Переименование tangent pair в числа Котса, выделение комплексных чисел из двумерных векторов, добавление возведения в спебень для веросорв и чисел Котса

This commit is contained in:
Andrey Pokidov 2025-02-26 16:27:33 +07:00
parent 34ee460873
commit 74be89f1f8
17 changed files with 1233 additions and 646 deletions

View file

@ -202,54 +202,6 @@ inline int bgc_vector2_normalize_fp64(const BgcVector2FP64* vector, BgcVector2FP
return 1;
}
// ============= Complex Conjugate ============== //
inline void bgc_vector2_complex_conjugate_fp32(const BgcVector2FP32* vector, BgcVector2FP32* conjugate)
{
conjugate->x1 = vector->x1;
conjugate->x2 = -vector->x2;
}
inline void bgc_vector2_complex_conjugate_fp64(const BgcVector2FP64* vector, BgcVector2FP64* conjugate)
{
conjugate->x1 = vector->x1;
conjugate->x2 = -vector->x2;
}
// =============== Complex Invert =============== //
inline int bgc_vector2_complex_invert_fp32(const BgcVector2FP32* vector, BgcVector2FP32* inverted)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(vector);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32 || square_modulus != square_modulus) {
return 0;
}
const float multiplicand = 1.0f / square_modulus;
inverted->x1 = vector->x1 * multiplicand;
inverted->x2 = -vector->x2 * multiplicand;
return 1;
}
inline int bgc_vector2_complex_invert_fp64(const BgcVector2FP64* vector, BgcVector2FP64* inverted)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(vector);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64 || square_modulus != square_modulus) {
return 0;
}
const double multiplicand = 1.0 / square_modulus;
inverted->x1 = vector->x1 * multiplicand;
inverted->x2 = -vector->x2 * multiplicand;
return 1;
}
// ==================== Add ===================== //
inline void bgc_vector2_add_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* sum)
@ -450,72 +402,6 @@ inline double bgc_vector2_get_cross_product_fp64(const BgcVector2FP64* vector1,
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
// ============ Get Complex Product ============= //
inline void bgc_vector2_get_complex_product_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, BgcVector2FP32* result)
{
const float x1 = vector1->x1 * vector2->x1 - vector1->x2 * vector2->x2;
const float x2 = vector1->x1 * vector2->x2 + vector1->x2 * vector2->x1;
result->x1 = x1;
result->x2 = x2;
}
inline void bgc_vector2_get_complex_product_fp64(const BgcVector2FP64* vector1, const BgcVector2FP64* vector2, BgcVector2FP64* result)
{
const double x1 = vector1->x1 * vector2->x1 - vector1->x2 * vector2->x2;
const double x2 = vector1->x1 * vector2->x2 + vector1->x2 * vector2->x1;
result->x1 = x1;
result->x2 = x2;
}
// ============= Get Complex Ratio ============== //
inline int bgc_vector2_get_complex_ratio_fp32(const BgcVector2FP32* divident, const BgcVector2FP32* divisor, BgcVector2FP32* quotient)
{
const float square_modulus = bgc_vector2_get_square_modulus_fp32(divisor);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP32) {
return 0;
}
const float x1 = divident->x1 * divisor->x1 + divident->x2 * divisor->x2;
const float x2 = divident->x2 * divisor->x1 - divident->x1 * divisor->x2;
const float multiplier = 1.0f / square_modulus;
quotient->x1 = x1 * multiplier;
quotient->x2 = x2 * multiplier;
return 1;
}
inline int bgc_vector2_get_complex_ratio_fp64(const BgcVector2FP64* divident, const BgcVector2FP64* divisor, BgcVector2FP64* quotient)
{
const double square_modulus = bgc_vector2_get_square_modulus_fp64(divisor);
if (square_modulus <= BGC_SQUARE_EPSYLON_FP64) {
return 0;
}
const double x1 = divident->x1 * divisor->x1 + divident->x2 * divisor->x2;
const double x2 = divident->x2 * divisor->x1 - divident->x1 * divisor->x2;
const double multiplier = 1.0 / square_modulus;
quotient->x1 = x1 * multiplier;
quotient->x2 = x2 * multiplier;
return 1;
}
// ============= Get Complex Power ============== //
void bgc_vector2_get_complex_power_fp32(const BgcVector2FP32* base, const BgcVector2FP32* power, BgcVector2FP32* result);
void bgc_vector2_get_complex_power_fp64(const BgcVector2FP64* base, const BgcVector2FP64* power, BgcVector2FP64* result);
// ================= Get Angle ================== //
float bgc_vector2_get_angle_fp32(const BgcVector2FP32* vector1, const BgcVector2FP32* vector2, const BgcAngleUnitEnum unit);