Добавление тангентов (аналог версоров, но для двумерных пространств) / Adding of tangent pairs, it is like versors but for 2 dimensional spaces
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7 changed files with 316 additions and 5 deletions
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@ -234,7 +234,7 @@ int main()
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for (int j = 0; j < 1000; j++) {
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for (unsigned int i = 0; i < amount; i++) {
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bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
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bg_fp32_versor_get_rotation_matrix(&versors1[i], &matrixes[i]);
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bg_fp32_versor_make_rotation_matrix(&versors1[i], &matrixes[i]);
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bg_fp32_matrix3x3_right_product(&matrixes[i], &vectors[i], &vectors[i]);
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//bg_fp32_versor_turn(&results[i], &vectors[i], &vectors[i]);
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}
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@ -14,6 +14,8 @@
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#include "matrix3x2.h"
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#include "matrix3x3.h"
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#include "tangent.h"
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#include "rotation3.h"
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#include "quaternion.h"
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@ -29,6 +29,7 @@
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<ClInclude Include="matrixes.h" />
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<ClInclude Include="quaternion.h" />
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<ClInclude Include="rotation3.h" />
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<ClInclude Include="tangent.h" />
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<ClInclude Include="versor.h" />
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<ClInclude Include="vector2.h" />
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<ClInclude Include="vector3.h" />
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@ -43,6 +44,7 @@
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<ClCompile Include="matrixes.c" />
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<ClCompile Include="quaternion.c" />
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<ClCompile Include="rotation3.c" />
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<ClCompile Include="tangent.c" />
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<ClCompile Include="versor.c" />
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<ClCompile Include="vector2.c" />
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<ClCompile Include="vector3.c" />
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@ -54,6 +54,9 @@
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<ClInclude Include="matrixes.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="tangent.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="angle.c">
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@ -92,5 +95,8 @@
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<ClCompile Include="matrix3x2.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="tangent.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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5
basic-geometry/tangent.c
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5
basic-geometry/tangent.c
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@ -0,0 +1,5 @@
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#include "tangent.h"
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const BgFP32Tangent BG_FP32_IDLE_TANGENT = { 1.0f, 0.0f };
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const BgFP64Tangent BG_FP64_IDLE_TANGENT = { 1.0, 0.0 };
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296
basic-geometry/tangent.h
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296
basic-geometry/tangent.h
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@ -0,0 +1,296 @@
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#ifndef _GEOMETRY_TANGENT_H_
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#define _GEOMETRY_TANGENT_H_
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#include <math.h>
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#include "basis.h"
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#include "angle.h"
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#include "vector2.h"
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#include "matrix2x2.h"
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typedef struct
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{
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float _cos, _sin;
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} BgFP32Tangent;
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typedef struct
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{
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double _cos, _sin;
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} BgFP64Tangent;
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extern const BgFP32Tangent BG_FP32_IDLE_TANGENT;
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extern const BgFP64Tangent BG_FP64_IDLE_TANGENT;
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// =================== Reset ==================== //
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static inline void bg_fp32_tangent_reset(BgFP32Tangent* tangent)
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{
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tangent->_cos = 1.0f;
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tangent->_sin = 0.0f;
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}
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static inline void bg_fp64_tangent_reset(BgFP64Tangent* tangent)
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{
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tangent->_cos = 1.0;
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