Добавление квалификатора const, который запрещает изменение указателя
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14 changed files with 1019 additions and 1039 deletions
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@ -9,13 +9,13 @@
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// =================== Reset ==================== //
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inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* vector)
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inline void bgc_fp32_vector2_reset(BGC_FP32_Vector2* const vector)
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{
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vector->x1 = 0.0f;
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vector->x2 = 0.0f;
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}
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inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector)
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inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* const vector)
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{
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vector->x1 = 0.0;
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vector->x2 = 0.0;
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@ -23,13 +23,13 @@ inline void bgc_fp64_vector2_reset(BGC_FP64_Vector2* vector)
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// ==================== Set ===================== //
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inline void bgc_fp32_vector2_make(BGC_FP32_Vector2* destination, const float x1, const float x2)
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inline void bgc_fp32_vector2_make(BGC_FP32_Vector2* const destination, const float x1, const float x2)
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{
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destination->x1 = x1;
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destination->x2 = x2;
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}
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inline void bgc_fp64_vector2_make(BGC_FP64_Vector2* destination, const double x1, const double x2)
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inline void bgc_fp64_vector2_make(BGC_FP64_Vector2* const destination, const double x1, const double x2)
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{
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destination->x1 = x1;
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destination->x2 = x2;
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@ -37,57 +37,57 @@ inline void bgc_fp64_vector2_make(BGC_FP64_Vector2* destination, const double x1
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// ================== Modulus =================== //
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inline float bgc_fp32_vector2_get_squared_length(const BGC_FP32_Vector2* vector)
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inline float bgc_fp32_vector2_get_squared_length(const BGC_FP32_Vector2* const vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2;
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}
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inline double bgc_fp64_vector2_get_squared_length(const BGC_FP64_Vector2* vector)
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inline double bgc_fp64_vector2_get_squared_length(const BGC_FP64_Vector2* const vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2;
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}
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inline float bgc_fp32_vector2_get_length(const BGC_FP32_Vector2* vector)
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inline float bgc_fp32_vector2_get_length(const BGC_FP32_Vector2* const vector)
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{
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return sqrtf(bgc_fp32_vector2_get_squared_length(vector));
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}
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inline double bgc_fp64_vector2_get_length(const BGC_FP64_Vector2* vector)
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inline double bgc_fp64_vector2_get_length(const BGC_FP64_Vector2* const vector)
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{
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return sqrt(bgc_fp64_vector2_get_squared_length(vector));
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}
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// ================= Comparison ================= //
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inline int bgc_fp32_vector2_is_zero(const BGC_FP32_Vector2* vector)
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inline int bgc_fp32_vector2_is_zero(const BGC_FP32_Vector2* const vector)
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{
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return bgc_fp32_vector2_get_squared_length(vector) <= BGC_FP32_SQUARE_EPSILON;
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}
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inline int bgc_fp64_vector2_is_zero(const BGC_FP64_Vector2* vector)
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inline int bgc_fp64_vector2_is_zero(const BGC_FP64_Vector2* const vector)
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{
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return bgc_fp64_vector2_get_squared_length(vector) <= BGC_FP64_SQUARE_EPSILON;
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}
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inline int bgc_fp32_vector2_is_unit(const BGC_FP32_Vector2* vector)
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inline int bgc_fp32_vector2_is_unit(const BGC_FP32_Vector2* const vector)
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{
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return bgc_fp32_is_square_unit(bgc_fp32_vector2_get_squared_length(vector));
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}
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inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* vector)
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inline int bgc_fp64_vector2_is_unit(const BGC_FP64_Vector2* const vector)
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{
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return bgc_fp64_is_square_unit(bgc_fp64_vector2_get_squared_length(vector));
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}
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// ==================== Copy ==================== //
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inline void bgc_fp32_vector2_copy(BGC_FP32_Vector2* destination, const BGC_FP32_Vector2* source)
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inline void bgc_fp32_vector2_copy(BGC_FP32_Vector2* const destination, const BGC_FP32_Vector2* const source)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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}
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inline void bgc_fp64_vector2_copy(BGC_FP64_Vector2* destination, const BGC_FP64_Vector2* source)
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inline void bgc_fp64_vector2_copy(BGC_FP64_Vector2* const destination, const BGC_FP64_Vector2* const source)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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@ -95,7 +95,7 @@ inline void bgc_fp64_vector2_copy(BGC_FP64_Vector2* destination, const BGC_FP64_
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// ==================== Swap ==================== //
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inline void bgc_fp32_vector2_swap(BGC_FP32_Vector2* vector1, BGC_FP32_Vector2* vector2)
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inline void bgc_fp32_vector2_swap(BGC_FP32_Vector2* const vector1, BGC_FP32_Vector2* const vector2)
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{
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const float x1 = vector2->x1;
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const float x2 = vector2->x2;
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@ -107,7 +107,7 @@ inline void bgc_fp32_vector2_swap(BGC_FP32_Vector2* vector1, BGC_FP32_Vector2* v
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vector1->x2 = x2;
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}
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inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* vector2)
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inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* const vector1, BGC_FP64_Vector2* const vector2)
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{
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const double x1 = vector2->x1;
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const double x2 = vector2->x2;
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@ -121,13 +121,13 @@ inline void bgc_fp64_vector2_swap(BGC_FP64_Vector2* vector1, BGC_FP64_Vector2* v
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// ================== Convert =================== //
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inline void bgc_fp32_vector2_convert_to_fp64(BGC_FP64_Vector2* destination, const BGC_FP32_Vector2* source)
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inline void bgc_fp32_vector2_convert_to_fp64(BGC_FP64_Vector2* const destination, const BGC_FP32_Vector2* const source)
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{
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destination->x1 = source->x1;
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destination->x2 = source->x2;
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}
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inline void bgc_fp64_vector2_convert_to_fp32(BGC_FP32_Vector2* destination, const BGC_FP64_Vector2* source)
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inline void bgc_fp64_vector2_convert_to_fp32(BGC_FP32_Vector2* const destination, const BGC_FP64_Vector2* const source)
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{
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destination->x1 = (float)source->x1;
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destination->x2 = (float)source->x2;
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@ -135,13 +135,13 @@ inline void bgc_fp64_vector2_convert_to_fp32(BGC_FP32_Vector2* destination, cons
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// ==================== Add ===================== //
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inline void bgc_fp32_vector2_add(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
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inline void bgc_fp32_vector2_add(BGC_FP32_Vector2* const sum, const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
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{
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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}
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inline void bgc_fp64_vector2_add(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
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inline void bgc_fp64_vector2_add(BGC_FP64_Vector2* const sum, const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
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{
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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@ -149,13 +149,13 @@ inline void bgc_fp64_vector2_add(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2*
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// ================= Add Scaled ================= //
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inline void bgc_fp32_vector2_add_scaled(BGC_FP32_Vector2* sum, const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale)
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inline void bgc_fp32_vector2_add_scaled(BGC_FP32_Vector2* const sum, const BGC_FP32_Vector2* const basic_vector, const BGC_FP32_Vector2* const scalable_vector, const float scale)
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{
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sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
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sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
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}
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inline void bgc_fp64_vector2_add_scaled(BGC_FP64_Vector2* sum, const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale)
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inline void bgc_fp64_vector2_add_scaled(BGC_FP64_Vector2* const sum, const BGC_FP64_Vector2* const basic_vector, const BGC_FP64_Vector2* const scalable_vector, const double scale)
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{
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sum->x1 = basic_vector->x1 + scalable_vector->x1 * scale;
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sum->x2 = basic_vector->x2 + scalable_vector->x2 * scale;
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@ -163,13 +163,13 @@ inline void bgc_fp64_vector2_add_scaled(BGC_FP64_Vector2* sum, const BGC_FP64_Ve
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// ================== Subtract ================== //
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inline void bgc_fp32_vector2_subtract(BGC_FP32_Vector2* difference, const BGC_FP32_Vector2* minuend, const BGC_FP32_Vector2* subtrahend)
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inline void bgc_fp32_vector2_subtract(BGC_FP32_Vector2* const difference, const BGC_FP32_Vector2* const minuend, const BGC_FP32_Vector2* const subtrahend)
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{
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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}
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inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* difference, const BGC_FP64_Vector2* minuend, const BGC_FP64_Vector2* subtrahend)
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inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* const difference, const BGC_FP64_Vector2* const minuend, const BGC_FP64_Vector2* const subtrahend)
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{
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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@ -177,13 +177,13 @@ inline void bgc_fp64_vector2_subtract(BGC_FP64_Vector2* difference, const BGC_FP
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// ============== Subtract Scaled =============== //
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inline void bgc_fp32_vector2_subtract_scaled(BGC_FP32_Vector2* difference, const BGC_FP32_Vector2* basic_vector, const BGC_FP32_Vector2* scalable_vector, const float scale)
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inline void bgc_fp32_vector2_subtract_scaled(BGC_FP32_Vector2* const difference, const BGC_FP32_Vector2* const basic_vector, const BGC_FP32_Vector2* const scalable_vector, const float scale)
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{
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difference->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
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difference->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
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}
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inline void bgc_fp64_vector2_subtract_scaled(BGC_FP64_Vector2* difference, const BGC_FP64_Vector2* basic_vector, const BGC_FP64_Vector2* scalable_vector, const double scale)
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inline void bgc_fp64_vector2_subtract_scaled(BGC_FP64_Vector2* const difference, const BGC_FP64_Vector2* const basic_vector, const BGC_FP64_Vector2* const scalable_vector, const double scale)
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{
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difference->x1 = basic_vector->x1 - scalable_vector->x1 * scale;
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difference->x2 = basic_vector->x2 - scalable_vector->x2 * scale;
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@ -191,13 +191,13 @@ inline void bgc_fp64_vector2_subtract_scaled(BGC_FP64_Vector2* difference, const
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// ================== Multiply ================== //
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inline void bgc_fp32_vector2_multiply_by_real(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* multiplicand, const float multiplier)
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inline void bgc_fp32_vector2_multiply_by_real(BGC_FP32_Vector2* const product, const BGC_FP32_Vector2* const multiplicand, const float multiplier)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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}
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inline void bgc_fp64_vector2_multiply_by_real(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* multiplicand, const double multiplier)
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inline void bgc_fp64_vector2_multiply_by_real(BGC_FP64_Vector2* const product, const BGC_FP64_Vector2* const multiplicand, const double multiplier)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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@ -205,7 +205,7 @@ inline void bgc_fp64_vector2_multiply_by_real(BGC_FP64_Vector2* product, const B
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// ============ Left Vector Product ============= //
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inline void bgc_fp32_vector2_multiply_by_matrix2x2(BGC_FP32_Vector2* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix2x2* matrix)
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inline void bgc_fp32_vector2_multiply_by_matrix2x2(BGC_FP32_Vector2* const product, const BGC_FP32_Vector2* const vector, const BGC_FP32_Matrix2x2* const matrix)
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{
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const float x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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const float x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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@ -214,7 +214,7 @@ inline void bgc_fp32_vector2_multiply_by_matrix2x2(BGC_FP32_Vector2* product, co
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product->x2 = x2;
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}
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inline void bgc_fp64_vector2_multiply_by_matrix2x2(BGC_FP64_Vector2* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix2x2* matrix)
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inline void bgc_fp64_vector2_multiply_by_matrix2x2(BGC_FP64_Vector2* const product, const BGC_FP64_Vector2* const vector, const BGC_FP64_Matrix2x2* const matrix)
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{
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const double x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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const double x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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@ -225,14 +225,14 @@ inline void bgc_fp64_vector2_multiply_by_matrix2x2(BGC_FP64_Vector2* product, co
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// ============ Left Vector Product ============= //
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inline void bgc_fp32_vector2_multiply_by_matrix3x2(BGC_FP32_Vector3* product, const BGC_FP32_Vector2* vector, const BGC_FP32_Matrix3x2* matrix)
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inline void bgc_fp32_vector2_multiply_by_matrix3x2(BGC_FP32_Vector3* const product, const BGC_FP32_Vector2* const vector, const BGC_FP32_Matrix3x2* const matrix)
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{
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product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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product->x3 = vector->x1 * matrix->r1c3 + vector->x2 * matrix->r2c3;
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}
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inline void bgc_fp64_vector2_multiply_by_matrix3x2(BGC_FP64_Vector3* product, const BGC_FP64_Vector2* vector, const BGC_FP64_Matrix3x2* matrix)
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inline void bgc_fp64_vector2_multiply_by_matrix3x2(BGC_FP64_Vector3* const product, const BGC_FP64_Vector2* const vector, const BGC_FP64_Matrix3x2* const matrix)
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{
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product->x1 = vector->x1 * matrix->r1c1 + vector->x2 * matrix->r2c1;
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product->x2 = vector->x1 * matrix->r1c2 + vector->x2 * matrix->r2c2;
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@ -241,7 +241,7 @@ inline void bgc_fp64_vector2_multiply_by_matrix3x2(BGC_FP64_Vector3* product, co
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// =================== Divide =================== //
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inline int bgc_fp32_vector2_divide_by_real(BGC_FP32_Vector2* quotient, const BGC_FP32_Vector2* dividend, const float divisor)
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inline int bgc_fp32_vector2_divide_by_real(BGC_FP32_Vector2* const quotient, const BGC_FP32_Vector2* const dividend, const float divisor)
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{
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if (bgc_fp32_is_zero(divisor) || isnan(divisor)) {
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return BGC_FAILURE;
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@ -252,7 +252,7 @@ inline int bgc_fp32_vector2_divide_by_real(BGC_FP32_Vector2* quotient, const BGC
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return BGC_SUCCESS;
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}
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inline int bgc_fp64_vector2_divide_by_real(BGC_FP64_Vector2* quotient, const BGC_FP64_Vector2* dividend, const double divisor)
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inline int bgc_fp64_vector2_divide_by_real(BGC_FP64_Vector2* const quotient, const BGC_FP64_Vector2* const dividend, const double divisor)
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{
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if (bgc_fp64_is_zero(divisor) || isnan(divisor)) {
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return BGC_FAILURE;
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@ -265,13 +265,13 @@ inline int bgc_fp64_vector2_divide_by_real(BGC_FP64_Vector2* quotient, const BGC
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// ================ Mean of Two ================= //
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inline void bgc_fp32_vector2_get_mean2(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
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inline void bgc_fp32_vector2_get_mean2(BGC_FP32_Vector2* const mean, const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
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{
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mean->x1 = (vector1->x1 + vector2->x1) * 0.5f;
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mean->x2 = (vector1->x2 + vector2->x2) * 0.5f;
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}
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inline void bgc_fp64_vector2_get_mean2(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
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inline void bgc_fp64_vector2_get_mean2(BGC_FP64_Vector2* const mean, const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
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{
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mean->x1 = (vector1->x1 + vector2->x1) * 0.5;
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mean->x2 = (vector1->x2 + vector2->x2) * 0.5;
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@ -279,13 +279,13 @@ inline void bgc_fp64_vector2_get_mean2(BGC_FP64_Vector2* mean, const BGC_FP64_Ve
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// =============== Mean of Three ================ //
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inline void bgc_fp32_vector2_get_mean3(BGC_FP32_Vector2* mean, const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const BGC_FP32_Vector2* vector3)
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inline void bgc_fp32_vector2_get_mean3(BGC_FP32_Vector2* const mean, const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2, const BGC_FP32_Vector2* const vector3)
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{
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mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP32_ONE_THIRD;
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mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP32_ONE_THIRD;
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}
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inline void bgc_fp64_vector2_get_mean3(BGC_FP64_Vector2* mean, const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const BGC_FP64_Vector2* vector3)
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inline void bgc_fp64_vector2_get_mean3(BGC_FP64_Vector2* const mean, const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2, const BGC_FP64_Vector2* const vector3)
|
||||
{
|
||||
mean->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BGC_FP64_ONE_THIRD;
|
||||
mean->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BGC_FP64_ONE_THIRD;
|
||||
|
|
@ -293,7 +293,7 @@ inline void bgc_fp64_vector2_get_mean3(BGC_FP64_Vector2* mean, const BGC_FP64_Ve
|
|||
|
||||
// =================== Linear =================== //
|
||||
|
||||
inline void bgc_fp32_vector2_interpolate(BGC_FP32_Vector2* interpolation, const BGC_FP32_Vector2* first, const BGC_FP32_Vector2* second, const float phase)
|
||||
inline void bgc_fp32_vector2_interpolate(BGC_FP32_Vector2* const interpolation, const BGC_FP32_Vector2* const first, const BGC_FP32_Vector2* const second, const float phase)
|
||||
{
|
||||
const float counter_phase = 1.0f - phase;
|
||||
|
||||
|
|
@ -301,7 +301,7 @@ inline void bgc_fp32_vector2_interpolate(BGC_FP32_Vector2* interpolation, const
|
|||
interpolation->x2 = first->x2 * counter_phase + second->x2 * phase;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_vector2_interpolate(BGC_FP64_Vector2* interpolation, const BGC_FP64_Vector2* first, const BGC_FP64_Vector2* second, const double phase)
|
||||
inline void bgc_fp64_vector2_interpolate(BGC_FP64_Vector2* const interpolation, const BGC_FP64_Vector2* const first, const BGC_FP64_Vector2* const second, const double phase)
|
||||
{
|
||||
const double counter_phase = 1.0 - phase;
|
||||
|
||||
|
|
@ -311,25 +311,25 @@ inline void bgc_fp64_vector2_interpolate(BGC_FP64_Vector2* interpolation, const
|
|||
|
||||
// ================== Negative ================== //
|
||||
|
||||
inline void bgc_fp32_vector2_revert(BGC_FP32_Vector2* vector)
|
||||
inline void bgc_fp32_vector2_revert(BGC_FP32_Vector2* const vector)
|
||||
{
|
||||
vector->x1 = -vector->x1;
|
||||
vector->x2 = -vector->x2;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* vector)
|
||||
inline void bgc_fp64_vector2_revert(BGC_FP64_Vector2* const vector)
|
||||
{
|
||||
vector->x1 = -vector->x1;
|
||||
vector->x2 = -vector->x2;
|
||||
}
|
||||
|
||||
inline void bgc_fp32_vector2_get_reverse(BGC_FP32_Vector2* reverse, const BGC_FP32_Vector2* vector)
|
||||
inline void bgc_fp32_vector2_get_reverse(BGC_FP32_Vector2* const reverse, const BGC_FP32_Vector2* const vector)
|
||||
{
|
||||
reverse->x1 = -vector->x1;
|
||||
reverse->x2 = -vector->x2;
|
||||
}
|
||||
|
||||
inline void bgc_fp64_vector2_get_reverse(BGC_FP64_Vector2* reverse, const BGC_FP64_Vector2* vector)
|
||||
inline void bgc_fp64_vector2_get_reverse(BGC_FP64_Vector2* const reverse, const BGC_FP64_Vector2* const vector)
|
||||
{
|
||||
reverse->x1 = -vector->x1;
|
||||
reverse->x2 = -vector->x2;
|
||||
|
|
@ -337,7 +337,7 @@ inline void bgc_fp64_vector2_get_reverse(BGC_FP64_Vector2* reverse, const BGC_FP
|
|||
|
||||
// ================= Normalize ================== //
|
||||
|
||||
inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* vector)
|
||||
inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* const vector)
|
||||
{
|
||||
const float square_modulus = bgc_fp32_vector2_get_squared_length(vector);
|
||||
|
||||
|
|
@ -357,7 +357,7 @@ inline int bgc_fp32_vector2_normalize(BGC_FP32_Vector2* vector)
|
|||
return BGC_SUCCESS;
|
||||
}
|
||||
|
||||
inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector)
|
||||
inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* const vector)
|
||||
{
|
||||
const double square_modulus = bgc_fp64_vector2_get_squared_length(vector);
|
||||
|
||||
|
|
@ -377,7 +377,7 @@ inline int bgc_fp64_vector2_normalize(BGC_FP64_Vector2* vector)
|
|||
return BGC_SUCCESS;
|
||||
}
|
||||
|
||||
inline int bgc_fp32_vector2_get_normalized(BGC_FP32_Vector2* normalized, const BGC_FP32_Vector2* vector)
|
||||
inline int bgc_fp32_vector2_get_normalized(BGC_FP32_Vector2* const normalized, const BGC_FP32_Vector2* const vector)
|
||||
{
|
||||
const float square_modulus = bgc_fp32_vector2_get_squared_length(vector);
|
||||
|
||||
|
|
@ -395,7 +395,7 @@ inline int bgc_fp32_vector2_get_normalized(BGC_FP32_Vector2* normalized, const B
|
|||
return BGC_SUCCESS;
|
||||
}
|
||||
|
||||
inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* normalized, const BGC_FP64_Vector2* vector)
|
||||
inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* const normalized, const BGC_FP64_Vector2* const vector)
|
||||
{
|
||||
const double square_modulus = bgc_fp64_vector2_get_squared_length(vector);
|
||||
|
||||
|
|
@ -415,37 +415,37 @@ inline int bgc_fp64_vector2_get_normalized(BGC_FP64_Vector2* normalized, const B
|
|||
|
||||
// ============= Get Scalar Product ============= //
|
||||
|
||||
inline float bgc_fp32_vector2_get_dot_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
|
||||
inline float bgc_fp32_vector2_get_dot_product(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
|
||||
}
|
||||
|
||||
inline double bgc_fp64_vector2_get_dot_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
|
||||
inline double bgc_fp64_vector2_get_dot_product(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2;
|
||||
}
|
||||
|
||||
// ============= Get Cross Product ============== //
|
||||
|
||||
inline float bgc_fp32_vector2_get_cross_product(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
|
||||
inline float bgc_fp32_vector2_get_cross_product(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
|
||||
}
|
||||
|
||||
inline double bgc_fp64_vector2_get_cross_product(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
|
||||
inline double bgc_fp64_vector2_get_cross_product(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x2 - vector1->x2 * vector2->x1;
|
||||
}
|
||||
|
||||
// ================= Get Angle ================== //
|
||||
|
||||
float bgc_fp32_vector2_get_angle(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const int angle_unit);
|
||||
float bgc_fp32_vector2_get_angle(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2, const int angle_unit);
|
||||
|
||||
double bgc_fp64_vector2_get_angle(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const int angle_unit);
|
||||
double bgc_fp64_vector2_get_angle(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2, const int angle_unit);
|
||||
|
||||
// ============= Get Square Distance ============ //
|
||||
|
||||
inline float bgc_fp32_vector2_get_square_distance(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
|
||||
inline float bgc_fp32_vector2_get_square_distance(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
|
||||
{
|
||||
const float dx1 = vector1->x1 - vector2->x1;
|
||||
const float dx2 = vector1->x2 - vector2->x2;
|
||||
|
|
@ -453,7 +453,7 @@ inline float bgc_fp32_vector2_get_square_distance(const BGC_FP32_Vector2* vector
|
|||
return dx1 * dx1 + dx2 * dx2;
|
||||
}
|
||||
|
||||
inline double bgc_fp64_vector2_get_square_distance(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
|
||||
inline double bgc_fp64_vector2_get_square_distance(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
|
||||
{
|
||||
const double dx1 = vector1->x1 - vector2->x1;
|
||||
const double dx2 = vector1->x2 - vector2->x2;
|
||||
|
|
@ -463,31 +463,31 @@ inline double bgc_fp64_vector2_get_square_distance(const BGC_FP64_Vector2* vecto
|
|||
|
||||
// ================== Distance ================== //
|
||||
|
||||
inline float bgc_fp32_vector2_get_distance(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
|
||||
inline float bgc_fp32_vector2_get_distance(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
|
||||
{
|
||||
return sqrtf(bgc_fp32_vector2_get_square_distance(vector1, vector2));
|
||||
}
|
||||
|
||||
inline double bgc_fp64_vector2_get_distance(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
|
||||
inline double bgc_fp64_vector2_get_distance(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
|
||||
{
|
||||
return sqrt(bgc_fp64_vector2_get_square_distance(vector1, vector2));
|
||||
}
|
||||
|
||||
// ============== Are Close Enough ============== //
|
||||
|
||||
inline int bgc_fp32_vector2_are_close_enough(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2, const float distance_limit)
|
||||
inline int bgc_fp32_vector2_are_close_enough(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2, const float distance_limit)
|
||||
{
|
||||
return bgc_fp32_vector2_get_square_distance(vector1, vector2) <= distance_limit * distance_limit;
|
||||
}
|
||||
|
||||
inline int bgc_fp64_vector2_are_close_enough(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2, const double distance_limit)
|
||||
inline int bgc_fp64_vector2_are_close_enough(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2, const double distance_limit)
|
||||
{
|
||||
return bgc_fp64_vector2_get_square_distance(vector1, vector2) <= distance_limit * distance_limit;
|
||||
}
|
||||
|
||||
// ================== Are Close ================= //
|
||||
|
||||
inline int bgc_fp32_vector2_are_close(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
|
||||
inline int bgc_fp32_vector2_are_close(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
|
||||
{
|
||||
const float square_modulus1 = bgc_fp32_vector2_get_squared_length(vector1);
|
||||
const float square_modulus2 = bgc_fp32_vector2_get_squared_length(vector2);
|
||||
|
|
@ -500,7 +500,7 @@ inline int bgc_fp32_vector2_are_close(const BGC_FP32_Vector2* vector1, const BGC
|
|||
return square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus1 && square_distance <= BGC_FP32_SQUARE_EPSILON * square_modulus2;
|
||||
}
|
||||
|
||||
inline int bgc_fp64_vector2_are_close(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
|
||||
inline int bgc_fp64_vector2_are_close(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
|
||||
{
|
||||
const double square_modulus1 = bgc_fp64_vector2_get_squared_length(vector1);
|
||||
const double square_modulus2 = bgc_fp64_vector2_get_squared_length(vector2);
|
||||
|
|
@ -516,7 +516,7 @@ inline int bgc_fp64_vector2_are_close(const BGC_FP64_Vector2* vector1, const BGC
|
|||
|
||||
// ================== Parallel ================== //
|
||||
|
||||
inline int bgc_fp32_vector2_are_parallel(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
|
||||
inline int bgc_fp32_vector2_are_parallel(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
|
||||
{
|
||||
const float square_modulus1 = bgc_fp32_vector2_get_squared_length(vector1);
|
||||
|
||||
|
|
@ -535,7 +535,7 @@ inline int bgc_fp32_vector2_are_parallel(const BGC_FP32_Vector2* vector1, const
|
|||
return cross_product * cross_product <= BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
|
||||
}
|
||||
|
||||
inline int bgc_fp64_vector2_are_parallel(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
|
||||
inline int bgc_fp64_vector2_are_parallel(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
|
||||
{
|
||||
const double square_modulus1 = bgc_fp64_vector2_get_squared_length(vector1);
|
||||
|
||||
|
|
@ -556,7 +556,7 @@ inline int bgc_fp64_vector2_are_parallel(const BGC_FP64_Vector2* vector1, const
|
|||
|
||||
// ================= Orthogonal ================= //
|
||||
|
||||
inline int bgc_fp32_vector2_are_orthogonal(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
|
||||
inline int bgc_fp32_vector2_are_orthogonal(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
|
||||
{
|
||||
const float square_modulus1 = bgc_fp32_vector2_get_squared_length(vector1);
|
||||
|
||||
|
|
@ -575,7 +575,7 @@ inline int bgc_fp32_vector2_are_orthogonal(const BGC_FP32_Vector2* vector1, cons
|
|||
return scalar_product * scalar_product <= BGC_FP32_SQUARE_EPSILON * square_modulus1 * square_modulus2;
|
||||
}
|
||||
|
||||
inline int bgc_fp64_vector2_are_orthogonal(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
|
||||
inline int bgc_fp64_vector2_are_orthogonal(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
|
||||
{
|
||||
const double square_modulus1 = bgc_fp64_vector2_get_squared_length(vector1);
|
||||
|
||||
|
|
@ -597,7 +597,7 @@ inline int bgc_fp64_vector2_are_orthogonal(const BGC_FP64_Vector2* vector1, cons
|
|||
|
||||
// ================== Attitude ================== //
|
||||
|
||||
inline int bgc_fp32_vector2_get_attitude(const BGC_FP32_Vector2* vector1, const BGC_FP32_Vector2* vector2)
|
||||
inline int bgc_fp32_vector2_get_attitude(const BGC_FP32_Vector2* const vector1, const BGC_FP32_Vector2* const vector2)
|
||||
{
|
||||
const float square_modulus1 = bgc_fp32_vector2_get_squared_length(vector1);
|
||||
const float square_modulus2 = bgc_fp32_vector2_get_squared_length(vector2);
|
||||
|
|
@ -623,7 +623,7 @@ inline int bgc_fp32_vector2_get_attitude(const BGC_FP32_Vector2* vector1, const
|
|||
return scalar_product > 0.0f ? BGC_ATTITUDE_CO_DIRECTIONAL : BGC_ATTITUDE_COUNTER_DIRECTIONAL;
|
||||
}
|
||||
|
||||
inline int bgc_fp64_vector2_get_attitude(const BGC_FP64_Vector2* vector1, const BGC_FP64_Vector2* vector2)
|
||||
inline int bgc_fp64_vector2_get_attitude(const BGC_FP64_Vector2* const vector1, const BGC_FP64_Vector2* const vector2)
|
||||
{
|
||||
const double square_modulus1 = bgc_fp64_vector2_get_squared_length(vector1);
|
||||
const double square_modulus2 = bgc_fp64_vector2_get_squared_length(vector2);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue