos, (float)from->sin, to);
}
inline void bgc_tangent_convert_fp32_to_fp64(const BgcTangentFP32* from, BgcTangentFP64* to)
inline void bgc_tangent_pair_convert_fp32_to_fp64(const BgcTangentPairFP32* from, BgcTangentPairFP64* to)
{
bgc_tangent_set_values_fp64((double)from->cos, (double)from->sin, to);
bgc_tangent_pair_set_values_fp64((double)from->cos, (double)from->sin, to);
}
// ================= Inversion ================== //
inline void bgc_tangent_invert_fp32(BgcTangentFP32* tangent)
inline void bgc_tangent_pair_invert_fp32(BgcTangentPairFP32* tangent)
{
((_BgcDarkTwinTangentFP32*)tangent)->sin = -tangent->sin;
((_BgcTwinTangentPairFP32*)tangent)->sin = -tangent->sin;
}
inline void bgc_tangent_invert_fp64(BgcTangentFP64* tangent)
inline void bgc_tangent_pair_invert_fp64(BgcTangentPairFP64* tangent)
{
((_BgcDarkTwinTangentFP64*)tangent)->sin = -tangent->sin;
((_BgcTwinTangentPairFP64*)tangent)->sin = -tangent->sin;
}
// ================ Set Inverted ================ //
inline void bgc_tangent_set_inverted_fp32(const BgcTangentFP32* tangent, BgcTangentFP32* result)
inline void bgc_tangent_pair_set_inverted_fp32(const BgcTangentPairFP32* tangent, BgcTangentPairFP32* result)
{
_BgcDarkTwinTangentFP32* twin = (_BgcDarkTwinTangentFP32*)result;
_BgcTwinTangentPairFP32* twin = (_BgcTwinTangentPairFP32*)result;
twin->cos = tangent->cos;
twin->sin = -tangent->sin;
}
inline void bgc_tangent_set_inverted_fp64(const BgcTangentFP64* tangent, BgcTangentFP64* result)
inline void bgc_tangent_pair_set_inverted_fp64(const BgcTangentPairFP64* tangent, BgcTangentPairFP64* result)
{
_BgcDarkTwinTangentFP64* twin = (_BgcDarkTwinTangentFP64*)result;
_BgcTwinTangentPairFP64* twin = (_BgcTwinTangentPairFP64*)result;
twin->cos = tangent->cos;
twin->sin = -tangent->sin;
@ -205,7 +205,7 @@ inline void bgc_tangent_set_inverted_fp64(const BgcTangentFP64* tangent, BgcTang
// ============== Rotation Matrix =============== //
inline void bgc_tangent_make_rotation_matrix_fp32(const BgcTangentFP32* tangent, BgcMatrix2x2FP32* matrix)
inline void bgc_tangent_pair_make_rotation_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix)
{
matrix->r1c1 = tangent->cos;
matrix->r1c2 = -tangent->sin;
@ -213,7 +213,7 @@ inline void bgc_tangent_make_rotation_matrix_fp32(const BgcTangentFP32* tangent,
matrix->r2c2 = tangent->cos;
}
inline void bgc_tangent_make_rotation_matrix_fp64(const BgcTangentFP64* tangent, BgcMatrix2x2FP64* matrix)
inline void bgc_tangent_pair_make_rotation_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix)
{
matrix->r1c1 = tangent->cos;
matrix->r1c2 = -tangent->sin;
@ -223,7 +223,7 @@ inline void bgc_tangent_make_rotation_matrix_fp64(const BgcTangentFP64* tangent,
// ============== Reverse Matrix ================ //
inline void bgc_tangent_make_reverse_matrix_fp32(const BgcTangentFP32* tangent, BgcMatrix2x2FP32* matrix)
inline void bgc_tangent_pair_make_reverse_matrix_fp32(const BgcTangentPairFP32* tangent, BgcMatrix2x2FP32* matrix)
{
matrix->r1c1 = tangent->cos;
matrix->r1c2 = tangent->sin;
@ -231,7 +231,7 @@ inline void bgc_tangent_make_reverse_matrix_fp32(const BgcTangentFP32* tangent,
matrix->r2c2 = tangent->cos;
}
inline void bgc_tangent_make_reverse_matrix_fp64(const BgcTangentFP64* tangent, BgcMatrix2x2FP64* matrix)
inline void bgc_tangent_pair_make_reverse_matrix_fp64(const BgcTangentPairFP64* tangent, BgcMatrix2x2FP64* matrix)
{
matrix->r1c1 = tangent->cos;
matrix->r1c2 = tangent->sin;
@ -241,7 +241,7 @@ inline void bgc_tangent_make_reverse_matrix_fp64(const BgcTangentFP64* tangent,
// =================== Angle =================== //
inline float bgc_tangent_get_angle_fp32(const BgcTangentFP32* tangent, const BgcAngleUnitEnum unit)
inline float bgc_tangent_pair_get_angle_fp32(const BgcTangentPairFP32* tangent, const BgcAngleUnitEnum unit)
{
if (tangent->cos >= 1.0f - BGC_EPSYLON_FP32) {
return 0.0f;
@ -262,7 +262,7 @@ inline float bgc_tangent_get_angle_fp32(const BgcTangentFP32* tangent, const Bgc
return bgc_radians_to_units_fp32(atan2f(tangent->cos, tangent->sin), unit);
}
inline double bgc_tangent_get_angle_fp64(const BgcTangentFP64* tangent, const BgcAngleUnitEnum unit)
inline double bgc_tangent_pair_get_angle_fp64(const BgcTangentPairFP64* tangent, const BgcAngleUnitEnum unit)
{
if (tangent->cos >= 1.0 - BGC_EPSYLON_FP64) {
return 0.0;
@ -285,18 +285,18 @@ inline double bgc_tangent_get_angle_fp64(const BgcTangentFP64* tangent, const Bg
// ================ Combination ================= //
inline void bgc_tangent_combine_fp32(const BgcTangentFP32* tangent1, const BgcTangentFP32* tangent2, BgcTangentFP32* result)
inline void bgc_tangent_pair_combine_fp32(const BgcTangentPairFP32* tangent1, const BgcTangentPairFP32* tangent2, BgcTangentPairFP32* result)
{
bgc_tangent_set_values_fp32(
bgc_tangent_pair_set_values_fp32(
tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin,
tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos,
result
);
}
inline void bgc_tangent_combine_fp64(const BgcTangentFP64* tangent1, const BgcTangentFP64* tangent2, BgcTangentFP64* result)
inline void bgc_tangent_pair_combine_fp64(const BgcTangentPairFP64* tangent1, const BgcTangentPairFP64* tangent2, BgcTangentPairFP64* result)
{
bgc_tangent_set_values_fp64(
bgc_tangent_pair_set_values_fp64(
tangent1->cos * tangent2->cos - tangent1->sin * tangent2->sin,
tangent1->cos * tangent2->sin + tangent1->sin * tangent2->cos,
result
@ -305,7 +305,7 @@ inline void bgc_tangent_combine_fp64(const BgcTangentFP64* tangent1, const BgcTa
// ================ Turn Vector ================= //
inline void bgc_tangent_turn_vector_fp32(const BgcTangentFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result)
inline void bgc_tangent_pair_turn_vector_fp32(const BgcTangentPairFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result)
{
const float x1 = tangent->cos * vector->x1 - tangent->sin * vector->x2;
const float x2 = tangent->sin * vector->x1 + tangent->cos * vector->x2;
@ -314,7 +314,7 @@ inline void bgc_tangent_turn_vector_fp32(const BgcTangentFP32* tangent, const Bg
result->x2 = x2;
}
inline void bgc_tangent_turn_vector_fp64(const BgcTangentFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result)
inline void bgc_tangent_pair_turn_vector_fp64(const BgcTangentPairFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result)
{
const double x1 = tangent->cos * vector->x1 - tangent->sin * vector->x2;
const double x2 = tangent->sin * vector->x1 + tangent->cos * vector->x2;
@ -325,7 +325,7 @@ inline void bgc_tangent_turn_vector_fp64(const BgcTangentFP64* tangent, const Bg
// ============ Turn Vector Backward ============ //
inline void bgc_tangent_turn_vector_back_fp32(const BgcTangentFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result)
inline void bgc_tangent_pair_turn_vector_back_fp32(const BgcTangentPairFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result)
{
const float x1 = tangent->sin * vector->x2 + tangent->cos * vector->x1;
const float x2 = tangent->cos * vector->x2 - tangent->sin * vector->x1;
@ -334,7 +334,7 @@ inline void bgc_tangent_turn_vector_back_fp32(const BgcTangentFP32* tangent, con
result->x2 = x2;
}
inline void bgc_tangent_turn_vector_back_fp64(const BgcTangentFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result)
inline void bgc_tangent_pair_turn_vector_back_fp64(const BgcTangentPairFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result)
{
const double x1 = tangent->sin * vector->x2 + tangent->cos * vector->x1;
const double x2 = tangent->cos * vector->x2 - tangent->sin * vector->x1;
@ -345,7 +345,7 @@ inline void bgc_tangent_turn_vector_back_fp64(const BgcTangentFP64* tangent, con
// ================== Are Close ================= //
inline int bgc_tangent_are_close_fp32(const BgcTangentFP32* tangent1, const BgcTangentFP32* tangent2)
inline int bgc_tangent_pair_are_close_fp32(const BgcTangentPairFP32* tangent1, const BgcTangentPairFP32* tangent2)
{
const float d_cos = tangent1->cos - tangent2->cos;
const float d_sin = tangent1->sin - tangent2->sin;
@ -353,7 +353,7 @@ inline int bgc_tangent_are_close_fp32(const BgcTangentFP32* tangent1, const BgcT
return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP32;
}
inline int bgc_tangent_are_close_fp64(const BgcTangentFP64* tangent1, const BgcTangentFP64* tangent2)
inline int bgc_tangent_pair_are_close_fp64(const BgcTangentPairFP64* tangent1, const BgcTangentPairFP64* tangent2)
{
const double d_cos = tangent1->cos - tangent2->cos;
const double d_sin = tangent1->sin - tangent2->sin;

View file

@ -1,82 +0,0 @@
#include "tangent.h"
const BgcTangentFP32 BGC_IDLE_TANGENT_FP32 = { 1.0f, 0.0f };
const BgcTangentFP64 BGC_IDLE_TANGENT_FP64 = { 1.0, 0.0 };
extern inline void bgc_tangent_reset_fp32(BgcTangentFP32* tangent);
extern inline void bgc_tangent_reset_fp64(BgcTangentFP64* tangent);
extern inline void bgc_tangent_set_values_fp32(const float x1, const float x2, BgcTangentFP32* tangent);
extern inline void bgc_tangent_set_values_fp64(const double x1, const double x2, BgcTangentFP64* tangent);
extern inline void bgc_tangent_copy_fp32(const BgcTangentFP32* from, BgcTangentFP32* to);
extern inline void bgc_tangent_copy_fp64(const BgcTangentFP64* from, BgcTangentFP64* to);
extern inline void bgc_tangent_swap_fp32(BgcTangentFP32* tangent1, BgcTangentFP32* tangent2);
extern inline void bgc_tangent_swap_fp64(BgcTangentFP64* tangent1, BgcTangentFP64* tangent2);
extern inline void bgc_tangent_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcTangentFP32* tangent);
extern inline void bgc_tangent_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcTangentFP64* tangent);
extern inline void bgc_tangent_convert_fp64_to_fp32(const BgcTangentFP64* from, BgcTangentFP32* to);
extern inline void bgc_tangent_convert_fp32_to_fp64(const BgcTangentFP32* from, BgcTangentFP64* to);
extern inline void bgc_tangent_invert_fp32(BgcTangentFP32* tangent);
extern inline void bgc_tangent_invert_fp64(BgcTangentFP64* tangent);
extern inline void bgc_tangent_set_inverted_fp32(const BgcTangentFP32* tangent, BgcTangentFP32* result);
extern inline void bgc_tangent_set_inverted_fp64(const BgcTangentFP64* tangent, BgcTangentFP64* result);
extern inline void bgc_tangent_make_rotation_matrix_fp32(const BgcTangentFP32* tangent, BgcMatrix2x2FP32* matrix);
extern inline void bgc_tangent_make_rotation_matrix_fp64(const BgcTangentFP64* tangent, BgcMatrix2x2FP64* matrix);
extern inline void bgc_tangent_make_reverse_matrix_fp32(const BgcTangentFP32* tangent, BgcMatrix2x2FP32* matrix);
extern inline void bgc_tangent_make_reverse_matrix_fp64(const BgcTangentFP64* tangent, BgcMatrix2x2FP64* matrix);
extern inline float bgc_tangent_get_angle_fp32(const BgcTangentFP32* tangent, const BgcAngleUnitEnum unit);
extern inline double bgc_tangent_get_angle_fp64(const BgcTangentFP64* tangent, const BgcAngleUnitEnum unit);
extern inline void bgc_tangent_combine_fp32(const BgcTangentFP32* tangent1, const BgcTangentFP32* tangent2, BgcTangentFP32* result);
extern inline void bgc_tangent_combine_fp64(const BgcTangentFP64* tangent1, const BgcTangentFP64* tangent2, BgcTangentFP64* result);
extern inline void bgc_tangent_turn_vector_fp32(const BgcTangentFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result);
extern inline void bgc_tangent_turn_vector_fp64(const BgcTangentFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result);
extern inline void bgc_tangent_turn_vector_back_fp32(const BgcTangentFP32* tangent, const BgcVector2FP32* vector, BgcVector2FP32* result);
extern inline void bgc_tangent_turn_vector_back_fp64(const BgcTangentFP64* tangent, const BgcVector2FP64* vector, BgcVector2FP64* result);
extern inline int bgc_tangent_are_close_fp32(const BgcTangentFP32* tangent1, const BgcTangentFP32* tangent2);
extern inline int bgc_tangent_are_close_fp64(const BgcTangentFP64* tangent1, const BgcTangentFP64* tangent2);
void _bgc_tangent_normalize_fp32(const float square_modulus, _BgcDarkTwinTangentFP32* twin)
{
// (square_modulus != square_modulus) is true when square_modulus is NaN
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
twin->cos = 1.0f;
twin->sin = 0.0f;
return;
}
const float multiplier = sqrtf(1.0f / square_modulus);
twin->cos *= multiplier;
twin->sin *= multiplier;
}
void _bgc_tangent_normalize_fp64(const double square_modulus, _BgcDarkTwinTangentFP64* twin)
{
// (square_modulus != square_modulus) is true when square_modulus is NaN
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
twin->cos = 1.0;
twin->sin = 0.0;
return;
}
const double multiplier = sqrt(1.0 / square_modulus);
twin->cos *= multiplier;
twin->sin *= multiplier;
}

View file

@ -51,5 +51,4 @@ The ranges of angles are defined with an enumerated type:
* BGC_ANGLE_RANGE_UNSIGNED is for the unsigned range of values;
* BGC_ANGLE_RANGE_SIGNED is for the signed range of values.
[Documentation](intro-eng.md)

View file

@ -51,8 +51,9 @@ the type suffix: bgc_vector3_reset_fp64, bgc_radians_normalize_fp64.
## Entities
- [Angles](angle-eng.md)
- [Vectors 2D](vector2-eng.md)
- Vectors 3D
- [Vectors 3D](vector3-eng.md)
- [Quaternions](quaternion-eng.md)
- [Versors](versor-eng.md)

View file

@ -52,7 +52,8 @@ bgc_vector3_reset_fp64, bgc_radians_normalize_fp64.
## Сущности
- [Углы](angle-rus.md)
- [2D векторы](vector2-rus.md)
- 3D векторы
- [3D векторы](vector2-rus.md)
- [Кватернионы](quaternion-rus.md)
- [Версоры](versor-rus.md)

View file

@ -48,4 +48,4 @@ int main()
}
```
[Documentation](../intro-eng.md) / [2D vectors](../vector3-eng.md)
[Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)

View file

@ -48,4 +48,4 @@ int main()
}
```
[Äîêóìåíòàöèÿ](../intro-rus.md) / [2D âåêòîðû](../vector3-rus.md)
[Äîêóìåíòàöèÿ](../intro-rus.md) / [3D âåêòîðû](../vector3-rus.md)

View file

@ -1,6 +1,6 @@
# Resetting the state of a 2D vector
# Resetting the state of a 3D vector
These functions set all coordinates of 2D vectors to 0.
These functions set all coordinates of 3D vectors to 0.
Function for **BgcVector3FP32**:
@ -42,4 +42,4 @@ int main()
}
```
[Documentation](../intro-eng.md) / [2D vectors](../vector3-eng.md)
[Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)

View file

@ -42,4 +42,4 @@ int main()
}
```
[Äîêóìåíòàöèÿ](../intro-rus.md) / [2D âåêòîðû](../vector3-rus.md)
[Äîêóìåíòàöèÿ](../intro-rus.md) / [3D âåêòîðû](../vector3-rus.md)

View file

@ -42,4 +42,4 @@ int main()
}
```
[Documentation](../intro-eng.md) / [2D vectors](../vector3-eng.md)
[Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)

View file

@ -42,4 +42,4 @@ int main()
}
```
[Äîêóìåíòàöèÿ](../intro-rus.md) / [2D âåêòîðû](../vector3-rus.md)
[Äîêóìåíòàöèÿ](../intro-rus.md) / [3D âåêòîðû](../vector3-rus.md)

View file

@ -49,4 +49,4 @@ Vector #1: x1 = 10.000000, x2 = -1.000000, x3 = -3.000000
Vector #2: x1 = -2.000000, x2 = 7.000000, x3 = 5.000000
```
[Documentation](../intro-eng.md) / [2D vectors](../vector3-eng.md)
[Documentation](../intro-eng.md) / [3D vectors](../vector3-eng.md)

View file

@ -49,4 +49,4 @@ Vector #1: x1 = 10.000000, x2 = -1.000000, x3 = -3.000000
Vector #2: x1 = -2.000000, x2 = 7.000000, x3 = 5.000000
```
[Документация](../intro-rus.md) / [2D векторы](../vector3-rus.md)
[Документация](../intro-rus.md) / [3D векторы](../vector3-rus.md)