Переименование типов в соответствии со стилем POSIX, отказ от префикса bg_
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25 changed files with 1109 additions and 1035 deletions
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@ -1,5 +1,5 @@
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#ifndef _GEOMETRY_VECTOR3_H_
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#define _GEOMETRY_VECTOR3_H_
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#ifndef _BASIC_GEOMETRY_VECTOR3_H_
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#define _BASIC_GEOMETRY_VECTOR3_H_
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#include "basis.h"
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#include "angle.h"
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@ -11,23 +11,23 @@
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typedef struct
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{
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float x1, x2, x3;
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} BgFP32Vector3;
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} fp32_vector3_t;
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typedef struct
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{
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double x1, x2, x3;
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} BgFP64Vector3;
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} fp64_vector3_t;
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// =================== Reset ==================== //
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static inline void bg_fp32_vector3_reset(BgFP32Vector3* vector)
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static inline void fp32_vector3_reset(fp32_vector3_t* vector)
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{
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vector->x1 = 0.0f;
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vector->x2 = 0.0f;
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vector->x3 = 0.0f;
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}
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static inline void bg_fp64_vector3_reset(BgFP64Vector3* vector)
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static inline void fp64_vector3_reset(fp64_vector3_t* vector)
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{
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vector->x1 = 0.0;
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vector->x2 = 0.0;
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@ -36,14 +36,14 @@ static inline void bg_fp64_vector3_reset(BgFP64Vector3* vector)
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// ==================== Set ===================== //
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static inline void bg_fp32_vector3_set_values(const float x1, const float x2, const float x3, BgFP32Vector3* to)
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static inline void fp32_vector3_set_values(const float x1, const float x2, const float x3, fp32_vector3_t* to)
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{
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to->x1 = x1;
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to->x2 = x2;
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to->x3 = x3;
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}
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static inline void bg_fp64_vector3_set_values(const double x1, const double x2, const double x3, BgFP64Vector3* to)
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static inline void fp64_vector3_set_values(const double x1, const double x2, const double x3, fp64_vector3_t* to)
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{
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to->x1 = x1;
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to->x2 = x2;
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@ -52,14 +52,14 @@ static inline void bg_fp64_vector3_set_values(const double x1, const double x2,
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// ==================== Copy ==================== //
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static inline void bg_fp32_vector3_copy(const BgFP32Vector3* from, BgFP32Vector3* to)
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static inline void fp32_vector3_copy(const fp32_vector3_t* from, fp32_vector3_t* to)
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{
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to->x1 = from->x1;
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to->x2 = from->x2;
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to->x3 = from->x3;
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}
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static inline void bg_fp64_vector3_copy(const BgFP64Vector3* from, BgFP64Vector3* to)
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static inline void fp64_vector3_copy(const fp64_vector3_t* from, fp64_vector3_t* to)
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{
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to->x1 = from->x1;
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to->x2 = from->x2;
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@ -68,7 +68,7 @@ static inline void bg_fp64_vector3_copy(const BgFP64Vector3* from, BgFP64Vector3
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// ==================== Swap ==================== //
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static inline void bg_fp32_vector3_swap(BgFP32Vector3* vector1, BgFP32Vector3* vector2)
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static inline void fp32_vector3_swap(fp32_vector3_t* vector1, fp32_vector3_t* vector2)
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{
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const float x1 = vector2->x1;
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const float x2 = vector2->x2;
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@ -83,7 +83,7 @@ static inline void bg_fp32_vector3_swap(BgFP32Vector3* vector1, BgFP32Vector3* v
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vector1->x3 = x3;
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}
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static inline void bg_fp64_vector3_swap(BgFP64Vector3* vector1, BgFP64Vector3* vector2)
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static inline void fp64_vector3_swap(fp64_vector3_t* vector1, fp64_vector3_t* vector2)
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{
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const double x1 = vector2->x1;
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const double x2 = vector2->x2;
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@ -100,14 +100,14 @@ static inline void bg_fp64_vector3_swap(BgFP64Vector3* vector1, BgFP64Vector3* v
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// ============= Copy to twin type ============== //
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static inline void bg_fp32_vector3_set_from_fp64(const BgFP64Vector3* from, BgFP32Vector3* to)
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static inline void fp32_vector3_set_from_fp64(const fp64_vector3_t* from, fp32_vector3_t* to)
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{
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to->x1 = (float) from->x1;
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to->x2 = (float) from->x2;
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to->x3 = (float) from->x3;
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}
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static inline void bg_fp64_vector3_set_from_fp32(const BgFP32Vector3* from, BgFP64Vector3* to)
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static inline void fp64_vector3_set_from_fp32(const fp32_vector3_t* from, fp64_vector3_t* to)
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{
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to->x1 = from->x1;
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to->x2 = from->x2;
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@ -116,14 +116,14 @@ static inline void bg_fp64_vector3_set_from_fp32(const BgFP32Vector3* from, BgFP
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// =================== Reverse ================== //
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static inline void bg_fp32_vector3_set_reverse(const BgFP32Vector3* from, BgFP32Vector3* to)
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static inline void fp32_vector3_set_reverse(const fp32_vector3_t* from, fp32_vector3_t* to)
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{
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to->x1 = -from->x1;
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to->x2 = -from->x2;
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to->x3 = -from->x3;
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}
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static inline void bg_fp64_vector3_set_reverse(const BgFP64Vector3* from, BgFP64Vector3* to)
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static inline void fp64_vector3_set_reverse(const fp64_vector3_t* from, fp64_vector3_t* to)
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{
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to->x1 = -from->x1;
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to->x2 = -from->x2;
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@ -132,14 +132,14 @@ static inline void bg_fp64_vector3_set_reverse(const BgFP64Vector3* from, BgFP64
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// ============= Reverse twin type ============== //
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static inline void bg_fp32_vector3_set_reverse_fp64(const BgFP64Vector3* from, BgFP32Vector3* to)
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static inline void fp32_vector3_set_reverse_fp64(const fp64_vector3_t* from, fp32_vector3_t* to)
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{
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to->x1 = (float) -from->x1;
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to->x2 = (float) -from->x2;
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to->x3 = (float) -from->x3;
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}
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static inline void bg_fp64_vector3_set_reverse_fp32(const BgFP32Vector3* from, BgFP64Vector3* to)
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static inline void fp64_vector3_set_reverse_fp32(const fp32_vector3_t* from, fp64_vector3_t* to)
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{
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to->x1 = -from->x1;
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to->x2 = -from->x2;
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@ -148,62 +148,62 @@ static inline void bg_fp64_vector3_set_reverse_fp32(const BgFP32Vector3* from, B
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// =================== Module =================== //
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static inline float bg_fp32_vector3_get_square_modulus(const BgFP32Vector3* vector)
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static inline float fp32_vector3_get_square_modulus(const fp32_vector3_t* vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
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}
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static inline double bg_fp64_vector3_get_square_modulus(const BgFP64Vector3* vector)
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static inline double fp64_vector3_get_square_modulus(const fp64_vector3_t* vector)
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{
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return vector->x1 * vector->x1 + vector->x2 * vector->x2 + vector->x3 * vector->x3;
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}
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static inline float bg_fp32_vector3_get_modulus(const BgFP32Vector3* vector)
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static inline float fp32_vector3_get_modulus(const fp32_vector3_t* vector)
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{
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return sqrtf(bg_fp32_vector3_get_square_modulus(vector));
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return sqrtf(fp32_vector3_get_square_modulus(vector));
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}
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static inline double bg_fp64_vector3_get_modulus(const BgFP64Vector3* vector)
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static inline double fp64_vector3_get_modulus(const fp64_vector3_t* vector)
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{
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return sqrt(bg_fp64_vector3_get_square_modulus(vector));
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return sqrt(fp64_vector3_get_square_modulus(vector));
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}
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// ================= Comparison ================= //
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static inline int bg_fp32_vector3_is_zero(const BgFP32Vector3* vector)
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static inline int fp32_vector3_is_zero(const fp32_vector3_t* vector)
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{
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return bg_fp32_vector3_get_square_modulus(vector) <= BG_FP32_SQUARE_EPSYLON;
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return fp32_vector3_get_square_modulus(vector) <= FP32_SQUARE_EPSYLON;
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}
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static inline int bg_fp64_vector3_is_zero(const BgFP64Vector3* vector)
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static inline int fp64_vector3_is_zero(const fp64_vector3_t* vector)
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{
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return bg_fp64_vector3_get_square_modulus(vector) <= BG_FP64_SQUARE_EPSYLON;
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return fp64_vector3_get_square_modulus(vector) <= FP64_SQUARE_EPSYLON;
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}
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static inline int bg_fp32_vector3_is_unit(const BgFP32Vector3* vector)
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static inline int fp32_vector3_is_unit(const fp32_vector3_t* vector)
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{
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const float square_modulus = bg_fp32_vector3_get_square_modulus(vector);
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const float square_modulus = fp32_vector3_get_square_modulus(vector);
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return 1.0f - BG_FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP32_TWO_EPSYLON;
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return 1.0f - FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP32_TWO_EPSYLON;
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}
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static inline int bg_fp64_vector3_is_unit(const BgFP64Vector3* vector)
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static inline int fp64_vector3_is_unit(const fp64_vector3_t* vector)
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{
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const double square_modulus = bg_fp64_vector3_get_square_modulus(vector);
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const double square_modulus = fp64_vector3_get_square_modulus(vector);
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return 1.0f - BG_FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP64_TWO_EPSYLON;
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return 1.0f - FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP64_TWO_EPSYLON;
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}
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// ==================== Add ===================== //
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static inline void bg_fp32_vector3_add(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* sum)
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static inline void fp32_vector3_add(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, fp32_vector3_t* sum)
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{
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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sum->x3 = vector1->x3 + vector2->x3;
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}
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static inline void bg_fp64_vector3_add(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* sum)
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static inline void fp64_vector3_add(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, fp64_vector3_t* sum)
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{
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sum->x1 = vector1->x1 + vector2->x1;
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sum->x2 = vector1->x2 + vector2->x2;
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@ -212,14 +212,14 @@ static inline void bg_fp64_vector3_add(const BgFP64Vector3* vector1, const BgFP6
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// ================ Subtraction ================= //
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static inline void bg_fp32_vector3_subtract(const BgFP32Vector3* minuend, const BgFP32Vector3* subtrahend, BgFP32Vector3* difference)
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static inline void fp32_vector3_subtract(const fp32_vector3_t* minuend, const fp32_vector3_t* subtrahend, fp32_vector3_t* difference)
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{
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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difference->x3 = minuend->x3 - subtrahend->x3;
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}
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static inline void bg_fp64_vector3_subtract(const BgFP64Vector3* minuend, const BgFP64Vector3* subtrahend, BgFP64Vector3* difference)
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static inline void fp64_vector3_subtract(const fp64_vector3_t* minuend, const fp64_vector3_t* subtrahend, fp64_vector3_t* difference)
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{
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difference->x1 = minuend->x1 - subtrahend->x1;
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difference->x2 = minuend->x2 - subtrahend->x2;
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@ -228,14 +228,14 @@ static inline void bg_fp64_vector3_subtract(const BgFP64Vector3* minuend, const
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// =============== Multiplication =============== //
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static inline void bg_fp32_vector3_multiply(const BgFP32Vector3* multiplicand, const float multiplier, BgFP32Vector3* product)
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static inline void fp32_vector3_multiply(const fp32_vector3_t* multiplicand, const float multiplier, fp32_vector3_t* product)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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product->x3 = multiplicand->x3 * multiplier;
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}
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static inline void bg_fp64_vector3_multiply(const BgFP64Vector3* multiplicand, const double multiplier, BgFP64Vector3* product)
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static inline void fp64_vector3_multiply(const fp64_vector3_t* multiplicand, const double multiplier, fp64_vector3_t* product)
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{
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product->x1 = multiplicand->x1 * multiplier;
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product->x2 = multiplicand->x2 * multiplier;
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// ================== Division ================== //
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static inline void bg_fp32_vector3_divide(const BgFP32Vector3* dividend, const float divisor, BgFP32Vector3* quotient)
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static inline void fp32_vector3_divide(const fp32_vector3_t* dividend, const float divisor, fp32_vector3_t* quotient)
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{
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bg_fp32_vector3_multiply(dividend, 1.0f / divisor, quotient);
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fp32_vector3_multiply(dividend, 1.0f / divisor, quotient);
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}
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static inline void bg_fp64_vector3_divide(const BgFP64Vector3* dividend, const double divisor, BgFP64Vector3* quotient)
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static inline void fp64_vector3_divide(const fp64_vector3_t* dividend, const double divisor, fp64_vector3_t* quotient)
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{
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bg_fp64_vector3_multiply(dividend, 1.0 / divisor, quotient);
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fp64_vector3_multiply(dividend, 1.0 / divisor, quotient);
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}
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// ================ Append scaled =============== //
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static inline void bg_fp32_vector3_append_scaled(BgFP32Vector3* basic_vector, const BgFP32Vector3* scalable_vector, const float scale)
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static inline void fp32_vector3_append_scaled(fp32_vector3_t* basic_vector, const fp32_vector3_t* scalable_vector, const float scale)
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{
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basic_vector->x1 += scalable_vector->x1 * scale;
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basic_vector->x2 += scalable_vector->x2 * scale;
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basic_vector->x3 += scalable_vector->x3 * scale;
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}
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static inline void bg_fp64_vector3_append_scaled(BgFP64Vector3* basic_vector, const BgFP64Vector3* scalable_vector, const double scale)
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static inline void fp64_vector3_append_scaled(fp64_vector3_t* basic_vector, const fp64_vector3_t* scalable_vector, const double scale)
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{
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basic_vector->x1 += scalable_vector->x1 * scale;
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basic_vector->x2 += scalable_vector->x2 * scale;
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// ================== Average2 ================== //
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static inline void bg_fp32_vector3_get_mean2(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* result)
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static inline void fp32_vector3_get_mean2(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, fp32_vector3_t* result)
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{
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result->x1 = (vector1->x1 + vector2->x1) * 0.5f;
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result->x2 = (vector1->x2 + vector2->x2) * 0.5f;
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result->x3 = (vector1->x3 + vector2->x3) * 0.5f;
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}
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static inline void bg_fp64_vector3_get_mean2(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* result)
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static inline void fp64_vector3_get_mean2(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, fp64_vector3_t* result)
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{
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result->x1 = (vector1->x1 + vector2->x1) * 0.5;
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result->x2 = (vector1->x2 + vector2->x2) * 0.5;
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@ -288,42 +288,42 @@ static inline void bg_fp64_vector3_get_mean2(const BgFP64Vector3* vector1, const
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// ================== Average3 ================== //
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static inline void bg_fp32_vector3_get_mean3(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const BgFP32Vector3* vector3, BgFP32Vector3* result)
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static inline void fp32_vector3_get_mean3(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, const fp32_vector3_t* vector3, fp32_vector3_t* result)
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{
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result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BG_FP32_ONE_THIRD;
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result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BG_FP32_ONE_THIRD;
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result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BG_FP32_ONE_THIRD;
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result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP32_ONE_THIRD;
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result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP32_ONE_THIRD;
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result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * FP32_ONE_THIRD;
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}
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static inline void bg_fp64_vector3_get_mean3(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const BgFP64Vector3* vector3, BgFP64Vector3* result)
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static inline void fp64_vector3_get_mean3(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, const fp64_vector3_t* vector3, fp64_vector3_t* result)
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{
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result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * BG_FP64_ONE_THIRD;
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result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * BG_FP64_ONE_THIRD;
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result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * BG_FP64_ONE_THIRD;
|
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result->x1 = (vector1->x1 + vector2->x1 + vector3->x1) * FP64_ONE_THIRD;
|
||||
result->x2 = (vector1->x2 + vector2->x2 + vector3->x2) * FP64_ONE_THIRD;
|
||||
result->x3 = (vector1->x3 + vector2->x3 + vector3->x3) * FP64_ONE_THIRD;
|
||||
}
|
||||
|
||||
// =============== Scalar Product =============== //
|
||||
|
||||
static inline float bg_fp32_vector3_scalar_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
|
||||
static inline float fp32_vector3_scalar_product(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_vector3_scalar_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
|
||||
static inline double fp64_vector3_scalar_product(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2)
|
||||
{
|
||||
return vector1->x1 * vector2->x1 + vector1->x2 * vector2->x2 + vector1->x3 * vector2->x3;
|
||||
}
|
||||
|
||||
// =============== Triple Product =============== //
|
||||
|
||||
static inline float bg_fp32_vector3_triple_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const BgFP32Vector3* vector3)
|
||||
static inline float fp32_vector3_triple_product(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, const fp32_vector3_t* vector3)
|
||||
{
|
||||
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
|
||||
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
|
||||
+ vector1->x3 * (vector2->x1 * vector3->x2 - vector2->x2 * vector3->x1);
|
||||
}
|
||||
|
||||
static inline double bg_fp64_vector3_triple_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const BgFP64Vector3* vector3)
|
||||
static inline double fp64_vector3_triple_product(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, const fp64_vector3_t* vector3)
|
||||
{
|
||||
return vector1->x1 * (vector2->x2 * vector3->x3 - vector2->x3 * vector3->x2)
|
||||
+ vector1->x2 * (vector2->x3 * vector3->x1 - vector2->x1 * vector3->x3)
|
||||
|
|
@ -332,7 +332,7 @@ static inline double bg_fp64_vector3_triple_product(const BgFP64Vector3* vector1
|
|||
|
||||
// =============== Cross Product ================ //
|
||||
|
||||
static inline void bg_fp32_vector3_cross_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, BgFP32Vector3* result)
|
||||
static inline void fp32_vector3_cross_product(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, fp32_vector3_t* result)
|
||||
{
|
||||
const float x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
|
||||
const float x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
|
||||
|
|
@ -343,7 +343,7 @@ static inline void bg_fp32_vector3_cross_product(const BgFP32Vector3* vector1, c
|
|||
result->x3 = x3;
|
||||
}
|
||||
|
||||
static inline void bg_fp64_vector3_cross_product(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, BgFP64Vector3* result)
|
||||
static inline void fp64_vector3_cross_product(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, fp64_vector3_t* result)
|
||||
{
|
||||
const double x1 = vector1->x2 * vector2->x3 - vector1->x3 * vector2->x2;
|
||||
const double x2 = vector1->x3 * vector2->x1 - vector1->x1 * vector2->x3;
|
||||
|
|
@ -356,20 +356,20 @@ static inline void bg_fp64_vector3_cross_product(const BgFP64Vector3* vector1, c
|
|||
|
||||
// ============ Double Cross Product ============ //
|
||||
|
||||
static inline void bg_fp32_vector3_double_cross_product(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const BgFP32Vector3* vector3, BgFP32Vector3* result)
|
||||
static inline void fp32_vector3_double_cross_product(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, const fp32_vector3_t* vector3, fp32_vector3_t* result)
|
||||
{
|
||||
const float ac = bg_fp32_vector3_scalar_product(vector1, vector3);
|
||||
const float ab = bg_fp32_vector3_scalar_product(vector1, vector2);
|
||||
const float ac = fp32_vector3_scalar_product(vector1, vector3);
|
||||
const float ab = fp32_vector3_scalar_product(vector1, vector2);
|
||||
|
||||
result->x1 = vector2->x1 * ac - vector3->x1 * ab;
|
||||
result->x2 = vector2->x2 * ac - vector3->x2 * ab;
|
||||
result->x3 = vector2->x3 * ac - vector3->x3 * ab;
|
||||
}
|
||||
|
||||
static inline void bg_fp64_vector3_double_cross(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const BgFP64Vector3* vector3, BgFP64Vector3* result)
|
||||
static inline void fp64_vector3_double_cross(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, const fp64_vector3_t* vector3, fp64_vector3_t* result)
|
||||
{
|
||||
const double ac = bg_fp64_vector3_scalar_product(vector1, vector3);
|
||||
const double ab = bg_fp64_vector3_scalar_product(vector1, vector2);
|
||||
const double ac = fp64_vector3_scalar_product(vector1, vector3);
|
||||
const double ab = fp64_vector3_scalar_product(vector1, vector2);
|
||||
|
||||
result->x1 = vector2->x1 * ac - vector3->x1 * ab;
|
||||
result->x2 = vector2->x2 * ac - vector3->x2 * ab;
|
||||
|
|
@ -378,63 +378,63 @@ static inline void bg_fp64_vector3_double_cross(const BgFP64Vector3* vector1, co
|
|||
|
||||
// =============== Normalization ================ //
|
||||
|
||||
static inline int bg_fp32_vector3_normalize(BgFP32Vector3* vector)
|
||||
static inline int fp32_vector3_normalize(fp32_vector3_t* vector)
|
||||
{
|
||||
const float square_modulus = bg_fp32_vector3_get_square_modulus(vector);
|
||||
const float square_modulus = fp32_vector3_get_square_modulus(vector);
|
||||
|
||||
if (1.0f - BG_FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + BG_FP32_TWO_EPSYLON) {
|
||||
if (1.0f - FP32_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0f + FP32_TWO_EPSYLON) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (square_modulus <= BG_FP32_SQUARE_EPSYLON) {
|
||||
bg_fp32_vector3_reset(vector);
|
||||
if (square_modulus <= FP32_SQUARE_EPSYLON) {
|
||||
fp32_vector3_reset(vector);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bg_fp32_vector3_multiply(vector, sqrtf(1.0f / square_modulus), vector);
|
||||
fp32_vector3_multiply(vector, sqrtf(1.0f / square_modulus), vector);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static inline int bg_fp64_vector3_normalize(BgFP64Vector3* vector)
|
||||
static inline int fp64_vector3_normalize(fp64_vector3_t* vector)
|
||||
{
|
||||
const double square_modulus = bg_fp64_vector3_get_square_modulus(vector);
|
||||
const double square_modulus = fp64_vector3_get_square_modulus(vector);
|
||||
|
||||
if (1.0 - BG_FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0 + BG_FP64_TWO_EPSYLON) {
|
||||
if (1.0 - FP64_TWO_EPSYLON <= square_modulus && square_modulus <= 1.0 + FP64_TWO_EPSYLON) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (square_modulus <= BG_FP64_SQUARE_EPSYLON) {
|
||||
bg_fp64_vector3_reset(vector);
|
||||
if (square_modulus <= FP64_SQUARE_EPSYLON) {
|
||||
fp64_vector3_reset(vector);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bg_fp64_vector3_multiply(vector, sqrt(1.0 / square_modulus), vector);
|
||||
fp64_vector3_multiply(vector, sqrt(1.0 / square_modulus), vector);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// =============== Get Normalized =============== //
|
||||
|
||||
static inline int bg_fp32_vector3_set_normalized(const BgFP32Vector3* vector, BgFP32Vector3* result)
|
||||
static inline int fp32_vector3_set_normalized(const fp32_vector3_t* vector, fp32_vector3_t* result)
|
||||
{
|
||||
bg_fp32_vector3_copy(vector, result);
|
||||
return bg_fp32_vector3_normalize(result);
|
||||
fp32_vector3_copy(vector, result);
|
||||
return fp32_vector3_normalize(result);
|
||||
}
|
||||
|
||||
static inline int bg_fp64_vector3_set_normalized(const BgFP64Vector3* vector, BgFP64Vector3* result)
|
||||
static inline int fp64_vector3_set_normalized(const fp64_vector3_t* vector, fp64_vector3_t* result)
|
||||
{
|
||||
bg_fp64_vector3_copy(vector, result);
|
||||
return bg_fp64_vector3_normalize(result);
|
||||
fp64_vector3_copy(vector, result);
|
||||
return fp64_vector3_normalize(result);
|
||||
}
|
||||
|
||||
// =================== Angle ==================== //
|
||||
|
||||
float bg_fp32_vector3_get_angle(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2, const angle_unit_t unit);
|
||||
float fp32_vector3_get_angle(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2, const angle_unit_t unit);
|
||||
|
||||
double bg_fp64_vector3_get_angle(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2, const angle_unit_t unit);
|
||||
double fp64_vector3_get_angle(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2, const angle_unit_t unit);
|
||||
|
||||
// =============== Square Distance ============== //
|
||||
|
||||
static inline float bg_fp32_vector3_get_square_distance(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
|
||||
static inline float fp32_vector3_get_square_distance(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2)
|
||||
{
|
||||
const float dx1 = (vector1->x1 - vector2->x1);
|
||||
const float dx2 = (vector1->x2 - vector2->x2);
|
||||
|
|
@ -443,7 +443,7 @@ static inline float bg_fp32_vector3_get_square_distance(const BgFP32Vector3* vec
|
|||
return dx1 * dx1 + dx2 * dx2 + dx3 * dx3;
|
||||
}
|
||||
|
||||
static inline double bg_fp64_vector3_get_square_distance(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
|
||||
static inline double fp64_vector3_get_square_distance(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2)
|
||||
{
|
||||
const double dx1 = (vector1->x1 - vector2->x1);
|
||||
const double dx2 = (vector1->x2 - vector2->x2);
|
||||
|
|
@ -454,52 +454,52 @@ static inline double bg_fp64_vector3_get_square_distance(const BgFP64Vector3* ve
|
|||
|
||||
// ================== Distance ================== //
|
||||
|
||||
static inline float bg_fp32_vector3_get_distance(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
|
||||
static inline float fp32_vector3_get_distance(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2)
|
||||
{
|
||||
return sqrtf(bg_fp32_vector3_get_square_distance(vector1, vector2));
|
||||
return sqrtf(fp32_vector3_get_square_distance(vector1, vector2));
|
||||
}
|
||||
|
||||
static inline double bg_fp64_vector3_get_distance(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
|
||||
static inline double fp64_vector3_get_distance(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2)
|
||||
{
|
||||
return sqrt(bg_fp64_vector3_get_square_distance(vector1, vector2));
|
||||
return sqrt(fp64_vector3_get_square_distance(vector1, vector2));
|
||||
}
|
||||
|
||||
// ================== Are Equal ================= //
|
||||
|
||||
static inline int bg_fp32_vector3_are_equal(const BgFP32Vector3* vector1, const BgFP32Vector3* vector2)
|
||||
static inline int fp32_vector3_are_equal(const fp32_vector3_t* vector1, const fp32_vector3_t* vector2)
|
||||
{
|
||||
const float square_modulus1 = bg_fp32_vector3_get_square_modulus(vector1);
|
||||
const float square_modulus2 = bg_fp32_vector3_get_square_modulus(vector2);
|
||||
const float square_modulus3 = bg_fp32_vector3_get_square_distance(vector1, vector2);
|
||||
const float square_modulus1 = fp32_vector3_get_square_modulus(vector1);
|
||||
const float square_modulus2 = fp32_vector3_get_square_modulus(vector2);
|
||||
const float square_modulus3 = fp32_vector3_get_square_distance(vector1, vector2);
|
||||
|
||||
// 3.0f means dimension amount
|
||||
if (square_modulus1 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < BG_FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
return square_modulus3 < (3.0f * BG_FP32_SQUARE_EPSYLON);
|
||||
if (square_modulus1 < FP32_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP32_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
return square_modulus3 < (3.0f * FP32_SQUARE_EPSYLON);
|
||||
}
|
||||
|
||||
if (square_modulus1 <= square_modulus2) {
|
||||
return square_modulus3 <= (3.0f * BG_FP32_SQUARE_EPSYLON) * square_modulus2;
|
||||
return square_modulus3 <= (3.0f * FP32_SQUARE_EPSYLON) * square_modulus2;
|
||||
}
|
||||
|
||||
return square_modulus3 <= (3.0f * BG_FP32_SQUARE_EPSYLON) * square_modulus1;
|
||||
return square_modulus3 <= (3.0f * FP32_SQUARE_EPSYLON) * square_modulus1;
|
||||
}
|
||||
|
||||
static inline int bg_fp64_vector3_are_equal(const BgFP64Vector3* vector1, const BgFP64Vector3* vector2)
|
||||
static inline int fp64_vector3_are_equal(const fp64_vector3_t* vector1, const fp64_vector3_t* vector2)
|
||||
{
|
||||
const double square_modulus1 = bg_fp64_vector3_get_square_modulus(vector1);
|
||||
const double square_modulus2 = bg_fp64_vector3_get_square_modulus(vector2);
|
||||
const double square_modulus3 = bg_fp64_vector3_get_square_distance(vector1, vector2);
|
||||
const double square_modulus1 = fp64_vector3_get_square_modulus(vector1);
|
||||
const double square_modulus2 = fp64_vector3_get_square_modulus(vector2);
|
||||
const double square_modulus3 = fp64_vector3_get_square_distance(vector1, vector2);
|
||||
|
||||
// 3.0 means dimension amount
|
||||
if (square_modulus1 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < BG_FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
return square_modulus3 < (3.0 * BG_FP64_SQUARE_EPSYLON);
|
||||
if (square_modulus1 < FP64_EPSYLON_EFFECTIVENESS_LIMIT || square_modulus2 < FP64_EPSYLON_EFFECTIVENESS_LIMIT) {
|
||||
return square_modulus3 < (3.0 * FP64_SQUARE_EPSYLON);
|
||||
}
|
||||
|
||||
if (square_modulus1 <= square_modulus2) {
|
||||
return square_modulus3 <= (3.0 * BG_FP64_SQUARE_EPSYLON) * square_modulus2;
|
||||
return square_modulus3 <= (3.0 * FP64_SQUARE_EPSYLON) * square_modulus2;
|
||||
}
|
||||
|
||||
return square_modulus3 <= (3.0 * BG_FP64_SQUARE_EPSYLON) * square_modulus1;
|
||||
return square_modulus3 <= (3.0 * FP64_SQUARE_EPSYLON) * square_modulus1;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue