Переименование tangent pair в числа Котса, выделение комплексных чисел из двумерных векторов, добавление возведения в спебень для веросорв и чисел Котса

This commit is contained in:
Andrey Pokidov 2025-02-26 16:27:33 +07:00
parent 34ee460873
commit 74be89f1f8
17 changed files with 1233 additions and 646 deletions

View file

@ -0,0 +1,374 @@
#ifndef _BGC_COTES_NUMBER_H_
#define _BGC_COTES_NUMBER_H_
#include <math.h>
#include "utilities.h"
#include "angle.h"
#include "vector2.h"
#include "matrix2x2.h"
// =================== Types ==================== //
typedef struct
{
const float cos, sin;
} BgcCotesNumberFP32;
typedef struct
{
const double cos, sin;
} BgcCotesNumberFP64;
// ================= Dark Twins ================= //
typedef struct {
float cos, sin;
} _BgcTwinCotesNumberFP32;
typedef struct {
double cos, sin;
} _BgcTwinCotesNumberFP64;
// ================= Constants ================== //
extern const BgcCotesNumberFP32 BGC_IDLE_COTES_NUMBER_FP32;
extern const BgcCotesNumberFP64 BGC_IDLE_COTES_NUMBER_FP64;
// =================== Reset ==================== //
inline void bgc_cotes_number_reset_fp32(BgcCotesNumberFP32* number)
{
_BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)number;
twin->cos = 1.0f;
twin->sin = 0.0f;
}
inline void bgc_cotes_number_reset_fp64(BgcCotesNumberFP64* number)
{
_BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)number;
twin->cos = 1.0;
twin->sin = 0.0;
}
// ==================== Set ===================== //
void _bgc_cotes_number_normalize_fp32(const float square_modulus, _BgcTwinCotesNumberFP32* twin);
void _bgc_cotes_number_normalize_fp64(const double square_modulus, _BgcTwinCotesNumberFP64* twin);
inline void bgc_cotes_number_set_values_fp32(const float x1, const float x2, BgcCotesNumberFP32* number)
{
const float square_modulus = x1 * x1 + x2 * x2;
_BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)number;
twin->cos = x1;
twin->sin = x2;
if (!bgc_is_sqare_unit_fp32(square_modulus)) {
_bgc_cotes_number_normalize_fp32(square_modulus, twin);
}
}
inline void bgc_cotes_number_set_values_fp64(const double x1, const double x2, BgcCotesNumberFP64* number)
{
const double square_modulus = x1 * x1 + x2 * x2;
_BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)number;
twin->cos = x1;
twin->sin = x2;
if (!bgc_is_sqare_unit_fp64(square_modulus)) {
_bgc_cotes_number_normalize_fp64(square_modulus, twin);
}
}
// ================== Set Turn ================== //
inline void bgc_cotes_number_set_turn_fp32(const float angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP32* number)
{
const float radians = bgc_angle_to_radians_fp32(angle, unit);
_BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)number;
twin->cos = cosf(radians);
twin->sin = sinf(radians);
}
inline void bgc_cotes_number_set_turn_fp64(const double angle, const BgcAngleUnitEnum unit, BgcCotesNumberFP64* number)
{
const double radians = bgc_angle_to_radians_fp64(angle, unit);
_BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)number;
twin->cos = cos(radians);
twin->sin = sin(radians);
}
// =================== Angle =================== //
inline float bgc_cotes_number_get_angle_fp32(const BgcCotesNumberFP32* number, const BgcAngleUnitEnum unit)
{
if (number->cos >= 1.0f - BGC_EPSYLON_FP32) {
return 0.0f;
}
if (number->cos <= -1.0f + BGC_EPSYLON_FP32) {
return bgc_angle_get_half_circle_fp32(unit);
}
if (number->sin >= 1.0f - BGC_EPSYLON_FP32) {
return bgc_angle_get_quater_circle_fp32(unit);
}
if (number->sin <= -1.0f + BGC_EPSYLON_FP32) {
return 0.75f * bgc_angle_get_full_circle_fp32(unit);
}
return bgc_radians_to_units_fp32(atan2f(number->sin, number->cos), unit);
}
inline double bgc_cotes_number_get_angle_fp64(const BgcCotesNumberFP64* number, const BgcAngleUnitEnum unit)
{
if (number->cos >= 1.0 - BGC_EPSYLON_FP64) {
return 0.0;
}
if (number->cos <= -1.0 + BGC_EPSYLON_FP64) {
return bgc_angle_get_half_circle_fp64(unit);
}
if (number->sin >= 1.0 - BGC_EPSYLON_FP64) {
return bgc_angle_get_quater_circle_fp64(unit);
}
if (number->sin <= -1.0 + BGC_EPSYLON_FP64) {
return 0.75 * bgc_angle_get_full_circle_fp64(unit);
}
return bgc_radians_to_units_fp64(atan2(number->sin, number->cos), unit);
}
// ==================== Copy ==================== //
inline void bgc_cotes_number_copy_fp32(const BgcCotesNumberFP32* source, BgcCotesNumberFP32* destination)
{
_BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)destination;
twin->cos = source->cos;
twin->sin = source->sin;
}
inline void bgc_cotes_number_copy_fp64(const BgcCotesNumberFP64* source, BgcCotesNumberFP64* destination)
{
_BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)destination;
twin->cos = source->cos;
twin->sin = source->sin;
}
// ==================== Swap ==================== //
inline void bgc_cotes_number_swap_fp32(BgcCotesNumberFP32* number1, BgcCotesNumberFP32* number2)
{
const float cos = number1->cos;
const float sin = number1->sin;
_BgcTwinCotesNumberFP32* twin1 = (_BgcTwinCotesNumberFP32*)number1;
twin1->cos = number2->cos;
twin1->sin = number2->sin;
_BgcTwinCotesNumberFP32* twin2 = (_BgcTwinCotesNumberFP32*)number2;
twin2->cos = cos;
twin2->sin = sin;
}
inline void bgc_cotes_number_swap_fp64(BgcCotesNumberFP64* number1, BgcCotesNumberFP64* number2)
{
const double cos = number1->cos;
const double sin = number1->sin;
_BgcTwinCotesNumberFP64* twin1 = (_BgcTwinCotesNumberFP64*)number1;
twin1->cos = number2->cos;
twin1->sin = number2->sin;
_BgcTwinCotesNumberFP64* twin2 = (_BgcTwinCotesNumberFP64*)number2;
twin2->cos = cos;
twin2->sin = sin;
}
// ================== Convert =================== //
inline void bgc_cotes_number_convert_fp64_to_fp32(const BgcCotesNumberFP64* source, BgcCotesNumberFP32* destination)
{
bgc_cotes_number_set_values_fp32((float)source->cos, (float)source->sin, destination);
}
inline void bgc_cotes_number_convert_fp32_to_fp64(const BgcCotesNumberFP32* source, BgcCotesNumberFP64* destination)
{
bgc_cotes_number_set_values_fp64((double)source->cos, (double)source->sin, destination);
}
// =================== Invert =================== //
inline void bgc_cotes_number_invert_fp32(const BgcCotesNumberFP32* number, BgcCotesNumberFP32* inverted)
{
_BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)inverted;
twin->cos = number->cos;
twin->sin = -number->sin;
}
inline void bgc_cotes_number_invert_fp64(const BgcCotesNumberFP64* number, BgcCotesNumberFP64* inverted)
{
_BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)inverted;
twin->cos = number->cos;
twin->sin = -number->sin;
}
// ================= Exponation ================= //
inline void bgc_cotes_number_get_exponation_fp32(const BgcCotesNumberFP32* base, const float exponent, BgcCotesNumberFP32* power)
{
const float power_angle = exponent * atan2f(base->sin, base->cos);
_BgcTwinCotesNumberFP32* twin = (_BgcTwinCotesNumberFP32*)power;
twin->cos = cosf(power_angle);
twin->sin = sinf(power_angle);
}
inline void bgc_cotes_number_get_exponation_fp64(const BgcCotesNumberFP64* base, const double exponent, BgcCotesNumberFP64* power)
{
const double power_angle = exponent * atan2(base->sin, base->cos);
_BgcTwinCotesNumberFP64* twin = (_BgcTwinCotesNumberFP64*)power;
twin->cos = cos(power_angle);
twin->sin = sin(power_angle);
}
// ================ Combination ================= //
inline void bgc_cotes_number_combine_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2, BgcCotesNumberFP32* result)
{
bgc_cotes_number_set_values_fp32(
number1->cos * number2->cos - number1->sin * number2->sin,
number1->cos * number2->sin + number1->sin * number2->cos,
result
);
}
inline void bgc_cotes_number_combine_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2, BgcCotesNumberFP64* result)
{
bgc_cotes_number_set_values_fp64(
number1->cos * number2->cos - number1->sin * number2->sin,
number1->cos * number2->sin + number1->sin * number2->cos,
result
);
}
// ============== Rotation Matrix =============== //
inline void bgc_cotes_number_get_rotation_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix)
{
matrix->r1c1 = number->cos;
matrix->r1c2 = -number->sin;
matrix->r2c1 = number->sin;
matrix->r2c2 = number->cos;
}
inline void bgc_cotes_number_get_rotation_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix)
{
matrix->r1c1 = number->cos;
matrix->r1c2 = -number->sin;
matrix->r2c1 = number->sin;
matrix->r2c2 = number->cos;
}
// ============== Reverse Matrix ================ //
inline void bgc_cotes_number_get_reverse_matrix_fp32(const BgcCotesNumberFP32* number, BgcMatrix2x2FP32* matrix)
{
matrix->r1c1 = number->cos;
matrix->r1c2 = number->sin;
matrix->r2c1 = -number->sin;
matrix->r2c2 = number->cos;
}
inline void bgc_cotes_number_get_reverse_matrix_fp64(const BgcCotesNumberFP64* number, BgcMatrix2x2FP64* matrix)
{
matrix->r1c1 = number->cos;
matrix->r1c2 = number->sin;
matrix->r2c1 = -number->sin;
matrix->r2c2 = number->cos;
}
// ================ Turn Vector ================= //
inline void bgc_cotes_number_turn_vector_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result)
{
const float x1 = number->cos * vector->x1 - number->sin * vector->x2;
const float x2 = number->sin * vector->x1 + number->cos * vector->x2;
result->x1 = x1;
result->x2 = x2;
}
inline void bgc_cotes_number_turn_vector_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result)
{
const double x1 = number->cos * vector->x1 - number->sin * vector->x2;
const double x2 = number->sin * vector->x1 + number->cos * vector->x2;
result->x1 = x1;
result->x2 = x2;
}
// ============ Turn Vector Backward ============ //
inline void bgc_cotes_number_turn_vector_back_fp32(const BgcCotesNumberFP32* number, const BgcVector2FP32* vector, BgcVector2FP32* result)
{
const float x1 = number->sin * vector->x2 + number->cos * vector->x1;
const float x2 = number->cos * vector->x2 - number->sin * vector->x1;
result->x1 = x1;
result->x2 = x2;
}
inline void bgc_cotes_number_turn_vector_back_fp64(const BgcCotesNumberFP64* number, const BgcVector2FP64* vector, BgcVector2FP64* result)
{
const double x1 = number->sin * vector->x2 + number->cos * vector->x1;
const double x2 = number->cos * vector->x2 - number->sin * vector->x1;
result->x1 = x1;
result->x2 = x2;
}
// ================== Are Close ================= //
inline int bgc_cotes_number_are_close_fp32(const BgcCotesNumberFP32* number1, const BgcCotesNumberFP32* number2)
{
const float d_cos = number1->cos - number2->cos;
const float d_sin = number1->sin - number2->sin;
return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP32;
}
inline int bgc_cotes_number_are_close_fp64(const BgcCotesNumberFP64* number1, const BgcCotesNumberFP64* number2)
{
const double d_cos = number1->cos - number2->cos;
const double d_sin = number1->sin - number2->sin;
return d_cos * d_cos + d_sin * d_sin <= BGC_SQUARE_EPSYLON_FP64;
}
#endif