Упорядочивание проекта
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32 changed files with 1730 additions and 1719 deletions
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@ -6,9 +6,6 @@ extern inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector);
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extern inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* destination);
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extern inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* destination);
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inline int bgc_vector3_get_direction_fp32(const int direction, BgcVector3FP32* vector);
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inline int bgc_vector3_get_direction_fp64(const int direction, BgcVector3FP64* vector);
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extern inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector);
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extern inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector);
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@ -30,15 +27,6 @@ extern inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* source
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extern inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vector2);
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extern inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vector2);
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extern inline void bgc_vector3_reverse_fp32(const BgcVector3FP32* vector, BgcVector3FP32* reverse);
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extern inline void bgc_vector3_reverse_fp64(const BgcVector3FP64* vector, BgcVector3FP64* reverse);
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extern inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector);
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extern inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector);
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extern inline int bgc_vector3_get_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized);
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extern inline int bgc_vector3_get_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized);
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extern inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum);
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extern inline void bgc_vector3_add_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* sum);
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@ -48,9 +36,6 @@ extern inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vecto
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extern inline void bgc_vector3_subtract_fp32(const BgcVector3FP32* minuend, const BgcVector3FP32* subtrahend, BgcVector3FP32* difference);
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extern inline void bgc_vector3_subtract_fp64(const BgcVector3FP64* minuend, const BgcVector3FP64* subtrahend, BgcVector3FP64* difference);
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extern inline void bgc_vector3_subtract_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* difference);
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extern inline void bgc_vector3_subtract_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* difference);
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extern inline void bgc_vector3_multiply_fp32(const BgcVector3FP32* multiplicand, const float multiplier, BgcVector3FP32* product);
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extern inline void bgc_vector3_multiply_fp64(const BgcVector3FP64* multiplicand, const double multiplier, BgcVector3FP64* product);
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@ -63,14 +48,20 @@ extern inline void bgc_vector3_get_mean_of_two_fp64(const BgcVector3FP64* vector
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extern inline void bgc_vector3_get_mean_of_three_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result);
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extern inline void bgc_vector3_get_mean_of_three_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result);
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extern inline void bgc_vector3_interpolate_linearly_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float phase, BgcVector3FP32* interpolation);
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extern inline void bgc_vector3_interpolate_linearly_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double phase, BgcVector3FP64* interpolation);
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extern inline void bgc_vector3_interpolate_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const float phase, BgcVector3FP32* interpolation);
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extern inline void bgc_vector3_interpolate_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const double phase, BgcVector3FP64* interpolation);
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extern inline void bgc_vector3_minimize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* minimal);
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extern inline void bgc_vector3_minimize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* minimal);
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extern inline void bgc_vector3_make_opposite_fp32(BgcVector3FP32* vector);
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extern inline void bgc_vector3_make_opposite_fp64(BgcVector3FP64* vector);
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extern inline void bgc_vector3_maximize_fp32(const BgcVector3FP32* vector, BgcVector3FP32* maximal);
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extern inline void bgc_vector3_maximize_fp64(const BgcVector3FP64* vector, BgcVector3FP64* maximal);
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extern inline void bgc_vector3_get_opposite_fp32(const BgcVector3FP32* vector, BgcVector3FP32* opposite);
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extern inline void bgc_vector3_get_opposite_fp64(const BgcVector3FP64* vector, BgcVector3FP64* opposite);
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extern inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector);
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extern inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector);
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extern inline int bgc_vector3_get_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* normalized);
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extern inline int bgc_vector3_get_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* normalized);
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extern inline float bgc_vector3_get_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline double bgc_vector3_get_scalar_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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@ -96,9 +87,18 @@ extern inline int bgc_vector3_are_close_enough_fp64(const BgcVector3FP64* vector
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extern inline int bgc_vector3_are_close_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline int bgc_vector3_are_close_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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extern inline int bgc_vector3_are_parallel_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline int bgc_vector3_are_parallel_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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extern inline int bgc_vector3_are_orthogonal_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline int bgc_vector3_are_orthogonal_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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extern inline int bgc_vector3_get_attitude_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline int bgc_vector3_get_attitude_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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// =================== Angle ==================== //
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float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcAngleUnitEnum unit)
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float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcAngleUnitEnum angle_unit)
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{
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const float square_modulus1 = bgc_vector3_get_square_modulus_fp32(vector1);
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@ -122,10 +122,10 @@ float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3
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const float cross = bgc_vector3_get_modulus_fp32(&cross_product);
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return bgc_radians_to_units_fp32(atan2f(cross, scalar), unit);
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return bgc_radians_to_units_fp32(atan2f(cross, scalar), angle_unit);
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}
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double bgc_vector3_get_angle_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcAngleUnitEnum unit)
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double bgc_vector3_get_angle_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcAngleUnitEnum angle_unit)
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{
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const double square_modulus1 = bgc_vector3_get_square_modulus_fp64(vector1);
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@ -149,5 +149,5 @@ double bgc_vector3_get_angle_fp64(const BgcVector3FP64* vector1, const BgcVector
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const double cross = bgc_vector3_get_modulus_fp64(&cross_product);
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return bgc_radians_to_units_fp64(atan2(cross, scalar), unit);
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return bgc_radians_to_units_fp64(atan2(cross, scalar), angle_unit);
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}
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