Переименование типов в соответствии со стилем POSIX, отказ от префикса bg_

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Andrey Pokidov 2025-01-13 21:31:26 +07:00
parent d2a25823a5
commit 605afabd94
25 changed files with 1109 additions and 1035 deletions

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Internal server error - Personal Git Server: Beyond coding. We Forge.

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Forgejo version: 11.0.1+gitea-1.22.0

@ -9,29 +9,172 @@
#include <time.h>
#endif // _WINDOWS_
BgFP32Vector3* allocate_vectors3(const unsigned int amount)
typedef struct {
// fp32_versor_t versor1, versor2, result;
fp32_matrix3x3_t matrix;
fp32_vector3_t vector1, vector2;
} fp32_structure_t;
fp32_structure_t* allocate_structures(const unsigned int amount)
{
return calloc(amount, sizeof(BgFP32Vector3));
return calloc(amount, sizeof(fp32_structure_t));
}
BgFP32Vector3* make_zero_vectors3(const unsigned int amount)
fp32_structure_t* make_structures(const unsigned int amount)
{
BgFP32Vector3* list = allocate_vectors3(amount);
fp32_structure_t* list = allocate_structures(amount);
if (list == 0) {
return 0;
}
const float multiplier = 2.0f / RAND_MAX;
for (unsigned int i = 0; i < amount; i++) {
/*
fp32_versor_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].versor1
);
fp32_versor_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].versor2
);
fp32_versor_reset(&list[i].result);
*/
fp32_matrix3x3_set_to_identity(&list[i].matrix);
fp32_vector3_set_values(
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
rand() * multiplier - 1.0f,
&list[i].vector1
);
fp32_vector3_reset(&list[i].vector2);
}
return list;
}
void print_versor(const fp32_versor_t* versor)
{
printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
}
void print_vector(const fp32_vector3_t* vector)
{
printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, fp32_vector3_get_modulus(vector));
}
void item_work(fp32_structure_t* item)
{
//fp32_versor_combine(&item->versor1, &item->versor1, &item->result);
//fp32_versor_make_rotation_matrix(&item->result, &item->matrix);
fp32_matrix3x3_right_product(&item->matrix, &item->vector1, &item->vector2);
}
void circle_work(const unsigned int amount, fp32_structure_t* list)
{