Добавление объявлений для inline методов в единицах трансляции в соответствии со стандартом C99
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14 changed files with 646 additions and 1 deletions
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#include "vector3.h"
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extern inline void bgc_vector3_reset_fp32(BgcVector3FP32* vector);
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extern inline void bgc_vector3_reset_fp64(BgcVector3FP64* vector);
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extern inline void bgc_vector3_set_values_fp32(const float x1, const float x2, const float x3, BgcVector3FP32* to);
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extern inline void bgc_vector3_set_values_fp64(const double x1, const double x2, const double x3, BgcVector3FP64* to);
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extern inline void bgc_vector3_copy_fp32(const BgcVector3FP32* from, BgcVector3FP32* to);
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extern inline void bgc_vector3_copy_fp64(const BgcVector3FP64* from, BgcVector3FP64* to);
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extern inline void bgc_vector3_convert_fp64_to_fp32(const BgcVector3FP64* from, BgcVector3FP32* to);
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extern inline void bgc_vector3_convert_fp32_to_fp64(const BgcVector3FP32* from, BgcVector3FP64* to);
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extern inline void bgc_vector3_swap_fp32(BgcVector3FP32* vector1, BgcVector3FP32* vector2);
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extern inline void bgc_vector3_swap_fp64(BgcVector3FP64* vector1, BgcVector3FP64* vector2);
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extern inline void bgc_vector3_invert_fp32(BgcVector3FP32* vector);
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extern inline void bgc_vector3_invert_fp64(BgcVector3FP64* vector);
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extern inline void bgc_vector3_set_inverted_fp32(const BgcVector3FP32* vector, BgcVector3FP32* result);
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extern inline void bgc_vector3_set_inverted_fp64(const BgcVector3FP64* vector, BgcVector3FP64* result);
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extern inline void bgc_vector3_set_inverted_fp32_to_fp64(const BgcVector3FP32* vector, BgcVector3FP64* result);
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extern inline void bgc_vector3_set_inverted_fp64_to_fp32(const BgcVector3FP64* vector, BgcVector3FP32* result);
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extern inline float bgc_vector3_get_square_modulus_fp32(const BgcVector3FP32* vector);
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extern inline double bgc_vector3_get_square_modulus_fp64(const BgcVector3FP64* vector);
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extern inline float bgc_vector3_get_modulus_fp32(const BgcVector3FP32* vector);
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extern inline double bgc_vector3_get_modulus_fp64(const BgcVector3FP64* vector);
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extern inline int bgc_vector3_is_zero_fp32(const BgcVector3FP32* vector);
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extern inline int bgc_vector3_is_zero_fp64(const BgcVector3FP64* vector);
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extern inline int bgc_vector3_is_unit_fp32(const BgcVector3FP32* vector);
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extern inline int bgc_vector3_is_unit_fp64(const BgcVector3FP64* vector);
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extern inline void bgc_vector3_add_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* sum);
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extern inline void bgc_vector3_add_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* sum);
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extern inline void bgc_vector3_add_scaled_fp32(const BgcVector3FP32* basic_vector, const BgcVector3FP32* scalable_vector, const float scale, BgcVector3FP32* result);
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extern inline void bgc_vector3_add_scaled_fp64(const BgcVector3FP64* basic_vector, const BgcVector3FP64* scalable_vector, const double scale, BgcVector3FP64* result);
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extern inline void bgc_vector3_subtract_fp32(const BgcVector3FP32* minuend, const BgcVector3FP32* subtrahend, BgcVector3FP32* difference);
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extern inline void bgc_vector3_subtract_fp64(const BgcVector3FP64* minuend, const BgcVector3FP64* subtrahend, BgcVector3FP64* difference);
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extern inline void bgc_vector3_multiply_fp32(const BgcVector3FP32* multiplicand, const float multiplier, BgcVector3FP32* product);
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extern inline void bgc_vector3_multiply_fp64(const BgcVector3FP64* multiplicand, const double multiplier, BgcVector3FP64* product);
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extern inline void bgc_vector3_divide_fp32(const BgcVector3FP32* dividend, const float divisor, BgcVector3FP32* quotient);
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extern inline void bgc_vector3_divide_fp64(const BgcVector3FP64* dividend, const double divisor, BgcVector3FP64* quotient);
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extern inline void bgc_vector3_mean_of_two_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* result);
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extern inline void bgc_vector3_mean_of_two_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* result);
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extern inline void bgc_vector3_mean_of_three_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result);
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extern inline void bgc_vector3_mean_of_three_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result);
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extern inline float bgc_vector3_scalar_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline double bgc_vector3_scalar_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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extern inline float bgc_vector3_triple_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3);
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extern inline double bgc_vector3_triple_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3);
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extern inline void bgc_vector3_cross_product_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, BgcVector3FP32* result);
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extern inline void bgc_vector3_cross_product_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, BgcVector3FP64* result);
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extern inline void bgc_vector3_double_cross_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcVector3FP32* vector3, BgcVector3FP32* result);
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extern inline void bgc_vector3_double_cross_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2, const BgcVector3FP64* vector3, BgcVector3FP64* result);
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extern inline int bgc_vector3_normalize_fp32(BgcVector3FP32* vector);
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extern inline int bgc_vector3_normalize_fp64(BgcVector3FP64* vector);
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extern inline int bgc_vector3_set_normalized_fp32(const BgcVector3FP32* vector, BgcVector3FP32* result);
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extern inline int bgc_vector3_set_normalized_fp64(const BgcVector3FP64* vector, BgcVector3FP64* result);
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extern inline float bgc_vector3_get_square_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline double bgc_vector3_get_square_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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extern inline float bgc_vector3_get_distance_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline double bgc_vector3_get_distance_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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extern inline int bgc_vector3_are_equal_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2);
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extern inline int bgc_vector3_are_equal_fp64(const BgcVector3FP64* vector1, const BgcVector3FP64* vector2);
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// =================== Angle ==================== //
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float bgc_vector3_get_angle_fp32(const BgcVector3FP32* vector1, const BgcVector3FP32* vector2, const BgcAngleUnitEnum unit)
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