Переименование типов в соответствии со стилем POSIX, отказ от префикса bg_
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25 changed files with 1109 additions and 1035 deletions
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@ -9,29 +9,172 @@
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#include <time.h>
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#include <time.h>
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#endif // _WINDOWS_
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#endif // _WINDOWS_
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BgFP32Vector3* allocate_vectors3(const unsigned int amount)
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typedef struct {
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// fp32_versor_t versor1, versor2, result;
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fp32_matrix3x3_t matrix;
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fp32_vector3_t vector1, vector2;
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} fp32_structure_t;
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fp32_structure_t* allocate_structures(const unsigned int amount)
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{
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{
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return calloc(amount, sizeof(BgFP32Vector3));
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return calloc(amount, sizeof(fp32_structure_t));
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}
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}
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BgFP32Vector3* make_zero_vectors3(const unsigned int amount)
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fp32_structure_t* make_structures(const unsigned int amount)
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{
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{
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BgFP32Vector3* list = allocate_vectors3(amount);
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fp32_structure_t* list = allocate_structures(amount);
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if (list == 0) {
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return 0;
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}
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const float multiplier = 2.0f / RAND_MAX;
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for (unsigned int i = 0; i < amount; i++) {
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/*
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fp32_versor_set_values(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i].versor1
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);
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fp32_versor_set_values(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i].versor2
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);
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fp32_versor_reset(&list[i].result);
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*/
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fp32_matrix3x3_set_to_identity(&list[i].matrix);
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fp32_vector3_set_values(
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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rand() * multiplier - 1.0f,
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&list[i].vector1
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);
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fp32_vector3_reset(&list[i].vector2);
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}
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return list;
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}
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void print_versor(const fp32_versor_t* versor)
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{
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printf("Versor (%f, %f, %f, %f)\n", versor->s0, versor->x1, versor->x2, versor->x3);
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}
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void print_vector(const fp32_vector3_t* vector)
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{
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printf("(%f, %f, %f) / %f\n", vector->x1, vector->x2, vector->x3, fp32_vector3_get_modulus(vector));
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}
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void item_work(fp32_structure_t* item)
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{
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//fp32_versor_combine(&item->versor1, &item->versor1, &item->result);
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//fp32_versor_make_rotation_matrix(&item->result, &item->matrix);
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fp32_matrix3x3_right_product(&item->matrix, &item->vector1, &item->vector2);
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}
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void circle_work(const unsigned int amount, fp32_structure_t* list)
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{
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for (unsigned int i = 0; i < amount; i++) {
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//fp32_versor_combine(&list[i].versor1, &list[i].versor1, &list[i].result);
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//fp32_versor_make_rotation_matrix(&list[i].result, &list[i].matrix);
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fp32_matrix3x3_right_product(&list[i].matrix, &list[i].vector1, &list[i].vector2);
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//fp32_versor_turn(&list[i].result, &list[i].vector1, &list[i].vector2);
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}
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}
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int main()
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{
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const unsigned int amount = 1000000;
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fp32_structure_t* list;
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#ifdef _WIN64
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ULONGLONG now, start, end;
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now = GetTickCount64();
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srand((unsigned int)(now & 0xfffffff));
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#else
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struct timespec start, end;
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clock_gettime(0, &start);
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srand((unsigned int)(start.tv_nsec & 0xfffffff));
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