Изменение функций нормализации, переименование make функий в set values, добавление внутренних restrict функций, гарантирующих оптимизальное выполнение открытых функций, независимо от компилятора

This commit is contained in:
Andrey Pokidov 2026-03-24 17:11:09 +07:00
parent e6ac9023ec
commit 6945c69ef2
20 changed files with 324 additions and 337 deletions

View file

@ -132,17 +132,17 @@ inline int bgc_fp64_affine3_get_inverse(BGC_FP64_Affine3* const destination, con
inline void bgc_fp32_affine3_combine(BGC_FP32_Affine3* const combination, const BGC_FP32_Affine3* const first, const BGC_FP32_Affine3* const second)
{
BGC_FP32_Vector3 first_shift;
bgc_fp32_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp32_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
_bgc_fp32_restrict_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp32_vector3_add(&combination->shift, &first_shift, &second->shift);
bgc_fp32_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
}
inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* const combination, const BGC_FP64_Affine3* const first, const BGC_FP64_Affine3* const second)
{
BGC_FP64_Vector3 first_shift;
bgc_fp64_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp64_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
_bgc_fp64_restrict_matrix3x3_multiply_by_vector3(&first_shift, &second->distortion, &first->shift);
bgc_fp64_vector3_add(&combination->shift, &first_shift, &second->shift);
bgc_fp64_matrix3x3_multiply_by_matrix3x3(&combination->distortion, &second->distortion, &first->distortion);
}
// =============== Transform Point =============== //
@ -150,14 +150,14 @@ inline void bgc_fp64_affine3_combine(BGC_FP64_Affine3* const combination, const
inline void bgc_fp32_affine3_transform_point(BGC_FP32_Vector3* const transformed_point, const BGC_FP32_Affine3* const affine, const BGC_FP32_Vector3* const initial_point)
{
BGC_FP32_Vector3 distorted;
bgc_fp32_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
_bgc_fp32_restrict_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
bgc_fp32_vector3_add(transformed_point, &affine->shift, &distorted);
}
inline void bgc_fp64_affine3_transform_point(BGC_FP64_Vector3* const transformed_point, const BGC_FP64_Affine3* const affine, const BGC_FP64_Vector3* const initial_point)
{
BGC_FP64_Vector3 distorted;
bgc_fp64_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
_bgc_fp64_restrict_matrix3x3_multiply_by_vector3(&distorted, &affine->distortion, initial_point);
bgc_fp64_vector3_add(transformed_point, &affine->shift, &distorted);
}