Добавление объявлений для inline методов в единицах трансляции в соответствии со стандартом C99

This commit is contained in:
Andrey Pokidov 2025-02-03 23:34:01 +07:00
parent e39765b733
commit 6c0ae92ed4
14 changed files with 646 additions and 1 deletions

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@ -1,5 +1,74 @@
#include "matrix3x3.h"
extern inline void bgc_matrix3x3_reset_fp32(BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_reset_fp64(BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_to_identity_fp32(BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_to_identity_fp64(BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_to_diagonal_fp32(const float d1, const float d2, const float d3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_to_diagonal_fp64(const double d1, const double d2, const double d3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_copy_fp32(const BgcMatrix3x3FP32* from, BgcMatrix3x3FP32* to);
extern inline void bgc_matrix3x3_copy_fp64(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP64* to);
extern inline void bgc_matrix3x3_swap_fp32(BgcMatrix3x3FP32* matrix1, BgcMatrix3x3FP32* matrix2);
extern inline void bgc_matrix3x3_swap_fp64(BgcMatrix3x3FP64* matrix1, BgcMatrix3x3FP64* matrix2);
extern inline void bgc_matrix3x3_convert_fp64_to_fp32(const BgcMatrix3x3FP64* from, BgcMatrix3x3FP32* to);
extern inline void bgc_matrix3x3_convert_fp32_to_fp64(const BgcMatrix3x3FP32* from, BgcMatrix3x3FP64* to);
extern inline float bgc_matrix3x3_get_determinant_fp32(const BgcMatrix3x3FP32* matrix);
extern inline double bgc_matrix3x3_get_determinant_fp64(const BgcMatrix3x3FP64* matrix);
extern inline int bgc_matrix3x3_is_singular_fp32(const BgcMatrix3x3FP32* matrix);
extern inline int bgc_matrix3x3_is_singular_fp64(const BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_transpose_fp32(BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_transpose_fp64(BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_transposed_fp32(const BgcMatrix3x3FP32* matrix, BgcMatrix3x3FP32* result);
extern inline void bgc_matrix3x3_set_transposed_fp64(const BgcMatrix3x3FP64* matrix, BgcMatrix3x3FP64* result);
extern inline void bgc_matrix3x3_set_row1_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_row1_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_row2_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_row2_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_row3_fp32(const float c1, const float c2, const float c3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_row3_fp64(const double c1, const double c2, const double c3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_column1_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_column1_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_column2_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_column2_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_set_column3_fp32(const float r1, const float r2, const float r3, BgcMatrix3x3FP32* matrix);
extern inline void bgc_matrix3x3_set_column3_fp64(const double r1, const double r2, const double r3, BgcMatrix3x3FP64* matrix);
extern inline void bgc_matrix3x3_add_fp32(const BgcMatrix3x3FP32* matrix1, const BgcMatrix3x3FP32* matrix2, BgcMatrix3x3FP32* sum);
extern inline void bgc_matrix3x3_add_fp64(const BgcMatrix3x3FP64* matrix1, const BgcMatrix3x3FP64* matrix2, BgcMatrix3x3FP64* sum);
extern inline void bgc_matrix3x3_add_scaled_fp32(const BgcMatrix3x3FP32* basic_matrix, const BgcMatrix3x3FP32* scalable_matrix, const float scale, BgcMatrix3x3FP32* sum);
extern inline void bgc_matrix3x3_add_scaled_fp64(const BgcMatrix3x3FP64* basic_matrix, const BgcMatrix3x3FP64* scalable_matrix, const double scale, BgcMatrix3x3FP64* sum);
extern inline void bgc_matrix3x3_subtract_fp32(const BgcMatrix3x3FP32* minuend, const BgcMatrix3x3FP32* subtrahend, BgcMatrix3x3FP32* difference);
extern inline void bgc_matrix3x3_subtract_fp64(const BgcMatrix3x3FP64* minuend, const BgcMatrix3x3FP64* subtrahend, BgcMatrix3x3FP64* difference);
extern inline void bgc_matrix3x3_multiply_fp32(const BgcMatrix3x3FP32* multiplicand, const float multiplier, BgcMatrix3x3FP32* product);
extern inline void bgc_matrix3x3_multiply_fp64(const BgcMatrix3x3FP64* multiplicand, const double multiplier, BgcMatrix3x3FP64* product);
extern inline void bgc_matrix3x3_divide_fp32(const BgcMatrix3x3FP32* dividend, const float divisor, BgcMatrix3x3FP32* quotient);
extern inline void bgc_matrix3x3_divide_fp64(const BgcMatrix3x3FP64* dividend, const double divisor, BgcMatrix3x3FP64* quotient);
extern inline void bgc_matrix3x3_left_product_fp32(const BgcVector3FP32* vector, const BgcMatrix3x3FP32* matrix, BgcVector3FP32* result);
extern inline void bgc_matrix3x3_left_product_fp64(const BgcVector3FP64* vector, const BgcMatrix3x3FP64* matrix, BgcVector3FP64* result);
extern inline void bgc_matrix3x3_right_product_fp32(const BgcMatrix3x3FP32* matrix, const BgcVector3FP32* vector, BgcVector3FP32* result);
extern inline void bgc_matrix3x3_right_product_fp64(const BgcMatrix3x3FP64* matrix, const BgcVector3FP64* vector, BgcVector3FP64* result);
// ================= Inversion ================== //
int bgc_matrix3x3_invert_fp32(BgcMatrix3x3FP32* matrix)