Переделка методов turn3_find_direction_difference, возврат функций матриц поворота для turn3
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2 changed files with 198 additions and 106 deletions
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@ -201,92 +201,95 @@ void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const do
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}
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}
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// ========= Make Direction Difference ========== //
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// ========= Find Direction Difference ========== //
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static int _bgc_fp32_turn3_make_direction_turn(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end, const float square_modulus_product)
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int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* first, const BGC_FP32_Vector3* second)
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{
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{
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BGC_FP32_Vector3 orthogonal_axis;
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const float first_square_modulus = bgc_fp32_vector3_get_square_modulus(first);
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bgc_fp32_vector3_get_cross_product(&orthogonal_axis, start, end);
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const float scalar_product = bgc_fp32_vector3_get_dot_product(start, end);
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const float square_modulus = bgc_fp32_vector3_get_square_modulus(&orthogonal_axis);
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const float square_sine = square_modulus / square_modulus_product;
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if (square_sine > BGC_FP32_SQUARE_EPSILON) {
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const float cosine = scalar_product / sqrtf(square_modulus_product);
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const float angle = 0.5f * atan2f(sqrtf(square_sine), cosine);
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const float multiplier = sinf(angle) * sqrtf(1.0f / square_modulus);
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bgc_fp32_turn3_set_raw_values(turn, cosf(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier);
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return BGC_SOME_TURN;
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}
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if (scalar_product < 0.0f) {
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return BGC_OPPOSITE;
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}
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bgc_fp32_turn3_reset(turn);
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bgc_fp32_turn3_reset(turn);
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return BGC_ZERO_TURN;
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if (first_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
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return BGC_ERROR_TURN3_FIRST_VECTOR_ZERO;
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}
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const float second_square_modulus = bgc_fp32_vector3_get_square_modulus(second);
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if (second_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
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return BGC_ERROR_TURN3_SECOND_VECTOR_ZERO;
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}
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BGC_FP32_Vector3 axis;
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bgc_fp32_vector3_get_cross_product(&axis, first, second);
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const float square_product = first_square_modulus * second_square_modulus;
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const float dot_product = bgc_fp32_vector3_get_dot_product(first, second);
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const float axis_square_modulus = bgc_fp32_vector3_get_square_modulus(&axis);
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if (axis_square_modulus <= BGC_FP32_SQUARE_EPSILON * square_product) {
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if (dot_product < 0.0f) {
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return BGC_ERROR_TURN3_VECTORS_OPPOSITE;
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}
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return BGC_SUCCESS;
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}
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const float axis_modulus = sqrtf(axis_square_modulus);
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const float trigonometry_fix = sqrtf(1.0f / square_product);
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const float angle = 0.5f * atan2f(axis_modulus * trigonometry_fix, dot_product * trigonometry_fix);
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const float vector_multiplier = sinf(angle) / axis_modulus;
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bgc_fp32_turn3_set_raw_values(turn, cosf(angle), axis.x1 * vector_multiplier, axis.x2 * vector_multiplier, axis.x3 * vector_multiplier);
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return BGC_SUCCESS;
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}
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}
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static int _bgc_fp64_turn3_make_direction_turn(BGC_FP64_Turn3* versor, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end, const double square_modulus_product)
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int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* first, const BGC_FP64_Vector3* second)
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{
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{
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BGC_FP64_Vector3 orthogonal_axis;
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const double first_square_modulus = bgc_fp64_vector3_get_square_modulus(first);
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bgc_fp64_vector3_get_cross_product(&orthogonal_axis, start, end);
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bgc_fp64_turn3_reset(turn);
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const double scalar_product = bgc_fp64_vector3_get_dot_product(start, end);
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if (first_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
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const double square_modulus = bgc_fp64_vector3_get_square_modulus(&orthogonal_axis);
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return BGC_ERROR_TURN3_FIRST_VECTOR_ZERO;
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const double square_sine = square_modulus / square_modulus_product;
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if (square_sine > BGC_FP64_SQUARE_EPSILON) {
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const double cosine = scalar_product / sqrt(square_modulus_product);
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const double angle = 0.5 * atan2(sqrt(square_sine), cosine);
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const double multiplier = sin(angle) * sqrt(1.0f / square_modulus);
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bgc_fp64_turn3_set_raw_values(versor, cos(angle), orthogonal_axis.x1 * multiplier, orthogonal_axis.x2 * multiplier, orthogonal_axis.x3 * multiplier);
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return BGC_SOME_TURN;
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}
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}
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if (scalar_product < 0.0) {
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const double second_square_modulus = bgc_fp64_vector3_get_square_modulus(second);
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return BGC_OPPOSITE;
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if (second_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
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return BGC_ERROR_TURN3_SECOND_VECTOR_ZERO;
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}
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}
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bgc_fp64_turn3_reset(versor);
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BGC_FP64_Vector3 axis;
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return BGC_ZERO_TURN;
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bgc_fp64_vector3_get_cross_product(&axis, first, second);
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}
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// ========= Find Direction Difference ========== //
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const double square_product = first_square_modulus * second_square_modulus;
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const double dot_product = bgc_fp64_vector3_get_dot_product(first, second);
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const double axis_square_modulus = bgc_fp64_vector3_get_square_modulus(&axis);
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int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* difference, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end)
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if (axis_square_modulus <= BGC_FP64_SQUARE_EPSILON * square_product) {
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{
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bgc_fp64_turn3_reset(turn);
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const float start_square_modulus = bgc_fp32_vector3_get_square_modulus(start);
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if (dot_product < 0.0) {
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const float end_square_modulus = bgc_fp32_vector3_get_square_modulus(end);
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return BGC_ERROR_TURN3_VECTORS_OPPOSITE;
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}
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if (start_square_modulus <= BGC_FP32_SQUARE_EPSILON || end_square_modulus <= BGC_FP32_SQUARE_EPSILON) {
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return BGC_SUCCESS;
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bgc_fp32_turn3_reset(difference);
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return BGC_ZERO_TURN;
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}
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}
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return _bgc_fp32_turn3_make_direction_turn(difference, start, end, start_square_modulus * end_square_modulus);
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const double axis_modulus = sqrt(axis_square_modulus);
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}
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const double trigonometry_fix = sqrt(1.0 / square_product);
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int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* difference, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end)
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const double angle = 0.5 * atan2(axis_modulus * trigonometry_fix, dot_product * trigonometry_fix);
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{
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const double start_square_modulus = bgc_fp64_vector3_get_square_modulus(start);
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const double end_square_modulus = bgc_fp64_vector3_get_square_modulus(end);
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if (start_square_modulus <= BGC_FP64_SQUARE_EPSILON || end_square_modulus <= BGC_FP64_SQUARE_EPSILON) {
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const double vector_multiplier = sin(angle) / axis_modulus;
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bgc_fp64_turn3_reset(difference);
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return BGC_ZERO_TURN;
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}
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return _bgc_fp64_turn3_make_direction_turn(difference, start, end, start_square_modulus * end_square_modulus);
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bgc_fp64_turn3_set_raw_values(turn, cos(angle), axis.x1 * vector_multiplier, axis.x2 * vector_multiplier, axis.x3 * vector_multiplier);
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return BGC_SUCCESS;
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}
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}
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// ============ Make Orthogonal Pair ============ //
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// ============ Make Orthogonal Pair ============ //
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@ -334,7 +337,7 @@ static inline int _bgc_fp64_turn3_get_orthogonal_pair(BGC_FP64_Vector3* unit_mai
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return _BGC_ERROR_TURN3_EMPTY_BRANCH;
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return _BGC_ERROR_TURN3_EMPTY_BRANCH;
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}
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}
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bgc_fp64_vector3_multiply(unit_main, main, sqrtf(1.0 / main_square_modulus));
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bgc_fp64_vector3_multiply(unit_main, main, sqrt(1.0 / main_square_modulus));
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bgc_fp64_vector3_add_scaled(unit_branch, branch, unit_main, -bgc_fp64_vector3_get_dot_product(branch, unit_main));
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bgc_fp64_vector3_add_scaled(unit_branch, branch, unit_main, -bgc_fp64_vector3_get_dot_product(branch, unit_main));
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@ -9,32 +9,23 @@
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#include "matrix3x3.h"
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#include "matrix3x3.h"
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#include "quaternion.h"
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#include "quaternion.h"
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#define BGC_SOME_TURN 1
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#define BGC_ERROR_TURN3_FIRST_VECTOR_ZERO -3010
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#define BGC_ZERO_TURN 0
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#define BGC_ERROR_TURN3_SECOND_VECTOR_ZERO -3011
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#define BGC_OPPOSITE -1
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#define BGC_ERROR_TURN3_VECTORS_OPPOSITE -3012
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#define _BGC_ERROR_TURN3_FIRST_PAIR 3000
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#define _BGC_ERROR_TURN3_FIRST_PAIR -3020
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#define _BGC_ERROR_TURN3_SECOND_PAIR 3010
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#define _BGC_ERROR_TURN3_SECOND_PAIR -3030
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#define _BGC_ERROR_TURN3_EMPTY_MAIN 1
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#define _BGC_ERROR_TURN3_EMPTY_MAIN -1
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#define _BGC_ERROR_TURN3_EMPTY_BRANCH 2
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#define _BGC_ERROR_TURN3_EMPTY_BRANCH -2
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#define _BGC_ERROR_TURN3_PAIR_PARALLEL 3
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#define _BGC_ERROR_TURN3_PAIR_PARALLEL -3
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#define BGC_ERROR_TURN3_FIRST_PAIR_EMPTY_MAIN 3001
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#define BGC_ERROR_TURN3_FIRST_PAIR_ZERO_MAIN -3021
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#define BGC_ERROR_TURN3_FIRST_PAIR_EMPTY_BRANCH 3002
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#define BGC_ERROR_TURN3_FIRST_PAIR_ZERO_BRANCH -3022
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#define BGC_ERROR_TURN3_FIRST_PAIR_PARALLEL 3003
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#define BGC_ERROR_TURN3_FIRST_PAIR_PARALLEL -3023
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#define BGC_ERROR_TURN3_SECOND_PAIR_EMPTY_MAIN 3011
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#define BGC_ERROR_TURN3_SECOND_PAIR_ZERO_MAIN -3031
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#define BGC_ERROR_TURN3_SECOND_PAIR_EMPTY_BRANCH 3012
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#define BGC_ERROR_TURN3_SECOND_PAIR_ZERO_BRANCH -3032
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#define BGC_ERROR_TURN3_SECOND_PAIR_PARALLEL 3013
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#define BGC_ERROR_TURN3_SECOND_PAIR_PARALLEL -3033
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#define BGC_ERROR_PRIMARY_DIRECTION_UNKNOWN -3001
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#define BGC_ERROR_PRIMARY_VECTOR_IS_ZERO -3002
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#define BGC_ERROR_AUXILIARY_DIRECTION_UNKNOWN -3011
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#define BGC_ERROR_AUXILIARY_VECTOR_IS_ZERO -3012
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#define BGC_ERROR_DIRECTIONS_PARALLEL -3021
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#define BGC_ERROR_VECTORS_PARALLEL -3022
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// =================== Types ==================== //
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// =================== Types ==================== //
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@ -143,9 +134,9 @@ void bgc_fp64_turn3_set_rotation(BGC_FP64_Turn3* turn, const double x1, const do
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// ========= Find Direction Difference ========== //
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// ========= Find Direction Difference ========== //
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int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* difference, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end);
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int bgc_fp32_turn3_find_direction_difference(BGC_FP32_Turn3* turn, const BGC_FP32_Vector3* start, const BGC_FP32_Vector3* end);
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int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* difference, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end);
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int bgc_fp64_turn3_find_direction_difference(BGC_FP64_Turn3* turn, const BGC_FP64_Vector3* start, const BGC_FP64_Vector3* end);
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// ======= Find Direction Pair Difference ======= //
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// ======= Find Direction Pair Difference ======= //
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@ -401,36 +392,134 @@ void bgc_fp64_turn3_spherically_interpolate(BGC_FP64_Turn3* interpolation, const
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inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn)
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inline void bgc_fp32_turn3_get_rotation_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn)
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{
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{
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bgc_fp32_quaternion_get_rotation_matrix(matrix, &turn->_versor);
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const float s0s0 = turn->_versor.s0 * turn->_versor.s0;
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const float x1x1 = turn->_versor.x1 * turn->_versor.x1;
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const float x2x2 = turn->_versor.x2 * turn->_versor.x2;
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const float x3x3 = turn->_versor.x3 * turn->_versor.x3;
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const float s0x1 = turn->_versor.s0 * turn->_versor.x1;
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const float s0x2 = turn->_versor.s0 * turn->_versor.x2;
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const float s0x3 = turn->_versor.s0 * turn->_versor.x3;
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const float x1x2 = turn->_versor.x1 * turn->_versor.x2;
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const float x1x3 = turn->_versor.x1 * turn->_versor.x3;
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const float x2x3 = turn->_versor.x2 * turn->_versor.x3;
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matrix->r1c1 = ((s0s0 + x1x1) - (x2x2 + x3x3));
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matrix->r2c2 = ((s0s0 + x2x2) - (x1x1 + x3x3));
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matrix->r3c3 = ((s0s0 + x3x3) - (x1x1 + x2x2));
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matrix->r1c2 = 2.0f * (x1x2 - s0x3);
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matrix->r2c3 = 2.0f * (x2x3 - s0x1);
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matrix->r3c1 = 2.0f * (x1x3 - s0x2);
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matrix->r2c1 = 2.0f * (x1x2 + s0x3);
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matrix->r3c2 = 2.0f * (x2x3 + s0x1);
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matrix->r1c3 = 2.0f * (x1x3 + s0x2);
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}
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}
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inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn)
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inline void bgc_fp64_turn3_get_rotation_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn)
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{
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{
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bgc_fp64_quaternion_get_rotation_matrix(matrix, &turn->_versor);
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const double s0s0 = turn->_versor.s0 * turn->_versor.s0;
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const double x1x1 = turn->_versor.x1 * turn->_versor.x1;
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const double x2x2 = turn->_versor.x2 * turn->_versor.x2;
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const double x3x3 = turn->_versor.x3 * turn->_versor.x3;
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const double s0x1 = turn->_versor.s0 * turn->_versor.x1;
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const double s0x2 = turn->_versor.s0 * turn->_versor.x2;
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const double s0x3 = turn->_versor.s0 * turn->_versor.x3;
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const double x1x2 = turn->_versor.x1 * turn->_versor.x2;
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const double x1x3 = turn->_versor.x1 * turn->_versor.x3;
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const double x2x3 = turn->_versor.x2 * turn->_versor.x3;
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matrix->r1c1 = ((s0s0 + x1x1) - (x2x2 + x3x3));
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matrix->r2c2 = ((s0s0 + x2x2) - (x1x1 + x3x3));
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matrix->r3c3 = ((s0s0 + x3x3) - (x1x1 + x2x2));
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matrix->r1c2 = 2.0 * (x1x2 - s0x3);
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matrix->r2c3 = 2.0 * (x2x3 - s0x1);
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matrix->r3c1 = 2.0 * (x1x3 - s0x2);
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matrix->r2c1 = 2.0 * (x1x2 + s0x3);
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matrix->r3c2 = 2.0 * (x2x3 + s0x1);
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matrix->r1c3 = 2.0 * (x1x3 + s0x2);
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}
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}
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// ============= Get Reverse Matrix ============= //
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// ============= Get Reverse Matrix ============= //
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inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn)
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inline void bgc_fp32_turn3_get_reverse_matrix(BGC_FP32_Matrix3x3* matrix, const BGC_FP32_Turn3* turn)
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{
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{
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bgc_fp32_quaternion_get_reverse_matrix(matrix, &turn->_versor);
|
const float s0s0 = turn->_versor.s0 * turn->_versor.s0;
|
||||||
|
const float x1x1 = turn->_versor.x1 * turn->_versor.x1;
|
||||||
|
const float x2x2 = turn->_versor.x2 * turn->_versor.x2;
|
||||||
|
const float x3x3 = turn->_versor.x3 * turn->_versor.x3;
|
||||||
|
|
||||||
|
const float s0x1 = turn->_versor.s0 * turn->_versor.x1;
|
||||||
|
const float s0x2 = turn->_versor.s0 * turn->_versor.x2;
|
||||||
|
const float s0x3 = turn->_versor.s0 * turn->_versor.x3;
|
||||||
|
|
||||||
|
const float x1x2 = turn->_versor.x1 * turn->_versor.x2;
|
||||||
|
const float x1x3 = turn->_versor.x1 * turn->_versor.x3;
|
||||||
|
|
||||||
|
const float x2x3 = turn->_versor.x2 * turn->_versor.x3;
|
||||||
|
|
||||||
|
matrix->r1c1 = ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||||
|
matrix->r2c2 = ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||||
|
matrix->r3c3 = ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||||
|
|
||||||
|
matrix->r1c2 = 2.0f * (x1x2 + s0x3);
|
||||||
|
matrix->r2c3 = 2.0f * (x2x3 + s0x1);
|
||||||
|
matrix->r3c1 = 2.0f * (x1x3 + s0x2);
|
||||||
|
|
||||||
|
matrix->r2c1 = 2.0f * (x1x2 - s0x3);
|
||||||
|
matrix->r3c2 = 2.0f * (x2x3 - s0x1);
|
||||||
|
matrix->r1c3 = 2.0f * (x1x3 - s0x2);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn)
|
inline void bgc_fp64_turn3_get_reverse_matrix(BGC_FP64_Matrix3x3* matrix, const BGC_FP64_Turn3* turn)
|
||||||
{
|
{
|
||||||
bgc_fp64_quaternion_get_reverse_matrix(matrix, &turn->_versor);
|
const double s0s0 = turn->_versor.s0 * turn->_versor.s0;
|
||||||
|
const double x1x1 = turn->_versor.x1 * turn->_versor.x1;
|
||||||
|
const double x2x2 = turn->_versor.x2 * turn->_versor.x2;
|
||||||
|
const double x3x3 = turn->_versor.x3 * turn->_versor.x3;
|
||||||
|
|
||||||
|
const double s0x1 = turn->_versor.s0 * turn->_versor.x1;
|
||||||
|
const double s0x2 = turn->_versor.s0 * turn->_versor.x2;
|
||||||
|
const double s0x3 = turn->_versor.s0 * turn->_versor.x3;
|
||||||
|
|
||||||
|
const double x1x2 = turn->_versor.x1 * turn->_versor.x2;
|
||||||
|
const double x1x3 = turn->_versor.x1 * turn->_versor.x3;
|
||||||
|
|
||||||
|
const double x2x3 = turn->_versor.x2 * turn->_versor.x3;
|
||||||
|
|
||||||
|
matrix->r1c1 = ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||||
|
matrix->r2c2 = ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||||
|
matrix->r3c3 = ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||||
|
|
||||||
|
matrix->r1c2 = 2.0 * (x1x2 + s0x3);
|
||||||
|
matrix->r2c3 = 2.0 * (x2x3 + s0x1);
|
||||||
|
matrix->r3c1 = 2.0 * (x1x3 + s0x2);
|
||||||
|
|
||||||
|
matrix->r2c1 = 2.0 * (x1x2 - s0x3);
|
||||||
|
matrix->r3c2 = 2.0 * (x2x3 - s0x1);
|
||||||
|
matrix->r1c3 = 2.0 * (x1x3 - s0x2);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ============= Get Both Matrixes ============== //
|
// ============= Get Both Matrixes ============== //
|
||||||
|
|
||||||
inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Turn3* turn)
|
inline void bgc_fp32_turn3_get_both_matrices(BGC_FP32_Matrix3x3* rotation, BGC_FP32_Matrix3x3* reverse, const BGC_FP32_Turn3* turn)
|
||||||
{
|
{
|
||||||
bgc_fp32_quaternion_get_both_matrices(rotation, reverse, &turn->_versor);
|
bgc_fp32_turn3_get_reverse_matrix(reverse, turn);
|
||||||
|
bgc_fp32_matrix3x3_get_transposed(rotation, reverse);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Turn3* turn)
|
inline void bgc_fp64_turn3_get_both_matrices(BGC_FP64_Matrix3x3* rotation, BGC_FP64_Matrix3x3* reverse, const BGC_FP64_Turn3* turn)
|
||||||
{
|
{
|
||||||
bgc_fp64_quaternion_get_both_matrices(rotation, reverse, &turn->_versor);
|
bgc_fp64_turn3_get_reverse_matrix(reverse, turn);
|
||||||
|
bgc_fp64_matrix3x3_get_transposed(rotation, reverse);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ================ Turn Vector ================= //
|
// ================ Turn Vector ================= //
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue