diff --git a/Geometry.workspace.layout b/Geometry.workspace.layout
deleted file mode 100644
index a0fb322..0000000
--- a/Geometry.workspace.layout
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-
-
-
-
diff --git a/dev/geometry-dev.cbp b/dev/geometry-dev.cbp
deleted file mode 100644
index 6495c70..0000000
--- a/dev/geometry-dev.cbp
+++ /dev/null
@@ -1,50 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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diff --git a/dev/geometry-dev.depend b/dev/geometry-dev.depend
deleted file mode 100644
index bb3e634..0000000
--- a/dev/geometry-dev.depend
+++ /dev/null
@@ -1,126 +0,0 @@
-# depslib dependency file v1.0
-1732169779 source:/home/andrey/Projects/Private/C/Geometry/dev/main.c
-
-
-
-
-
-
-
-1731906002 /home/andrey/Projects/Private/C/Geometry/src/geometry.h
- "basis.h"
- "angle.h"
- "vector2.h"
- "vector3.h"
- "matrixes.h"
- "matrix2x2.h"
- "matrix2x3.h"
- "matrix3x2.h"
- "matrix3x3.h"
- "rotation3.h"
- "quaternion.h"
- "versor.h"
-
-1732094620 /home/andrey/Projects/Private/C/Geometry/src/basis.h
-
-1732096335 /home/andrey/Projects/Private/C/Geometry/src/angle.h
-
- "basis.h"
-
-1732095049 /home/andrey/Projects/Private/C/Geometry/src/vector2.h
- "basis.h"
- "angle.h"
-
-
-1732095097 /home/andrey/Projects/Private/C/Geometry/src/vector3.h
- "basis.h"
- "angle.h"
-
-
-1729500312 /home/andrey/Projects/Private/C/Geometry/src/vector4.h
- "basis.h"
- "angle.h"
-
-
-1732095748 /home/andrey/Projects/Private/C/Geometry/src/matrix2x2.h
- "angle.h"
- "vector2.h"
- "matrixes.h"
-
-1732095414 /home/andrey/Projects/Private/C/Geometry/src/matrix3x3.h
- "vector3.h"
- "matrixes.h"
-
-1729490844 /home/andrey/Projects/Private/C/Geometry/src/matrix4x4.h
- "vector4.h"
-
-1729490850 /home/andrey/Projects/Private/C/Geometry/src/tangent.h
-
- "basis.h"
- "angle.h"
- "vector2.h"
- "matrix2x2.h"
-
-1732095748 /home/andrey/Projects/Private/C/Geometry/src/rotation3.h
- "basis.h"
- "angle.h"
- "vector3.h"
-
-1732169837 /home/andrey/Projects/Private/C/Geometry/src/versor.h
-
- "basis.h"
- "vector3.h"
- "rotation3.h"
- "matrix3x3.h"
-
-1729503008 /home/andrey/Projects/Private/C/Geometry/src/affine_map2.h
- "vector2.h"
- "matrix2x2.h"
-
-1729502996 /home/andrey/Projects/Private/C/Geometry/src/affine_map3.h
- "vector3.h"
- "matrix3x3.h"
-
-1729503020 /home/andrey/Projects/Private/C/Geometry/src/affine_map4.h
- "vector4.h"
- "matrix4x4.h"
-
-1729426494 /home/andrey/Projects/Private/C/Geometry/src/cartesian-frame2.h
- "vector2.h"
- "tangent.h"
- "affine_map2.h"
-
-1729444022 /home/andrey/Projects/Private/C/Geometry/src/cartesian-frame3.h
-
- "vector3.h"
- "versor.h"
- "affine_map3.h"
-
-1729593024 /home/andrey/Projects/Private/C/Geometry/src/position2.h
- "vector2.h"
- "tangent.h"
- "affine_map2.h"
-
-1729593010 /home/andrey/Projects/Private/C/Geometry/src/position3.h
-
- "vector3.h"
- "versor.h"
- "affine_map3.h"
-
-1732094620 /home/andrey/Projects/Private/C/Geometry/src/matrixes.h
-
-1732095530 /home/andrey/Projects/Private/C/Geometry/src/matrix2x3.h
- "vector2.h"
- "vector3.h"
- "matrixes.h"
-
-1732095530 /home/andrey/Projects/Private/C/Geometry/src/matrix3x2.h
- "vector2.h"
- "vector3.h"
- "matrixes.h"
-
-1732095234 /home/andrey/Projects/Private/C/Geometry/src/quaternion.h
-
- "basis.h"
- "matrix3x3.h"
-
diff --git a/dev/geometry-dev.layout b/dev/geometry-dev.layout
deleted file mode 100644
index 31c2b44..0000000
--- a/dev/geometry-dev.layout
+++ /dev/null
@@ -1,10 +0,0 @@
-
-
-
-
-
-
-
-
-
-
diff --git a/dev/geometry-dev.vcxproj b/dev/geometry-dev.vcxproj
deleted file mode 100644
index 7329822..0000000
--- a/dev/geometry-dev.vcxproj
+++ /dev/null
@@ -1,165 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
- Debug
- x64
-
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- x64
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- {40ca6fb4-135f-4d54-a8d9-7338ba56e6a7}
-
-
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- 16.0
- Win32Proj
- {46de6c8f-3179-4652-95cf-28d44ac4774a}
- geometry-dev
- 10.0
-
-
-
- Application
- true
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- $(SolutionDir)src;%(AdditionalIncludeDirectories)
-
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- $(SolutionDir)src;%(AdditionalIncludeDirectories)
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- Level3
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- _DEBUG;_CONSOLE;%(PreprocessorDefinitions)
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- $(SolutionDir)src;%(AdditionalIncludeDirectories)
-
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-
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- Level3
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- NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
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- $(SolutionDir)src;%(AdditionalIncludeDirectories)
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\ No newline at end of file
diff --git a/dev/geometry-dev.vcxproj.filters b/dev/geometry-dev.vcxproj.filters
deleted file mode 100644
index 48814f7..0000000
--- a/dev/geometry-dev.vcxproj.filters
+++ /dev/null
@@ -1,22 +0,0 @@
-
-
-
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd
-
-
- {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
- rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
-
-
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- Исходные файлы
-
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\ No newline at end of file
diff --git a/dev/geometry-dev.vcxproj.user b/dev/geometry-dev.vcxproj.user
deleted file mode 100644
index 0f14913..0000000
--- a/dev/geometry-dev.vcxproj.user
+++ /dev/null
@@ -1,4 +0,0 @@
-
-
-
-
\ No newline at end of file
diff --git a/dev/main.c b/dev/main.c
deleted file mode 100644
index a1aedea..0000000
--- a/dev/main.c
+++ /dev/null
@@ -1,194 +0,0 @@
-#include
-#include
-#include
-#include
-
-#ifdef _WIN64
-#include
-#else
-#include
-#endif // _WINDOWS_
-
-BgFP32Versor * allocate_versors(const unsigned int amount)
-{
- return calloc(amount, sizeof(BgFP32Versor));
-}
-
-BgFP32Versor * make_zero_versors(const unsigned int amount)
-{
- BgFP32Versor * list = allocate_versors(amount);
-
- if (list == 0) {
- return 0;
- }
-
- for (unsigned int i = 0; i < amount; i++) {
- bg_fp32_versor_reset(&list[i]);
- }
-
- return list;
-}
-
-BgFP32Versor * make_random_versors(const unsigned int amount)
-{
- BgFP32Versor * list = allocate_versors(amount);
-
- if (list == 0) {
- return 0;
- }
-
- for (unsigned int i = 0; i < amount; i++) {
- bg_fp32_versor_set_values(
- (2.0f * rand()) / RAND_MAX - 1.0f,
- (2.0f * rand()) / RAND_MAX - 1.0f,
- (2.0f * rand()) / RAND_MAX - 1.0f,
- (2.0f * rand()) / RAND_MAX - 1.0f,
- &list[i]
- );
- }
-
- return list;
-}
-
-void print_versor(const BgFP32Versor* versor)
-{
- printf("(%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
-}
-
-void print_vector(const BgFP32Vector3* vector)
-{
- printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, bg_fp32_vector3_get_module(vector));
-}
-/*
-int main()
-{
- const unsigned int amount = 1000000;
-
-#ifdef _WIN64
- ULONGLONG now;
- now = GetTickCount64();
- srand((unsigned int)(now & 0xfffffff));
-#else
- struct timespec now;
- clock_gettime(CLOCK_REALTIME, &now);
- srand((unsigned int)(now.tv_nsec & 0xfffffff));
-#endif // _WIN64
-
- BgFP32Versor * versors = make_random_versors(amount);
-
- if (versors == 0) {
- printf("Cannot allocate memory for versors");
- return 0;
- }
-
- BgFP32Vector3 initial, result;
-
- bg_fp32_vector3_set_values(1, 2, 3, &initial);
- bg_fp32_vector3_copy(&initial, &result);
-
-#ifdef _WIN64
- ULONGLONG start, end;
- start = GetTickCount64();
-#else
- struct timespec start, end;
- clock_gettime(CLOCK_REALTIME, &start);
-#endif // _WIN64
- for (unsigned int i = 0; i < amount; i++) {
- bg_fp32_versor_turn2(&versors[i], &result, &result);
- }
-
- for (unsigned int i = amount; i > 0; i--) {
- bg_fp32_versor_turn_back2(&versors[i - 1], &result, &result);
- }
-
-#ifdef _WIN64
- end = GetTickCount64();
-
- printf("Time: %lld\n", end - start);
-#else
- clock_gettime(CLOCK_REALTIME, &end);
-
- printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
-#endif // _WIN64
-
-
- print_vector(&initial);
- print_vector(&result);
-
- free(versors);
- return 0;
-}
-*/
-
-
-int main()
-{
- const unsigned int amount = 1000000;
-
-#ifdef _WIN64
- ULONGLONG now;
- now = GetTickCount64();
- srand((unsigned int)(now & 0xfffffff));
-#else
- struct timespec now;
- clock_gettime(CLOCK_REALTIME, &now);
- srand((unsigned int)(now.tv_nsec & 0xfffffff));
-#endif // _WIN64
-
- BgFP32Versor * versors1 = make_random_versors(amount);
-
- if (versors1 == 0) {
- printf("Cannot allocate memory for versors1");
- return 0;
- }
-
- BgFP32Versor * versors2 = make_random_versors(amount);
-
- if (versors2 == 0) {
- printf("Cannot allocate memory for versors2");
- free(versors1);
- return 0;
- }
-
- BgFP32Versor * results = make_zero_versors(amount);
-
- if (results == 0) {
- printf("Cannot allocate memory for results");
- free(versors2);
- free(versors1);
- return 0;
- }
-
-#ifdef _WIN64
- ULONGLONG start, end;
- start = GetTickCount64();
-#else
- struct timespec start, end;
- clock_gettime(CLOCK_REALTIME, &start);
-#endif // _WIN64
- for (int j = 0; j < 1000; j++) {
- for (unsigned int i = 0; i < amount; i++) {
- bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
- }
- }
-
-#ifdef _WIN64
- end = GetTickCount64();
-
- printf("Time: %lld\n", end - start);
-#else
- clock_gettime(CLOCK_REALTIME, &end);
-
- printf("Time: %lf\n", (end.tv_sec - start.tv_sec) * 1000.0 + (end.tv_nsec - start.tv_nsec) * 0.000001);
-#endif // _WIN64
-
- print_versor(versors1 + 10);
- print_versor(versors2 + 10);
- print_versor(results + 10);
-
- free(results);
- free(versors2);
- free(versors1);
- return 0;
-}
-
diff --git a/src/angle.c b/src/angle.c
deleted file mode 100644
index b7b0313..0000000
--- a/src/angle.c
+++ /dev/null
@@ -1,3 +0,0 @@
-#include "basis.h"
-#include "angle.h"
-
diff --git a/src/angle.h b/src/angle.h
deleted file mode 100644
index 91f2753..0000000
--- a/src/angle.h
+++ /dev/null
@@ -1,557 +0,0 @@
-#ifndef _GEOMETRY_ANGLE_H_
-#define _GEOMETRY_ANGLE_H_
-
-#include
-#include "basis.h"
-
-#define BG_FP32_PI 3.1415926536f
-#define BG_FP32_TWO_PI 6.2831853072f
-#define BG_FP32_HALF_OF_PI 1.5707963268f
-#define BG_FP32_THIRD_OF_PI 1.0471975512f
-#define BG_FP32_FOURTH_OF_PI 0.7853981634f
-#define BG_FP32_SIXTH_OF_PI 0.5235987756f
-
-#define BG_FP32_DEGREES_IN_RADIAN 57.295779513f
-#define BG_FP32_TURNS_IN_RADIAN 0.1591549431f
-#define BG_FP32_RADIANS_IN_DEGREE 1.745329252E-2f
-#define BG_FP32_TURNS_IN_DEGREE 2.7777777778E-3f
-
-#define BG_FP64_PI 3.14159265358979324
-#define BG_FP64_TWO_PI 6.28318530717958648
-#define BG_FP64_HALF_OF_PI 1.57079632679489662
-#define BG_FP64_THIRD_OF_PI 1.04719755119659775
-#define BG_FP64_FOURTH_OF_PI 0.78539816339744831
-#define BG_FP64_SIXTH_OF_PI 0.523598775598298873
-
-#define BG_FP64_DEGREES_IN_RADIAN 57.2957795130823209
-#define BG_FP64_TURNS_IN_RADIAN 0.159154943091895336
-#define BG_FP64_RADIANS_IN_DEGREE 1.74532925199432958E-2
-#define BG_FP64_TURNS_IN_DEGREE 2.77777777777777778E-3
-
-typedef enum {
- BG_ANGLE_UNIT_RADIANS = 1,
- BG_ANGLE_UNIT_DEGREES = 2,
- BG_ANGLE_UNIT_TURNS = 3
-} angle_unit_t;
-
-typedef enum {
- /**
- * The measure of an angle with a range of:
- * [0, 360) degrees, [0, 2xPI) radians, [0, 1) turns, [0, 400) gradians
- */
- BG_ANGLE_RANGE_UNSIGNED = 1,
-
- /**
- * The measure of an angle with a range of:
- * (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
- */
- BG_ANGLE_RANGE_SIGNED = 2
-} angle_range_t;
-
-// !================= Radians ==================! //
-
-// ========= Convert radians to degrees ========= //
-
-static inline float bg_fp32_radians_to_degrees(const float radians)
-{
- return radians * BG_FP32_DEGREES_IN_RADIAN;
-}
-
-static inline double bg_fp64_radians_to_degrees(const double radians)
-{
- return radians * BG_FP64_DEGREES_IN_RADIAN;
-}
-
-// ========== Convert radians to turns ========== //
-
-static inline float bg_fp32_radians_to_turns(const float radians)
-{
- return radians * BG_FP32_TURNS_IN_RADIAN;
-}
-
-static inline double bg_fp64_radians_to_turns(const double radians)
-{
- return radians * BG_FP64_TURNS_IN_RADIAN;
-}
-
-// ========= Convert radians to any unit ======== //
-
-static inline float bg_fp32_radians_to_units(const float radians, const angle_unit_t to_unit)
-{
- if (to_unit == BG_ANGLE_UNIT_DEGREES) {
- return radians * BG_FP32_DEGREES_IN_RADIAN;
- }
-
- if (to_unit == BG_ANGLE_UNIT_TURNS) {
- return radians * BG_FP32_TURNS_IN_RADIAN;
- }
-
- return radians;
-}
-
-static inline double bg_fp64_radians_to_units(const double radians, const angle_unit_t to_unit)
-{
- if (to_unit == BG_ANGLE_UNIT_DEGREES) {
- return radians * BG_FP64_DEGREES_IN_RADIAN;
- }
-
- if (to_unit == BG_ANGLE_UNIT_TURNS) {
- return radians * BG_FP64_TURNS_IN_RADIAN;
- }
-
- return radians;
-}
-
-// ============ Normalize radians ============= //
-
-static inline float bg_fp32_radians_normalize(const float radians, const angle_range_t range)
-{
- if (range == BG_ANGLE_RANGE_UNSIGNED) {
- if (0.0f <= radians && radians < BG_FP32_TWO_PI) {
- return radians;
- }
- }
- else {
- if (-BG_FP32_PI < radians && radians <= BG_FP32_PI) {
- return radians;
- }
- }
-
- float turns = radians * BG_FP32_TURNS_IN_RADIAN;
-
- turns -= floorf(turns);
-
- if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5f) {
- turns -= 1.0f;
- }
-
- return turns * BG_FP32_TWO_PI;
-}
-
-static inline double bg_fp64_radians_normalize(const double radians, const angle_range_t range)
-{
- if (range == BG_ANGLE_RANGE_UNSIGNED) {
- if (0.0 <= radians && radians < BG_FP64_TWO_PI) {
- return radians;
- }
- }
- else {
- if (-BG_FP64_PI < radians && radians <= BG_FP64_PI) {
- return radians;
- }
- }
-
- double turns = radians * BG_FP64_TURNS_IN_RADIAN;
-
- turns -= floor(turns);
-
- if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5) {
- turns -= 1.0;
- }
-
- return turns * BG_FP64_TWO_PI;
-}
-
-// !================= Degrees ==================! //
-
-// ========= Convert degrees to radians ========= //
-
-static inline float bg_fp32_degrees_to_radians(const float degrees)
-{
- return degrees * BG_FP32_RADIANS_IN_DEGREE;
-}
-
-static inline double bg_fp64_degrees_to_radians(const double degrees)
-{
- return degrees * BG_FP64_RADIANS_IN_DEGREE;
-}
-
-// ========== Convert degrees to turns ========== //
-
-static inline float bg_fp32_degrees_to_turns(const float radians)
-{
- return radians * BG_FP32_TURNS_IN_DEGREE;
-}
-
-static inline double bg_fp64_degrees_to_turns(const double radians)
-{
- return radians * BG_FP64_TURNS_IN_DEGREE;
-}
-
-// ========= Convert degreess to any unit ======== //
-
-static inline float bg_fp32_degrees_to_units(const float degrees, const angle_unit_t to_unit)
-{
- if (to_unit == BG_ANGLE_UNIT_RADIANS) {
- return degrees * BG_FP32_RADIANS_IN_DEGREE;
- }
-
- if (to_unit == BG_ANGLE_UNIT_TURNS) {
- return degrees * BG_FP32_TURNS_IN_DEGREE;
- }
-
- return degrees;
-}
-
-static inline double bg_fp64_degrees_to_units(const double degrees, const angle_unit_t to_unit)
-{
- if (to_unit == BG_ANGLE_UNIT_RADIANS) {
- return degrees * BG_FP64_RADIANS_IN_DEGREE;
- }
-
- if (to_unit == BG_ANGLE_UNIT_TURNS) {
- return degrees * BG_FP64_TURNS_IN_DEGREE;
- }
-
- return degrees;
-}
-
-// ============ Normalize degrees ============= //
-
-static inline float bg_fp32_degrees_normalize(const float degrees, const angle_range_t range)
-{
- if (range == BG_ANGLE_RANGE_UNSIGNED) {
- if (0.0f <= degrees && degrees < 360.0f) {
- return degrees;
- }
- }
- else {
- if (-180.0f < degrees && degrees <= 180.0f) {
- return degrees;
- }
- }
-
- float turns = degrees * BG_FP32_TURNS_IN_DEGREE;
-
- turns -= floorf(turns);
-
- if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5f) {
- turns -= 1.0f;
- }
-
- return turns * 360.0f;
-}
-
-static inline double bg_fp64_degrees_normalize(const double degrees, const angle_range_t range)
-{
- if (range == BG_ANGLE_RANGE_UNSIGNED) {
- if (0.0 <= degrees && degrees < 360.0) {
- return degrees;
- }
- }
- else {
- if (-180.0 < degrees && degrees <= 180.0) {
- return degrees;
- }
- }
-
- double turns = degrees * BG_FP64_TURNS_IN_DEGREE;
-
- turns -= floor(turns);
-
- if (range == BG_ANGLE_RANGE_SIGNED && turns > 0.5) {
- turns -= 1.0;
- }
-
- return turns * 360.0;
-}
-
-// !================== Turns ===================! //
-
-// ========== Convert turns to radians ========== //
-
-static inline float bg_fp32_turns_to_radians(const float turns)
-{
- return turns * BG_FP32_TWO_PI;
-}
-
-static inline double bg_fp64_turns_to_radians(const double turns)
-{
- return turns * BG_FP64_TWO_PI;
-}
-
-// ========== Convert turns to degrees ========== //
-
-static inline float bg_fp32_turns_to_degrees(const float turns)
-{
- return turns * 360.0f;
-}
-
-static inline double bg_fp64_turns_to_degrees(const double turns)
-{
- return turns * 360.0;
-}
-
-// ========= Convert turns to any unit ======== //
-
-static inline float bg_fp32_turns_to_units(const float turns, const angle_unit_t to_unit)
-{
- if (to_unit == BG_ANGLE_UNIT_RADIANS) {
- return turns * BG_FP32_TWO_PI;
- }
-
- if (to_unit == BG_ANGLE_UNIT_DEGREES) {
- return turns * 360.0f;
- }
-
- return turns;
-}
-
-static inline double bg_fp64_turns_to_units(const double turns, const angle_unit_t to_unit)
-{
- if (to_unit == BG_ANGLE_UNIT_RADIANS) {
- return turns * BG_FP64_TWO_PI;
- }
-
- if (to_unit == BG_ANGLE_UNIT_DEGREES) {
- return turns * 360.0;
- }
-
- return turns;
-}
-
-// ============= Normalize turns ============== //
-
-static inline float bg_fp32_turns_normalize(const float turns, const angle_range_t range)
-{
- if (range == BG_ANGLE_RANGE_UNSIGNED) {
- if (0.0f <= turns && turns < 1.0f) {
- return turns;
- }
- }
- else {
- if (-0.5f < turns && turns <= 0.5f) {
- return turns;
- }
- }
-
- float rest = turns - floorf(turns);
-
- if (range == BG_ANGLE_RANGE_SIGNED && rest > 0.5f) {
- return rest - 1.0f;
- }
-
- return rest;
-}
-
-static inline double bg_fp64_turns_normalize(const double turns, const angle_range_t range)
-{
- if (range == BG_ANGLE_RANGE_UNSIGNED) {
- if (0.0 <= turns && turns < 1.0) {
- return turns;
- }
- }
- else {
- if (-0.5 < turns && turns <= 0.5) {
- return turns;
- }
- }
-
- double rest = turns - floor(turns);
-
- if (range == BG_ANGLE_RANGE_SIGNED && rest > 0.5) {
- return rest - 1.0;
- }
-
- return rest;
-}
-
-// !================== Angle ===================! //
-
-// ========= Convert any unit to radians ======== //
-
-static inline float bg_fp32_angle_to_radians(const float angle, const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return angle * BG_FP32_RADIANS_IN_DEGREE;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return angle * BG_FP32_TWO_PI;
- }
-
- return angle;
-}
-
-static inline double bg_fp64_angle_to_radians(const double angle, const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return angle * BG_FP64_RADIANS_IN_DEGREE;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return angle * BG_FP64_TWO_PI;
- }
-
- return angle;
-}
-
-// ========= Convert any unit to degreess ======== //
-
-static inline float bg_fp32_angle_to_degrees(const float angle, const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_RADIANS) {
- return angle * BG_FP32_DEGREES_IN_RADIAN;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return angle * 360.0f;
- }
-
- return angle;
-}
-
-static inline double bg_fp64_angle_to_degrees(const double angle, const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_RADIANS) {
- return angle * BG_FP64_DEGREES_IN_RADIAN;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return angle * 360.0;
- }
-
- return angle;
-}
-
-// ========= Convert any unit to turns ======== //
-
-static inline float bg_fp32_angle_to_turns(const float angle, const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_RADIANS) {
- return angle * BG_FP32_TURNS_IN_RADIAN;
- }
-
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return angle * BG_FP32_TURNS_IN_DEGREE;
- }
-
- return angle;
-}
-
-static inline double bg_fp64_angle_to_turns(const double angle, const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_RADIANS) {
- return angle * BG_FP64_TURNS_IN_RADIAN;
- }
-
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return angle * BG_FP64_TURNS_IN_DEGREE;
- }
-
- return angle;
-}
-
-// ============= Get Full Circle ============== //
-
-static inline float bg_fp32_angle_get_full_circle(const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return 360.0f;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return 1.0f;
- }
-
- return BG_FP32_TWO_PI;
-}
-
-static inline double bg_fp64_angle_get_full_circle(const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return 360.0;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return 1.0;
- }
-
- return BG_FP64_TWO_PI;
-}
-
-// ============= Get Half Circle ============== //
-
-static inline float bg_fp32_angle_get_half_circle(const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return 180.0f;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return 0.5f;
- }
-
- return BG_FP32_PI;
-}
-
-static inline double bg_fp64_angle_get_half_circle(const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return 180.0;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return 0.5;
- }
-
- return BG_FP64_PI;
-}
-
-// ============= Get Half Circle ============== //
-
-static inline float bg_fp32_angle_get_quater_circle(const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return 90.0f;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return 0.25f;
- }
-
- return BG_FP32_HALF_OF_PI;
-}
-
-static inline double bg_fp64_angle_get_quater_circle(const angle_unit_t unit)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return 90.0;
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return 0.25;
- }
-
- return BG_FP64_HALF_OF_PI;
-}
-
-// ================ Normalize ================= //
-
-static inline float bg_fp32_angle_normalize(const float angle, const angle_unit_t unit, const angle_range_t range)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return bg_fp32_degrees_normalize(angle, range);
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return bg_fp32_turns_normalize(angle, range);
- }
-
- return bg_fp32_radians_normalize(angle, range);
-}
-
-static inline double bg_fp64_angle_normalize(const double angle, const angle_unit_t unit, const angle_range_t range)
-{
- if (unit == BG_ANGLE_UNIT_DEGREES) {
- return bg_fp64_degrees_normalize(angle, range);
- }
-
- if (unit == BG_ANGLE_UNIT_TURNS) {
- return bg_fp64_turns_normalize(angle, range);
- }
-
- return bg_fp64_radians_normalize(angle, range);
-}
-
-#endif
diff --git a/src/basis.c b/src/basis.c
deleted file mode 100644
index 03a9af7..0000000
--- a/src/basis.c
+++ /dev/null
@@ -1,2 +0,0 @@
-#include "basis.h"
-
diff --git a/src/basis.h b/src/basis.h
deleted file mode 100644
index 26528cf..0000000
--- a/src/basis.h
+++ /dev/null
@@ -1,56 +0,0 @@
-#ifndef __GEOMETRY__TYPES_H_
-#define __GEOMETRY__TYPES_H_
-
-#define BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT 10.0f
-
-#define BG_FP32_EPSYLON 5E-7f
-#define BG_FP32_TWO_EPSYLON 1E-6f
-#define BG_FP32_SQUARE_EPSYLON 2.5E-13f
-
-#define BG_FP32_ONE_THIRD 0.333333333f
-#define BG_FP32_ONE_SIXTH 0.166666667f
-#define BG_FP32_ONE_NINETH 0.111111111f
-
-#define BG_FP32_GOLDEN_RATIO_HIGH 1.618034f
-#define BG_FP32_GOLDEN_RATIO_LOW 0.618034f
-
-#define BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT 10.0
-
-#define BG_FP64_EPSYLON 5E-14
-#define BG_FP64_TWO_EPSYLON 1E-13
-#define BG_FP64_SQUARE_EPSYLON 2.5E-27
-
-#define BG_FP64_ONE_THIRD 0.333333333333333333
-#define BG_FP64_ONE_SIXTH 0.166666666666666667
-#define BG_FP64_ONE_NINETH 0.111111111111111111
-
-#define BG_FP64_GOLDEN_RATIO_HIGH 1.61803398874989485
-#define BG_FP64_GOLDEN_RATIO_LOW 0.61803398874989485
-
-static inline int bg_fp32_are_equal(const float value1, const float value2)
-{
- if (-BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT < value1 && value1 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
- return -BG_FP32_EPSYLON <= (value1 - value2) && (value1 - value2) <= BG_FP32_EPSYLON;
- }
-
- if (value1 < 0.0f) {
- return (1.0f + BG_FP32_EPSYLON) * value2 <= value1 && (1.0f + BG_FP32_EPSYLON) * value1 <= value2;
- }
-
- return value2 <= value1 * (1.0f + BG_FP32_EPSYLON) && value1 <= value2 * (1.0f + BG_FP32_EPSYLON);
-}
-
-static inline int bg_fp64_are_equal(const double value1, const double value2)
-{
- if (-BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT < value1 && value1 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
- return -BG_FP64_EPSYLON <= (value1 - value2) && (value1 - value2) <= BG_FP64_EPSYLON;
- }
-
- if (value1 < 0.0) {
- return (1.0 + BG_FP64_EPSYLON) * value2 <= value1 && (1.0 + BG_FP64_EPSYLON) * value1 <= value2;
- }
-
- return value2 <= value1 * (1.0 + BG_FP64_EPSYLON) && value1 <= value2 * (1.0 + BG_FP64_EPSYLON);
-}
-
-#endif
diff --git a/src/geometry.cbp b/src/geometry.cbp
deleted file mode 100644
index 08bb01b..0000000
--- a/src/geometry.cbp
+++ /dev/null
@@ -1,93 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/src/geometry.depend b/src/geometry.depend
deleted file mode 100644
index c4ac310..0000000
--- a/src/geometry.depend
+++ /dev/null
@@ -1 +0,0 @@
-# depslib dependency file v1.0
diff --git a/src/geometry.h b/src/geometry.h
deleted file mode 100644
index 80740bb..0000000
--- a/src/geometry.h
+++ /dev/null
@@ -1,22 +0,0 @@
-#ifndef __GEOMETRY_H__
-#define __GEOMETRY_H__
-
-#include "basis.h"
-
-#include "angle.h"
-
-#include "vector2.h"
-#include "vector3.h"
-
-#include "matrixes.h"
-#include "matrix2x2.h"
-#include "matrix2x3.h"
-#include "matrix3x2.h"
-#include "matrix3x3.h"
-
-#include "rotation3.h"
-
-#include "quaternion.h"
-#include "versor.h"
-
-#endif
diff --git a/src/geometry.layout b/src/geometry.layout
deleted file mode 100644
index 5dc2255..0000000
--- a/src/geometry.layout
+++ /dev/null
@@ -1,120 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
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-
diff --git a/src/geometry.vcxproj b/src/geometry.vcxproj
deleted file mode 100644
index f211274..0000000
--- a/src/geometry.vcxproj
+++ /dev/null
@@ -1,181 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
- Debug
- x64
-
-
- Release
- x64
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
-
-
-
-
-
-
-
-
- 16.0
- Win32Proj
- {40ca6fb4-135f-4d54-a8d9-7338ba56e6a7}
- geometry
- 10.0
-
-
-
- StaticLibrary
- true
- v143
- Unicode
-
-
- StaticLibrary
- false
- v143
- true
- Unicode
-
-
- StaticLibrary
- true
- v143
- Unicode
-
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- v143
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- WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)
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-
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- true
- true
- true
-
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- Level3
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- _DEBUG;_LIB;%(PreprocessorDefinitions)
- true
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- true
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- Level3
- true
- true
- true
- NDEBUG;_LIB;%(PreprocessorDefinitions)
- true
- NotUsing
-
-
-
-
- true
- true
- true
-
-
-
-
-
-
\ No newline at end of file
diff --git a/src/geometry.vcxproj.filters b/src/geometry.vcxproj.filters
deleted file mode 100644
index 45cc321..0000000
--- a/src/geometry.vcxproj.filters
+++ /dev/null
@@ -1,96 +0,0 @@
-
-
-
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd
-
-
- {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
- rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
-
-
-
-
- Файлы заголовков
-
-
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-
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-
-
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\ No newline at end of file
diff --git a/src/geometry.vcxproj.user b/src/geometry.vcxproj.user
deleted file mode 100644
index 0f14913..0000000
--- a/src/geometry.vcxproj.user
+++ /dev/null
@@ -1,4 +0,0 @@
-
-
-
-
\ No newline at end of file
diff --git a/src/matrix2x2.c b/src/matrix2x2.c
deleted file mode 100644
index 4bf7977..0000000
--- a/src/matrix2x2.c
+++ /dev/null
@@ -1 +0,0 @@
-#include "matrix2x2.h"
diff --git a/src/matrix2x2.h b/src/matrix2x2.h
deleted file mode 100644
index 70f8c91..0000000
--- a/src/matrix2x2.h
+++ /dev/null
@@ -1,488 +0,0 @@
-#ifndef _GEOMETRY_MATRIX2X2_H_
-#define _GEOMETRY_MATRIX2X2_H_
-
-#include "angle.h"
-#include "vector2.h"
-#include "matrixes.h"
-
-// =================== Reset ==================== //
-
-static inline void bg_fp32_matrix2x2_reset(BgFP32Matrix2x2* matrix)
-{
- matrix->r1c1 = 0.0f;
- matrix->r1c2 = 0.0f;
- matrix->r2c1 = 0.0f;
- matrix->r2c2 = 0.0f;
-}
-
-static inline void bg_fp64_matrix2x2_reset(BgFP64Matrix2x2* matrix)
-{
- matrix->r1c1 = 0.0;
- matrix->r1c2 = 0.0;
- matrix->r2c1 = 0.0;
- matrix->r2c2 = 0.0;
-}
-
-// ================== Identity ================== //
-
-static inline void bg_fp32_matrix2x2_set_to_identity(BgFP32Matrix2x2* matrix)
-{
- matrix->r1c1 = 1.0f;
- matrix->r1c2 = 0.0f;
- matrix->r2c1 = 0.0f;
- matrix->r2c2 = 1.0f;
-}
-
-static inline void bg_fp64_matrix2x2_set_to_identity(BgFP64Matrix2x2* matrix)
-{
- matrix->r1c1 = 1.0;
- matrix->r1c2 = 0.0;
- matrix->r2c1 = 0.0;
- matrix->r2c2 = 1.0;
-}
-
-// ================ Make Diagonal =============== //
-
-static inline void bg_fp32_matrix2x2_set_to_diagonal(const float d1, const float d2, BgFP32Matrix2x2* matrix)
-{
- matrix->r1c1 = d1;
- matrix->r1c2 = 0.0f;
- matrix->r2c1 = 0.0f;
- matrix->r2c2 = d2;
-}
-
-static inline void bg_fp64_matrix2x2_set_to_diagonal(const double d1, const double d2, BgFP64Matrix2x2* matrix)
-{
- matrix->r1c1 = d1;
- matrix->r1c2 = 0.0;
- matrix->r2c1 = 0.0;
- matrix->r2c2 = d2;
-}
-
-// ============== Rotation Matrix =============== //
-
-static inline void bg_fp32_matrix2x2_make_turn(const float angle, const angle_unit_t unit, BgFP32Matrix2x2* matrix)
-{
- const float radians = bg_fp32_angle_to_radians(angle, unit);
- const float cosine = cosf(radians);
- const float sine = sinf(radians);
-
- matrix->r1c1 = cosine;
- matrix->r1c2 = -sine;
- matrix->r2c1 = sine;
- matrix->r2c2 = cosine;
-}
-
-static inline void bg_fp64_matrix2x2_make_turn(const double angle, const angle_unit_t unit, BgFP64Matrix2x2* matrix)
-{
- const double radians = bg_fp64_angle_to_radians(angle, unit);
- const double cosine = cos(radians);
- const double sine = sin(radians);
-
- matrix->r1c1 = cosine;
- matrix->r1c2 = -sine;
- matrix->r2c1 = sine;
- matrix->r2c2 = cosine;
-}
-
-// ==================== Copy ==================== //
-
-static inline void bg_fp32_matrix2x2_copy(const BgFP32Matrix2x2* from, BgFP32Matrix2x2* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
-}
-
-static inline void bg_fp64_matrix2x2_copy(const BgFP64Matrix2x2* from, BgFP64Matrix2x2* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
-}
-
-// ============= Copy to twin type ============== //
-
-static inline void bg_fp32_matrix2x2_set_from_fp64(const BgFP64Matrix2x2* from, BgFP32Matrix2x2* to)
-{
- to->r1c1 = (float)from->r1c1;
- to->r1c2 = (float)from->r1c2;
-
- to->r2c1 = (float)from->r2c1;
- to->r2c2 = (float)from->r2c2;
-}
-
-static inline void bg_fp64_matrix2x2_set_from_fp32(const BgFP32Matrix2x2* from, BgFP64Matrix2x2* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
-}
-
-// ================ Determinant ================= //
-
-static inline float bg_fp32_matrix2x2_get_determinant(const BgFP32Matrix2x2* matrix)
-{
- return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
-}
-
-static inline double bg_fp64_matrix2x2_get_determinant(const BgFP64Matrix2x2* matrix)
-{
- return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
-}
-
-// ================== Singular ================== //
-
-static inline int bg_fp32_matrix2x2_is_singular(const BgFP32Matrix2x2* matrix)
-{
- const float determinant = bg_fp32_matrix2x2_get_determinant(matrix);
-
- return -BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON;
-}
-
-static inline int bg_fp64_matrix2x2_is_singular(const BgFP64Matrix2x2* matrix)
-{
- const double determinant = bg_fp64_matrix2x2_get_determinant(matrix);
-
- return -BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON;
-}
-
-// =============== Transposition ================ //
-
-static inline void bg_fp32_matrix2x2_transpose(BgFP32Matrix2x2* matrix)
-{
- const float tmp = matrix->r1c2;
- matrix->r1c2 = matrix->r2c1;
- matrix->r2c1 = tmp;
-}
-
-static inline void bg_fp64_matrix2x2_transpose(BgFP64Matrix2x2* matrix)
-{
- const double tmp = matrix->r1c2;
- matrix->r1c2 = matrix->r2c1;
- matrix->r2c1 = tmp;
-}
-
-// ================= Inversion ================== //
-
-static inline int bg_fp32_matrix2x2_invert(BgFP32Matrix2x2* matrix)
-{
- const float determinant = bg_fp32_matrix2x2_get_determinant(matrix);
-
- if (-BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON) {
- return 0;
- }
-
- const float r1c1 = matrix->r2c2;
- const float r1c2 = -matrix->r1c2;
-
- const float r2c1 = -matrix->r2c1;
- const float r2c2 = matrix->r1c1;
-
- matrix->r1c1 = r1c1 / determinant;
- matrix->r1c2 = r1c2 / determinant;
-
- matrix->r2c1 = r2c1 / determinant;
- matrix->r2c2 = r2c2 / determinant;
-
- return 1;
-}
-
-static inline int bg_fp64_matrix2x2_invert(BgFP64Matrix2x2* matrix)
-{
- const double determinant = bg_fp64_matrix2x2_get_determinant(matrix);
-
- if (-BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON) {
- return 0;
- }
-
- const double r1c1 = matrix->r2c2;
- const double r1c2 = -matrix->r1c2;
-
- const double r2c1 = -matrix->r2c1;
- const double r2c2 = matrix->r1c1;
-
- matrix->r1c1 = r1c1 / determinant;
- matrix->r1c2 = r1c2 / determinant;
-
- matrix->r2c1 = r2c1 / determinant;
- matrix->r2c2 = r2c2 / determinant;
-
- return 1;
-}
-
-// =============== Set Transposed =============== //
-
-static inline void bg_fp32_matrix2x2_set_transposed(const BgFP32Matrix2x2* from, BgFP32Matrix2x2* to)
-{
- float tmp = from->r1c2;
-
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r2c1;
-
- to->r2c1 = tmp;
- to->r2c2 = from->r2c2;
-}
-
-static inline void bg_fp64_matrix2x2_set_transposed(const BgFP64Matrix2x2* from, BgFP64Matrix2x2* to)
-{
- double tmp = from->r1c2;
-
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r2c1;
-
- to->r2c1 = tmp;
- to->r2c2 = from->r2c2;
-}
-
-// ================ Set Inverted ================ //
-
-static inline int bg_fp32_matrix2x2_set_inverted(const BgFP32Matrix2x2* from, BgFP32Matrix2x2* to)
-{
- const float determinant = bg_fp32_matrix2x2_get_determinant(from);
-
- if (-BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON) {
- return 0;
- }
-
- const float r1c1 = from->r2c2;
- const float r1c2 = -from->r1c2;
-
- const float r2c1 = -from->r2c1;
- const float r2c2 = from->r1c1;
-
- to->r1c1 = r1c1 / determinant;
- to->r1c2 = r1c2 / determinant;
-
- to->r2c1 = r2c1 / determinant;
- to->r2c2 = r2c2 / determinant;
-
- return 1;
-}
-
-static inline int bg_fp64_matrix2x2_set_inverted(const BgFP64Matrix2x2* from, BgFP64Matrix2x2* to)
-{
- const double determinant = bg_fp64_matrix2x2_get_determinant(from);
-
- if (-BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON) {
- return 0;
- }
-
- const double r1c1 = from->r2c2;
- const double r1c2 = -from->r1c2;
-
- const double r2c1 = -from->r2c1;
- const double r2c2 = from->r1c1;
-
- to->r1c1 = r1c1 / determinant;
- to->r1c2 = r1c2 / determinant;
-
- to->r2c1 = r2c1 / determinant;
- to->r2c2 = r2c2 / determinant;
-
- return 1;
-}
-
-// ================= Set Row 1 ================== //
-
-static inline void bg_fp32_matrix2x2_set_row1(const float c1, const float c2, BgFP32Matrix2x2* matrix)
-{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
-}
-
-static inline void bg_fp64_matrix2x2_set_row1(const double c1, const double c2, BgFP64Matrix2x2* matrix)
-{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
-}
-
-// ================= Set Row 2 ================== //
-
-static inline void bg_fp32_matrix2x2_set_row2(const float c1, const float c2, BgFP32Matrix2x2* matrix)
-{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
-}
-
-static inline void bg_fp64_matrix2x2_set_row2(const double c1, const double c2, BgFP64Matrix2x2* matrix)
-{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
-}
-
-// ================ Set Column 1 ================ //
-
-static inline void bg_fp32_matrix2x2_set_column1(const float r1, const float r2, BgFP32Matrix2x2* matrix)
-{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
-}
-
-static inline void bg_fp64_matrix2x2_set_column1(const double r1, const double r2, BgFP64Matrix2x2* matrix)
-{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
-}
-
-// ================ Set Column 2 ================ //
-
-static inline void bg_fp32_matrix2x2_set_column2(const float r1, const float r2, BgFP32Matrix2x2* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
-}
-
-static inline void bg_fp64_matrix2x2_set_column2(const double r1, const double r2, BgFP64Matrix2x2* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
-}
-
-// ================ Append scaled =============== //
-
-static inline void bg_fp32_matrix2x2_append_scaled(BgFP32Matrix2x2* basic_vector, const BgFP32Matrix2x2* scalable_vector, const float scale)
-{
- basic_vector->r1c1 += scalable_vector->r1c1 * scale;
- basic_vector->r1c2 += scalable_vector->r1c2 * scale;
-
- basic_vector->r2c1 += scalable_vector->r2c1 * scale;
- basic_vector->r2c2 += scalable_vector->r2c2 * scale;
-}
-
-static inline void bg_fp64_matrix2x2_append_scaled(BgFP64Matrix2x2* basic_vector, const BgFP64Matrix2x2* scalable_vector, const double scale)
-{
- basic_vector->r1c1 += scalable_vector->r1c1 * scale;
- basic_vector->r1c2 += scalable_vector->r1c2 * scale;
-
- basic_vector->r2c1 += scalable_vector->r2c1 * scale;
- basic_vector->r2c2 += scalable_vector->r2c2 * scale;
-}
-
-// ================== Addition ================== //
-
-static inline void bg_fp32_matrix2x2_add(const BgFP32Matrix2x2* matrix1, const BgFP32Matrix2x2* matrix2, BgFP32Matrix2x2* sum)
-{
- sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
- sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
-
- sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
- sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
-}
-
-static inline void bg_fp64_matrix2x2_add(const BgFP64Matrix2x2* matrix1, const BgFP64Matrix2x2* matrix2, BgFP64Matrix2x2* sum)
-{
- sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
- sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
-
- sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
- sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
-}
-
-// ================ Subtraction ================= //
-
-static inline void bg_fp32_matrix2x2_subtract(const BgFP32Matrix2x2* minuend, const BgFP32Matrix2x2* subtrahend, BgFP32Matrix2x2* difference)
-{
- difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
- difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
-
- difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
- difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
-}
-
-static inline void bg_fp64_matrix2x2_subtract(const BgFP64Matrix2x2* minuend, const BgFP64Matrix2x2* subtrahend, BgFP64Matrix2x2* difference)
-{
- difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
- difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
-
- difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
- difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
-}
-
-// =============== Multiplication =============== //
-
-static inline void bg_fp32_matrix2x2_multiply(const BgFP32Matrix2x2* multiplicand, const float multiplier, BgFP32Matrix2x2* product)
-{
- product->r1c1 = multiplicand->r1c1 * multiplier;
- product->r1c2 = multiplicand->r1c2 * multiplier;
-
- product->r2c1 = multiplicand->r2c1 * multiplier;
- product->r2c2 = multiplicand->r2c2 * multiplier;
-}
-
-static inline void bg_fp64_matrix2x2_multiply(const BgFP64Matrix2x2* multiplicand, const double multiplier, BgFP64Matrix2x2* product)
-{
- product->r1c1 = multiplicand->r1c1 * multiplier;
- product->r1c2 = multiplicand->r1c2 * multiplier;
-
- product->r2c1 = multiplicand->r2c1 * multiplier;
- product->r2c2 = multiplicand->r2c2 * multiplier;
-}
-
-// ================== Division ================== //
-
-static inline void bg_fp32_matrix2x2_divide(const BgFP32Matrix2x2* dividend, const float divisor, BgFP32Matrix2x2* quotient)
-{
- quotient->r1c1 = dividend->r1c1 / divisor;
- quotient->r1c2 = dividend->r1c2 / divisor;
-
- quotient->r2c1 = dividend->r2c1 / divisor;
- quotient->r2c2 = dividend->r2c2 / divisor;
-}
-
-static inline void bg_fp64_matrix2x2_divide(const BgFP64Matrix2x2* dividend, const double divisor, BgFP64Matrix2x2* quotient)
-{
- quotient->r1c1 = dividend->r1c1 / divisor;
- quotient->r1c2 = dividend->r1c2 / divisor;
-
- quotient->r2c1 = dividend->r2c1 / divisor;
- quotient->r2c2 = dividend->r2c2 / divisor;
-}
-
-// ============ Left Vector Product ============= //
-
-static inline void bg_fp32_matrix2x2_left_product(const BgFP32Vector2* vector, const BgFP32Matrix2x2* matrix, BgFP32Vector2* result)
-{
- bg_fp32_vector2_set_values(
- vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1,
- vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2,
- result
- );
-}
-
-static inline void bg_fp64_matrix2x2_left_product(const BgFP64Vector2* vector, const BgFP64Matrix2x2* matrix, BgFP64Vector2* result)
-{
- bg_fp64_vector2_set_values(
- vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1,
- vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2,
- result
- );
-}
-
-// ============ Right Vector Product ============ //
-
-static inline void bg_fp32_matrix2x2_right_product(const BgFP32Matrix2x2* matrix, const BgFP32Vector2* vector, BgFP32Vector2* result)
-{
- bg_fp32_vector2_set_values(
- matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2,
- matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2,
- result
- );
-}
-
-static inline void bg_fp64_matrix2x2_right_product(const BgFP64Matrix2x2* matrix, const BgFP64Vector2* vector, BgFP64Vector2* result)
-{
- bg_fp64_vector2_set_values(
- matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2,
- matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2,
- result
- );
-}
-
-#endif
diff --git a/src/matrix2x3.c b/src/matrix2x3.c
deleted file mode 100644
index 95b9a26..0000000
--- a/src/matrix2x3.c
+++ /dev/null
@@ -1,2 +0,0 @@
-#include "matrix2x3.h"
-
diff --git a/src/matrix2x3.h b/src/matrix2x3.h
deleted file mode 100644
index ee3d3d7..0000000
--- a/src/matrix2x3.h
+++ /dev/null
@@ -1,372 +0,0 @@
-#ifndef _GEOMETRY_MATRIX2X3_H_
-#define _GEOMETRY_MATRIX2X3_H_
-
-#include "vector2.h"
-#include "vector3.h"
-#include "matrixes.h"
-
-// =================== Reset ==================== //
-
-static inline void bg_fp32_matrix2x3_reset(BgFP32Matrix2x3* matrix)
-{
- matrix->r1c1 = 0.0f;
- matrix->r1c2 = 0.0f;
-
- matrix->r2c1 = 0.0f;
- matrix->r2c2 = 0.0f;
-
- matrix->r3c1 = 0.0f;
- matrix->r3c2 = 0.0f;
-}
-
-static inline void bg_fp64_matrix2x3_reset(BgFP64Matrix2x3* matrix)
-{
- matrix->r1c1 = 0.0;
- matrix->r1c2 = 0.0;
-
- matrix->r2c1 = 0.0;
- matrix->r2c2 = 0.0;
-
- matrix->r3c1 = 0.0;
- matrix->r3c2 = 0.0;
-}
-
-// ==================== Copy ==================== //
-
-static inline void bg_fp32_matrix2x3_copy(const BgFP32Matrix2x3* from, BgFP32Matrix2x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
-
- to->r3c1 = from->r3c1;
- to->r3c2 = from->r3c2;
-}
-
-static inline void bg_fp64_matrix2x3_copy(const BgFP64Matrix2x3* from, BgFP64Matrix2x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
-
- to->r3c1 = from->r3c1;
- to->r3c2 = from->r3c2;
-}
-
-// ============= Copy to twin type ============== //
-
-static inline void bg_fp32_matrix2x3_set_from_fp64(const BgFP64Matrix2x3* from, BgFP32Matrix2x3* to)
-{
- to->r1c1 = (float) from->r1c1;
- to->r1c2 = (float) from->r1c2;
-
- to->r2c1 = (float) from->r2c1;
- to->r2c2 = (float) from->r2c2;
-
- to->r3c1 = (float) from->r3c1;
- to->r3c2 = (float) from->r3c2;
-}
-
-static inline void bg_fp64_matrix2x3_set_from_fp32(const BgFP32Matrix2x3* from, BgFP64Matrix2x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
-
- to->r3c1 = from->r3c1;
- to->r3c2 = from->r3c2;
-}
-
-// =============== Set transposed =============== //
-
-static inline void bg_fp32_matrix2x3_set_transposed(const BgFP32Matrix3x2* from, BgFP32Matrix2x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r2c1;
-
- to->r2c1 = from->r1c2;
- to->r2c2 = from->r2c2;
-
- to->r3c1 = from->r1c3;
- to->r3c2 = from->r2c3;
-}
-
-static inline void bg_fp64_matrix2x3_set_transposed(const BgFP64Matrix3x2* from, BgFP64Matrix2x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r2c1;
-
- to->r2c1 = from->r1c2;
- to->r2c2 = from->r2c2;
-
- to->r3c1 = from->r1c3;
- to->r3c2 = from->r2c3;
-}
-
-// =============== Set transposed =============== //
-
-static inline void bg_fp32_matrix2x3_set_transposed_fp64(const BgFP64Matrix3x2* from, BgFP32Matrix2x3* to)
-{
- to->r1c1 = (float) from->r1c1;
- to->r1c2 = (float) from->r2c1;
-
- to->r2c1 = (float) from->r1c2;
- to->r2c2 = (float) from->r2c2;
-
- to->r3c1 = (float) from->r1c3;
- to->r3c2 = (float) from->r2c3;
-}
-
-static inline void bg_fp64_matrix2x3_set_transposed_fp32(const BgFP32Matrix3x2* from, BgFP64Matrix2x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r2c1;
-
- to->r2c1 = from->r1c2;
- to->r2c2 = from->r2c2;
-
- to->r3c1 = from->r1c3;
- to->r3c2 = from->r2c3;
-}
-
-// ================= Set Row 1 ================== //
-
-static inline void bg_fp32_matrix2x3_set_row1(const float c1, const float c2, BgFP32Matrix2x3* matrix)
-{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
-}
-
-static inline void bg_fp64_matrix2x3_set_row1(const double c1, const double c2, BgFP64Matrix2x3* matrix)
-{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
-}
-
-// ================= Set Row 2 ================== //
-
-static inline void bg_fp32_matrix2x3_set_row2(const float c1, const float c2, BgFP32Matrix2x3* matrix)
-{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
-}
-
-static inline void bg_fp64_matrix2x3_set_row2(const double c1, const double c2, BgFP64Matrix2x3* matrix)
-{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
-}
-
-// ================= Set Row 3 ================== //
-
-static inline void bg_fp32_matrix2x3_set_row3(const float c1, const float c2, BgFP32Matrix2x3* matrix)
-{
- matrix->r3c1 = c1;
- matrix->r3c2 = c2;
-}
-
-static inline void bg_fp64_matrix2x3_set_row3(const double c1, const double c2, BgFP64Matrix2x3* matrix)
-{
- matrix->r3c1 = c1;
- matrix->r3c2 = c2;
-}
-
-// ================ Set Column 1 ================ //
-
-static inline void bg_fp32_matrix2x3_set_column1(const float r1, const float r2, const float r3, BgFP32Matrix2x3* matrix)
-{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
- matrix->r3c1 = r3;
-}
-
-static inline void bg_fp64_matrix2x3_set_column1(const double r1, const double r2, const double r3, BgFP64Matrix2x3* matrix)
-{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
- matrix->r3c1 = r3;
-}
-
-// ================ Set Column 2 ================ //
-
-static inline void bg_fp32_matrix2x3_set_column2(const float r1, const float r2, const float r3, BgFP32Matrix2x3* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
- matrix->r3c2 = r3;
-}
-
-static inline void bg_fp64_matrix2x3_set_column2(const double r1, const double r2, const double r3, BgFP64Matrix2x3* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
- matrix->r3c2 = r3;
-}
-
-// ================ Append scaled =============== //
-
-static inline void bg_fp32_matrix2x3_append_scaled(BgFP32Matrix2x3* basic_vector, const BgFP32Matrix2x3* scalable_vector, const float scale)
-{
- basic_vector->r1c1 += scalable_vector->r1c1 * scale;
- basic_vector->r1c2 += scalable_vector->r1c2 * scale;
-
- basic_vector->r2c1 += scalable_vector->r2c1 * scale;
- basic_vector->r2c2 += scalable_vector->r2c2 * scale;
-
- basic_vector->r3c1 += scalable_vector->r3c1 * scale;
- basic_vector->r3c2 += scalable_vector->r3c2 * scale;
-}
-
-static inline void bg_fp64_matrix2x3_append_scaled(BgFP64Matrix2x3* basic_vector, const BgFP64Matrix2x3* scalable_vector, const double scale)
-{
- basic_vector->r1c1 += scalable_vector->r1c1 * scale;
- basic_vector->r1c2 += scalable_vector->r1c2 * scale;
-
- basic_vector->r2c1 += scalable_vector->r2c1 * scale;
- basic_vector->r2c2 += scalable_vector->r2c2 * scale;
-
- basic_vector->r3c1 += scalable_vector->r3c1 * scale;
- basic_vector->r3c2 += scalable_vector->r3c2 * scale;
-}
-
-// ================== Addition ================== //
-
-static inline void bg_fp32_matrix2x3_add(const BgFP32Matrix2x3* matrix1, const BgFP32Matrix2x3* matrix2, BgFP32Matrix2x3* sum)
-{
- sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
- sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
-
- sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
- sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
-
- sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
- sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
-}
-
-static inline void bg_fp64_matrix2x3_add(const BgFP64Matrix2x3* matrix1, const BgFP64Matrix2x3* matrix2, BgFP64Matrix2x3* sum)
-{
- sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
- sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
-
- sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
- sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
-
- sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
- sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
-}
-
-// ================ Subtraction ================= //
-
-static inline void bg_fp32_matrix2x3_subtract(const BgFP32Matrix2x3* minuend, const BgFP32Matrix2x3* subtrahend, BgFP32Matrix2x3* difference)
-{
- difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
- difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
-
- difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
- difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
-
- difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
- difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
-}
-
-static inline void bg_fp64_matrix2x3_subtract(const BgFP64Matrix2x3* minuend, const BgFP64Matrix2x3* subtrahend, BgFP64Matrix2x3* difference)
-{
- difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
- difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
-
- difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
- difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
-
- difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
- difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
-}
-
-// =============== Multiplication =============== //
-
-static inline void bg_fp32_matrix2x3_multiply(const BgFP32Matrix2x3* multiplicand, const float multiplier, BgFP32Matrix2x3* product)
-{
- product->r1c1 = multiplicand->r1c1 * multiplier;
- product->r1c2 = multiplicand->r1c2 * multiplier;
-
- product->r2c1 = multiplicand->r2c1 * multiplier;
- product->r2c2 = multiplicand->r2c2 * multiplier;
-
- product->r3c1 = multiplicand->r3c1 * multiplier;
- product->r3c2 = multiplicand->r3c2 * multiplier;
-}
-
-static inline void bg_fp64_matrix2x3_multiply(const BgFP64Matrix2x3* multiplicand, const double multiplier, BgFP64Matrix2x3* product)
-{
- product->r1c1 = multiplicand->r1c1 * multiplier;
- product->r1c2 = multiplicand->r1c2 * multiplier;
-
- product->r2c1 = multiplicand->r2c1 * multiplier;
- product->r2c2 = multiplicand->r2c2 * multiplier;
-
- product->r3c1 = multiplicand->r3c1 * multiplier;
- product->r3c2 = multiplicand->r3c2 * multiplier;
-}
-
-// ================== Division ================== //
-
-static inline void bg_fp32_matrix2x3_divide(const BgFP32Matrix2x3* dividend, const float divisor, BgFP32Matrix2x3* quotient)
-{
- quotient->r1c1 = dividend->r1c1 / divisor;
- quotient->r1c2 = dividend->r1c2 / divisor;
-
- quotient->r2c1 = dividend->r2c1 / divisor;
- quotient->r2c2 = dividend->r2c2 / divisor;
-
- quotient->r3c1 = dividend->r3c1 / divisor;
- quotient->r3c2 = dividend->r3c2 / divisor;
-}
-
-static inline void bg_fp64_matrix2x3_divide(const BgFP64Matrix2x3* dividend, const double divisor, BgFP64Matrix2x3* quotient)
-{
- quotient->r1c1 = dividend->r1c1 / divisor;
- quotient->r1c2 = dividend->r1c2 / divisor;
-
- quotient->r2c1 = dividend->r2c1 / divisor;
- quotient->r2c2 = dividend->r2c2 / divisor;
-
- quotient->r3c1 = dividend->r3c1 / divisor;
- quotient->r3c2 = dividend->r3c2 / divisor;
-}
-
-// ============ Left Vector Product ============= //
-
-static inline void bg_fp32_matrix2x3_left_product(const BgFP32Vector3* vector, const BgFP32Matrix2x3* matrix, BgFP32Vector2* result)
-{
- result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
- result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
-}
-
-static inline void bg_fp64_matrix2x3_left_product(const BgFP64Vector3* vector, const BgFP64Matrix2x3* matrix, BgFP64Vector2* result)
-{
- result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1;
- result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2;
-}
-
-// ============ Right Vector Product ============ //
-
-static inline void bg_fp32_matrix2x3_right_product(const BgFP32Matrix2x3* matrix, const BgFP32Vector2* vector, BgFP32Vector3* result)
-{
- result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
- result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
- result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
-}
-
-static inline void bg_fp64_matrix2x3_right_product(const BgFP64Matrix2x3* matrix, const BgFP64Vector2* vector, BgFP64Vector3* result)
-{
- result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2;
- result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2;
- result->x3 = matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2;
-}
-
-#endif
diff --git a/src/matrix3x2.c b/src/matrix3x2.c
deleted file mode 100644
index 71834ad..0000000
--- a/src/matrix3x2.c
+++ /dev/null
@@ -1,2 +0,0 @@
-#include "matrix3x2.h"
-
diff --git a/src/matrix3x2.h b/src/matrix3x2.h
deleted file mode 100644
index 3aa48d5..0000000
--- a/src/matrix3x2.h
+++ /dev/null
@@ -1,328 +0,0 @@
-#ifndef _GEOMETRY_MATRIX3X2_H_
-#define _GEOMETRY_MATRIX3X2_H_
-
-#include "vector2.h"
-#include "vector3.h"
-#include "matrixes.h"
-
-// =================== Reset ==================== //
-
-static inline void bg_fp32_matrix3x2_reset(BgFP32Matrix3x2* matrix)
-{
- matrix->r1c1 = 0.0f;
- matrix->r1c2 = 0.0f;
- matrix->r1c3 = 0.0f;
-
- matrix->r2c1 = 0.0f;
- matrix->r2c2 = 0.0f;
- matrix->r2c3 = 0.0f;
-}
-
-static inline void bg_fp64_matrix3x2_reset(BgFP64Matrix3x2* matrix)
-{
- matrix->r1c1 = 0.0;
- matrix->r1c2 = 0.0;
- matrix->r1c3 = 0.0;
-
- matrix->r2c1 = 0.0;
- matrix->r2c2 = 0.0;
- matrix->r2c3 = 0.0;
-}
-
-// ============= Set from twin type ============= //
-
-static inline void bg_fp32_matrix3x2_set_from_fp64(const BgFP64Matrix3x2* from, BgFP32Matrix3x2* to)
-{
- to->r1c1 = (float) from->r1c1;
- to->r1c2 = (float) from->r1c2;
- to->r1c3 = (float) from->r1c3;
-
- to->r2c1 = (float) from->r2c1;
- to->r2c2 = (float) from->r2c2;
- to->r2c3 = (float) from->r2c3;
-}
-
-static inline void bg_fp64_matrix3x2_set_from_fp32(const BgFP32Matrix3x2* from, BgFP64Matrix3x2* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
- to->r1c3 = from->r1c3;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
- to->r2c3 = from->r2c3;
-}
-
-// =============== Set transposed =============== //
-
-static inline void bg_fp32_matrix3x2_set_transposed(const BgFP32Matrix2x3* from, BgFP32Matrix3x2* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r2c1;
- to->r1c3 = from->r3c1;
-
- to->r2c1 = from->r1c2;
- to->r2c2 = from->r2c2;
- to->r2c3 = from->r3c2;
-}
-
-static inline void bg_fp64_matrix3x2_set_transposed(const BgFP64Matrix2x3* from, BgFP64Matrix3x2* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r2c1;
- to->r1c3 = from->r3c1;
-
- to->r2c1 = from->r1c2;
- to->r2c2 = from->r2c2;
- to->r2c3 = from->r3c2;
-}
-
-// =============== Set transposed =============== //
-
-static inline void bg_fp32_matrix3x2_set_transposed_fp64(const BgFP64Matrix2x3* from, BgFP32Matrix3x2* to)
-{
- to->r1c1 = (float) from->r1c1;
- to->r1c2 = (float) from->r2c1;
- to->r1c3 = (float) from->r3c1;
-
- to->r2c1 = (float) from->r1c2;
- to->r2c2 = (float) from->r2c2;
- to->r2c3 = (float) from->r3c2;
-}
-
-static inline void bg_fp64_matrix3x2_set_transposed_fp32(const BgFP32Matrix2x3* from, BgFP64Matrix3x2* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r2c1;
- to->r1c3 = from->r3c1;
-
- to->r2c1 = from->r1c2;
- to->r2c2 = from->r2c2;
- to->r2c3 = from->r3c2;
-}
-
-// ================= Set Row 1 ================== //
-
-static inline void bg_fp32_matrix3x2_set_row1(const float c1, const float c2, const float c3, BgFP32Matrix3x2* matrix)
-{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
- matrix->r1c3 = c3;
-}
-
-static inline void bg_fp64_matrix3x2_set_row1(const double c1, const double c2, const double c3, BgFP64Matrix3x2* matrix)
-{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
- matrix->r1c3 = c3;
-}
-
-// ================= Set Row 2 ================== //
-
-static inline void bg_fp32_matrix3x2_set_row2(const float c1, const float c2, const float c3, BgFP32Matrix3x2* matrix)
-{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
- matrix->r2c3 = c3;
-}
-
-static inline void bg_fp64_matrix3x2_set_row2(const double c1, const double c2, const double c3, BgFP64Matrix3x2* matrix)
-{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
- matrix->r2c3 = c3;
-}
-
-// ================ Set Column 1 ================ //
-
-static inline void bg_fp32_matrix3x2_set_column1(const float r1, const float r2, BgFP32Matrix3x2* matrix)
-{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
-}
-
-static inline void bg_fp64_matrix3x2_set_column1(const double r1, const double r2, BgFP64Matrix3x2* matrix)
-{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
-}
-
-// ================ Set Column 2 ================ //
-
-static inline void bg_fp32_matrix3x2_set_column2(const float r1, const float r2, BgFP32Matrix3x2* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
-}
-
-static inline void bg_fp64_matrix3x2_set_column2(const double r1, const double r2, BgFP64Matrix3x2* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
-}
-
-// ================ Set Column 3 ================ //
-
-static inline void bg_fp32_matrix3x2_set_column3(const float r1, const float r2, BgFP32Matrix3x2* matrix)
-{
- matrix->r1c3 = r1;
- matrix->r2c3 = r2;
-}
-
-static inline void bg_fp64_matrix3x2_set_column3(const double r1, const double r2, BgFP64Matrix3x2* matrix)
-{
- matrix->r1c3 = r1;
- matrix->r2c3 = r2;
-}
-
-// ================ Append scaled =============== //
-
-static inline void bg_fp32_matrix3x2_append_scaled(BgFP32Matrix3x2* basic_vector, const BgFP32Matrix3x2* scalable_vector, const float scale)
-{
- basic_vector->r1c1 += scalable_vector->r1c1 * scale;
- basic_vector->r1c2 += scalable_vector->r1c2 * scale;
- basic_vector->r1c3 += scalable_vector->r1c3 * scale;
-
- basic_vector->r2c1 += scalable_vector->r2c1 * scale;
- basic_vector->r2c2 += scalable_vector->r2c2 * scale;
- basic_vector->r2c3 += scalable_vector->r2c3 * scale;
-}
-
-static inline void bg_fp64_matrix3x2_append_scaled(BgFP64Matrix3x2* basic_vector, const BgFP64Matrix3x2* scalable_vector, const double scale)
-{
- basic_vector->r1c1 += scalable_vector->r1c1 * scale;
- basic_vector->r1c2 += scalable_vector->r1c2 * scale;
- basic_vector->r1c3 += scalable_vector->r1c3 * scale;
-
- basic_vector->r2c1 += scalable_vector->r2c1 * scale;
- basic_vector->r2c2 += scalable_vector->r2c2 * scale;
- basic_vector->r2c3 += scalable_vector->r2c3 * scale;
-}
-
-// ================== Addition ================== //
-
-static inline void bg_fp32_matrix3x2_add(const BgFP32Matrix3x2* matrix1, const BgFP32Matrix3x2* matrix2, BgFP32Matrix3x2* sum)
-{
- sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
- sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
- sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
-
- sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
- sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
- sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
-}
-
-static inline void bg_fp64_matrix3x2_add(const BgFP64Matrix3x2* matrix1, const BgFP64Matrix3x2* matrix2, BgFP64Matrix3x2* sum)
-{
- sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
- sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
- sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
-
- sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
- sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
- sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
-}
-
-// ================ Subtraction ================= //
-
-static inline void bg_fp32_matrix3x2_subtract(const BgFP32Matrix3x2* minuend, const BgFP32Matrix3x2* subtrahend, BgFP32Matrix3x2* difference)
-{
- difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
- difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
- difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
-
- difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
- difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
- difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
-}
-
-static inline void bg_fp64_matrix3x2_subtract(const BgFP64Matrix3x2* minuend, const BgFP64Matrix3x2* subtrahend, BgFP64Matrix3x2* difference)
-{
- difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
- difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
- difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
-
- difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
- difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
- difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
-}
-
-// =============== Multiplication =============== //
-
-static inline void bg_fp32_matrix3x2_multiply(const BgFP32Matrix3x2* multiplicand, const float multiplier, BgFP32Matrix3x2* product)
-{
- product->r1c1 = multiplicand->r1c1 * multiplier;
- product->r1c2 = multiplicand->r1c2 * multiplier;
- product->r1c3 = multiplicand->r1c3 * multiplier;
-
- product->r2c1 = multiplicand->r2c1 * multiplier;
- product->r2c2 = multiplicand->r2c2 * multiplier;
- product->r2c3 = multiplicand->r2c3 * multiplier;
-}
-
-static inline void bg_fp64_matrix3x2_multiply(const BgFP64Matrix3x2* multiplicand, const double multiplier, BgFP64Matrix3x2* product)
-{
- product->r1c1 = multiplicand->r1c1 * multiplier;
- product->r1c2 = multiplicand->r1c2 * multiplier;
- product->r1c3 = multiplicand->r1c3 * multiplier;
-
- product->r2c1 = multiplicand->r2c1 * multiplier;
- product->r2c2 = multiplicand->r2c2 * multiplier;
- product->r2c3 = multiplicand->r2c3 * multiplier;
-}
-
-// ================== Division ================== //
-
-static inline void bg_fp32_matrix3x2_divide(const BgFP32Matrix3x2* dividend, const float divisor, BgFP32Matrix3x2* quotient)
-{
- quotient->r1c1 = dividend->r1c1 / divisor;
- quotient->r1c2 = dividend->r1c2 / divisor;
- quotient->r1c3 = dividend->r1c3 / divisor;
-
- quotient->r2c1 = dividend->r2c1 / divisor;
- quotient->r2c2 = dividend->r2c2 / divisor;
- quotient->r2c3 = dividend->r2c3 / divisor;
-}
-
-static inline void bg_fp64_matrix3x2_divide(const BgFP64Matrix3x2* dividend, const double divisor, BgFP64Matrix3x2* quotient)
-{
- quotient->r1c1 = dividend->r1c1 / divisor;
- quotient->r1c2 = dividend->r1c2 / divisor;
- quotient->r1c3 = dividend->r1c3 / divisor;
-
- quotient->r2c1 = dividend->r2c1 / divisor;
- quotient->r2c2 = dividend->r2c2 / divisor;
- quotient->r2c3 = dividend->r2c3 / divisor;
-}
-
-// ============ Left Vector Product ============= //
-
-static inline void bg_fp32_matrix3x2_left_product(const BgFP32Vector2* vector, const BgFP32Matrix3x2* matrix, BgFP32Vector3* result)
-{
- result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
- result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
- result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
-}
-
-static inline void bg_fp64_matrix3x2_left_product(const BgFP64Vector2* vector, const BgFP64Matrix3x2* matrix, BgFP64Vector3* result)
-{
- result->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
- result->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
- result->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
-}
-
-// ============ Right Vector Product ============ //
-
-static inline void bg_fp32_matrix3x2_right_product(const BgFP32Matrix3x2* matrix, const BgFP32Vector3* vector, BgFP32Vector2* result)
-{
- result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
- result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
-}
-
-static inline void bg_fp64_matrix3x2_right_product(const BgFP64Matrix3x2* matrix, const BgFP64Vector3* vector, BgFP64Vector2* result)
-{
- result->x1 = matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3;
- result->x2 = matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3;
-}
-
-#endif
diff --git a/src/matrix3x3.c b/src/matrix3x3.c
deleted file mode 100644
index 357b3ca..0000000
--- a/src/matrix3x3.c
+++ /dev/null
@@ -1,145 +0,0 @@
-#include "matrix3x3.h"
-
-// ================= Inversion ================== //
-
-int bg_fp32_matrix3x3_invert(BgFP32Matrix3x3* matrix)
-{
- const float determinant = bg_fp32_matrix3x3_get_determinant(matrix);
-
- if (-BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON) {
- return 0;
- }
-
- const float r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
- const float r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
- const float r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
-
- const float r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
- const float r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
- const float r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
-
- const float r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
- const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
- const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
-
- matrix->r1c1 = r1c1 / determinant;
- matrix->r1c2 = r1c2 / determinant;
- matrix->r1c3 = r1c3 / determinant;
-
- matrix->r2c1 = r2c1 / determinant;
- matrix->r2c2 = r2c2 / determinant;
- matrix->r2c3 = r2c3 / determinant;
-
- matrix->r3c1 = r3c1 / determinant;
- matrix->r3c2 = r3c2 / determinant;
- matrix->r3c3 = r3c3 / determinant;
-
- return 1;
-}
-
-int bg_fp64_matrix3x3_invert(BgFP64Matrix3x3* matrix)
-{
- const double determinant = bg_fp64_matrix3x3_get_determinant(matrix);
-
- if (-BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON) {
- return 0;
- }
-
- const double r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
- const double r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
- const double r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
-
- const double r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
- const double r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
- const double r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
-
- const double r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
- const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
- const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
-
- matrix->r1c1 = r1c1 / determinant;
- matrix->r1c2 = r1c2 / determinant;
- matrix->r1c3 = r1c3 / determinant;
-
- matrix->r2c1 = r2c1 / determinant;
- matrix->r2c2 = r2c2 / determinant;
- matrix->r2c3 = r2c3 / determinant;
-
- matrix->r3c1 = r3c1 / determinant;
- matrix->r3c2 = r3c2 / determinant;
- matrix->r3c3 = r3c3 / determinant;
-
- return 1;
-}
-
-// ================ Make Inverted =============== //
-
-int bg_fp32_matrix3x3_set_inverted(const BgFP32Matrix3x3* matrix, BgFP32Matrix3x3* result)
-{
- const float determinant = bg_fp32_matrix3x3_get_determinant(matrix);
-
- if (-BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON) {
- return 0;
- }
-
- const float r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
- const float r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
- const float r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
-
- const float r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
- const float r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
- const float r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
-
- const float r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
- const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
- const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
-
- result->r1c1 = r1c1 / determinant;
- result->r1c2 = r1c2 / determinant;
- result->r1c3 = r1c3 / determinant;
-
- result->r2c1 = r2c1 / determinant;
- result->r2c2 = r2c2 / determinant;
- result->r2c3 = r2c3 / determinant;
-
- result->r3c1 = r3c1 / determinant;
- result->r3c2 = r3c2 / determinant;
- result->r3c3 = r3c3 / determinant;
-
- return 1;
-}
-
-int bg_fp64_matrix3x3_set_inverted(const BgFP64Matrix3x3* matrix, BgFP64Matrix3x3* result)
-{
- const double determinant = bg_fp64_matrix3x3_get_determinant(matrix);
-
- if (-BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON) {
- return 0;
- }
-
- const double r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
- const double r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
- const double r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
-
- const double r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
- const double r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
- const double r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
-
- const double r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
- const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
- const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
-
- result->r1c1 = r1c1 / determinant;
- result->r1c2 = r1c2 / determinant;
- result->r1c3 = r1c3 / determinant;
-
- result->r2c1 = r2c1 / determinant;
- result->r2c2 = r2c2 / determinant;
- result->r2c3 = r2c3 / determinant;
-
- result->r3c1 = r3c1 / determinant;
- result->r3c2 = r3c2 / determinant;
- result->r3c3 = r3c3 / determinant;
-
- return 1;
-}
diff --git a/src/matrix3x3.h b/src/matrix3x3.h
deleted file mode 100644
index d8a2fab..0000000
--- a/src/matrix3x3.h
+++ /dev/null
@@ -1,585 +0,0 @@
-#ifndef _GEOMETRY_MATRIX3X3_H_
-#define _GEOMETRY_MATRIX3X3_H_
-
-#include "vector3.h"
-#include "matrixes.h"
-
-// =================== Reset ==================== //
-
-static inline void bg_fp32_matrix3x3_reset(BgFP32Matrix3x3* matrix)
-{
- matrix->r1c1 = 0.0f;
- matrix->r1c2 = 0.0f;
- matrix->r1c3 = 0.0f;
-
- matrix->r2c1 = 0.0f;
- matrix->r2c2 = 0.0f;
- matrix->r2c3 = 0.0f;
-
- matrix->r3c1 = 0.0f;
- matrix->r3c2 = 0.0f;
- matrix->r3c3 = 0.0f;
-}
-
-static inline void bg_fp64_matrix3x3_reset(BgFP64Matrix3x3* matrix)
-{
- matrix->r1c1 = 0.0;
- matrix->r1c2 = 0.0;
- matrix->r1c3 = 0.0;
-
- matrix->r2c1 = 0.0;
- matrix->r2c2 = 0.0;
- matrix->r2c3 = 0.0;
-
- matrix->r3c1 = 0.0;
- matrix->r3c2 = 0.0;
- matrix->r3c3 = 0.0;
-}
-
-// ================== Identity ================== //
-
-static inline void bg_fp32_matrix3x3_set_to_identity(BgFP32Matrix3x3* matrix)
-{
- matrix->r1c1 = 1.0f;
- matrix->r1c2 = 0.0f;
- matrix->r1c3 = 0.0f;
-
- matrix->r2c1 = 0.0f;
- matrix->r2c2 = 1.0f;
- matrix->r2c3 = 0.0f;
-
- matrix->r3c1 = 0.0f;
- matrix->r3c2 = 0.0f;
- matrix->r3c3 = 1.0f;
-}
-
-static inline void bg_fp64_matrix3x3_set_to_identity(BgFP64Matrix3x3* matrix)
-{
- matrix->r1c1 = 1.0;
- matrix->r1c2 = 0.0;
- matrix->r1c3 = 0.0;
-
- matrix->r2c1 = 0.0;
- matrix->r2c2 = 1.0;
- matrix->r2c3 = 0.0;
-
- matrix->r3c1 = 0.0;
- matrix->r3c2 = 0.0;
- matrix->r3c3 = 1.0;
-}
-
-// ================ Make Diagonal =============== //
-
-static inline void bg_fp32_matrix3x3_set_to_diagonal(const float d1, const float d2, const float d3, BgFP32Matrix3x3* matrix)
-{
- matrix->r1c1 = d1;
- matrix->r1c2 = 0.0f;
- matrix->r1c3 = 0.0f;
-
- matrix->r2c1 = 0.0f;
- matrix->r2c2 = d2;
- matrix->r2c3 = 0.0f;
-
- matrix->r3c1 = 0.0f;
- matrix->r3c2 = 0.0f;
- matrix->r3c3 = d2;
-}
-
-static inline void bg_fp64_matrix3x3_set_to_diagonal(const double d1, const double d2, const double d3, BgFP64Matrix3x3* matrix)
-{
- matrix->r1c1 = d1;
- matrix->r1c2 = 0.0;
- matrix->r1c3 = 0.0;
-
- matrix->r2c1 = 0.0;
- matrix->r2c2 = d2;
- matrix->r2c3 = 0.0;
-
- matrix->r3c1 = 0.0;
- matrix->r3c2 = 0.0;
- matrix->r3c3 = d2;
-}
-
-// ==================== Copy ==================== //
-
-static inline void bg_fp32_matrix3x3_copy(const BgFP32Matrix3x3* from, BgFP32Matrix3x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
- to->r1c3 = from->r1c3;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
- to->r2c3 = from->r2c3;
-
- to->r3c1 = from->r3c1;
- to->r3c2 = from->r3c2;
- to->r3c3 = from->r3c3;
-}
-
-static inline void bg_fp64_matrix3x3_copy(const BgFP64Matrix3x3* from, BgFP64Matrix3x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
- to->r1c3 = from->r1c3;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
- to->r2c3 = from->r2c3;
-
- to->r3c1 = from->r3c1;
- to->r3c2 = from->r3c2;
- to->r3c3 = from->r3c3;
-}
-
-// ============= Set from twin type ============= //
-
-static inline void bg_fp32_matrix3x3_set_from_fp64(const BgFP64Matrix3x3* from, BgFP32Matrix3x3* to)
-{
- to->r1c1 = (float) from->r1c1;
- to->r1c2 = (float) from->r1c2;
- to->r1c3 = (float) from->r1c3;
-
- to->r2c1 = (float) from->r2c1;
- to->r2c2 = (float) from->r2c2;
- to->r2c3 = (float) from->r2c3;
-
- to->r3c1 = (float) from->r3c1;
- to->r3c2 = (float) from->r3c2;
- to->r3c3 = (float) from->r3c3;
-}
-
-static inline void bg_fp64_matrix3x3_set_from_fp32(const BgFP32Matrix3x3* from, BgFP64Matrix3x3* to)
-{
- to->r1c1 = from->r1c1;
- to->r1c2 = from->r1c2;
- to->r1c3 = from->r1c3;
-
- to->r2c1 = from->r2c1;
- to->r2c2 = from->r2c2;
- to->r2c3 = from->r2c3;
-
- to->r3c1 = from->r3c1;
- to->r3c2 = from->r3c2;
- to->r3c3 = from->r3c3;
-}
-
-// ================ Determinant ================= //
-
-static inline float bg_fp32_matrix3x3_get_determinant(const BgFP32Matrix3x3* matrix)
-{
- return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
- + matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
- + matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
-}
-
-static inline double bg_fp64_matrix3x3_get_determinant(const BgFP64Matrix3x3* matrix)
-{
- return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
- + matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
- + matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
-}
-
-// ================== Singular ================== //
-
-static inline int bg_fp32_matrix3x3_is_singular(const BgFP32Matrix3x3* matrix)
-{
- const float determinant = bg_fp32_matrix3x3_get_determinant(matrix);
-
- return -BG_FP32_EPSYLON <= determinant && determinant <= BG_FP32_EPSYLON;
-}
-
-static inline int bg_fp64_matrix3x3_is_singular(const BgFP64Matrix3x3* matrix)
-{
- const double determinant = bg_fp64_matrix3x3_get_determinant(matrix);
-
- return -BG_FP64_EPSYLON <= determinant && determinant <= BG_FP64_EPSYLON;
-}
-
-// ================= Inversion ================== //
-
-int bg_fp32_matrix3x3_invert(BgFP32Matrix3x3* matrix);
-
-int bg_fp64_matrix3x3_invert(BgFP64Matrix3x3* matrix);
-
-// =============== Transposition ================ //
-
-static inline void bg_fp32_matrix3x3_transpose(BgFP32Matrix3x3* matrix)
-{
- float tmp = matrix->r1c2;
- matrix->r1c2 = matrix->r2c1;
- matrix->r2c1 = tmp;
-
- tmp = matrix->r1c3;
- matrix->r1c3 = matrix->r3c1;
- matrix->r3c1 = tmp;
-
- tmp = matrix->r2c3;
- matrix->r2c3 = matrix->r3c2;
- matrix->r3c2 = tmp;
-}
-
-static inline void bg_fp64_matrix3x3_transpose(BgFP64Matrix3x3* matrix)
-{
- double tmp = matrix->r1c2;
- matrix->r1c2 = matrix->r2c1;
- matrix->r2c1 = tmp;
-
- tmp = matrix->r1c3;
- matrix->r1c3 = matrix->r3c1;
- matrix->r3c1 = tmp;
-
- tmp = matrix->r2c3;
- matrix->r2c3 = matrix->r3c2;
- matrix->r3c2 = tmp;
-}
-
-// ================ Make Inverted =============== //
-
-int bg_fp32_matrix3x3_set_inverted(const BgFP32Matrix3x3* matrix, BgFP32Matrix3x3* result);
-
-int bg_fp64_matrix3x3_set_inverted(const BgFP64Matrix3x3* matrix, BgFP64Matrix3x3* result);
-
-// =============== Make Transposed ============== //
-
-static inline void bg_fp32_matrix3x3_set_transposed(const BgFP32Matrix3x3* matrix, BgFP32Matrix3x3* result)
-{
- if (matrix == result) {
- bg_fp32_matrix3x3_transpose(result);
- return;
- }
-
- result->r1c1 = matrix->r1c1;
- result->r1c2 = matrix->r2c1;
- result->r1c3 = matrix->r3c1;
-
- result->r2c1 = matrix->r1c2;
- result->r2c2 = matrix->r2c2;
- result->r2c3 = matrix->r3c2;
-
- result->r3c1 = matrix->r1c3;
- result->r3c2 = matrix->r2c3;
- result->r3c3 = matrix->r3c3;
-}
-
-static inline void bg_fp64_matrix3x3_set_transposed(const BgFP64Matrix3x3* matrix, BgFP64Matrix3x3* result)
-{
- if (matrix == result) {
- bg_fp64_matrix3x3_transpose(result);
- return;
- }
-
- result->r1c1 = matrix->r1c1;
- result->r1c2 = matrix->r2c1;
- result->r1c3 = matrix->r3c1;
-
- result->r2c1 = matrix->r1c2;
- result->r2c2 = matrix->r2c2;
- result->r2c3 = matrix->r3c2;
-
- result->r3c1 = matrix->r1c3;
- result->r3c2 = matrix->r2c3;
- result->r3c3 = matrix->r3c3;
-}
-
-// ================= Set Row 1 ================== //
-
-static inline void bg_fp32_matrix3x3_set_row1(const float c1, const float c2, const float c3, BgFP32Matrix3x3* matrix)
-{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
- matrix->r1c3 = c3;
-}
-
-static inline void bg_fp64_matrix3x3_set_row1(const double c1, const double c2, const double c3, BgFP64Matrix3x3* matrix)
-{
- matrix->r1c1 = c1;
- matrix->r1c2 = c2;
- matrix->r1c3 = c3;
-}
-
-// ================= Set Row 2 ================== //
-
-static inline void bg_fp32_matrix3x3_set_row2(const float c1, const float c2, const float c3, BgFP32Matrix3x3* matrix)
-{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
- matrix->r2c3 = c3;
-}
-
-static inline void bg_fp64_matrix3x3_set_row2(const double c1, const double c2, const double c3, BgFP64Matrix3x3* matrix)
-{
- matrix->r2c1 = c1;
- matrix->r2c2 = c2;
- matrix->r2c3 = c3;
-}
-
-// ================= Set Row 3 ================== //
-
-static inline void bg_fp32_matrix3x3_set_row3(const float c1, const float c2, const float c3, BgFP32Matrix3x3* matrix)
-{
- matrix->r3c1 = c1;
- matrix->r3c2 = c2;
- matrix->r3c3 = c3;
-}
-
-static inline void bg_fp64_matrix3x3_set_row3(const double c1, const double c2, const double c3, BgFP64Matrix3x3* matrix)
-{
- matrix->r3c1 = c1;
- matrix->r3c2 = c2;
- matrix->r3c3 = c3;
-}
-
-// ================ Set Column 1 ================ //
-
-static inline void bg_fp32_matrix3x3_set_column1(const float r1, const float r2, const float r3, BgFP32Matrix3x3* matrix)
-{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
- matrix->r3c1 = r3;
-}
-
-static inline void bg_fp64_matrix3x3_set_column1(const double r1, const double r2, const double r3, BgFP64Matrix3x3* matrix)
-{
- matrix->r1c1 = r1;
- matrix->r2c1 = r2;
- matrix->r3c1 = r3;
-}
-
-// ================ Set Column 2 ================ //
-
-static inline void bg_fp32_matrix3x3_set_column2(const float r1, const float r2, const float r3, BgFP32Matrix3x3* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
- matrix->r3c2 = r3;
-}
-
-static inline void bg_fp64_matrix3x3_set_column2(const double r1, const double r2, const double r3, BgFP64Matrix3x3* matrix)
-{
- matrix->r1c2 = r1;
- matrix->r2c2 = r2;
- matrix->r3c2 = r3;
-}
-
-// ================ Set Column 3 ================ //
-
-static inline void bg_fp32_matrix3x3_set_column3(const float r1, const float r2, const float r3, BgFP32Matrix3x3* matrix)
-{
- matrix->r1c3 = r1;
- matrix->r2c3 = r2;
- matrix->r3c3 = r3;
-}
-
-static inline void bg_fp64_matrix3x3_set_column3(const double r1, const double r2, const double r3, BgFP64Matrix3x3* matrix)
-{
- matrix->r1c3 = r1;
- matrix->r2c3 = r2;
- matrix->r3c3 = r3;
-}
-
-// ================ Append scaled =============== //
-
-static inline void bg_fp32_matrix3x3_append_scaled(BgFP32Matrix3x3* basic_vector, const BgFP32Matrix3x3* scalable_vector, const float scale)
-{
- basic_vector->r1c1 += scalable_vector->r1c1 * scale;
- basic_vector->r1c2 += scalable_vector->r1c2 * scale;
- basic_vector->r1c3 += scalable_vector->r1c3 * scale;
-
- basic_vector->r2c1 += scalable_vector->r2c1 * scale;
- basic_vector->r2c2 += scalable_vector->r2c2 * scale;
- basic_vector->r2c3 += scalable_vector->r2c3 * scale;
-
- basic_vector->r3c1 += scalable_vector->r3c1 * scale;
- basic_vector->r3c2 += scalable_vector->r3c2 * scale;
- basic_vector->r3c3 += scalable_vector->r3c3 * scale;
-}
-
-static inline void bg_fp64_matrix3x3_append_scaled(BgFP64Matrix3x3* basic_vector, const BgFP64Matrix3x3* scalable_vector, const double scale)
-{
- basic_vector->r1c1 += scalable_vector->r1c1 * scale;
- basic_vector->r1c2 += scalable_vector->r1c2 * scale;
- basic_vector->r1c3 += scalable_vector->r1c3 * scale;
-
- basic_vector->r2c1 += scalable_vector->r2c1 * scale;
- basic_vector->r2c2 += scalable_vector->r2c2 * scale;
- basic_vector->r2c3 += scalable_vector->r2c3 * scale;
-
- basic_vector->r3c1 += scalable_vector->r3c1 * scale;
- basic_vector->r3c2 += scalable_vector->r3c2 * scale;
- basic_vector->r3c3 += scalable_vector->r3c3 * scale;
-}
-
-// ================== Addition ================== //
-
-static inline void bg_fp32_matrix3x3_add(const BgFP32Matrix3x3* matrix1, const BgFP32Matrix3x3* matrix2, BgFP32Matrix3x3* sum)
-{
- sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
- sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
- sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
-
- sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
- sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
- sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
-
- sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
- sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
- sum->r3c3 = matrix1->r3c3 + matrix2->r3c3;
-}
-
-static inline void bg_fp64_matrix3x3_add(const BgFP64Matrix3x3* matrix1, const BgFP64Matrix3x3* matrix2, BgFP64Matrix3x3* sum)
-{
- sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
- sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
- sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
-
- sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
- sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
- sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
-
- sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
- sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
- sum->r3c3 = matrix1->r3c3 + matrix2->r3c3;
-}
-
-// ================ Subtraction ================= //
-
-static inline void bg_fp32_matrix3x3_subtract(const BgFP32Matrix3x3* minuend, const BgFP32Matrix3x3* subtrahend, BgFP32Matrix3x3* difference)
-{
- difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
- difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
- difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
-
- difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
- difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
- difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
-
- difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
- difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
- difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
-}
-
-static inline void bg_fp64_matrix3x3_subtract(const BgFP64Matrix3x3* minuend, const BgFP64Matrix3x3* subtrahend, BgFP64Matrix3x3* difference)
-{
- difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
- difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
- difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
-
- difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
- difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
- difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
-
- difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
- difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
- difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
-}
-
-// =============== Multiplication =============== //
-
-static inline void bg_fp32_matrix3x3_multiply(const BgFP32Matrix3x3* multiplicand, const float multiplier, BgFP32Matrix3x3* product)
-{
- product->r1c1 = multiplicand->r1c1 * multiplier;
- product->r1c2 = multiplicand->r1c2 * multiplier;
- product->r1c3 = multiplicand->r1c3 * multiplier;
-
- product->r2c1 = multiplicand->r2c1 * multiplier;
- product->r2c2 = multiplicand->r2c2 * multiplier;
- product->r2c3 = multiplicand->r2c3 * multiplier;
-
- product->r3c1 = multiplicand->r3c1 * multiplier;
- product->r3c2 = multiplicand->r3c2 * multiplier;
- product->r3c3 = multiplicand->r3c3 * multiplier;
-}
-
-static inline void bg_fp64_matrix3x3_multiply(const BgFP64Matrix3x3* multiplicand, const double multiplier, BgFP64Matrix3x3* product)
-{
- product->r1c1 = multiplicand->r1c1 * multiplier;
- product->r1c2 = multiplicand->r1c2 * multiplier;
- product->r1c3 = multiplicand->r1c3 * multiplier;
-
- product->r2c1 = multiplicand->r2c1 * multiplier;
- product->r2c2 = multiplicand->r2c2 * multiplier;
- product->r2c3 = multiplicand->r2c3 * multiplier;
-
- product->r3c1 = multiplicand->r3c1 * multiplier;
- product->r3c2 = multiplicand->r3c2 * multiplier;
- product->r3c3 = multiplicand->r3c3 * multiplier;
-}
-
-// ================== Division ================== //
-
-static inline void bg_fp32_matrix3x3_divide(const BgFP32Matrix3x3* dividend, const float divisor, BgFP32Matrix3x3* quotient)
-{
- quotient->r1c1 = dividend->r1c1 / divisor;
- quotient->r1c2 = dividend->r1c2 / divisor;
- quotient->r1c3 = dividend->r1c3 / divisor;
-
- quotient->r2c1 = dividend->r2c1 / divisor;
- quotient->r2c2 = dividend->r2c2 / divisor;
- quotient->r2c3 = dividend->r2c3 / divisor;
-
- quotient->r3c1 = dividend->r3c1 / divisor;
- quotient->r3c2 = dividend->r3c2 / divisor;
- quotient->r3c3 = dividend->r3c3 / divisor;
-}
-
-static inline void bg_fp64_matrix3x3_divide(const BgFP64Matrix3x3* dividend, const double divisor, BgFP64Matrix3x3* quotient)
-{
- quotient->r1c1 = dividend->r1c1 / divisor;
- quotient->r1c2 = dividend->r1c2 / divisor;
- quotient->r1c3 = dividend->r1c3 / divisor;
-
- quotient->r2c1 = dividend->r2c1 / divisor;
- quotient->r2c2 = dividend->r2c2 / divisor;
- quotient->r2c3 = dividend->r2c3 / divisor;
-
- quotient->r3c1 = dividend->r3c1 / divisor;
- quotient->r3c2 = dividend->r3c2 / divisor;
- quotient->r3c3 = dividend->r3c3 / divisor;
-}
-
-// ============ Left Vector Product ============= //
-
-static inline void bg_fp32_matrix3x3_left_product(const BgFP32Vector3* vector, const BgFP32Matrix3x3* matrix, BgFP32Vector3* result)
-{
- bg_fp32_vector3_set_values(
- vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1,
- vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2,
- vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3 + vector->x3 * matrix->r3c3,
- result
- );
-}
-
-static inline void bg_fp64_matrix3x3_left_product(const BgFP64Vector3* vector, const BgFP64Matrix3x3* matrix, BgFP64Vector3* result)
-{
- bg_fp64_vector3_set_values(
- vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1,
- vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2,
- vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3 + vector->x3 * matrix->r3c3,
- result
- );
-}
-
-// ============ Right Vector Product ============ //
-
-static inline void bg_fp32_matrix3x3_right_product(const BgFP32Matrix3x3* matrix, const BgFP32Vector3* vector, BgFP32Vector3* result)
-{
- bg_fp32_vector3_set_values(
- matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3,
- matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3,
- matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2 + matrix->r3c3 * vector->x3,
- result
- );
-}
-
-static inline void bg_fp64_matrix3x3_right_product(const BgFP64Matrix3x3* matrix, const BgFP64Vector3* vector, BgFP64Vector3* result)
-{
- bg_fp64_vector3_set_values(
- matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3,
- matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3,
- matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2 + matrix->r3c3 * vector->x3,
- result
- );
-}
-
-#endif
diff --git a/src/matrixes.c b/src/matrixes.c
deleted file mode 100644
index 4da4587..0000000
--- a/src/matrixes.c
+++ /dev/null
@@ -1,277 +0,0 @@
-#include "matrixes.h"
-
-// ========== Matrix Product 2x2 at 3x2 ========= //
-
-void bg_fp32_matrix_product_2x2_at_3x2(const BgFP32Matrix2x2* matrix1, const BgFP32Matrix3x2* matrix2, BgFP32Matrix3x2* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
- const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-}
-
-void bg_fp64_matrix_product_2x2_at_3x2(const BgFP64Matrix2x2* matrix1, const BgFP64Matrix3x2* matrix2, BgFP64Matrix3x2* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
- const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-}
-
-// ========== Matrix Product 2x3 at 2x2 ========= //
-
-void bg_fp32_matrix_product_2x3_at_2x2(const BgFP32Matrix2x3* matrix1, const BgFP32Matrix2x2* matrix2, BgFP32Matrix2x3* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
-
- const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
- const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
-}
-
-void bg_fp64_matrix_product_2x3_at_2x2(const BgFP64Matrix2x3* matrix1, const BgFP64Matrix2x2* matrix2, BgFP64Matrix2x3* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
-
- const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
- const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
-}
-
-// ========== Matrix Product 2x3 at 3x2 ========= //
-
-void bg_fp32_matrix_product_2x3_at_3x2(const BgFP32Matrix2x3* matrix1, const BgFP32Matrix3x2* matrix2, BgFP32Matrix3x3* result)
-{
- result->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- result->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
- result->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
-
- result->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- result->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- result->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
-
- result->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
- result->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
- result->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
-}
-
-void bg_fp64_matrix_product_2x3_at_3x2(const BgFP64Matrix2x3* matrix1, const BgFP64Matrix3x2* matrix2, BgFP64Matrix3x3* result)
-{
- result->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- result->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
- result->r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3;
-
- result->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- result->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
- result->r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3;
-
- result->r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1;
- result->r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2;
- result->r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3;
-}
-
-// ========== Matrix Product 3x2 at 2x3 ========= //
-
-void bg_fp32_matrix_product_3x2_at_2x3(const BgFP32Matrix3x2* matrix1, const BgFP32Matrix2x3* matrix2, BgFP32Matrix2x2* result)
-{
- result->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- result->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-
- result->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- result->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
-}
-
-void bg_fp64_matrix_product_3x2_at_2x3(const BgFP64Matrix3x2* matrix1, const BgFP64Matrix2x3* matrix2, BgFP64Matrix2x2* result)
-{
- result->r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- result->r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-
- result->r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- result->r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
-}
-
-// ========== Matrix Product 3x2 at 3x3 ========= //
-
-void bg_fp32_matrix_product_3x2_at_3x3(const BgFP32Matrix3x2* matrix1, const BgFP32Matrix3x3* matrix2, BgFP32Matrix3x2* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
- const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
- const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-}
-
-void bg_fp64_matrix_product_3x2_at_3x3(const BgFP64Matrix3x2* matrix1, const BgFP64Matrix3x3* matrix2, BgFP64Matrix3x2* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
- const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
- const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-}
-
-// ========== Matrix Product 3x3 at 2x3 ========= //
-
-void bg_fp32_matrix_product_3x3_at_2x3(const BgFP32Matrix3x3* matrix1, const BgFP32Matrix2x3* matrix2, BgFP32Matrix2x3* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
-
- const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
- const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
-}
-
-void bg_fp64_matrix_product_3x3_at_2x3(const BgFP64Matrix3x3* matrix1, const BgFP64Matrix2x3* matrix2, BgFP64Matrix2x3* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
-
- const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
- const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
-}
-
-// ========== Matrix Product 3x3 at 3x3 ========= //
-
-void bg_fp32_matrix_product_3x3_at_3x3(const BgFP32Matrix3x3* matrix1, const BgFP32Matrix3x3* matrix2, BgFP32Matrix3x3* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
- const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
- const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
-
- const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
- const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
- const float r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
- result->r3c3 = r3c3;
-}
-
-void bg_fp64_matrix_product_3x3_at_3x3(const BgFP64Matrix3x3* matrix1, const BgFP64Matrix3x3* matrix2, BgFP64Matrix3x3* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
- const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
- const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
-
- const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
- const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
- const double r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
- result->r1c3 = r1c3;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
- result->r2c3 = r2c3;
-
- result->r3c1 = r3c1;
- result->r3c2 = r3c2;
- result->r3c3 = r3c3;
-}
diff --git a/src/matrixes.h b/src/matrixes.h
deleted file mode 100644
index f448770..0000000
--- a/src/matrixes.h
+++ /dev/null
@@ -1,130 +0,0 @@
-#ifndef _GEOMETRY_MATRIX_TYPES_H_
-#define _GEOMETRY_MATRIX_TYPES_H_
-
-// ================== Matrix2x2 ================= //
-
-typedef struct {
- float r1c1, r1c2;
- float r2c1, r2c2;
-} BgFP32Matrix2x2;
-
-typedef struct {
- double r1c1, r1c2;
- double r2c1, r2c2;
-} BgFP64Matrix2x2;
-
-// ================== Matrix2x3 ================= //
-
-typedef struct {
- float r1c1, r1c2;
- float r2c1, r2c2;
- float r3c1, r3c2;
-} BgFP32Matrix2x3;
-
-typedef struct {
- double r1c1, r1c2;
- double r2c1, r2c2;
- double r3c1, r3c2;
-} BgFP64Matrix2x3;
-
-// ================== Matrix3x2 ================= //
-
-typedef struct {
- float r1c1, r1c2, r1c3;
- float r2c1, r2c2, r2c3;
-} BgFP32Matrix3x2;
-
-typedef struct {
- double r1c1, r1c2, r1c3;
- double r2c1, r2c2, r2c3;
-} BgFP64Matrix3x2;
-
-// ================== Matrix3x3 ================= //
-
-typedef struct {
- float r1c1, r1c2, r1c3;
- float r2c1, r2c2, r2c3;
- float r3c1, r3c2, r3c3;
-} BgFP32Matrix3x3;
-
-typedef struct {
- double r1c1, r1c2, r1c3;
- double r2c1, r2c2, r2c3;
- double r3c1, r3c2, r3c3;
-} BgFP64Matrix3x3;
-
-// ========== Matrix Product 2x2 at 2x2 ========= //
-
-static inline void bg_fp32_matrix_product_2x2_at_2x2(const BgFP32Matrix2x2* matrix1, const BgFP32Matrix2x2* matrix2, BgFP32Matrix2x2* result)
-{
- const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
-
- const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-}
-
-static inline void bg_fp64_matrix_product_2x2_at_2x2(const BgFP64Matrix2x2* matrix1, const BgFP64Matrix2x2* matrix2, BgFP64Matrix2x2* result)
-{
- const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
- const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
-
- const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
- const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
-
- result->r1c1 = r1c1;
- result->r1c2 = r1c2;
-
- result->r2c1 = r2c1;
- result->r2c2 = r2c2;
-}
-
-// ========== Matrix Product 2x2 at 3x2 ========= //
-
-void bg_fp32_matrix_product_2x2_at_3x2(const BgFP32Matrix2x2* matrix1, const BgFP32Matrix3x2* matrix2, BgFP32Matrix3x2* result);
-
-void bg_fp64_matrix_product_2x2_at_3x2(const BgFP64Matrix2x2* matrix1, const BgFP64Matrix3x2* matrix2, BgFP64Matrix3x2* result);
-
-// ========== Matrix Product 2x3 at 2x2 ========= //
-
-void bg_fp32_matrix_product_2x3_at_2x2(const BgFP32Matrix2x3* matrix1, const BgFP32Matrix2x2* matrix2, BgFP32Matrix2x3* result);
-
-void bg_fp64_matrix_product_2x3_at_2x2(const BgFP64Matrix2x3* matrix1, const BgFP64Matrix2x2* matrix2, BgFP64Matrix2x3* result);
-
-// ========== Matrix Product 2x3 at 3x2 ========= //
-
-void bg_fp32_matrix_product_2x3_at_3x2(const BgFP32Matrix2x3* matrix1, const BgFP32Matrix3x2* matrix2, BgFP32Matrix3x3* result);
-
-void bg_fp64_matrix_product_2x3_at_3x2(const BgFP64Matrix2x3* matrix1, const BgFP64Matrix3x2* matrix2, BgFP64Matrix3x3* result);
-
-// ========== Matrix Product 3x2 at 2x3 ========= //
-
-void bg_fp32_matrix_product_3x2_at_2x3(const BgFP32Matrix3x2* matrix1, const BgFP32Matrix2x3* matrix2, BgFP32Matrix2x2* result);
-
-void bg_fp64_matrix_product_3x2_at_2x3(const BgFP64Matrix3x2* matrix1, const BgFP64Matrix2x3* matrix2, BgFP64Matrix2x2* result);
-
-// ========== Matrix Product 3x2 at 3x3 ========= //
-
-void bg_fp32_matrix_product_3x2_at_3x3(const BgFP32Matrix3x2* matrix1, const BgFP32Matrix3x3* matrix2, BgFP32Matrix3x2* result);
-
-void bg_fp64_matrix_product_3x2_at_3x3(const BgFP64Matrix3x2* matrix1, const BgFP64Matrix3x3* matrix2, BgFP64Matrix3x2* result);
-
-// ========== Matrix Product 3x3 at 2x3 ========= //
-
-void bg_fp32_matrix_product_3x3_at_2x3(const BgFP32Matrix3x3* matrix1, const BgFP32Matrix2x3* matrix2, BgFP32Matrix2x3* result);
-
-void bg_fp64_matrix_product_3x3_at_2x3(const BgFP64Matrix3x3* matrix1, const BgFP64Matrix2x3* matrix2, BgFP64Matrix2x3* result);
-
-// ========== Matrix Product 3x3 at 3x3 ========= //
-
-void bg_fp32_matrix_product_3x3_at_3x3(const BgFP32Matrix3x3* matrix1, const BgFP32Matrix3x3* matrix2, BgFP32Matrix3x3* result);
-
-void bg_fp64_matrix_product_3x3_at_3x3(const BgFP64Matrix3x3* matrix1, const BgFP64Matrix3x3* matrix2, BgFP64Matrix3x3* result);
-
-#endif // _GEOMETRY_MATRIX_TYPES_H_
diff --git a/src/quaternion.c b/src/quaternion.c
deleted file mode 100644
index a937eb3..0000000
--- a/src/quaternion.c
+++ /dev/null
@@ -1,157 +0,0 @@
-#include "quaternion.h"
-
-// ============ Make Rotation Matrix ============ //
-
-void bg_fp32_quaternion_get_rotation_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix)
-{
- const float s0s0 = quaternion->s0 * quaternion->s0;
- const float x1x1 = quaternion->x1 * quaternion->x1;
- const float x2x2 = quaternion->x2 * quaternion->x2;
- const float x3x3 = quaternion->x3 * quaternion->x3;
-
- const float square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
-
- if (-BG_FP32_EPSYLON <= square_module && square_module <= BG_FP32_EPSYLON)
- {
- bg_fp32_matrix3x3_set_to_identity(matrix);
- return;
- }
-
- const float corrector1 = 1.0f / square_module;
- const float corrector2 = 2.0f * corrector1;
-
- const float s0x1 = quaternion->s0 * quaternion->x1;
- const float s0x2 = quaternion->s0 * quaternion->x2;
- const float s0x3 = quaternion->s0 * quaternion->x3;
- const float x1x2 = quaternion->x1 * quaternion->x2;
- const float x1x3 = quaternion->x1 * quaternion->x3;
- const float x2x3 = quaternion->x2 * quaternion->x3;
-
- matrix->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
- matrix->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
- matrix->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
-
- matrix->r1c2 = corrector2 * (x1x2 - s0x3);
- matrix->r2c3 = corrector2 * (x2x3 - s0x1);
- matrix->r3c1 = corrector2 * (x1x3 - s0x2);
-
- matrix->r2c1 = corrector2 * (x1x2 + s0x3);
- matrix->r3c2 = corrector2 * (x2x3 + s0x1);
- matrix->r1c3 = corrector2 * (x1x3 + s0x2);
-}
-
-void bg_fp64_quaternion_get_rotation_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix)
-{
- const double s0s0 = quaternion->s0 * quaternion->s0;
- const double x1x1 = quaternion->x1 * quaternion->x1;
- const double x2x2 = quaternion->x2 * quaternion->x2;
- const double x3x3 = quaternion->x3 * quaternion->x3;
-
- const double square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
-
- if (-BG_FP64_EPSYLON <= square_module && square_module <= BG_FP64_EPSYLON)
- {
- bg_fp64_matrix3x3_set_to_identity(matrix);
- return;
- }
-
- const double corrector1 = 1.0f / square_module;
- const double corrector2 = 2.0f * corrector1;
-
- const double s0x1 = quaternion->s0 * quaternion->x1;
- const double s0x2 = quaternion->s0 * quaternion->x2;
- const double s0x3 = quaternion->s0 * quaternion->x3;
- const double x1x2 = quaternion->x1 * quaternion->x2;
- const double x1x3 = quaternion->x1 * quaternion->x3;
- const double x2x3 = quaternion->x2 * quaternion->x3;
-
- matrix->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
- matrix->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
- matrix->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
-
- matrix->r1c2 = corrector2 * (x1x2 - s0x3);
- matrix->r2c3 = corrector2 * (x2x3 - s0x1);
- matrix->r3c1 = corrector2 * (x1x3 - s0x2);
-
- matrix->r2c1 = corrector2 * (x1x2 + s0x3);
- matrix->r3c2 = corrector2 * (x2x3 + s0x1);
- matrix->r1c3 = corrector2 * (x1x3 + s0x2);
-}
-
-// ============ Make Reverse Matrix ============= //
-
-void bg_fp32_quaternion_get_reverse_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix)
-{
- const float s0s0 = quaternion->s0 * quaternion->s0;
- const float x1x1 = quaternion->x1 * quaternion->x1;
- const float x2x2 = quaternion->x2 * quaternion->x2;
- const float x3x3 = quaternion->x3 * quaternion->x3;
-
- const float square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
-
- if (-BG_FP32_EPSYLON <= square_module && square_module <= BG_FP32_EPSYLON)
- {
- bg_fp32_matrix3x3_set_to_identity(matrix);
- return;
- }
-
- const float corrector1 = 1.0f / square_module;
- const float corrector2 = 2.0f * corrector1;
-
- const float s0x1 = quaternion->s0 * quaternion->x1;
- const float s0x2 = quaternion->s0 * quaternion->x2;
- const float s0x3 = quaternion->s0 * quaternion->x3;
- const float x1x2 = quaternion->x1 * quaternion->x2;
- const float x1x3 = quaternion->x1 * quaternion->x3;
- const float x2x3 = quaternion->x2 * quaternion->x3;
-
- matrix->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
- matrix->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
- matrix->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
-
- matrix->r1c2 = corrector2 * (x1x2 + s0x3);
- matrix->r2c3 = corrector2 * (x2x3 + s0x1);
- matrix->r3c1 = corrector2 * (x1x3 + s0x2);
-
- matrix->r2c1 = corrector2 * (x1x2 - s0x3);
- matrix->r3c2 = corrector2 * (x2x3 - s0x1);
- matrix->r1c3 = corrector2 * (x1x3 - s0x2);
-}
-
-void bg_fp64_quaternion_get_reverse_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix)
-{
- const double s0s0 = quaternion->s0 * quaternion->s0;
- const double x1x1 = quaternion->x1 * quaternion->x1;
- const double x2x2 = quaternion->x2 * quaternion->x2;
- const double x3x3 = quaternion->x3 * quaternion->x3;
-
- const double square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
-
- if (-BG_FP64_EPSYLON <= square_module && square_module <= BG_FP64_EPSYLON)
- {
- bg_fp64_matrix3x3_set_to_identity(matrix);
- return;
- }
-
- const double corrector1 = 1.0f / square_module;
- const double corrector2 = 2.0f * corrector1;
-
- const double s0x1 = quaternion->s0 * quaternion->x1;
- const double s0x2 = quaternion->s0 * quaternion->x2;
- const double s0x3 = quaternion->s0 * quaternion->x3;
- const double x1x2 = quaternion->x1 * quaternion->x2;
- const double x1x3 = quaternion->x1 * quaternion->x3;
- const double x2x3 = quaternion->x2 * quaternion->x3;
-
- matrix->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
- matrix->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
- matrix->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
-
- matrix->r1c2 = corrector2 * (x1x2 + s0x3);
- matrix->r2c3 = corrector2 * (x2x3 + s0x1);
- matrix->r3c1 = corrector2 * (x1x3 + s0x2);
-
- matrix->r2c1 = corrector2 * (x1x2 - s0x3);
- matrix->r3c2 = corrector2 * (x2x3 - s0x1);
- matrix->r1c3 = corrector2 * (x1x3 - s0x2);
-}
diff --git a/src/quaternion.h b/src/quaternion.h
deleted file mode 100644
index a44207a..0000000
--- a/src/quaternion.h
+++ /dev/null
@@ -1,235 +0,0 @@
-#ifndef _GEOMETRY_QUATERNION_H_
-#define _GEOMETRY_QUATERNION_H_
-
-#include
-
-#include "basis.h"
-#include "matrix3x3.h"
-
-typedef struct {
- float s0, x1, x2, x3;
-} BgFP32Quaternion;
-
-typedef struct {
- double s0, x1, x2, x3;
-} BgFP64Quaternion;
-
-// ==================== Reset =================== //
-
-static inline void bg_fp32_quaternion_reset(BgFP32Quaternion * quaternion)
-{
- quaternion->s0 = 0.0f;
- quaternion->x1 = 0.0f;
- quaternion->x2 = 0.0f;
- quaternion->x3 = 0.0f;
-}
-
-static inline void bg_fp64_quaternion_reset(BgFP64Quaternion * quaternion)
-{
- quaternion->s0 = 0.0;
- quaternion->x1 = 0.0;
- quaternion->x2 = 0.0;
- quaternion->x3 = 0.0;
-}
-
-// ================== Set Unit ================== //
-
-static inline void bg_fp32_quaternion_set_identity(BgFP32Quaternion * quaternion)
-{
- quaternion->s0 = 1.0f;
- quaternion->x1 = 0.0f;
- quaternion->x2 = 0.0f;
- quaternion->x3 = 0.0f;
-}
-
-static inline void bg_fp64_quaternion_set_identity(BgFP64Quaternion * quaternion)
-{
- quaternion->s0 = 1.0;
- quaternion->x1 = 0.0;
- quaternion->x2 = 0.0;
- quaternion->x3 = 0.0;
-}
-
-// ==================== Set ===================== //
-
-static inline void bg_fp32_quaternion_set_values(const float s0, const float x1, const float x2, const float x3, BgFP32Quaternion * quaternion)
-{
- quaternion->s0 = s0;
- quaternion->x1 = x1;
- quaternion->x2 = x2;
- quaternion->x3 = x3;
-}
-
-static inline void bg_fp64_quaternion_set_values(const double s0, const double x1, const double x2, const double x3, BgFP64Quaternion * quaternion)
-{
- quaternion->s0 = s0;
- quaternion->x1 = x1;
- quaternion->x2 = x2;
- quaternion->x3 = x3;
-}
-
-// ==================== Copy ==================== //
-
-static inline void bg_fp32_quaternion_copy(const BgFP32Quaternion* from, BgFP32Quaternion* to)
-{
- to->s0 = from->s0;
- to->x1 = from->x1;
- to->x2 = from->x2;
- to->x3 = from->x3;
-}
-
-static inline void bg_fp64_quaternion_copy(const BgFP64Quaternion* from, BgFP64Quaternion* to)
-{
- to->s0 = from->s0;
- to->x1 = from->x1;
- to->x2 = from->x2;
- to->x3 = from->x3;
-}
-
-// ============= Copy to twin type ============== //
-
-static inline void bg_fp32_quaternion_set_from_fp64(const BgFP64Quaternion* versor, BgFP32Quaternion* result)
-{
- result->s0 = (float) versor->s0;
- result->x1 = (float) versor->x1;
- result->x2 = (float) versor->x2;
- result->x3 = (float) versor->x3;
-}
-
-static inline void bg_fp64_quaternion_set_from_fp32(const BgFP32Quaternion* versor, BgFP64Quaternion* result)
-{
- result->s0 = versor->s0;
- result->x1 = versor->x1;
- result->x2 = versor->x2;
- result->x3 = versor->x3;
-}
-
-// ================= Inversion ================== //
-
-static inline void bg_fp32_quaternion_conjugate(BgFP32Quaternion* versor)
-{
- versor->x1 = -versor->x1;
- versor->x2 = -versor->x2;
- versor->x3 = -versor->x3;
-}
-
-static inline void bg_fp64_quaternion_conjugate(BgFP64Quaternion* versor)
-{
- versor->x1 = -versor->x1;
- versor->x2 = -versor->x2;
- versor->x3 = -versor->x3;
-}
-
-// ================ Set Conjugate =============== //
-
-static inline void bg_fp32_quaternion_set_conjugate(const BgFP32Quaternion* versor, BgFP32Quaternion* result)
-{
- result->s0 = versor->s0;
- result->x1 = -versor->x1;
- result->x2 = -versor->x2;
- result->x3 = -versor->x3;
-}
-
-static inline void bg_fp64_quaternion_set_conjugate(const BgFP64Quaternion* versor, BgFP64Quaternion* result)
-{
- result->s0 = versor->s0;
- result->x1 = -versor->x1;
- result->x2 = -versor->x2;
- result->x3 = -versor->x3;
-}
-
-// ================ Get Inverted ================ //
-
-static inline void bg_fp32_quaternion_set_conjugate_fp64(const BgFP64Quaternion* versor, BgFP32Quaternion* result)
-{
- result->s0 = (float) versor->s0;
- result->x1 = (float) -versor->x1;
- result->x2 = (float) -versor->x2;
- result->x3 = (float) -versor->x3;
-}
-
-static inline void bg_fp64_quaternion_set_conjugate_fp32(const BgFP32Quaternion* versor, BgFP64Quaternion* result)
-{
- result->s0 = versor->s0;
- result->x1 = -versor->x1;
- result->x2 = -versor->x2;
- result->x3 = -versor->x3;
-}
-
-// ============ Make Rotation Matrix ============ //
-
-void bg_fp32_quaternion_get_rotation_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix);
-
-void bg_fp64_quaternion_get_rotation_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix);
-
-// ============ Make Reverse Matrix ============= //
-
-void bg_fp32_quaternion_get_reverse_matrix(const BgFP32Quaternion* quaternion, BgFP32Matrix3x3* matrix);
-
-void bg_fp64_quaternion_get_reverse_matrix(const BgFP64Quaternion* quaternion, BgFP64Matrix3x3* matrix);
-
-// ==================== Add ===================== //
-
-static inline void bg_fp32_quaternion_add(const BgFP32Quaternion * quaternion1, const BgFP32Quaternion * quaternion2, BgFP32Quaternion * result)
-{
- result->s0 = quaternion1->s0 + quaternion2->s0;
- result->x1 = quaternion1->x1 + quaternion2->x1;
- result->x2 = quaternion1->x2 + quaternion2->x2;
- result->x3 = quaternion1->x3 + quaternion2->x3;
-}
-
-static inline void bg_fp64_quaternion_add(const BgFP64Quaternion * quaternion1, const BgFP64Quaternion * quaternion2, BgFP64Quaternion * result)
-{
- result->s0 = quaternion1->s0 + quaternion2->s0;
- result->x1 = quaternion1->x1 + quaternion2->x1;
- result->x2 = quaternion1->x2 + quaternion2->x2;
- result->x3 = quaternion1->x3 + quaternion2->x3;
-}
-
-// ================== Subtract ================== //
-
-static inline void bg_fp32_quaternion_subtract(const BgFP32Quaternion * minuend, const BgFP32Quaternion * subtrahend, BgFP32Quaternion * result)
-{
- result->s0 = minuend->s0 - subtrahend->s0;
- result->x1 = minuend->x1 - subtrahend->x1;
- result->x2 = minuend->x2 - subtrahend->x2;
- result->x3 = minuend->x3 - subtrahend->x3;
-}
-
-static inline void bg_fp64_quaternion_subtract(const BgFP64Quaternion * minuend, const BgFP64Quaternion * subtrahend, BgFP64Quaternion * result)
-{
- result->s0 = minuend->s0 - subtrahend->s0;
- result->x1 = minuend->x1 - subtrahend->x1;
- result->x2 = minuend->x2 - subtrahend->x2;
- result->x3 = minuend->x3 - subtrahend->x3;
-}
-
-// =============== Multiplication =============== //
-
-static inline void bg_fp32_quaternion_multiply(const BgFP32Quaternion* left, const BgFP32Quaternion* right, BgFP32Quaternion* result)
-{
- const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
- const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
- const float x2 = (left->x2 * right->s0 + left->s0 * right->x2) - (left->x1 * right->x3 - left->x3 * right->x1);
- const float x3 = (left->x3 * right->s0 + left->s0 * right->x3) - (left->x2 * right->x1 - left->x1 * right->x2);
-
- result->s0 = s0;
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-static inline void bg_fp64_quaternion_multiply(const BgFP64Quaternion* left, const BgFP64Quaternion* right, BgFP64Quaternion* result)
-{
- const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
- const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
- const double x2 = (left->x2 * right->s0 + left->s0 * right->x2) - (left->x1 * right->x3 - left->x3 * right->x1);
- const double x3 = (left->x3 * right->s0 + left->s0 * right->x3) - (left->x2 * right->x1 - left->x1 * right->x2);
-
- result->s0 = s0;
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-#endif // _GEOMETRY_QUATERNION_H_
diff --git a/src/rotation3.c b/src/rotation3.c
deleted file mode 100644
index e550206..0000000
--- a/src/rotation3.c
+++ /dev/null
@@ -1,5 +0,0 @@
-#include "rotation3.h"
-
-const BgFP32Rotation3 BG_FP32_IDLE_ROTATION3 = { {0.0f, 0.0f, 0.0f}, 0.0f};
-
-const BgFP64Rotation3 BG_FP64_IDLE_ROTATION3 = { {0.0, 0.0, 0.0}, 0.0};
diff --git a/src/rotation3.h b/src/rotation3.h
deleted file mode 100644
index 0733e58..0000000
--- a/src/rotation3.h
+++ /dev/null
@@ -1,101 +0,0 @@
-#ifndef _GEOMETRY_ROTATION3_H_
-#define _GEOMETRY_ROTATION3_H_
-
-#include "basis.h"
-#include "angle.h"
-#include "vector3.h"
-
-typedef struct {
- BgFP32Vector3 axis;
- float radians;
-} BgFP32Rotation3;
-
-typedef struct {
- BgFP64Vector3 axis;
- double radians;
-} BgFP64Rotation3;
-
-extern const BgFP32Rotation3 BG_FP32_IDLE_ROTATION3;
-
-extern const BgFP64Rotation3 BG_FP64_IDLE_ROTATION3;
-
-// =================== Reset ==================== //
-
-static inline void bg_fp32_rotation_reset(BgFP32Rotation3* rotation)
-{
- rotation->axis.x1 = 0.0f;
- rotation->axis.x2 = 0.0f;
- rotation->axis.x3 = 0.0f;
-
- rotation->radians = 0.0f;
-}
-
-static inline void bg_fp64_rotation_reset(BgFP64Rotation3* rotation)
-{
- rotation->axis.x1 = 0.0;
- rotation->axis.x2 = 0.0;
- rotation->axis.x3 = 0.0;
-
- rotation->radians = 0.0;
-}
-
-// ==================== Make ==================== //
-
-static inline void bg_fp32_rotation_set_values(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, BgFP32Rotation3* rotation)
-{
- rotation->axis.x1 = x1;
- rotation->axis.x2 = x2;
- rotation->axis.x3 = x3;
-
- if (bg_fp32_vector3_normalize(&rotation->axis)) {
- rotation->radians = bg_fp32_angle_to_radians(angle, unit);
- }
- else {
- rotation->radians = 0.0f;
- }
-}
-
-
-static inline void bg_fp64_rotation_set_values(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, BgFP64Rotation3* rotation)
-{
- rotation->axis.x1 = x1;
- rotation->axis.x2 = x2;
- rotation->axis.x3 = x3;
-
- if (bg_fp64_vector3_normalize(&rotation->axis)) {
- rotation->radians = bg_fp64_angle_to_radians(angle, unit);
- }
- else {
- rotation->radians = 0.0;
- }
-}
-
-static inline void bg_fp32_rotation_set_with_axis(const BgFP32Vector3* axis, const float angle, const angle_unit_t unit, BgFP32Rotation3* rotation)
-{
- rotation->axis.x1 = axis->x1;
- rotation->axis.x2 = axis->x2;
- rotation->axis.x3 = axis->x3;
-
- if (bg_fp32_vector3_normalize(&rotation->axis)) {
- rotation->radians = bg_fp32_angle_to_radians(angle, unit);
- }
- else {
- rotation->radians = 0.0f;
- }
-}
-
-static inline void bg_fp64_rotation_set_with_axis(const BgFP64Vector3* axis, const double angle, const angle_unit_t unit, BgFP64Rotation3* rotation)
-{
- rotation->axis.x1 = axis->x1;
- rotation->axis.x2 = axis->x2;
- rotation->axis.x3 = axis->x3;
-
- if (bg_fp64_vector3_normalize(&rotation->axis)) {
- rotation->radians = bg_fp64_angle_to_radians(angle, unit);
- }
- else {
- rotation->radians = 0.0;
- }
-}
-
-#endif
diff --git a/src/vector2.c b/src/vector2.c
deleted file mode 100644
index 145dd0c..0000000
--- a/src/vector2.c
+++ /dev/null
@@ -1,65 +0,0 @@
-#include "vector2.h"
-
-// =================== Angle ==================== //
-
-float bg_fp32_vector2_get_angle(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, const angle_unit_t unit)
-{
- if (vector1 == 0 || vector2 == 0) {
- return 0.0f;
- }
-
- const float square_module1 = bg_fp32_vector2_get_square_module(vector1);
-
- if (square_module1 <= BG_FP32_SQUARE_EPSYLON) {
- return 0.0f;
- }
-
- const float square_module2 = bg_fp32_vector2_get_square_module(vector2);
-
- if (square_module2 <= BG_FP32_SQUARE_EPSYLON) {
- return 0.0f;
- }
-
- const float cosine = bg_fp32_vector2_dot_product(vector1, vector2) / sqrtf(square_module1 * square_module2);
-
- if (cosine >= 1.0f - BG_FP32_EPSYLON) {
- return 0.0f;
- }
-
- if (cosine <= -1.0f + BG_FP32_EPSYLON) {
- return bg_fp32_angle_get_half_circle(unit);
- }
-
- return bg_fp32_radians_to_units(acosf(cosine), unit);
-}
-
-double bg_fp64_vector2_get_angle(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, const angle_unit_t unit)
-{
- if (vector1 == 0 || vector2 == 0) {
- return 0.0;
- }
-
- const double square_module1 = bg_fp64_vector2_get_square_module(vector1);
-
- if (square_module1 <= BG_FP64_SQUARE_EPSYLON) {
- return 0.0;
- }
-
- const double square_module2 = bg_fp64_vector2_get_square_module(vector2);
-
- if (square_module2 <= BG_FP64_SQUARE_EPSYLON) {
- return 0.0;
- }
-
- const double cosine = bg_fp64_vector2_dot_product(vector1, vector2) / sqrt(square_module1 * square_module2);
-
- if (cosine >= 1.0 - BG_FP64_EPSYLON) {
- return 0.0;
- }
-
- if (cosine <= -1.0 + BG_FP64_EPSYLON) {
- return bg_fp64_angle_get_half_circle(unit);
- }
-
- return bg_fp64_radians_to_units(acos(cosine), unit);
-}
diff --git a/src/vector2.h b/src/vector2.h
deleted file mode 100644
index 36178d2..0000000
--- a/src/vector2.h
+++ /dev/null
@@ -1,397 +0,0 @@
-#ifndef _GEOMETRY_VECTOR2_H_
-#define _GEOMETRY_VECTOR2_H_
-
-#include "basis.h"
-#include "angle.h"
-
-#include
-
-typedef struct
-{
- float x1, x2;
-} BgFP32Vector2;
-
-typedef struct
-{
- double x1, x2;
-} BgFP64Vector2;
-
-// =================== Reset ==================== //
-
-static inline void bg_fp32_vector2_reset(BgFP32Vector2* vector)
-{
- vector->x1 = 0.0f;
- vector->x2 = 0.0f;
-}
-
-static inline void bg_fp64_vector2_reset(BgFP64Vector2* vector)
-{
- vector->x1 = 0.0;
- vector->x2 = 0.0;
-}
-
-// ==================== Set ===================== //
-
-static inline void bg_fp32_vector2_set_values(const float x1, const float x2, BgFP32Vector2* to)
-{
- to->x1 = x1;
- to->x2 = x2;
-}
-
-static inline void bg_fp64_vector2_set_values(const double x1, const double x2, BgFP64Vector2* to)
-{
- to->x1 = x1;
- to->x2 = x2;
-}
-
-// ==================== Copy ==================== //
-
-static inline void bg_fp32_vector2_copy(const BgFP32Vector2* from, BgFP32Vector2* to)
-{
- to->x1 = from->x1;
- to->x2 = from->x2;
-}
-
-static inline void bg_fp64_vector2_copy(const BgFP64Vector2* from, BgFP64Vector2* to)
-{
- to->x1 = from->x1;
- to->x2 = from->x2;
-}
-
-// ============= Copy to twin type ============== //
-
-static inline void bg_fp32_vector2_set_from_fp64(const BgFP64Vector2* from, BgFP32Vector2* to)
-{
- to->x1 = (float)from->x1;
- to->x2 = (float)from->x2;
-}
-
-static inline void bg_fp64_vector2_set_from_fp32(const BgFP32Vector2* from, BgFP64Vector2* to)
-{
- to->x1 = from->x1;
- to->x2 = from->x2;
-}
-
-// =================== Reverse ================== //
-
-static inline void bg_fp32_vector2_set_reverse(const BgFP32Vector2* from, BgFP32Vector2* to)
-{
- to->x1 = -from->x1;
- to->x2 = -from->x2;
-}
-
-static inline void bg_fp64_vector2_set_reverse(const BgFP64Vector2* from, BgFP64Vector2* to)
-{
- to->x1 = -from->x1;
- to->x2 = -from->x2;
-}
-
-// ============= Reverse twin type ============== //
-
-static inline void bg_fp32_vector2_set_reverse_fp64(const BgFP64Vector2* from, BgFP32Vector2* to)
-{
- to->x1 = (float) -from->x1;
- to->x2 = (float) -from->x2;
-}
-
-static inline void bg_fp64_vector2_set_reverse_fp32(const BgFP32Vector2* from, BgFP64Vector2* to)
-{
- to->x1 = -from->x1;
- to->x2 = -from->x2;
-}
-
-// =================== Module =================== //
-
-static inline float bg_fp32_vector2_get_square_module(const BgFP32Vector2* vector)
-{
- return vector->x1 * vector->x1 + vector->x2 * vector->x2;
-}
-
-static inline double bg_fp64_vector2_get_square_module(const BgFP64Vector2* vector)
-{
- return vector->x1 * vector->x1 + vector->x2 * vector->x2;
-}
-
-static inline float bg_fp32_vector2_get_module(const BgFP32Vector2* vector)
-{
- return sqrtf(bg_fp32_vector2_get_square_module(vector));
-}
-
-static inline double bg_fp64_vector2_get_module(const BgFP64Vector2* vector)
-{
- return sqrt(bg_fp64_vector2_get_square_module(vector));
-}
-
-// ================= Comparison ================= //
-
-static inline int bg_fp32_vector2_is_zero(const BgFP32Vector2* vector)
-{
- return bg_fp32_vector2_get_square_module(vector) <= BG_FP32_SQUARE_EPSYLON;
-}
-
-static inline int bg_fp64_vector2_is_zero(const BgFP64Vector2* vector)
-{
- return bg_fp64_vector2_get_square_module(vector) <= BG_FP64_SQUARE_EPSYLON;
-}
-
-static inline int bg_fp32_vector2_is_unit(const BgFP32Vector2* vector)
-{
- const float square_module = bg_fp32_vector2_get_square_module(vector);
-
- return 1.0f - BG_FP32_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP32_TWO_EPSYLON;
-}
-
-static inline int bg_fp64_vector2_is_unit(const BgFP64Vector2* vector)
-{
- const double square_module = bg_fp64_vector2_get_square_module(vector);
-
- return 1.0f - BG_FP64_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP64_TWO_EPSYLON;
-}
-
-// ==================== Add ===================== //
-
-static inline void bg_fp32_vector2_add(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, BgFP32Vector2* result)
-{
- result->x1 = vector1->x1 + vector2->x1;
- result->x2 = vector1->x2 + vector2->x2;
-}
-
-static inline void bg_fp64_vector2_add(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, BgFP64Vector2* result)
-{
- result->x1 = vector1->x1 + vector2->x1;
- result->x2 = vector1->x2 + vector2->x2;
-}
-
-// ================ Subtraction ================= //
-
-static inline void bg_fp32_vector2_subtract(const BgFP32Vector2* minuend, const BgFP32Vector2* subtrahend, BgFP32Vector2* result)
-{
- result->x1 = minuend->x1 - subtrahend->x1;
- result->x2 = minuend->x2 - subtrahend->x2;
-}
-
-static inline void bg_fp64_vector2_subtract(const BgFP64Vector2* minuend, const BgFP64Vector2* subtrahend, BgFP64Vector2* result)
-{
- result->x1 = minuend->x1 - subtrahend->x1;
- result->x2 = minuend->x2 - subtrahend->x2;
-}
-
-// =============== Multiplication =============== //
-
-static inline void bg_fp32_vector2_multiply(const BgFP32Vector2* multiplicand, const float multiplier, BgFP32Vector2* result)
-{
- result->x1 = multiplicand->x1 * multiplier;
- result->x2 = multiplicand->x2 * multiplier;
-}
-
-static inline void bg_fp64_vector2_multiply(const BgFP64Vector2* multiplicand, const double multiplier, BgFP64Vector2* result)
-{
- result->x1 = multiplicand->x1 * multiplier;
- result->x2 = multiplicand->x2 * multiplier;
-}
-
-// ================== Division ================== //
-
-static inline void bg_fp32_vector2_divide(const BgFP32Vector2* dividend, const float divisor, BgFP32Vector2* result)
-{
- result->x1 = dividend->x1 / divisor;
- result->x2 = dividend->x2 / divisor;
-}
-
-static inline void bg_fp64_vector2_divide(const BgFP64Vector2* dividend, const double divisor, BgFP64Vector2* result)
-{
- result->x1 = dividend->x1 / divisor;
- result->x2 = dividend->x2 / divisor;
-}
-
-// ================ Append scaled =============== //
-
-static inline void bg_fp32_vector2_append_scaled(BgFP32Vector2* basic_vector, const BgFP32Vector2* scalable_vector, const float scale)
-{
- basic_vector->x1 += scalable_vector->x1 * scale;
- basic_vector->x2 += scalable_vector->x2 * scale;
-}
-
-static inline void bg_fp64_vector2_append_scaled(BgFP64Vector2* basic_vector, const BgFP64Vector2* scalable_vector, const double scale)
-{
- basic_vector->x1 += scalable_vector->x1 * scale;
- basic_vector->x2 += scalable_vector->x2 * scale;
-}
-
-// ================== Average2 ================== //
-
-static inline void bg_fp32_vector2_get_mean2(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, BgFP32Vector2* result)
-{
- result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
- result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
-}
-
-static inline void bg_fp64_vector2_get_mean2(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, BgFP64Vector2* result)
-{
- result->x1 = (vector1->x1 + vector2->x1) * 0.5;
- result->x2 = (vector1->x2 + vector2->x2) * 0.5;
-}
-
-// ================== Average3 ================== //
-
-static inline void bg_fp32_vector2_get_mean3(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, const BgFP32Vector2* vector3, BgFP32Vector2* result)
-{
- result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BG_FP32_ONE_THIRD;
- result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BG_FP32_ONE_THIRD;
-}
-
-static inline void bg_fp64_vector2_get_mean3(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, const BgFP64Vector2* vector3, BgFP64Vector2* result)
-{
- result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BG_FP64_ONE_THIRD;
- result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BG_FP64_ONE_THIRD;
-}
-
-// =============== Scalar Product =============== //
-
-static inline float bg_fp32_vector2_dot_product(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
-{
- return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
-}
-
-static inline double bg_fp64_vector2_dot_product(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
-{
- return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
-}
-
-// =============== Cross Product ================ //
-
-static inline float bg_fp32_vector2_cross_product(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
-{
- return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
-}
-
-static inline double bg_fp64_vector2_cross_product(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, BgFP64Vector2* result)
-{
- return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
-}
-
-// =============== Normalization ================ //
-
-static inline int bg_fp32_vector2_normalize(BgFP32Vector2* vector)
-{
- const float square_module = bg_fp32_vector2_get_square_module(vector);
-
- if (1.0f - BG_FP32_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP32_TWO_EPSYLON) {
- return 1;
- }
-
- if (square_module <= BG_FP32_SQUARE_EPSYLON) {
- bg_fp32_vector2_reset(vector);
- return 0;
- }
-
- bg_fp32_vector2_divide(vector, sqrtf(square_module), vector);
- return 1;
-}
-
-static inline int bg_fp64_vector2_normalize(BgFP64Vector2* vector)
-{
- const double square_module = bg_fp64_vector2_get_square_module(vector);
-
- if (1.0 - BG_FP64_TWO_EPSYLON <= square_module && square_module <= 1.0 + BG_FP64_TWO_EPSYLON) {
- return 1;
- }
-
- if (square_module <= BG_FP64_SQUARE_EPSYLON) {
- bg_fp64_vector2_reset(vector);
- return 0;
- }
-
- bg_fp64_vector2_divide(vector, sqrt(square_module), vector);
- return 1;
-}
-
-// =============== Get Normalized =============== //
-
-static inline int bg_fp32_vector2_set_normalized(const BgFP32Vector2* vector, BgFP32Vector2* result)
-{
- bg_fp32_vector2_copy(vector, result);
- return bg_fp32_vector2_normalize(result);
-}
-
-static inline int bg_fp64_vector2_set_normalized(const BgFP64Vector2* vector, BgFP64Vector2* result)
-{
- bg_fp64_vector2_copy(vector, result);
- return bg_fp64_vector2_normalize(result);
-}
-
-// =================== Angle ==================== //
-
-float bg_fp32_vector2_get_angle(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2, const angle_unit_t unit);
-
-double bg_fp64_vector2_get_angle(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2, const angle_unit_t unit);
-
-// =============== Square Distance ============== //
-
-static inline float bg_fp32_vector2_get_square_distance(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
-{
- const float dx1 = (vector1->x1 - vector2->x1);
- const float dx2 = (vector1->x2 - vector2->x2);
-
- return dx1 * dx1 + dx2 * dx2;
-}
-
-static inline double bg_fp64_vector2_get_square_distance(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
-{
- const double dx1 = (vector1->x1 - vector2->x1);
- const double dx2 = (vector1->x2 - vector2->x2);
-
- return dx1 * dx1 + dx2 * dx2;
-}
-
-// ================== Distance ================== //
-
-static inline float bg_fp32_vector2_get_distance(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
-{
- return sqrtf(bg_fp32_vector2_get_square_distance(vector1, vector2));
-}
-
-static inline double bg_fp64_vector2_get_distance(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
-{
- return sqrt(bg_fp64_vector2_get_square_distance(vector1, vector2));
-}
-
-// ================== Are Equal ================= //
-
-static inline int bg_fp32_vector2_are_equal(const BgFP32Vector2* vector1, const BgFP32Vector2* vector2)
-{
- const float square_module1 = bg_fp32_vector2_get_square_module(vector1);
- const float square_module2 = bg_fp32_vector2_get_square_module(vector2);
- const float square_module3 = bg_fp32_vector2_get_square_distance(vector1, vector2);
-
- // 2.0f means dimension amount
- if (square_module1 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_module2 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
- return square_module3 < (2.0f * BG_FP32_SQUARE_EPSYLON);
- }
-
- if (square_module1 <= square_module2) {
- return square_module3 <= (2.0f * BG_FP32_SQUARE_EPSYLON) * square_module2;
- }
-
- return square_module3 <= (2.0f * BG_FP32_SQUARE_EPSYLON) * square_module1;
-}
-
-static inline int bg_fp64_vector2_are_equal(const BgFP64Vector2* vector1, const BgFP64Vector2* vector2)
-{
- const double square_module1 = bg_fp64_vector2_get_square_module(vector1);
- const double square_module2 = bg_fp64_vector2_get_square_module(vector2);
- const double square_module3 = bg_fp64_vector2_get_square_distance(vector1, vector2);
-
- // 2.0 means dimension amount
- if (square_module1 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_module2 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
- return square_module3 < (2.0 * BG_FP64_SQUARE_EPSYLON);
- }
-
- if (square_module1 <= square_module2) {
- return square_module3 <= (2.0 * BG_FP64_SQUARE_EPSYLON) * square_module2;
- }
-
- return square_module3 <= (2.0 * BG_FP64_SQUARE_EPSYLON) * square_module1;
-}
-
-#endif
diff --git a/src/vector3.c b/src/vector3.c
deleted file mode 100644
index cb7450f..0000000
--- a/src/vector3.c
+++ /dev/null
@@ -1,65 +0,0 @@
-#include "vector3.h"
-
-// =================== Angle ==================== //
-
-float bg_fp32_vector3_get_angle(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const angle_unit_t unit)
-{
- if (vector1 == 0 || vector2 == 0) {
- return 0.0f;
- }
-
- const float square_module1 = bg_fp32_vector3_get_square_module(vector1);
-
- if (square_module1 <= BG_FP32_SQUARE_EPSYLON) {
- return 0.0f;
- }
-
- const float square_module2 = bg_fp32_vector3_get_square_module(vector2);
-
- if (square_module2 <= BG_FP32_SQUARE_EPSYLON) {
- return 0.0f;
- }
-
- const float cosine = bg_fp32_vector3_dot_product(vector1, vector2) / sqrtf(square_module1 * square_module2);
-
- if (cosine >= 1.0f - BG_FP32_EPSYLON) {
- return 0.0f;
- }
-
- if (cosine <= -1.0f + BG_FP32_EPSYLON) {
- return bg_fp32_angle_get_half_circle(unit);
- }
-
- return bg_fp32_radians_to_units(acosf(cosine), unit);
-}
-
-double bg_fp64_vector3_get_angle(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const angle_unit_t unit)
-{
- if (vector1 == 0 || vector2 == 0) {
- return 0.0;
- }
-
- const double square_module1 = bg_fp64_vector3_get_square_module(vector1);
-
- if (square_module1 <= BG_FP64_SQUARE_EPSYLON) {
- return 0.0;
- }
-
- const double square_module2 = bg_fp64_vector3_get_square_module(vector2);
-
- if (square_module2 <= BG_FP64_SQUARE_EPSYLON) {
- return 0.0;
- }
-
- const double cosine = bg_fp64_vector3_dot_product(vector1, vector2) / sqrt(square_module1 * square_module2);
-
- if (cosine >= 1.0 - BG_FP64_EPSYLON) {
- return 0.0;
- }
-
- if (cosine <= -1.0 + BG_FP64_EPSYLON) {
- return bg_fp64_angle_get_half_circle(unit);
- }
-
- return bg_fp64_radians_to_units(acos(cosine), unit);
-}
diff --git a/src/vector3.h b/src/vector3.h
deleted file mode 100644
index 5b91ab0..0000000
--- a/src/vector3.h
+++ /dev/null
@@ -1,475 +0,0 @@
-#ifndef _GEOMETRY_VECTOR3_H_
-#define _GEOMETRY_VECTOR3_H_
-
-#include "basis.h"
-#include "angle.h"
-
-#include
-
-// ================== Vector3 =================== //
-//
-typedef struct
-{
- float x1, x2, x3;
-} BgFP32Vector3;
-
-typedef struct
-{
- double x1, x2, x3;
-} BgFP64Vector3;
-
-// =================== Reset ==================== //
-
-static inline void bg_fp32_vector3_reset(BgFP32Vector3* vector)
-{
- vector->x1 = 0.0f;
- vector->x2 = 0.0f;
- vector->x3 = 0.0f;
-}
-
-static inline void bg_fp64_vector3_reset(BgFP64Vector3* vector)
-{
- vector->x1 = 0.0;
- vector->x2 = 0.0;
- vector->x3 = 0.0;
-}
-
-// ==================== Set ===================== //
-
-static inline void bg_fp32_vector3_set_values(const float x1, const float x2, const float x3, BgFP32Vector3* to)
-{
- to->x1 = x1;
- to->x2 = x2;
- to->x3 = x3;
-}
-
-static inline void bg_fp64_vector3_set_values(const double x1, const double x2, const double x3, BgFP64Vector3* to)
-{
- to->x1 = x1;
- to->x2 = x2;
- to->x3 = x3;
-}
-
-// ==================== Copy ==================== //
-
-static inline void bg_fp32_vector3_copy(const BgFP32Vector3* from, BgFP32Vector3* to)
-{
- to->x1 = from->x1;
- to->x2 = from->x2;
- to->x3 = from->x3;
-}
-
-static inline void bg_fp64_vector3_copy(const BgFP64Vector3* from, BgFP64Vector3* to)
-{
- to->x1 = from->x1;
- to->x2 = from->x2;
- to->x3 = from->x3;
-}
-
-// ============= Copy to twin type ============== //
-
-static inline void bg_fp32_vector3_set_from_fp64(const BgFP64Vector3* from, BgFP32Vector3* to)
-{
- to->x1 = (float) from->x1;
- to->x2 = (float) from->x2;
- to->x3 = (float) from->x3;
-}
-
-static inline void bg_fp64_vector3_set_from_fp32(const BgFP32Vector3* from, BgFP64Vector3* to)
-{
- to->x1 = from->x1;
- to->x2 = from->x2;
- to->x3 = from->x3;
-}
-
-// =================== Reverse ================== //
-
-static inline void bg_fp32_vector3_set_reverse(const BgFP32Vector3* from, BgFP32Vector3* to)
-{
- to->x1 = -from->x1;
- to->x2 = -from->x2;
- to->x3 = -from->x3;
-}
-
-static inline void bg_fp64_vector3_set_reverse(const BgFP64Vector3* from, BgFP64Vector3* to)
-{
- to->x1 = -from->x1;
- to->x2 = -from->x2;
- to->x3 = -from->x3;
-}
-
-// ============= Reverse twin type ============== //
-
-static inline void bg_fp32_vector3_set_reverse_fp64(const BgFP64Vector3* from, BgFP32Vector3* to)
-{
- to->x1 = (float) -from->x1;
- to->x2 = (float) -from->x2;
- to->x3 = (float) -from->x3;
-}
-
-static inline void bg_fp64_vector3_set_reverse_fp32(const BgFP32Vector3* from, BgFP64Vector3* to)
-{
- to->x1 = -from->x1;
- to->x2 = -from->x2;
- to->x3 = -from->x3;
-}
-
-// =================== Module =================== //
-
-static inline float bg_fp32_vector3_get_square_module(const BgFP32Vector3* vector)
-{
- return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
-}
-
-static inline double bg_fp64_vector3_get_square_module(const BgFP64Vector3* vector)
-{
- return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
-}
-
-static inline float bg_fp32_vector3_get_module(const BgFP32Vector3* vector)
-{
- return sqrtf(bg_fp32_vector3_get_square_module(vector));
-}
-
-static inline double bg_fp64_vector3_get_module(const BgFP64Vector3* vector)
-{
- return sqrt(bg_fp64_vector3_get_square_module(vector));
-}
-
-// ================= Comparison ================= //
-
-static inline int bg_fp32_vector3_is_zero(const BgFP32Vector3* vector)
-{
- return bg_fp32_vector3_get_square_module(vector) <= BG_FP32_SQUARE_EPSYLON;
-}
-
-static inline int bg_fp64_vector3_is_zero(const BgFP64Vector3* vector)
-{
- return bg_fp64_vector3_get_square_module(vector) <= BG_FP64_SQUARE_EPSYLON;
-}
-
-static inline int bg_fp32_vector3_is_unit(const BgFP32Vector3* vector)
-{
- const float square_module = bg_fp32_vector3_get_square_module(vector);
-
- return 1.0f - BG_FP32_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP32_TWO_EPSYLON;
-}
-
-static inline int bg_fp64_vector3_is_unit(const BgFP64Vector3* vector)
-{
- const double square_module = bg_fp64_vector3_get_square_module(vector);
-
- return 1.0f - BG_FP64_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP64_TWO_EPSYLON;
-}
-
-// ==================== Add ===================== //
-
-static inline void bg_fp32_vector3_add(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* result)
-{
- result->x1 = vector1->x1 + vector2->x1;
- result->x2 = vector1->x2 + vector2->x2;
- result->x3 = vector1->x3 + vector2->x3;
-}
-
-static inline void bg_fp64_vector3_add(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* result)
-{
- result->x1 = vector1->x1 + vector2->x1;
- result->x2 = vector1->x2 + vector2->x2;
- result->x3 = vector1->x3 + vector2->x3;
-}
-
-// ================ Subtraction ================= //
-
-static inline void bg_fp32_vector3_subtract(const BgFP32Vector3* minuend, const BgFP32Vector3* subtrahend, BgFP32Vector3* result)
-{
- result->x1 = minuend->x1 - subtrahend->x1;
- result->x2 = minuend->x2 - subtrahend->x2;
- result->x3 = minuend->x3 - subtrahend->x3;
-}
-
-static inline void bg_fp64_vector3_subtract(const BgFP64Vector3* minuend, const BgFP64Vector3* subtrahend, BgFP64Vector3* result)
-{
- result->x1 = minuend->x1 - subtrahend->x1;
- result->x2 = minuend->x2 - subtrahend->x2;
- result->x3 = minuend->x3 - subtrahend->x3;
-}
-
-// =============== Multiplication =============== //
-
-static inline void bg_fp32_vector3_multiply(const BgFP32Vector3* multiplicand, const float multiplier, BgFP32Vector3* result)
-{
- result->x1 = multiplicand->x1 * multiplier;
- result->x2 = multiplicand->x2 * multiplier;
- result->x3 = multiplicand->x3 * multiplier;
-}
-
-static inline void bg_fp64_vector3_multiply(const BgFP64Vector3* multiplicand, const double multiplier, BgFP64Vector3* result)
-{
- result->x1 = multiplicand->x1 * multiplier;
- result->x2 = multiplicand->x2 * multiplier;
- result->x3 = multiplicand->x3 * multiplier;
-}
-
-// ================== Division ================== //
-
-static inline void bg_fp32_vector3_divide(const BgFP32Vector3* dividend, const float divisor, BgFP32Vector3* result)
-{
- result->x1 = dividend->x1 / divisor;
- result->x2 = dividend->x2 / divisor;
- result->x3 = dividend->x3 / divisor;
-}
-
-static inline void bg_fp64_vector3_divide(const BgFP64Vector3* dividend, const double divisor, BgFP64Vector3* result)
-{
- result->x1 = dividend->x1 / divisor;
- result->x2 = dividend->x2 / divisor;
- result->x3 = dividend->x3 / divisor;
-}
-
-// ================ Append scaled =============== //
-
-static inline void bg_fp32_vector3_append_scaled(BgFP32Vector3* basic_vector, const BgFP32Vector3* scalable_vector, const float scale)
-{
- basic_vector->x1 += scalable_vector->x1 * scale;
- basic_vector->x2 += scalable_vector->x2 * scale;
- basic_vector->x3 += scalable_vector->x3 * scale;
-}
-
-static inline void bg_fp64_vector3_append_scaled(BgFP64Vector3* basic_vector, const BgFP64Vector3* scalable_vector, const double scale)
-{
- basic_vector->x1 += scalable_vector->x1 * scale;
- basic_vector->x2 += scalable_vector->x2 * scale;
- basic_vector->x3 += scalable_vector->x3 * scale;
-}
-
-// ================== Average2 ================== //
-
-static inline void bg_fp32_vector3_get_mean2(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* result)
-{
- result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
- result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
- result->x3 = (vector1->x3 + vector2->x3) * 0.5f;
-}
-
-static inline void bg_fp64_vector3_get_mean2(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* result)
-{
- result->x1 = (vector1->x1 + vector2->x1) * 0.5;
- result->x2 = (vector1->x2 + vector2->x2) * 0.5;
- result->x3 = (vector1->x3 + vector2->x3) * 0.5;
-}
-
-// ================== Average3 ================== //
-
-static inline void bg_fp32_vector3_get_mean3(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const BgFP32Vector3* vector3, BgFP32Vector3* result)
-{
- result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BG_FP32_ONE_THIRD;
- result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BG_FP32_ONE_THIRD;
- result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BG_FP32_ONE_THIRD;
-}
-
-static inline void bg_fp64_vector3_get_mean3(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const BgFP64Vector3* vector3, BgFP64Vector3* result)
-{
- result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BG_FP64_ONE_THIRD;
- result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BG_FP64_ONE_THIRD;
- result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BG_FP64_ONE_THIRD;
-}
-
-// =============== Scalar Product =============== //
-
-static inline float bg_fp32_vector3_dot_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
-{
- return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
-}
-
-static inline double bg_fp64_vector3_dot_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
-{
- return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
-}
-
-// =============== Triple Product =============== //
-
-static inline float bg_fp32_vector3_triple_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const BgFP32Vector3* vector3)
-{
- return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
- + vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
- + vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
-}
-
-static inline double bg_fp64_vector3_triple_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const BgFP64Vector3* vector3)
-{
- return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
- + vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
- + vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
-}
-
-// =============== Cross Product ================ //
-
-static inline void bg_fp32_vector3_cross_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* result)
-{
- bg_fp32_vector3_set_values(
- vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2,
- vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3,
- vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1,
- result
- );
-}
-
-static inline void bg_fp64_vector3_cross_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* result)
-{
- bg_fp64_vector3_set_values(
- vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2,
- vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3,
- vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1,
- result
- );
-}
-
-// ============ Double Cross Product ============ //
-
-static inline void bg_fp32_vector3_double_cross_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const BgFP32Vector3* vector3, BgFP32Vector3* result)
-{
- const float ac = bg_fp32_vector3_dot_product(vector1, vector3);
- const float ab = bg_fp32_vector3_dot_product(vector1, vector2);
-
- result->x1 = vector2->x1 * ac - vector3->x1 * ab;
- result->x2 = vector2->x2 * ac - vector3->x2 * ab;
- result->x3 = vector2->x3 * ac - vector3->x3 * ab;
-}
-
-static inline void bg_fp64_vector3_double_cross(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const BgFP64Vector3* vector3, BgFP64Vector3* result)
-{
- const double ac = bg_fp64_vector3_dot_product(vector1, vector3);
- const double ab = bg_fp64_vector3_dot_product(vector1, vector2);
-
- result->x1 = vector2->x1 * ac - vector3->x1 * ab;
- result->x2 = vector2->x2 * ac - vector3->x2 * ab;
- result->x3 = vector2->x3 * ac - vector3->x3 * ab;
-}
-
-// =============== Normalization ================ //
-
-static inline int bg_fp32_vector3_normalize(BgFP32Vector3* vector)
-{
- const float square_module = bg_fp32_vector3_get_square_module(vector);
-
- if (1.0f - BG_FP32_TWO_EPSYLON <= square_module && square_module <= 1.0f + BG_FP32_TWO_EPSYLON) {
- return 1;
- }
-
- if (square_module <= BG_FP32_SQUARE_EPSYLON) {
- bg_fp32_vector3_reset(vector);
- return 0;
- }
-
- bg_fp32_vector3_divide(vector, sqrtf(square_module), vector);
- return 1;
-}
-
-static inline int bg_fp64_vector3_normalize(BgFP64Vector3* vector)
-{
- const double square_module = bg_fp64_vector3_get_square_module(vector);
-
- if (1.0 - BG_FP64_TWO_EPSYLON <= square_module && square_module <= 1.0 + BG_FP64_TWO_EPSYLON) {
- return 1;
- }
-
- if (square_module <= BG_FP64_SQUARE_EPSYLON) {
- bg_fp64_vector3_reset(vector);
- return 0;
- }
-
- bg_fp64_vector3_divide(vector, sqrt(square_module), vector);
- return 1;
-}
-
-// =============== Get Normalized =============== //
-
-static inline int bg_fp32_vector3_set_normalized(const BgFP32Vector3* vector, BgFP32Vector3* result)
-{
- bg_fp32_vector3_copy(vector, result);
- return bg_fp32_vector3_normalize(result);
-}
-
-static inline int bg_fp64_vector3_set_normalized(const BgFP64Vector3* vector, BgFP64Vector3* result)
-{
- bg_fp64_vector3_copy(vector, result);
- return bg_fp64_vector3_normalize(result);
-}
-
-// =================== Angle ==================== //
-
-float bg_fp32_vector3_get_angle(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const angle_unit_t unit);
-
-double bg_fp64_vector3_get_angle(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const angle_unit_t unit);
-
-// =============== Square Distance ============== //
-
-static inline float bg_fp32_vector3_get_square_distance(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
-{
- const float dx1 = (vector1->x1 - vector2->x1);
- const float dx2 = (vector1->x2 - vector2->x2);
- const float dx3 = (vector1->x3 - vector2->x3);
-
- return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
-}
-
-static inline double bg_fp64_vector3_get_square_distance(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
-{
- const double dx1 = (vector1->x1 - vector2->x1);
- const double dx2 = (vector1->x2 - vector2->x2);
- const double dx3 = (vector1->x3 - vector2->x3);
-
- return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
-}
-
-// ================== Distance ================== //
-
-static inline float bg_fp32_vector3_get_distance(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
-{
- return sqrtf(bg_fp32_vector3_get_square_distance(vector1, vector2));
-}
-
-static inline double bg_fp64_vector3_get_distance(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
-{
- return sqrt(bg_fp64_vector3_get_square_distance(vector1, vector2));
-}
-
-// ================== Are Equal ================= //
-
-static inline int bg_fp32_vector3_are_equal(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
-{
- const float square_module1 = bg_fp32_vector3_get_square_module(vector1);
- const float square_module2 = bg_fp32_vector3_get_square_module(vector2);
- const float square_module3 = bg_fp32_vector3_get_square_distance(vector1, vector2);
-
- // 3.0f means dimension amount
- if (square_module1 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_module2 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
- return square_module3 < (3.0f * BG_FP32_SQUARE_EPSYLON);
- }
-
- if (square_module1 <= square_module2) {
- return square_module3 <= (3.0f * BG_FP32_SQUARE_EPSYLON) * square_module2;
- }
-
- return square_module3 <= (3.0f * BG_FP32_SQUARE_EPSYLON) * square_module1;
-}
-
-static inline int bg_fp64_vector3_are_equal(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
-{
- const double square_module1 = bg_fp64_vector3_get_square_module(vector1);
- const double square_module2 = bg_fp64_vector3_get_square_module(vector2);
- const double square_module3 = bg_fp64_vector3_get_square_distance(vector1, vector2);
-
- // 3.0 means dimension amount
- if (square_module1 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_module2 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
- return square_module3 < (3.0 * BG_FP64_SQUARE_EPSYLON);
- }
-
- if (square_module1 <= square_module2) {
- return square_module3 <= (3.0 * BG_FP64_SQUARE_EPSYLON) * square_module2;
- }
-
- return square_module3 <= (3.0 * BG_FP64_SQUARE_EPSYLON) * square_module1;
-}
-
-#endif
diff --git a/src/versor.c b/src/versor.c
deleted file mode 100644
index 2874d2a..0000000
--- a/src/versor.c
+++ /dev/null
@@ -1,138 +0,0 @@
-#include
-
-#include "angle.h"
-#include "versor.h"
-
-const BgFP32Versor BG_FP32_IDLE_VERSOR = { 1.0f, 0.0f, 0.0f, 0.0f };
-
-const BgFP64Versor BG_FP64_IDLE_VERSOR = { 1.0, 0.0, 0.0, 0.0 };
-
-void __bg_fp32_versor_normalize(const float square_module, __BgFP32DarkTwinVersor* twin)
-{
- if (square_module <= BG_FP32_SQUARE_EPSYLON || (twin->x1 * twin->x1 + twin->x2 * twin->x2 + twin->x3 * twin->x3) <= BG_FP32_SQUARE_EPSYLON * square_module) {
- twin->s0 = 1.0f;
- twin->x1 = 0.0f;
- twin->x2 = 0.0f;
- twin->x3 = 0.0f;
- return;
- }
-
- const float module = sqrtf(square_module);
-
- twin->s0 /= module;
- twin->x1 /= module;
- twin->x2 /= module;
- twin->x3 /= module;
-}
-
-void __bg_fp64_versor_normalize(const double square_module, __BgFP64DarkTwinVersor* twin)
-{
- if (square_module <= BG_FP64_SQUARE_EPSYLON || (twin->x1 * twin->x1 + twin->x2 * twin->x2 + twin->x3 * twin->x3) <= BG_FP64_SQUARE_EPSYLON * square_module) {
- twin->s0 = 1.0;
- twin->x1 = 0.0;
- twin->x2 = 0.0;
- twin->x3 = 0.0;
- return;
- }
-
- const double module = sqrt(square_module);
-
- twin->s0 /= module;
- twin->x1 /= module;
- twin->x2 /= module;
- twin->x3 /= module;
-}
-
-// =============== Set Crude Turn =============== //
-
-void bg_fp32_versor_set_crude_turn(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, BgFP32Versor* result)
-{
- const float square_vector = x1 * x1 + x2 * x2 + x3 * x3;
-
- if (square_vector <= BG_FP32_SQUARE_EPSYLON) {
- bg_fp32_versor_reset(result);
- return;
- }
-
- const float half_angle = bg_fp32_angle_to_radians(0.5f * angle, unit);
-
- const float sine = sinf(half_angle);
-
- if (-BG_FP32_EPSYLON <= sine && sine <= BG_FP32_EPSYLON) {
- bg_fp32_versor_reset(result);
- return;
- }
-
- const float multiplier = sine / sqrtf(square_vector);
-
- bg_fp32_versor_set_values(cosf(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result);
-}
-
-void bg_fp64_versor_set_crude_turn(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, BgFP64Versor* result)
-{
- const double square_vector = x1 * x1 + x2 * x2 + x3 * x3;
-
- if (square_vector <= BG_FP64_SQUARE_EPSYLON) {
- bg_fp64_versor_reset(result);
- return;
- }
-
- const double half_angle = bg_fp64_angle_to_radians(0.5 * angle, unit);
-
- const double sine = sin(half_angle);
-
- if (-BG_FP64_EPSYLON <= sine && sine <= BG_FP64_EPSYLON) {
- bg_fp64_versor_reset(result);
- return;
- }
-
- const double multiplier = sine / sqrt(square_vector);
-
- bg_fp64_versor_set_values(cos(half_angle), x1 * multiplier, x2 * multiplier, x3 * multiplier, result);
-}
-
-// ================= Rotation3 ================== //
-
-void bg_fp32_versor_get_rotation(const BgFP32Versor* versor, BgFP32Rotation3* result)
-{
- if (versor == 0 || result == 0) {
- return;
- }
-
- if (versor->s0 <= -(1.0f - BG_FP32_EPSYLON) || 1.0f - BG_FP32_EPSYLON <= versor->s0) {
- bg_fp32_rotation_reset(result);
- return;
- }
-
- const float square_vector = versor->x1 * versor->x1 + versor->x2 * versor->x2 + versor->x3 * versor->x3;
-
- result->radians = 2.0f * acosf(versor->s0 / sqrtf(versor->s0 * versor->s0 + square_vector));
-
- const float vector_module = sqrtf(square_vector);
-
- result->axis.x1 = versor->x1 / vector_module;
- result->axis.x2 = versor->x2 / vector_module;
- result->axis.x3 = versor->x3 / vector_module;
-}
-
-void bg_fp64_versor_get_rotation(const BgFP64Versor* versor, BgFP64Rotation3* result)
-{
- if (versor == 0 || result == 0) {
- return;
- }
-
- if (versor->s0 <= -(1.0 - BG_FP64_EPSYLON) || 1.0 - BG_FP64_EPSYLON <= versor->s0) {
- bg_fp64_rotation_reset(result);
- return;
- }
-
- const double square_vector = versor->x1 * versor->x1 + versor->x2 * versor->x2 + versor->x3 * versor->x3;
-
- result->radians = 2.0 * acos(versor->s0 / sqrt(versor->s0 * versor->s0 + square_vector));
-
- const double vector_module = sqrt(square_vector);
-
- result->axis.x1 = versor->x1 / vector_module;
- result->axis.x2 = versor->x2 / vector_module;
- result->axis.x3 = versor->x3 / vector_module;
-}
diff --git a/src/versor.h b/src/versor.h
deleted file mode 100644
index bdc5769..0000000
--- a/src/versor.h
+++ /dev/null
@@ -1,626 +0,0 @@
-#ifndef _GEOMETRY_VERSOR_H_
-#define _GEOMETRY_VERSOR_H_
-
-#include
-
-#include
-
-#include "basis.h"
-#include "vector3.h"
-#include "rotation3.h"
-#include "matrix3x3.h"
-
-// =================== Types ==================== //
-
-typedef struct {
- const float s0, x1, x2, x3;
-} BgFP32Versor;
-
-typedef struct {
- const double s0, x1, x2, x3;
-} BgFP64Versor;
-
-// ================= Dark Twins ================= //
-
-typedef struct {
- float s0, x1, x2, x3;
-} __BgFP32DarkTwinVersor;
-
-typedef struct {
- double s0, x1, x2, x3;
-} __BgFP64DarkTwinVersor;
-
-// ================= Constants ================== //
-
-extern const BgFP32Versor BG_FP32_IDLE_VERSOR;
-extern const BgFP64Versor BG_FP64_IDLE_VERSOR;
-
-// =================== Reset ==================== //
-
-static inline void bg_fp32_versor_reset(BgFP32Versor* versor)
-{
- __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)versor;
-
- twin->s0 = 1.0f;
- twin->x1 = 0.0f;
- twin->x2 = 0.0f;
- twin->x3 = 0.0f;
-}
-
-static inline void bg_fp64_versor_reset(BgFP64Versor* versor)
-{
- __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)versor;
-
- twin->s0 = 1.0;
- twin->x1 = 0.0;
- twin->x2 = 0.0;
- twin->x3 = 0.0;
-}
-
-// ==================== Set ===================== //
-
-void __bg_fp32_versor_normalize(const float square_module, __BgFP32DarkTwinVersor* twin);
-
-void __bg_fp64_versor_normalize(const double square_module, __BgFP64DarkTwinVersor* twin);
-
-static inline void bg_fp32_versor_set_values(const float s0, const float x1, const float x2, const float x3, BgFP32Versor* versor)
-{
- __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)versor;
-
- twin->s0 = s0;
- twin->x1 = x1;
- twin->x2 = x2;
- twin->x3 = x3;
-
- const float square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
-
- if (square_module < 1.0f - BG_FP32_TWO_EPSYLON || 1.0f + BG_FP32_TWO_EPSYLON < square_module) {
- __bg_fp32_versor_normalize(square_module, (__BgFP32DarkTwinVersor*)versor);
- }
-}
-
-static inline void bg_fp64_versor_set_values(const double s0, const double x1, const double x2, const double x3, BgFP64Versor* versor)
-{
- __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)versor;
-
- twin->s0 = s0;
- twin->x1 = x1;
- twin->x2 = x2;
- twin->x3 = x3;
-
- const double square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
-
- if (square_module < 1.0 - BG_FP64_TWO_EPSYLON || 1.0 + BG_FP64_TWO_EPSYLON < square_module) {
- __bg_fp64_versor_normalize(square_module, twin);
- }
-}
-
-// ==================== Copy ==================== //
-
-static inline void bg_fp32_versor_copy(const BgFP32Versor* from, BgFP32Versor* to)
-{
- __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)to;
-
- twin->s0 = from->s0;
- twin->x1 = from->x1;
- twin->x2 = from->x2;
- twin->x3 = from->x3;
-}
-
-static inline void bg_fp64_versor_copy(const BgFP64Versor* from, BgFP64Versor* to)
-{
- __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)to;
-
- twin->s0 = from->s0;
- twin->x1 = from->x1;
- twin->x2 = from->x2;
- twin->x3 = from->x3;
-}
-
-// =============== Set Crude Turn =============== //
-
-void bg_fp32_versor_set_crude_turn(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, BgFP32Versor* result);
-
-void bg_fp64_versor_set_crude_turn(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, BgFP64Versor* result);
-
-// ================== Set Turn ================== //
-
-static inline void bg_fp32_versor_set_turn(const BgFP32Vector3* axis, const float angle, const angle_unit_t unit, BgFP32Versor* result)
-{
- bg_fp32_versor_set_crude_turn(axis->x1, axis->x2, axis->x3, angle, unit, result);
-}
-
-static inline void bg_fp64_versor_set_turn(const BgFP32Vector3* axis, const double angle, const angle_unit_t unit, BgFP64Versor* result)
-{
- bg_fp64_versor_set_crude_turn(axis->x1, axis->x2, axis->x3, angle, unit, result);
-}
-
-// ================ Set Rotation ================ //
-
-static inline void bg_fp32_versor_set_rotation(const BgFP32Rotation3* rotation, BgFP32Versor* result)
-{
- bg_fp32_versor_set_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result);
-}
-
-static inline void bg_fp64_versor_set_rotation(const BgFP64Rotation3* rotation, BgFP64Versor* result)
-{
- bg_fp64_versor_set_crude_turn(rotation->axis.x1, rotation->axis.x2, rotation->axis.x3, rotation->radians, BG_ANGLE_UNIT_RADIANS, result);
-}
-
-// ================= Comparison ================= //
-
-static inline int bg_fp32_versor_is_idle(const BgFP32Versor* versor)
-{
- return 1.0f - BG_FP32_EPSYLON <= versor->s0 || versor->s0 <= -(1.0 - BG_FP32_EPSYLON);
-}
-
-static inline int bg_fp64_versor_is_idle(const BgFP64Versor* versor)
-{
- return 1.0 - BG_FP64_EPSYLON <= versor->s0 || versor->s0 <= -(1.0 - BG_FP64_EPSYLON);
-}
-
-// ============= Copy to twin type ============== //
-
-static inline void bg_fp32_versor_set_from_fp64(const BgFP64Versor* versor, BgFP32Versor* result)
-{
- bg_fp32_versor_set_values(
- (float) versor->s0,
- (float) versor->x1,
- (float) versor->x2,
- (float) versor->x3,
- result
- );
-}
-
-static inline void bg_fp64_versor_set_from_fp32(const BgFP32Versor* versor, BgFP64Versor* result)
-{
- bg_fp64_versor_set_values(
- versor->s0,
- versor->x1,
- versor->x2,
- versor->x3,
- result
- );
-}
-
-// ================= Inversion ================== //
-
-static inline void bg_fp32_versor_invert(BgFP32Versor* versor)
-{
- __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)versor;
- twin->x1 = -versor->x1;
- twin->x2 = -versor->x2;
- twin->x3 = -versor->x3;
-}
-
-static inline void bg_fp64_versor_invert(BgFP64Versor* versor)
-{
- __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)versor;
- twin->x1 = -versor->x1;
- twin->x2 = -versor->x2;
- twin->x3 = -versor->x3;
-}
-
-// ================ Set Inverted ================ //
-
-static inline void bg_fp32_versor_set_inverted(const BgFP32Versor* versor, BgFP32Versor* to)
-{
- __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)to;
- twin->s0 = versor->s0;
- twin->x1 = -versor->x1;
- twin->x2 = -versor->x2;
- twin->x3 = -versor->x3;
-}
-
-static inline void bg_fp64_versor_set_inverted(const BgFP64Versor* versor, BgFP64Versor* to)
-{
- __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)to;
- twin->s0 = versor->s0;
- twin->x1 = -versor->x1;
- twin->x2 = -versor->x2;
- twin->x3 = -versor->x3;
-}
-
-// ================ Set Inverted ================ //
-
-static inline void bg_fp32_versor_set_inverted_fp64(const BgFP64Versor* versor, BgFP32Versor* to)
-{
- bg_fp32_versor_set_values(
- (float) versor->s0,
- (float) -versor->x1,
- (float) -versor->x2,
- (float) -versor->x3,
- to
- );
-}
-
-static inline void bg_fp64_versor_set_inverted_fp32(const BgFP32Versor* versor, BgFP64Versor* to)
-{
- bg_fp64_versor_set_values(
- versor->s0,
- -versor->x1,
- -versor->x2,
- -versor->x3,
- to
- );
-}
-
-// ================ Combination ================= //
-
-static inline void bg_fp32_versor_combine(const BgFP32Versor* second, const BgFP32Versor* first, BgFP32Versor* result)
-{
- const float s0 = (second->s0 * first->s0 - second->x1 * first->x1) - (second->x2 * first->x2 + second->x3 * first->x3);
- const float x1 = (second->x1 * first->s0 + second->s0 * first->x1) - (second->x3 * first->x2 - second->x2 * first->x3);
- const float x2 = (second->x2 * first->s0 + second->s0 * first->x2) - (second->x1 * first->x3 - second->x3 * first->x1);
- const float x3 = (second->x3 * first->s0 + second->s0 * first->x3) - (second->x2 * first->x1 - second->x1 * first->x2);
-
- const float square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
-
- __BgFP32DarkTwinVersor* twin = (__BgFP32DarkTwinVersor*)result;
-
- twin->s0 = s0;
- twin->x1 = x1;
- twin->x2 = x2;
- twin->x3 = x3;
-
- if (square_module < 1.0f - BG_FP32_TWO_EPSYLON || 1.0f + BG_FP32_TWO_EPSYLON < square_module) {
- __bg_fp32_versor_normalize(square_module, twin);
- }
-}
-
-static inline void bg_fp64_versor_combine(const BgFP64Versor* second, const BgFP64Versor* first, BgFP64Versor* result)
-{
- const double s0 = (second->s0 * first->s0 - second->x1 * first->x1) - (second->x2 * first->x2 + second->x3 * first->x3);
- const double x1 = (second->x1 * first->s0 + second->s0 * first->x1) - (second->x3 * first->x2 - second->x2 * first->x3);
- const double x2 = (second->x2 * first->s0 + second->s0 * first->x2) - (second->x1 * first->x3 - second->x3 * first->x1);
- const double x3 = (second->x3 * first->s0 + second->s0 * first->x3) - (second->x2 * first->x1 - second->x1 * first->x2);
-
- const double square_module = (s0 * s0 + x1 * x1) + (x2 * x2 + x3 * x3);
-
- __BgFP64DarkTwinVersor* twin = (__BgFP64DarkTwinVersor*)result;
-
- twin->s0 = s0;
- twin->x1 = x1;
- twin->x2 = x2;
- twin->x3 = x3;
-
- if (square_module < 1.0 - BG_FP64_TWO_EPSYLON || 1.0 + BG_FP64_TWO_EPSYLON < square_module) {
- __bg_fp64_versor_normalize(square_module, twin);
- }
-}
-
-// ================= Rotation3 ================== //
-
-void bg_fp32_versor_get_rotation(const BgFP32Versor* versor, BgFP32Rotation3* result);
-
-void bg_fp64_versor_get_rotation(const BgFP64Versor* versor, BgFP64Rotation3* result);
-
-// =========== Make Rotation Matrix3x3 ========== //
-
-static inline void bg_fp32_versor_get_rotation_matrix(const BgFP32Versor* versor, BgFP32Matrix3x3* matrix)
-{
- const float s0s0 = versor->s0 * versor->s0;
- const float x1x1 = versor->x1 * versor->x1;
- const float x2x2 = versor->x2 * versor->x2;
- const float x3x3 = versor->x3 * versor->x3;
-
- const float s0x1 = 2.0f * versor->s0 * versor->x1;
- const float s0x2 = 2.0f * versor->s0 * versor->x2;
- const float s0x3 = 2.0f * versor->s0 * versor->x3;
-
- const float x1x2 = 2.0f * versor->x1 * versor->x2;
- const float x1x3 = 2.0f * versor->x1 * versor->x3;
- const float x2x3 = 2.0f * versor->x2 * versor->x3;
-
- matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
- matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
- matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
-
- matrix->r1c2 = x1x2 - s0x3;
- matrix->r2c3 = x2x3 - s0x1;
- matrix->r3c1 = x1x3 - s0x2;
-
- matrix->r2c1 = x1x2 + s0x3;
- matrix->r3c2 = x2x3 + s0x1;
- matrix->r1c3 = x1x3 + s0x2;
-}
-
-static inline void bg_fp64_versor_get_rotation_matrix(const BgFP64Versor* versor, BgFP64Matrix3x3* matrix)
-{
- const double s0s0 = versor->s0 * versor->s0;
- const double x1x1 = versor->x1 * versor->x1;
- const double x2x2 = versor->x2 * versor->x2;
- const double x3x3 = versor->x3 * versor->x3;
-
- const double s0x1 = 2.0 * versor->s0 * versor->x1;
- const double s0x2 = 2.0 * versor->s0 * versor->x2;
- const double s0x3 = 2.0 * versor->s0 * versor->x3;
-
- const double x1x2 = 2.0 * versor->x1 * versor->x2;
- const double x1x3 = 2.0 * versor->x1 * versor->x3;
- const double x2x3 = 2.0 * versor->x2 * versor->x3;
-
- matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
- matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
- matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
-
- matrix->r1c2 = x1x2 - s0x3;
- matrix->r2c3 = x2x3 - s0x1;
- matrix->r3c1 = x1x3 - s0x2;
-
- matrix->r2c1 = x1x2 + s0x3;
- matrix->r3c2 = x2x3 + s0x1;
- matrix->r1c3 = x1x3 + s0x2;
-}
-
-// =========== Make Reverse Matrix3x3 =========== //
-
-static inline void bg_fp32_versor_get_reverse_matrix(const BgFP32Versor* versor, BgFP32Matrix3x3* matrix)
-{
- const float s0s0 = versor->s0 * versor->s0;
- const float x1x1 = versor->x1 * versor->x1;
- const float x2x2 = versor->x2 * versor->x2;
- const float x3x3 = versor->x3 * versor->x3;
-
- const float s0x1 = 2.0f * versor->s0 * versor->x1;
- const float s0x2 = 2.0f * versor->s0 * versor->x2;
- const float s0x3 = 2.0f * versor->s0 * versor->x3;
-
- const float x1x2 = 2.0f * versor->x1 * versor->x2;
- const float x1x3 = 2.0f * versor->x1 * versor->x3;
- const float x2x3 = 2.0f * versor->x2 * versor->x3;
-
- matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
- matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
- matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
-
- matrix->r1c2 = x1x2 + s0x3;
- matrix->r2c3 = x2x3 + s0x1;
- matrix->r3c1 = x1x3 + s0x2;
-
- matrix->r2c1 = x1x2 - s0x3;
- matrix->r3c2 = x2x3 - s0x1;
- matrix->r1c3 = x1x3 - s0x2;
-}
-
-static inline void bg_fp64_versor_get_reverse_matrix(const BgFP64Versor* versor, BgFP64Matrix3x3* matrix)
-{
- const double s0s0 = versor->s0 * versor->s0;
- const double x1x1 = versor->x1 * versor->x1;
- const double x2x2 = versor->x2 * versor->x2;
- const double x3x3 = versor->x3 * versor->x3;
-
- const double s0x1 = 2.0 * versor->s0 * versor->x1;
- const double s0x2 = 2.0 * versor->s0 * versor->x2;
- const double s0x3 = 2.0 * versor->s0 * versor->x3;
-
- const double x1x2 = 2.0 * versor->x1 * versor->x2;
- const double x1x3 = 2.0 * versor->x1 * versor->x3;
- const double x2x3 = 2.0 * versor->x2 * versor->x3;
-
- matrix->r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
- matrix->r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
- matrix->r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
-
- matrix->r1c2 = x1x2 + s0x3;
- matrix->r2c3 = x2x3 + s0x1;
- matrix->r3c1 = x1x3 + s0x2;
-
- matrix->r2c1 = x1x2 - s0x3;
- matrix->r3c2 = x2x3 - s0x1;
- matrix->r1c3 = x1x3 - s0x2;
-}
-
-// ================ Turn Vector ================= //
-
-static inline void bg_fp32_versor_turn(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
-{
- const float tx1 = 2.0f * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
- const float tx2 = 2.0f * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
- const float tx3 = 2.0f * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
-
- const float x1 = (vector->x1 + tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
- const float x2 = (vector->x2 + tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
- const float x3 = (vector->x3 + tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
-
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-static inline void bg_fp64_versor_turn(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
-{
- const double tx1 = 2.0 * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
- const double tx2 = 2.0 * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
- const double tx3 = 2.0 * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
-
- const double x1 = (vector->x1 + tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
- const double x2 = (vector->x2 + tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
- const double x3 = (vector->x3 + tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
-
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-// ================ Turn2 Vector ================ //
-
-static inline void bg_fp32_versor_turn2(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
-{
- const float s0s0 = versor->s0 * versor->s0;
- const float x1x1 = versor->x1 * versor->x1;
- const float x2x2 = versor->x2 * versor->x2;
- const float x3x3 = versor->x3 * versor->x3;
-
- const float s0x1 = 2.0f * versor->s0 * versor->x1;
- const float s0x2 = 2.0f * versor->s0 * versor->x2;
- const float s0x3 = 2.0f * versor->s0 * versor->x3;
-
- const float x1x2 = 2.0f * versor->x1 * versor->x2;
- const float x1x3 = 2.0f * versor->x1 * versor->x3;
- const float x2x3 = 2.0f * versor->x2 * versor->x3;
-
- const float r2c1 = x1x2 + s0x3;
- const float r3c2 = x2x3 + s0x1;
- const float r1c3 = x1x3 + s0x2;
-
- const float r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
- const float r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
- const float r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
-
- const float r1c2 = x1x2 - s0x3;
- const float r2c3 = x2x3 - s0x1;
- const float r3c1 = x1x3 - s0x2;
-
- const float x1 = r1c1 * vector->x1 + r1c2 * vector->x2 + r1c3 * vector->x3;
- const float x2 = r2c1 * vector->x1 + r2c2 * vector->x2 + r2c3 * vector->x3;
- const float x3 = r3c1 * vector->x1 + r3c2 * vector->x2 + r3c3 * vector->x3;
-
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-static inline void bg_fp64_versor_turn2(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
-{
- const double s0s0 = versor->s0 * versor->s0;
- const double x1x1 = versor->x1 * versor->x1;
- const double x2x2 = versor->x2 * versor->x2;
- const double x3x3 = versor->x3 * versor->x3;
-
- const double s0x1 = 2.0f * versor->s0 * versor->x1;
- const double s0x2 = 2.0f * versor->s0 * versor->x2;
- const double s0x3 = 2.0f * versor->s0 * versor->x3;
-
- const double x1x2 = 2.0f * versor->x1 * versor->x2;
- const double x1x3 = 2.0f * versor->x1 * versor->x3;
- const double x2x3 = 2.0f * versor->x2 * versor->x3;
-
- const double r2c1 = x1x2 + s0x3;
- const double r3c2 = x2x3 + s0x1;
- const double r1c3 = x1x3 + s0x2;
-
- const double r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
- const double r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
- const double r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
-
- const double r1c2 = x1x2 - s0x3;
- const double r2c3 = x2x3 - s0x1;
- const double r3c1 = x1x3 - s0x2;
-
- const double x1 = r1c1 * vector->x1 + r1c2 * vector->x2 + r1c3 * vector->x3;
- const double x2 = r2c1 * vector->x1 + r2c2 * vector->x2 + r2c3 * vector->x3;
- const double x3 = r3c1 * vector->x1 + r3c2 * vector->x2 + r3c3 * vector->x3;
-
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-// ============== Turn Vector Back ============== //
-
-static inline void bg_fp32_versor_turn_back(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
-{
- const float tx1 = 2.0f * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
- const float tx2 = 2.0f * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
- const float tx3 = 2.0f * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
-
- const float x1 = (vector->x1 - tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
- const float x2 = (vector->x2 - tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
- const float x3 = (vector->x3 - tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
-
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-static inline void bg_fp64_versor_turn_back(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
-{
- const double tx1 = 2.0 * (versor->x2 * vector->x3 - versor->x3 * vector->x2);
- const double tx2 = 2.0 * (versor->x3 * vector->x1 - versor->x1 * vector->x3);
- const double tx3 = 2.0 * (versor->x1 * vector->x2 - versor->x2 * vector->x1);
-
- const double x1 = (vector->x1 - tx1 * versor->s0) + (versor->x2 * tx3 - versor->x3 * tx2);
- const double x2 = (vector->x2 - tx2 * versor->s0) + (versor->x3 * tx1 - versor->x1 * tx3);
- const double x3 = (vector->x3 - tx3 * versor->s0) + (versor->x1 * tx2 - versor->x2 * tx1);
-
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-// ============== Turn Vector Back2 ============= //
-
-static inline void bg_fp32_versor_turn_back2(const BgFP32Versor* versor, const BgFP32Vector3* vector, BgFP32Vector3* result)
-{
- const float s0s0 = versor->s0 * versor->s0;
- const float x1x1 = versor->x1 * versor->x1;
- const float x2x2 = versor->x2 * versor->x2;
- const float x3x3 = versor->x3 * versor->x3;
-
- const float s0x1 = 2.0f * versor->s0 * versor->x1;
- const float s0x2 = 2.0f * versor->s0 * versor->x2;
- const float s0x3 = 2.0f * versor->s0 * versor->x3;
-
- const float x1x2 = 2.0f * versor->x1 * versor->x2;
- const float x1x3 = 2.0f * versor->x1 * versor->x3;
- const float x2x3 = 2.0f * versor->x2 * versor->x3;
-
- const float r1c2 = x1x2 + s0x3;
- const float r2c3 = x2x3 + s0x1;
- const float r3c1 = x1x3 + s0x2;
-
- const float r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
- const float r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
- const float r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
-
- const float r2c1 = x1x2 - s0x3;
- const float r3c2 = x2x3 - s0x1;
- const float r1c3 = x1x3 - s0x2;
-
- const float x1 = r1c1 * vector->x1 + r1c2 * vector->x2 + r1c3 * vector->x3;
- const float x2 = r2c1 * vector->x1 + r2c2 * vector->x2 + r2c3 * vector->x3;
- const float x3 = r3c1 * vector->x1 + r3c2 * vector->x2 + r3c3 * vector->x3;
-
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-static inline void bg_fp64_versor_turn_back2(const BgFP64Versor* versor, const BgFP64Vector3* vector, BgFP64Vector3* result)
-{
- const double s0s0 = versor->s0 * versor->s0;
- const double x1x1 = versor->x1 * versor->x1;
- const double x2x2 = versor->x2 * versor->x2;
- const double x3x3 = versor->x3 * versor->x3;
-
- const double s0x1 = 2.0f * versor->s0 * versor->x1;
- const double s0x2 = 2.0f * versor->s0 * versor->x2;
- const double s0x3 = 2.0f * versor->s0 * versor->x3;
-
- const double x1x2 = 2.0f * versor->x1 * versor->x2;
- const double x1x3 = 2.0f * versor->x1 * versor->x3;
- const double x2x3 = 2.0f * versor->x2 * versor->x3;
-
- const double r1c2 = x1x2 + s0x3;
- const double r2c3 = x2x3 + s0x1;
- const double r3c1 = x1x3 + s0x2;
-
- const double r1c1 = (s0s0 + x1x1) - (x2x2 + x3x3);
- const double r2c2 = (s0s0 + x2x2) - (x1x1 + x3x3);
- const double r3c3 = (s0s0 + x3x3) - (x1x1 + x2x2);
-
- const double r2c1 = x1x2 - s0x3;
- const double r3c2 = x2x3 - s0x1;
- const double r1c3 = x1x3 - s0x2;
-
- const double x1 = r1c1 * vector->x1 + r1c2 * vector->x2 + r1c3 * vector->x3;
- const double x2 = r2c1 * vector->x1 + r2c2 * vector->x2 + r2c3 * vector->x3;
- const double x3 = r3c1 * vector->x1 + r3c2 * vector->x2 + r3c3 * vector->x3;
-
- result->x1 = x1;
- result->x2 = x2;
- result->x3 = x3;
-}
-
-#endif
diff --git a/test/fp32_vector2_test.c b/test/fp32_vector2_test.c
deleted file mode 100644
index c5bbc81..0000000
--- a/test/fp32_vector2_test.c
+++ /dev/null
@@ -1,150 +0,0 @@
-#include "fp32_vector2_test.h"
-
-const int TEST_BG_FP32_VECTOR2_AMOUNT_1 = 5;
-
-const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1[] = {
- { 3.0f, 4.0f },
- { -3.0f, -4.0f },
- { 10000.0f, -20000.0f },
- { 0.1f, -10.0f },
- { -123.5f, 3.7283f }
-};
-
-const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_2[] = {
- { -3.0f, -4.0f },
- { -3.0f, -4.0f },
- { 0.002f, -0.05f },
- { -0.2f, 12.0f },
- { 1.5f, -23.35f }
-};
-
-// =============== Square module ================ //
-
-const float BG_FP32_VECTOR2_SQUARE_MODULE_1[] = { 25.0f, 25.0f, 500000000.0f, 100.01f, 15266.150221f };
-
-int test_bg_fp32_vector2_square_module()
-{
- print_test_name("BgFP32Vector2 square module");
-
- float square_module;
-
- for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
- square_module = bg_fp32_vector2_get_square_module(&TEST_BG_FP32_VECTOR2_COMMON_1[i]);
-
- if (!test_bg_fp32_are_equal(square_module, BG_FP32_VECTOR2_SQUARE_MODULE_1[i], TEST_BG_FP32_TWO_EPSYLON)) {
- print_test_failed();
- return TEST_RESULT_FAILED;
- }
- }
-
- print_test_success();
- return TEST_RESULT_SUCCES;
-}
-
-// =================== Module =================== //
-
-const float BG_FP32_VECTOR2_MODULE_1[] = { 5.0f, 5.0f, 22360.68f, 10.0005f, 123.55626338f };
-
-int test_bg_fp32_vector2_module()
-{
- print_test_name("BgFP32Vector2 module");
-
- float square_module;
-
- for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
- square_module = bg_fp32_vector2_get_module(&TEST_BG_FP32_VECTOR2_COMMON_1[i]);
-
- if (!test_bg_fp32_are_equal(square_module, BG_FP32_VECTOR2_MODULE_1[i], TEST_BG_FP32_EPSYLON)) {
- print_test_failed();
- return TEST_RESULT_FAILED;
- }
- }
-
- print_test_success();
- return TEST_RESULT_SUCCES;
-}
-
-// ===================== Add ==================== //
-
-const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[] = {
- { 0.0f, 0.0f },
- { -6.0f, -8.0f },
- { 10000.002f, -20000.05f },
- { -0.1f, 2.0f },
- { -122.0f, -19.6217f }
-};
-
-int test_bg_fp32_vector2_add()
-{
- print_test_name("BgFP32Vector2 add");
-
- BgFP32Vector2 vector;
-
- for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
- bg_fp32_vector2_add(&TEST_BG_FP32_VECTOR2_COMMON_1[i], &TEST_BG_FP32_VECTOR2_COMMON_2[i], &vector);
-
- if (!test_bg_fp32_are_equal(vector.x1, TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[i].x1, TEST_BG_FP32_EPSYLON) ||
- !test_bg_fp32_are_equal(vector.x2, TEST_BG_FP32_VECTOR2_COMMON_1_2_SUM[i].x2, TEST_BG_FP32_EPSYLON)) {
- print_test_failed();
- return TEST_RESULT_FAILED;
- }
- }
-
- print_test_success();
- return TEST_RESULT_SUCCES;
-}
-
-// ================== Subtract ================== //
-
-const BgFP32Vector2 TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[] = {
- { 6.0f, 8.0f },
- { 0.0f, 0.0f },
- { 9999.998f, -19999.95f },
- { 0.3f, -22.0f },
- { -125.0f, 27.0783f }
-};
-
-int test_bg_fp32_vector2_subtract()
-{
- print_test_name("BgFP32Vector2 subtract");
-
- BgFP32Vector2 vector;
-
- for (int i = 0; i < TEST_BG_FP32_VECTOR2_AMOUNT_1; i++) {
- bg_fp32_vector2_subtract(&TEST_BG_FP32_VECTOR2_COMMON_1[i], &TEST_BG_FP32_VECTOR2_COMMON_2[i], &vector);
-
- if (!test_bg_fp32_are_equal(vector.x1, TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[i].x1, TEST_BG_FP32_EPSYLON) ||
- !test_bg_fp32_are_equal(vector.x2, TEST_BG_FP32_VECTOR2_COMMON_1_2_DIFF[i].x2, TEST_BG_FP32_EPSYLON)) {
- print_test_failed();
- return TEST_RESULT_FAILED;
- }
- }
-
- print_test_success();
- return TEST_RESULT_SUCCES;
-}
-
-// ==================== 1234 ==================== //
-
-int test_bg_fp32_vector2()
-{
- print_test_section("BgFP32Vector2");
-
- if (test_bg_fp32_vector2_square_module() != TEST_RESULT_SUCCES) {
- return TEST_RESULT_FAILED;
- }
-
- if (test_bg_fp32_vector2_module() != TEST_RESULT_SUCCES) {
- return TEST_RESULT_FAILED;
- }
-
- if (test_bg_fp32_vector2_add() != TEST_RESULT_SUCCES) {
- return TEST_RESULT_FAILED;
- }
-
- if (test_bg_fp32_vector2_subtract() != TEST_RESULT_SUCCES) {
- return TEST_RESULT_FAILED;
- }
-
- return TEST_RESULT_SUCCES;
-}
diff --git a/test/fp32_vector2_test.h b/test/fp32_vector2_test.h
deleted file mode 100644
index ef16f2b..0000000
--- a/test/fp32_vector2_test.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef __GEOMETRY_VECTOR2_FLOAT_TEST_H__
-#define __GEOMETRY_VECTOR2_FLOAT_TEST_H__
-
-#include "geometry_test.h"
-
-int test_bg_fp32_vector2();
-
-int test_bg_fp32_vector2_square_module();
-
-int test_bg_fp32_vector2_module();
-
-int test_bg_fp32_vector2_add();
-
-int test_bg_fp32_vector2_subtract();
-
-#endif
diff --git a/test/geometry-test.cbp b/test/geometry-test.cbp
deleted file mode 100644
index fe34b41..0000000
--- a/test/geometry-test.cbp
+++ /dev/null
@@ -1,58 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/test/geometry-test.layout b/test/geometry-test.layout
deleted file mode 100644
index e6201cb..0000000
--- a/test/geometry-test.layout
+++ /dev/null
@@ -1,30 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/test/geometry-test.vcxproj b/test/geometry-test.vcxproj
deleted file mode 100644
index 0ca598a..0000000
--- a/test/geometry-test.vcxproj
+++ /dev/null
@@ -1,162 +0,0 @@
-
-
-
-
- Debug
- Win32
-
-
- Release
- Win32
-
-
- Debug
- x64
-
-
- Release
- x64
-
-
-
- 16.0
- Win32Proj
- {48dae315-715f-4044-adf5-0308483b887c}
- geometry-test
- 10.0
-
-
-
- Application
- true
- v143
- Unicode
-
-
- Application
- false
- v143
- true
- Unicode
-
-
- Application
- true
- v143
- Unicode
-
-
- Application
- false
- v143
- true
- Unicode
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- true
-
-
- false
-
-
- true
-
-
- false
-
-
-
- Level3
- true
- WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)
- true
- $(SolutionDir)src;%(AdditionalIncludeDirectories)
-
-
- Console
- true
-
-
-
-
- Level3
- true
- true
- true
- WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
- true
- $(SolutionDir)src;%(AdditionalIncludeDirectories)
-
-
- Console
- true
- true
- true
-
-
-
-
- Level3
- true
- _DEBUG;_CONSOLE;%(PreprocessorDefinitions)
- true
- $(SolutionDir)src;%(AdditionalIncludeDirectories)
-
-
- Console
- true
-
-
-
-
- Level3
- true
- true
- true
- NDEBUG;_CONSOLE;%(PreprocessorDefinitions)
- true
- $(SolutionDir)src;%(AdditionalIncludeDirectories)
-
-
- Console
- true
- true
- true
-
-
-
-
- {40ca6fb4-135f-4d54-a8d9-7338ba56e6a7}
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/test/geometry-test.vcxproj.filters b/test/geometry-test.vcxproj.filters
deleted file mode 100644
index df06490..0000000
--- a/test/geometry-test.vcxproj.filters
+++ /dev/null
@@ -1,36 +0,0 @@
-
-
-
-
- {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
- cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx
-
-
- {93995380-89BD-4b04-88EB-625FBE52EBFB}
- h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd
-
-
- {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
- rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
-
-
-
-
- Исходные файлы
-
-
- Исходные файлы
-
-
- Исходные файлы
-
-
-
-
- Исходные файлы
-
-
- Исходные файлы
-
-
-
\ No newline at end of file
diff --git a/test/geometry-test.vcxproj.user b/test/geometry-test.vcxproj.user
deleted file mode 100644
index 0f14913..0000000
--- a/test/geometry-test.vcxproj.user
+++ /dev/null
@@ -1,4 +0,0 @@
-
-
-
-
\ No newline at end of file
diff --git a/test/geometry_test.c b/test/geometry_test.c
deleted file mode 100644
index b6f5de5..0000000
--- a/test/geometry_test.c
+++ /dev/null
@@ -1,23 +0,0 @@
-#include "geometry_test.h"
-
-#include
-
-void print_test_section(const char * name)
-{
- printf("================ %s ================\n", name);
-}
-
-void print_test_name(const char * name)
-{
- printf(" Testing of %s: ", name);
-}
-
-void print_test_success()
-{
- printf("[ \x1b[32mSuccess\x1b[0m ]\n");
-}
-
-void print_test_failed()
-{
- printf("[ \x1b[31mFailed\x1b[0m ]\n");
-}
diff --git a/test/geometry_test.h b/test/geometry_test.h
deleted file mode 100644
index 5f9c868..0000000
--- a/test/geometry_test.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#ifndef __GEOMETRY_TEST_H__
-#define __GEOMETRY_TEST_H__
-
-#include
-
-#define TEST_RESULT_SUCCES 0
-#define TEST_RESULT_FAILED 100
-
-#define TEST_BG_FP32_EPSYLON 1E-6f
-#define TEST_BG_FP32_TWO_EPSYLON 2E-6f
-#define TEST_BG_FP32_SQUARE_EPSYLON 1E-12f
-
-#define TEST_BG_FP64_EPSYLON 1E-13f
-#define TEST_BG_FP64_TWO_EPSYLON 2E-13f
-#define TEST_BG_FP64_SQUARE_EPSYLON 1E-26f
-
-void print_test_section(const char * name);
-
-void print_test_name(const char * name);
-
-void print_test_success();
-
-void print_test_failed();
-
-inline int test_bg_fp32_are_equal(const float value1, const float value2, const float epsylon)
-{
- if (-1.0f <= value1 && value1 <= 1.0f) {
- const float difference = value1 - value2;
- return -epsylon <= difference && difference <= epsylon;
- }
-
- if (value1 > 0.0f) {
- return value1 <= value2 * (1.0f + epsylon) && value2 <= value1 * (1.0f + epsylon);
- }
-
- return value1 * (1.0f + epsylon) <= value2 && value2 * (1.0f + epsylon) <= value1;
-}
-
-inline int test_bg_fp64_are_equal(const double value1, const double value2, const double epsylon)
-{
- if (-1.0 <= value1 && value1 <= 1.0) {
- const double difference = value1 - value2;
- return -epsylon <= difference && difference <= epsylon;
- }
-
- if (value1 > 0.0) {
- return value1 <= value2 * (1.0 + epsylon) && value2 <= value1 * (1.0 + epsylon);
- }
-
- return value1 * (1.0 + epsylon) <= value2 && value2 * (1.0 + epsylon) <= value1;
-}
-
-#endif
diff --git a/test/main.c b/test/main.c
deleted file mode 100644
index f47ea7d..0000000
--- a/test/main.c
+++ /dev/null
@@ -1,17 +0,0 @@
-#include
-#include
-
-#include "geometry_test.h"
-#include "fp32_vector2_test.h"
-
-#define PROGRAM_RESULT_SUCCESS 0
-#define PROGRAM_RESULT_FAILED 1
-
-int main()
-{
- if (test_bg_fp32_vector2() == TEST_RESULT_FAILED) {
- return PROGRAM_RESULT_FAILED;
- }
-
- return PROGRAM_RESULT_SUCCESS;
-}