Базовая версия библиотеки. Версия 0.2.0-dev

This commit is contained in:
Andrey Pokidov 2024-11-12 00:55:03 +07:00
parent b086af7f66
commit 6a56e85052
39 changed files with 6200 additions and 1 deletions

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#ifndef _GEOMETRY_VECTOR2_H_
#define _GEOMETRY_VECTOR2_H_
#include "basis.h"
#include "angle.h"
#include <math.h>
typedef struct
{
float x1, x2;
} SPVector2;
typedef struct
{
double x1, x2;
} DPVector2;
extern const SPVector2 SP_ZERO_VECTOR2;
extern const SPVector2 SP_X1_UNIT_VECTOR2;
extern const SPVector2 SP_X2_UNIT_VECTOR2;
extern const DPVector2 DP_ZERO_VECTOR2;
extern const DPVector2 DP_X1_UNIT_VECTOR2;
extern const DPVector2 DP_X2_UNIT_VECTOR2;
// =================== Reset ==================== //
static inline void sp_vector2_reset(SPVector2* vector)
{
vector->x1 = 0.0f;
vector->x2 = 0.0f;
}
static inline void dp_vector2_reset(DPVector2* vector)
{
vector->x1 = 0.0;
vector->x2 = 0.0;
}
// ==================== Copy ==================== //
static inline void sp_vector2_copy(const SPVector2* from, SPVector2* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
}
static inline void dp_vector2_copy(const DPVector2* from, DPVector2* to)
{
to->x1 = from->x1;
to->x2 = from->x2;
}
// ==================== Set ===================== //
static inline void sp_vector2_set(const float x1, const float x2, SPVector2* to)
{
to->x1 = x1;
to->x2 = x2;
}
static inline void dp_vector2_set(const double x1, const double x2, DPVector2* to)
{
to->x1 = x1;
to->x2 = x2;
}
// =================== Module =================== //
static inline float sp_vector2_get_square_module(const SPVector2* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
static inline double dp_vector2_get_square_module(const DPVector2* vector)
{
return vector->x1 * vector->x1 + vector->x2 * vector->x2;
}
static inline float sp_vector2_get_module(const SPVector2* vector)
{
return sqrtf(sp_vector2_get_square_module(vector));
}
static inline double dp_vector2_get_module(const DPVector2* vector)
{
return sqrt(dp_vector2_get_square_module(vector));
}
// ================= Comparison ================= //
static inline int sp_vector2_is_zero(const SPVector2* vector)
{
return sp_vector2_get_square_module(vector) <= SP_SQUARE_EPSYLON;
}
static inline int dp_vector2_is_zero(const DPVector2* vector)
{
return dp_vector2_get_square_module(vector) <= DP_SQUARE_EPSYLON;
}
static inline int sp_vector2_is_unit(const SPVector2* vector)
{
const float square_module = sp_vector2_get_square_module(vector);
return 1.0f - SP_TWO_EPSYLON <= square_module && square_module <= 1.0f + SP_TWO_EPSYLON;
}
static inline int dp_vector2_is_unit(const DPVector2* vector)
{
const double square_module = dp_vector2_get_square_module(vector);
return 1.0f - DP_TWO_EPSYLON <= square_module && square_module <= 1.0f + DP_TWO_EPSYLON;
}
// ============= Copy to twin type ============== //
static inline void sp_vector2_copy_to_double(const SPVector2* from, DPVector2* to)
{
to->x1 = (double)from->x1;
to->x2 = (double)from->x2;
}
static inline void dp_vector2_copy_to_single(const DPVector2* from, SPVector2* to)
{
to->x1 = (float)from->x1;
to->x2 = (float)from->x2;
}
// ================= Inversion ================== //
static inline void sp_vector2_invert(SPVector2* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
}
static inline void dp_vector2_invert(DPVector2* vector)
{
vector->x1 = -vector->x1;
vector->x2 = -vector->x2;
}
// ================ Get Inverted ================ //
static inline void sp_vector2_get_inverted(const SPVector2* vector, SPVector2* result)
{
result->x1 = -vector->x1;
result->x2 = -vector->x2;
}
static inline void dp_vector2_get_inverted(const DPVector2* vector, DPVector2* result)
{
result->x1 = -vector->x1;
result->x2 = -vector->x2;
}
// ==================== Add ===================== //
static inline void sp_vector2_add(const SPVector2* vector1, const SPVector2* vector2, SPVector2* result)
{
result->x1 = vector1->x1 + vector2->x1;
result->x2 = vector1->x2 + vector2->x2;
}
static inline void dp_vector2_add(const DPVector2* vector1, const DPVector2* vector2, DPVector2* result)
{
result->x1 = vector1->x1 + vector2->x1;
result->x2 = vector1->x2 + vector2->x2;
}
// ==================== Add3 ==================== //
static inline void sp_vector2_add3(
const SPVector2* vector1,
const SPVector2* vector2,
const SPVector2* vector3,
SPVector2* result
)
{
result->x1 = vector1->x1 + vector2->x1 + vector3->x1;
result->x2 = vector1->x2 + vector2->x2 + vector3->x2;
}
static inline void dp_vector2_add3(
const DPVector2* vector1,
const DPVector2* vector2,
const DPVector2* vector3,
DPVector2* result
)
{
result->x1 = vector1->x1 + vector2->x1 + vector3->x1;
result->x2 = vector1->x2 + vector2->x2 + vector3->x2;
}
// ==================== Add4 ==================== //
static inline void sp_vector2_add4(
const SPVector2* vector1,
const SPVector2* vector2,
const SPVector2* vector3,
const SPVector2* vector4,
SPVector2* result
)
{
result->x1 = (vector1->x1 + vector2->x1) + (vector3->x1 + vector4->x1);
result->x2 = (vector1->x2 + vector2->x2) + (vector3->x2 + vector4->x2);
}
static inline void dp_vector2_add4(
const DPVector2* vector1,
const DPVector2* vector2,
const DPVector2* vector3,
const DPVector2* vector4,
DPVector2* result
)
{
result->x1 = (vector1->x1 + vector2->x1) + (vector3->x1 + vector4->x1);
result->x2 = (vector1->x2 + vector2->x2) + (vector3->x2 + vector4->x2);
}
// ==================== Add5 ==================== //
static inline void sp_vector2_add5(
const SPVector2* vector1,
const SPVector2* vector2,
const SPVector2* vector3,
const SPVector2* vector4,
const SPVector2* vector5,
SPVector2* result
)
{
result->x1 = (vector1->x1 + vector2->x1) + (vector3->x1 + vector4->x1) + vector5->x1;
result->x2 = (vector1->x2 + vector2->x2) + (vector3->x2 + vector4->x2) + vector5->x2;
}
static inline void dp_vector2_add5(
const DPVector2* vector1,
const DPVector2* vector2,
const DPVector2* vector3,
const DPVector2* vector4,
const DPVector2* vector5,
DPVector2* result
)
{
result->x1 = (vector1->x1 + vector2->x1) + (vector3->x1 + vector4->x1) + vector5->x1;
result->x2 = (vector1->x2 + vector2->x2) + (vector3->x2 + vector4->x2) + vector5->x2;
}
// ================ Subtraction ================= //
static inline void sp_vector2_subtract(const SPVector2* minuend, const SPVector2* subtrahend, SPVector2* result)
{
result->x1 = minuend->x1 - subtrahend->x1;
result->x2 = minuend->x2 - subtrahend->x2;
}
static inline void dp_vector2_subtract(const DPVector2* minuend, const DPVector2* subtrahend, DPVector2* result)
{
result->x1 = minuend->x1 - subtrahend->x1;
result->x2 = minuend->x2 - subtrahend->x2;
}
// ============= Weighed Sum of two ============= //
static inline void sp_vector2_get_weighted_sum2(
const float weight1, const SPVector2* vector1,
const float weight2, const SPVector2* vector2,
SPVector2* result
)
{
result->x1 = vector1->x1 * weight1 + vector2->x1 * weight2;
result->x2 = vector1->x2 * weight1 + vector2->x2 * weight2;
}
static inline void dp_vector2_get_weighted_sum2(
const double weight1, const DPVector2* vector1,
const double weight2, const DPVector2* vector2,
DPVector2* result
)
{
result->x1 = vector1->x1 * weight1 + vector2->x1 * weight2;
result->x2 = vector1->x2 * weight1 + vector2->x2 * weight2;
}
// ============ Weighed Sum of three ============ //
static inline void sp_vector2_get_weighted_sum3(
const float weight1, const SPVector2* vector1,
const float weight2, const SPVector2* vector2,
const float weight3, const SPVector2* vector3,
SPVector2* result
)
{
result->x1 = vector1->x1 * weight1 + vector2->x1 * weight2 + vector3->x1 * weight3;
result->x2 = vector1->x2 * weight1 + vector2->x2 * weight2 + vector3->x2 * weight3;
}
static inline void dp_vector2_get_weighted_sum3(
const double weight1, const DPVector2* vector1,
const double weight2, const DPVector2* vector2,
const double weight3, const DPVector2* vector3,
DPVector2* result
)
{
result->x1 = vector1->x1 * weight1 + vector2->x1 * weight2 + vector3->x1 * weight3;
result->x2 = vector1->x2 * weight1 + vector2->x2 * weight2 + vector3->x2 * weight3;
}
// ============ Weighed Sum of four ============= //
static inline void sp_vector2_get_weighted_sum4(
const float weight1, const SPVector2* vector1,
const float weight2, const SPVector2* vector2,
const float weight3, const SPVector2* vector3,
const float weight4, const SPVector2* vector4,
SPVector2* result
)
{
result->x1 = (vector1->x1 * weight1 + vector2->x1 * weight2) + (vector3->x1 * weight3 + vector4->x1 * weight4);
result->x2 = (vector1->x2 * weight1 + vector2->x2 * weight2) + (vector3->x2 * weight3 + vector4->x2 * weight4);
}
static inline void dp_vector2_get_weighted_sum4(
const double weight1, const DPVector2* vector1,
const double weight2, const DPVector2* vector2,
const double weight3, const DPVector2* vector3,
const double weight4, const DPVector2* vector4,
DPVector2* result
)
{
result->x1 = (vector1->x1 * weight1 + vector2->x1 * weight2) + (vector3->x1 * weight3 + vector4->x1 * weight4);
result->x2 = (vector1->x2 * weight1 + vector2->x2 * weight2) + (vector3->x2 * weight3 + vector4->x2 * weight4);
}
// ============ Weighed Sum of five ============= //
static inline void sp_vector2_get_weighted_sum5(
const float weight1, const SPVector2* vector1,
const float weight2, const SPVector2* vector2,
const float weight3, const SPVector2* vector3,
const float weight4, const SPVector2* vector4,
const float weight5, const SPVector2* vector5,
SPVector2* result
)
{
result->x1 = (vector1->x1 * weight1 + vector2->x1 * weight2) + (vector3->x1 * weight3 + vector4->x1 * weight4) + vector5->x1 * weight5;
result->x2 = (vector1->x2 * weight1 + vector2->x2 * weight2) + (vector3->x2 * weight3 + vector4->x2 * weight4) + vector5->x2 * weight5;
}
static inline void dp_vector2_get_weighted_sum5(
const double weight1, const DPVector2* vector1,
const double weight2, const DPVector2* vector2,
const double weight3, const DPVector2* vector3,
const double weight4, const DPVector2* vector4,
const double weight5, const DPVector2* vector5,
DPVector2* result
)
{
result->x1 = (vector1->x1 * weight1 + vector2->x1 * weight2) + (vector3->x1 * weight3 + vector4->x1 * weight4) + vector5->x1 * weight5;
result->x2 = (vector1->x2 * weight1 + vector2->x2 * weight2) + (vector3->x2 * weight3 + vector4->x2 * weight4) + vector5->x2 * weight5;
}
// =============== Multiplication =============== //
static inline void sp_vector2_multiply(const SPVector2* multiplicand, const float multiplier, SPVector2* result)
{
result->x1 = multiplicand->x1 * multiplier;
result->x2 = multiplicand->x2 * multiplier;
}
static inline void dp_vector2_multiply(const DPVector2* multiplicand, const double multiplier, DPVector2* result)
{
result->x1 = multiplicand->x1 * multiplier;
result->x2 = multiplicand->x2 * multiplier;
}
// ================== Division ================== //
static inline void sp_vector2_divide(const SPVector2* dividend, const float divisor, SPVector2* result)
{
result->x1 = dividend->x1 / divisor;
result->x2 = dividend->x2 / divisor;
}
static inline void dp_vector2_divide(const DPVector2* dividend, const double divisor, DPVector2* result)
{
result->x1 = dividend->x1 / divisor;
result->x2 = dividend->x2 / divisor;
}
// ================== Average2 ================== //
static inline void sp_vector2_get_mean2(const SPVector2* vector1, const SPVector2* vector2, SPVector2* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
}
static inline void dp_vector2_get_mean2(const DPVector2* vector1, const DPVector2* vector2, DPVector2* result)
{
result->x1 = (vector1->x1 + vector2->x1) * 0.5;
result->x2 = (vector1->x2 + vector2->x2) * 0.5;
}
// ================== Average3 ================== //
static inline void sp_vector2_get_mean3(
const SPVector2* vector1,
const SPVector2* vector2,
const SPVector2* vector3,
SPVector2* result
)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * SP_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * SP_ONE_THIRD;
}
static inline void dp_vector2_get_mean3(
const DPVector2* vector1,
const DPVector2* vector2,
const DPVector2* vector3,
DPVector2* result
)
{
result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * DP_ONE_THIRD;
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * DP_ONE_THIRD;
}
// ================== Average4 ================== //
static inline void sp_vector2_get_mean4(
const SPVector2* vector1,
const SPVector2* vector2,
const SPVector2* vector3,
const SPVector2* vector4,
SPVector2* result
)
{
result->x1 = ((vector1->x1 + vector2->x1) + (vector3->x1 + vector4->x1)) * 0.25f;
result->x2 = ((vector1->x2 + vector2->x2) + (vector3->x2 + vector4->x2)) * 0.25f;
}
static inline void dp_vector2_get_mean4(
const DPVector2* vector1,
const DPVector2* vector2,
const DPVector2* vector3,
const DPVector2* vector4,
DPVector2* result
)
{
result->x1 = ((vector1->x1 + vector2->x1) + (vector3->x1 + vector4->x1)) * 0.25;
result->x2 = ((vector1->x2 + vector2->x2) + (vector3->x2 + vector4->x2)) * 0.25;
}
// ================== Average5 ================== //
static inline void sp_vector2_get_mean5(
const SPVector2* vector1,
const SPVector2* vector2,
const SPVector2* vector3,
const SPVector2* vector4,
const SPVector2* vector5,
SPVector2* result
)
{
result->x1 = ((vector1->x1 + vector2->x1) + (vector3->x1 + vector4->x1) + vector5->x1) * 0.2f;
result->x2 = ((vector1->x2 + vector2->x2) + (vector3->x2 + vector4->x2) + vector5->x2) * 0.2f;
}
static inline void dp_vector2_get_mean5(
const DPVector2* vector1,
const DPVector2* vector2,
const DPVector2* vector3,
const DPVector2* vector4,
const DPVector2* vector5,
DPVector2* result
)
{
result->x1 = ((vector1->x1 + vector2->x1) + (vector3->x1 + vector4->x1) + vector5->x1) * 0.2;
result->x2 = ((vector1->x2 + vector2->x2) + (vector3->x2 + vector4->x2) + vector5->x2) * 0.2;
}
// =============== Scalar Product =============== //
static inline float sp_vector2_scalar(const SPVector2* vector1, const SPVector2* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
static inline double dp_vector2_scalar(const DPVector2* vector1, const DPVector2* vector2)
{
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
}
// =============== Cross Product ================ //
static inline float sp_vector2_cross(const SPVector2* vector1, const SPVector2* vector2)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
static inline double dp_vector2_cross(const DPVector2* vector1, const DPVector2* vector2, DPVector2* result)
{
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
}
// =============== Normalization ================ //
static inline int sp_vector2_normalize(SPVector2* vector)
{
const float square_module = sp_vector2_get_square_module(vector);
if (1.0f - SP_TWO_EPSYLON <= square_module && square_module <= 1.0f + SP_TWO_EPSYLON) {
return 1;
}
if (square_module <= SP_SQUARE_EPSYLON) {
sp_vector2_reset(vector);
return 0;
}
sp_vector2_divide(vector, sqrtf(square_module), vector);
return 1;
}
static inline int dp_vector2_normalize(DPVector2* vector)
{
const double square_module = dp_vector2_get_square_module(vector);
if (1.0 - DP_TWO_EPSYLON <= square_module && square_module <= 1.0 + DP_TWO_EPSYLON) {
return 1;
}
if (square_module <= DP_SQUARE_EPSYLON) {
dp_vector2_reset(vector);
return 0;
}
dp_vector2_divide(vector, sqrt(square_module), vector);
return 1;
}
// =============== Get Normalized =============== //
static inline int sp_vector2_get_normalized(const SPVector2* vector, SPVector2* result)
{
sp_vector2_copy(vector, result);
return sp_vector2_normalize(result);
}
static inline int dp_vector2_get_normalized(const DPVector2* vector, DPVector2* result)
{
dp_vector2_copy(vector, result);
return dp_vector2_normalize(result);
}
// =================== Angle ==================== //
float sp_vector2_angle(const SPVector2* vector1, const SPVector2* vector2, const angle_unit_t unit);
double dp_vector2_angle(const DPVector2* vector1, const DPVector2* vector2, const angle_unit_t unit);
// =============== Square Distance ============== //
static inline float sp_vector2_get_square_distance(const SPVector2* vector1, const SPVector2* vector2)
{
const float dx1 = (vector1->x1 - vector2->x1);
const float dx2 = (vector1->x2 - vector2->x2);
return dx1 * dx1 + dx2 * dx2;
}
static inline double dp_vector2_get_square_distance(const DPVector2* vector1, const DPVector2* vector2)
{
const double dx1 = (vector1->x1 - vector2->x1);
const double dx2 = (vector1->x2 - vector2->x2);
return dx1 * dx1 + dx2 * dx2;
}
// ================== Distance ================== //
static inline float sp_vector2_get_distance(const SPVector2* vector1, const SPVector2* vector2)
{
return sqrtf(sp_vector2_get_square_distance(vector1, vector2));
}
static inline double dp_vector2_get_distance(const DPVector2* vector1, const DPVector2* vector2)
{
return sqrt(dp_vector2_get_square_distance(vector1, vector2));
}
// ================== Are Equal ================= //
static inline int sp_vector2_are_equal(const SPVector2* vector1, const SPVector2* vector2)
{
const float square_module1 = sp_vector2_get_square_module(vector1);
const float square_module2 = sp_vector2_get_square_module(vector2);
const float square_module3 = sp_vector2_get_square_distance(vector1, vector2);
// 2.0f means dimension amount
if (square_module1 < SP_EPSYLON_EFFECTIVENESS_LIMIT || square_module2 < SP_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_module3 < (2.0f * SP_SQUARE_EPSYLON);
}
if (square_module1 <= square_module2) {
return square_module3 <= (2.0f * SP_SQUARE_EPSYLON) * square_module2;
}
return square_module3 <= (2.0f * SP_SQUARE_EPSYLON) * square_module1;
}
static inline int dp_vector2_are_equal(const DPVector2* vector1, const DPVector2* vector2)
{
const double square_module1 = dp_vector2_get_square_module(vector1);
const double square_module2 = dp_vector2_get_square_module(vector2);
const double square_module3 = dp_vector2_get_square_distance(vector1, vector2);
// 2.0 means dimension amount
if (square_module1 < DP_EPSYLON_EFFECTIVENESS_LIMIT || square_module2 < DP_EPSYLON_EFFECTIVENESS_LIMIT) {
return square_module3 < (2.0 * DP_SQUARE_EPSYLON);
}
if (square_module1 <= square_module2) {
return square_module3 <= (2.0 * DP_SQUARE_EPSYLON) * square_module2;
}
return square_module3 <= (2.0 * DP_SQUARE_EPSYLON) * square_module1;
}
#endif