Добавление тангентов (аналог версоров, но для двумерных пространств) / Adding of tangent pairs, it is like versors but for 2 dimensional spaces
This commit is contained in:
parent
5fd14e4627
commit
896c8615f5
7 changed files with 316 additions and 5 deletions
|
|
@ -234,7 +234,7 @@ int main()
|
||||||
for (int j = 0; j < 1000; j++) {
|
for (int j = 0; j < 1000; j++) {
|
||||||
for (unsigned int i = 0; i < amount; i++) {
|
for (unsigned int i = 0; i < amount; i++) {
|
||||||
bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
|
bg_fp32_versor_combine(&versors1[i], &versors2[i], &results[i]);
|
||||||
bg_fp32_versor_get_rotation_matrix(&versors1[i], &matrixes[i]);
|
bg_fp32_versor_make_rotation_matrix(&versors1[i], &matrixes[i]);
|
||||||
bg_fp32_matrix3x3_right_product(&matrixes[i], &vectors[i], &vectors[i]);
|
bg_fp32_matrix3x3_right_product(&matrixes[i], &vectors[i], &vectors[i]);
|
||||||
//bg_fp32_versor_turn(&results[i], &vectors[i], &vectors[i]);
|
//bg_fp32_versor_turn(&results[i], &vectors[i], &vectors[i]);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,6 +14,8 @@
|
||||||
#include "matrix3x2.h"
|
#include "matrix3x2.h"
|
||||||
#include "matrix3x3.h"
|
#include "matrix3x3.h"
|
||||||
|
|
||||||
|
#include "tangent.h"
|
||||||
|
|
||||||
#include "rotation3.h"
|
#include "rotation3.h"
|
||||||
|
|
||||||
#include "quaternion.h"
|
#include "quaternion.h"
|
||||||
|
|
|
||||||
|
|
@ -29,6 +29,7 @@
|
||||||
<ClInclude Include="matrixes.h" />
|
<ClInclude Include="matrixes.h" />
|
||||||
<ClInclude Include="quaternion.h" />
|
<ClInclude Include="quaternion.h" />
|
||||||
<ClInclude Include="rotation3.h" />
|
<ClInclude Include="rotation3.h" />
|
||||||
|
<ClInclude Include="tangent.h" />
|
||||||
<ClInclude Include="versor.h" />
|
<ClInclude Include="versor.h" />
|
||||||
<ClInclude Include="vector2.h" />
|
<ClInclude Include="vector2.h" />
|
||||||
<ClInclude Include="vector3.h" />
|
<ClInclude Include="vector3.h" />
|
||||||
|
|
@ -43,6 +44,7 @@
|
||||||
<ClCompile Include="matrixes.c" />
|
<ClCompile Include="matrixes.c" />
|
||||||
<ClCompile Include="quaternion.c" />
|
<ClCompile Include="quaternion.c" />
|
||||||
<ClCompile Include="rotation3.c" />
|
<ClCompile Include="rotation3.c" />
|
||||||
|
<ClCompile Include="tangent.c" />
|
||||||
<ClCompile Include="versor.c" />
|
<ClCompile Include="versor.c" />
|
||||||
<ClCompile Include="vector2.c" />
|
<ClCompile Include="vector2.c" />
|
||||||
<ClCompile Include="vector3.c" />
|
<ClCompile Include="vector3.c" />
|
||||||
|
|
|
||||||
|
|
@ -54,6 +54,9 @@
|
||||||
<ClInclude Include="matrixes.h">
|
<ClInclude Include="matrixes.h">
|
||||||
<Filter>Файлы заголовков</Filter>
|
<Filter>Файлы заголовков</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="tangent.h">
|
||||||
|
<Filter>Файлы заголовков</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="angle.c">
|
<ClCompile Include="angle.c">
|
||||||
|
|
@ -92,5 +95,8 @@
|
||||||
<ClCompile Include="matrix3x2.c">
|
<ClCompile Include="matrix3x2.c">
|
||||||
<Filter>Исходные файлы</Filter>
|
<Filter>Исходные файлы</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="tangent.c">
|
||||||
|
<Filter>Исходные файлы</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
5
basic-geometry/tangent.c
Normal file
5
basic-geometry/tangent.c
Normal file
|
|
@ -0,0 +1,5 @@
|
||||||
|
#include "tangent.h"
|
||||||
|
|
||||||
|
const BgFP32Tangent BG_FP32_IDLE_TANGENT = { 1.0f, 0.0f };
|
||||||
|
|
||||||
|
const BgFP64Tangent BG_FP64_IDLE_TANGENT = { 1.0, 0.0 };
|
||||||
296
basic-geometry/tangent.h
Normal file
296
basic-geometry/tangent.h
Normal file
|
|
@ -0,0 +1,296 @@
|
||||||
|
#ifndef _GEOMETRY_TANGENT_H_
|
||||||
|
#define _GEOMETRY_TANGENT_H_
|
||||||
|
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
#include "basis.h"
|
||||||
|
#include "angle.h"
|
||||||
|
#include "vector2.h"
|
||||||
|
#include "matrix2x2.h"
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
float _cos, _sin;
|
||||||
|
} BgFP32Tangent;
|
||||||
|
|
||||||
|
typedef struct
|
||||||
|
{
|
||||||
|
double _cos, _sin;
|
||||||
|
} BgFP64Tangent;
|
||||||
|
|
||||||
|
extern const BgFP32Tangent BG_FP32_IDLE_TANGENT;
|
||||||
|
extern const BgFP64Tangent BG_FP64_IDLE_TANGENT;
|
||||||
|
|
||||||
|
// =================== Reset ==================== //
|
||||||
|
|
||||||
|
static inline void bg_fp32_tangent_reset(BgFP32Tangent* tangent)
|
||||||
|
{
|
||||||
|
tangent->_cos = 1.0f;
|
||||||
|
tangent->_sin = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||