Переименование tangent pair в числа Котса, выделение комплексных чисел из двумерных векторов, добавление возведения в спебень для веросорв и чисел Котса
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17 changed files with 1233 additions and 646 deletions
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@ -79,7 +79,7 @@ void list_work(const uint_fast32_t amount, structure_fp32_t* list)
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}
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}
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}
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}
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}
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}
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/*
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int main()
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int main()
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{
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{
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const unsigned int amount = 1000000;
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const unsigned int amount = 1000000;
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@ -121,3 +121,34 @@ int main()
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return 0;
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return 0;
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}
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}
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*/
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/*
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int main() {
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BgcComplexFP32 complex, exponent, result;
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bgc_complex_set_values_fp32(0, 1, &complex);
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bgc_complex_set_values_fp32(4, 0, &exponent);
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bgc_complex_get_exponation_fp32(&complex, exponent.real, exponent.imaginary, &result);
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printf("(%f, %f) ^ (%f, %f) = (%f, %f)\n", complex.real, complex.imaginary, exponent.real, exponent.imaginary, result.real, result.imaginary);
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return 0;
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}
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*/
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int main() {
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const float exponent = 2.0f;
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BgcVersorFP32 turn, result;
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bgc_versor_set_turn_fp32(0, 0, 1, 120, BGC_ANGLE_UNIT_DEGREES, &turn);
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bgc_versor_get_exponation_fp32(&turn, exponent, &result);
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printf("(%f, %f, %f, %f) ^ %f = (%f, %f, %f, %f)\n", turn.s0, turn.x1, turn.x2, turn.x3, exponent, result.s0, result.x1, result.x2, result.x3);
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return 0;
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}
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@ -48,6 +48,14 @@
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</Unit>
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</Unit>
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<Unit filename="angle.h" />
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<Unit filename="angle.h" />
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<Unit filename="basic-geometry.h" />
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<Unit filename="basic-geometry.h" />
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<Unit filename="complex.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="complex.h" />
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<Unit filename="cotes-number.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="cotes-number.h" />
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<Unit filename="matrix2x2.c">
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<Unit filename="matrix2x2.c">
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<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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</Unit>
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</Unit>
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@ -76,10 +84,6 @@
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<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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</Unit>
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</Unit>
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<Unit filename="rotation3.h" />
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<Unit filename="rotation3.h" />
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<Unit filename="tangent-pair.c">
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<Option compilerVar="CC" />
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</Unit>
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<Unit filename="tangent-pair.h" />
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<Unit filename="utilities.c">
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<Unit filename="utilities.c">
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<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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</Unit>
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</Unit>
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@ -1,24 +1,25 @@
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#ifndef _BGC_H_
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#ifndef _BGC_H_
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#define _BGC_H_
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#define _BGC_H_
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#include "utilities.h"
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#include "./utilities.h"
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#include "angle.h"
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#include "./angle.h"
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#include "vector2.h"
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#include "./vector2.h"
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#include "vector3.h"
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#include "./vector3.h"
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#include "matrixes.h"
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#include "./matrixes.h"
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#include "matrix2x2.h"
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#include "./matrix2x2.h"
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#include "matrix2x3.h"
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#include "./matrix2x3.h"
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#include "matrix3x2.h"
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#include "./matrix3x2.h"
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#include "matrix3x3.h"
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#include "./matrix3x3.h"
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#include "tangent-pair.h"
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#include "./complex.h"
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#include "./cotes-number.h"
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#include "rotation3.h"
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#include "./rotation3.h"
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#include "quaternion.h"
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#include "./quaternion.h"
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#include "versor.h"
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#include "./versor.h"
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#endif
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#endif
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@ -21,6 +21,8 @@
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="angle.h" />
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<ClInclude Include="angle.h" />
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<ClInclude Include="basic-geometry.h" />
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<ClInclude Include="basic-geometry.h" />
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<ClInclude Include="complex.h" />
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<ClInclude Include="cotes-number.h" />
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<ClInclude Include="matrix2x2.h" />
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<ClInclude Include="matrix2x2.h" />
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<ClInclude Include="matrix2x3.h" />
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<ClInclude Include="matrix2x3.h" />
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<ClInclude Include="matrix3x2.h" />
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<ClInclude Include="matrix3x2.h" />
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@ -28,7 +30,6 @@
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<ClInclude Include="matrixes.h" />
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<ClInclude Include="matrixes.h" />
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<ClInclude Include="quaternion.h" />
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<ClInclude Include="quaternion.h" />
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<ClInclude Include="rotation3.h" />
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<ClInclude Include="rotation3.h" />
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<ClInclude Include="tangent-pair.h" />
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<ClInclude Include="utilities.h" />
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<ClInclude Include="utilities.h" />
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<ClInclude Include="versor.h" />
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<ClInclude Include="versor.h" />
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<ClInclude Include="vector2.h" />
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<ClInclude Include="vector2.h" />
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@ -36,6 +37,8 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="angle.c" />
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<ClCompile Include="angle.c" />
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<ClInclude Include="complex.c" />
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<ClInclude Include="cotes-number.c" />
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<ClCompile Include="utilities.c" />
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<ClCompile Include="utilities.c" />
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<ClCompile Include="matrix2x2.c" />
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<ClCompile Include="matrix2x2.c" />
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<ClCompile Include="matrix2x3.c" />
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<ClCompile Include="matrix2x3.c" />
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@ -44,7 +47,7 @@
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<ClCompile Include="matrixes.c" />
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<ClCompile Include="matrixes.c" />
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<ClCompile Include="quaternion.c" />
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<ClCompile Include="quaternion.c" />
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<ClCompile Include="rotation3.c" />
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<ClCompile Include="rotation3.c" />
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<ClCompile Include="tangent-pair.c" />
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<ClCompile Include="cotes-number.c" />
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<ClCompile Include="versor.c" />
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<ClCompile Include="versor.c" />
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<ClCompile Include="vector2.c" />
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<ClCompile Include="vector2.c" />
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<ClCompile Include="vector3.c" />
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<ClCompile Include="vector3.c" />
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@ -18,6 +18,12 @@
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<ClInclude Include="angle.h">
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<ClInclude Include="angle.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="complex.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="cotes-number.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="utilities.h">
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<ClInclude Include="utilities.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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@ -54,14 +60,17 @@
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<ClInclude Include="matrixes.h">
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<ClInclude Include="matrixes.h">
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<Filter>Файлы заголовков</Filter>
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="tangent-pair.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="angle.c">
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<ClCompile Include="angle.c">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="complex.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="cotes-number.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="utilities.c">
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<ClCompile Include="utilities.c">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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@ -95,8 +104,5 @@
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<ClCompile Include="matrix3x2.c">
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<ClCompile Include="matrix3x2.c">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="tangent-pair.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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124
basic-geometry/complex.c
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124
basic-geometry/complex.c
Normal file
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@ -0,0 +1,124 @@
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#include "./complex.h"
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extern inline void bgc_complex_reset_fp32(BgcComplexFP32* complex);
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extern inline void bgc_complex_reset_fp64(BgcComplexFP64* complex);
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