Базовая версия библиотеки. Версия 0.2.0-dev

This commit is contained in:
Andrey Pokidov 2024-11-12 00:55:03 +07:00
parent b086af7f66
commit 6a56e85052
39 changed files with 6200 additions and 1 deletions

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.gitignore vendored
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*.mod*
*.cmd
.tmp_versions/
.vs
x64
x86
modules.order
Module.symvers
Mkfile.old
dkms.conf
bin
obj
dev
logs

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Geometry.workspace Normal file
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<Workspace title="Workspace">
<Project filename="src/geometry.cbp" />
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<Depends filename="src/geometry.cbp" />
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<Project filename="test/geometry-test.cbp">
<Depends filename="src/geometry.cbp" />
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</Workspace>
</CodeBlocks_workspace_file>

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GeometryC.sln Normal file
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src/angle.c Normal file
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#include "basis.h"
#include "angle.h"

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src/angle.h Normal file
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#ifndef _GEOMETRY_ANGLE_H_
#define _GEOMETRY_ANGLE_H_
#include <math.h>
#include "basis.h"
#define SP_PI 3.1415926536f
#define SP_TWO_PI 6.2831853072f
#define SP_HALF_OF_PI 1.5707963268f
#define SP_THIRD_OF_PI 1.0471975512f
#define SP_FOURTH_OF_PI 0.7853981634f
#define SP_SIXTH_OF_PI 0.5235987756f
#define SP_DEGREES_IN_RADIAN 57.295779513f
#define SP_TURNS_IN_RADIAN 0.1591549431f
#define SP_RADIANS_IN_DEGREE 1.745329252E-2f
#define SP_TURNS_IN_DEGREE 2.7777777778E-3f
#define DP_PI 3.14159265358979324
#define DP_TWO_PI 6.28318530717958648
#define DP_HALF_OF_PI 1.57079632679489662
#define DP_THIRD_OF_PI 1.04719755119659775
#define DP_FOURTH_OF_PI 0.78539816339744831
#define DP_SIXTH_OF_PI 0.523598775598298873
#define DP_DEGREES_IN_RADIAN 57.2957795130823209
#define DP_TURNS_IN_RADIAN 0.159154943091895336
#define DP_RADIANS_IN_DEGREE 1.74532925199432958E-2
#define DP_TURNS_IN_DEGREE 2.77777777777777778E-3
typedef enum {
ANGLE_UNIT_RADIANS = 1,
ANGLE_UNIT_DEGREES = 2,
ANGLE_UNIT_TURNS = 3
} angle_unit_t;
typedef enum {
/**
* The measure of an angle with a range of:
* [0, 360) degrees, [0, 2xPI) radians, [0, 1) turns, [0, 400) gradians
*/
ANGLE_RANGE_UNSIGNED = 1,
/**
* The measure of an angle with a range of:
* (-180, 180] degrees, (-PI, PI] radians, (-0.5, 0.5] turns, (-200, 200] gradians
*/
ANGLE_RANGE_SIGNED = 2
} angle_range_t;
// ========= Convert radians to degrees ========= //
static inline float sp_radians_to_degrees(const float radians)
{
return radians * SP_DEGREES_IN_RADIAN;
}
static inline double dp_radians_to_degrees(const double radians)
{
return radians * DP_DEGREES_IN_RADIAN;
}
// ========== Convert radians to turns ========== //
static inline float sp_radians_to_turns(const float radians)
{
return radians * SP_TURNS_IN_RADIAN;
}
static inline double dp_radians_to_turns(const double radians)
{
return radians * DP_TURNS_IN_RADIAN;
}
// ========= Convert degrees to radians ========= //
static inline float sp_degrees_to_radians(const float degrees)
{
return degrees * SP_RADIANS_IN_DEGREE;
}
static inline double dp_degrees_to_radians(const double degrees)
{
return degrees * DP_RADIANS_IN_DEGREE;
}
// ========== Convert degrees to turns ========== //
static inline float sp_degrees_to_turns(const float radians)
{
return radians * SP_TURNS_IN_DEGREE;
}
static inline double dp_degrees_to_turns(const double radians)
{
return radians * DP_TURNS_IN_DEGREE;
}
// ========== Convert turns to radians ========== //
static inline float sp_turns_to_radians(const float turns)
{
return turns * SP_TWO_PI;
}
static inline double dp_turns_to_radians(const double turns)
{
return turns * DP_TWO_PI;
}
// ========== Convert turns to degrees ========== //
static inline float sp_turns_to_degrees(const float turns)
{
return turns * 360.0f;
}
static inline double dp_turns_to_degrees(const double turns)
{
return turns * 360.0;
}
// ========= Convert radians to any unit ======== //
static inline float sp_convert_from_radians(const float radians, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_DEGREES) {
return radians * SP_DEGREES_IN_RADIAN;
}
if (to_unit == ANGLE_UNIT_TURNS) {
return radians * SP_TURNS_IN_RADIAN;
}
return radians;
}
static inline double dp_convert_from_radians(const double radians, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_DEGREES) {
return radians * DP_DEGREES_IN_RADIAN;
}
if (to_unit == ANGLE_UNIT_TURNS) {
return radians * DP_TURNS_IN_RADIAN;
}
return radians;
}
// ========= Convert degreess to any unit ======== //
static inline float sp_convert_from_degrees(const float degrees, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_RADIANS) {
return degrees * SP_RADIANS_IN_DEGREE;
}
if (to_unit == ANGLE_UNIT_TURNS) {
return degrees * SP_TURNS_IN_DEGREE;
}
return degrees;
}
static inline double dp_convert_from_degrees(const double degrees, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_RADIANS) {
return degrees * DP_RADIANS_IN_DEGREE;
}
if (to_unit == ANGLE_UNIT_TURNS) {
return degrees * DP_TURNS_IN_DEGREE;
}
return degrees;
}
// ========= Convert turns to any unit ======== //
static inline float sp_convert_from_turns(const float turns, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_RADIANS) {
return turns * SP_TWO_PI;
}
if (to_unit == ANGLE_UNIT_DEGREES) {
return turns * 360.0f;
}
return turns;
}
static inline double dp_convert_from_turns(const double turns, const angle_unit_t to_unit)
{
if (to_unit == ANGLE_UNIT_RADIANS) {
return turns * DP_TWO_PI;
}
if (to_unit == ANGLE_UNIT_DEGREES) {
return turns * 360.0;
}
return turns;
}
// ========= Convert any unit to radians ======== //
static inline float sp_convert_to_radians(const float angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_DEGREES) {
return angle * SP_RADIANS_IN_DEGREE;
}
if (unit == ANGLE_UNIT_TURNS) {
return angle * SP_TWO_PI;
}
return angle;
}
static inline double dp_convert_to_radians(const double angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_DEGREES) {
return angle * DP_RADIANS_IN_DEGREE;
}
if (unit == ANGLE_UNIT_TURNS) {
return angle * DP_TWO_PI;
}
return angle;
}
// ========= Convert any unit to degreess ======== //
static inline float sp_convert_to_degrees(const float angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_DEGREES) {
return angle * SP_DEGREES_IN_RADIAN;
}
if (unit == ANGLE_UNIT_TURNS) {
return angle * 360.0f;
}
return angle;
}
static inline double dp_convert_to_degrees(const double angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return angle * DP_DEGREES_IN_RADIAN;
}
if (unit == ANGLE_UNIT_TURNS) {
return angle * 360.0;
}
return angle;
}
// ========= Convert any unit to turns ======== //
static inline float sp_convert_to_turns(const float angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return angle * SP_TURNS_IN_RADIAN;
}
if (unit == ANGLE_UNIT_DEGREES) {
return angle * SP_TURNS_IN_DEGREE;
}
return angle;
}
static inline double dp_convert_to_turns(const double angle, const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return angle * DP_TURNS_IN_RADIAN;
}
if (unit == ANGLE_UNIT_DEGREES) {
return angle * DP_TURNS_IN_DEGREE;
}
return angle;
}
// ============= Get Full Circle ============== //
static inline float sp_get_full_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return SP_TWO_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 360.0f;
}
return 1.0f;
}
static inline double dp_get_full_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return DP_TWO_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 360.0;
}
return 1.0;
}
// ============= Get Half Circle ============== //
static inline float sp_get_half_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return SP_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 180.0f;
}
return 0.5f;
}
static inline double dp_get_half_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return DP_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 180.0;
}
return 0.5;
}
// ============= Get Half Circle ============== //
static inline float sp_get_quater_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return SP_HALF_OF_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 90.0f;
}
return 0.25f;
}
static inline double dp_get_quater_circle(const angle_unit_t unit)
{
if (unit == ANGLE_UNIT_RADIANS) {
return DP_HALF_OF_PI;
}
if (unit == ANGLE_UNIT_DEGREES) {
return 90.0;
}
return 0.25;
}
// ============ Normalize radians ============= //
static inline float sp_normalize_radians(const float radians, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (0.0f <= radians && radians < SP_TWO_PI) {
return radians;
}
}
else {
if (-SP_PI < radians && radians <= SP_PI) {
return radians;
}
}
float turns = radians * SP_TURNS_IN_RADIAN;
turns -= floorf(turns);
if (range == ANGLE_RANGE_SIGNED && turns > 0.5f) {
turns -= 1.0f;
}
return turns * SP_TWO_PI;
}
static inline double dp_normalize_radians(const double radians, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (0.0 <= radians && radians < DP_TWO_PI) {
return radians;
}
}
else {
if (-DP_PI < radians && radians <= DP_PI) {
return radians;
}
}
double turns = radians * DP_TURNS_IN_RADIAN;
turns -= floor(turns);
if (range == ANGLE_RANGE_SIGNED && turns > 0.5) {
turns -= 1.0;
}
return turns * DP_TWO_PI;
}
// ============ Normalize degrees ============= //
static inline float sp_normalize_degrees(const float degrees, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (0.0f <= degrees && degrees < 360.0f) {
return degrees;
}
}
else {
if (-180.0f < degrees && degrees <= 180.0f) {
return degrees;
}
}
float turns = degrees * SP_TURNS_IN_DEGREE;
turns -= floorf(turns);
if (range == ANGLE_RANGE_SIGNED && turns > 0.5f) {
turns -= 1.0f;
}
return turns * 360.0f;
}
static inline double dp_normalize_degrees(const double degrees, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (0.0 <= degrees && degrees < 360.0) {
return degrees;
}
}
else {
if (-180.0 < degrees && degrees <= 180.0) {
return degrees;
}
}
double turns = degrees * DP_TURNS_IN_DEGREE;
turns -= floor(turns);
if (range == ANGLE_RANGE_SIGNED && turns > 0.5) {
turns -= 1.0;
}
return turns * 360.0;
}
// ============= Normalize turns ============== //
static inline float sp_normalize_turns(const float turns, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (0.0f <= turns && turns < 1.0f) {
return turns;
}
}
else {
if (-0.5f < turns && turns <= 0.5f) {
return turns;
}
}
float rest = turns - floorf(turns);
if (range == ANGLE_RANGE_SIGNED && rest > 0.5f) {
return rest - 1.0f;
}
return rest;
}
static inline double dp_normalize_turns(const double turns, const angle_range_t range)
{
if (range == ANGLE_RANGE_UNSIGNED) {
if (0.0 <= turns && turns < 1.0) {
return turns;
}
}
else {
if (-0.5 < turns && turns <= 0.5) {
return turns;
}
}
double rest = turns - floor(turns);
if (range == ANGLE_RANGE_SIGNED && rest > 0.5) {
return rest - 1.0;
}
return rest;
}
// ================ Normalize ================= //
static inline float sp_normalize_angle(const float angle, const angle_unit_t unit, const angle_range_t range)
{
if (unit == ANGLE_UNIT_DEGREES) {
return sp_normalize_degrees(angle, range);
}
if (unit == ANGLE_UNIT_TURNS) {
return sp_normalize_turns(angle, range);
}
return sp_normalize_radians(angle, range);
}
static inline double dp_normalize_angle(const double angle, const angle_unit_t unit, const angle_range_t range)
{
if (unit == ANGLE_UNIT_DEGREES) {
return dp_normalize_degrees(angle, range);
}
if (unit == ANGLE_UNIT_TURNS) {
return dp_normalize_turns(angle, range);
}
return dp_normalize_radians(angle, range);
}
#endif

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src/basis.c Normal file
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#include "basis.h"

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src/basis.h Normal file
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Internal server error - Personal Git Server: Beyond coding. We Forge.

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Forgejo version: 11.0.1+gitea-1.22.0

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#ifndef __GEOMETRY__TYPES_H_
#define __GEOMETRY__TYPES_H_
#define SP_EPSYLON_EFFECTIVENESS_LIMIT 10.0f
#define SP_EPSYLON 5E-7f
#define SP_TWO_EPSYLON 1E-6f
#define SP_SQUARE_EPSYLON 2.5E-13f
#define SP_ONE_THIRD 0.333333333f
#define SP_ONE_SIXTH 0.166666667f
#define SP_ONE_NINETH 0.111111111f
#define SP_GOLDEN_RATIO_HIGH 1.618034f
#define SP_GOLDEN_RATIO_LOW 0.618034f
#define DP_EPSYLON_EFFECTIVENESS_LIMIT 10.0
#define DP_EPSYLON 5E-14
#define DP_TWO_EPSYLON 1E-13
#define DP_SQUARE_EPSYLON 2.5E-27
#define DP_ONE_THIRD 0.333333333333333333
#define DP_ONE_SIXTH 0.166666666666666667
#define DP_ONE_NINETH 0.111111111111111111
#define DP_GOLDEN_RATIO_HIGH 1.61803398874989485
#define DP_GOLDEN_RATIO_LOW 0.61803398874989485
static inline int sp_are_equal(const float value1, const float value2)
{
if (-SP_EPSYLON_EFFECTIVENESS_LIMIT < value1 && value1 < SP_EPSYLON_EFFECTIVENESS_LIMIT) {