Добавление объявлений для inline методов в единицах трансляции в соответствии со стандартом C99
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14 changed files with 646 additions and 1 deletions
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#include "utilities.h"
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#include "angle.h"
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// !================= Radians ==================! //
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extern inline float bgc_radians_to_degrees_fp32(const float radians);
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extern inline double bgc_radians_to_degrees_fp64(const double radians);
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extern inline float bgc_radians_to_turns_fp32(const float radians);
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extern inline double bgc_radians_to_turns_fp64(const double radians);
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extern inline float bgc_radians_to_units_fp32(const float radians, const BgcAngleUnitEnum to_unit);
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extern inline double bgc_radians_to_units_fp64(const double radians, const BgcAngleUnitEnum to_unit);
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extern inline float bgc_radians_normalize_fp32(const float radians, const BgcAngleRangeEnum range);
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extern inline double bgc_radians_normalize_fp64(const double radians, const BgcAngleRangeEnum range);
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// !================= Degrees ==================! //
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extern inline float bgc_degrees_to_radians_fp32(const float degrees);
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extern inline double bgc_degrees_to_radians_fp64(const double degrees);
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extern inline float bgc_degrees_to_turns_fp32(const float radians);
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extern inline double bgc_degrees_to_turns_fp64(const double radians);
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extern inline float bgc_degrees_to_units_fp32(const float degrees, const BgcAngleUnitEnum to_unit);
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extern inline double bgc_degrees_to_units_fp64(const double degrees, const BgcAngleUnitEnum to_unit);
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extern inline float bgc_degrees_normalize_fp32(const float degrees, const BgcAngleRangeEnum range);
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extern inline double bgc_degrees_normalize_fp64(const double degrees, const BgcAngleRangeEnum range);
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// !================== Turns ===================! //
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extern inline float bgc_turns_to_radians_fp32(const float turns);
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extern inline double bgc_turns_to_radians_fp64(const double turns);
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extern inline float bgc_turns_to_degrees_fp32(const float turns);
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extern inline double bgc_turns_to_degrees_fp64(const double turns);
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extern inline float bgc_turns_to_units_fp32(const float turns, const BgcAngleUnitEnum to_unit);
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extern inline double bgc_turns_to_units_fp64(const double turns, const BgcAngleUnitEnum to_unit);
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extern inline float bgc_turns_normalize_fp32(const float turns, const BgcAngleRangeEnum range);
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extern inline double bgc_turns_normalize_fp64(const double turns, const BgcAngleRangeEnum range);
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// !================== Angle ===================! //
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extern inline float bgc_angle_to_radians_fp32(const float angle, const BgcAngleUnitEnum unit);
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extern inline double bgc_angle_to_radians_fp64(const double angle, const BgcAngleUnitEnum unit);
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extern inline float bgc_angle_to_degrees_fp32(const float angle, const BgcAngleUnitEnum unit);
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extern inline double bgc_angle_to_degrees_fp64(const double angle, const BgcAngleUnitEnum unit);
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extern inline float bgc_angle_to_turns_fp32(const float angle, const BgcAngleUnitEnum unit);
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extern inline double bgc_angle_to_turns_fp64(const double angle, const BgcAngleUnitEnum unit);
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extern inline float bgc_angle_get_full_circle_fp32(const BgcAngleUnitEnum unit);
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extern inline double bgc_angle_get_full_circle_fp64(const BgcAngleUnitEnum unit);
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extern inline float bgc_angle_get_half_circle_fp32(const BgcAngleUnitEnum unit);
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extern inline double bgc_angle_get_half_circle_fp64(const BgcAngleUnitEnum unit);
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extern inline float bgc_angle_get_quater_circle_fp32(const BgcAngleUnitEnum unit);
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extern inline double bgc_angle_get_quater_circle_fp64(const BgcAngleUnitEnum unit);
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extern inline float bgc_angle_normalize_fp32(const float angle, const BgcAngleUnitEnum unit, const BgcAngleRangeEnum range);
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extern inline double bgc_angle_normalize_fp64(const double angle, const BgcAngleUnitEnum unit, const BgcAngleRangeEnum range);
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@ -173,7 +173,7 @@ inline float bgc_degrees_to_turns_fp32(const float radians)
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return radians * BGC_TURNS_IN_DEGREE_FP32;
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}
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inline double fp64_degrees_to_turns(const double radians)
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inline double bgc_degrees_to_turns_fp64(const double radians)
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{
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return radians * BGC_TURNS_IN_DEGREE_FP64;
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}
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#include "matrix2x2.h"
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extern inline void bgc_matrix2x2_reset_fp32(BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_reset_fp64(BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_set_to_identity_fp32(BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_set_to_identity_fp64(BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_set_to_diagonal_fp32(const float d1, const float d2, BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_set_to_diagonal_fp64(const double d1, const double d2, BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_make_rotation_fp32(const float angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_make_rotation_fp64(const double angle, const BgcAngleUnitEnum unit, BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_copy_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
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extern inline void bgc_matrix2x2_copy_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
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extern inline void bgc_matrix2x2_swap_fp32(BgcMatrix2x2FP32* matrix1, BgcMatrix2x2FP32* matrix2);
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extern inline void bgc_matrix2x2_swap_fp64(BgcMatrix2x2FP64* matrix1, BgcMatrix2x2FP64* matrix2);
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extern inline void bgc_matrix2x2_convert_fp64_to_fp32(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP32* to);
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extern inline void bgc_matrix2x2_convert_fp32_to_fp64(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP64* to);
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extern inline float bgc_matrix2x2_get_determinant_fp32(const BgcMatrix2x2FP32* matrix);
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extern inline double bgc_matrix2x2_get_determinant_fp64(const BgcMatrix2x2FP64* matrix);
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extern inline int bgc_matrix2x2_is_singular_fp32(const BgcMatrix2x2FP32* matrix);
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extern inline int bgc_matrix2x2_is_singular_fp64(const BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_transpose_fp32(BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_transpose_fp64(BgcMatrix2x2FP64* matrix);
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extern inline int bgc_matrix2x2_invert_fp32(BgcMatrix2x2FP32* matrix);
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extern inline int bgc_matrix2x2_invert_fp64(BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_set_transposed_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
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extern inline void bgc_matrix2x2_set_transposed_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
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extern inline int bgc_matrix2x2_set_inverted_fp32(const BgcMatrix2x2FP32* from, BgcMatrix2x2FP32* to);
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extern inline int bgc_matrix2x2_set_inverted_fp64(const BgcMatrix2x2FP64* from, BgcMatrix2x2FP64* to);
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extern inline void bgc_matrix2x2_set_row1_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_set_row1_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_set_row2_fp32(const float c1, const float c2, BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_set_row2_fp64(const double c1, const double c2, BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_set_column1_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_set_column1_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_set_column2_fp32(const float r1, const float r2, BgcMatrix2x2FP32* matrix);
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extern inline void bgc_matrix2x2_set_column2_fp64(const double r1, const double r2, BgcMatrix2x2FP64* matrix);
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extern inline void bgc_matrix2x2_add_fp32(const BgcMatrix2x2FP32* matrix1, const BgcMatrix2x2FP32* matrix2, BgcMatrix2x2FP32* sum);
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extern inline void bgc_matrix2x2_add_fp64(const BgcMatrix2x2FP64* matrix1, const BgcMatrix2x2FP64* matrix2, BgcMatrix2x2FP64* sum);
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extern inline void bgc_matrix2x2_add_scaled_fp32(const BgcMatrix2x2FP32* basic_matrix, const BgcMatrix2x2FP32* scalable_matrix, const float scale, BgcMatrix2x2FP32* sum);
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extern inline void bgc_matrix2x2_add_scaled_fp64(const BgcMatrix2x2FP64* basic_matrix, const BgcMatrix2x2FP64* scalable_matrix, const double scale, BgcMatrix2x2FP64* sum);
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extern inline void bgc_matrix2x2_subtract_fp32(const BgcMatrix2x2FP32* minuend, const BgcMatrix2x2FP32* subtrahend, BgcMatrix2x2FP32* difference);
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extern inline void bgc_matrix2x2_subtract_fp64(const BgcMatrix2x2FP64* minuend, const BgcMatrix2x2FP64* subtrahend, BgcMatrix2x2FP64* difference);
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extern inline void bgc_matrix2x2_multiply_fp32(const BgcMatrix2x2FP32* multiplicand, const float multiplier, BgcMatrix2x2FP32* product);
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extern inline void bgc_matrix2x2_multiply_fp64(const BgcMatrix2x2FP64* multiplicand, const double multiplier, BgcMatrix2x2FP64* product);
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extern inline void bgc_matrix2x2_divide_fp32(const BgcMatrix2x2FP32* dividend, const float divisor, BgcMatrix2x2FP32* quotient);
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extern inline void bgc_matrix2x2_divide_fp64(const BgcMatrix2x2FP64* dividend, const double divisor, BgcMatrix2x2FP64* quotient);
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extern inline void bgc_matrix2x2_left_product_fp32(const BgcVector2FP32* vector, const BgcMatrix2x2FP32* matrix, BgcVector2FP32* result);
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extern inline void bgc_matrix2x2_left_product_fp64(const BgcVector2FP64* vector, const BgcMatrix2x2FP64* matrix, BgcVector2FP64* result);
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extern inline void bgc_matrix2x2_right_product_fp32(const BgcMatrix2x2FP32* matrix, const BgcVector2FP32* vector, BgcVector2FP32* result);
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extern inline void bgc_matrix2x2_right_product_fp64(const BgcMatrix2x2FP64* matrix, const BgcVector2FP64* vector, BgcVector2FP64* result);
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#include "matrix2x3.h"
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extern inline void bgc_matrix2x3_reset_fp32(BgcMatrix2x3FP32* matrix);
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extern inline void bgc_matrix2x3_reset_fp64(BgcMatrix2x3FP64* matrix);
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extern inline void bgc_matrix2x3_copy_fp32(const BgcMatrix2x3FP32* from, BgcMatrix2x3FP32* to);
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extern inline void bgc_matrix2x3_copy_fp64(const BgcMatrix2x3FP64* from, BgcMatrix2x3FP64* to);
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extern inline void bgc_matrix2x3_swap_fp32(BgcMatrix2x3FP32* matrix1, BgcMatrix2x3FP32* matrix2);
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extern inline void bgc_matrix2x3_swap_fp64(BgcMatrix2x3FP64* matrix1, BgcMatrix2x3FP64* matrix2);
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extern inline void bgc_matrix2x3_convert_fp64_to_fp32(const BgcMatrix2x3FP64* from, BgcMatrix2x3FP32* to);
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extern inline void bgc_matrix2x3_convert_fp32_to_fp64(const BgcMatrix2x3FP32* from, BgcMatrix2x3FP64* to);
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extern inline void bgc_matrix2x3_set_transposed_fp32(const BgcMatrix3x2FP32* from, BgcMatrix2x3FP32* to);
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extern inline void bgc_matrix2x3_set_transposed_fp64(const BgcMatrix3x2FP64* from, BgcMatrix2x3FP64* to);
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