Базовая версия библиотеки. Версия 0.2.0-dev
This commit is contained in:
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39 changed files with 6200 additions and 1 deletions
8
.gitignore
vendored
8
.gitignore
vendored
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@ -47,8 +47,14 @@
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*.mod*
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*.cmd
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.tmp_versions/
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.vs
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x64
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x86
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modules.order
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Module.symvers
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Mkfile.old
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dkms.conf
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bin
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obj
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dev
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logs
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|
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12
Geometry.workspace
Normal file
12
Geometry.workspace
Normal file
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_workspace_file>
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<Workspace title="Workspace">
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<Project filename="src/geometry.cbp" />
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<Project filename="dev/geometry-dev.cbp">
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<Depends filename="src/geometry.cbp" />
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</Project>
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<Project filename="test/geometry-test.cbp">
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<Depends filename="src/geometry.cbp" />
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</Project>
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</Workspace>
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</CodeBlocks_workspace_file>
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5
Geometry.workspace.layout
Normal file
5
Geometry.workspace.layout
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@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_workspace_layout_file>
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<FileVersion major="1" minor="0" />
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<ActiveProject path="dev/geometry-dev.cbp" />
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</CodeBlocks_workspace_layout_file>
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51
GeometryC.sln
Normal file
51
GeometryC.sln
Normal file
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@ -0,0 +1,51 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.1.32421.90
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "geometry", "src\geometry.vcxproj", "{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "geometry-test", "test\geometry-test.vcxproj", "{48DAE315-715F-4044-ADF5-0308483B887C}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "geometry-dev", "dev\geometry-dev.vcxproj", "{46DE6C8F-3179-4652-95CF-28D44AC4774A}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{48DAE315-715F-4044-ADF5-0308483B887C}.Debug|x64.ActiveCfg = Debug|x64
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{48DAE315-715F-4044-ADF5-0308483B887C}.Debug|x64.Build.0 = Debug|x64
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{48DAE315-715F-4044-ADF5-0308483B887C}.Debug|x86.ActiveCfg = Debug|Win32
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{48DAE315-715F-4044-ADF5-0308483B887C}.Debug|x86.Build.0 = Debug|Win32
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{48DAE315-715F-4044-ADF5-0308483B887C}.Release|x64.ActiveCfg = Release|x64
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{48DAE315-715F-4044-ADF5-0308483B887C}.Release|x64.Build.0 = Release|x64
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{48DAE315-715F-4044-ADF5-0308483B887C}.Release|x86.ActiveCfg = Release|Win32
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{48DAE315-715F-4044-ADF5-0308483B887C}.Release|x86.Build.0 = Release|Win32
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{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}.Debug|x64.ActiveCfg = Debug|x64
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{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}.Debug|x64.Build.0 = Debug|x64
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{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}.Debug|x86.Build.0 = Debug|Win32
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{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}.Release|x64.ActiveCfg = Release|x64
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{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}.Release|x64.Build.0 = Release|x64
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{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}.Release|x86.ActiveCfg = Release|Win32
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{40CA6FB4-135F-4D54-A8D9-7338BA56E6A7}.Release|x86.Build.0 = Release|Win32
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{46DE6C8F-3179-4652-95CF-28D44AC4774A}.Debug|x64.ActiveCfg = Debug|x64
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{46DE6C8F-3179-4652-95CF-28D44AC4774A}.Debug|x64.Build.0 = Debug|x64
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{46DE6C8F-3179-4652-95CF-28D44AC4774A}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{46DE6C8F-3179-4652-95CF-28D44AC4774A}.Debug|x86.Build.0 = Debug|Win32
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||||
{46DE6C8F-3179-4652-95CF-28D44AC4774A}.Release|x64.ActiveCfg = Release|x64
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{46DE6C8F-3179-4652-95CF-28D44AC4774A}.Release|x64.Build.0 = Release|x64
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{46DE6C8F-3179-4652-95CF-28D44AC4774A}.Release|x86.ActiveCfg = Release|Win32
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{46DE6C8F-3179-4652-95CF-28D44AC4774A}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {482D2212-4373-4231-88E5-34BD6B8CFF46}
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EndGlobalSection
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EndGlobal
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3
src/angle.c
Normal file
3
src/angle.c
Normal file
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#include "basis.h"
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#include "angle.h"
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549
src/angle.h
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549
src/angle.h
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#ifndef _GEOMETRY_ANGLE_H_
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#define _GEOMETRY_ANGLE_H_
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#include <math.h>
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#include "basis.h"
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#define SP_PI 3.1415926536f
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#define SP_TWO_PI 6.2831853072f
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#define SP_HALF_OF_PI 1.5707963268f
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#define SP_THIRD_OF_PI 1.0471975512f
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#define SP_FOURTH_OF_PI 0.7853981634f
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#define SP_SIXTH_OF_PI 0.5235987756f
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#define SP_DEGREES_IN_RADIAN 57.295779513f
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#define SP_TURNS_IN_RADIAN 0.1591549431f
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#define SP_RADIANS_IN_DEGREE 1.745329252E-2f
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#define SP_TURNS_IN_DEGREE 2.7777777778E-3f
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#define DP_PI 3.14159265358979324
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#define DP_TWO_PI 6.28318530717958648
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#define DP_HALF_OF_PI 1.57079632679489662
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#define DP_THIRD_OF_PI 1.04719755119659775
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#define DP_FOURTH_OF_PI 0.78539816339744831
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#define DP_SIXTH_OF_PI 0.523598775598298873
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#define DP_DEGREES_IN_RADIAN 57.2957795130823209
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#define DP_TURNS_IN_RADIAN 0.159154943091895336
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#define DP_RADIANS_IN_DEGREE 1.74532925199432958E-2
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#define DP_TURNS_IN_DEGREE 2.77777777777777778E-3
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typedef enum {
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ANGLE_UNIT_RADIANS = 1,
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ANGLE_UNIT_DEGREES = 2,
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ANGLE_UNIT_TURNS = 3
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} angle_unit_t;
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typedef enum {
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/**
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* The measure of an angle with a range of:
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* [0, 360) degrees, [0, 2xPI) radians, [0, 1) turns, [0, 400) gradians
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*/
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ANGLE_RANGE_UNSIGNED = 1,
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/**
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* The measure of an angle with a range of:
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* (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
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*/
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ANGLE_RANGE_SIGNED = 2
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} angle_range_t;
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// ========= Convert radians to degrees ========= //
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static inline float sp_radians_to_degrees(const float radians)
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{
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return radians * SP_DEGREES_IN_RADIAN;
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}
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static inline double dp_radians_to_degrees(const double radians)
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{
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return radians * DP_DEGREES_IN_RADIAN;
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}
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// ========== Convert radians to turns ========== //
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static inline float sp_radians_to_turns(const float radians)
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{
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return radians * SP_TURNS_IN_RADIAN;
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}
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static inline double dp_radians_to_turns(const double radians)
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{
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return radians * DP_TURNS_IN_RADIAN;
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}
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// ========= Convert degrees to radians ========= //
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static inline float sp_degrees_to_radians(const float degrees)
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{
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return degrees * SP_RADIANS_IN_DEGREE;
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}
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static inline double dp_degrees_to_radians(const double degrees)
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{
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return degrees * DP_RADIANS_IN_DEGREE;
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}
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// ========== Convert degrees to turns ========== //
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static inline float sp_degrees_to_turns(const float radians)
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{
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return radians * SP_TURNS_IN_DEGREE;
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}
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static inline double dp_degrees_to_turns(const double radians)
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{
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return radians * DP_TURNS_IN_DEGREE;
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}
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// ========== Convert turns to radians ========== //
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static inline float sp_turns_to_radians(const float turns)
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{
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return turns * SP_TWO_PI;
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}
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static inline double dp_turns_to_radians(const double turns)
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{
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return turns * DP_TWO_PI;
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}
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// ========== Convert turns to degrees ========== //
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static inline float sp_turns_to_degrees(const float turns)
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{
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return turns * 360.0f;
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}
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static inline double dp_turns_to_degrees(const double turns)
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{
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return turns * 360.0;
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}
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// ========= Convert radians to any unit ======== //
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static inline float sp_convert_from_radians(const float radians, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_DEGREES) {
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return radians * SP_DEGREES_IN_RADIAN;
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}
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if (to_unit == ANGLE_UNIT_TURNS) {
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return radians * SP_TURNS_IN_RADIAN;
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}
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return radians;
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}
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static inline double dp_convert_from_radians(const double radians, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_DEGREES) {
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return radians * DP_DEGREES_IN_RADIAN;
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}
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if (to_unit == ANGLE_UNIT_TURNS) {
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return radians * DP_TURNS_IN_RADIAN;
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}
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return radians;
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}
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// ========= Convert degreess to any unit ======== //
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static inline float sp_convert_from_degrees(const float degrees, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_RADIANS) {
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return degrees * SP_RADIANS_IN_DEGREE;
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}
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if (to_unit == ANGLE_UNIT_TURNS) {
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return degrees * SP_TURNS_IN_DEGREE;
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}
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return degrees;
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}
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static inline double dp_convert_from_degrees(const double degrees, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_RADIANS) {
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return degrees * DP_RADIANS_IN_DEGREE;
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}
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if (to_unit == ANGLE_UNIT_TURNS) {
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return degrees * DP_TURNS_IN_DEGREE;
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}
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return degrees;
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}
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// ========= Convert turns to any unit ======== //
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static inline float sp_convert_from_turns(const float turns, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_RADIANS) {
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return turns * SP_TWO_PI;
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}
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if (to_unit == ANGLE_UNIT_DEGREES) {
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return turns * 360.0f;
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}
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return turns;
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}
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static inline double dp_convert_from_turns(const double turns, const angle_unit_t to_unit)
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{
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if (to_unit == ANGLE_UNIT_RADIANS) {
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return turns * DP_TWO_PI;
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}
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if (to_unit == ANGLE_UNIT_DEGREES) {
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return turns * 360.0;
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}
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return turns;
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}
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// ========= Convert any unit to radians ======== //
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static inline float sp_convert_to_radians(const float angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_DEGREES) {
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return angle * SP_RADIANS_IN_DEGREE;
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}
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if (unit == ANGLE_UNIT_TURNS) {
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return angle * SP_TWO_PI;
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}
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return angle;
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}
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static inline double dp_convert_to_radians(const double angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_DEGREES) {
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return angle * DP_RADIANS_IN_DEGREE;
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}
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if (unit == ANGLE_UNIT_TURNS) {
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return angle * DP_TWO_PI;
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}
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return angle;
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}
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// ========= Convert any unit to degreess ======== //
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static inline float sp_convert_to_degrees(const float angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_DEGREES) {
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return angle * SP_DEGREES_IN_RADIAN;
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}
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if (unit == ANGLE_UNIT_TURNS) {
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return angle * 360.0f;
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}
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return angle;
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}
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static inline double dp_convert_to_degrees(const double angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_RADIANS) {
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return angle * DP_DEGREES_IN_RADIAN;
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}
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if (unit == ANGLE_UNIT_TURNS) {
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return angle * 360.0;
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}
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return angle;
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}
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// ========= Convert any unit to turns ======== //
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static inline float sp_convert_to_turns(const float angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_RADIANS) {
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return angle * SP_TURNS_IN_RADIAN;
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}
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if (unit == ANGLE_UNIT_DEGREES) {
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return angle * SP_TURNS_IN_DEGREE;
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}
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return angle;
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}
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static inline double dp_convert_to_turns(const double angle, const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_RADIANS) {
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return angle * DP_TURNS_IN_RADIAN;
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}
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if (unit == ANGLE_UNIT_DEGREES) {
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return angle * DP_TURNS_IN_DEGREE;
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}
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return angle;
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}
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// ============= Get Full Circle ============== //
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static inline float sp_get_full_circle(const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_RADIANS) {
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return SP_TWO_PI;
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}
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if (unit == ANGLE_UNIT_DEGREES) {
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return 360.0f;
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}
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return 1.0f;
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}
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static inline double dp_get_full_circle(const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_RADIANS) {
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return DP_TWO_PI;
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}
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if (unit == ANGLE_UNIT_DEGREES) {
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return 360.0;
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}
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return 1.0;
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}
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// ============= Get Half Circle ============== //
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static inline float sp_get_half_circle(const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_RADIANS) {
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return SP_PI;
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}
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if (unit == ANGLE_UNIT_DEGREES) {
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return 180.0f;
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}
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return 0.5f;
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}
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static inline double dp_get_half_circle(const angle_unit_t unit)
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{
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if (unit == ANGLE_UNIT_RADIANS) {
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return DP_PI;
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}
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if (unit == ANGLE_UNIT_DEGREES) {
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return 180.0;
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}
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return 0.5;
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}
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// ============= Get Half Circle ============== //
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static inline float sp_get_quater_circle(const angle_unit_t unit)
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{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return SP_HALF_OF_PI;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return 90.0f;
|
||||
}
|
||||
|
||||
return 0.25f;
|
||||
}
|
||||
|
||||
static inline double dp_get_quater_circle(const angle_unit_t unit)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_RADIANS) {
|
||||
return DP_HALF_OF_PI;
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return 90.0;
|
||||
}
|
||||
|
||||
return 0.25;
|
||||
}
|
||||
|
||||
// ============ Normalize radians ============= //
|
||||
|
||||
static inline float sp_normalize_radians(const float radians, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0f <= radians && radians < SP_TWO_PI) {
|
||||
return radians;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (-SP_PI < radians && radians <= SP_PI) {
|
||||
return radians;
|
||||
}
|
||||
}
|
||||
|
||||
float turns = radians * SP_TURNS_IN_RADIAN;
|
||||
|
||||
turns -= floorf(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && turns > 0.5f) {
|
||||
turns -= 1.0f;
|
||||
}
|
||||
|
||||
return turns * SP_TWO_PI;
|
||||
}
|
||||
|
||||
static inline double dp_normalize_radians(const double radians, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0 <= radians && radians < DP_TWO_PI) {
|
||||
return radians;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (-DP_PI < radians && radians <= DP_PI) {
|
||||
return radians;
|
||||
}
|
||||
}
|
||||
|
||||
double turns = radians * DP_TURNS_IN_RADIAN;
|
||||
|
||||
turns -= floor(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && turns > 0.5) {
|
||||
turns -= 1.0;
|
||||
}
|
||||
|
||||
return turns * DP_TWO_PI;
|
||||
}
|
||||
|
||||
// ============ Normalize degrees ============= //
|
||||
|
||||
static inline float sp_normalize_degrees(const float degrees, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0f <= degrees && degrees < 360.0f) {
|
||||
return degrees;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (-180.0f < degrees && degrees <= 180.0f) {
|
||||
return degrees;
|
||||
}
|
||||
}
|
||||
|
||||
float turns = degrees * SP_TURNS_IN_DEGREE;
|
||||
|
||||
turns -= floorf(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && turns > 0.5f) {
|
||||
turns -= 1.0f;
|
||||
}
|
||||
|
||||
return turns * 360.0f;
|
||||
}
|
||||
|
||||
static inline double dp_normalize_degrees(const double degrees, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0 <= degrees && degrees < 360.0) {
|
||||
return degrees;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (-180.0 < degrees && degrees <= 180.0) {
|
||||
return degrees;
|
||||
}
|
||||
}
|
||||
|
||||
double turns = degrees * DP_TURNS_IN_DEGREE;
|
||||
|
||||
turns -= floor(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && turns > 0.5) {
|
||||
turns -= 1.0;
|
||||
}
|
||||
|
||||
return turns * 360.0;
|
||||
}
|
||||
|
||||
// ============= Normalize turns ============== //
|
||||
|
||||
static inline float sp_normalize_turns(const float turns, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0f <= turns && turns < 1.0f) {
|
||||
return turns;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (-0.5f < turns && turns <= 0.5f) {
|
||||
return turns;
|
||||
}
|
||||
}
|
||||
|
||||
float rest = turns - floorf(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && rest > 0.5f) {
|
||||
return rest - 1.0f;
|
||||
}
|
||||
|
||||
return rest;
|
||||
}
|
||||
|
||||
static inline double dp_normalize_turns(const double turns, const angle_range_t range)
|
||||
{
|
||||
if (range == ANGLE_RANGE_UNSIGNED) {
|
||||
if (0.0 <= turns && turns < 1.0) {
|
||||
return turns;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (-0.5 < turns && turns <= 0.5) {
|
||||
return turns;
|
||||
}
|
||||
}
|
||||
|
||||
double rest = turns - floor(turns);
|
||||
|
||||
if (range == ANGLE_RANGE_SIGNED && rest > 0.5) {
|
||||
return rest - 1.0;
|
||||
}
|
||||
|
||||
return rest;
|
||||
}
|
||||
|
||||
// ================ Normalize ================= //
|
||||
|
||||
static inline float sp_normalize_angle(const float angle, const angle_unit_t unit, const angle_range_t range)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return sp_normalize_degrees(angle, range);
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_TURNS) {
|
||||
return sp_normalize_turns(angle, range);
|
||||
}
|
||||
|
||||
return sp_normalize_radians(angle, range);
|
||||
}
|
||||
|
||||
static inline double dp_normalize_angle(const double angle, const angle_unit_t unit, const angle_range_t range)
|
||||
{
|
||||
if (unit == ANGLE_UNIT_DEGREES) {
|
||||
return dp_normalize_degrees(angle, range);
|
||||
}
|
||||
|
||||
if (unit == ANGLE_UNIT_TURNS) {
|
||||
return dp_normalize_turns(angle, range);
|
||||
}
|
||||
|
||||
return dp_normalize_radians(angle, range);
|
||||
}
|
||||
|
||||
#endif
|
||||
2
src/basis.c
Normal file
2
src/basis.c
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
#include "basis.h"
|
||||
|
||||
56
src/basis.h
Normal file
56
src/basis.h
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
#ifndef __GEOMETRY__TYPES_H_
|
||||
#define __GEOMETRY__TYPES_H_
|
||||
|
||||
#define SP_EPSYLON_EFFECTIVENESS_LIMIT 10.0f
|
||||
|
||||
#define SP_EPSYLON 5E-7f
|
||||
#define SP_TWO_EPSYLON 1E-6f
|
||||
#define SP_SQUARE_EPSYLON 2.5E-13f
|
||||
|
||||
#define SP_ONE_THIRD 0.333333333f
|
||||
#define SP_ONE_SIXTH 0.166666667f
|
||||
#define SP_ONE_NINETH 0.111111111f
|
||||
|
||||
#define SP_GOLDEN_RATIO_HIGH 1.618034f
|
||||
#define SP_GOLDEN_RATIO_LOW 0.618034f
|
||||
|
||||
#define DP_EPSYLON_EFFECTIVENESS_LIMIT 10.0
|
||||
|
||||
#define DP_EPSYLON 5E-14
|
||||
#define DP_TWO_EPSYLON 1E-13
|
||||
#define DP_SQUARE_EPSYLON 2.5E-27
|
||||
|
||||
#define DP_ONE_THIRD 0.333333333333333333
|
||||
#define DP_ONE_SIXTH 0.166666666666666667
|
||||
#define DP_ONE_NINETH 0.111111111111111111
|
||||
|
||||
#define DP_GOLDEN_RATIO_HIGH 1.61803398874989485
|
||||
#define DP_GOLDEN_RATIO_LOW 0.61803398874989485
|
||||
|
||||
static inline int sp_are_equal(const float value1, const float value2)
|
||||
{
|
||||
if (-SP_EPSYLON_EFFECTIVENESS_LIMIT < value1 && value1 < SP_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
return -SP_EPSYLON <= (value1 - value2) && (value1 - value2) <= SP_EPSYLON;
|
||||
}
|
||||
|
||||
if (value1 < 0.0f) {
|
||||
return (1.0f + SP_EPSYLON) * value2 <= value1 && (1.0f + SP_EPSYLON) * value1 <= value2;
|
||||
}
|
||||
|
||||
return value2 <= value1 * (1.0f + SP_EPSYLON) && value1 <= value2 * (1.0f + SP_EPSYLON);
|
||||
}
|
||||
|
||||
static inline int dp_are_equal(const double value1, const double value2)
|
||||
{
|
||||
if (-DP_EPSYLON_EFFECTIVENESS_LIMIT < value1 && value1 < DP_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
return -DP_EPSYLON <= (value1 - value2) && (value1 - value2) <= DP_EPSYLON;
|
||||
}
|
||||
|
||||
if (value1 < 0.0) {
|
||||
return (1.0 + DP_EPSYLON) * value2 <= value1 && (1.0 + DP_EPSYLON) * value1 <= value2;
|
||||
}
|
||||
|
||||
return value2 <= value1 * (1.0 + DP_EPSYLON) && value1 <= value2 * (1.0 + DP_EPSYLON);
|
||||
}
|
||||
|
||||
#endif
|
||||
87
src/geometry.cbp
Normal file
87
src/geometry.cbp
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="geometry" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug">
|
||||
<Option output="bin/Debug/geometry" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-Wall" />
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add library="c" />
|
||||
<Add library="m" />
|
||||
<LinkerExe value="CCompiler" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release">
|
||||
<Option output="bin/Release/geometry" prefix_auto="1" extension_auto="1" />
|
||||
<Option working_dir="" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option type="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createDefFile="1" />
|
||||
<Compiler>
|
||||
<Add option="-march=corei7-avx" />
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wall" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-O3" />
|
||||
<Add option="-s" />
|
||||
<Add option="-static" />
|
||||
<Add library="c" />
|
||||
<Add library="m" />
|
||||
<LinkerExe value="CCompiler" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Unit filename="angle.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="angle.h" />
|
||||
<Unit filename="basis.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="basis.h" />
|
||||
<Unit filename="geometry.h" />
|
||||
<Unit filename="matrix2x2.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="matrix2x2.h" />
|
||||
<Unit filename="matrix3x3.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="matrix3x3.h" />
|
||||
<Unit filename="quaternion.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="quaternion.h" />
|
||||
<Unit filename="rotation3.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="rotation3.h" />
|
||||
<Unit filename="vector2.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="vector2.h" />
|
||||
<Unit filename="vector3.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="vector3.h" />
|
||||
<Unit filename="versor.c">
|
||||
<Option compilerVar="CC" />
|
||||
</Unit>
|
||||
<Unit filename="versor.h" />
|
||||
<Extensions />
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
||||
1
src/geometry.depend
Normal file
1
src/geometry.depend
Normal file
|
|
@ -0,0 +1 @@
|
|||
# depslib dependency file v1.0
|
||||
19
src/geometry.h
Normal file
19
src/geometry.h
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef __GEOMETRY_H__
|
||||
#define __GEOMETRY_H__
|
||||
|
||||
#include "basis.h"
|
||||
|
||||
#include "angle.h"
|
||||
|
||||
#include "vector2.h"
|
||||
#include "vector3.h"
|
||||
|
||||
#include "matrix2x2.h"
|
||||
#include "matrix3x3.h"
|
||||
|
||||
#include "rotation3.h"
|
||||
|
||||
#include "quaternion.h"
|
||||
#include "versor.h"
|
||||
|
||||
#endif
|
||||
100
src/geometry.layout
Normal file
100
src/geometry.layout
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_layout_file>
|
||||
<FileVersion major="1" minor="0" />
|
||||
<ActiveTarget name="Debug" />
|
||||
<File name="matrix3x3.c" open="1" top="1" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="3207" topLine="198" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="angle.c" open="0" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="matrix3x3.h" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="6363" topLine="266" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="vector2.c" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1940" topLine="25" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="vector3.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="quaternion.c" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="6789" topLine="145" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rotation3.c" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="154" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="matrix2x2.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="305" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="geometry.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="315" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="quaternion.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="3387" topLine="111" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rotation3.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="305" topLine="29" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="angle.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1082" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="vector2.h" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="basis.h" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="103" topLine="8" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="matrix2x2.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="6700" topLine="238" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="versor.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="3718" topLine="116" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="basis.c" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="20" topLine="0" />
|
||||
</Cursor>
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||||
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||||
<Cursor>
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||||
<Cursor1 position="1436" topLine="15" />
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||||
</Cursor>
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||||
</File>
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||||
<File name="versor.c" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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||||
<Cursor>
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||||
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|
||||
175
src/geometry.vcxproj
Normal file
175
src/geometry.vcxproj
Normal file
|
|
@ -0,0 +1,175 @@
|
|||
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||||
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||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="angle.h" />
|
||||
<ClInclude Include="basis.h" />
|
||||
<ClInclude Include="geometry.h" />
|
||||
<ClInclude Include="matrix2x2.h" />
|
||||
<ClInclude Include="matrix3x3.h" />
|
||||
<ClInclude Include="quaternion.h" />
|
||||
<ClInclude Include="rotation3.h" />
|
||||
<ClInclude Include="versor.h" />
|
||||
<ClInclude Include="vector2.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="angle.c" />
|
||||
<ClCompile Include="basis.c" />
|
||||
<ClCompile Include="matrix2x2.c" />
|
||||
<ClCompile Include="matrix3x3.c" />
|
||||
<ClCompile Include="quaternion.c" />
|
||||
<ClCompile Include="rotation3.c" />
|
||||
<ClCompile Include="versor.c" />
|
||||
<ClCompile Include="vector2.c" />
|
||||
<ClCompile Include="vector3.c" />
|
||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>16.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
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||||
<ProjectGuid>{40ca6fb4-135f-4d54-a8d9-7338ba56e6a7}</ProjectGuid>
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||||
<RootNamespace>geometry</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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<Link>
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<SubSystem>
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</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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<Link>
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<SubSystem>
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</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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<Link>
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<SubSystem>
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</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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</ClCompile>
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<Link>
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<SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<ImportGroup Label="ExtensionTargets">
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78
src/geometry.vcxproj.filters
Normal file
78
src/geometry.vcxproj.filters
Normal file
|
|
@ -0,0 +1,78 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Файлы заголовков">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||
</Filter>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="angle.h">
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||||
<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="basis.h">
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||||
<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="geometry.h">
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||||
<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="matrix2x2.h">
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||||
<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="matrix3x3.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="rotation3.h">
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<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="versor.h">
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||||
<Filter>Файлы заголовков</Filter>
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||||
</ClInclude>
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||||
<ClInclude Include="vector2.h">
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||||
<Filter>Файлы заголовков</Filter>
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</ClInclude>
|
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<ClInclude Include="vector3.h">
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||||
<Filter>Файлы заголовков</Filter>
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</ClInclude>
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<ClInclude Include="quaternion.h">
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||||
<Filter>Файлы заголовков</Filter>
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||||
</ClInclude>
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</ItemGroup>
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||||
<ItemGroup>
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<ClCompile Include="angle.c">
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||||
<Filter>Исходные файлы</Filter>
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||||
</ClCompile>
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<ClCompile Include="basis.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="matrix2x2.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="matrix3x3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="versor.c">
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||||
<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="vector2.c">
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||||
<Filter>Исходные файлы</Filter>
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||||
</ClCompile>
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||||
<ClCompile Include="vector3.c">
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||||
<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="rotation3.c">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="quaternion.c">
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<Filter>Исходные файлы</Filter>
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4
src/geometry.vcxproj.user
Normal file
4
src/geometry.vcxproj.user
Normal file
|
|
@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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24
src/matrix2x2.c
Normal file
24
src/matrix2x2.c
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
#include "matrix2x2.h"
|
||||
|
||||
#include <math.h>
|
||||
#include "angle.h"
|
||||
|
||||
const SPMatrix2x2 SP_ZERO_MATRIX2X2 = {
|
||||
0.0f, 0.0f,
|
||||
0.0f, 0.0f
|
||||
};
|
||||
|
||||
const DPMatrix2x2 DP_ZERO_MATRIX2X2 = {
|
||||
0.0, 0.0,
|
||||
0.0, 0.0
|
||||
};
|
||||
|
||||
const SPMatrix2x2 SP_IDENTITY_MATRIX2X2 = {
|
||||
1.0f, 0.0f,
|
||||
0.0f, 1.0f
|
||||
};
|
||||
|
||||
const DPMatrix2x2 DP_IDENTITY_MATRIX2X2 = {
|
||||
1.0, 0.0,
|
||||
0.0, 1.0
|
||||
};
|
||||
755
src/matrix2x2.h
Normal file
755
src/matrix2x2.h
Normal file
|
|
@ -0,0 +1,755 @@
|
|||
#ifndef _GEOMETRY_MATRIX2X2_H_
|
||||
#define _GEOMETRY_MATRIX2X2_H_
|
||||
|
||||
#include "angle.h"
|
||||
#include "vector2.h"
|
||||
|
||||
typedef struct {
|
||||
float r1c1, r1c2;
|
||||
float r2c1, r2c2;
|
||||
} SPMatrix2x2;
|
||||
|
||||
typedef struct {
|
||||
double r1c1, r1c2;
|
||||
double r2c1, r2c2;
|
||||
} DPMatrix2x2;
|
||||
|
||||
extern const SPMatrix2x2 SP_ZERO_MATRIX2X2;
|
||||
|
||||
extern const DPMatrix2x2 DP_ZERO_MATRIX2X2;
|
||||
|
||||
extern const SPMatrix2x2 SP_IDENTITY_MATRIX2X2;
|
||||
|
||||
extern const DPMatrix2x2 DP_IDENTITY_MATRIX2X2;
|
||||
|
||||
// =================== Reset ==================== //
|
||||
|
||||
static inline void sp_matrix2x2_reset(SPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = 0.0f;
|
||||
matrix->r1c2 = 0.0f;
|
||||
matrix->r2c1 = 0.0f;
|
||||
matrix->r2c2 = 0.0f;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_reset(DPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = 0.0;
|
||||
matrix->r1c2 = 0.0;
|
||||
matrix->r2c1 = 0.0;
|
||||
matrix->r2c2 = 0.0;
|
||||
}
|
||||
|
||||
// ================== Identity ================== //
|
||||
|
||||
static inline void sp_matrix2x2_make_identity(SPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = 1.0f;
|
||||
matrix->r1c2 = 0.0f;
|
||||
matrix->r2c1 = 0.0f;
|
||||
matrix->r2c2 = 1.0f;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_make_identity(DPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = 1.0;
|
||||
matrix->r1c2 = 0.0;
|
||||
matrix->r2c1 = 0.0;
|
||||
matrix->r2c2 = 1.0;
|
||||
}
|
||||
|
||||
// ================ Make Diagonal =============== //
|
||||
|
||||
static inline void sp_matrix2x2_make_diagonal(const float d1, const float d2, SPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r1c2 = 0.0f;
|
||||
matrix->r2c1 = 0.0f;
|
||||
matrix->r2c2 = d2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_make_diagonal(const double d1, const double d2, DPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r1c2 = 0.0;
|
||||
matrix->r2c1 = 0.0;
|
||||
matrix->r2c2 = d2;
|
||||
}
|
||||
|
||||
// ============== Rotation Matrix =============== //
|
||||
|
||||
static inline void sp_matrix2x2_make_turn(const float angle, const angle_unit_t unit, SPMatrix2x2* matrix)
|
||||
{
|
||||
const float radians = sp_convert_to_radians(angle, unit);
|
||||
const float cosine = cosf(radians);
|
||||
const float sine = sinf(radians);
|
||||
|
||||
matrix->r1c1 = cosine;
|
||||
matrix->r1c2 = -sine;
|
||||
matrix->r2c1 = sine;
|
||||
matrix->r2c2 = cosine;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_make_turn(const double angle, const angle_unit_t unit, DPMatrix2x2* matrix)
|
||||
{
|
||||
const double radians = dp_convert_to_radians(angle, unit);
|
||||
const double cosine = cos(radians);
|
||||
const double sine = sin(radians);
|
||||
|
||||
matrix->r1c1 = cosine;
|
||||
matrix->r1c2 = -sine;
|
||||
matrix->r2c1 = sine;
|
||||
matrix->r2c2 = cosine;
|
||||
}
|
||||
|
||||
// ==================== Copy ==================== //
|
||||
|
||||
static inline void sp_matrix2x2_copy(const SPMatrix2x2* from, SPMatrix2x2* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r1c2;
|
||||
|
||||
to->r2c1 = from->r2c1;
|
||||
to->r2c2 = from->r2c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_copy(const DPMatrix2x2* from, DPMatrix2x2* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r1c2;
|
||||
|
||||
to->r2c1 = from->r2c1;
|
||||
to->r2c2 = from->r2c2;
|
||||
}
|
||||
|
||||
// ============= Copy to twin type ============== //
|
||||
|
||||
static inline void sp_matrix2x2_copy_to_double(const SPMatrix2x2* from, DPMatrix2x2* to)
|
||||
{
|
||||
to->r1c1 = (double)from->r1c1;
|
||||
to->r1c2 = (double)from->r1c2;
|
||||
to->r2c1 = (double)from->r2c1;
|
||||
to->r2c2 = (double)from->r2c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_copy_to_single(const DPMatrix2x2* from, SPMatrix2x2* to)
|
||||
{
|
||||
to->r1c1 = (float)from->r1c1;
|
||||
to->r1c2 = (float)from->r1c2;
|
||||
to->r2c1 = (float)from->r2c1;
|
||||
to->r2c2 = (float)from->r2c2;
|
||||
}
|
||||
|
||||
// ================ Determinant ================= //
|
||||
|
||||
static inline float sp_matrix2x2_get_determinant(const SPMatrix2x2* matrix)
|
||||
{
|
||||
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
}
|
||||
|
||||
static inline double dp_matrix2x2_get_determinant(const DPMatrix2x2* matrix)
|
||||
{
|
||||
return matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
}
|
||||
|
||||
// ================== Singular ================== //
|
||||
|
||||
static inline int sp_matrix2x2_is_singular(const SPMatrix2x2* matrix)
|
||||
{
|
||||
const float determinant = sp_matrix2x2_get_determinant(matrix);
|
||||
|
||||
return -SP_EPSYLON <= determinant && determinant <= SP_EPSYLON;
|
||||
}
|
||||
|
||||
static inline int dp_matrix2x2_is_singular(const DPMatrix2x2* matrix)
|
||||
{
|
||||
const double determinant = dp_matrix2x2_get_determinant(matrix);
|
||||
|
||||
return -DP_EPSYLON <= determinant && determinant <= DP_EPSYLON;
|
||||
}
|
||||
|
||||
// =============== Transposition ================ //
|
||||
|
||||
static inline void sp_matrix2x2_transpose(SPMatrix2x2* matrix)
|
||||
{
|
||||
const float tmp = matrix->r1c2;
|
||||
matrix->r1c2 = matrix->r2c1;
|
||||
matrix->r2c1 = tmp;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_transpose(DPMatrix2x2* matrix)
|
||||
{
|
||||
const double tmp = matrix->r1c2;
|
||||
matrix->r1c2 = matrix->r2c1;
|
||||
matrix->r2c1 = tmp;
|
||||
}
|
||||
|
||||
// ================= Inversion ================== //
|
||||
|
||||
static inline int sp_matrix2x2_invert(SPMatrix2x2* matrix)
|
||||
{
|
||||
const float determinant = sp_matrix2x2_get_determinant(matrix);
|
||||
|
||||
if (-SP_EPSYLON <= determinant && determinant <= SP_EPSYLON) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const float r1c1 = matrix->r2c2;
|
||||
const float r1c2 = -matrix->r1c2;
|
||||
|
||||
const float r2c1 = -matrix->r2c1;
|
||||
const float r2c2 = matrix->r1c1;
|
||||
|
||||
matrix->r1c1 = r1c1 / determinant;
|
||||
matrix->r1c2 = r1c2 / determinant;
|
||||
|
||||
matrix->r2c1 = r2c1 / determinant;
|
||||
matrix->r2c2 = r2c2 / determinant;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline int dp_matrix2x2_invert(DPMatrix2x2* matrix)
|
||||
{
|
||||
const double determinant = dp_matrix2x2_get_determinant(matrix);
|
||||
|
||||
if (-DP_EPSYLON <= determinant && determinant <= DP_EPSYLON) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const double r1c1 = matrix->r2c2;
|
||||
const double r1c2 = -matrix->r1c2;
|
||||
|
||||
const double r2c1 = -matrix->r2c1;
|
||||
const double r2c2 = matrix->r1c1;
|
||||
|
||||
matrix->r1c1 = r1c1 / determinant;
|
||||
matrix->r1c2 = r1c2 / determinant;
|
||||
|
||||
matrix->r2c1 = r2c1 / determinant;
|
||||
matrix->r2c2 = r2c2 / determinant;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// =============== Make Transposed ============== //
|
||||
|
||||
static inline void sp_matrix2x2_make_transposed(const SPMatrix2x2* matrix, SPMatrix2x2* result)
|
||||
{
|
||||
if (matrix == result) {
|
||||
sp_matrix2x2_transpose(result);
|
||||
return;
|
||||
}
|
||||
|
||||
result->r1c1 = matrix->r1c1;
|
||||
result->r1c2 = matrix->r2c1;
|
||||
|
||||
result->r2c1 = matrix->r1c2;
|
||||
result->r2c2 = matrix->r2c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_make_transposed(const DPMatrix2x2* matrix, DPMatrix2x2* result)
|
||||
{
|
||||
if (matrix == result) {
|
||||
dp_matrix2x2_transpose(result);
|
||||
return;
|
||||
}
|
||||
|
||||
result->r1c1 = matrix->r1c1;
|
||||
result->r1c2 = matrix->r1c2;
|
||||
|
||||
result->r2c1 = matrix->r2c1;
|
||||
result->r2c2 = matrix->r2c2;
|
||||
}
|
||||
|
||||
// ================ Make Inverted =============== //
|
||||
|
||||
static inline int sp_matrix2x2_make_inverted(const SPMatrix2x2* matrix, SPMatrix2x2* result)
|
||||
{
|
||||
const float determinant = sp_matrix2x2_get_determinant(matrix);
|
||||
|
||||
if (-SP_EPSYLON <= determinant && determinant <= SP_EPSYLON) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const float r1c1 = matrix->r2c2;
|
||||
const float r1c2 = -matrix->r1c2;
|
||||
|
||||
const float r2c1 = -matrix->r2c1;
|
||||
const float r2c2 = matrix->r1c1;
|
||||
|
||||
result->r1c1 = r1c1 / determinant;
|
||||
result->r1c2 = r1c2 / determinant;
|
||||
|
||||
result->r2c1 = r2c1 / determinant;
|
||||
result->r2c2 = r2c2 / determinant;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline int dp_matrix2x2_make_inverted(const DPMatrix2x2* matrix, DPMatrix2x2* result)
|
||||
{
|
||||
const double determinant = dp_matrix2x2_get_determinant(matrix);
|
||||
|
||||
if (-DP_EPSYLON <= determinant && determinant <= DP_EPSYLON) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const double r1c1 = matrix->r2c2;
|
||||
const double r1c2 = -matrix->r1c2;
|
||||
|
||||
const double r2c1 = -matrix->r2c1;
|
||||
const double r2c2 = matrix->r1c1;
|
||||
|
||||
result->r1c1 = r1c1 / determinant;
|
||||
result->r1c2 = r1c2 / determinant;
|
||||
|
||||
result->r2c1 = r2c1 / determinant;
|
||||
result->r2c2 = r2c2 / determinant;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// ================ Set Diagonal ================ //
|
||||
|
||||
static inline void sp_matrix2x2_set_main_diagonal(const float d1, const float d2, SPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r2c2 = d2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_set_main_diagonal(const double d1, const double d2, DPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r2c2 = d2;
|
||||
}
|
||||
|
||||
// ================= Set Row 1 ================== //
|
||||
|
||||
static inline void sp_matrix2x2_set_row1(const float c1, const float c2, SPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_set_row1(const double c1, const double c2, DPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
}
|
||||
|
||||
// ================= Set Row 2 ================== //
|
||||
|
||||
static inline void sp_matrix2x2_set_row2(const float c1, const float c2, SPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_set_row2(const double c1, const double c2, DPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
}
|
||||
|
||||
// ================ Set Column 1 ================ //
|
||||
|
||||
static inline void sp_matrix2x2_set_column1(const float r1, const float r2, SPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_set_column1(const double r1, const double r2, DPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
}
|
||||
|
||||
// ================ Set Column 2 ================ //
|
||||
|
||||
static inline void sp_matrix2x2_set_column2(const float r1, const float r2, SPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_set_column2(const double r1, const double r2, DPMatrix2x2* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
}
|
||||
|
||||
// ================== Addition ================== //
|
||||
|
||||
static inline void sp_matrix2x2_add(const SPMatrix2x2* matrix1, const SPMatrix2x2* matrix2, SPMatrix2x2* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
|
||||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_add(const DPMatrix2x2* matrix1, const DPMatrix2x2* matrix2, DPMatrix2x2* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
|
||||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
|
||||
}
|
||||
|
||||
// ==================== Add3 ==================== //
|
||||
|
||||
static inline void sp_matrix2x2_add3(
|
||||
const SPMatrix2x2* matrix1,
|
||||
const SPMatrix2x2* matrix2,
|
||||
const SPMatrix2x2* matrix3,
|
||||
SPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1 + matrix3->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2 + matrix3->r1c2;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1 + matrix3->r2c1;
|
||||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2 + matrix3->r2c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_add3(
|
||||
const DPMatrix2x2* matrix1,
|
||||
const DPMatrix2x2* matrix2,
|
||||
const DPMatrix2x2* matrix3,
|
||||
DPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1 + matrix3->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2 + matrix3->r1c2;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1 + matrix3->r2c1;
|
||||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2 + matrix3->r2c2;
|
||||
}
|
||||
|
||||
// ==================== Add4 ==================== //
|
||||
|
||||
static inline void sp_matrix2x2_add4(
|
||||
const SPMatrix2x2* matrix1,
|
||||
const SPMatrix2x2* matrix2,
|
||||
const SPMatrix2x2* matrix3,
|
||||
const SPMatrix2x2* matrix4,
|
||||
SPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 + matrix2->r1c1) + (matrix3->r1c1 + matrix4->r1c1);
|
||||
sum->r1c2 = (matrix1->r1c2 + matrix2->r1c2) + (matrix3->r1c2 + matrix4->r1c2);
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 + matrix2->r2c1) + (matrix3->r2c1 + matrix4->r2c1);
|
||||
sum->r2c2 = (matrix1->r2c2 + matrix2->r2c2) + (matrix3->r2c2 + matrix4->r2c2);
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_add4(
|
||||
const DPMatrix2x2* matrix1,
|
||||
const DPMatrix2x2* matrix2,
|
||||
const DPMatrix2x2* matrix3,
|
||||
const DPMatrix2x2* matrix4,
|
||||
DPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 + matrix2->r1c1) + (matrix3->r1c1 + matrix4->r1c1);
|
||||
sum->r1c2 = (matrix1->r1c2 + matrix2->r1c2) + (matrix3->r1c2 + matrix4->r1c2);
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 + matrix2->r2c1) + (matrix3->r2c1 + matrix4->r2c1);
|
||||
sum->r2c2 = (matrix1->r2c2 + matrix2->r2c2) + (matrix3->r2c2 + matrix4->r2c2);
|
||||
}
|
||||
|
||||
// ==================== Add5 ==================== //
|
||||
|
||||
static inline void sp_matrix2x2_add5(
|
||||
const SPMatrix2x2* matrix1,
|
||||
const SPMatrix2x2* matrix2,
|
||||
const SPMatrix2x2* matrix3,
|
||||
const SPMatrix2x2* matrix4,
|
||||
const SPMatrix2x2* matrix5,
|
||||
SPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 + matrix2->r1c1) + (matrix3->r1c1 + matrix4->r1c1) + matrix5->r1c1;
|
||||
sum->r1c2 = (matrix1->r1c2 + matrix2->r1c2) + (matrix3->r1c2 + matrix4->r1c2) + matrix5->r1c2;
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 + matrix2->r2c1) + (matrix3->r2c1 + matrix4->r2c1) + matrix5->r2c1;
|
||||
sum->r2c2 = (matrix1->r2c2 + matrix2->r2c2) + (matrix3->r2c2 + matrix4->r2c2) + matrix5->r2c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_add5(
|
||||
const DPMatrix2x2* matrix1,
|
||||
const DPMatrix2x2* matrix2,
|
||||
const DPMatrix2x2* matrix3,
|
||||
const DPMatrix2x2* matrix4,
|
||||
const DPMatrix2x2* matrix5,
|
||||
DPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 + matrix2->r1c1) + (matrix3->r1c1 + matrix4->r1c1) + matrix5->r1c1;
|
||||
sum->r1c2 = (matrix1->r1c2 + matrix2->r1c2) + (matrix3->r1c2 + matrix4->r1c2) + matrix5->r1c2;
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 + matrix2->r2c1) + (matrix3->r2c1 + matrix4->r2c1) + matrix5->r2c1;
|
||||
sum->r2c2 = (matrix1->r2c2 + matrix2->r2c2) + (matrix3->r2c2 + matrix4->r2c2) + matrix5->r2c2;
|
||||
}
|
||||
|
||||
// ================ Subtraction ================= //
|
||||
|
||||
static inline void sp_matrix2x2_subtract(const SPMatrix2x2* minuend, const SPMatrix2x2* subtrahend, SPMatrix2x2* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
||||
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
|
||||
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_subtract(const DPMatrix2x2* minuend, const DPMatrix2x2* subtrahend, DPMatrix2x2* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
|
||||
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
|
||||
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
|
||||
}
|
||||
|
||||
// ============= Weighed Sum of two ============= //
|
||||
|
||||
static inline void sp_matrix2x2_get_weighted_sum2(
|
||||
const float weight1, const SPMatrix2x2* matrix1,
|
||||
const float weight2, const SPMatrix2x2* matrix2,
|
||||
SPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2;
|
||||
sum->r1c2 = matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2;
|
||||
sum->r2c2 = matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_get_weighted_sum2(
|
||||
const double weight1, const DPMatrix2x2* matrix1,
|
||||
const double weight2, const DPMatrix2x2* matrix2,
|
||||
DPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2;
|
||||
sum->r1c2 = matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2;
|
||||
sum->r2c2 = matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2;
|
||||
}
|
||||
|
||||
// ============ Weighed Sum of three ============ //
|
||||
|
||||
static inline void sp_matrix2x2_get_weighted_sum3(
|
||||
const float weight1, const SPMatrix2x2* matrix1,
|
||||
const float weight2, const SPMatrix2x2* matrix2,
|
||||
const float weight3, const SPMatrix2x2* matrix3,
|
||||
SPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2 + matrix3->r1c1 * weight3;
|
||||
sum->r1c2 = matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2 + matrix3->r1c2 * weight3;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2 + matrix3->r2c1 * weight3;
|
||||
sum->r2c2 = matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2 + matrix3->r2c2 * weight3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_get_weighted_sum3(
|
||||
const double weight1, const DPMatrix2x2* matrix1,
|
||||
const double weight2, const DPMatrix2x2* matrix2,
|
||||
const double weight3, const DPMatrix2x2* matrix3,
|
||||
DPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2 + matrix3->r1c1 * weight3;
|
||||
sum->r1c2 = matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2 + matrix3->r1c2 * weight3;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2 + matrix3->r2c1 * weight3;
|
||||
sum->r2c2 = matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2 + matrix3->r2c2 * weight3;
|
||||
}
|
||||
|
||||
// ============ Weighed Sum of four ============= //
|
||||
|
||||
static inline void sp_matrix2x2_get_weighted_sum4(
|
||||
const float weight1, const SPMatrix2x2* matrix1,
|
||||
const float weight2, const SPMatrix2x2* matrix2,
|
||||
const float weight3, const SPMatrix2x2* matrix3,
|
||||
const float weight4, const SPMatrix2x2* matrix4,
|
||||
SPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2) + (matrix3->r1c1 * weight3 + matrix4->r1c1 * weight4);
|
||||
sum->r1c2 = (matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2) + (matrix3->r1c2 * weight3 + matrix4->r1c2 * weight4);
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2) + (matrix3->r2c1 * weight3 + matrix4->r2c1 * weight4);
|
||||
sum->r2c2 = (matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2) + (matrix3->r2c2 * weight3 + matrix4->r2c2 * weight4);
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_get_weighted_sum4(
|
||||
const double weight1, const DPMatrix2x2* matrix1,
|
||||
const double weight2, const DPMatrix2x2* matrix2,
|
||||
const double weight3, const DPMatrix2x2* matrix3,
|
||||
const double weight4, const DPMatrix2x2* matrix4,
|
||||
DPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2) + (matrix3->r1c1 * weight3 + matrix4->r1c1 * weight4);
|
||||
sum->r1c2 = (matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2) + (matrix3->r1c2 * weight3 + matrix4->r1c2 * weight4);
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2) + (matrix3->r2c1 * weight3 + matrix4->r2c1 * weight4);
|
||||
sum->r2c2 = (matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2) + (matrix3->r2c2 * weight3 + matrix4->r2c2 * weight4);
|
||||
}
|
||||
|
||||
// ============ Weighed Sum of five ============= //
|
||||
|
||||
static inline void sp_matrix2x2_get_weighted_sum5(
|
||||
const float weight1, const SPMatrix2x2* matrix1,
|
||||
const float weight2, const SPMatrix2x2* matrix2,
|
||||
const float weight3, const SPMatrix2x2* matrix3,
|
||||
const float weight4, const SPMatrix2x2* matrix4,
|
||||
const float weight5, const SPMatrix2x2* matrix5,
|
||||
SPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2) + (matrix3->r1c1 * weight3 + matrix4->r1c1 * weight4) + matrix5->r1c1 * weight5;
|
||||
sum->r1c2 = (matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2) + (matrix3->r1c2 * weight3 + matrix4->r1c2 * weight4) + matrix5->r1c2 * weight5;
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2) + (matrix3->r2c1 * weight3 + matrix4->r2c1 * weight4) + matrix5->r2c1 * weight5;
|
||||
sum->r2c2 = (matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2) + (matrix3->r2c2 * weight3 + matrix4->r2c2 * weight4) + matrix5->r2c2 * weight5;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_get_weighted_sum5(
|
||||
const double weight1, const DPMatrix2x2* matrix1,
|
||||
const double weight2, const DPMatrix2x2* matrix2,
|
||||
const double weight3, const DPMatrix2x2* matrix3,
|
||||
const double weight4, const DPMatrix2x2* matrix4,
|
||||
const double weight5, const DPMatrix2x2* matrix5,
|
||||
DPMatrix2x2* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2) + (matrix3->r1c1 * weight3 + matrix4->r1c1 * weight4) + matrix5->r1c1 * weight5;
|
||||
sum->r1c2 = (matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2) + (matrix3->r1c2 * weight3 + matrix4->r1c2 * weight4) + matrix5->r1c2 * weight5;
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2) + (matrix3->r2c1 * weight3 + matrix4->r2c1 * weight4) + matrix5->r2c1 * weight5;
|
||||
sum->r2c2 = (matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2) + (matrix3->r2c2 * weight3 + matrix4->r2c2 * weight4) + matrix5->r2c2 * weight5;
|
||||
}
|
||||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
static inline void sp_matrix2x2_multiply(const SPMatrix2x2* multiplicand, const float multiplier, SPMatrix2x2* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
||||
product->r2c1 = multiplicand->r2c1 * multiplier;
|
||||
product->r2c2 = multiplicand->r2c2 * multiplier;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_multiply(const DPMatrix2x2* multiplicand, const double multiplier, DPMatrix2x2* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
|
||||
product->r2c1 = multiplicand->r2c1 * multiplier;
|
||||
product->r2c2 = multiplicand->r2c2 * multiplier;
|
||||
}
|
||||
|
||||
// ================== Division ================== //
|
||||
|
||||
static inline void sp_matrix2x2_divide(const SPMatrix2x2* dividend, const float divisor, SPMatrix2x2* quotient)
|
||||
{
|
||||
quotient->r1c1 = dividend->r1c1 / divisor;
|
||||
quotient->r1c2 = dividend->r1c2 / divisor;
|
||||
|
||||
quotient->r2c1 = dividend->r2c1 / divisor;
|
||||
quotient->r2c2 = dividend->r2c2 / divisor;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_divide(const DPMatrix2x2* dividend, const double divisor, DPMatrix2x2* quotient)
|
||||
{
|
||||
quotient->r1c1 = dividend->r1c1 / divisor;
|
||||
quotient->r1c2 = dividend->r1c2 / divisor;
|
||||
|
||||
quotient->r2c1 = dividend->r2c1 / divisor;
|
||||
quotient->r2c2 = dividend->r2c2 / divisor;
|
||||
}
|
||||
|
||||
// ============ Left Vector Product ============= //
|
||||
|
||||
static inline void sp_matrix2x2_left_product(const SPVector2* vector, const SPMatrix2x2* matrix, SPVector2* result)
|
||||
{
|
||||
sp_vector2_set(
|
||||
vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1,
|
||||
vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2,
|
||||
result
|
||||
);
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_left_product(const DPVector2* vector, const DPMatrix2x2* matrix, DPVector2* result)
|
||||
{
|
||||
dp_vector2_set(
|
||||
vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1,
|
||||
vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2,
|
||||
result
|
||||
);
|
||||
}
|
||||
|
||||
// ============ Right Vector Product ============ //
|
||||
|
||||
static inline void sp_matrix2x2_right_product(const SPMatrix2x2* matrix, const SPVector2* vector, SPVector2* result)
|
||||
{
|
||||
sp_vector2_set(
|
||||
matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2,
|
||||
matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2,
|
||||
result
|
||||
);
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_right_product(const DPMatrix2x2* matrix, const DPVector2* vector, DPVector2* result)
|
||||
{
|
||||
dp_vector2_set(
|
||||
matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2,
|
||||
matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2,
|
||||
result
|
||||
);
|
||||
}
|
||||
|
||||
// =============== Matrix Product =============== //
|
||||
|
||||
static inline void sp_matrix2x2_matrix_product(const SPMatrix2x2* matrix1, const SPMatrix2x2* matrix2, SPMatrix2x2* result)
|
||||
{
|
||||
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||
|
||||
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||
|
||||
result->r1c1 = r1c1;
|
||||
result->r1c2 = r1c2;
|
||||
|
||||
result->r2c1 = r2c1;
|
||||
result->r2c2 = r2c2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix2x2_matrix_product(const DPMatrix2x2* matrix1, const DPMatrix2x2* matrix2, DPMatrix2x2* result)
|
||||
{
|
||||
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1;
|
||||
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2;
|
||||
|
||||
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1;
|
||||
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2;
|
||||
|
||||
result->r1c1 = r1c1;
|
||||
result->r1c2 = r1c2;
|
||||
|
||||
result->r2c1 = r2c1;
|
||||
result->r2c2 = r2c2;
|
||||
}
|
||||
|
||||
#endif
|
||||
397
src/matrix3x3.c
Normal file
397
src/matrix3x3.c
Normal file
|
|
@ -0,0 +1,397 @@
|
|||
#include "matrix3x3.h"
|
||||
|
||||
const SPMatrix3x3 SP_ZERO_MATRIX3X3 = {
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f
|
||||
};
|
||||
|
||||
const DPMatrix3x3 DP_ZERO_MATRIX3X3 = {
|
||||
0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0,
|
||||
0.0, 0.0, 0.0
|
||||
};
|
||||
|
||||
const SPMatrix3x3 SP_IDENTITY_MATRIX3X3 = {
|
||||
1.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
const DPMatrix3x3 DP_IDENTITY_MATRIX3X3 = {
|
||||
1.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 1.0
|
||||
};
|
||||
|
||||
// ================= Inversion ================== //
|
||||
|
||||
int sp_matrix3x3_invert(SPMatrix3x3* matrix)
|
||||
{
|
||||
const float determinant = sp_matrix3x3_get_determinant(matrix);
|
||||
|
||||
if (-SP_EPSYLON <= determinant && determinant <= SP_EPSYLON) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const float r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
|
||||
const float r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
|
||||
const float r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
|
||||
|
||||
const float r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
|
||||
const float r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
|
||||
const float r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
|
||||
|
||||
const float r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
|
||||
const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
|
||||
const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
|
||||
matrix->r1c1 = r1c1 / determinant;
|
||||
matrix->r1c2 = r1c2 / determinant;
|
||||
matrix->r1c3 = r1c3 / determinant;
|
||||
|
||||
matrix->r2c1 = r2c1 / determinant;
|
||||
matrix->r2c2 = r2c2 / determinant;
|
||||
matrix->r2c3 = r2c3 / determinant;
|
||||
|
||||
matrix->r3c1 = r3c1 / determinant;
|
||||
matrix->r3c2 = r3c2 / determinant;
|
||||
matrix->r3c3 = r3c3 / determinant;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int dp_matrix3x3_invert(DPMatrix3x3* matrix)
|
||||
{
|
||||
const double determinant = dp_matrix3x3_get_determinant(matrix);
|
||||
|
||||
if (-DP_EPSYLON <= determinant && determinant <= DP_EPSYLON) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const double r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
|
||||
const double r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
|
||||
const double r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
|
||||
|
||||
const double r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
|
||||
const double r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
|
||||
const double r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
|
||||
|
||||
const double r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
|
||||
const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
|
||||
const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
|
||||
matrix->r1c1 = r1c1 / determinant;
|
||||
matrix->r1c2 = r1c2 / determinant;
|
||||
matrix->r1c3 = r1c3 / determinant;
|
||||
|
||||
matrix->r2c1 = r2c1 / determinant;
|
||||
matrix->r2c2 = r2c2 / determinant;
|
||||
matrix->r2c3 = r2c3 / determinant;
|
||||
|
||||
matrix->r3c1 = r3c1 / determinant;
|
||||
matrix->r3c2 = r3c2 / determinant;
|
||||
matrix->r3c3 = r3c3 / determinant;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// ================ Make Inverted =============== //
|
||||
|
||||
int sp_matrix3x3_make_inverted(const SPMatrix3x3* matrix, SPMatrix3x3* result)
|
||||
{
|
||||
const float determinant = sp_matrix3x3_get_determinant(matrix);
|
||||
|
||||
if (-SP_EPSYLON <= determinant && determinant <= SP_EPSYLON) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const float r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
|
||||
const float r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
|
||||
const float r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
|
||||
|
||||
const float r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
|
||||
const float r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
|
||||
const float r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
|
||||
|
||||
const float r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
|
||||
const float r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
|
||||
const float r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
|
||||
result->r1c1 = r1c1 / determinant;
|
||||
result->r1c2 = r1c2 / determinant;
|
||||
result->r1c3 = r1c3 / determinant;
|
||||
|
||||
result->r2c1 = r2c1 / determinant;
|
||||
result->r2c2 = r2c2 / determinant;
|
||||
result->r2c3 = r2c3 / determinant;
|
||||
|
||||
result->r3c1 = r3c1 / determinant;
|
||||
result->r3c2 = r3c2 / determinant;
|
||||
result->r3c3 = r3c3 / determinant;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int dp_matrix3x3_make_inverted(const DPMatrix3x3* matrix, DPMatrix3x3* result)
|
||||
{
|
||||
const double determinant = dp_matrix3x3_get_determinant(matrix);
|
||||
|
||||
if (-DP_EPSYLON <= determinant && determinant <= DP_EPSYLON) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
const double r1c1 = matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2;
|
||||
const double r1c2 = matrix->r1c3 * matrix->r3c2 - matrix->r1c2 * matrix->r3c3;
|
||||
const double r1c3 = matrix->r1c2 * matrix->r2c3 - matrix->r1c3 * matrix->r2c2;
|
||||
|
||||
const double r2c1 = matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3;
|
||||
const double r2c2 = matrix->r1c1 * matrix->r3c3 - matrix->r1c3 * matrix->r3c1;
|
||||
const double r2c3 = matrix->r1c3 * matrix->r2c1 - matrix->r1c1 * matrix->r2c3;
|
||||
|
||||
const double r3c1 = matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1;
|
||||
const double r3c2 = matrix->r1c2 * matrix->r3c1 - matrix->r1c1 * matrix->r3c2;
|
||||
const double r3c3 = matrix->r1c1 * matrix->r2c2 - matrix->r1c2 * matrix->r2c1;
|
||||
|
||||
result->r1c1 = r1c1 / determinant;
|
||||
result->r1c2 = r1c2 / determinant;
|
||||
result->r1c3 = r1c3 / determinant;
|
||||
|
||||
result->r2c1 = r2c1 / determinant;
|
||||
result->r2c2 = r2c2 / determinant;
|
||||
result->r2c3 = r2c3 / determinant;
|
||||
|
||||
result->r3c1 = r3c1 / determinant;
|
||||
result->r3c2 = r3c2 / determinant;
|
||||
result->r3c3 = r3c3 / determinant;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// ============= Weighed Sum of two ============= //
|
||||
|
||||
void sp_matrix3x3_get_weighted_sum2(
|
||||
const float weight1, const SPMatrix3x3* matrix1,
|
||||
const float weight2, const SPMatrix3x3* matrix2,
|
||||
SPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2;
|
||||
sum->r1c2 = matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2;
|
||||
sum->r1c3 = matrix1->r1c3 * weight1 + matrix2->r1c3 * weight2;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2;
|
||||
sum->r2c2 = matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2;
|
||||
sum->r2c3 = matrix1->r2c3 * weight1 + matrix2->r2c3 * weight2;
|
||||
|
||||
sum->r3c1 = matrix1->r3c1 * weight1 + matrix2->r3c1 * weight2;
|
||||
sum->r3c2 = matrix1->r3c2 * weight1 + matrix2->r3c2 * weight2;
|
||||
sum->r3c3 = matrix1->r3c3 * weight1 + matrix2->r3c3 * weight2;
|
||||
}
|
||||
|
||||
void dp_matrix3x3_get_weighted_sum2(
|
||||
const double weight1, const DPMatrix3x3* matrix1,
|
||||
const double weight2, const DPMatrix3x3* matrix2,
|
||||
DPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2;
|
||||
sum->r1c2 = matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2;
|
||||
sum->r1c3 = matrix1->r1c3 * weight1 + matrix2->r1c3 * weight2;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2;
|
||||
sum->r2c2 = matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2;
|
||||
sum->r2c3 = matrix1->r2c3 * weight1 + matrix2->r2c3 * weight2;
|
||||
|
||||
sum->r3c1 = matrix1->r3c1 * weight1 + matrix2->r3c1 * weight2;
|
||||
sum->r3c2 = matrix1->r3c2 * weight1 + matrix2->r3c2 * weight2;
|
||||
sum->r3c3 = matrix1->r3c3 * weight1 + matrix2->r3c3 * weight2;
|
||||
}
|
||||
|
||||
// ============ Weighed Sum of three ============ //
|
||||
|
||||
void sp_matrix3x3_get_weighted_sum3(
|
||||
const float weight1, const SPMatrix3x3* matrix1,
|
||||
const float weight2, const SPMatrix3x3* matrix2,
|
||||
const float weight3, const SPMatrix3x3* matrix3,
|
||||
SPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2 + matrix3->r1c1 * weight3;
|
||||
sum->r1c2 = matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2 + matrix3->r1c2 * weight3;
|
||||
sum->r1c3 = matrix1->r1c3 * weight1 + matrix2->r1c3 * weight2 + matrix3->r1c3 * weight3;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2 + matrix3->r2c1 * weight3;
|
||||
sum->r2c2 = matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2 + matrix3->r2c2 * weight3;
|
||||
sum->r2c3 = matrix1->r2c3 * weight1 + matrix2->r2c3 * weight2 + matrix3->r2c3 * weight3;
|
||||
|
||||
sum->r3c1 = matrix1->r3c1 * weight1 + matrix2->r3c1 * weight2 + matrix3->r3c1 * weight3;
|
||||
sum->r3c2 = matrix1->r3c2 * weight1 + matrix2->r3c2 * weight2 + matrix3->r3c2 * weight3;
|
||||
sum->r3c3 = matrix1->r3c3 * weight1 + matrix2->r3c3 * weight2 + matrix3->r3c3 * weight3;
|
||||
}
|
||||
|
||||
void dp_matrix3x3_get_weighted_sum3(
|
||||
const double weight1, const DPMatrix3x3* matrix1,
|
||||
const double weight2, const DPMatrix3x3* matrix2,
|
||||
const double weight3, const DPMatrix3x3* matrix3,
|
||||
DPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2 + matrix3->r1c1 * weight3;
|
||||
sum->r1c2 = matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2 + matrix3->r1c2 * weight3;
|
||||
sum->r1c3 = matrix1->r1c3 * weight1 + matrix2->r1c3 * weight2 + matrix3->r1c3 * weight3;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2 + matrix3->r2c1 * weight3;
|
||||
sum->r2c2 = matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2 + matrix3->r2c2 * weight3;
|
||||
sum->r2c3 = matrix1->r2c3 * weight1 + matrix2->r2c3 * weight2 + matrix3->r2c3 * weight3;
|
||||
|
||||
sum->r3c1 = matrix1->r3c1 * weight1 + matrix2->r3c1 * weight2 + matrix3->r3c1 * weight3;
|
||||
sum->r3c2 = matrix1->r3c2 * weight1 + matrix2->r3c2 * weight2 + matrix3->r3c2 * weight3;
|
||||
sum->r3c3 = matrix1->r3c3 * weight1 + matrix2->r3c3 * weight2 + matrix3->r3c3 * weight3;
|
||||
}
|
||||
|
||||
// ============ Weighed Sum of four ============= //
|
||||
|
||||
void sp_matrix3x3_get_weighted_sum4(
|
||||
const float weight1, const SPMatrix3x3* matrix1,
|
||||
const float weight2, const SPMatrix3x3* matrix2,
|
||||
const float weight3, const SPMatrix3x3* matrix3,
|
||||
const float weight4, const SPMatrix3x3* matrix4,
|
||||
SPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2) + (matrix3->r1c1 * weight3 + matrix4->r1c1 * weight4);
|
||||
sum->r1c2 = (matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2) + (matrix3->r1c2 * weight3 + matrix4->r1c2 * weight4);
|
||||
sum->r1c3 = (matrix1->r1c3 * weight1 + matrix2->r1c3 * weight2) + (matrix3->r1c3 * weight3 + matrix4->r1c3 * weight4);
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2) + (matrix3->r2c1 * weight3 + matrix4->r2c1 * weight4);
|
||||
sum->r2c2 = (matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2) + (matrix3->r2c2 * weight3 + matrix4->r2c2 * weight4);
|
||||
sum->r2c3 = (matrix1->r2c3 * weight1 + matrix2->r2c3 * weight2) + (matrix3->r2c3 * weight3 + matrix4->r2c3 * weight4);
|
||||
|
||||
sum->r3c1 = (matrix1->r3c1 * weight1 + matrix2->r3c1 * weight2) + (matrix3->r3c1 * weight3 + matrix4->r3c1 * weight4);
|
||||
sum->r3c2 = (matrix1->r3c2 * weight1 + matrix2->r3c2 * weight2) + (matrix3->r3c2 * weight3 + matrix4->r3c2 * weight4);
|
||||
sum->r3c3 = (matrix1->r3c3 * weight1 + matrix2->r3c3 * weight2) + (matrix3->r3c3 * weight3 + matrix4->r3c3 * weight4);
|
||||
}
|
||||
|
||||
void dp_matrix3x3_get_weighted_sum4(
|
||||
const double weight1, const DPMatrix3x3* matrix1,
|
||||
const double weight2, const DPMatrix3x3* matrix2,
|
||||
const double weight3, const DPMatrix3x3* matrix3,
|
||||
const double weight4, const DPMatrix3x3* matrix4,
|
||||
DPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2) + (matrix3->r1c1 * weight3 + matrix4->r1c1 * weight4);
|
||||
sum->r1c2 = (matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2) + (matrix3->r1c2 * weight3 + matrix4->r1c2 * weight4);
|
||||
sum->r1c3 = (matrix1->r1c3 * weight1 + matrix2->r1c3 * weight2) + (matrix3->r1c3 * weight3 + matrix4->r1c3 * weight4);
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2) + (matrix3->r2c1 * weight3 + matrix4->r2c1 * weight4);
|
||||
sum->r2c2 = (matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2) + (matrix3->r2c2 * weight3 + matrix4->r2c2 * weight4);
|
||||
sum->r2c3 = (matrix1->r2c3 * weight1 + matrix2->r2c3 * weight2) + (matrix3->r2c3 * weight3 + matrix4->r2c3 * weight4);
|
||||
|
||||
sum->r3c1 = (matrix1->r3c1 * weight1 + matrix2->r3c1 * weight2) + (matrix3->r3c1 * weight3 + matrix4->r3c1 * weight4);
|
||||
sum->r3c2 = (matrix1->r3c2 * weight1 + matrix2->r3c2 * weight2) + (matrix3->r3c2 * weight3 + matrix4->r3c2 * weight4);
|
||||
sum->r3c3 = (matrix1->r3c3 * weight1 + matrix2->r3c3 * weight2) + (matrix3->r3c3 * weight3 + matrix4->r3c3 * weight4);
|
||||
}
|
||||
|
||||
// ============ Weighed Sum of five ============= //
|
||||
|
||||
void sp_matrix3x3_get_weighted_sum5(
|
||||
const float weight1, const SPMatrix3x3* matrix1,
|
||||
const float weight2, const SPMatrix3x3* matrix2,
|
||||
const float weight3, const SPMatrix3x3* matrix3,
|
||||
const float weight4, const SPMatrix3x3* matrix4,
|
||||
const float weight5, const SPMatrix3x3* matrix5,
|
||||
SPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2) + (matrix3->r1c1 * weight3 + matrix4->r1c1 * weight4) + matrix5->r1c1 * weight5;
|
||||
sum->r1c2 = (matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2) + (matrix3->r1c2 * weight3 + matrix4->r1c2 * weight4) + matrix5->r1c2 * weight5;
|
||||
sum->r1c3 = (matrix1->r1c3 * weight1 + matrix2->r1c3 * weight2) + (matrix3->r1c3 * weight3 + matrix4->r1c3 * weight4) + matrix5->r1c3 * weight5;
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2) + (matrix3->r2c1 * weight3 + matrix4->r2c1 * weight4) + matrix5->r2c1 * weight5;
|
||||
sum->r2c2 = (matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2) + (matrix3->r2c2 * weight3 + matrix4->r2c2 * weight4) + matrix5->r2c2 * weight5;
|
||||
sum->r2c3 = (matrix1->r2c3 * weight1 + matrix2->r2c3 * weight2) + (matrix3->r2c3 * weight3 + matrix4->r2c3 * weight4) + matrix5->r2c3 * weight5;
|
||||
|
||||
sum->r3c1 = (matrix1->r3c1 * weight1 + matrix2->r3c1 * weight2) + (matrix3->r3c1 * weight3 + matrix4->r3c1 * weight4) + matrix5->r3c1 * weight5;
|
||||
sum->r3c2 = (matrix1->r3c2 * weight1 + matrix2->r3c2 * weight2) + (matrix3->r3c2 * weight3 + matrix4->r3c2 * weight4) + matrix5->r3c2 * weight5;
|
||||
sum->r3c3 = (matrix1->r3c3 * weight1 + matrix2->r3c3 * weight2) + (matrix3->r3c3 * weight3 + matrix4->r3c3 * weight4) + matrix5->r3c3 * weight5;
|
||||
}
|
||||
|
||||
void dp_matrix3x3_get_weighted_sum5(
|
||||
const double weight1, const DPMatrix3x3* matrix1,
|
||||
const double weight2, const DPMatrix3x3* matrix2,
|
||||
const double weight3, const DPMatrix3x3* matrix3,
|
||||
const double weight4, const DPMatrix3x3* matrix4,
|
||||
const double weight5, const DPMatrix3x3* matrix5,
|
||||
DPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 * weight1 + matrix2->r1c1 * weight2) + (matrix3->r1c1 * weight3 + matrix4->r1c1 * weight4) + matrix5->r1c1 * weight5;
|
||||
sum->r1c2 = (matrix1->r1c2 * weight1 + matrix2->r1c2 * weight2) + (matrix3->r1c2 * weight3 + matrix4->r1c2 * weight4) + matrix5->r1c2 * weight5;
|
||||
sum->r1c3 = (matrix1->r1c3 * weight1 + matrix2->r1c3 * weight2) + (matrix3->r1c3 * weight3 + matrix4->r1c3 * weight4) + matrix5->r1c3 * weight5;
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 * weight1 + matrix2->r2c1 * weight2) + (matrix3->r2c1 * weight3 + matrix4->r2c1 * weight4) + matrix5->r2c1 * weight5;
|
||||
sum->r2c2 = (matrix1->r2c2 * weight1 + matrix2->r2c2 * weight2) + (matrix3->r2c2 * weight3 + matrix4->r2c2 * weight4) + matrix5->r2c2 * weight5;
|
||||
sum->r2c3 = (matrix1->r2c3 * weight1 + matrix2->r2c3 * weight2) + (matrix3->r2c3 * weight3 + matrix4->r2c3 * weight4) + matrix5->r2c3 * weight5;
|
||||
|
||||
sum->r3c1 = (matrix1->r3c1 * weight1 + matrix2->r3c1 * weight2) + (matrix3->r3c1 * weight3 + matrix4->r3c1 * weight4) + matrix5->r3c1 * weight5;
|
||||
sum->r3c2 = (matrix1->r3c2 * weight1 + matrix2->r3c2 * weight2) + (matrix3->r3c2 * weight3 + matrix4->r3c2 * weight4) + matrix5->r3c2 * weight5;
|
||||
sum->r3c3 = (matrix1->r3c3 * weight1 + matrix2->r3c3 * weight2) + (matrix3->r3c3 * weight3 + matrix4->r3c3 * weight4) + matrix5->r3c3 * weight5;
|
||||
}
|
||||
|
||||
// =============== Matrix Product =============== //
|
||||
|
||||
void sp_matrix3x3_matrix_product(const SPMatrix3x3* matrix1, const SPMatrix3x3* matrix2, SPMatrix3x3* result)
|
||||
{
|
||||
const float r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
const float r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
const float r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||
|
||||
const float r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
const float r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
const float r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||
|
||||
const float r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||
const float r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||
const float r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
|
||||
|
||||
result->r1c1 = r1c1;
|
||||
result->r1c2 = r1c2;
|
||||
result->r1c3 = r1c3;
|
||||
|
||||
result->r2c1 = r2c1;
|
||||
result->r2c2 = r2c2;
|
||||
result->r2c3 = r2c3;
|
||||
|
||||
result->r3c1 = r3c1;
|
||||
result->r3c2 = r3c2;
|
||||
result->r3c3 = r3c3;
|
||||
}
|
||||
|
||||
void dp_matrix3x3_matrix_product(const DPMatrix3x3* matrix1, const DPMatrix3x3* matrix2, DPMatrix3x3* result)
|
||||
{
|
||||
const double r1c1 = matrix1->r1c1 * matrix2->r1c1 + matrix1->r1c2 * matrix2->r2c1 + matrix1->r1c3 * matrix2->r3c1;
|
||||
const double r1c2 = matrix1->r1c1 * matrix2->r1c2 + matrix1->r1c2 * matrix2->r2c2 + matrix1->r1c3 * matrix2->r3c2;
|
||||
const double r1c3 = matrix1->r1c1 * matrix2->r1c3 + matrix1->r1c2 * matrix2->r2c3 + matrix1->r1c3 * matrix2->r3c3;
|
||||
|
||||
const double r2c1 = matrix1->r2c1 * matrix2->r1c1 + matrix1->r2c2 * matrix2->r2c1 + matrix1->r2c3 * matrix2->r3c1;
|
||||
const double r2c2 = matrix1->r2c1 * matrix2->r1c2 + matrix1->r2c2 * matrix2->r2c2 + matrix1->r2c3 * matrix2->r3c2;
|
||||
const double r2c3 = matrix1->r2c1 * matrix2->r1c3 + matrix1->r2c2 * matrix2->r2c3 + matrix1->r2c3 * matrix2->r3c3;
|
||||
|
||||
const double r3c1 = matrix1->r3c1 * matrix2->r1c1 + matrix1->r3c2 * matrix2->r2c1 + matrix1->r3c3 * matrix2->r3c1;
|
||||
const double r3c2 = matrix1->r3c1 * matrix2->r1c2 + matrix1->r3c2 * matrix2->r2c2 + matrix1->r3c3 * matrix2->r3c2;
|
||||
const double r3c3 = matrix1->r3c1 * matrix2->r1c3 + matrix1->r3c2 * matrix2->r2c3 + matrix1->r3c3 * matrix2->r3c3;
|
||||
|
||||
result->r1c1 = r1c1;
|
||||
result->r1c2 = r1c2;
|
||||
result->r1c3 = r1c3;
|
||||
|
||||
result->r2c1 = r2c1;
|
||||
result->r2c2 = r2c2;
|
||||
result->r2c3 = r2c3;
|
||||
|
||||
result->r3c1 = r3c1;
|
||||
result->r3c2 = r3c2;
|
||||
result->r3c3 = r3c3;
|
||||
}
|
||||
794
src/matrix3x3.h
Normal file
794
src/matrix3x3.h
Normal file
|
|
@ -0,0 +1,794 @@
|
|||
#ifndef _GEOMETRY_MATRIX3X3_H_
|
||||
#define _GEOMETRY_MATRIX3X3_H_
|
||||
|
||||
#include "vector3.h"
|
||||
|
||||
typedef struct {
|
||||
float r1c1, r1c2, r1c3;
|
||||
float r2c1, r2c2, r2c3;
|
||||
float r3c1, r3c2, r3c3;
|
||||
} SPMatrix3x3;
|
||||
|
||||
typedef struct {
|
||||
double r1c1, r1c2, r1c3;
|
||||
double r2c1, r2c2, r2c3;
|
||||
double r3c1, r3c2, r3c3;
|
||||
} DPMatrix3x3;
|
||||
|
||||
extern const SPMatrix3x3 SP_ZERO_MATRIX3X3;
|
||||
|
||||
extern const DPMatrix3x3 DP_ZERO_MATRIX3X3;
|
||||
|
||||
extern const SPMatrix3x3 SP_IDENTITY_MATRIX3X3;
|
||||
|
||||
extern const DPMatrix3x3 DP_IDENTITY_MATRIX3X3;
|
||||
|
||||
// =================== Reset ==================== //
|
||||
|
||||
static inline void sp_matrix3x3_reset(SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = 0.0f;
|
||||
matrix->r1c2 = 0.0f;
|
||||
matrix->r1c3 = 0.0f;
|
||||
|
||||
matrix->r2c1 = 0.0f;
|
||||
matrix->r2c2 = 0.0f;
|
||||
matrix->r2c3 = 0.0f;
|
||||
|
||||
matrix->r3c1 = 0.0f;
|
||||
matrix->r3c2 = 0.0f;
|
||||
matrix->r3c3 = 0.0f;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_reset(DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = 0.0;
|
||||
matrix->r1c2 = 0.0;
|
||||
matrix->r1c3 = 0.0;
|
||||
|
||||
matrix->r2c1 = 0.0;
|
||||
matrix->r2c2 = 0.0;
|
||||
matrix->r2c3 = 0.0;
|
||||
|
||||
matrix->r3c1 = 0.0;
|
||||
matrix->r3c2 = 0.0;
|
||||
matrix->r3c3 = 0.0;
|
||||
}
|
||||
|
||||
// ================== Identity ================== //
|
||||
|
||||
static inline void sp_matrix3x3_make_identity(SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = 1.0f;
|
||||
matrix->r1c2 = 0.0f;
|
||||
matrix->r1c3 = 0.0f;
|
||||
|
||||
matrix->r2c1 = 0.0f;
|
||||
matrix->r2c2 = 1.0f;
|
||||
matrix->r2c3 = 0.0f;
|
||||
|
||||
matrix->r3c1 = 0.0f;
|
||||
matrix->r3c2 = 0.0f;
|
||||
matrix->r3c3 = 1.0f;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_make_identity(DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = 1.0;
|
||||
matrix->r1c2 = 0.0;
|
||||
matrix->r1c3 = 0.0;
|
||||
|
||||
matrix->r2c1 = 0.0;
|
||||
matrix->r2c2 = 1.0;
|
||||
matrix->r2c3 = 0.0;
|
||||
|
||||
matrix->r3c1 = 0.0;
|
||||
matrix->r3c2 = 0.0;
|
||||
matrix->r3c3 = 1.0;
|
||||
}
|
||||
|
||||
// ================ Make Diagonal =============== //
|
||||
|
||||
static inline void sp_matrix3x3_make_diagonal(const float d1, const float d2, const float d3, SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r1c2 = 0.0f;
|
||||
matrix->r1c3 = 0.0f;
|
||||
|
||||
matrix->r2c1 = 0.0f;
|
||||
matrix->r2c2 = d2;
|
||||
matrix->r2c3 = 0.0f;
|
||||
|
||||
matrix->r3c1 = 0.0f;
|
||||
matrix->r3c2 = 0.0f;
|
||||
matrix->r3c3 = d2;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_make_diagonal(const double d1, const double d2, const double d3, DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r1c2 = 0.0;
|
||||
matrix->r1c3 = 0.0;
|
||||
|
||||
matrix->r2c1 = 0.0;
|
||||
matrix->r2c2 = d2;
|
||||
matrix->r2c3 = 0.0;
|
||||
|
||||
matrix->r3c1 = 0.0;
|
||||
matrix->r3c2 = 0.0;
|
||||
matrix->r3c3 = d2;
|
||||
}
|
||||
|
||||
// ==================== Copy ==================== //
|
||||
|
||||
static inline void sp_matrix3x3_copy(const SPMatrix3x3* from, SPMatrix3x3* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r1c2;
|
||||
to->r1c3 = from->r1c3;
|
||||
|
||||
to->r2c1 = from->r2c1;
|
||||
to->r2c2 = from->r2c2;
|
||||
to->r2c3 = from->r2c3;
|
||||
|
||||
to->r3c1 = from->r3c1;
|
||||
to->r3c2 = from->r3c2;
|
||||
to->r3c3 = from->r3c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_copy(const DPMatrix3x3* from, DPMatrix3x3* to)
|
||||
{
|
||||
to->r1c1 = from->r1c1;
|
||||
to->r1c2 = from->r1c2;
|
||||
to->r1c3 = from->r1c3;
|
||||
|
||||
to->r2c1 = from->r2c1;
|
||||
to->r2c2 = from->r2c2;
|
||||
to->r2c3 = from->r2c3;
|
||||
|
||||
to->r3c1 = from->r3c1;
|
||||
to->r3c2 = from->r3c2;
|
||||
to->r3c3 = from->r3c3;
|
||||
}
|
||||
|
||||
// ============= Copy to twin type ============== //
|
||||
|
||||
static inline void sp_matrix3x3_copy_to_double(const SPMatrix3x3* from, DPMatrix3x3* to)
|
||||
{
|
||||
to->r1c1 = (double)from->r1c1;
|
||||
to->r1c2 = (double)from->r1c2;
|
||||
to->r1c3 = (double)from->r1c3;
|
||||
|
||||
to->r2c1 = (double)from->r2c1;
|
||||
to->r2c2 = (double)from->r2c2;
|
||||
to->r2c3 = (double)from->r2c3;
|
||||
|
||||
to->r3c1 = (double)from->r3c1;
|
||||
to->r3c2 = (double)from->r3c2;
|
||||
to->r3c3 = (double)from->r3c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_copy_to_single(const DPMatrix3x3* from, SPMatrix3x3* to)
|
||||
{
|
||||
to->r1c1 = (float)from->r1c1;
|
||||
to->r1c2 = (float)from->r1c2;
|
||||
to->r1c3 = (float)from->r1c3;
|
||||
|
||||
to->r2c1 = (float)from->r2c1;
|
||||
to->r2c2 = (float)from->r2c2;
|
||||
to->r2c3 = (float)from->r2c3;
|
||||
|
||||
to->r3c1 = (float)from->r3c1;
|
||||
to->r3c2 = (float)from->r3c2;
|
||||
to->r3c3 = (float)from->r3c3;
|
||||
}
|
||||
|
||||
// ================ Determinant ================= //
|
||||
|
||||
static inline float sp_matrix3x3_get_determinant(const SPMatrix3x3* matrix)
|
||||
{
|
||||
return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
|
||||
+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
|
||||
+ matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
|
||||
}
|
||||
|
||||
static inline double dp_matrix3x3_get_determinant(const DPMatrix3x3* matrix)
|
||||
{
|
||||
return matrix->r1c1 * (matrix->r2c2 * matrix->r3c3 - matrix->r2c3 * matrix->r3c2)
|
||||
+ matrix->r1c2 * (matrix->r2c3 * matrix->r3c1 - matrix->r2c1 * matrix->r3c3)
|
||||
+ matrix->r1c3 * (matrix->r2c1 * matrix->r3c2 - matrix->r2c2 * matrix->r3c1);
|
||||
}
|
||||
|
||||
// ================== Singular ================== //
|
||||
|
||||
static inline int sp_matrix3x3_is_singular(const SPMatrix3x3* matrix)
|
||||
{
|
||||
const float determinant = sp_matrix3x3_get_determinant(matrix);
|
||||
|
||||
return -SP_EPSYLON <= determinant && determinant <= SP_EPSYLON;
|
||||
}
|
||||
|
||||
static inline int dp_matrix3x3_is_singular(const DPMatrix3x3* matrix)
|
||||
{
|
||||
const double determinant = dp_matrix3x3_get_determinant(matrix);
|
||||
|
||||
return -DP_EPSYLON <= determinant && determinant <= DP_EPSYLON;
|
||||
}
|
||||
|
||||
// ================= Inversion ================== //
|
||||
|
||||
int sp_matrix3x3_invert(SPMatrix3x3* matrix);
|
||||
|
||||
int dp_matrix3x3_invert(DPMatrix3x3* matrix);
|
||||
|
||||
// =============== Transposition ================ //
|
||||
|
||||
static inline void sp_matrix3x3_transpose(SPMatrix3x3* matrix)
|
||||
{
|
||||
float tmp = matrix->r1c2;
|
||||
matrix->r1c2 = matrix->r2c1;
|
||||
matrix->r2c1 = tmp;
|
||||
|
||||
tmp = matrix->r1c3;
|
||||
matrix->r1c3 = matrix->r3c1;
|
||||
matrix->r3c1 = tmp;
|
||||
|
||||
tmp = matrix->r2c3;
|
||||
matrix->r2c3 = matrix->r3c2;
|
||||
matrix->r3c2 = tmp;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_transpose(DPMatrix3x3* matrix)
|
||||
{
|
||||
double tmp = matrix->r1c2;
|
||||
matrix->r1c2 = matrix->r2c1;
|
||||
matrix->r2c1 = tmp;
|
||||
|
||||
tmp = matrix->r1c3;
|
||||
matrix->r1c3 = matrix->r3c1;
|
||||
matrix->r3c1 = tmp;
|
||||
|
||||
tmp = matrix->r2c3;
|
||||
matrix->r2c3 = matrix->r3c2;
|
||||
matrix->r3c2 = tmp;
|
||||
}
|
||||
|
||||
// ================ Make Inverted =============== //
|
||||
|
||||
int sp_matrix3x3_make_inverted(const SPMatrix3x3* matrix, SPMatrix3x3* result);
|
||||
|
||||
int dp_matrix3x3_make_inverted(const DPMatrix3x3* matrix, DPMatrix3x3* result);
|
||||
|
||||
// =============== Make Transposed ============== //
|
||||
|
||||
static inline void sp_matrix3x3_make_transposed(const SPMatrix3x3* matrix, SPMatrix3x3* result)
|
||||
{
|
||||
if (matrix == result) {
|
||||
sp_matrix3x3_transpose(result);
|
||||
return;
|
||||
}
|
||||
|
||||
result->r1c1 = matrix->r1c1;
|
||||
result->r1c2 = matrix->r2c1;
|
||||
result->r1c3 = matrix->r3c1;
|
||||
|
||||
result->r2c1 = matrix->r1c2;
|
||||
result->r2c2 = matrix->r2c2;
|
||||
result->r2c3 = matrix->r3c2;
|
||||
|
||||
result->r3c1 = matrix->r1c3;
|
||||
result->r3c2 = matrix->r2c3;
|
||||
result->r3c3 = matrix->r3c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_make_transposed(const DPMatrix3x3* matrix, DPMatrix3x3* result)
|
||||
{
|
||||
if (matrix == result) {
|
||||
dp_matrix3x3_transpose(result);
|
||||
return;
|
||||
}
|
||||
|
||||
result->r1c1 = matrix->r1c1;
|
||||
result->r1c2 = matrix->r2c1;
|
||||
result->r1c3 = matrix->r3c1;
|
||||
|
||||
result->r2c1 = matrix->r1c2;
|
||||
result->r2c2 = matrix->r2c2;
|
||||
result->r2c3 = matrix->r3c2;
|
||||
|
||||
result->r3c1 = matrix->r1c3;
|
||||
result->r3c2 = matrix->r2c3;
|
||||
result->r3c3 = matrix->r3c3;
|
||||
}
|
||||
|
||||
// ================ Set Diagonal ================ //
|
||||
|
||||
static inline void sp_matrix3x3_set_main_diagonal(const float d1, const float d2, const float d3, SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r2c2 = d2;
|
||||
matrix->r3c3 = d3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_set_main_diagonal(const double d1, const double d2, const double d3, DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = d1;
|
||||
matrix->r2c2 = d2;
|
||||
matrix->r3c3 = d3;
|
||||
}
|
||||
|
||||
// ================= Set Row 1 ================== //
|
||||
|
||||
static inline void sp_matrix3x3_set_row1(const float c1, const float c2, const float c3, SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
matrix->r1c3 = c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_set_row1(const double c1, const double c2, const double c3, DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = c1;
|
||||
matrix->r1c2 = c2;
|
||||
matrix->r1c3 = c3;
|
||||
}
|
||||
|
||||
// ================= Set Row 2 ================== //
|
||||
|
||||
static inline void sp_matrix3x3_set_row2(const float c1, const float c2, const float c3, SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
matrix->r2c3 = c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_set_row2(const double c1, const double c2, const double c3, DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r2c1 = c1;
|
||||
matrix->r2c2 = c2;
|
||||
matrix->r2c3 = c3;
|
||||
}
|
||||
|
||||
// ================= Set Row 3 ================== //
|
||||
|
||||
static inline void sp_matrix3x3_set_row3(const float c1, const float c2, const float c3, SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r3c1 = c1;
|
||||
matrix->r3c2 = c2;
|
||||
matrix->r3c3 = c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_set_row3(const double c1, const double c2, const double c3, DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r3c1 = c1;
|
||||
matrix->r3c2 = c2;
|
||||
matrix->r3c3 = c3;
|
||||
}
|
||||
|
||||
// ================ Set Column 1 ================ //
|
||||
|
||||
static inline void sp_matrix3x3_set_column1(const float r1, const float r2, const float r3, SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
matrix->r3c1 = r3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_set_column1(const double r1, const double r2, const double r3, DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c1 = r1;
|
||||
matrix->r2c1 = r2;
|
||||
matrix->r3c1 = r3;
|
||||
}
|
||||
|
||||
// ================ Set Column 2 ================ //
|
||||
|
||||
static inline void sp_matrix3x3_set_column2(const float r1, const float r2, const float r3, SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
matrix->r3c2 = r3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_set_column2(const double r1, const double r2, const double r3, DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c2 = r1;
|
||||
matrix->r2c2 = r2;
|
||||
matrix->r3c2 = r3;
|
||||
}
|
||||
|
||||
// ================ Set Column 3 ================ //
|
||||
|
||||
static inline void sp_matrix3x3_set_column3(const float r1, const float r2, const float r3, SPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c3 = r1;
|
||||
matrix->r2c3 = r2;
|
||||
matrix->r3c3 = r3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_set_column3(const double r1, const double r2, const double r3, DPMatrix3x3* matrix)
|
||||
{
|
||||
matrix->r1c3 = r1;
|
||||
matrix->r2c3 = r2;
|
||||
matrix->r3c3 = r3;
|
||||
}
|
||||
|
||||
// ================== Addition ================== //
|
||||
|
||||
static inline void sp_matrix3x3_add(const SPMatrix3x3* matrix1, const SPMatrix3x3* matrix2, SPMatrix3x3* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
|
||||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
|
||||
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
|
||||
|
||||
sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
|
||||
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
|
||||
sum->r3c3 = matrix1->r3c3 + matrix2->r3c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_add(const DPMatrix3x3* matrix1, const DPMatrix3x3* matrix2, DPMatrix3x3* sum)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2;
|
||||
sum->r1c3 = matrix1->r1c3 + matrix2->r1c3;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1;
|
||||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2;
|
||||
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3;
|
||||
|
||||
sum->r3c1 = matrix1->r3c1 + matrix2->r3c1;
|
||||
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2;
|
||||
sum->r3c3 = matrix1->r3c3 + matrix2->r3c3;
|
||||
}
|
||||
|
||||
// ==================== Add3 ==================== //
|
||||
|
||||
static inline void sp_matrix3x3_add3(
|
||||
const SPMatrix3x3* matrix1,
|
||||
const SPMatrix3x3* matrix2,
|
||||
const SPMatrix3x3* matrix3,
|
||||
SPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1 + matrix3->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2 + matrix3->r1c2;
|
||||
sum->r1c3 = matrix1->r1c3 + matrix2->r1c3 + matrix3->r1c3;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1 + matrix3->r2c1;
|
||||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2 + matrix3->r2c2;
|
||||
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3 + matrix3->r2c3;
|
||||
|
||||
sum->r3c1 = matrix1->r3c1 + matrix2->r3c1 + matrix3->r3c1;
|
||||
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2 + matrix3->r3c2;
|
||||
sum->r3c3 = matrix1->r3c3 + matrix2->r3c3 + matrix3->r3c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_add3(
|
||||
const DPMatrix3x3* matrix1,
|
||||
const DPMatrix3x3* matrix2,
|
||||
const DPMatrix3x3* matrix3,
|
||||
DPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = matrix1->r1c1 + matrix2->r1c1 + matrix3->r1c1;
|
||||
sum->r1c2 = matrix1->r1c2 + matrix2->r1c2 + matrix3->r1c2;
|
||||
sum->r1c3 = matrix1->r1c3 + matrix2->r1c3 + matrix3->r1c3;
|
||||
|
||||
sum->r2c1 = matrix1->r2c1 + matrix2->r2c1 + matrix3->r2c1;
|
||||
sum->r2c2 = matrix1->r2c2 + matrix2->r2c2 + matrix3->r2c2;
|
||||
sum->r2c3 = matrix1->r2c3 + matrix2->r2c3 + matrix3->r2c3;
|
||||
|
||||
sum->r3c1 = matrix1->r3c1 + matrix2->r3c1 + matrix3->r3c1;
|
||||
sum->r3c2 = matrix1->r3c2 + matrix2->r3c2 + matrix3->r3c2;
|
||||
sum->r3c3 = matrix1->r3c3 + matrix2->r3c3 + matrix3->r3c3;
|
||||
}
|
||||
|
||||
// ==================== Add4 ==================== //
|
||||
|
||||
static inline void sp_matrix3x3_add4(
|
||||
const SPMatrix3x3* matrix1,
|
||||
const SPMatrix3x3* matrix2,
|
||||
const SPMatrix3x3* matrix3,
|
||||
const SPMatrix3x3* matrix4,
|
||||
SPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 + matrix2->r1c1) + (matrix3->r1c1 + matrix4->r1c1);
|
||||
sum->r1c2 = (matrix1->r1c2 + matrix2->r1c2) + (matrix3->r1c2 + matrix4->r1c2);
|
||||
sum->r1c2 = (matrix1->r1c3 + matrix2->r1c3) + (matrix3->r1c3 + matrix4->r1c3);
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 + matrix2->r2c1) + (matrix3->r2c1 + matrix4->r2c1);
|
||||
sum->r2c2 = (matrix1->r2c2 + matrix2->r2c2) + (matrix3->r2c2 + matrix4->r2c2);
|
||||
sum->r2c3 = (matrix1->r2c3 + matrix2->r2c3) + (matrix3->r2c3 + matrix4->r2c3);
|
||||
|
||||
sum->r3c1 = (matrix1->r3c1 + matrix2->r3c1) + (matrix3->r3c1 + matrix4->r3c1);
|
||||
sum->r3c2 = (matrix1->r3c2 + matrix2->r3c2) + (matrix3->r3c2 + matrix4->r3c2);
|
||||
sum->r3c3 = (matrix1->r3c3 + matrix2->r3c3) + (matrix3->r3c3 + matrix4->r3c3);
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_add4(
|
||||
const DPMatrix3x3* matrix1,
|
||||
const DPMatrix3x3* matrix2,
|
||||
const DPMatrix3x3* matrix3,
|
||||
const DPMatrix3x3* matrix4,
|
||||
DPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 + matrix2->r1c1) + (matrix3->r1c1 + matrix4->r1c1);
|
||||
sum->r1c2 = (matrix1->r1c2 + matrix2->r1c2) + (matrix3->r1c2 + matrix4->r1c2);
|
||||
sum->r1c2 = (matrix1->r1c3 + matrix2->r1c3) + (matrix3->r1c3 + matrix4->r1c3);
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 + matrix2->r2c1) + (matrix3->r2c1 + matrix4->r2c1);
|
||||
sum->r2c2 = (matrix1->r2c2 + matrix2->r2c2) + (matrix3->r2c2 + matrix4->r2c2);
|
||||
sum->r2c3 = (matrix1->r2c3 + matrix2->r2c3) + (matrix3->r2c3 + matrix4->r2c3);
|
||||
|
||||
sum->r3c1 = (matrix1->r3c1 + matrix2->r3c1) + (matrix3->r3c1 + matrix4->r3c1);
|
||||
sum->r3c2 = (matrix1->r3c2 + matrix2->r3c2) + (matrix3->r3c2 + matrix4->r3c2);
|
||||
sum->r3c3 = (matrix1->r3c3 + matrix2->r3c3) + (matrix3->r3c3 + matrix4->r3c3);
|
||||
}
|
||||
|
||||
// ==================== Add5 ==================== //
|
||||
|
||||
static inline void sp_matrix3x3_add5(
|
||||
const SPMatrix3x3* matrix1,
|
||||
const SPMatrix3x3* matrix2,
|
||||
const SPMatrix3x3* matrix3,
|
||||
const SPMatrix3x3* matrix4,
|
||||
const SPMatrix3x3* matrix5,
|
||||
SPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 + matrix2->r1c1) + (matrix3->r1c1 + matrix4->r1c1) + matrix5->r1c1;
|
||||
sum->r1c2 = (matrix1->r1c2 + matrix2->r1c2) + (matrix3->r1c2 + matrix4->r1c2) + matrix5->r1c2;
|
||||
sum->r1c3 = (matrix1->r1c3 + matrix2->r1c3) + (matrix3->r1c3 + matrix4->r1c3) + matrix5->r1c3;
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 + matrix2->r2c1) + (matrix3->r2c1 + matrix4->r2c1) + matrix5->r2c1;
|
||||
sum->r2c2 = (matrix1->r2c2 + matrix2->r2c2) + (matrix3->r2c2 + matrix4->r2c2) + matrix5->r2c2;
|
||||
sum->r2c3 = (matrix1->r2c3 + matrix2->r2c3) + (matrix3->r2c3 + matrix4->r2c3) + matrix5->r2c3;
|
||||
|
||||
sum->r3c1 = (matrix1->r3c1 + matrix2->r3c1) + (matrix3->r3c1 + matrix4->r3c1) + matrix5->r3c1;
|
||||
sum->r3c2 = (matrix1->r3c2 + matrix2->r3c2) + (matrix3->r3c2 + matrix4->r3c2) + matrix5->r3c2;
|
||||
sum->r3c3 = (matrix1->r3c3 + matrix2->r3c3) + (matrix3->r3c3 + matrix4->r3c3) + matrix5->r3c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_add5(
|
||||
const DPMatrix3x3* matrix1,
|
||||
const DPMatrix3x3* matrix2,
|
||||
const DPMatrix3x3* matrix3,
|
||||
const DPMatrix3x3* matrix4,
|
||||
const DPMatrix3x3* matrix5,
|
||||
DPMatrix3x3* sum
|
||||
)
|
||||
{
|
||||
sum->r1c1 = (matrix1->r1c1 + matrix2->r1c1) + (matrix3->r1c1 + matrix4->r1c1) + matrix5->r1c1;
|
||||
sum->r1c2 = (matrix1->r1c2 + matrix2->r1c2) + (matrix3->r1c2 + matrix4->r1c2) + matrix5->r1c2;
|
||||
sum->r1c3 = (matrix1->r1c3 + matrix2->r1c3) + (matrix3->r1c3 + matrix4->r1c3) + matrix5->r1c3;
|
||||
|
||||
sum->r2c1 = (matrix1->r2c1 + matrix2->r2c1) + (matrix3->r2c1 + matrix4->r2c1) + matrix5->r2c1;
|
||||
sum->r2c2 = (matrix1->r2c2 + matrix2->r2c2) + (matrix3->r2c2 + matrix4->r2c2) + matrix5->r2c2;
|
||||
sum->r2c3 = (matrix1->r2c3 + matrix2->r2c3) + (matrix3->r2c3 + matrix4->r2c3) + matrix5->r2c3;
|
||||
|
||||
sum->r3c1 = (matrix1->r3c1 + matrix2->r3c1) + (matrix3->r3c1 + matrix4->r3c1) + matrix5->r3c1;
|
||||
sum->r3c2 = (matrix1->r3c2 + matrix2->r3c2) + (matrix3->r3c2 + matrix4->r3c2) + matrix5->r3c2;
|
||||
sum->r3c3 = (matrix1->r3c3 + matrix2->r3c3) + (matrix3->r3c3 + matrix4->r3c3) + matrix5->r3c3;
|
||||
}
|
||||
|
||||
// ================ Subtraction ================= //
|
||||
|
||||
static inline void sp_matrix3x3_subtract(const SPMatrix3x3* minuend, const SPMatrix3x3* subtrahend, SPMatrix3x3* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
|
||||
|
||||
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
|
||||
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
|
||||
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
|
||||
|
||||
difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
|
||||
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
|
||||
difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_subtract(const DPMatrix3x3* minuend, const DPMatrix3x3* subtrahend, DPMatrix3x3* difference)
|
||||
{
|
||||
difference->r1c1 = minuend->r1c1 - subtrahend->r1c1;
|
||||
difference->r1c2 = minuend->r1c2 - subtrahend->r1c2;
|
||||
difference->r1c3 = minuend->r1c3 - subtrahend->r1c3;
|
||||
|
||||
difference->r2c1 = minuend->r2c1 - subtrahend->r2c1;
|
||||
difference->r2c2 = minuend->r2c2 - subtrahend->r2c2;
|
||||
difference->r2c3 = minuend->r2c3 - subtrahend->r2c3;
|
||||
|
||||
difference->r3c1 = minuend->r3c1 - subtrahend->r3c1;
|
||||
difference->r3c2 = minuend->r3c2 - subtrahend->r3c2;
|
||||
difference->r3c3 = minuend->r3c3 - subtrahend->r3c3;
|
||||
}
|
||||
|
||||
// ============= Weighed Sum of two ============= //
|
||||
|
||||
void sp_matrix3x3_get_weighted_sum2(
|
||||
const float weight1, const SPMatrix3x3* matrix1,
|
||||
const float weight2, const SPMatrix3x3* matrix2,
|
||||
SPMatrix3x3* sum
|
||||
);
|
||||
|
||||
void dp_matrix3x3_get_weighted_sum2(
|
||||
const double weight1, const DPMatrix3x3* matrix1,
|
||||
const double weight2, const DPMatrix3x3* matrix2,
|
||||
DPMatrix3x3* sum
|
||||
);
|
||||
|
||||
// ============ Weighed Sum of three ============ //
|
||||
|
||||
void sp_matrix3x3_get_weighted_sum3(
|
||||
const float weight1, const SPMatrix3x3* matrix1,
|
||||
const float weight2, const SPMatrix3x3* matrix2,
|
||||
const float weight3, const SPMatrix3x3* matrix3,
|
||||
SPMatrix3x3* sum
|
||||
);
|
||||
|
||||
void dp_matrix3x3_get_weighted_sum3(
|
||||
const double weight1, const DPMatrix3x3* matrix1,
|
||||
const double weight2, const DPMatrix3x3* matrix2,
|
||||
const double weight3, const DPMatrix3x3* matrix3,
|
||||
DPMatrix3x3* sum
|
||||
);
|
||||
|
||||
// ============ Weighed Sum of four ============= //
|
||||
|
||||
void sp_matrix3x3_get_weighted_sum4(
|
||||
const float weight1, const SPMatrix3x3* matrix1,
|
||||
const float weight2, const SPMatrix3x3* matrix2,
|
||||
const float weight3, const SPMatrix3x3* matrix3,
|
||||
const float weight4, const SPMatrix3x3* matrix4,
|
||||
SPMatrix3x3* sum
|
||||
);
|
||||
|
||||
void dp_matrix3x3_get_weighted_sum4(
|
||||
const double weight1, const DPMatrix3x3* matrix1,
|
||||
const double weight2, const DPMatrix3x3* matrix2,
|
||||
const double weight3, const DPMatrix3x3* matrix3,
|
||||
const double weight4, const DPMatrix3x3* matrix4,
|
||||
DPMatrix3x3* sum
|
||||
);
|
||||
|
||||
// ============ Weighed Sum of five ============= //
|
||||
|
||||
void sp_matrix3x3_get_weighted_sum5(
|
||||
const float weight1, const SPMatrix3x3* matrix1,
|
||||
const float weight2, const SPMatrix3x3* matrix2,
|
||||
const float weight3, const SPMatrix3x3* matrix3,
|
||||
const float weight4, const SPMatrix3x3* matrix4,
|
||||
const float weight5, const SPMatrix3x3* matrix5,
|
||||
SPMatrix3x3* sum
|
||||
);
|
||||
|
||||
void dp_matrix3x3_get_weighted_sum5(
|
||||
const double weight1, const DPMatrix3x3* matrix1,
|
||||
const double weight2, const DPMatrix3x3* matrix2,
|
||||
const double weight3, const DPMatrix3x3* matrix3,
|
||||
const double weight4, const DPMatrix3x3* matrix4,
|
||||
const double weight5, const DPMatrix3x3* matrix5,
|
||||
DPMatrix3x3* sum
|
||||
);
|
||||
|
||||
// =============== Multiplication =============== //
|
||||
|
||||
static inline void sp_matrix3x3_multiply(const SPMatrix3x3* multiplicand, const float multiplier, SPMatrix3x3* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
product->r1c3 = multiplicand->r1c3 * multiplier;
|
||||
|
||||
product->r2c1 = multiplicand->r2c1 * multiplier;
|
||||
product->r2c2 = multiplicand->r2c2 * multiplier;
|
||||
product->r2c3 = multiplicand->r2c3 * multiplier;
|
||||
|
||||
product->r3c1 = multiplicand->r3c1 * multiplier;
|
||||
product->r3c2 = multiplicand->r3c2 * multiplier;
|
||||
product->r3c3 = multiplicand->r3c3 * multiplier;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_multiply(const DPMatrix3x3* multiplicand, const double multiplier, DPMatrix3x3* product)
|
||||
{
|
||||
product->r1c1 = multiplicand->r1c1 * multiplier;
|
||||
product->r1c2 = multiplicand->r1c2 * multiplier;
|
||||
product->r1c3 = multiplicand->r1c3 * multiplier;
|
||||
|
||||
product->r2c1 = multiplicand->r2c1 * multiplier;
|
||||
product->r2c2 = multiplicand->r2c2 * multiplier;
|
||||
product->r2c3 = multiplicand->r2c3 * multiplier;
|
||||
|
||||
product->r3c1 = multiplicand->r3c1 * multiplier;
|
||||
product->r3c2 = multiplicand->r3c2 * multiplier;
|
||||
product->r3c3 = multiplicand->r3c3 * multiplier;
|
||||
}
|
||||
|
||||
// ================== Division ================== //
|
||||
|
||||
static inline void sp_matrix3x3_divide(const SPMatrix3x3* dividend, const float divisor, SPMatrix3x3* quotient)
|
||||
{
|
||||
quotient->r1c1 = dividend->r1c1 / divisor;
|
||||
quotient->r1c2 = dividend->r1c2 / divisor;
|
||||
quotient->r1c3 = dividend->r1c3 / divisor;
|
||||
|
||||
quotient->r2c1 = dividend->r2c1 / divisor;
|
||||
quotient->r2c2 = dividend->r2c2 / divisor;
|
||||
quotient->r2c3 = dividend->r2c3 / divisor;
|
||||
|
||||
quotient->r3c1 = dividend->r3c1 / divisor;
|
||||
quotient->r3c2 = dividend->r3c2 / divisor;
|
||||
quotient->r3c3 = dividend->r3c3 / divisor;
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_divide(const DPMatrix3x3* dividend, const double divisor, DPMatrix3x3* quotient)
|
||||
{
|
||||
quotient->r1c1 = dividend->r1c1 / divisor;
|
||||
quotient->r1c2 = dividend->r1c2 / divisor;
|
||||
quotient->r1c3 = dividend->r1c3 / divisor;
|
||||
|
||||
quotient->r2c1 = dividend->r2c1 / divisor;
|
||||
quotient->r2c2 = dividend->r2c2 / divisor;
|
||||
quotient->r2c3 = dividend->r2c3 / divisor;
|
||||
|
||||
quotient->r3c1 = dividend->r3c1 / divisor;
|
||||
quotient->r3c2 = dividend->r3c2 / divisor;
|
||||
quotient->r3c3 = dividend->r3c3 / divisor;
|
||||
}
|
||||
|
||||
// ============ Left Vector Product ============= //
|
||||
|
||||
static inline void sp_matrix3x3_left_product(const SPVector3* vector, const SPMatrix3x3* matrix, SPVector3* result)
|
||||
{
|
||||
sp_vector3_set(
|
||||
vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1,
|
||||
vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2,
|
||||
vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3 + vector->x3 * matrix->r3c3,
|
||||
result
|
||||
);
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_left_product(const DPVector3* vector, const DPMatrix3x3* matrix, DPVector3* result)
|
||||
{
|
||||
dp_vector3_set(
|
||||
vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1 + vector->x3 * matrix->r3c1,
|
||||
vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2 + vector->x3 * matrix->r3c2,
|
||||
vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3 + vector->x3 * matrix->r3c3,
|
||||
result
|
||||
);
|
||||
}
|
||||
|
||||
// ============ Right Vector Product ============ //
|
||||
|
||||
static inline void sp_matrix3x3_right_product(const SPMatrix3x3* matrix, const SPVector3* vector, SPVector3* result)
|
||||
{
|
||||
sp_vector3_set(
|
||||
matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3,
|
||||
matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3,
|
||||
matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2 + matrix->r3c3 * vector->x3,
|
||||
result
|
||||
);
|
||||
}
|
||||
|
||||
static inline void dp_matrix3x3_right_product(const DPMatrix3x3* matrix, const DPVector3* vector, DPVector3* result)
|
||||
{
|
||||
dp_vector3_set(
|
||||
matrix->r1c1 * vector->x1 + matrix->r1c2 * vector->x2 + matrix->r1c3 * vector->x3,
|
||||
matrix->r2c1 * vector->x1 + matrix->r2c2 * vector->x2 + matrix->r2c3 * vector->x3,
|
||||
matrix->r3c1 * vector->x1 + matrix->r3c2 * vector->x2 + matrix->r3c3 * vector->x3,
|
||||
result
|
||||
);
|
||||
}
|
||||
|
||||
// =============== Matrix Product =============== //
|
||||
|
||||
void sp_matrix3x3_matrix_product(const SPMatrix3x3* matrix1, const SPMatrix3x3* matrix2, SPMatrix3x3* result);
|
||||
|
||||
void dp_matrix3x3_matrix_product(const DPMatrix3x3* matrix1, const DPMatrix3x3* matrix2, DPMatrix3x3* result);
|
||||
|
||||
#endif
|
||||
193
src/quaternion.c
Normal file
193
src/quaternion.c
Normal file
|
|
@ -0,0 +1,193 @@
|
|||
#include "quaternion.h"
|
||||
|
||||
// ============ Make Rotation Matrix ============ //
|
||||
|
||||
void sp_quaternion_make_matrix(const SPQuaternion* quaternion, SPMatrix3x3* matrix)
|
||||
{
|
||||
const float s0s0 = quaternion->s0 * quaternion->s0;
|
||||
const float x1x1 = quaternion->x1 * quaternion->x1;
|
||||
const float x2x2 = quaternion->x2 * quaternion->x2;
|
||||
const float x3x3 = quaternion->x3 * quaternion->x3;
|
||||
|
||||
const float square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
|
||||
|
||||
if (-SP_EPSYLON <= square_module && square_module <= SP_EPSYLON)
|
||||
{
|
||||
sp_matrix3x3_make_identity(matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
float corrector1;
|
||||
float corrector2;
|
||||
|
||||
if (1.0f - SP_TWO_EPSYLON <= square_module && square_module <= 1.0f + SP_TWO_EPSYLON) {
|
||||
corrector1 = 2.0f - square_module;
|
||||
corrector2 = 2.0f * corrector1;
|
||||
}
|
||||
else {
|
||||
corrector1 = 1.0f / square_module;
|
||||
corrector2 = 2.0f / square_module;
|
||||
}
|
||||
|
||||
const float s0x1 = quaternion->s0 * quaternion->x1;
|
||||
const float s0x2 = quaternion->s0 * quaternion->x2;
|
||||
const float s0x3 = quaternion->s0 * quaternion->x3;
|
||||
const float x1x2 = quaternion->x1 * quaternion->x2;
|
||||
const float x1x3 = quaternion->x1 * quaternion->x3;
|
||||
const float x2x3 = quaternion->x2 * quaternion->x3;
|
||||
|
||||
matrix->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||
matrix->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||
matrix->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||
|
||||
matrix->r1c2 = corrector2 * (x1x2 - s0x3);
|
||||
matrix->r2c3 = corrector2 * (x2x3 - s0x1);
|
||||
matrix->r3c1 = corrector2 * (x1x3 - s0x2);
|
||||
|
||||
matrix->r2c1 = corrector2 * (x1x2 + s0x3);
|
||||
matrix->r3c2 = corrector2 * (x2x3 + s0x1);
|
||||
matrix->r1c3 = corrector2 * (x1x3 + s0x2);
|
||||
}
|
||||
|
||||
void dp_quaternion_make_matrix(const DPQuaternion* quaternion, DPMatrix3x3* matrix)
|
||||
{
|
||||
const double s0s0 = quaternion->s0 * quaternion->s0;
|
||||
const double x1x1 = quaternion->x1 * quaternion->x1;
|
||||
const double x2x2 = quaternion->x2 * quaternion->x2;
|
||||
const double x3x3 = quaternion->x3 * quaternion->x3;
|
||||
|
||||
const double square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
|
||||
|
||||
if (-DP_EPSYLON <= square_module && square_module <= DP_EPSYLON)
|
||||
{
|
||||
dp_matrix3x3_make_identity(matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
double corrector1;
|
||||
double corrector2;
|
||||
|
||||
if (1.0 - DP_TWO_EPSYLON <= square_module && square_module <= 1.0 + DP_TWO_EPSYLON) {
|
||||
corrector1 = 2.0 - square_module;
|
||||
corrector2 = 2.0 * corrector1;
|
||||
}
|
||||
else {
|
||||
corrector1 = 1.0 / square_module;
|
||||
corrector2 = 2.0 / square_module;
|
||||
}
|
||||
|
||||
const double s0x1 = quaternion->s0 * quaternion->x1;
|
||||
const double s0x2 = quaternion->s0 * quaternion->x2;
|
||||
const double s0x3 = quaternion->s0 * quaternion->x3;
|
||||
const double x1x2 = quaternion->x1 * quaternion->x2;
|
||||
const double x1x3 = quaternion->x1 * quaternion->x3;
|
||||
const double x2x3 = quaternion->x2 * quaternion->x3;
|
||||
|
||||
matrix->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||
matrix->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||
matrix->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||
|
||||
matrix->r1c2 = corrector2 * (x1x2 - s0x3);
|
||||
matrix->r2c3 = corrector2 * (x2x3 - s0x1);
|
||||
matrix->r3c1 = corrector2 * (x1x3 - s0x2);
|
||||
|
||||
matrix->r2c1 = corrector2 * (x1x2 + s0x3);
|
||||
matrix->r3c2 = corrector2 * (x2x3 + s0x1);
|
||||
matrix->r1c3 = corrector2 * (x1x3 + s0x2);
|
||||
}
|
||||
|
||||
// ============ Make Reverse Matrix ============= //
|
||||
|
||||
void sp_quaternion_make_reverse_matrix(const SPQuaternion* quaternion, SPMatrix3x3* matrix)
|
||||
{
|
||||
const float s0s0 = quaternion->s0 * quaternion->s0;
|
||||
const float x1x1 = quaternion->x1 * quaternion->x1;
|
||||
const float x2x2 = quaternion->x2 * quaternion->x2;
|
||||
const float x3x3 = quaternion->x3 * quaternion->x3;
|
||||
|
||||
const float square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
|
||||
|
||||
if (-SP_EPSYLON <= square_module && square_module <= SP_EPSYLON)
|
||||
{
|
||||
sp_matrix3x3_make_identity(matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
float corrector1;
|
||||
float corrector2;
|
||||
|
||||
if (1.0f - SP_TWO_EPSYLON <= square_module && square_module <= 1.0f + SP_TWO_EPSYLON) {
|
||||
corrector1 = 2.0f - square_module;
|
||||
corrector2 = 2.0f * corrector1;
|
||||
}
|
||||
else {
|
||||
corrector1 = 1.0f / square_module;
|
||||
corrector2 = 2.0f / square_module;
|
||||
}
|
||||
|
||||
const float s0x1 = quaternion->s0 * quaternion->x1;
|
||||
const float s0x2 = quaternion->s0 * quaternion->x2;
|
||||
const float s0x3 = quaternion->s0 * quaternion->x3;
|
||||
const float x1x2 = quaternion->x1 * quaternion->x2;
|
||||
const float x1x3 = quaternion->x1 * quaternion->x3;
|
||||
const float x2x3 = quaternion->x2 * quaternion->x3;
|
||||
|
||||
matrix->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||
matrix->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||
matrix->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||
|
||||
matrix->r1c2 = corrector2 * (x1x2 + s0x3);
|
||||
matrix->r2c3 = corrector2 * (x2x3 + s0x1);
|
||||
matrix->r3c1 = corrector2 * (x1x3 + s0x2);
|
||||
|
||||
matrix->r2c1 = corrector2 * (x1x2 - s0x3);
|
||||
matrix->r3c2 = corrector2 * (x2x3 - s0x1);
|
||||
matrix->r1c3 = corrector2 * (x1x3 - s0x2);
|
||||
}
|
||||
|
||||
void dp_quaternion_make_reverse_matrix(const DPQuaternion* quaternion, DPMatrix3x3* matrix)
|
||||
{
|
||||
const double s0s0 = quaternion->s0 * quaternion->s0;
|
||||
const double x1x1 = quaternion->x1 * quaternion->x1;
|
||||
const double x2x2 = quaternion->x2 * quaternion->x2;
|
||||
const double x3x3 = quaternion->x3 * quaternion->x3;
|
||||
|
||||
const double square_module = (s0s0 + x1x1) + (x2x2 + x3x3);
|
||||
|
||||
if (-DP_EPSYLON <= square_module && square_module <= DP_EPSYLON)
|
||||
{
|
||||
dp_matrix3x3_make_identity(matrix);
|
||||
return;
|
||||
}
|
||||
|
||||
double corrector1;
|
||||
double corrector2;
|
||||
|
||||
if (1.0 - DP_TWO_EPSYLON <= square_module && square_module <= 1.0 + DP_TWO_EPSYLON) {
|
||||
corrector1 = 2.0 - square_module;
|
||||
corrector2 = 2.0 * corrector1;
|
||||
}
|
||||
else {
|
||||
corrector1 = 1.0 / square_module;
|
||||
corrector2 = 2.0 / square_module;
|
||||
}
|
||||
|
||||
const double s0x1 = quaternion->s0 * quaternion->x1;
|
||||
const double s0x2 = quaternion->s0 * quaternion->x2;
|
||||
const double s0x3 = quaternion->s0 * quaternion->x3;
|
||||
const double x1x2 = quaternion->x1 * quaternion->x2;
|
||||
const double x1x3 = quaternion->x1 * quaternion->x3;
|
||||
const double x2x3 = quaternion->x2 * quaternion->x3;
|
||||
|
||||
matrix->r1c1 = corrector1 * ((s0s0 + x1x1) - (x2x2 + x3x3));
|
||||
matrix->r2c2 = corrector1 * ((s0s0 + x2x2) - (x1x1 + x3x3));
|
||||
matrix->r3c3 = corrector1 * ((s0s0 + x3x3) - (x1x1 + x2x2));
|
||||
|
||||
matrix->r1c2 = corrector2 * (x1x2 + s0x3);
|
||||
matrix->r2c3 = corrector2 * (x2x3 + s0x1);
|
||||
matrix->r3c1 = corrector2 * (x1x3 + s0x2);
|
||||
|
||||
matrix->r2c1 = corrector2 * (x1x2 - s0x3);
|
||||
matrix->r3c2 = corrector2 * (x2x3 - s0x1);
|
||||
matrix->r1c3 = corrector2 * (x1x3 - s0x2);
|
||||
}
|
||||
199
src/quaternion.h
Normal file
199
src/quaternion.h
Normal file
|
|
@ -0,0 +1,199 @@
|
|||
#ifndef _GEOMETRY_QUATERNION_H_
|
||||
#define _GEOMETRY_QUATERNION_H_
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "basis.h"
|
||||
#include "matrix3x3.h"
|
||||
|
||||
typedef struct {
|
||||
float s0, x1, x2, x3;
|
||||
} SPQuaternion;
|
||||
|
||||
typedef struct {
|
||||
double s0, x1, x2, x3;
|
||||
} DPQuaternion;
|
||||
|
||||
// ==================== Reset =================== //
|
||||
|
||||
static inline void sp_quaternion_reset(SPQuaternion * quaternion)
|
||||
{
|
||||
quaternion->s0 = 0.0f;
|
||||
quaternion->x1 = 0.0f;
|
||||
quaternion->x2 = 0.0f;
|
||||
quaternion->x3 = 0.0f;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_reset(DPQuaternion * quaternion)
|
||||
{
|
||||
quaternion->s0 = 0.0;
|
||||
quaternion->x1 = 0.0;
|
||||
quaternion->x2 = 0.0;
|
||||
quaternion->x3 = 0.0;
|
||||
}
|
||||
|
||||
// ==================== Set ===================== //
|
||||
|
||||
static inline void sp_quaternion_set(const float s0, const float x1, const float x2, const float x3, SPQuaternion * quaternion)
|
||||
{
|
||||
quaternion->s0 = s0;
|
||||
quaternion->x1 = x1;
|
||||
quaternion->x2 = x2;
|
||||
quaternion->x3 = x3;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_set(const double s0, const double x1, const double x2, const double x3, DPQuaternion * quaternion)
|
||||
{
|
||||
quaternion->s0 = s0;
|
||||
quaternion->x1 = x1;
|
||||
quaternion->x2 = x2;
|
||||
quaternion->x3 = x3;
|
||||
}
|
||||
|
||||
// ==================== Copy ==================== //
|
||||
|
||||
static inline void sp_quaternion_copy(const SPQuaternion* from, SPQuaternion* to)
|
||||
{
|
||||
to->s0 = from->s0;
|
||||
to->x1 = from->x1;
|
||||
to->x2 = from->x2;
|
||||
to->x3 = from->x3;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_copy(const DPQuaternion* from, DPQuaternion* to)
|
||||
{
|
||||
to->s0 = from->s0;
|
||||
to->x1 = from->x1;
|
||||
to->x2 = from->x2;
|
||||
to->x3 = from->x3;
|
||||
}
|
||||
|
||||
// ============= Copy to twin type ============== //
|
||||
|
||||
static inline void sp_quaternion_copy_to_double(const SPQuaternion* versor, DPQuaternion* result)
|
||||
{
|
||||
result->s0 = (double)versor->s0;
|
||||
result->x1 = (double)versor->x1;
|
||||
result->x2 = (double)versor->x2;
|
||||
result->x3 = (double)versor->x3;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_copy_to_single(const DPQuaternion* versor, SPQuaternion* result)
|
||||
{
|
||||
result->s0 = (float)versor->s0;
|
||||
result->x1 = (float)versor->x1;
|
||||
result->x2 = (float)versor->x2;
|
||||
result->x3 = (float)versor->x3;
|
||||
}
|
||||
|
||||
// ================= Inversion ================== //
|
||||
|
||||
static inline void sp_quaternion_conjugate(SPQuaternion* versor)
|
||||
{
|
||||
versor->x1 = -versor->x1;
|
||||
versor->x2 = -versor->x2;
|
||||
versor->x3 = -versor->x3;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_conjugate(DPQuaternion* versor)
|
||||
{
|
||||
versor->x1 = -versor->x1;
|
||||
versor->x2 = -versor->x2;
|
||||
versor->x3 = -versor->x3;
|
||||
}
|
||||
|
||||
// ================ Get Inverted ================ //
|
||||
|
||||
static inline void sp_quaternion_get_conjugate(const SPQuaternion* versor, SPQuaternion* result)
|
||||
{
|
||||
result->s0 = versor->s0;
|
||||
result->x1 = -versor->x1;
|
||||
result->x2 = -versor->x2;
|
||||
result->x3 = -versor->x3;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_get_conjugate(const DPQuaternion* versor, DPQuaternion* result)
|
||||
{
|
||||
result->s0 = versor->s0;
|
||||
result->x1 = -versor->x1;
|
||||
result->x2 = -versor->x2;
|
||||
result->x3 = -versor->x3;
|
||||
}
|
||||
|
||||
// ============ Make Rotation Matrix ============ //
|
||||
|
||||
void sp_quaternion_make_matrix(const SPQuaternion* quaternion, SPMatrix3x3* matrix);
|
||||
|
||||
void dp_quaternion_make_matrix(const DPQuaternion* quaternion, DPMatrix3x3* matrix);
|
||||
|
||||
// ============ Make Reverse Matrix ============= //
|
||||
|
||||
void sp_quaternion_make_reverse_matrix(const SPQuaternion* quaternion, SPMatrix3x3* matrix);
|
||||
|
||||
void dp_quaternion_make_reverse_matrix(const DPQuaternion* quaternion, DPMatrix3x3* matrix);
|
||||
|
||||
// ==================== Add ===================== //
|
||||
|
||||
static inline void sp_quaternion_add(const SPQuaternion * quaternion1, const SPQuaternion * quaternion2, SPQuaternion * result)
|
||||
{
|
||||
result->s0 = quaternion1->s0 + quaternion2->s0;
|
||||
result->x1 = quaternion1->x1 + quaternion2->x1;
|
||||
result->x2 = quaternion1->x2 + quaternion2->x2;
|
||||
result->x3 = quaternion1->x3 + quaternion2->x3;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_add(const DPQuaternion * quaternion1, const DPQuaternion * quaternion2, DPQuaternion * result)
|
||||
{
|
||||
result->s0 = quaternion1->s0 + quaternion2->s0;
|
||||
result->x1 = quaternion1->x1 + quaternion2->x1;
|
||||
result->x2 = quaternion1->x2 + quaternion2->x2;
|
||||
result->x3 = quaternion1->x3 + quaternion2->x3;
|
||||
}
|
||||
|
||||
// ================== Subtract ================== //
|
||||
|
||||
static inline void sp_quaternion_subtract(const SPQuaternion * minuend, const SPQuaternion * subtrahend, SPQuaternion * result)
|
||||
{
|
||||
result->s0 = minuend->s0 - subtrahend->s0;
|
||||
result->x1 = minuend->x1 - subtrahend->x1;
|
||||
result->x2 = minuend->x2 - subtrahend->x2;
|
||||
result->x3 = minuend->x3 - subtrahend->x3;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_subtract(const DPQuaternion * minuend, const DPQuaternion * subtrahend, DPQuaternion * result)
|
||||
{
|
||||
result->s0 = minuend->s0 - subtrahend->s0;
|
||||
result->x1 = minuend->x1 - subtrahend->x1;
|
||||
result->x2 = minuend->x2 - subtrahend->x2;
|
||||
result->x3 = minuend->x3 - subtrahend->x3;
|
||||
}
|
||||
|
||||
// ================ Combination ================= //
|
||||
|
||||
static inline void sp_quaternion_multiply(const SPQuaternion* left, const SPQuaternion* right, SPQuaternion* result)
|
||||
{
|
||||
const float s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
|
||||
const float x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
|
||||
const float x2 = (left->x2 * right->s0 + left->s0 * right->x2) - (left->x1 * right->x3 - left->x3 * right->x1);
|
||||
const float x3 = (left->x3 * right->s0 + left->s0 * right->x3) - (left->x2 * right->x1 - left->x1 * right->x2);
|
||||
|
||||
result->s0 = s0;
|
||||
result->x1 = x1;
|
||||
result->x2 = x2;
|
||||
result->x3 = x3;
|
||||
}
|
||||
|
||||
static inline void dp_quaternion_multiply(const DPQuaternion* left, const DPQuaternion* right, DPQuaternion* result)
|
||||
{
|
||||
const double s0 = (left->s0 * right->s0 - left->x1 * right->x1) - (left->x2 * right->x2 + left->x3 * right->x3);
|
||||
const double x1 = (left->x1 * right->s0 + left->s0 * right->x1) - (left->x3 * right->x2 - left->x2 * right->x3);
|
||||
const double x2 = (left->x2 * right->s0 + left->s0 * right->x2) - (left->x1 * right->x3 - left->x3 * right->x1);
|
||||
const double x3 = (left->x3 * right->s0 + left->s0 * right->x3) - (left->x2 * right->x1 - left->x1 * right->x2);
|
||||
|
||||
result->s0 = s0;
|
||||
result->x1 = x1;
|
||||
result->x2 = x2;
|
||||
result->x3 = x3;
|
||||
}
|
||||
|
||||
#endif // _GEOMETRY_QUATERNION_H_
|
||||
5
src/rotation3.c
Normal file
5
src/rotation3.c
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
#include "rotation3.h"
|
||||
|
||||
const SPRotation3 SP_IDLE_ROTATION3 = { {0.0f, 0.0f, 0.0f}, 0.0f};
|
||||
|
||||
const DPRotation3 DP_IDLE_ROTATION3 = { {0.0, 0.0, 0.0}, 0.0};
|
||||
101
src/rotation3.h
Normal file
101
src/rotation3.h
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
#ifndef _GEOMETRY_ROTATION3_H_
|
||||
#define _GEOMETRY_ROTATION3_H_
|
||||
|
||||
#include "basis.h"
|
||||
#include "angle.h"
|
||||
#include "vector3.h"
|
||||
|
||||
typedef struct {
|
||||
SPVector3 axis;
|
||||
float radians;
|
||||
} SPRotation3;
|
||||
|
||||
typedef struct {
|
||||
DPVector3 axis;
|
||||
double radians;
|
||||
} DPRotation3;
|
||||
|
||||
extern const SPRotation3 SP_IDLE_ROTATION3;
|
||||
|
||||
extern const DPRotation3 DP_IDLE_ROTATION3;
|
||||
|
||||
// =================== Reset ==================== //
|
||||
|
||||
static inline void sp_rotation_reset(SPRotation3* rotation)
|
||||
{
|
||||
rotation->axis.x1 = 0.0f;
|
||||
rotation->axis.x2 = 0.0f;
|
||||
rotation->axis.x3 = 0.0f;
|
||||
|
||||
rotation->radians = 0.0f;
|
||||
}
|
||||
|
||||
static inline void dp_rotation_reset(DPRotation3* rotation)
|
||||
{
|
||||
rotation->axis.x1 = 0.0;
|
||||
rotation->axis.x2 = 0.0;
|
||||
rotation->axis.x3 = 0.0;
|
||||
|
||||
rotation->radians = 0.0;
|
||||
}
|
||||
|
||||
// ==================== Make ==================== //
|
||||
|
||||
static inline void sp_rotation_make(const float x1, const float x2, const float x3, const float angle, const angle_unit_t unit, SPRotation3* rotation)
|
||||
{
|
||||
rotation->axis.x1 = x1;
|
||||
rotation->axis.x2 = x2;
|
||||
rotation->axis.x3 = x3;
|
||||
|
||||
if (sp_vector3_normalize(&rotation->axis)) {
|
||||
rotation->radians = sp_convert_to_radians(angle, unit);
|
||||
}
|
||||
else {
|
||||
rotation->radians = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static inline void dp_rotation_make(const double x1, const double x2, const double x3, const double angle, const angle_unit_t unit, DPRotation3* rotation)
|
||||
{
|
||||
rotation->axis.x1 = x1;
|
||||
rotation->axis.x2 = x2;
|
||||
rotation->axis.x3 = x3;
|
||||
|
||||
if (dp_vector3_normalize(&rotation->axis)) {
|
||||
rotation->radians = dp_convert_to_radians(angle, unit);
|
||||
}
|
||||
else {
|
||||
rotation->radians = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
static inline void sp_rotation_make_with_vector(const SPVector3* axis, const float angle, const angle_unit_t unit, SPRotation3* rotation)
|
||||
{
|
||||
rotation->axis.x1 = axis->x1;
|
||||
rotation->axis.x2 = axis->x2;
|
||||
rotation->axis.x3 = axis->x3;
|
||||
|
||||
if (sp_vector3_normalize(&rotation->axis)) {
|
||||
rotation->radians = sp_convert_to_radians(angle, unit);
|
||||
}
|
||||
else {
|
||||
rotation->radians = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||